Compare commits

...
Author SHA1 Message Date
Alibek Omarov c7768c48a6 ref: gl: fix GL state tracker inconsistency caused by VBO renderer 2026-08-08 21:20:52 +05:00
Alibek Omarov 2d88199150 engine: common: mod_bmodel: widen external BSP models clipnodes to 32-bit if the world is 32-bit 2026-08-08 18:42:57 +05:00
Alibek Omarov b2ebe5adfd engine: common: mod_bmodel: fix crash on Quake sky textures, pass real miptex data to Mod_InitSkyClouds instead of the on-stack header copy
Fixes: ef5295c5a ("engine: workaround the misalignment issue when reading textures in BSP")
2026-08-08 17:58:33 +05:00
Alibek Omarov f864494603 engine: platform: apple: workaround MasterPort/MainPort symbols in different macOS versions 2026-08-08 16:49:54 +05:00
Alibek Omarov 6f2e55c2fb engine: client: sound: harden S_AdjustLoopedSamplePosition against invalid loopstart also 2026-08-08 16:43:16 +05:00
Alibek Omarov 010bf63d42 engine: client: soundlib: refuse to loop WAV files that have broken "cue " chunk (for example, if loopstart points at invalid offset) 2026-08-08 16:41:49 +05:00
Alibek Omarov 4144c9e240 engine: client: vgui: refactoring 2026-08-08 16:16:15 +05:00
Alibek Omarov 9f8cb4c172 common: render_api: add CONTEXT_TYPE_SOFTWARE just to distinguish ref_soft and ref_null from ref_gl. Both returned 0 which in case of PARM_GL_CONTEXT_TYPE means compatibility GL profile 2026-08-08 00:39:42 +05:00
Alibek Omarov 28ed4e7930 engine: server: remove duplicated sv_clienttrace check, use Cvar_DirectSet 2026-08-07 23:07:21 +05:00
Alibek Omarov c2cb4ed5b8 ref: gl: mark gl_max_size as compatibility cvar 2026-08-07 07:12:30 +05:00
Alibek Omarov 3041bd0ba9 engine: client: sound: clamp mixed sample count to requested amount, fixes paintbuffer overflow with timecompressed VOX 2026-08-06 16:14:52 +05:00
Alibek Omarov 15276ef92a engine: client: sound: fix inverted check for inaudible channel auto free 2026-08-06 03:55:51 +05:00
Mohamad Kanjoanda1batross 4f554e7b8b engine: client: deliver keys in Key_Event regardless of whether the client.dll handled them or not + expanded comment
I have also removed the comment at the return statement, as its now misleading
2026-08-06 06:39:54 +08:00
Mohamad Kanjoanda1batross e39d872bb7 engine: client: deliver keys in Key_Event's handled-in-client case 2026-08-06 06:39:54 +08:00
Alibek Omarov 46add4784b ref: gl: extract studio draw mesh branch into it's own function, refactoring 2026-08-05 04:17:40 +05:00
Alibek Omarov fe62e61aa4 3rdparty: nanogl: update, again 2026-08-05 01:00:12 +05:00
Alibek Omarov de74ce9767 ref: add r_studio_builtin_renderer cvar to use engine's StudioModelRenderer. It gives no benefit other than for debugging purposes 2026-08-05 00:15:23 +05:00
Alibek Omarov 8c89579c35 3rdparty: nanogl: update 2026-08-04 21:58:54 +05:00
Alibek Omarov 18dddaf1a5 3rdparty: nanogl: update 2026-08-03 23:44:48 +05:00
Alibek Omarov d3bcdc6c06 engine: imagelib: Image_SaveWAD refactoring 2026-08-03 21:55:03 +05:00
Andrey Akhmichinanda1batross c0a40f6e03 Documentation: opensource-mods.md: add Zombie Panic. 2026-08-03 18:43:59 +08:00
Andrey Akhmichinanda1batross e3e459bb67 Documentation: supported-mod-list.md: add Half-Life: Sum. 2026-08-02 18:12:30 +05:00
Andrey Akhmichinanda1batross badda6c585 Documentation: opensource-mods.md: add Half-Life: Sum. 2026-08-02 18:05:46 +05:00
Andrey Akhmichinanda1batross db68b7c6e7 Documentation: supported-mod-list.md: update. 2026-08-01 19:20:22 +05:00
Andrey Akhmichinanda1batross 841b2bcf5a Documentation: opensource-mods.md: update. 2026-08-01 19:19:50 +05:00
Alibek Omarov a5fb74eb8f engine: use XASH_OSX macro 2026-08-01 16:12:04 +05:00
Alibek Omarov 31d44f85a7 engine: implement reading hardware serial ID on Mac, implement reading MAC addresses on *BSDs, refactoring 2026-08-01 16:12:04 +05:00
Alibek Omarov 24f8525fad engine: server: refactoring. 2026-08-01 16:12:04 +05:00
SLB8910anda1batross 04fbe1a356 CONTRIBUTING.md: fixed horrible grammer
made contributing.md actually readable
2026-07-30 20:55:09 +05:00
Andrey Akhmichinanda1batross ecda80fb9a Documentation: supported-mod-list.md: update. 2026-07-29 02:43:00 +05:00
Владислав СуховandVladimir 9f14c48787 3rdparty: mainui: update 2026-07-27 18:47:53 +04:00
Владислав Суховanda1batross 8b15bc9a96 3rdparty: mainui: update 2026-07-26 18:08:54 +05:00
Andrey Akhmichinanda1batross e6913c9ce2 Documentation: opensource-mods.md: update. 2026-07-26 08:24:34 +05:00
lewa_j b4495238d9 3rdparty: gl4es: update from upstream, with msvc build fix 2026-07-25 17:33:13 +03:00
lewa_j 635b382c1d gl4es: msvc: suppress warning spam from CHECK_SHADER: warning C4098: 'void' function returning a value
Same flag is used in gl4es's CMakeLists
2026-07-25 15:26:25 +03:00
Terence Nooneanda1batross 7fbd461f83 engine: Format code
Ran uncrustify on each file
2026-07-24 14:23:39 +05:00
Terence Nooneanda1batross eb0ff8e631 engine: Implement SDL3 resizing/mode switching
Adds the ability to switch to fullscreen, windowed, and borderless, as
well as changing fullscreen mode.
2026-07-24 14:23:39 +05:00
Terence Nooneanda1batross f50e61403f engine: Fix SDL3 support
Gets SDL3 building again on macOS. The game is able to boot to the main
menu and play with hlsdk-portable and HL assets. Some bugs when changing
video modes.
2026-07-24 14:23:39 +05:00
Alibek Omarov 2cf8c63631 engine: server: fix a typo, we should set pmove frametime before calling server pmove, instead of server global pmove, like GoldSrc
Thanks to @dkenw for drawing attention to this issue.
2026-07-22 17:36:32 +05:00
Alibek Omarov e09773c912 engine: server: add challenge to A2S_GOLDSRC_RULES and A2S_GOLDSRC_PLAYERS 2026-07-22 10:03:59 +05:00
Alibek Omarov 3a15357dc8 engine: server: drop A2A_NETINFO 2026-07-22 10:03:59 +05:00
Sergey DegtyarandAlibek Omarov 2127735456 engine: implement GoldSrc A2S query for NetAPI
As Xash also supports GoldSrc like queries, it's netinfo is dropped.
2026-07-22 10:03:59 +05:00
Alibek Omarov e0ab44213a Documentation: protocol: connectionless: add GoldSrc A2S queries 2026-07-22 10:03:59 +05:00
Buggem's Fedora PCanda1batross f2166a2c9d ref: soft: Try to stop decal->pnext loops from recursing infinitely
Doesn't fix the root cause of the problem, which is the mysterious setting of decal->pnext to decal which doesn't happen in GL, but does act as a blockade and a temporary fix
2026-07-21 15:16:32 +05:00
Alibek Omarov 009855c193 scripts: waifulib: clang_format: don't abort configure when clang-format is too old, just disable the format command 2026-07-19 07:37:01 +05:00
ksagamenganda1batross f0ea3a194a platform: ios: Remake launch dialog using UIAlertController 2026-07-15 15:16:14 +05:00
Alibek Omarov 9f2b8954e9 utils: add new tool xash-clang-format, a wrapper around clang-format that adds our formatting extensions 2026-07-01 22:53:52 +05:00
Alibek Omarov 2166dbde66 3rdparty: mainui: update 2026-06-30 23:25:50 +05:00
Alibek Omarov 4c109a0c6c engine: propagate challenge to client connect message 2026-06-30 23:24:16 +05:00
Alibek Omarov 36c71c2610 engine: fixes found by fuzzing sprite loader: mostly float-to-int conversions and overflows 2026-06-30 22:12:01 +05:00
Alibek Omarov e2d6b7ab28 ref: gl: do not deadname LadyHavoc 2026-06-30 22:12:01 +05:00
Alibek Omarov 8ccb9dea3f engine: add sprite model loading fuzzing, decouple fuzzing from tests 2026-06-30 22:12:01 +05:00
Alibek Omarov 34467bfe9a ref: gl: make R_AddDynamicLights only iterate through actually lit box 2026-06-30 22:12:01 +05:00
Владислав Суховanda1batross b1d9eef896 Documentation: donate: refine contribution info and add PayPal link 2026-06-24 23:48:39 +05:00
Alibek Omarov c2ac632446 engine: client: s/cls.legacymode/cls.net_protocol/g 2026-06-22 18:42:56 +05:00
Alibek Omarov 365c126de6 engine: client: fix uninitlaized variable, treat legacy info response servers as 48 even though it's incorrect 2026-06-22 18:34:55 +05:00
Alibek Omarov 44313e624c engine: client: fix parsing of legacy goldsrc A2S_INFO response format 2026-06-22 17:39:42 +05:00
Alibek Omarov 2f776a6173 engine: add overflow checks to sprite loader 2026-06-22 17:39:42 +05:00
Владислав Суховanda1batross 190fa1bab8 3rdparty: mainui: update 2026-06-22 09:54:57 +05:00
Alibek Omarov 3366ad06d0 wscript: add yy-thunks library to help support the holy cow of windows users 2026-06-21 11:16:03 +05:00
Alibek Omarov 57206b3651 client: parse: fix svc_spawnbaseline entity type delta table determine order 2026-06-21 10:34:33 +05:00
Alibek Omarov d9ecd03b4a client: parse: fix default attenuation value for goldsrc sound packet 2026-06-21 10:12:56 +05:00
Alibek Omarov 2de4d0d364 common: fix usercmd_t::msec type in q_client.h 2026-06-21 09:45:50 +05:00
aueweanda1batross cc3889146c 3rdparty: mainui: update 2026-06-20 08:14:04 +05:00
Alibek Omarov 09f5886751 readme: add note about third party builds 2026-06-17 20:09:15 +05:00
Alibek Omarov fb5b4fed6e filesystem: VFileSystem009: fix DeleteFile 2026-06-16 15:13:30 +05:00
Alibek Omarov 1e31fbcd51 ref: shut up DecalShoot about decals must hit mod_brush
This is an annoying message that's caused by the game code. Decals, without
custom renderer, cannot be rendered on non-brush entities, and everybody knows
that anyway.
2026-06-14 07:22:30 +05:00
Alibek Omarov b2a5f0db5a engine: masterlist: fix addmaster command not allowing third optional argument 2026-06-09 21:47:08 +05:00
Alibek Omarov abd7b5ccdd engine: masterlist: change parsing static server list from by token to by line 2026-06-08 22:17:21 +05:00
Alibek Omarov 8c9cd59c71 engine: http: fix the bug where maxconnections wasn't followed when many files were queued at once, bump it back to 5 concurrent connections 2026-06-07 17:29:41 +05:00
Alibek Omarov c79b29687c engine: http: cache resolve result in httpserver_t 2026-06-07 17:18:28 +05:00
Alibek Omarov 1eb922a0f1 engine: http: also lazy allocate buffer for query/response 2026-06-07 17:17:54 +05:00
Alibek Omarov f6e36994be engine: http: lazy open download files, to avoid wasting too much file descriptors 2026-06-07 17:09:59 +05:00
Alibek Omarov e83ba6509e 3rdparty: mbedtls: make common compat.c for all platforms we want to support 2026-06-07 07:08:24 +05:00
Alibek Omarov 5cfb67940b 3rdparty: mbedtls: add psvita support 2026-06-07 06:39:50 +05:00
Alibek Omarov e31c893852 wscript: enable bcrypt on Windows, add entropy generator that avoids usage of bcrypt for our 32-bit builds, allowing them to run on Windows XP 2026-06-07 06:39:50 +05:00
Alibek Omarov 85e5f032d8 scripts: gha: remove bundled mbedTLS on Switch 2026-06-07 06:39:50 +05:00
Alibek Omarov 92fd51ad99 engine: http: don't allow CRLF in URLs, fix memory leaks 2026-06-07 06:11:39 +05:00
Alibek Omarov 5480055997 engine: http: use thin TLS backend in HTTP client 2026-06-07 05:56:54 +05:00
Alibek Omarov d634c6aad5 engine: http: use separate mempool for HTTP client 2026-06-07 05:56:54 +05:00
Alibek Omarov 034efb3b31 engine: http: add TLS backend using mbedTLS 2026-06-07 05:56:54 +05:00
Alibek Omarov eae45b2e81 engine: wscript: link in mbedtls 2026-06-07 05:56:54 +05:00
Alibek Omarov 567d279007 engine: wscript: drop unfinished work on curl 2026-06-07 05:56:54 +05:00
Alibek Omarov 27f8385bb1 wscript: wire up mbedtls 2026-06-07 05:56:54 +05:00
Alibek Omarov 1cfabd5ec9 3rdparty: mbedtls: initial add 2026-06-07 05:56:54 +05:00
Alibek Omarov ab6672fb8a 3rdparty: xash-extras: update in preparation for TLS integration 2026-06-07 03:46:11 +05:00
Alibek Omarov 2d39a7fa24 engine: fix skewed ping calculation, drop --debug-all-servers 2026-06-07 03:17:45 +05:00
Alibek Omarov 7db12ade3a 3rdparty: mainui: update 2026-06-07 03:16:57 +05:00
Alibek Omarov 61a84f6953 engine: cache negative master server DNS failures longer, remove dead UDP master server addresses 2026-06-07 02:24:30 +05:00
Alibek Omarov 75ffba64c5 engine: http: add support for redirects 2026-06-06 22:55:47 +05:00
Alibek Omarov c134840148 engine: masterlist: add UDP master server deprecation notice, fix static master list address 2026-06-06 19:53:37 +05:00
Alibek Omarov 51d1bfbe08 3rdparty: mainui :update 2026-06-06 03:30:26 +05:00
Alibek Omarov 79ff8332ac 3rdparty: mainui: update 2026-06-06 02:51:41 +05:00
Alibek Omarov f155005bb1 engine: move out MAX_CLIENTS definition 2026-06-06 02:50:30 +05:00
Alibek Omarov a8de8cf5e6 Documentation: protocol: document new static master protocol 2026-06-06 02:47:39 +05:00
Alibek Omarov 74fcab9bfb engine: implement new static master server protocol 2026-06-06 02:47:39 +05:00
Alibek Omarov efad71bcc9 engine: in-memory HTTP downloader 2026-06-06 02:47:39 +05:00
Alibek Omarov c444ab882a engine: client: drop key ms protocol extension 2026-06-06 02:47:39 +05:00
🗣🗣: "ùồầỳ hợp lý quãi chất thế nhờ"🤫🗿🔥🔥anda1batross 8fad3bbad6 public: wrap macro arguments in parentheses 2026-06-05 21:55:59 +05:00
Alibek Omarov 4cd6d25ee6 engine: common: account for header size when sending first file fragment (which contains filename + compressor on goldsrc) 2026-06-05 08:42:46 +05:00
Alibek Omarov 33e47ef5a9 engine: fix engine.log output 2026-06-02 06:44:39 +05:00
Alibek Omarov d19e9606e9 3rdparty: mainui: update 2026-06-02 06:25:52 +05:00
Alibek Omarov fe1827f5e4 engine: common: don't let executing @ prefixed commands and cvars for unprivileged mode 2026-06-02 06:13:59 +05:00
Alibek Omarov 918323fcea engine: upload logo on connect always, add @cl_logoupdate cvar to clearly signal logo changes from DLL side 2026-06-02 06:10:24 +05:00
Alibek Omarov e75256ec9d 3rdparty: mainui: update 2026-06-02 05:59:09 +05:00
Alibek Omarov 47582182e6 engine: server: set flag that we are expecting resource list to come from the client to not apply resource list rate limit 2026-06-02 02:56:19 +05:00
Alibek Omarov 4a2c218cfc engine: common: xrcon: oops, fix build, forgot to stage the change 2026-06-01 21:32:45 +05:00
Alibek Omarov 376817478d engine: platform: sdl2: add expiremntal flag -nosteaminput that would remove set by Steam SDL environment variables and let us use gamepad directly 2026-06-01 18:55:38 +05:00
Alibek Omarov b96dc61e31 engine: common: xrcon: do not print misleading "client disconnected" message on engine shutdown 2026-06-01 18:49:50 +05:00
Alibek Omarov b997d5657b engine: common: xrcon: refactor macros and magic numbers 2026-06-01 18:49:50 +05:00
Alibek Omarov e9f5bca5c4 engine: common: make single shared print buffer with stripped colorcodes
- in xrcon, make delay and timeout macros into cvars
2026-06-01 18:49:50 +05:00
Alibek Omarov b36f107a2e engine: common: xrcon: use uint32_t for message types instead of null terminated small strings 2026-06-01 18:49:50 +05:00
Alibek Omarov a305ffb33f engine: common: xrcon: replace XRCON_STATE with XRCON_PARSER for parser state machine types 2026-06-01 18:49:50 +05:00
Alibek Omarov 1cc1b60b10 engine: common: xrcon: add NUL at the end of print message 2026-06-01 18:49:50 +05:00
Alibek Omarov 648db4a2b3 engine: common: xrcon: fix potential overflow and another recursion case 2026-06-01 18:49:50 +05:00
SNMetamorphandAlibek Omarov 2c0c20dfe6 Documentation: added XRCON protocol description 2026-06-01 18:49:50 +05:00
SNMetamorphandAlibek Omarov 17e167432a engine: common: xrcon: various code fixes 2026-06-01 18:49:50 +05:00
SNMetamorphandAlibek Omarov 97b8ca6b38 engine: common: xrcon: strip color codes before sending message to client 2026-06-01 18:49:50 +05:00
SNMetamorphandAlibek Omarov 6dabc6f2c5 engine: common: initial implementation of XRCON server 2026-06-01 18:49:50 +05:00
SNMetamorphandAlibek Omarov e808038fee engine: common: add function NET_MakeSocketReuseAddr 2026-06-01 18:49:50 +05:00
Владислав Суховanda1batross a60d0d142d engine: add support for legacy 'm' query responses 2026-05-31 03:11:01 +05:00
Alibek Omarov bf5d88d9a4 engine: net_chan: reset file fragment buffers early, right after they are consumed 2026-05-30 03:57:12 +05:00
Alibek Omarov adca77672a engine: client: fix crash when loading a save that references non-existing word 2026-05-30 03:53:16 +05:00
Alibek Omarov ef5295c5ab engine: workaround the misalignment issue when reading textures in BSP 2026-05-30 03:53:16 +05:00
Alibek Omarov 37da317133 filesystem: tests: fix build on Windows 2026-05-27 15:17:20 +05:00
Alibek Omarov c93cb49a9e engine: client: fix typo in COM_RandomLong 2026-05-27 01:06:27 +05:00
Alibek Omarov 4f342fb19a filesystem: tests: reduce boilerplate, add filecopy test 2026-05-27 00:39:07 +05:00
Alibek Omarov 8ee3544507 filesystem: use sendfile for faster FS_FileCopy on Linux 2026-05-27 00:34:49 +05:00
Alibek Omarov d44e6d5db7 android: drop 64-bit x86 build, as no known 64-bit only (i.e. with no 32-bit support) x86 deployments of Android are known 2026-05-26 23:11:23 +05:00
Alibek Omarov 21cc9feca7 engine: client: don't require cookie echo when server didn't negotiate NET_EXT_NETCHAN_COOKIE 2026-05-26 03:10:31 +05:00
Alibek Omarov e87b14468d ref: when entity model is NULL, the entity is player and we're drawing in menu, skip this entity silently
The menu relies on the fact that model is set from player's userinfo, and if it has bogus model, it will
trip on the nullptr model assert
2026-05-26 02:57:47 +05:00
Alibek Omarov e01921dd10 engine: server: bump datagram overflow messages to -dev 2 2026-05-26 02:57:47 +05:00
Alibek Omarov e5c4e49782 engine: client: introduce cookie protocol extension, when client connects to the server, it provides randomized 64-bit value to be prefixed into netchan messages
* Prevent clientuseragent from leaking data.
* Process qport in netchan, cleaning up code
2026-05-26 02:14:58 +05:00
Alibek Omarov d61983a5d2 engine: randomize outgoing_sequence on server side 2026-05-26 02:14:58 +05:00
Alibek Omarov c3f4eb026b engine: only allow net_sequence_window packets, prevent sudden, usually impossible, jumps 2026-05-26 02:14:58 +05:00
SNMetamorphanda1batross fe9b8bcaca engine: enable warning when client or server tries to access non-existent cvar 2026-05-25 13:44:26 +05:00
CzarintaxandGitHub 33cd20b21b engine: server: fix SV_ProcessFile crash from short malformed filename (#2606) 2026-05-25 13:42:03 +05:00
SNMetamorphandVladimir 78a3b958dd engine: client: disable saving testing cvars that potentially could break game 2026-05-24 15:14:15 +04:00
SNMetamorphandVladimir 0e56fa10f9 engine: client: make cvar cl_ticket_generator privileged 2026-05-24 15:14:15 +04:00
SNMetamorphandVladimir b6a67b56b0 engine: client: make cvar cl_steam_broker_addr privileged
(cherry picked from commit e97442f1b04c81ee406779963bd7d58cd586aecf)
2026-05-24 15:14:15 +04:00
Alibek Omarov eb9de1cac8 engine: fix NET_IsReservedAdr checks for IPv6, treat IPv4-mapped-as-IPv6 as IPv4 2026-05-23 21:23:10 +05:00
Alibek Omarov 24abd2deb2 engine: host: improve missing game libraries message so it's easier to understand 2026-05-23 21:23:10 +05:00
Alibek Omarov 996dcc637d engine: tighten file fragment msg by the (possibly) trunctated frag_message 2026-05-23 21:23:10 +05:00
Alibek Omarov 8b89bdca6f engine: validate size of the message before passing it to COM_UnMunge2 2026-05-23 21:23:10 +05:00
Alibek Omarov 3a6e3ba3ca engine: change Xash split packet id to unsigned short, as it never should be negative 2026-05-23 21:23:10 +05:00
Alibek Omarov 42ab099a07 engine: check server address if client received split packet 2026-05-23 21:23:10 +05:00
Alibek Omarov 09f15042fe engine: add target buffer size argument to MSG_ReadBits and MSG_ReadBytes 2026-05-23 21:23:10 +05:00
SNMetamorphanda1batross 344712b990 3rdparty: update extras 2026-05-23 21:09:31 +05:00
SNMetamorphanda1batross 2904c3e88b scripts: gha: set default touch configuration file for PS Vita platform 2026-05-23 21:09:31 +05:00
Alibek Omarov 25ca2ecb12 engine: fix Netchan_Validate units bug allowing oversized fragments 2026-05-23 03:12:23 +05:00
Alibek Omarov f6b28e32e2 engine: fix use-after-free in Netchan_CopyNormalFragments on decompression failure; reject oversized fragmented messages. 2026-05-23 02:53:26 +05:00
Alibek Omarov e118376735 engine: take total size to decompressors in Netchan_CopyNormalFragments, fix underflow when decompressing bzip2 stream 2026-05-23 02:42:28 +05:00
Alibek Omarov 5ef6123f03 engine: append log to the crash log on Android 2026-05-22 18:47:31 +05:00
Владислав Суховanda1batross e4600b5fe0 engine: input: fix PS Vita gyro axis mapping and add gyro debug visualization 2026-05-22 00:53:11 +05:00
Xav101anda1batross 074bd8b2b3 public: add unaligned access handlers for new big endian port 2026-05-21 14:25:33 +05:00
Alibek Omarov fca347dd00 engine: platform: psvita: add Atlas_AllocBlock to the vrtld export list temporarily 2026-05-21 03:07:15 +05:00
SNMetamorphanda1batross 2a284090ef engine: common: add console command "fs_find" 2026-05-21 02:45:27 +05:00
SNMetamorphanda1batross ecd74a0a7f filesystem: add implementation of "fs_find" console command 2026-05-21 02:45:27 +05:00
Alibek Omarov 853a67b0c5 scripts: gha: lock PSVita SDL2 fork to last known good revision 2026-05-21 01:04:43 +05:00
Alibek Omarov 80ec1c83f1 engine: platform: psvita: add dummy Atlas_AllocBlock call 2026-05-21 01:04:12 +05:00
Alibek Omarov 41681229f9 3rdparty: gl4es: update from upstream, add patch for fixing pixelated textures on Adreno 2026-05-21 00:53:51 +05:00
Alibek Omarov 7fce99481f ref: gl: fix crash in gl2_shim caused by MapBufferRange returning NULL 2026-05-21 00:03:36 +05:00
Alibek Omarov 142dc7b87a ref: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov 3e24d5a347 engine: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov 64b1b54f5b ref: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov 1fed340330 filesystem: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov 64be4251c8 engine: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov c5a8160c32 public: add Vec2, Vec3 and Vec4 macros used for initializers 2026-05-20 23:24:36 +05:00
Alibek Omarov 3c1cf81c2d engine: platform: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov c6c1163aa0 engine: common: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov e8845fc404 engine: client: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov d49178d5b6 engine: server: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov e2cf580818 ref: gl: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov d0a98447c4 ref: soft: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov 29a9fcf76c ref: common: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov 37d9791f00 filesystem: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov c5fbc98d16 public: refactor variable declarations 2026-05-20 23:24:36 +05:00
a1batrossandGitHub 4c2302ec6c engine: pass customization file fragments into IsSafeFileToDownload
This function already validates customization filenames.
2026-05-20 01:03:03 +05:00
Владислав Суховanda1batross de585f80fb 3rdparty: mainui: update 2026-05-19 19:38:12 +05:00
Владислав Суховanda1batross af58ef4a2a engine: menu_int: add flags for mipmaps and alpha channel support in image handling 2026-05-19 19:38:12 +05:00
Владислав Суховanda1batross dbe3f42485 engine: update player logo color to RGB format 2026-05-19 19:38:12 +05:00
Alibek Omarov 0053edbe7b scripts: gha: drop signing step from build_android.sh, as it's done on gradle level now 2026-05-18 13:01:22 +05:00
Alibek Omarov 61f3369957 filesystem: refactor large filesystem.c into smaller files 2026-05-18 12:50:08 +05:00
Alibek Omarov 334bebb1fb engine: use memcpy when reading sprite model to avoid unaligned access 2026-05-17 12:34:21 +05:00
Alibek Omarov 463ed05340 android: add auto-updater to the launcher 2026-05-17 12:12:40 +05:00
Alibek Omarov 92bad81d9a engine: client: fix off-by-one 2026-05-17 11:48:20 +05:00
Alibek Omarov 4c667d9d8c engine: client: bound current_position with HISTORY_MASK, in case of something passes invalid values 2026-05-17 11:45:22 +05:00
Alibek Omarov cb04e9cbd5 engine: server: also use constant time string comparison for sv_password 2026-05-17 11:26:53 +05:00
Alibek Omarov c2c781f039 engine: server: harden rcon, use constant time comparison, do not output untrusted data to log 2026-05-17 11:23:55 +05:00
Alibek Omarov dbe1a2742e public: add Q_strcmp_constant_time 2026-05-17 11:23:08 +05:00
Alibek Omarov fe2019ee06 engine: common: add more cases to COM_IsSafeToDownload 2026-05-17 11:20:00 +05:00
Alibek Omarov e5c091c303 engine: client: fix off-by-one error in CL_ParseResource 2026-05-17 11:17:42 +05:00
Alibek Omarov 9d050e7ed3 engine: limit decompressed buffer alloc size to 64MiB 2026-05-17 11:17:23 +05:00
Alibek Omarov be35b3503e engine: limit maximum amount of pending fragbufs 2026-05-17 10:54:51 +05:00
Alibek Omarov 5fad4ae6ca engine: client: mark rcon and connect commands privileged 2026-05-17 10:51:44 +05:00
Alibek Omarov 2290ae0239 public: disable Amiga's double-slash check in CheckNastyPath 2026-05-17 10:42:22 +05:00
Alibek Omarov 9082a47348 engine: validate paths before downloading 2026-05-17 10:41:59 +05:00
Alibek Omarov 5d7ed9d8a7 public: add CheckNastyPath from Darkplaces's VFS so it can be used in engine for path traversal checks 2026-05-16 21:28:51 +05:00
Alibek Omarov 8120669e5b engine: restore bounds check in Delta_FindStructByIndex, as it gets passed arbitrary numbers too 2026-05-16 21:27:51 +05:00
Alibek Omarov fb6c4a224c engine: check for overflow in split packet reassembly 2026-05-16 21:13:47 +05:00
Alibek Omarov 166763a887 engine: common: limit amount of delta encoded fields by 64 in GoldSrc protocol (because this is the maximum it allows anyway) 2026-05-16 21:12:49 +05:00
Alibek Omarov e56cf4e1da engine: client: validate player index and max players 2026-05-16 21:00:50 +05:00
Alibek Omarov fc4b982ecc engine: client: correctly skip message that would overflow temp entity buffer 2026-05-16 20:59:57 +05:00
Alibek Omarov d305292340 engine: zone: in CheckAlloc walk through over both allocation chains, so that we don't read out of bounds if passed pointer is not allocated by zone allocator 2026-05-16 12:56:49 +05:00
Alibek Omarov 9ee6be87d7 engine: host: try to avoid recursive Host_Error 2026-05-16 12:37:08 +05:00
Alibek Omarov 4e4a54ab68 engine: despite byte-swapping code is no-op on little endian, it still fires and can read out of bounds on some models, leading to crash 2026-05-16 12:21:46 +05:00
Alibek Omarov 516554b704 public: update miniz to latest version 2026-05-15 12:36:56 +05:00
Alibek Omarov 7be955c493 gitignore: do not even try adding slop generators garbage 2026-05-15 11:39:45 +05:00
Владислав Суховanda1batross c6fb702fb1 engine: add MenuFactory native object 2026-05-15 08:48:58 +05:00
Alibek Omarov cae1d32c66 3rdparty: gl-wes-v2: update 2026-05-13 11:14:32 +05:00
Alibek Omarov 5e70995989 ref: gl: more maybe unused stuff 2026-05-13 11:13:46 +05:00
Alibek Omarov 50f7f3bb87 engine: server: mark str64 as maybe unused 2026-05-13 11:12:19 +05:00
Alibek Omarov 7c3da8c381 3rdparty: gl-wes-v2: update 2026-05-13 11:11:41 +05:00
Alibek Omarov e38d3511b5 3rdparty: nanogl: update 2026-05-13 11:11:32 +05:00
Alibek Omarov d4fcebb377 3rdparty: MultiEmulator: update 2026-05-13 11:11:22 +05:00
Alibek Omarov 996f0e906b engine: client: drop double free check from dbghulls 2026-05-13 10:53:21 +05:00
Alibek Omarov 0f490a2f16 engine: client: fix warnings, cleanup unused or maybe-uninitialized variables 2026-05-13 10:48:37 +05:00
Alibek Omarov cef6cb58bb ref: gl: fix maybe-uninitialized 2026-05-13 10:47:15 +05:00
Alibek Omarov 47aad1b3a3 ref: soft: cleanup unused variables 2026-05-13 10:46:59 +05:00
Alibek Omarov ff8efebba2 engine: fix more warnings 2026-05-13 10:46:44 +05:00
Alibek Omarov be6571a6a2 3rdparty: library_suffix: update 2026-05-13 10:45:50 +05:00
Alibek Omarov 1d67585df4 3rdparty: mainui: update 2026-05-13 10:45:39 +05:00
Alibek Omarov 10d441f825 public: fix warnings, add guards around some of the macros, remove unused variable 2026-05-13 10:30:35 +05:00
Alibek Omarov 2dc132f817 engine: common: fix up warnings, clean up unused variables 2026-05-13 10:13:52 +05:00
Alibek Omarov e9bdbf2f33 ref: gl: mark maybe unused globals 2026-05-13 10:11:47 +05:00
Alibek Omarov b630a84447 common: xash3d_types: add macro MAYBE_UNUSED 2026-05-13 10:11:21 +05:00
Alibek Omarov dccd076b92 engine: platform: sdl2: cleanup unused variables 2026-05-13 10:09:49 +05:00
Alibek Omarov cb7ea5729a engine: server: cleanup unused variables 2026-05-13 10:09:37 +05:00
Alibek Omarov 9bad17505e filesystem: cleanup unused variables 2026-05-13 10:09:19 +05:00
Alibek Omarov bf990d1040 ref: gl: cleanup unused variables 2026-05-13 10:09:09 +05:00
Alibek Omarov 63e112bf4c engine: client: soundlib: add more broken null files 2026-05-13 09:32:50 +05:00
Alibek Omarov 0aac2e4d32 engine: zone: add small allocation optimization, reducing the size of <255 bytes allocations at the cost of less debug info
Keep it opt-in through a flag at pool alloc time.
Opt-in console related allocations, they are usually small enough strings.
2026-05-13 09:32:50 +05:00
Alibek Omarov 33b3cdb0f5 engine: client: soundlib: catch broken null.wav and replace it with silence 2026-05-10 03:02:24 +05:00
Alibek Omarov 9c4edaed21 engine: client: sound: switch to single-pass mixing, now channels gets upscaled directly to DMA speed, fixing the issue with s_lerping 2026-05-10 02:48:23 +05:00
Alibek Omarov d4205867dd public: simplify COM_Strip and COM_DefaultExtension by reusing extension extraction function. Add moar tests for them 2026-05-10 00:56:44 +05:00
Alibek Omarov 3c07680263 android: pack crash log to ZIP file, put system and intent info alongside it. Properly handle if multple email clients are installed on device (tested with gmail, outlook and k-9). 2026-05-10 00:32:29 +05:00
Alibek Omarov e5d6f66f61 filesystem: strip exec flag and add nowrite flag to archives
pk3dir now disallows executables, which shouldn't be a problem for anybody.
Revised FS_Path command output.
2026-05-09 19:22:10 +05:00
Alibek Omarov a106924c7f filesystem: avoid scanning game directory as executable in FS_FindLibrary on Android, generic refactoring 2026-05-09 16:57:21 +05:00
Alibek Omarov 11ee883c84 android: show build info for mod's downloaded libraries 2026-05-09 16:57:21 +05:00
Alibek Omarov 881f0c5ca7 engine: show the missing library warning message on Android, but only if APK doesn't try to override it, skip client for now 2026-05-09 16:57:21 +05:00
Alibek Omarov ac0c8a2210 android: implement game library downloading 2026-05-09 16:57:21 +05:00
Alibek Omarov dba090e0da android: bundle Let's Encrypt's ISRG Root X1 certificate for EOL devices 2026-05-09 16:57:21 +05:00
Alibek Omarov 262f32b002 engine: platform: android: implement library loading from VFS paths on Android 2026-05-09 16:57:21 +05:00
Zane van Iperenanda1batross 843f6297ed engine: net_ws: fix NET_QueuePacket indentation after previous change 2026-05-09 13:15:17 +05:00
Zane van Iperenanda1batross d1510345f1 engine: net_ws: round-robin IPv4/IPv6 reads
Previously, it would always return on the first one that had activity.
In practice, this meant that if IPv4 starts getting slammed, IPv6 reads
wouldn't happen.
2026-05-09 13:15:17 +05:00
Alibek Omarov 36307bb386 android: handle crash logs created by the engine, keep them for 30 days for current version 2026-05-07 17:58:25 +05:00
Alibek Omarov 52953a7647 engine: platform: posix: drop crash info into crash.log on Android 2026-05-07 15:48:34 +05:00
Alibek Omarov ebeff144f9 Merge remote-tracking branch 'origin/master' 2026-05-07 13:50:55 +05:00
Alibek Omarov c8cc953d48 engine: platform: posix: make crash message a global because the stack could be limited when we hit crash handler 2026-05-07 13:45:39 +05:00
Alibek Omarov d6bf06e997 engine: common: check XASH3D_BASEDIR when opening log file, fixes engine.log creation on Android 2026-05-07 12:23:56 +05:00
Alibek Omarov 568b7abc5f scripts: waifulib: xcompile: set max-page-size to 64k on PSVita to workaround latest toolchain issue 2026-05-07 12:07:25 +05:00
Alibek Omarov 1b7f50d3c6 scripts: waifulib: xcompile: fix build error with newer NDKs caused by incompatibility of legacy STL and Clang 2026-05-07 12:05:26 +05:00
Alibek Omarov c8e1c2673f engine: client: sound: revert singleplayer check for local sounds 2026-05-07 11:57:09 +05:00
Alibek Omarov c2df265de7 engine: operate on a local copy of dspriteframe_t to avoid unaligned access on ARMv7 2026-05-07 11:56:08 +05:00
Alibek Omarov e9e885534a filesystem: dir: hand off file existence check to the OS if path starts with .. or ../ 2026-05-07 10:32:00 +05:00
Alibek Omarov 95cc6c4445 filesystem: small refactoring, remove double nullptr checks 2026-05-07 10:32:00 +05:00
Alibek Omarov 086cb6aab8 engine: move {gamedir}/downloaded directory to {gamedir}_downloads for compatibility
Some mods like Sven-Coop 4.8 stupidly open game files directly and need this to
load downloaded soundcache.
2026-05-07 10:32:00 +05:00
Alibek Omarov e6a44b70e0 engine: client: always load client.dll last to crash on nullptr in mods that fetch cvar pointers early, add comment for anyone who would modify this file 2026-05-05 01:15:16 +05:00
Alibek Omarov fdb59e990e engine: rename Host_IsLocalGame to Host_IsSinglePlayerGame to avoid confusion 2026-05-05 01:04:57 +05:00
Alibek Omarov eb79bc6b40 engine: use Host_IsLocalClient where it should be, as it checks for local games, not specifically singleplayer games 2026-05-05 01:03:03 +05:00
Alibek Omarov e907e9fc95 engine: client: fix check for local game when deciding to enable netchan splitsize extension 2026-05-05 00:38:33 +05:00
SNMetamorphanda1batross fc356c88b3 engine: client: minor fixes in steam broker client side code 2026-05-02 10:50:21 +05:00
SNMetamorphanda1batross bc672e5aca Documentation: extensions: updated description of steam broker protocol 2026-05-02 10:50:21 +05:00
SNMetamorphanda1batross 2635fd9739 engine: common: make use NET_MakeSocketNonBlocking instead of direct system API functions 2026-05-02 10:50:21 +05:00
SNMetamorphanda1batross 653fe51fd4 engine: client: refactor data serializing in steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorphanda1batross 980d9fcaab engine: client: improve logging in steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorphanda1batross 72ef5cffca engine: client: total refactoring of steam broker client side logic code 2026-05-02 10:50:21 +05:00
SNMetamorphanda1batross a707f5933d engine: common: expose network utilities functions needed for broker 2026-05-02 10:50:21 +05:00
Alibek Omarov b9b0ff5769 3rdparty: mainui: update 2026-05-01 20:10:06 +05:00
Marc-Antoine Lortieanda1batross 982a216df4 Fix hlsdk-xash3d references where applicable. 2026-05-01 19:02:13 +05:00
Alibek Omarov 7d87d65a3f engine: server: lift down Host_Error on NULL name in PrecacheModel 2026-04-28 20:05:09 +05:00
Alibek Omarov 6e4e048ef8 ci: thanks for your service, cirrus. F. 2026-04-28 11:25:25 +05:00
Alibek Omarov 5b6b372cfe ref: gl: drop broken minlight/scale cvars for litwater. Keep them for mods. Fix post-merge issues 2026-04-28 11:21:56 +05:00
Alibek Omarov 2f31cf315c ref: gl: add litwater support 2026-04-28 11:12:44 +05:00
Alibek Omarov 910cce56ca Documentation: extensions: document lightmapped water extension 2026-04-28 11:12:11 +05:00
Alibek Omarov 68dba8b4e0 engine: add litwater support 2026-04-28 11:12:11 +05:00
Alibek Omarov dbfeacfecc 3rdparty: vgui_support: update 2026-04-28 09:50:50 +05:00
Alibek Omarov 0bdd4648bc utils: mdldec: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov ec8059173d public: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov f91e5a7647 engine: explicitly cast chars to bytes in ctype functions 2026-04-28 09:50:33 +05:00
Alibek Omarov 7942d9b1bc engine: mod_bmodel: refactor unified bmodel loader
* Use offsets into dbspmodel_t struct, get rid of srcmodel global variable.
* Allocate dbspmodel_t when it's required
* Make srclumps const, move Blue-Shift hack into lump loader's flag.
2026-04-26 06:29:04 +05:00
Alibek Omarov 7abf0c819f 3rdparty: update xash-extras and mainui 2026-04-26 05:52:30 +05:00
Alibek Omarov 85eb82a370 Revert "engine: client: show difference between demo time and real time in timedemo result"
This reverts commit 90e25cc623.
2026-04-26 04:26:50 +05:00
Alibek Omarov 90e25cc623 engine: client: show difference between demo time and real time in timedemo result 2026-04-26 04:15:15 +05:00
Alibek Omarov fca4152d5a ref: gl: fix typo in gl_drawrangeelements 2026-04-26 04:13:50 +05:00
Alibek Omarov 2ccef63754 engine: ref_api: change RefGetParm return type to intptr_t, bump RefAPI version 2026-04-26 04:12:52 +05:00
Alibek Omarov 87615784b9 engine: client: fix server list response parsing on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov d3b01d313b ref: gl: do not limit texture units by broken report of shaders extension 2026-04-26 04:12:52 +05:00
Alibek Omarov a3897f402a 3rdparty: mainui: update 2026-04-26 04:12:52 +05:00
Alibek Omarov 21d84ee692 ref: gl: add -glnoerr flag that enables no error context, for possible performance gains 2026-04-26 04:12:52 +05:00
Alibek Omarov e30ce9c150 engine: fix palette and builtin textures on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov 22391eba1b engine: handle swapping sequence files in LoadCacheFile for games with external StudioModelRenderer 2026-04-26 04:12:52 +05:00
Alibek Omarov 800725453a engine: soundlib: pass XASH_BIG_ENDIAN to ov_read in vorbis loader 2026-04-26 04:12:52 +05:00
Alibek Omarov 22ecec095e engine: platform: sdl: request AUDIO_S16SYS to make sound output in native endian 2026-04-26 04:12:52 +05:00
Alibek Omarov 8545ed5ccb engine: mod_studio: implement loading sequence files on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov a4fdf19ad8 engine: client: Fix font loading on BE 2026-04-26 04:12:52 +05:00
Alibek Omarov 75e4a21d7a engine: mod_studio: more studio model swapping 2026-04-26 04:12:52 +05:00
Alibek Omarov 1099344a7d engine: soundlib: swap WAV data 2026-04-26 04:12:52 +05:00
Alibek Omarov ab1eaed0a5 engine: platform: posix: remove Sys_Crash and Sys_CrashDetailsLibbacktrace from the output by matching function name only once 2026-04-26 04:12:52 +05:00
Alibek Omarov 76a01d0855 engine: platform: posix: remove extra newline from libbacktrace output 2026-04-26 04:12:52 +05:00
Alibek Omarov b00679ee30 engine: make Sys_LogFileNo return -1 when log file isn't opened 2026-04-26 04:12:52 +05:00
Alibek Omarov b3bb2fc16f engine: imagelib: add IL_HOST_ENDIAN flag to mark on-disk data that's already in host endianness 2026-04-26 04:12:52 +05:00
Alibek Omarov 86a2ea29e4 wscript: define libbacktrace as libbacktrace_custom, fix DL_ITERATE_PHDR not defined due to failing fallback check
* Changed to libbacktrace_custom to not collide with libbacktrace built as part of compiler's runtime
2026-04-26 04:12:52 +05:00
Alibek Omarov d4f8543556 engine: platform: posix: better libbacktrace error output 2026-04-26 04:12:52 +05:00
Alibek Omarov e850728016 engine: soundlib: fixes for BE 2026-04-26 04:12:52 +05:00
Alibek Omarov 11877f4c96 engine: imagelib: fixes for BE 2026-04-26 04:12:52 +05:00
Denis Drakhniaanda1batross 2ba5030b62 engine: server: fix no response to goldsrc info query 2026-04-24 21:56:22 +05:00
Alibek Omarov 06b14800e1 engine: mod_bmodel: fix bspx swap definition 2026-04-24 08:00:49 +05:00
Alibek Omarov bb7c85fd22 wscript: turn on progress bar by default 2026-04-24 07:31:36 +05:00
Alibek Omarov 37ce62fa6a waf: update to latest wafsrc + progress-bar-enhacnement 2026-04-24 07:31:11 +05:00
Alibek Omarov e1b29e2da3 engine: temporarily disable swapping extended header 2026-04-24 06:58:53 +05:00
Alibek Omarov b60afd73e9 public: swaplib: add comments 2026-04-24 06:58:53 +05:00
Alibek Omarov 84447a5292 public: crclib: add fix for md5 from q3 2026-04-24 06:58:53 +05:00
Alibek Omarov fe4ea4aabf engine: server: fix pfnMessageEnd on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov 878822290c public: crclib: fix CRC32_BlockSequence on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov 04ca5d7cb0 engine: common: use FloatAsUint and UintAsFloat to write and read floats to/from sizebuf_t 2026-04-24 06:58:53 +05:00
Alibek Omarov d46ed40f33 engine: pre-swap studio model before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov 82e031205c engine: pre-swap sprite before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov 6f5f04a29d engine: server: fix testpacket on BE server 2026-04-24 06:58:53 +05:00
Alibek Omarov f9ed578bf1 engine: move CRC32_MapFIle to mod_bmodel, as it's a common function. Use le_struct_swap 2026-04-24 06:58:53 +05:00
Alibek Omarov 86c84c7de7 engine: common: add struct swapping for BSP models
With support for Quake BSP, HL BSP, extended HL BSP and BSPX.
2026-04-24 06:58:53 +05:00
Alibek Omarov 489c1c9dd5 public: add swaplib 2026-04-24 06:58:53 +05:00
Alibek Omarov 1df6a040ec engine: common: fix WriteBits/ReadBits 2026-04-24 06:58:53 +05:00
Alibek Omarov 82c2ca53fb engine: common: fix WriteUBitLong/ReadUBitLong 2026-04-24 06:58:53 +05:00
Alibek Omarov 3ddd1e2448 engine: common: fix LZSS on big endian 2026-04-24 06:58:53 +05:00
Alibek Omarov 371d619685 engine: platform: posix: remove dead ucontext.h include 2026-04-24 06:58:53 +05:00
Владислав Суховanda1batross 480f29e96e engine: common: mod_studio: fix model traversal and crash in Mod_StudioComputeBounds
Mod_StudioComputeBounds incorrectly assumed that all models across all body parts were laid out contiguously in memory. This caused out-of-bounds reads or reading garbage data when loading complex models, leading to crashes.
2026-04-24 01:13:46 +05:00
Zane van Iperenanda1batross 95548053eb engine: common: set cmd_args to "" when tokenising, if we've no arguments
Fixes metamod-fwgs[1] breaking when CMD_ARGS() returns NULL.

[1]: https://github.com/FWGS/metamod-fwgs/blob/eedede40e806e7f3d1604de61ed43404928ea639/metamod/src/commands_meta.cpp#L63
2026-04-22 21:27:27 +05:00
Владислав Суховanda1batross 0daf2c2b4d engine: client: add cvar to enable/disable gamepad gyro 2026-04-22 21:26:34 +05:00
Alibek Omarov e2d5bea327 ref: cleanup unused functions 2026-04-21 23:10:32 +05:00
Alibek Omarov 306a5812a9 engine: server: fix svc_setpause usage in spawn command, fix minor protocol issue when spawnnig particle from pmove 2026-04-20 01:33:54 +05:00
Alibek Omarov a3dba64513 public: move atlas packing code from renderer, add tests 2026-04-20 01:33:54 +05:00
Alibek Omarov 491ba9bc7d 3rdparty: mainui: update 2026-04-19 23:12:55 +05:00
Alibek Omarov 1c462df8a2 common: q_client: include stdint.h and xash3d_types.h 2026-04-19 23:12:44 +05:00
Alibek Omarov ed975976f8 engine: client: add feature to reupload logo if any of logo related cvars were changed 2026-04-19 22:46:51 +05:00
Alibek Omarov bbf8ab378d engine: server: add rate limiting for updating client's resources data too often 2026-04-19 22:30:04 +05:00
Alibek Omarov 5383e36af5 engine: net_chan: fix off-by-one error when trying to decompress packet 2026-04-19 20:50:42 +05:00
Alibek Omarov 897fb98b93 engine: net_chan: fix Netchan_AddBufferToList leaking pointer 2026-04-19 20:43:32 +05:00
Alibek Omarov 96e88adfcd engine: client: try to make R_Blood more accurate 2026-04-19 17:05:26 +05:00
Alibek Omarov 4dde4047f1 engine: make particle texture white, shift 1 pixel down and to the right 2026-04-19 17:04:40 +05:00
Alibek Omarov 905161529f engine: client: ref_common: reorganize R_CreateBuiltinTextures, but also fix a typo without assigned alpha to particle texture 2026-04-19 01:32:40 +05:00
Alibek Omarov 044523434d ref: add R_EntityDynamicLight that calculates lighting for studio and alias models, and also located in libref_common 2026-04-19 01:17:28 +05:00
Alibek Omarov da4c4bb76a ref: remove unused sprite_radius global variable 2026-04-19 00:32:45 +05:00
Alibek Omarov 95b3271d68 engine: client: move input stuff to input subfolder 2026-04-18 22:18:50 +05:00
Alibek Omarov 3361a5d760 engine: client: split OSK into it's own file 2026-04-18 22:18:50 +05:00
Alibek Omarov b725d2ece0 engine: client: moving beds 2026-04-18 22:18:50 +05:00
Alibek Omarov 66bee8b468 engine: client: fix trimmed autocomplete output for keys 2026-04-18 22:18:50 +05:00
Alibek Omarov 5e664dc3e9 engine: client: check for upper bound limit in Key_StringToKeynum 2026-04-18 22:18:50 +05:00
Alibek Omarov bfdfeb3dc0 engine: client: fix Joy_GetHatValueForAxis threshold for forward axis, fix bindings limit 2026-04-18 22:18:50 +05:00
Alibek Omarov 49248f5e14 engine: client: touch fixes, fix division-by-zero in Touch_AspectRatio, GRID_COUNT, fix Touch_RemoveButtonFromList 2026-04-18 22:18:50 +05:00
Владислав Суховanda1batross d03ea4c10a engine: client: in_gyro: fix inverted yaw axis 2026-04-18 00:41:46 +05:00
ksagamenganda1batross 780dbd6183 scripts: gha: fix ios ci builds not including game libs 2026-04-17 19:41:30 +05:00
GLoOoccKanda1batross 50da79f1e0 Update cl_parse_gs.c 2026-04-17 19:40:58 +05:00
Alibek Omarov 62201900cf ref: null: remove unused function 2026-04-16 23:25:32 +05:00
Alibek Omarov ae233ac491 Merge branch 'refapi-15' 2026-04-16 23:19:06 +05:00
Владислав Суховanda1batross dd1cb04cb7 engine: client: sdl: add support for built-in device gyroscope using SDL2 Sensor API (Android/iOS) 2026-04-16 00:15:35 +05:00
Alibek Omarov 74869c8f5d ref: make R_GatherPlayerLight shared between renderers 2026-04-14 22:36:15 +05:00
Alibek Omarov dd712a0df9 engine: update Mod_PointInLeaf signature for RefAPI 2026-04-14 22:36:15 +05:00
Alibek Omarov bfdb62d31e engine: ref_api: complete the RefAPI 15 changelog 2026-04-14 22:36:15 +05:00
Alibek Omarov ae7b9eb28d engine: move creation of default textures to the engnie 2026-04-14 22:36:15 +05:00
Alibek Omarov c63e13c8f4 engine: move handling of AVI textures into the engine 2026-04-14 22:36:15 +05:00
Alibek Omarov d3e1407675 engine: remove unused R_Flush and VGUI_UploadTextureBlock from RefAPI 2026-04-14 22:36:15 +05:00
Alibek Omarov e2e4728c7c engine: remove R_BeamCull from RefAPI 2026-04-14 22:36:15 +05:00
Alibek Omarov dd3583d11a engine: move details textures parser to the engine 2026-04-14 21:18:57 +05:00
Alibek Omarov e6924844da engine: move FillRenderAPI and FillTriAPI to renderers to reduce amount of exports 2026-04-14 21:18:56 +05:00
Alibek Omarov a49db03561 engine: move StudioAPI negotiation to the engine 2026-04-14 21:18:03 +05:00
Alibek Omarov 84b7b5803b ref: soft: remove mistakingly put const on RI.rvp 2026-04-13 23:13:49 +05:00
Alibek Omarov c224d39ba7 ref: soft: replace RI.onlyClientDraw with RF_ONLY_CLIENTDRAW flag in viewpass 2026-04-13 23:13:49 +05:00
Alibek Omarov 9b24b08df1 ref: gl: remove onlyClientDraw, drawOrtho, RI.params with viewpass flag check. RF_DRAW_OVERVIEW and RF_DRAW_CUBEMAP are cannot be set at the same time, so drawOrtho check replaced by RF_DRAW_CUBEMAP only 2026-04-13 23:13:49 +05:00
Alibek Omarov a37b0e58f1 ref: soft: get rid of RI.drawOrtho, it's a debugging/development tool, not suited for software renderer use 2026-04-13 23:13:49 +05:00
Alibek Omarov afca422e35 ref: soft: read ref_viewpass_t flags instead of cached RI.drawWorld 2026-04-13 23:13:49 +05:00
Alibek Omarov 3440ddf443 ref: gl: read ref_viewpass_t flags instead of cached RI.drawWorld 2026-04-13 23:13:49 +05:00
Alibek Omarov 6730ed9555 ref: soft: remove unused isSkyVisible 2026-04-13 23:13:49 +05:00
Alibek Omarov fdd3a44fa0 ref: gl: remove unused isSkyVisible 2026-04-13 23:13:49 +05:00
Alibek Omarov 241c926076 ref: soft: replace RI.{vieworg,viewangles,pvsorigin} by ref_viewpass_t fields 2026-04-13 23:13:49 +05:00
Alibek Omarov 148a9a5a8c ref: gl: replace RI.{vieworg,viewangles,pvsorigin} by ref_viewpass_t fields 2026-04-13 23:13:49 +05:00
Alibek Omarov 513984d7fd ref: soft: save original viewpass and access viewport and fov through it 2026-04-13 23:13:49 +05:00
Alibek Omarov 1009795d5c ref: gl: save original viewpass and access viewport and fov through it 2026-04-13 23:13:49 +05:00
Alibek Omarov e3d2da74db engine: move underwater fov effect handling to the engine 2026-04-13 23:13:49 +05:00
Alibek Omarov ff3a57ae8a ref: gl: drop legacy mirror viewpass code 2026-04-13 23:13:49 +05:00
Alibek Omarov 271a6e2210 ref: soft: drop broken code for all non-viewer viewpasses 2026-04-13 23:13:49 +05:00
Alibek Omarov 0d40357b93 ref: common: wscript: fix psvita build 2026-04-13 13:01:18 +05:00
Alibek Omarov a9dcdd034c ref: soft: fix build 2026-04-13 13:01:18 +05:00
Alibek Omarov 7324ff43fc ref: add GL_ResampleTexture to libref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov d85e7fc2b1 ref: move remaining light functions to libref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov d91ecfa3df ref: gl: refactor R_LightVec 2026-04-13 13:01:18 +05:00
Alibek Omarov b7a3a02aad ref: common: add R_PushDlightsForBmodel 2026-04-13 13:01:18 +05:00
Alibek Omarov 5aca78951c ref: move R_PushDlights and R_MarkLights to ref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov 81abae65b5 ref: move RunLightstyles to ref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov f5f6d9bbe4 engine: move sprite texture loading back to engine, only leave rendering for renderer 2026-04-13 13:01:18 +05:00
Alibek Omarov ef73b55413 ref: common: move malloc and GL_InitRandomTable 2026-04-13 13:01:18 +05:00
Alibek Omarov 8334695522 ref: common: draft new static library, containing shared code for ref_gl and ref_soft 2026-04-13 13:01:18 +05:00
Alibek Omarov d7f416d659 engine: draft new RefAPI 14: remove reserved functions from render api, remove CL_AddCustomBeam 2026-04-13 13:01:18 +05:00
a1batrossandGitHub 5f6577df2e engine: client: don't allow con_fontscale lower than 1
Prevents possible division by zero
2026-04-12 14:50:58 +05:00
Sergey Degtyaranda1batross e87f307ac1 engine: image: fix blue halo around sprays 2026-04-10 15:00:02 +05:00
Владислав Суховanda1batross 7e015a268b engine: client: in_joy: implement per-axis gyroscope deadzone support 2026-04-10 14:59:30 +05:00
TheEVolkanda1batross a679c53111 engine: client: add cvar sv_voice_singleplayer flag FCVAR_SERVER 2026-04-10 14:58:46 +05:00
TheEVolkanda1batross 9e8d248044 engine: client: voice api 2026-04-10 14:58:46 +05:00
Alibek Omarov 055d646225 ref: gl: merge refactoring changes from litwater branch 2026-04-09 11:43:47 +05:00
ksagamenganda1batross a2514b6916 platform: ios: Remove FTP server as latest apple clang broke it 2026-04-09 10:25:18 +05:00
ksagamenganda1batross 0ac5e78040 scripts: ios: Modify script to work with dylib loading changes 2026-04-09 10:25:18 +05:00
ksagamenganda1batross a82221e3df engine: platform: No more lib_ios, use FS_FindLibaray to load dylibs instead 2026-04-09 10:25:18 +05:00
Alibek Omarov bb734456f6 engine: client: avi: use typeof() to declare function pointers to ffmpeg API 2026-04-09 09:52:52 +05:00
Alibek Omarov a219ca7371 ci: upgrade ffmpeg binary to 8.1 2026-04-09 09:20:25 +05:00
OlegandAlibek Omarov c3b5e43a7a engine: client: avi: bump FFMPEG symbols 2026-04-09 09:14:04 +05:00
Alibek Omarov e7597d2e84 Merge branch 'theevolk-feature-soundapi' of github.com:ShadowOfEVolk/xash3d-fwgs 2026-04-08 17:18:03 +05:00
TheEVolk 386ca1b9bb engine: client: make sound api const 2026-04-08 14:27:24 +03:00
TheEVolk da3960c4f0 engine: client: move bitflag definitions to sound_api 2026-04-08 14:15:16 +03:00
TheEVolk cd85762b09 engine: client: fix arm builds 2026-04-08 14:11:44 +03:00
TheEVolk d92b3a730c engine: client: adapt sound api to snd globals 2026-04-08 14:02:10 +03:00
Alibek Omarov ffa53f14e5 engine: platform: sdl2: implement continuous background recalibration for gyroscope 2026-04-08 11:31:01 +05:00
Alibek Omarov b8bd906832 engine: menu_int: fix a typo 2026-04-08 11:19:13 +05:00
Alibek Omarov 1c73d8d6f4 engine: client: add joy_debug, tool that visualizes gamepad input 2026-04-08 11:13:07 +05:00
Alibek Omarov 2c3fdb5eee engine: client: in_joy: clear gyro data after each FinalizeMove, only take data when calibration status is set to calibrated 2026-04-08 10:30:32 +05:00
Alibek Omarov 4bbe52e3b4 engine: client: in_joy: fix engine-level axis rebinding 2026-04-08 10:22:12 +05:00
Alibek Omarov 2d241ed96b engine: platform: sdl2: fix calibraion never ending if it was failed, lower sample count requirements to 50%, fix gyro when using PS5 controller over Bluetooth 2026-04-08 10:22:12 +05:00
Alibek Omarov ba4bce06b1 engine: platform: sdl2: swap pitch and yaw gamepads axis, following the fix in 626a7eb9108376a68c2fd140e1b5942c64ea1e66 2026-04-08 10:22:12 +05:00
Владислав Суховanda1batross f7e933aea1 engine: client: add gyroscope aiming support
refactor: standardize input functions to use (pitch, yaw) parameter order
2026-04-08 10:22:12 +05:00
Alibek Omarov dbcf77c9a9 engine: cleanup, disallow exec for multiplayer non-TFC games 2026-04-08 08:22:01 +05:00
w_sh1tandAlibek Omarov 8a9aa2da6c engine: common: add wildcard support for exec command, add amount of frames to wait in wait command 2026-04-08 08:05:42 +05:00
Alibek Omarov 0e8143aefc ref: gl: remove duplicate line from if-else branches in R_MarkLeaves 2026-04-08 08:05:00 +05:00
TheEVolk 4345e9e6a6 Merge remote-tracking branch 'upstream/master' into theevolk-feature-soundapi 2026-04-07 18:35:39 +03:00
Alibek Omarov e7fa45d5ca ref: gl: fix masked textures with VBO 2026-04-06 11:12:09 +05:00
Alibek Omarov abda0a07c2 ref: gl: cache worldmodel pointer instead of accessing it through gp_cl pointer 2026-04-06 11:07:08 +05:00
Alibek Omarov 9d22827395 ref: gl: reorganize checks in R_CullSurface 2026-04-06 11:04:33 +05:00
Alibek Omarov 7b665b3763 ref: gl: track max height of a dynamic lightmap 2026-04-06 10:04:15 +05:00
Alibek Omarov 58692f397a ref: gl: reorganize R_CheckLightMap to exit early for dlighted surfaces 2026-04-06 09:40:19 +05:00
Alibek Omarov 2253fcc955 ref: gl: skip redundant positions in LM_AllocBlock 2026-04-06 09:05:47 +05:00
Alibek Omarov cbbae0c9bf ref: gl: simplify backface culling checks in frustum class 2026-04-06 08:25:45 +05:00
Alibek Omarov ef513f27ac engine: simplify node recursion functions, do not fetch both children at once if only one is used 2026-04-06 08:16:51 +05:00
Alibek Omarov e8ae48fd3d ref: simplify node recursion functions, do not fetch both children at once if only one is used 2026-04-06 08:16:20 +05:00
Alibek Omarov 434e508186 engine: client: reserve some free space in channel_t and rawchan_t 2026-04-06 07:27:50 +05:00
Alibek Omarov 4a2b3e89b4 engine: client: disable NET_EXT_SPLITSIZE in local game, for slightly better performance 2026-04-06 07:14:06 +05:00
Alibek Omarov 6c3f8c7ec5 engine: mod_bmodel: allow nearest on quake skybox 2026-04-06 06:55:52 +05:00
Alibek Omarov 3fffe061d5 engine: client: switch to dynamically allocating vox words, freeing up 320 Kb of memory 2026-04-06 06:55:27 +05:00
Alibek Omarov 729c985eaf engine: client: consolidate dma, s_listener and bunch of separate sound globals into one snd global struct. Replace bit fields with bit flags in preparation for SoundAPI
Remove s_combine_sounds, it never worked great and was disabled by default.
2026-04-06 06:00:48 +05:00
Alibek Omarov 75fb6c5f34 engine: add Mem_Free2 that takes a pointer to pointer and then sets it to NULL 2026-04-06 05:14:33 +05:00
Alibek Omarov 8bc9b1865a engine: client: allow custom paths in cdaudio.txt 2026-04-05 07:03:46 +05:00
Alibek Omarov d6993c47d6 engine: mod_bmodel: do not try to load visibility if there is none, like for external bmodels 2026-04-05 07:03:46 +05:00
Alibek Omarov b8792e4084 filesystem: set qwrap as falldir for Quake games 2026-04-05 07:03:46 +05:00
Alibek Omarov 2234dd48bc engine: client: soundlib: use unsigned int in GetLittleLong to fix ubsan error 2026-04-05 07:03:46 +05:00
Alibek Omarov c8693e1e89 engine: common: fix char array underflow, on Q_strlen() - 1 2026-04-05 07:03:46 +05:00
Alibek Omarov 3ace4a61d2 ref: gl: fix harmless NULL pointer dereference in alias model loading code 2026-04-05 07:03:46 +05:00
Alibek Omarov bd3f865cf7 engine: mod_bmodel: only look for BSPX lumps if BSPX header was found 2026-04-05 07:03:46 +05:00
Alibek Omarov b68e71abfd engine: net_chan: explicitly convert qboolean to uint before right shift to 31 bits 2026-04-05 07:03:46 +05:00
Alibek Omarov 6179bef160 engine: fix possible buffer overflow when looking for BSPX header 2026-04-05 07:03:46 +05:00
Alibek Omarov 983427ebb3 engine: client: allow coloring fixed font text 2026-04-05 07:03:46 +05:00
Alibek Omarov 1b2ab34745 engine: client: keep TF_NEAREST enabled for console font, if HUD font failed to load 2026-04-05 07:03:46 +05:00
Alibek Omarov 2713f03ec2 filesystem: fix Quake gamedir check if pak0.pak is written in uppercase, omitting caseinsensitive FS emulation as is VFS is not enabled at this stage 2026-04-05 07:03:46 +05:00
Alibek Omarov 238083c174 engine: client: move common server message handlers to CL_ParseCommonMessage and only HL specific ones to CL_ParseCommonHLMessage (previously CL_ParseCommonDLLMessage) 2026-04-05 07:03:46 +05:00
Alibek Omarov 78de3ee6d9 engine: client: initialize cl_textmessage at compile-time 2026-04-05 07:03:46 +05:00
Alibek Omarov 695081e079 3rdparty: library_suffix: update 2026-04-05 07:03:46 +05:00
TheEVolk 2c5e2e1ded engine: client: remove sound_t definition from sound.h 2026-04-04 18:30:14 +03:00
TheEVolk d151c48d1f engine: client: fix api issues 2026-04-04 17:47:54 +03:00
TheEVolk 35998bce81 engine: client: add sound api 2026-04-04 16:08:31 +03:00
Alibek Omarov a10520ca9e engine: host: add message when native game libraries weren't found but libraries for x86 windows, linux or macos were, telling that the mod probably require custom logic code 2026-04-04 17:37:48 +05:00
Alibek Omarov cb4a03ded2 engine: platform: add Platform_LibraryExists and implement it for iOS and generally for everything else with FS_FileExists 2026-04-04 17:37:48 +05:00
Alibek Omarov 31a0d17de5 3rdparty: mainui: update 2026-04-04 17:36:21 +05:00
Alibek Omarov 5f765a35b9 ref: gl: show more detailed Host_Error instead of ASSERT in R_GetTexture 2026-04-04 17:36:05 +05:00
Alibek Omarov 5606346cc1 scripts: waifulib: xcompile: add Android NDK 30 2026-04-04 17:34:31 +05:00
Alibek Omarov 6faee8fd89 scripts: ios: call mkdir -p to not error out if the directory already exists (thanks, @ksagaming) 2026-04-04 17:34:07 +05:00
Alibek Omarov 255c9bcaed 3rdparty: mainui: update 2026-04-03 09:27:33 +05:00
Alibek Omarov 25a3fdbcec 3rdparty: mainui: update 2026-04-03 09:20:28 +05:00
Alibek Omarov 8e450d869b engine: common: add host.default_gamedir containing gamedir passed to us from game launcher 2026-04-03 04:09:25 +05:00
Alibek Omarov e8ef7ad60c engine: server: throw Host_Error when game tries to call precache model with invalid argument, like GoldSrc 2026-04-03 01:43:23 +05:00
Alibek Omarov 216eedcdcd ref: gl: better wording about backface culling goldsrc bug [skip ci] 2026-04-03 01:28:04 +05:00
Alibek Omarov fd55716633 ref: gl: change backface culling only if it wasn't disabled by mod developer beforehand 2026-04-03 01:23:55 +05:00
Alibek Omarov 0b920be381 engine: client: delay freeing up the sound channel when it becomes inaudible 2026-04-03 00:03:52 +05:00
Alibek Omarov e6dfccb6ba engine: reorganize common.h header 2026-04-02 20:45:00 +05:00
Alibek Omarov 3129081050 engine: fix a typo USING_ASAN -> USE_ASAN 2026-04-02 02:16:50 +05:00
Alibek Omarov 00dac928c9 ref: replace checking PARM_QUAKE_COMPATIBLE with direct check of feature flag set 2026-04-02 02:13:27 +05:00
Alibek Omarov 3726256514 engine: simplify IsQuakeCompatible by enforcing QUAKE_COMPATIBLE feature flag when Quake demo starts 2026-04-02 02:11:40 +05:00
Alibek Omarov 5eb43505cb engine: platform: try to fix build on 32-bit arm in debug builds (r7 is used by frame pointer, so we push it into stack before using for a syscall) 2026-04-02 02:02:59 +05:00
Alibek Omarov f7e516b775 ci: run armhf build on arm64 runner too 2026-04-02 02:01:09 +05:00
Alibek Omarov 4edd512902 scripts: gha: enable all renderers on Linux targets 2026-04-01 20:59:48 +05:00
Alibek Omarov acb263368a ci: try to use github arm64 runner 2026-04-01 20:51:22 +05:00
Alibek Omarov 38b3805ad8 engine: client: gamma: fix gamma when compiled with -ffast-math 2026-04-01 20:35:04 +05:00
Alibek Omarov 2ebaa2ad8e engine: wscript: disable engine tests on macOS temporarily 2026-04-01 09:15:09 +05:00
Alibek Omarov 018c52b998 scripts: gha: apple: add -v flag to build stage 2026-04-01 06:36:40 +05:00
Alibek Omarov 99d01e7967 engine: try to fix running tests on macOS 2 2026-04-01 06:29:22 +05:00
Alibek Omarov e5670afc4c common: xash3d_types: undefine ARRAYSIZE before defining our ARRAYSIZE (actually we should stop using ARRAYSIZE instead) 2026-04-01 06:19:06 +05:00
Alibek Omarov 5aba96ce14 engine: try to fix tests on macOS 2026-04-01 06:19:06 +05:00
Alibek Omarov 6b97fc1825 engine: fix tests build on Win32 2026-04-01 06:02:08 +05:00
Alibek Omarov 42cb5fe547 engine: wscript: append SDL2 library path to the client tests LD_LIBRARY_PATH (or it's platform-specific alternative) 2026-04-01 05:40:45 +05:00
Alibek Omarov 6a1718aa07 engine: get rid of --enable-engine-tests, now engine tests run as waf targets, allowing their run on CI seamlessly. 2026-04-01 05:15:31 +05:00
Alibek Omarov f980f40f8e engine: client: add new titles.txt parser, that avoids max messages limit 2026-04-01 04:10:41 +05:00
Alibek Omarov 5506486ed1 README: add note about running unit tests 2026-03-31 23:36:13 +05:00
Alibek Omarov 4a90d2fbe5 contributing: better wording 2026-03-31 23:35:47 +05:00
RevengeRipanda1batross 8767a4d6ba engine: client: avi: remove XASH_FFMPEG_DLOPEN
Is this a mistake? This define effectively forces `--enable-ffmpeg-dlopen` at all times ignoring configuration (which in turn makes build to fail with ffmpeg 8.1).
2026-03-31 16:24:32 +05:00
Xav101anda1batross 34bb2665cf wscript: removed redundant irix linkflags 2026-03-30 11:33:46 +05:00
Xav101anda1batross 1a79a9488d 3rdparty: libbacktrace: wscript: add irix to the unsupported platforms list. This could probably be made to work at some point but we'll disable it just to keep things simple. 2026-03-30 11:33:46 +05:00
Alibek Omarov c91b707b66 engine: client: ignore blank music tracks in "cd loop" command so music could carry over through changelevels 2026-03-28 19:23:59 +05:00
Alibek Omarov a50ea929d6 engine: fix a typo in R_Blood, fix a typo in pt_4x_slowgrav 2026-03-28 18:44:50 +05:00
Alibek Omarov d5b481ac9d ref: gl: fix off-by-one error in GL_PopPolygonOffset 2026-03-28 04:43:14 +05:00
Marc-Antoine Lortieanda1batross 8e69be0542 Documentation: opensource-mods.md: add Heart of Evil mirror. 2026-03-28 01:36:50 +05:00
Marc-Antoine Lortieanda1batross 5296147c6b android: Supplement French Translation 2026-03-28 01:36:18 +05:00
Alibek Omarov 30fa074c8c engine: server: implement time window based challenge generation 2026-03-27 22:17:34 +05:00
Alibek Omarov 02b1d15e42 ref: gl: add gl_polyoffset_bmodels to enable poly offset for drawing brush models, avoiding zfighting 2026-03-27 03:27:20 +05:00
Alibek Omarov 82475c3b58 public: remove tgmath.h include in C++ mode 2026-03-26 15:49:33 +05:00
Alibek Omarov c421f3136d public: reformat BoxOnPlaneSide function 2026-03-26 02:48:13 +05:00
Alibek Omarov 641a3663f5 ref: gl: unlikely but use fast side check for frustum 2026-03-26 02:44:53 +05:00
Alibek Omarov acaede2a0d public: redefine mplane_t, make PlaneIntersect inline, turn BOX_ON_PLANE_SIDE into an inline function instead of a macro 2026-03-26 02:37:59 +05:00
Alibek Omarov d8d1ebf23c engine: cleanup unused functions 2026-03-26 02:24:30 +05:00
Alibek Omarov 926f0ae95d engine: server: get rid of {ALLOC_,MAKE_,}STRING macros, call the underlying functions directly 2026-03-26 02:24:30 +05:00
Alibek Omarov c5d5ce5f43 3rdparty: mainui: update 2026-03-25 23:06:27 +05:00
Alibek Omarov 2fe950b0af engine: server: don't show scary message about missing server library on engine startup in multiplayer capable games 2026-03-25 23:06:27 +05:00
坂柳有栖anda1batross a04bb01841 android: Supplement Simplified Chinese Translation
android: Supplement Simplified Chinese Translation
2026-03-25 16:48:04 +05:00
坂柳有栖anda1batross 2d2de9dc26 android: Supplement Simplified Chinese Translation
Android: values-zh-rCN/strings.xml,Supplement Simplified Chinese Translation
2026-03-25 16:48:04 +05:00
Alibek Omarov 81fc511f0a android: add ability to disable yapb bots from our settings page 2026-03-25 00:51:21 +05:00
Alibek Omarov d85d813d62 android: add a proper exit from storage permission dialog 2026-03-25 00:50:47 +05:00
Alibek Omarov 9f6b571d79 android: check if user tries to open known mod and redirect 2026-03-25 00:49:44 +05:00
Alibek Omarov 292f393f99 android: fix name with XML file with Simplified Chinese translation 2026-03-24 23:16:38 +05:00
Alibek Omarov f523f04ee2 android: build mainui_cpp through CMake 2026-03-24 21:05:56 +05:00
Alibek Omarov 88d8115306 ci: update actions to newer versions 2026-03-24 04:20:11 +05:00
Alibek Omarov 9a050cb67f scripts: gha: fix shellcheck warnings in build_* scripts 2026-03-24 04:07:21 +05:00
Alibek Omarov cf8046ecd9 scripts: gha: fix shellcheck warnings in deps_* scripts 2026-03-24 03:51:54 +05:00
Alibek Omarov 6a292ec68c scripts: gha: android: bump NDK, JDK and commandline tools versions 2026-03-24 03:46:58 +05:00
Alibek Omarov 4679359688 android: update gradle, agp, etc 2026-03-24 03:46:58 +05:00
Andrey Akhmichinanda1batross bca81de210 Documentation: opensource-mods.md: update. 2026-03-23 01:39:21 +05:00
Alibek Omarov ec1a65c18f 3rdparty: mainui: update 2026-03-22 20:13:50 +05:00
Alibek Omarov ed559d9ed7 engine: client: fix off by one error in KeynumTostring 2026-03-22 20:08:01 +05:00
Alibek Omarov 8995a584b9 engine: do not register autocompletion for commands that are not possible in dedicated build 2026-03-22 14:20:59 +05:00
Alibek Omarov 30c81c9f01 engine: use dynamic allocation for required wad list and optional debug info 2026-03-22 14:20:59 +05:00
ksagamenganda1batross 11c7c1b77d scripts: ios: enable decay build in buildallmods.sh 2026-03-19 22:36:51 +05:00
ksagamenganda1batross 93cb146f39 engine: common: Disable changegame menu on iOS 2026-03-19 22:36:51 +05:00
ksagamenganda1batross 59dbe1d01e ios: Add entitlements.plist and codesign the generated ipa with said plist in createipa.sh 2026-03-19 22:36:51 +05:00
ksagamenganda1batross d6dc77d409 engine: common: Change macro for consistency 2026-03-19 22:36:51 +05:00
ksagamenganda1batross f8714a57d3 scripts: ios: Build all mods script and postfixing support in buildhlsdk script 2026-03-19 22:36:51 +05:00
ksagamenganda1batross 9f71255d6f engine: ios: Fixed code for running multiple client libraries bundled in the same ipa 2026-03-19 22:36:51 +05:00
Alibek Omarov d8bab034c2 engine: client: extend the supported key list for international keyboards, small refactoring of old smelly code 2026-03-19 15:41:12 +05:00
Alibek Omarov 9a25768617 ref: soft: cleanup dead, commented out code and global variables 2026-03-17 00:19:27 +05:00
Alibek Omarov e76528d929 ref: make sprite and studio global variables static 2026-03-17 00:19:27 +05:00
Alibek Omarov 00ad05c92a ref: gl: move showtextures implementation to gl_image.c 2026-03-17 00:19:27 +05:00
Alibek Omarov df95baa282 public: minor refactoring, mark some more functions as returns_nonnull 2026-03-17 00:19:27 +05:00
Alibek Omarov f42e2f59b7 filesystem: mark some fs ops const 2026-03-17 00:19:27 +05:00
SNMetamorphanda1batross d8b784482e Documentation: extensions: added description for steam broker protocol 2026-03-16 15:04:02 +05:00
SNMetamorphanda1batross b136f1e078 Documentation: updated information about GoldSrc network protocol support 2026-03-16 15:04:02 +05:00
SNMetamorphanda1batross bd73775a2f engine: client: refactor steam broker internal logic 2026-03-13 02:54:35 +05:00
SNMetamorphanda1batross 1f133ea702 engine: client: add steam broker messages for game init & shutdown events 2026-03-13 02:54:35 +05:00
SNMetamorphanda1batross 8acc7e4f76 engine: client: rename steam broker message sb_terminate to sb_disconnect 2026-03-13 02:54:35 +05:00
Alibek Omarov 00e2e8e502 3rdparty: mainui: update 2026-03-12 03:50:12 +05:00
Alibek Omarov e5013196ac engine: client: reduce amount of glColor4ub calls when rendering text 2026-03-11 10:13:23 +05:00
Alibek Omarov 658a3b0c6a ref: gl: minor refactoring 2026-03-11 10:11:21 +05:00
Alibek Omarov 4e9a2dace0 ref: gl: only check for GL errors if both gl_check_errors and developer mode are enabled 2026-03-11 08:39:58 +05:00
Alibek Omarov f7b389b7cd common: remove particledef.h 2026-03-11 08:39:33 +05:00
Alibek Omarov dac77ec0af engine: client: idenitification: add /etc/machine-id 2026-03-05 06:06:52 +05:00
Alibek Omarov 32d73e62f4 engine: minor refactoring, remove host.apply_game_config as it's unused 2026-03-05 06:06:04 +05:00
Alibek Omarov b353ec463a engine: host: move exec, userconfigd and memstats to it's respective files 2026-03-05 04:44:19 +05:00
Alibek Omarov 36be731893 engine: cmd: make all command buffers size static 2026-03-05 04:42:56 +05:00
Alibek Omarov 0389ef3b04 game_launch: simplify 2026-03-05 02:58:00 +05:00
Alibek Omarov b2886dd2e9 engine: platform: remove support for glibc's backtrace(), as it's unused 2026-03-05 02:56:38 +05:00
Alibek Omarov af5d190bc4 engine: common: mod_bmodel: make texture name array larger so it fits both world name and miptex name 2026-03-04 06:06:00 +05:00
Alibek Omarov 5ca31f0965 engine: client: s_mix: always mix when not in menu, as DSP effects might produce sound even if no channels are active 2026-03-02 15:39:49 +05:00
Alibek Omarov c19a824a42 public: add Q_memfgets, replacement for COM_MemFgets rewritten using crtlib functions. Add a test 2026-03-01 03:04:33 +05:00
Alibek Omarov 53c5a33ffd engine: only switch to console on Host_Error when developer mode is enabled 2026-02-28 20:39:34 +05:00
Alibek Omarov 711d15958c engine: color Host_Error red to make it more visible in the console 2026-02-28 20:39:13 +05:00
Alibek Omarov 99d7c52b4e 3rdparty: mainui: update 2026-02-28 20:27:44 +05:00
Alibek Omarov 342a59a408 engine: client: idenitification: add server IP address to the MD5 hash, not to the ID bloom filter 2026-02-28 04:20:53 +05:00
Alibek Omarov 9302b8904c engine: client: identification: fix a typo 2026-02-28 04:17:34 +05:00
Alibek Omarov bdbf5c0ef2 engine: client: titles: add another edge case test for titles.txt parser 2026-02-28 04:17:34 +05:00
Alibek Omarov 192ed942c4 public: add new features to ParseFileSafe, such as disabling interpreting certain characters as separate tokens, or instead forcing them to be separate tokens 2026-02-28 04:17:34 +05:00
Alibek Omarov 56255f6de0 engine: client: add simple test for titles.txt parser 2026-02-28 01:49:25 +05:00
Alibek Omarov 7ce830ea33 engine: client: vox: fix defaulted word parameters 2026-02-28 00:25:19 +05:00
Alibek Omarov 9a285986c4 public: reimplement COM_TrimSpace, add it to crtlib, add tests for it 2026-02-28 00:05:37 +05:00
Alibek Omarov 62c547570a engine: minor refactoring 2026-02-27 23:00:39 +05:00
Alibek Omarov 88e5013623 ref: gl: vgl_shim: try to fix build on PSVita 2026-02-26 17:22:47 +05:00
Alibek Omarov ea0fed24ec filesystem: remove unneccessary dependency on const.h 2026-02-26 10:29:09 +05:00
Alibek Omarov f863e346f5 engine: reduce dependency on eiface.h 2026-02-26 10:29:09 +05:00
Alibek Omarov 7c527d8886 public: minor refactoring 2026-02-26 10:29:09 +05:00
Alibek Omarov e51f93a5b4 engine: remove unused hltv.h 2026-02-26 10:29:09 +05:00
Alibek Omarov 50147a3d48 common: replace HLSDK pmtrace.h and pm_movevars.h by it's QW counterparts 2026-02-26 10:29:09 +05:00
Alibek Omarov 26acc25018 common: use Quake derived definitions for usercmd_t and dlight_t 2026-02-26 10:29:09 +05:00
Alibek Omarov d8e1597726 common: xash3d_types: add Quake's link_t definition and offsetof macro 2026-02-26 10:29:09 +05:00
Alibek Omarov 2c004e6cb7 3rdparty: mainui: update 2026-02-25 03:20:33 +05:00
Alibek Omarov 9cf9eb91bb common: remove unused mathlib.h 2026-02-25 00:08:17 +05:00
Alibek Omarov fc9ab68837 public: link tests to build_vcs too 2026-02-23 23:25:24 +05:00
Alibek Omarov be6ad74e1b utils: mdldec: fix building with plain makefile 2026-02-23 21:50:52 +05:00
Alibek Omarov 2bdc22fbeb public: exclude build_vcs from libpublic dependencies, add it per project 2026-02-23 21:48:23 +05:00
Alibek Omarov 382b19e458 engine: minor refactoring 2026-02-23 21:46:20 +05:00
Alibek Omarov c63c0ba04b ref: minor refactoring 2026-02-23 21:46:01 +05:00
Alibek Omarov 109579fa92 3rdparty: mainui: update 2026-02-23 18:14:23 +05:00
IntriguingTilesanda1batross 005544d974 engine: client: always set scaling factors 2026-02-21 17:10:37 +05:00
Alibek Omarov 07937f5f6c engine: client: consolidate two remaining functions in s_utils.c into s_main.c 2026-02-21 03:37:36 +05:00
Alibek Omarov 8bdd6bfc5e ref: gl: add link to web archive where the ripple animation algorithm was originally described [ci skip] 2026-02-21 03:11:02 +05:00
Alibek Omarov 8b0d3557f3 game_launch: change Sys_ChangeGame to a stub 2026-02-21 02:21:09 +05:00
Alibek Omarov 436fa98f33 engine: remove the code that calls pfnChangeGame from game_launch, as we never use it anyway 2026-02-21 02:21:09 +05:00
Alibek Omarov 718fbac9be Merge branch 'steam-broker' 2026-02-21 02:00:53 +05:00
Alibek Omarov abaf390dfc engine: client: introduce a new mixer 2026-02-21 01:43:14 +05:00
Alibek Omarov 9205ddc5b4 engine: client: voice: rewrite Voice_IsGoldSrcMode to make it easier to understand and also fix build with Clang 2026-02-21 01:20:34 +05:00
Alibek Omarov 6bcb98e779 public: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty. Remove legacy macros 2026-02-21 01:20:34 +05:00
Alibek Omarov 4722ad6be6 ref: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov baa005ff71 filesystem: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov 76363a555c engine: platform: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov de70e12bbe engine: server: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov eacc35d9e1 engine: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov 3040552580 engine: client: replace COM_CheckString with COM_StringEmptyOrNULL 2026-02-21 01:20:34 +05:00
Alibek Omarov 24aaeb07cb engine: client: replace COM_CheckStringEmpty with COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov ae15886a14 public: add COM_StringEmpty and COM_StringEmptyOrNULL macros (that eventually replace less obvious COM_CheckString and COM_CheckStringEmpty) 2026-02-21 01:20:34 +05:00
Alibek Omarov b2911e6d96 engine: client: add double quotes around key in bind command in config file. Thanks @TheKingFireS for fix 2026-02-20 23:14:27 +05:00
Alibek Omarov 2735add7d0 engine: drop setgl command 2026-02-20 22:08:26 +05:00
Alibek Omarov 0abb667c28 engine: drop XASH_HASHED_VARS define 2026-02-20 22:08:05 +05:00
Alibek Omarov 19dfec5f52 engine: use BaseCmd_FindAll when looking for cvars and cmds simultaneously 2026-02-20 21:56:59 +05:00
Alibek Omarov e0f01ddae7 engine: remove unused ignore_group argument from Cvar_FindVarExt 2026-02-20 21:55:15 +05:00
Alibek Omarov 2f8a0510b8 engine: client: return NULL from LookupBinding on unknown bindings, like GoldSource 2026-02-16 23:59:28 +05:00
Alibek Omarov dbbe75fec6 engine: mod_bmodel: minor refactoring 2026-02-13 12:33:44 +05:00
Alibek Omarov c0b15fb186 ci: disable freebsd-16-0-snap image as it's unsupported by cirrus 2026-02-13 12:15:46 +05:00
Alibek Omarov f802b0eed9 engine: mod_bmodel: fix build w/ MSVC 2026-02-13 12:09:01 +05:00
Alibek Omarov cf9f9b40e7 3rdparty: mainui: update 2026-02-13 11:40:47 +05:00
Alibek Omarov 1b2c00e228 engine: add ability to scan and load BSPX lumps. As an example support RGBLIGHTING and LIGHTINGDIR extensions. 2026-02-13 11:16:12 +05:00
Alibek Omarov 587eabd829 common: bspfile: add basic BSPX definitions 2026-02-13 11:08:35 +05:00
Alibek Omarov 80e0d45c09 3rdparty: mainui: update 2026-02-12 13:30:30 +05:00
Alibek Omarov f034276354 readme: update discord link 2026-02-10 18:19:03 +05:00
Alibek Omarov 306455280a engine: identification: include build.h early so platform definitions are visible when including system headers 2026-02-10 16:13:56 +05:00
Alibek Omarov d9221c8491 scripts: waifulib: remove outdated stuff 2026-02-08 10:14:28 +05:00
Alibek Omarov 249e1404c1 engine: client: identification: add client.h so compiler doesn't complain about missing prototypes for public functions 2026-02-08 06:38:05 +05:00
Alibek Omarov dd55b77543 engine: client: identification: do not salt port as suggested by @snmetamorph 2026-02-08 06:38:05 +05:00
Alibek Omarov c772fb98d1 engine: client: salt xashid with server address 2026-02-08 06:38:05 +05:00
Alibek Omarov 1c1e5c50a9 3rdparty: mainui: update 2026-02-07 14:38:23 +05:00
Alibek Omarov 5cc784f2fa engine: common: fix inverted check in addmaster 2026-02-07 14:38:12 +05:00
Razcoinaanda1batross 983b9611ac avi: add audio context check before sending packet 2026-02-07 07:50:57 +05:00
Alibek Omarov a7f154d05a engine: platform: move SDL hints from android code to main SDL code 2026-02-05 08:45:23 +05:00
Alibek Omarov 0e75428d62 engine: avi: do not playback video if codec context is NULL 2026-02-05 08:26:43 +05:00
Alibek Omarov fa34092ba2 engine: client: make RefAPI's R_GetConfigName optional 2026-02-05 08:17:59 +05:00
Alibek Omarov f01818a3f8 wscript: allow linking with system-wide opus 1.6.1 which has a fix for custom modes 2026-02-05 07:47:18 +05:00
Alibek Omarov 732bc50a3a filesystem: set custom_loader flag even if loading DLLs from archives is unsupported
After all, it's an engine job to figure out whether it wants to load this binary or not.
2026-02-03 17:48:27 +05:00
Владислав Суховanda1batross e9ffe12481 ref: gl: fix opacity of additive sprites and textures in fog 2026-01-31 20:49:47 +05:00
Alibek Omarov cca6f8da2d engine: platform: sdl2: more robust error handling when creating a window and opengl context 2026-01-31 14:13:37 +05:00
Владислав Суховanda1batross d391ef1747 public: crtlib: make COM_FixSlashes remove duplicate slashes 2026-01-30 02:25:44 +05:00
Alibek Omarov 4804586728 engine: let movevars.zmax be encoded in 24 bits 2026-01-30 02:04:07 +05:00
Alibek Omarov d08fd5c855 engine: directly access background state cvar 2026-01-30 00:16:19 +05:00
Alibek Omarov 9cc884dfe6 engine: add function Cvar_DirectFullSet that acts like Cvar_DirectSet and Cvar_FullSet at the same time 2026-01-30 00:16:19 +05:00
Alibek Omarov e767770647 common: set default window mode to windowed on windows
Window, window, window, window!
2026-01-30 00:16:19 +05:00
Alibek Omarov 456ad17d05 engine: platform: sdl2: make fake fullscreen for windowed mode. Simplify the code by first creating window in windowed mode and then switching to fullscreen if requested 2026-01-30 00:16:19 +05:00
Alibek Omarov 5ee21ca6ab engine: platform: sdl2: remove window_x/ypos cvars 2026-01-30 00:16:19 +05:00
Alibek Omarov f706b51d14 3rdparty: mainui: update 2026-01-28 15:24:13 +05:00
Alibek Omarov d8895ae497 engine: do not set actually freed models as to be freed, fixing another models leak. Improve modellist output 2026-01-28 15:23:43 +05:00
Alibek Omarov a807168816 engine: client: send broadcast for 10 more ports forward when scanning servers in LAN 2026-01-27 14:55:08 +05:00
Alibek Omarov a26c56629e engine: client: deactivate menu when on escape if we are going back to game 2026-01-26 02:17:03 +05:00
Alibek Omarov 8ee997b1bc Reapply "engine: client: allow console toggle from menu via keybind"
This reverts commit 27c71194ba.
2026-01-26 02:12:07 +05:00
Alibek Omarov 27c71194ba Revert "engine: client: allow console toggle from menu via keybind"
This reverts commit 9ed76fbb36.
2026-01-26 01:37:26 +05:00
Alibek Omarov c029def67d 3rdparty: MultiEmulator: update 2026-01-24 07:36:35 +05:00
Alibek Omarov 8bb6968ab8 scripts: waifulib: sdl2: add paths support for SDL mingw dev package 2026-01-24 07:32:02 +05:00
Alibek Omarov cc9e3a5a81 engine: misc build fixes for clang with mingw 2026-01-24 07:21:30 +05:00
Alibek Omarov e9cd94eea6 3rdparty: mainui: update 2026-01-24 07:20:22 +05:00
Alibek Omarov 572fd063fc common: port: do not redefine NOMINMAX and alloca if already defined 2026-01-24 07:17:53 +05:00
Alibek Omarov 1052e45928 3rdparty: libbacktrace: wscript: add support for building on Windows 2026-01-24 07:17:11 +05:00
Alibek Omarov df561147ec 3rdparty: libbacktrace: update 2026-01-24 07:16:49 +05:00
Alibek Omarov 9ce570fe28 3rdparty: MultiEmulator: update 2026-01-24 07:16:34 +05:00
Alibek Omarov 20a20c72d4 common: do not override neither _cdecl or _stdcall 2026-01-24 07:09:36 +05:00
Alibek Omarov 7a8837bf2a ref: do not remove permanent decals 2026-01-22 23:40:59 +05:00
Alibek Omarov b83d763a50 3rdparty: mainui: update 2026-01-21 22:23:19 +05:00
Alibek Omarov b2ab748fcb engine: do not reset flNextPrimaryMove in pmove struct, as it's used by modders 2026-01-21 05:10:51 +05:00
Alibek Omarov 56e5a95cb6 engine: platform: sdl2: add command vid_info to dump current SDL window state 2026-01-21 01:58:38 +05:00
Alibek Omarov 214b133e5d engine: fix build 2026-01-20 23:43:28 +05:00
Alibek Omarov f9bbe2a2c4 engine: make host.argv an array of pointers to const data 2026-01-20 22:42:14 +05:00
Alibek Omarov c5f90aabd6 engine: use Sys_GetIntFromCmdLine where possible 2026-01-20 22:30:39 +05:00
Alibek Omarov 77123f710b 3rdparty: mainui: update 2026-01-20 19:27:18 +05:00
Владислав Суховanda1batross 5c5c0ad94d engine: common: prepare support for direct scr writing 2026-01-20 19:26:28 +05:00
Alibek Omarov 5232ccb6e3 engine: server: do not print the port in ban list, it's not used there and causes issues when exported to a config 2026-01-20 00:37:23 +05:00
Alibek Omarov bc387477ce engine: common: fix world submodels were not being purged correctly, leading to a "memory leak" 2026-01-20 00:34:10 +05:00
Alibek Omarov 1c6eb85a12 public: crtlib: modify format of Q_timestamp TIME_FILENAME to make it sortable 2026-01-19 22:33:49 +05:00
Alibek Omarov ed950723cd engine: client: add cl_autorecord cvar, to start recording demo as soon as client spawns on server 2026-01-19 22:30:20 +05:00
Alibek Omarov e06087cb0b engine: client: move svc_restoresound parser into svc_sound parser 2026-01-19 22:07:59 +05:00
Alibek Omarov 8cbc7819a6 engine: common: transform asserts into Host_Error calls in Mod_LoadModel 2026-01-19 22:00:33 +05:00
Alibek Omarov 7c588540d8 engine: common: http: fix incorrect parsing of URLs 2026-01-18 15:33:10 +05:00
Alibek Omarov 0e0763c820 engine: client: steam: drop broker address after terminate 2026-01-17 06:18:07 +05:00
Alibek Omarov e5d3f180dc engine: client: implement steam broker client side 2026-01-17 06:18:07 +05:00
Alibek Omarov 5cb5e76872 engine: add new needload flag specifically for cleaning up unused models and use unreferenced for free slots. 2026-01-17 06:17:46 +05:00
Alibek Omarov 742265c2c4 ref: remove limit on total amount of textures a studio model can contain 2026-01-17 06:17:46 +05:00
Alibek Omarov 4e49cc49f8 engine: common: http: optimistically treat https as http as a temporary hack 2026-01-17 06:17:46 +05:00
Владислав Суховanda1batross 09ca41ea36 engine: server: drop ghost fakeclients before changelevel 2026-01-16 14:27:41 +05:00
Alibek Omarov 896bbe8fc3 engine: server: add Host_Error on unknown pfnWalkMove state
In GoldSrc default branch interpreted as WALKMOVE_NORMAL, and there might be
some mods that expect this.
But Xash never did this, and if Xash-specific games rely on that behavior, we
better know about it.
2026-01-16 14:19:38 +05:00
Alibek Omarov ed85d3028f engine: client: fix division by zero in cl_showfps on first frame 2026-01-15 04:42:36 +05:00
Alibek Omarov 8e33f11dc6 engine: server: replace MAX_INFO_STRING with appropriate sizeof, remove some set but unused variables 2026-01-13 18:09:37 +05:00
Alibek Omarov 4bb547fdc7 engine: platform: sdl: revert disabled NET_WM_BYPASS_COMPOSITOR 2026-01-13 08:35:46 +05:00
Alibek Omarov 8af5ecdb06 mainui: update 2026-01-13 08:27:03 +05:00
Alibek Omarov 5a0517c1b8 engine: server: refactoring, better validation of cl_updaterate and rate values. Allow sv_min/maxupdaterate to be set to 0 for unlimited powah 2026-01-13 08:27:03 +05:00
Alibek Omarov 5ed1bca57f engine: client: allow enabling sv_cheats during demo playback 2026-01-13 08:27:03 +05:00
Alibek Omarov d5892f3794 engine: change sleeptime resolution from 1 microsecond to 100 microseconds, as apparently sleeping for a microsecond isn't enough to lower CPU usage 2026-01-13 08:27:03 +05:00
Alibek Omarov 32aee7ef2f engine: add sv_hibernate_when_empty that cuts down CPU usage on empty servers, similar to the feature in Source 2026-01-13 08:27:03 +05:00
Alibek Omarov 3a5d57603f engine: print unknown command message in dedicated mode and when not on server 2026-01-13 08:27:03 +05:00
Steven Linnanda1batross c865999302 engine: fix window position drift on X11 with window decorations 2026-01-13 06:31:29 +05:00
Steven Linnanda1batross cb69a52d65 engine: fix black fullscreen flash on startup in windowed mode 2026-01-13 06:31:29 +05:00
Steven Linnanda1batross d915ed184c Add 'retry' command for quick reconnection to servers 2026-01-13 06:28:15 +05:00
Alibek Omarov bdc205b994 engine: client: do not grab client updates during intermission, fixes the bug where player was seemingly moving during intermission 2026-01-13 06:26:26 +05:00
Alibek Omarov 46ccc37cae engine: fix undefined pfnTime build error, it has been renamed to Sys_FloatTime 2026-01-13 06:03:34 +05:00
Alibek Omarov d7b96ea8c2 engine: pass arguments on engine restart on nswitch, add forgotten -changegame parameter, simplify code for other platforms 2026-01-13 05:51:19 +05:00
Alibek Omarov de9e28700a engine: client: prevent a crash in case of invalid tempentity message (thanks, @Aynekko!) 2026-01-13 05:51:19 +05:00
Alibek Omarov f5b2c4f7af engine: client: prevent a crash in goldsrc delta entities parser 2026-01-13 05:51:19 +05:00
Alibek Omarov 79f7fba83c engine: client: make both UI and Render API to use same implementation of GetFilesList function 2026-01-13 05:51:19 +05:00
Alibek Omarov cb7f2ad8af engine: replace Sys_DoubleTime with Platform_DoubleTime in internal code, only use Sys_DoubleTime in APIs
As Sys_DoubleTime is marked with GAME_EXPORT attribute that helps us to
maintain compatible binary interface.
2026-01-13 05:51:19 +05:00
lewa_j 5cdb58431a engine: ref: Remove unused declarations, fix comment after rename 2026-01-13 03:41:19 +03:00
lewa_j 543d6d67e6 engine: platform: Make R_Init_Video parameter an enum 2026-01-13 03:25:29 +03:00
lewa_j 72e8a53046 engine: Fix input_completion buffer comparison
Fixes: 4b771701 ("engine: add con_showcompletion feature from FTEQW")
2026-01-13 03:22:19 +03:00
lewa_j deb7b2061a engine: platform: WINDOW_MODE_* enums for vid_fullscreen instead of magic numbers 2026-01-13 02:16:05 +03:00
lewa_janda1batross 8a75104cbc commoon: engine: Fix not including all dependencies for headers. (Just some used in ref) 2026-01-12 13:52:04 +05:00
lewa_j e7f758f380 engine: ref: Fix crash on invalid ref lib 2026-01-12 03:20:58 +03:00
Alibek Omarov a4e5cf8bac engine: client: fix up origin of MOVETYPE_FOLLOW entities immediately after entity update
This fixes an issue when MOVETYPE_FOLLOW entities seem to be "blinking".

Explanation of what's happening is in the comment in the code.
2026-01-09 18:50:29 +05:00
ksagamenganda1batross 0976d96419 crtlib: Force use xash strchrnul implementation on ios 2026-01-05 09:37:20 +05:00
ncuxonaTanda1batross e39f8bf7c4 ref: gl: always use RGTC internal format for ATI2 textures
AMD убрала в новых драйверах поддержку расширения GL_ATI_texture_compression_3dc, из-за чего сломалась загрузка ATI2 текстур. Формат RGTC включен в стандарт OpenGL 3.0, а единственные видеокарты с поддержкой 3DC, но без RGTC - это серия Radeon X1000 (2005г.). Можно было бы только ради Х1000 проверять поддерживаемые расширения и переключаться на 3DC, но без явной необходимости этого делать не хочется.
2026-01-03 08:17:09 +05:00
Steven Linnanda1batross 9ed76fbb36 engine: client: allow console toggle from menu via keybind 2026-01-02 10:31:44 +05:00
Alibek Omarov 4b77170136 engine: add con_showcompletion feature from FTEQW 2025-12-27 13:13:23 +05:00
Alibek Omarov a168719905 engine: force generating vfs.cfg if it doesn't exists 2025-12-27 10:40:24 +05:00
Alibek Omarov c950530e44 engine: common: masterlist: fix reporting wait state 2025-12-24 07:12:43 +05:00
Alibek Omarov 5584e6376c engine: client: voice: shutdown refactoring 2025-12-24 06:51:16 +05:00
Alibek Omarov fcd7e7dcea engine: client: small sound refactoring, try to round volume values 2025-12-24 06:51:04 +05:00
Alibek Omarov 548a49ed93 engine: client: set a volume for VOX sentences playing from listener 2025-12-24 06:49:38 +05:00
Alibek Omarov 68a7689108 engine: client: fix incorrect usage of Mod_TestBmodelLumps return value in Cmd_ListMaps, causing it to crash 2025-12-23 14:05:36 +05:00
NikitaandAlibek Omarov 58996c3d0d ref: gl: use wireframe overlay for bmodel faces as well 2025-12-21 02:32:12 +05:00
Alibek Omarov 41925a1aa7 engine: platform: sdl3: implement audio output using streams 2025-12-18 12:06:48 +05:00
Alibek Omarov c834f7c559 engine: platform: sdl3: add events handler 2025-12-18 11:40:52 +05:00
Alibek Omarov a66262a787 engine: platform: sdl3: add few more vid functions, add REF_WINDOW_TYPE_SDL3 to query specifically for SDL3 window 2025-12-18 10:26:06 +05:00
Alibek Omarov 3b51708160 engine: platform: sdl3: implement window creation, fill out required stubs to make it compile 2025-12-18 10:00:46 +05:00
Alibek Omarov ee6004a88d engine: platform: sdl2: minor refactorings 2025-12-18 09:59:37 +05:00
Alibek Omarov 414da98c21 Documentation: add example GPL copyright header 2025-12-18 09:58:49 +05:00
Alibek Omarov 30ad3556dd engine: small refactorings in sdl2 support, enable messagebox and timer in sdl3 backend back 2025-12-16 05:18:28 +05:00
Alibek Omarov 67a121ef8e engine: ref_api: actually bump API version 2025-12-16 05:15:23 +05:00
Alibek Omarov e7743587a1 mainui: update 2025-12-15 11:42:09 +05:00
Alibek Omarov 1b66367d3d engine: server: add a warning if server DLL couldn't be loaded, refactor calling GetEntityAPI exports 2025-12-14 04:59:24 +03:00
Alibek Omarov bc61516083 engine: client: show an error if user tries to load incompatible or outdated client.dll 2025-12-14 04:43:33 +03:00
Alibek Omarov dae8c6cb9c filesystem: in case of missing/incomplete liblist.gam make c0a0 default start map 2025-12-14 04:41:52 +03:00
Alibek Omarov bed1c669aa ci: update freebsd tasks 2025-12-14 03:52:16 +03:00
Alibek Omarov 785b2881b6 engine: client: fix crash when sound pitch is too high 2025-12-14 03:44:17 +03:00
Alibek Omarov ce08f071b1 engine: platform: sdl2: use permonitor DPI awareness to avoid unneeded window titlebar resize 2025-12-14 02:23:07 +03:00
Alibek Omarov e102857735 engine: platform: sdl2: prefer tga icons on Windows 2025-12-14 02:17:44 +03:00
Alibek Omarov e973c42bfa engine: platform: sdl2: fix stupid bug when window of the size of display gets interpreted as fullscreen window 2025-12-14 02:12:44 +03:00
Alibek Omarov 4a16ca8bc0 engine: platform: sdl2: fix fullscreen mode not fullscreening 2025-12-14 01:01:59 +03:00
Alibek Omarov f9e82170ac engine: platform: sdl2: set window position to undefined when coming back from fullscreen to windowed 2025-12-13 23:36:58 +03:00
Alibek Omarov ad01be8866 engine: platform: sdl2: get maximized state in VID_SaveWindowMode 2025-12-14 00:44:05 +05:00
Alibek Omarov 40c7c5b348 engine: platform: sdl2: disable high dpi support on Windows temporarily 2025-12-14 00:17:01 +05:00
Alibek Omarov 66ea91270b engine: make Image_ComputeSize shared between renderer and imagelib 2025-12-14 00:00:59 +05:00
Alibek Omarov 44fb4fb594 engine: common: imagelib: remove dependency on OpenGL declarations in texture formats 2025-12-13 23:59:40 +05:00
Alibek Omarov 16c849d085 engine: common: imagelib: refactoring 2025-12-13 23:11:48 +05:00
Alibek Omarov e2835a7614 engine: common: imagelib: fix incorrect check for big endian pixel formats 2025-12-13 22:30:03 +05:00
Alibek Omarov 837bf652c5 engine: server: check that save file were successfully opened for writing, show the error otherwise 2025-12-13 00:36:33 +05:00
Alibek Omarov ae5793f258 engine: log the error if file couldn't be opened for writing 2025-12-13 00:36:33 +05:00
ksagamenganda1batross 146244f1f4 scripts: gha: Set hlsdk minimum ios version to 12.0 2025-12-10 16:56:09 +05:00
ksagamenganda1batross fa7a04f535 readme: updated instructions 2025-12-10 16:56:09 +05:00
ksagamenganda1batross db2c2e685d scripts: ios: generate .dSYM files and make zip quiet 2025-12-10 16:56:09 +05:00
ksagamenganda1batross 324b152307 Documentation: change iOS to supported in ports.md 2025-12-10 16:56:09 +05:00
Alibek Omarov 09a68bbebd engine: platform: sdl2: allow DPI scaling on Windows 2025-12-09 19:22:40 +05:00
Alibek Omarov 2b7773d933 engine: platform: sdl2: rework picking suitable resolution when creating or modifying current window 2025-12-09 03:29:16 +05:00
Alibek Omarov aaef9fd91c engine: platform: sdl2: simplify checking if window fits on any display, always grab updated window size 2025-12-08 21:12:40 +05:00
Alibek Omarov 15f37a301f engine: platform: sdl2: let system pick better window position if it doesn't fit anywhere 2025-12-08 21:01:13 +05:00
Alibek Omarov 807b5df17b engine: platform: sdl2: use generic SDL_GetWindowSizeInPixels to get physical window size, if possible 2025-12-08 19:06:29 +05:00
Alibek Omarov 2a3dcecfae engine: platform: sdl2: add a note about useless and broken WarpMouseInWindow on Wayland 2025-12-08 19:05:38 +05:00
Alibek Omarov a858719a4b engine: platform: sdl2: restore scaling mouse position for hi-dpi support 2025-12-08 19:05:13 +05:00
Alibek Omarov c844cf7ec1 engine: platform: sdl2: refactor VID_RestoreScreenResolution to accept window_mode_t instead of reading cvar value 2025-12-08 18:57:31 +05:00
Alibek Omarov a4431b5cfd engine: store scaling factor between physical and logical window size 2025-12-07 15:23:35 +03:00
Alibek Omarov 7e730cf171 common: by default, use borderless fullscreen mode 2025-12-07 15:23:35 +03:00
Alibek Omarov 9569900b9c engine: redefine cvar flags in functions arguments from plain int to uint32_t 2025-12-07 15:23:35 +03:00
Alibek Omarov 5c190567e5 engine: client: add cvars vid_width and vid_height to query physical window size 2025-12-07 15:23:35 +03:00
Max ParryandGitHub 2ef374ff4a engine: imagelib: img_bmp: support for big endian RGB format
Allows software rendering save screenshots
2025-12-06 19:46:25 +11:00
Max ParryandGitHub 2c20734ad3 ref: soft: Fix out of bounds memory access in VID_ScreenShot 2025-12-06 19:41:46 +11:00
TheEVolkanda1batross a4f8fc2205 engine: add clc_bad log packet cmd value 2025-12-02 00:21:36 +05:00
Alibek Omarov 4ed3e539fa engine: client: validate server info message 2025-12-01 13:03:53 +05:00
Alibek Omarov 3bc32d6e1b engine: shift netchan flags bit to the right, as one of the flags is removed 2025-12-01 13:03:53 +05:00
Alibek Omarov e05d6ec27c common: net_api: add a note about reserved bit for deprecated extension 2025-12-01 13:03:53 +05:00
Alibek Omarov cfa8e639f1 engine: drop legacy protocol support 2025-12-01 13:03:53 +05:00
ncuxonaTanda1batross bbe659ebfa ref: gl: fix loading texture arrays 2025-11-30 18:33:57 +05:00
Steven Linnanda1batross bf5821e4ea engine: fix vid_maximized always set to true when switching to windowed mode 2025-11-30 18:11:56 +05:00
Alibek Omarov a1dc006488 scripts: disable software renderer on Android 2025-11-30 02:59:53 +05:00
Alibek Omarov 31c30aeb28 Documentation: move engine/game development guides to development subdirectory 2025-11-30 02:52:00 +05:00
Alibek Omarov 2516ed71d6 Documentation: add tutorial on using Qt Creator 2025-11-30 02:45:46 +05:00
Alibek Omarov acbeb8fd30 wscript: ignore Qt Creator 18.0 config directory in clean command 2025-11-30 02:42:02 +05:00
Alibek Omarov ab5ac3aae8 3rdparty: maintui: another build fix, this time for platforms where C chars are unsigned 2025-11-27 23:58:48 +05:00
Alibek Omarov da133d890f gitmodules: update to our xash3d-maintui fork 2025-11-27 23:42:32 +05:00
ncuxonaTanda1batross 2736d1fd03 dds volume texture fix - gl_image.c 2025-11-27 23:17:18 +08:00
ncuxonaTanda1batross c7f18d7abe dds volume texture fix - img_dds.c 2025-11-27 23:17:18 +08:00
Alibek Omarov d5347a82cb engine: platform: get rid of the mouse pos scaling hack, this is not how highdpi issues should get resolved 2025-11-27 19:34:51 +05:00
Alibek Omarov e32470280d engine: add file size argument to brush model loading functions 2025-11-27 19:26:36 +05:00
Alibek Omarov ceb5cd61e4 ref: gl: enable NPOT textures on GLES3 contexts as per spec 2025-11-27 19:18:27 +05:00
Alibek Omarov 75339193d7 engine: client: remove vid_highdpi cvar, always allow high dpi mode 2025-11-25 15:06:46 +05:00
Alibek Omarov 07da038b4b engine: platform: sdl2: move dpi awareness hint set before SDL_Init, as documentation says it needs to be set before video init 2025-11-23 14:54:15 +05:00
Alibek Omarov a2b597577f engine: platform: sdl2: do not hide X11 hints under any platform macro 2025-11-23 14:50:51 +05:00
Alibek Omarov 9cf2d9fa86 engine: platform: sdl2: set up DPI awawareness on Windows through SDL hint 2025-11-23 14:50:12 +05:00
Alibek Omarov d45ced5c66 engine: platform: sdl2: when closest video mode isn't found, revert to desktop video mode 2025-11-23 12:50:54 +05:00
Alibek Omarov 6aadb4ceea engine: initialize default video mode in refState global, as we don't support reloading engine without reinitializing globals anyway 2025-11-23 11:54:33 +05:00
Alibek Omarov c956c65e33 ref: gl: don't misleadingly tell about enabled vsync on engine startup before configs are parsed 2025-11-23 11:45:47 +05:00
Alibek Omarov 86dfbc3e34 common: make bspfile.h use stdint types, reformat the file 2025-11-22 13:40:11 +05:00
Alibek Omarov 3fc59104f3 engine: make FS_CopyImage argument const 2025-11-22 13:11:41 +05:00
Alibek Omarov aae59ac281 engine: client: remove unused temppaintbuffer array 2025-11-22 13:11:18 +05:00
Alibek Omarov e8a2047d4c engine: client: use utility function to copy an image before quantization 2025-11-22 13:11:00 +05:00
Alibek Omarov 56972a811c readme: better wording [skip ci] 2025-11-19 14:47:47 +05:00
Alibek Omarov 27086bfb97 engine: set r_wadtextures and r_allow_wad3_luma as latched cvars, as those require reloading textures and thus the game 2025-11-18 15:38:25 +05:00
Alibek Omarov 93dfcc344b engine: implement loading luma in half-life 2025-11-18 15:35:20 +05:00
Alibek Omarov c2448c8881 engine: imagelib: allow specifiying index for empty pixels when processing luma texture 2025-11-18 15:35:20 +05:00
Alibek Omarov 26df99ae41 utils: xar: fix build 2025-11-18 15:35:20 +05:00
Marc-Antoine Lortieanda1batross 45cff25bbc readme: fix hlsdk-portable link 2025-11-18 08:48:27 +08:00
Alibek Omarov 5556668fc3 wscript: add option to disable rpath usage 2025-11-17 13:01:06 +05:00
Xav101anda1batross 1b28d183fc wscript: rework link flags on IRIX to handle GL and SDL linking correctly 2025-11-17 03:08:38 +08:00
Xav101anda1batross 15bbe9892e public: mathlib: add parenthesis to fix ambiguous order of operations 2025-11-17 03:08:38 +08:00
Xav101anda1batross 7236094421 platform: add missing include 2025-11-17 03:08:38 +08:00
Xav101anda1batross c85c6f80e0 platform: fix type in formatter string 2025-11-17 03:08:38 +08:00
Alibek Omarov dd7811e5bc filesystem: wscript: do not link library_suffix on PSVita 2025-11-16 18:46:08 +05:00
veygaxanda1batross 28c118a4e6 engine: zone: free poolchain on every iteration of Memory_Init
free poolchain when calling Memory_Init multiple times.

Fixes: memory leak when running run-fuzzer-Image_LoadBMP
Signed-off-by: veygax <veyga@veygax.dev>
2025-11-16 01:17:05 +08:00
49b0619c9a readme: update README.md for android build instruction (#2120)
* readme: update README.md for android build instruction

* Update Android build instructions in README

Corrected instructions for running in Android Studio and added a new section for building on Android.

---------

Co-authored-by: a1batross <a1ba.omarov@gmail.com>
2025-11-15 10:06:21 +05:00
veygaxanda1batross 0c3c6345e9 engine: imagelib: fix pixel iteration bounds checking on 1-bit BMPs
move 1-bit BMP bounds checking to the beginning of a loop to prevent a second iteration

Fixes: [GHSA-3p7j-2339-g5mm](https://github.com/FWGS/xash3d-fwgs/security/advisories/GHSA-3p7j-2339-g5mm)
Signed-off-by: veygax <veyga@veygax.dev>
2025-11-15 12:50:33 +08:00
Alibek Omarov 747baa1e16 engine: client: additionally look for loading images with bmp and png extensions 2025-11-13 22:01:55 +05:00
Alibek Omarov 2e5d2c1dcc 3rdparty: library_suffix: update 2025-11-12 20:28:04 +05:00
Alibek Omarov 300edb3318 engine: remember last resolved master server address for about a minute 2025-11-12 20:04:55 +05:00
Alibek Omarov 0dfeea5213 Migrate to library-suffix library 2025-11-11 06:59:41 +05:00
Alibek Omarov d9150734c9 3rdparty: add library_suffix subproject 2025-11-11 06:59:41 +05:00
Alibek Omarov 65514b73fd common: render_api: explicitly include stdint.h as we use intptr_t in the API 2025-11-11 06:22:43 +05:00
Alibek Omarov d366e04682 engine: client: voice: fix typo, sequence must be incremented after it's written to the buffer 2025-11-09 02:55:58 +05:00
ksagamenganda1batross 5151f9559b scripts: ios: Fix built hlsdk not working on older ios 2025-11-08 06:50:07 +08:00
Alibek Omarov 62c56b877f 3rdparty: mainui: update 2025-11-07 04:08:06 +05:00
Alibek Omarov 420a907776 wscript: silently ignore exception if --no-undefined is not in the linkflags list on darwin 2025-11-07 04:05:19 +05:00
Alibek Omarov 184e976c5d engine: call appropriate model loader on big endian 2025-11-06 23:37:27 +05:00
Alibek Omarov 6154e54661 wscript: fix a typo in -Wl,-undefined,error 2025-11-06 23:36:50 +05:00
Alibek Omarov 73950e867f filesystem: initial set of fixes for big endian 2025-11-06 23:26:12 +05:00
Alibek Omarov 822aa00bd6 wscript: replace --no-undefined with -undefined error for Darwin for compatibility with older linkers (tested on 10.4) 2025-11-06 21:51:09 +05:00
Alibek Omarov 681808ca3d 3rdparty: mainui: update 2025-11-06 20:06:52 +05:00
Alibek Omarov a0b40fc2da engine: common: explicitly cast function offset into size_t, even though it's signed ptrdiff, saverestore offset mistakingly used unsigned numbers 2025-11-06 20:06:51 +05:00
Alibek Omarov 955c5570d8 engine: client: voice: increment sequence before it's passed into LittleShort macro 2025-11-06 20:06:51 +05:00
Alibek Omarov 2094c72c95 engine: client: soundlib: use correct printf specifier for ptrdiff 2025-11-06 20:06:51 +05:00
Alibek Omarov 0795fe92fe public: build: allow older __ppc__ macro defined by GCC 4.0 (even though I probably won't support GCC 4.0) 2025-11-06 20:06:51 +05:00
Alibek Omarov 9ce131e6be engine: client: fix a typo 2025-11-06 23:06:33 +08:00
Alibek Omarov 08b718995c engine: client: restore reduced resend time for bandwidth test 2025-11-06 23:06:33 +08:00
Alibek Omarov 4900955fc1 engine: client: set cl_dlmax to FRAGMENT_DEFAULT_SIZE when connecting to an old server or server that test disabled 2025-11-06 23:06:33 +08:00
Alibek Omarov 9d00e52c42 engine: server: require challenge for bandwidth test 2025-11-06 23:06:33 +08:00
Alibek Omarov 6c2bad610f engine: client: request test packet only after we got challenge from server 2025-11-06 23:06:33 +08:00
Alibek Omarov 27c6004191 ci: disable freebsd-15 build due to bug with missing bzip2.pc 2025-11-05 09:13:45 +05:00
Alibek Omarov 500d385e6b ci: use macos-15-intel for x86 engine builds 2025-11-05 09:10:12 +05:00
Alibek Omarov 5739946330 engine: server: limit bandwidth test to max 1400 bytes 2025-11-03 19:28:59 +05:00
Alibek Omarov 8a94256558 public: fix build with C++ 2025-11-03 19:28:59 +05:00
ksagamenganda1batross a66774d65f ci: ios: Minor change 2025-11-03 04:36:59 +08:00
ksagamenganda1batross a9f159bae5 ci: ios: Implement suggestions and use hlsdk mobile_hacks 2025-11-03 04:36:59 +08:00
ksagamenganda1batross a6108b7930 ci: Add iOS builds 2025-11-03 04:36:59 +08:00
Alibek Omarov 43066656bd 3rdparty: restore submodules hash after last merge 2025-11-01 18:33:42 +05:00
ksagameng2andGitHub a9bf700da4 Restore iOS build support (#2352)
* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
2025-11-01 18:32:00 +05:00
Sergey Degtyaranda1batross ee7dce68b8 engine: client: streamline samples handling 2025-11-01 21:24:49 +08:00
Alibek Omarov a14cc82d46 engine: add buffer size argument to RefAPI's Mod_ProcessRenderData, bump RefAPI version 2025-10-31 15:58:05 +05:00
Alibek Omarov b3dc772cd2 engine: add file size argument to sprite model loader 2025-10-31 15:56:31 +05:00
Alibek Omarov 9bb9575c6d ci: update freebsd dependencies package list 2025-10-31 12:31:07 +05:00
Alibek Omarov 359cc9b1e7 security: add a security policy 2025-10-30 17:43:01 +05:00
Alibek Omarov 6a9f61e69f engine: soundlib: ignore TXXX tags that's size exceeds 255 (sizeof( string ) - 1) bytes to account for null terminator
Thanks @veygax for the report!
2025-10-30 17:31:11 +05:00
Alibek Omarov 21ea83027e engine: imagelib: fix buffer overflow when the amount of colors in palette reported by BMP header are higher than 256
Thanks to @veygax for report!
2025-10-30 17:30:02 +05:00
Alibek Omarov f22a50b680 3rdparty: update maintui and mainui 2025-10-24 14:30:59 +05:00
Alibek Omarov 7217c7f1b2 engine: client: deprecate and remove all code associated with linear/cubic upsampling 2025-10-23 14:56:50 +05:00
Alibek Omarov cfb8e0882a Revert "engine: client: fixed blueish outline on sprays converted to WAD3"
This reverts commit a5f7314ec9.
2025-10-20 07:47:58 +05:00
Alibek Omarov f1fde32c29 Drop legacy AuroraOS code 2025-10-19 07:39:47 +05:00
Alibek Omarov c6a5c64448 engine: client: touch: implement rotation support 2025-10-19 05:35:28 +03:00
Alibek Omarov b8f0a89846 engine: client: validate vid_rotate cvar value and save current rotation to ref global 2025-10-19 06:27:10 +05:00
Alibek Omarov 684f7fb75e ref: gl: implement rotation for 3D 2025-10-19 06:26:28 +05:00
Alibek Omarov 4dabb5d1f9 ref: gl: implement rotation for 2D 2025-10-19 06:25:43 +05:00
Alibek Omarov ea2c864265 engine: server: don't pass uninitialized pointers to the server DLL in SetupVisibility function 2025-10-17 14:54:52 +05:00
Alibek Omarov 7315865d34 engine: client: include null byte in synthetised HudText messages, to match real HudText messages sent from server 2025-10-17 14:07:48 +05:00
Alibek Omarov 6d987d083e android: delete .nomedia if it's a directory 2025-10-17 15:58:59 +08:00
Alibek Omarov 6e9edcdd50 android: try to automatically create .nomedia file in directory where games are located 2025-10-17 15:58:59 +08:00
Alibek Omarov 7a02110a42 ref: gl: fix out of bounds access
On GPUs where GL_ARB_shading_language_100 isn't available (i.e. all mobile GPUs
I believe) this function would return total amount of texture units available.

But ref_gl only tracks and uses MAX_TEXTURE_UNITS texture units, causing memory
corruption in functions that doesn't check the limit.
2025-10-17 09:19:23 +05:00
Alibek Omarov 9330e44817 filesystem: fix missing newline in anonymous file creation error string. Turn it into a warning, because it's not fatal 2025-10-17 09:08:50 +05:00
Alibek Omarov 5d7cb90bea ref: gl: use our own matrix functions to create 2D projection and modelview matrices 2025-10-17 09:08:50 +05:00
Alibek Omarov a7b466e4a9 scripts: gha: try to update vitaGL 2025-10-16 08:12:13 +08:00
Alibek Omarov 4c7e37d5fd engine: few more cases of missing newline in Cbuf_AddText that I forgot to include in previous commit 2025-10-16 04:57:04 +05:00
Alibek Omarov d8dcfc0ab3 engine: add \n to all Cbuf_AddText calls 2025-10-16 04:36:38 +05:00
Alibek Omarov fb56873352 engine: client: increase lower cl_dlmax bound to 512 for goldsrc protocol 2025-10-16 01:21:30 +05:00
Alibek Omarov 8c4ef5200c engine: client: drop unknown interpolation hack, that might've caused hiccups when prediction fails 2025-10-16 01:21:30 +05:00
SNMetamorphanda1batross a5f7314ec9 engine: client: fixed blueish outline on sprays converted to WAD3 2025-10-12 20:58:56 +08:00
Alibek Omarov 4f444ee6ea engine: client: for goldsrc status messages, always mark them of goldsrc protocol 2025-10-12 04:14:37 +05:00
Alibek Omarov 651d6a4529 engine: client: remove useless messages in console about scanned servers 2025-10-12 04:12:43 +05:00
lewa_j 851b3d6d70 utils: mdldec: move XASH_WIN32 check after it is defined in build.h 2025-10-11 20:38:06 +03:00
lewa_j 5c0cc771bc engine: win32: fix msvc warning "'LPSTR' differs in levels of indirection from 'string (*)'" with GetConsoleTitleA 2025-10-11 20:22:37 +03:00
lewa_j acebb5b0cf engine: client: fix msvc warning "incompatible types - from 'STARTUPINFO *' to 'LPSTARTUPINFOW'" 2025-10-11 20:22:34 +03:00
lewa_j 5f707e37b1 utils: xar: Fix windows build with -Werror=implicit-function-declaration 2025-10-11 20:22:29 +03:00
Alibek Omarov af585fec08 utils: mdldec: fix build with implicit function declaration on MSVC 2025-10-11 21:23:49 +05:00
lewa_janda1batross 37e9ac453b win32: engine: common: client: filesystem: Fix windows build with -Werror=implicit-function-declaration 2025-10-12 00:21:00 +08:00
lewa_janda1batross 7bb630db2a wscript: -Werror=implicit-function-declaration analog for msvc 2025-10-12 00:21:00 +08:00
Alibek Omarov 0e22e8aa76 wscript: disable declaration-after-statement, we don't need it anymore 2025-10-11 20:58:48 +05:00
Alibek Omarov 492a1cda18 engine: client: treat A button on gamepad the same as Enter in On Screen Keyboard 2025-10-11 06:04:40 +05:00
Alibek Omarov 01a1c2f496 engine: client: add ability to build engine without touch input support 2025-10-11 05:58:14 +05:00
Alibek Omarov cf23005ff2 engine: client: remove comments of touch init/shutdown function call that seem to be some indescribable legacy 2025-10-11 05:52:19 +05:00
Alibek Omarov 5ff640b142 engine: client: manually mark entity and model index validation branches are unlikely 2025-10-11 05:48:42 +05:00
Alibek Omarov 6c3ae914fa common: add PSP platform definitions 2025-10-11 05:45:03 +05:00
Alibek Omarov 654d7013c6 public: add PSP definitions 2025-10-09 22:32:30 +05:00
Alibek Omarov 4d300e9d30 scripts: waifulib: xcompile: add PSP compiling tools 2025-10-09 22:32:30 +05:00
SNMetamorphanda1batross 51a9524465 engine: client: fixed incorrect xashid generation on windows platform 2025-10-10 01:29:57 +08:00
Alibek Omarov 6817df534b engine: console: don't try to process input while printing messages to console, this only was needed in OG Xash where it directly called Win32 APIs 2025-10-09 19:27:29 +05:00
Alibek Omarov 1c8e51c9f9 common: port: always include unistd.h for POSIX systems 2025-10-08 05:28:16 +05:00
Alibek Omarov 8d7ee70e7d engine: platform: android: include dlfcn.h for Android's LoadLibrary implementation 2025-10-08 05:27:53 +05:00
Alibek Omarov 0c08f113ea engine: platform: sdl2: add vrtld.h include for GL_GetProcAddress implementation 2025-10-08 05:24:59 +05:00
Alibek Omarov 8022c4826f engine: platform: sdl2: remove legacy eglGetProcAddress hack for old SDL2 versions 2025-10-08 05:24:16 +05:00
Alibek Omarov 0efe65a5bc utils: mdldec: define local mkdir macro 2025-10-08 05:19:19 +05:00
Alibek Omarov ccbb3a2841 engine: fix format error when building tests on 64-bit platforms 2025-10-08 05:08:48 +05:00
Alibek Omarov 3d132e0e83 common: port: move filesystem related macros to filesystem module, try to include less globally for faster builds 2025-10-08 05:03:29 +05:00
Alibek Omarov 0a5a081a9d engine: client: touch: forcefully disable edit mode when setclientonly was called 2025-10-08 05:02:08 +05:00
Alibek Omarov d16ef9bf2a common: xash3d_types: refactoring 2025-10-08 05:02:08 +05:00
Alibek Omarov 748c35d5ef Remove _inline macro, as it's nonstandard way to define inline functions. 2025-10-08 03:53:37 +05:00
Alibek Omarov a1d3b7d65f Remove STDINT_H macro, use stdint.h directly. Compilers and platforms that do not have this header shall provide them on their own. 2025-10-08 03:53:37 +05:00
Alibek Omarov 1834bd6076 Documentation: protocol: fix groups, regenerate toc 2025-10-05 10:20:30 +05:00
Alibek Omarov abde9d30c6 Documentation: protocol: add Table of Contents to connectionless protocol documentation 2025-10-05 10:09:30 +05:00
Alibek Omarov 64adb3e3d7 engine: rename MS_SCAN_REQUEST to A2M_SCAN_REQUEST 2025-10-05 10:04:18 +05:00
Alibek Omarov b4e83ca7fd Documentation: document connectionless messages 2025-10-05 10:03:55 +05:00
Alibek Omarov 3efbe205ac engine: define server-to-master requests in protocol.h 2025-10-05 09:28:11 +05:00
Alibek Omarov 55a86e1df3 engine: server: tell master server if server protected with password 2025-10-05 09:26:41 +05:00
Alibek Omarov 712c1e2f95 engine: fix send state of master servers being cleared twice 2025-10-04 00:14:58 +05:00
Alibek Omarov 6d7bfc37f6 engine: allow loading xashcomm.lst from base directory 2025-10-03 22:45:50 +05:00
Alibek Omarov 8e7a2abec5 scripts: waifulib: compiler_optimizations: always lower case build type 2025-10-03 22:05:47 +05:00
Alibek Omarov cc5f95d1ca engine: support querying legacy goldsrc master servers
* General refactoring, hide out of band messages under cl_log_outofband cvar, similar to sv_log_outofband.
2025-10-03 21:54:59 +05:00
SNMetamorphanda1batross 62a49d234f engine: client: improved compatibility with GoldSrc-based clients behavior (thanks @Garey27) 2025-10-03 21:34:03 +08:00
Alibek Omarov 8b55d01f78 filesystem: fix missing const qualifier on FS_WriteGameInfo 2025-10-03 17:41:34 +08:00
Alibek Omarov 1d7690f280 engine: client: remove unused cbtrim and samplefrac fields from voxword_t 2025-10-03 00:04:04 +05:00
Alibek Omarov 4ef23543ae filesystem: make current set GameInfo const 2025-10-02 22:42:51 +05:00
Alibek Omarov a366f99d7d engine: client: do not modify internal_vgui_support field as game info must be immutable once loaded 2025-10-02 22:42:20 +05:00
Alibek Omarov 8c2c920076 engine: client: fill screen with black before rendering video 2025-10-02 22:41:27 +05:00
Alibek Omarov 338636092f 3rdparty: mainui: update 2025-10-02 19:40:31 +05:00
Alibek Omarov e8d8d90b39 engine: ref_api: fix typo in the comment (thanks @lewa_j) 2025-10-02 19:21:39 +05:00
Alibek Omarov cb7094bb2d engine: move setjmp for exit-in-main to the beginning of Host_Main function 2025-10-02 18:42:09 +05:00
Alibek Omarov d9567ff3f9 engine: cleanup unused glw_state fields, as they only used in GL renderer 2025-10-02 18:07:39 +05:00
Alibek Omarov 3d0533ad84 wscript: fix a typo in -Wuninitialized (thanks @lewa_j) 2025-10-02 18:03:20 +05:00
Alibek Omarov 153b04abc3 engine: move crash handler initialization after console, so error messages could be seen in console, but move log creation before console, so log catches more messages 2025-10-02 05:40:58 +08:00
Alibek Omarov 25bfbd3a6b 3rdparty: libbacktrace: wscript: fix config defines not being set 2025-10-02 05:16:59 +08:00
Alibek Omarov 5015c90fd0 engine: platform: posix: try to be more safe in crash handler, no need to fflush stderr, no need to call Msg if we already writing to log file directly, preserve replaced signal actions 2025-10-02 03:49:31 +08:00
Alibek Omarov e830472010 engine: move update page checks from platform-specific ShellExecute implementation to gameui call (platform_update_page isn't fully used yet, might get on Android some time later) 2025-10-02 03:16:07 +08:00
Alibek Omarov 04f807ef2f engine: platform: android: tell JVM that we don't need these strings anymore, it wouldn't hurt 2025-10-02 03:15:19 +08:00
Alibek Omarov 55d50e2815 filesystem: explicitly tell JVM that we're done with some objects 2025-10-02 02:42:32 +08:00
Alibek Omarov 7266c5469a ci: upgrade to latest SDL2 release 2025-10-01 17:22:06 +08:00
Alibek Omarov 47d181aa92 scripts: gha: always build tarball with engine even if AppImage port is available 2025-10-01 14:53:27 +08:00
Alibek Omarov dce3d9d517 3rdparty: mainui: update 2025-09-29 04:38:36 +05:00
Alibek Omarov e5a5804ff5 3rdparty: mainui: update 2025-09-29 03:19:49 +05:00
Alibek Omarov 821e5d7bd7 engine: client: avi: fix build with ffmpeg with disabled dynamic linking 2025-09-29 03:19:38 +05:00
Alibek Omarov 52978df139 engine: platform: posix: replace Sys_FindExecutable by standard library execvp 2025-09-29 00:35:28 +05:00
Alibek Omarov 9aab12fc27 engine: remove global no async resolve switch, platforms that do not support it shall add stubs to engine/platform 2025-09-29 00:12:37 +05:00
Alibek Omarov e83ab95279 engine: gethostbyname() is deprecated, remove it and always prefer getaddrinfo 2025-09-29 00:09:56 +05:00
Alibek Omarov 7c0045a3b7 engine: show -noavi and -nointro options help everywhere, as we now have crossplatform video playback 2025-09-29 00:07:21 +05:00
Alibek Omarov 1f88e0465d engine: make Host_ExitInMain used everywhere, as we depend on sjlj functions on all platforms anyway 2025-09-29 00:06:41 +05:00
Alibek Omarov cee1e74872 engine: drop dllemu glue, as it won't build with current engine anyway and not supported by it's author :( 2025-09-29 00:01:59 +05:00
Alibek Omarov 1f124bad9d engine: client: remove archive flag from cl_trace_* message that was added by mistake 2025-09-28 23:00:35 +05:00
Alibek Omarov 71cec3c069 engine: activate fakelag when both cheats and dev-mode are enabled 2025-09-28 22:50:51 +05:00
Alibek Omarov 69204aec07 engine: client: synchronize sv_cheats state with the server 2025-09-28 22:32:41 +05:00
Alibek Omarov 8b65cd73fc engine: server: advertise sv_cheats state during connect 2025-09-28 22:15:26 +05:00
Alibek Omarov 7ba0818b83 engine: client: change r_pvs_radius default value to 0.1 for more accurate pvs culling and free performance 2025-09-28 18:32:53 +05:00
Alibek Omarov cb81303ded engine: replace hardcoded pvs radius value by a r_pvs_radius cvar 2025-09-28 18:31:03 +05:00
Alibek Omarov 1b1cff1cae engine: server: allow sending logs to remote server without log on to match GoldSrc behavior 2025-09-25 16:29:32 +05:00
Alibek Omarov 53bf302868 3rdparty: mainui: update 2025-09-25 15:41:47 +05:00
Alibek Omarov ef70530226 scripts: waifulib: compiler_optimizations: automatically enable xtheadvector extension on C910 (like T-Head TH1520) 2025-09-25 11:07:49 +08:00
lewa_j d073218df0 3rdparty: mainui: update 2025-09-22 13:31:27 +03:00
Alibek Omarov 40ce6c0069 3rdparty: maintui: update 2025-09-22 09:25:54 +05:00
Alibek Omarov 3c4c6e5a1c 3rdparty: mainui: update 2025-09-22 09:25:33 +05:00
Alibek Omarov 2e852e4398 scripts: flatpak: better message for missing GL32 extension 2025-09-21 01:25:14 +05:00
Alibek Omarov 04dee4e94d scripts: flatpak: add more guardrails just in case if 32-bit runtime missing 2025-09-21 00:18:43 +05:00
Alibek Omarov 96557c2ca6 engine: server: clarify sv_fps cvar usage 2025-09-19 15:56:58 +05:00
Alibek Omarov bf32c49a39 engine: server: disable sv_fps cvar on dedicated, users shall use sys_ticrate 2025-09-19 15:56:58 +05:00
Alibek Omarov 9becba3bc0 android: automatically load default libraries for known gamedirs, supported by mobile_hacks branch 2025-09-19 09:24:08 +05:00
Alibek Omarov c177be0dd8 engine: move our HTTP client to http subfolder, prepare for curl integration 2025-09-19 09:15:17 +05:00
Alibek Omarov a5ff9b1c84 gha: don't forget to checkout before calling release script from the repo 2025-09-19 07:25:02 +05:00
Alibek Omarov fe9e68ed24 scripts: flatpak: bump freedesktop sdk to 25.08 2025-09-18 10:15:33 +05:00
Alibek Omarov 2106260238 scripts: gha: set make_release.sh to be executable 2025-09-18 10:10:50 +05:00
Alibek Omarov eed1d26191 engine: client: avi: be more verbose about incompatible ffmpeg libs versions in build-time 2025-09-17 12:47:09 +05:00
Alibek Omarov 6115ef0821 gha: move release commands into it's own script 2025-09-17 12:46:35 +05:00
Marc-Antoine Lortieanda1batross a63db5f31d Add backslash before apostrophes. 2025-09-16 04:34:54 +05:00
Marc-Antoine Lortieanda1batross 2553bd7f37 Android: Add French translation. 2025-09-16 04:34:54 +05:00
Alibek Omarov 2da0db4a31 engine: client: refactor connection to the server, always send bandwidth test and challenge from single function 2025-09-15 13:03:22 +05:00
Drive Kinghtanda1batross 5fc104c6a4 android: add Chinese translation 2025-09-12 16:27:24 +05:00
Alibek Omarov 39066bf82b 3rdparty: mainui: update 2025-09-11 08:06:11 +05:00
Alibek Omarov 03192be245 engine: server: actually register new cvars =/ 2025-09-10 17:52:37 +05:00
Alibek Omarov b59ba5a127 engine: server: make automatic ban of players stuck in connect loop optional and make ban time configurable 2025-09-09 14:55:22 +05:00
LekKitandGitHub c399611fc7 Merge branch 'master' into master 2025-09-09 09:45:06 +03:00
Sergey Degtyaranda1batross ccc44f3c5f engine: voice: fix voice loopback bit 2025-09-09 01:19:27 +05:00
Alibek Omarov b2f4d84272 engine: client: give server a bit more time to reply to bandwidth test 2025-09-08 21:19:53 +05:00
Alibek Omarov 97b8fa74a7 3rdparty: mainui: update 2025-09-07 23:29:16 +05:00
Alibek Omarov c679037085 ref: gl: fix -Wformat error on 64-bit platforms 2025-09-07 01:56:54 +05:00
Alibek Omarov 793de9ec3e engine: move clc_strings definition to net_buffer, alongside svc_strings 2025-09-06 04:58:34 +05:00
Alibek Omarov ccff8191dd engine: server: increase sv_connect_timeout to 60 by request 2025-09-06 04:50:34 +05:00
Alibek Omarov d039a08b4e ref: gl: fix up data types. Engine TMU type is int, rather than GLint, and texture indices are technically unsigned int only (and they aren't GLenum) 2025-09-06 01:57:36 +05:00
Alibek Omarov c0e8827cd5 ref: gl: refactoring, use bitset macros, use static for global objects 2025-09-06 01:57:36 +05:00
Alibek Omarov 11f976d9e9 ref: gl: simplify r_speeds, get rid of R_Speeds_Printf in favor using Q_snprintf directly 2025-09-06 01:31:53 +05:00
Alibek Omarov 7c83aafbf5 ref: gl: fix incorrect usage of GL_Bind in R_ShowTextures (it accepts engine's texture id, not opengl texture name) 2025-09-06 01:26:43 +05:00
Alibek Omarov 699e178f62 ref: gl: remove excessive ASSERT macro, use Assert everywhere 2025-09-06 00:41:48 +05:00
Alibek Omarov 598d756af1 engine: platform: sdl2: hide SDL log messages under -dev 2, as they're often misleading for everybody except engine developers 2025-09-05 18:20:12 +05:00
Alibek Omarov c2e2686b6a engine: voice: send disabled voice status when raw chan is exhausted, also send enabled status only when we have something to play
And other minor refactorings.
2025-09-03 04:20:22 +05:00
Alibek Omarov 9df2b8f1fb engine: server: refactor SV_ParseVoiceData 2025-09-03 03:52:44 +05:00
Alibek Omarov 1ba45bde13 engine: server: fix voice block inverted logic, instead of checking the player's we're sending listeners list, check current player 2025-09-03 03:51:15 +05:00
Alibek Omarov 5106ebae58 engine: voice: fix local player server ack'ed message 2025-09-03 03:40:15 +05:00
Alibek Omarov 6b6bf7e458 Revert "engine: voice: unconditionally notify client.dll about talking player if we received the data"
This reverts commit 9fda7a15cb.
2025-09-03 03:30:24 +05:00
Alibek Omarov 2daaa94666 engine: voice: fix voice loopback on GoldSrc proto 2025-09-03 03:07:36 +05:00
Alibek Omarov b129ed8f76 engine: voice: fix another off-by-one error, to fix server's ack status of local player talking 2025-09-03 03:01:49 +05:00
Alibek Omarov 9fda7a15cb engine: voice: unconditionally notify client.dll about talking player if we received the data 2025-09-03 02:23:54 +05:00
Alibek Omarov e38dc29411 3rdparty: mainui: update 2025-09-02 22:30:57 +05:00
Alibek Omarov 7e3dc39cdd engine: similar to other config saving functions, print when vfs.cfg is being saved 2025-09-01 01:46:27 +05:00
Alibek Omarov 9c6589fa03 engine: introduce vfs.cfg to properly control user set addon folders
vfs.cfg executed before game directory is mounted, this way we can know which
folders must be mounted before engine initialization.

This commit also removes buggy hot reload of the addon folders.
2025-09-01 01:42:37 +05:00
Alibek Omarov 5e53ccab55 waf: update to latest waifu 2025-08-31 12:30:25 +05:00
Alibek Omarov 42b0a9a13d scripts: gha: copy SDL library with all symlinks to it 2025-08-30 21:46:39 +05:00
Alibek Omarov b504876646 3rdparty: maintui: update 2025-08-30 21:24:48 +05:00
Alibek Omarov a0a0d58be5 engine: client: unify quality options between Xash and GoldSrc protocol (lowering overall bitrate for Xash servers, which might help overcome default rate limitations) 2025-08-30 19:32:50 +05:00
Alibek Omarov 03571f831e 3rdparty: vgui_support: update 2025-08-30 19:32:50 +05:00
Alibek Omarov 83fe4d6c59 ref: gl: mark gl_frustum_t pointer as const in frustum culling functions 2025-08-30 19:32:50 +05:00
Davidanda1batross a83c483616 ndroid: add Spanish translation by @MBM711 2025-08-27 21:44:51 +05:00
Alibek Omarov 4c0931cc89 engine: fix loading mods on Linux that have Intel architecture suffix, like ag_i386.so 2025-08-27 16:12:21 +05:00
Alibek Omarov e52c46ec5e engine: imagelib: rename mips variable to mipmaps, to avoid clash with some MIPS compilers
While here, reduce some variables scope.
2025-08-25 11:37:14 +05:00
Alibek Omarov dd967ffa75 3rdparty: update mainui_cpp and maintui 2025-08-25 11:32:03 +05:00
Владислав Суховanda1batross 6474e07472 android: update russian strings 2025-08-22 21:39:53 +05:00
Владислав Суховanda1batross dc1e39264b Documentation: donate: add new donation info 2025-08-22 13:36:35 +05:00
Alibek Omarov 74b196d2c3 ref: gl: do not apply multisampling when drawing 2D 2025-08-17 23:43:53 +05:00
Andrey Akhmichinanda1batross 4f9eb9f229 Documentation: opensource-mods.md: add Crack-Life. 2025-08-17 22:25:12 +05:00
Menino DavidandGitHub 31c5ed69a7 android: update Brazilian Portuguese translation 2025-08-17 22:25:02 +05:00
Andrey Akhmichinanda1batross 6e00e6c34c Documentation: supported-mod-list.md: add Crack-Life. 2025-08-17 22:23:16 +05:00
Eoin O'NeillandGitHub 9df725f1e9 readme: use SDL3 with sdl2-compat on Fedora/RedHat
SDL2 is no longer available directly on Fedora as of Fedora 42.
I believe this should also be true on RedHat EL but I'd like feedback
there.
2025-08-16 14:42:45 +05:00
Bohdan Shulyaranda1batross f0720026fc engine: client: touch: don't reset state if clientonly didn't change 2025-08-13 20:51:10 +05:00
Alibek Omarov 6b4a16b337 engine: client: do not cause assertion when using voice chat when sound is disabled or failed to initialize 2025-08-13 19:32:33 +05:00
Alibek Omarov f12ef07c02 engine: whereami: add support for GNU/Hurd 2025-08-13 17:02:22 +05:00
Alibek Omarov 59d771c4e4 public: add definitions for GNU/Hurd 2025-08-13 16:45:53 +05:00
Bohdan Shulyaranda1batross e716290523 android: add runtime permissions for older android versions 2025-08-13 15:43:18 +05:00
Alibek Omarov 3ca168b329 android: set requestLegacyExternalStorage specifically for Android 10 which didn't had MANAGE_EXTERNAL_STORAGE yet 2025-08-12 13:43:02 +05:00
Alibek Omarov 4f45df2293 engine: imagelib: add missing argument name, so it compilers with old C standards compliant compilers 2025-08-11 20:50:03 +05:00
Alibek Omarov af0d77caf7 filesystem: android: more verbosity when mounting assets on Android fails 2025-08-11 18:49:26 +05:00
Alibek Omarov 3a6862f278 engine: when specifying server dll name with an @ (give that feature a name please), actually look for it in server dlls folder 2025-08-11 18:44:12 +05:00
Alibek Omarov 2ad482ee2f engine: platform: android: add some verbosity when successfully loading libraries on Android (hidden under -dev 2) 2025-08-11 18:36:44 +05:00
Alibek Omarov be0d31f408 engine: imagelib: try to use FS_Search to bruteforce through supported image formats 2025-08-08 18:14:46 +05:00
Alibek Omarov 7c8e2a598f android: restore su.xash.engine.MOD action intent filter 2025-08-08 17:49:30 +05:00
Alibek Omarov 820a001ced engine: move prepending lib prefix on Android earlier, when the path is constructed 2025-08-08 17:03:56 +05:00
Alibek Omarov a5b68c5ed9 public: remove unused global 2025-08-08 17:01:35 +05:00
Alibek Omarov f37738f6f8 android: set useLegacyPackaging to true, disable noCompress 2025-08-08 16:16:35 +05:00
Alibek Omarov 4cc009ac3e engine: always prepend lib on Android, as it's part of library naming scheme now 2025-08-08 16:16:05 +05:00
Alibek Omarov 5100125fef Documentation: extensions: library-naming: add a note about distributing Android game libraries 2025-08-08 16:13:48 +05:00
Alibek Omarov 1c0d145874 filesystem: restore lib prefix on Android, otherwise Android won't unpack the libraries 2025-08-08 16:00:03 +05:00
Alibek Omarov 0e48f57247 3rdparty: mainui: update 2025-08-05 19:04:33 +05:00
Alibek Omarov f9ec8f0b85 wscript: disable {gcc,msvc}deps with wafcache enabled 2025-08-05 19:03:53 +05:00
Alibek Omarov a4614a00e9 engine: move android logging category from debug to info 2025-08-05 19:03:53 +05:00
Bohdan Shulyaranda1batross 0ba45d343e host: common: switch host_writeconfig to direct function call 2025-08-05 01:31:21 +05:00
Bohdan Shulyaranda1batross 2c26601bee engine: common: add a host_writeconfig console command 2025-08-05 01:31:21 +05:00
Alibek Omarov 10ada3c141 Revert "scripts: gha: temporarily switch hlsdk-portable branch to android_library_naming for testing"
This reverts commit c1c0c2761d.
2025-08-04 10:39:04 +05:00
Alibek Omarov 4912e84d46 android: enable x86 and x86_64 abis back 2025-08-04 10:38:59 +05:00
Alibek Omarov 81c7ef20eb filesystem: android: use commit date as android assets file time 2025-08-04 10:25:42 +05:00
Alibek Omarov ac22de84bf public: remove Q_buildnum generated from __DATE__ macro, as we rely only on Git now 2025-08-04 10:25:42 +05:00
Alibek Omarov 70f6480a5f engine: add a shortcut for loading custom DLLs that follow library naming scheme (like bots) 2025-08-03 19:01:56 +05:00
Alibek Omarov 95bfb7cdf2 scripts: build-ninja: add support for installing libraries with cmake, compared to yanking them out of build directory
Set up hlsdk-portable to install in APK style directory (omitting game and game library directories from path).
Minor refactoring.
2025-08-03 19:01:56 +05:00
Alibek Omarov b22186b2f1 engine: platform: android: strip library path when loading libraries from APK 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross 70e53f547b android: add some simple run instructions 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross 8047f8177b android: add some simple docs 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross 95bf2f03ad android: bump deps 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross ca6de641a1 android: experimental ninja build 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross bb811310d2 android: fix weird acra build error 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross cd881c079b android: don't generate x86 libraries for now 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross 2319d4caf9 android: bump gradle 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross ac412fc15e android: add a (not working yet) basedir option 2025-08-03 19:01:56 +05:00
Bohdan Shulyaranda1batross 4f7a216191 android: update codebase to use java File API 2025-08-03 19:01:56 +05:00
Velaronanda1batross d87cdd7ff8 android: reformat codebase 2025-08-03 19:01:56 +05:00
Velaronanda1batross 2c53cc7e70 android: upgrade buildsystem 2025-08-03 19:01:56 +05:00
Velaronanda1batross b7bb81fbe7 android: remove DocumentsProvider 2025-08-03 19:01:56 +05:00
Velaronanda1batross a767540a2b android: remove currently unused or invalid resources 2025-08-03 19:01:56 +05:00
Alibek Omarov f1251e8767 engine: platform: android: do not automatically prepend lib prefix 2025-08-03 19:01:56 +05:00
Alibek Omarov c1c0c2761d scripts: gha: temporarily switch hlsdk-portable branch to android_library_naming for testing 2025-08-03 19:01:56 +05:00
Alibek Omarov c69a87fa89 filesystem: wscript: strip lib prefix on Android 2025-08-03 19:01:56 +05:00
Alibek Omarov bf7f952d0e defaults: disable INTERNAL_GAMELIBS for Android 2025-08-03 19:01:56 +05:00
Alibek Omarov 6aecc45ce1 engine: platform: include errno.h globally, it's defined by the C standard, so should be available everywhere 2025-08-03 10:27:36 +05:00
Alibek Omarov bfc10a732a engine: register forgotten ui_language cvar, so changing language actually works (thanks @Alivebyte on GitHub\!) 2025-08-03 10:23:31 +05:00
Alibek Omarov 67d1536127 public: rename rsqrt to Q_rsqrt due to weird collision with tgmath.h macro
It was reported on Discord with no additional information attached. But I guess
it might be better to prefix our math- and crtlib functions in general.
2025-08-03 10:20:52 +05:00
Alibek Omarov 56db9f73d8 engine: platform: ignore nanosleep EINTR error, otherwise sleeptime will never use nanosleep again 2025-08-03 10:18:29 +05:00
lewa_janda1batross 250d425b34 engine: platform: sdl2: use -egl to force EGL on windows, same as on other platforms 2025-08-03 08:21:14 +05:00
lewa_janda1batross 99140fc7df engine: platform: sdl2: Allow SDL to use wgl to create gles context, if it can 2025-08-03 08:21:14 +05:00
Alibek Omarov 2557d5acaa 3rdparty: opus: limit assembly to SSE and SSE2
Otherwise whole engine builds with SSE4.1 and AVX support with LTO enabled. =/
2025-08-03 04:34:46 +05:00
lewa_j b14a1b664f engine: platform: sdl2: Fix uninitialized read introduces in 7fda58561f 2025-08-02 17:59:26 +03:00
Alibek Omarov 56361b52e7 3rdparty: opus: enable platform optimized code (x86 SSE/AVX with runtime detection and NEON on ARM)
Along that enable hardening and check for C99 lrintf (probably can do the same in the engine at some point).
2025-08-02 12:27:26 +05:00
Alibek Omarov da1b9ad80d scripts: waifulib: xcompile: enable cross compilation automatically if CROSS_COMPILE environment variable is set 2025-07-31 03:17:39 +05:00
Alibek Omarov aec1213319 scripts: waifulib: xcompile: fix NDK 28 minimal API version 2025-07-31 03:17:39 +05:00
Alibek Omarov cb4540a877 engine: platform: android: call SDL_OpenURL only if XASH_SDL was defined during build. Remove version check, as Android always builds with latest SDL version. 2025-07-30 23:33:08 +05:00
Alibek Omarov 613768c3f9 wscript: add experimental option to enable wafcache [skip ci] 2025-07-30 21:07:45 +05:00
Alibek Omarov 234a16d611 scripts: waifulib: xcompile: add support for kbuild-style CROSS_COMPILE environment variable [skip ci] 2025-07-30 21:06:32 +05:00
Alibek Omarov e468371394 3rdparty: libbacktrace: similarly, use C compiler for multicheck tests, as this is a C project 2025-07-29 21:42:40 +05:00
Alibek Omarov 671157ee20 public: wscript: set compiler for tests using compiler key instead of directly setting up features, otherwise it won't add uselib 2025-07-29 21:42:02 +05:00
Alibek Omarov 4398de1dab public: wscript: explicitly set language for libc tests in multicheck, as Waf chooses C++ by default
Compiling tgmath.h test with C++ compiler causes misdetection on PSVita which has broken tgmath.h support.
2025-07-29 20:41:59 +05:00
Alibek Omarov dc09cf0c39 public: fix incorrect logic where libc extension defines were exported without an actual check 2025-07-29 11:31:45 +05:00
Alibek Omarov f4854dbcde public: wscript: parallelize libc extension checks for faster reconfigure 2025-07-29 08:57:57 +05:00
Alibek Omarov 25e206f5ae engine: platform: posix: remove old crashhandler as libbacktrace supports much more targets, remove duplicated code around execinfo and libbacktrace-based crashhandlers
Update copyright headers.
2025-07-29 08:14:06 +05:00
Andrey Akhmichinanda1batross b3d3a15c3d utils: mdldec: bump version to 1.2.1. 2025-07-27 22:02:59 +05:00
Andrey Akhmichinanda1batross 92faa25670 utils: mdldec: add support for absolute paths on *nix. 2025-07-27 22:02:59 +05:00
lewa_janda1batross 3eed2769d5 ref: wscript: gl4es fix typo 2025-07-27 16:27:55 +05:00
lewa_janda1batross 6302553ee4 ref: update nanogl and wes submodules 2025-07-27 16:27:55 +05:00
lewa_janda1batross ae2808dff7 ref: gles3compat: Fix crashes on stubs under windows, probably due to signature missmatch 2025-07-27 16:27:55 +05:00
lewa_janda1batross af69df15e1 ref: Fix gl4es build under windows. Static gl functions declared with APIENTRY even without mangling. 2025-07-27 16:27:55 +05:00
lewa_janda1batross 98e4aae6bb ref: wscript: Fix gl4es invalid build flags under msvc 2025-07-27 16:27:55 +05:00
Sergey Degtyaranda1batross 3e921c829f engine: client: fix CL_DrawCenterPrint aligment for cyrillic text 2025-07-26 19:57:23 +05:00
Sergey DegtyarandAlibek Omarov e994cc0c8b engine: client: adjust SPRAY_ALPHA_THRESHOLD 2025-07-25 02:32:40 +05:00
Alibek Omarov cd26b1f279 engine: imagelib: img_quant: reduce used colors from 256 to 255, so last color in palette can be reserved for custom usage (like transparency in player decals) 2025-07-25 01:39:59 +05:00
Alibek Omarov 24f05e3fc5 engine: client: refactor spray logo, get rid of unneeded bmp checks 2025-07-25 01:34:46 +05:00
Alibek Omarov 2bdeb05153 engine: client: oops, fix including non-existent file 2025-07-25 00:24:45 +05:00
Alibek Omarov de4b635b19 engine: client: move cl_spray.c only external function declaration to client.h, move other definitions to cl_spray.c 2025-07-24 23:59:15 +05:00
SNMetamorphandAlibek Omarov ab744a8baf engine: client: fixed critical bugs in GoldSrc spray generating code, removed useless hacks 2025-07-24 20:49:05 +05:00
SNMetamorphandAlibek Omarov 0aca03d343 engine: client: refactored GoldSrc sprays code, removed magic numbers 2025-07-24 20:49:05 +05:00
Alibek Omarov eeca965b5d 3rdparty: update libbacktrace and mainui submodules 2025-07-18 19:00:39 +05:00
Alibek Omarov eb27dc639e Documentation: remove public server rules and recommendation (it might be back after reworking it) 2025-07-18 19:00:39 +05:00
Bohdan ShulyarandAlibek Omarov af5c6d1196 donate: update url 2025-07-18 03:47:09 +05:00
Sergey DegtyarandAlibek Omarov 0cce014c01 engine: client: fix spray support for 24-bit BMP (save as miptex, not decal) 2025-07-17 02:20:36 +05:00
Sergey DegtyarandAlibek Omarov 6111df486e engine: client: GoldSrc spray support 2025-07-16 23:54:56 +05:00
Sergey DegtyarandAlibek Omarov 7dc88f9417 filesystem: common: move wad structures to wadfile.h 2025-07-16 23:54:56 +05:00
Sergey DegtyarandAlibek Omarov e36486b73a engine: imagelib: handling wad extension to save and load image properly 2025-07-16 23:54:56 +05:00
Sergey DegtyarandAlibek Omarov 000304ddde engine: net_chan: added bz2 compression for file fragments 2025-07-16 23:54:56 +05:00
Alibek Omarov 4c9b69af5f engine: mod_bmodel: allow firstclipnode index to be negative, as maps compiled with it rely on this trick by encoding whole hull as empty contents 2025-07-16 23:42:49 +05:00
SNMetamorphandAlibek Omarov 599b1b48ec engine: voice: added wrapper for players voice status array to avoid mess with off-by-one errors 2025-07-15 18:54:01 +05:00
Alibek Omarov 4e23012950 ci: disable build for e2k-8c for now (probably will compile natively on e2k-4c instead) 2025-07-13 04:43:34 +05:00
Alibek Omarov 6e69e1d67b scripts: gha: build engine for Linux and Windows with FFmpeg linked in runtime by default, thus allowing for smaller distribution size for game developers 2025-07-13 04:39:44 +05:00
Alibek Omarov 7564e3c61f engine: client: add support for building with FFmpeg linked in runtime 2025-07-13 04:39:44 +05:00
Alibek Omarov 0543b861ca ci: upgrade win32-i386 build runner to windows-2022 (which probably will break XP support... or it might not) 2025-07-09 19:31:12 +05:00
Alibek Omarov 0d403a7117 engine: client: console: make con history remember modifications to old lines 2025-07-09 19:23:17 +05:00
Alibek Omarov 928ce9d754 engine: client: console: simplify history handling by defining a separate type for console lines saved in history
Thus we don't need to save linewidth for them anymore.
2025-07-09 19:22:29 +05:00
Alibek Omarov 6cc3bed60a engine: client: console: fix uninitialized variable 2025-07-09 19:04:59 +05:00
Alibek Omarov 40dfd2e711 engine: client: voice: fix off by one errors (as suggested by @SNMetamorph) 2025-07-09 18:29:36 +05:00
Alibek Omarov c554eef3b9 engine: client: add ability to disable prepending [Xash3D] tag to the nickname when connecting to GoldSrc servers 2025-07-09 17:44:13 +05:00
Alibek Omarov dc0648e812 engine: net_http: validate file size against reported by server, when downloading chunked files 2025-07-09 17:35:25 +05:00
Alibek Omarov 3d762802ab Merge remote-tracking branch 'pwd491/gsvoice' 2025-07-09 16:43:14 +05:00
Sergey Degtyar 21b0516724 engine: client: move voice reset to Voice_Shutdown 2025-07-03 16:25:24 +03:00
Sergey Degtyar cca1732245 engine: client: refactored voice.c
- reformatted code.
- changed function declarations to static.
- ensured consistent use of defined constants for buffer sizes.
2025-07-03 13:50:57 +03:00
Sergey Degtyar fddf0200db engine: client: replaced hardcoded buffer sizes with defined constants for voice data 2025-07-03 13:36:25 +03:00
Sergey Degtyar 6bb7bcd378 engine: client: GoldSrc voice chat support
- Added support for GoldSrc voice mode, including initialization and shutdown functions.
- Implemented data size verification for the GoldSrc voice package.
- Creation and processing of voice packets, CRC verification of data integrity.
- Added a Steam ID field to the client_static_t structure
- Automatic gain control has been introduced for voice samples.
- The voice status structure has been updated.
- Refactored voice data handling for better type consistency and maintainability.
- Fixed ISO C90 compliance issues for better portability.
- Fixed decoder index usage.
2025-07-01 16:09:09 +03:00
Sergey Degtyar f37bbec78e engine: sound: voice buffer isolation and correct MP3 volume handling 2025-06-26 06:57:50 +03:00
Sergey Degtyar 50a8f23b43 engine: sdl: always reset device descriptors on shutdown 2025-06-26 06:57:37 +03:00
Marc-Antoine LortieandAlibek Omarov f9fc26239b Update reimplementations and ports links. 2025-06-24 21:41:39 +03:00
Marc-Antoine LortieandAlibek Omarov 9f797ef705 Fix repository spelling. 2025-06-24 21:40:40 +03:00
Alibek Omarov a7671a8ac1 3rdparty: update UI submodules 2025-06-19 16:43:08 +05:00
Alibek Omarov c807faf5b9 engine: client: rename queryserver to ui_queryserver (so q<tab> will always result in quit command, by users request) 2025-06-19 16:43:08 +05:00
Alibek Omarov 45dd15b064 wscript: remove unused --enable-emscripten 2025-06-19 15:48:50 +05:00
Alibek Omarov 7e50026100 engine: server: fix restoring player view entity after save restore (fixes trigger_camera usage) 2025-06-19 15:22:54 +05:00
Alibek Omarov 05a258a5b4 engine: client: respect intro videos aspect ratio 2025-06-19 14:29:34 +05:00
Alibek Omarov 902fa52cbd Revert "scripts: gha: fix ffmpeg build flavor (the one we're using for now don't have minimal flavor)"
This reverts commit 2267b2e4e6.
2025-06-16 06:24:39 +05:00
Alibek Omarov cc528d407d Revert "scripts: gha: use full ffmpeg builds, as ours are not finalized yet"
This reverts commit 7f5e62d03a.
2025-06-16 06:24:35 +05:00
Alibek Omarov 2267b2e4e6 scripts: gha: fix ffmpeg build flavor (the one we're using for now don't have minimal flavor) 2025-06-16 06:21:17 +05:00
Alibek Omarov 7f5e62d03a scripts: gha: use full ffmpeg builds, as ours are not finalized yet 2025-06-15 16:01:23 +05:00
Alibek Omarov e3bfdf4127 engine: wscript: remove duplicated --enable-ffmpeg option 2025-06-15 14:25:28 +05:00
Alibek Omarov bf186b8178 github: set correct flatpak github action version 2025-06-15 13:18:34 +05:00
Alibek Omarov 907e02da8d Merge ffmpeg support 2025-06-15 13:15:17 +05:00
yohimikandAlibek Omarov 2234f91c38 ref: gl: add stubs for WebGL 2025-06-15 13:01:13 +05:00
Alibek Omarov 582fe9a2fc common: defaults: Emscripten doesn't use INTERNAL_GAMELIBS anymore 2025-06-15 13:01:13 +05:00
Alibek Omarov fa92a5fa0c engine: common: disable colored stdout for Emscripten 2025-06-15 13:01:13 +05:00
Alibek Omarov 342aa56144 engine: wscript: increase default memory size for Emscripten port, include game files from rodir folder in source tree root 2025-06-15 13:01:13 +05:00
Alibek Omarov e9440a8612 filesystem: fix folder exists check in RoDir 2025-06-15 13:01:13 +05:00
Alibek Omarov 3e396bb55a engine: host: allow console if DEFAULT_DEV is set to larger than 0 value 2025-06-15 13:01:13 +05:00
Alibek Omarov 72b8182af0 public: comment out XASH_JS define to avoid arch misdetection on modern Emscripten versions 2025-06-15 13:01:13 +05:00
Alibek Omarov 6022865cae engine: filesystem_engine: set default root directory on Emscripten 2025-06-15 13:01:13 +05:00
Alibek Omarov 1559b1b331 engine: system: exit from Emscripten with force_exit call 2025-06-15 13:01:13 +05:00
Alibek Omarov 5db150e565 engine: launcher: get rid of Emscripten load library hacks, mount IDBFS into /rwdir 2025-06-15 13:01:13 +05:00
Alibek Omarov e823ba050a engine: whereami: add stub for Emscripten 2025-06-15 13:01:13 +05:00
Alibek Omarov 6f545f178e engine: host: move main loop contents into separate function 2025-06-15 13:01:13 +05:00
Alibek Omarov b598daf049 engine: wscript: disable default install for Emscripten, we need to rename main program into index.html and also install additional outputs 2025-06-15 12:51:57 +05:00
Alibek Omarov 3f5ca210a0 common: port: set .wasm as libraries extension on Emscripten 2025-06-15 12:51:57 +05:00
Alibek Omarov f1e665b5b3 engine: wscript: disable async ns resolve for Emscripten for now 2025-06-15 12:51:57 +05:00
Alibek Omarov eb84efd260 wscript: set Emscripten defaults 2025-06-15 12:51:57 +05:00
Alibek Omarov 90884a2d09 scripts: waifulib: sdl2: use Emscripten's SDL port 2025-06-15 12:51:57 +05:00
Alibek Omarov 69e38c963d engine: platform: remove Emscripten-specific library loading, it's not needed anymore 2025-06-15 12:51:57 +05:00
Alibek Omarov d7f4b21db7 3rdparty: mainui: update 2025-06-15 12:51:57 +05:00
Alibek Omarov 6aa281bc59 public: define Emscripten as POSIX-compatible 2025-06-15 12:51:57 +05:00
Alibek Omarov e22dadc36f scripts: waifulib: add tool for building with Emscripten's Clang wrapper 2025-06-15 12:51:57 +05:00
Alibek Omarov 1bf5909023 wscript: don't forget to recurse into ref/gl with only gles3compat enabled 2025-06-15 09:13:39 +05:00
Andrey AkhmichinandAlibek Omarov ba71f114d9 Documentation: opensource-mods.md: add "Master Sword". 2025-06-15 07:12:45 +03:00
Alibek Omarov c90d110096 engine: platform: sdl2: assign K_AUX32 and K_AUX31 to volume buttons to match old engine behavior on Android 2025-06-07 11:21:32 +05:00
Alibek Omarov 05edde050d engine: always remap clipnodes for bsp30ext 2025-05-27 22:54:06 +03:00
Alibek Omarov 1c29490889 Reapply "engine: disable clipnodes remapping for non-extended formats and QBSP2"
This reverts commit 2e748c4aea.
2025-05-27 22:44:53 +03:00
Alibek Omarov 210f51d38c ci: use flatpak github action fork again because I forgot that github has weird limitations 2025-05-27 22:38:13 +03:00
Alibek Omarov 2e748c4aea Revert "engine: disable clipnodes remapping for non-extended formats and QBSP2"
This reverts commit f2ecdad5bb.
2025-05-27 22:23:44 +03:00
Alibek Omarov 375ff6296b ci: try to upgrade flatpak action 2025-05-27 22:21:23 +03:00
Alibek Omarov 026435865a wscript: cleanup defaults, now that we don't need to specify most options from here 2025-05-27 21:54:22 +03:00
Alibek Omarov 216e680965 wscript: detect threading ability by platform
On client, it's handled by SDL{2,3}. On server we rely on pthreads (and some platforms don't have pthreads).
2025-05-27 21:40:07 +03:00
Alibek Omarov 3fe77ec86c wscript: remove msdev.py generator (Visual Studio project still can be generated using msvs.py) 2025-05-27 20:59:47 +03:00
Alibek Omarov a88fea6ab3 wscript: remove cmake.py generator 2025-05-27 20:57:47 +03:00
Alibek Omarov 78ef00a269 wscript: remove hacky logic determening valid target when crosscompiling to 32-bit x86 2025-05-27 20:50:08 +03:00
Alibek Omarov f9a9aedea5 engine: set fps_override to 0 by default, it's still experimental and breaks multiplayer
Was probably set to 1 by mistake.
2025-05-26 20:10:45 +05:00
Alibek Omarov 53e59c2e73 ref: load sprites textures with texgamma applied (like GoldSrc) 2025-05-26 19:09:28 +05:00
Alibek Omarov fc3b8ae45d engine: imagelib: allow installing texgamma processed palette before loading sprites 2025-05-26 19:09:28 +05:00
Alibek Omarov 911b83a9d8 engine: imagelib: load studio model textures with texgamma applied (like GoldSrc) 2025-05-26 19:09:28 +05:00
Alibek Omarov 5276e46dc0 contributing: add a note about usage of LLM-based tools [skip ci] 2025-05-26 03:28:58 +05:00
Alibek Omarov 9fbd47bb4c engine: server: move unexpected master server query packets and failed challenges to more verbose loglevel 2025-05-25 21:05:37 +05:00
Alibek Omarov b8ead38573 engine: server: prevent flood about unreliable datagram overflow on frozen players 2025-05-25 20:37:06 +05:00
Alibek Omarov 6a318d5000 engine: server: check for master servers addresses in connectionless packet handler, and it it matches, only reply to M2S messages 2025-05-25 20:29:16 +05:00
Alibek Omarov 71040c7ed5 engine: net_http: fix missing newline 2025-05-25 19:21:23 +05:00
Alibek Omarov c3531b6499 engine: expect that base_cmd is consistent, as for many years no cases of broken basecmd were found 2025-05-25 16:48:31 +05:00
Alibek Omarov 9c6f12f31c engine: make command argc/argv functions inline 2025-05-25 16:47:45 +05:00
Alibek Omarov 913d0eb693 engine: add command to make other commands or variables privileged 2025-05-25 16:33:11 +05:00
Alibek Omarov 7bff848592 engine: base_cmd: simplify FindAll 2025-05-25 16:33:11 +05:00
Alibek Omarov 72485da491 engine: client: make demo recording and demo removing command privileged 2025-05-25 03:22:19 +05:00
Alibek Omarov 694472f4c1 engine: platform: allow querying window type through R_GetWindowHandle 2025-05-24 22:03:43 +05:00
TheEVolkandAlibek Omarov 735f4e2bcb ref_api: make handle as argument and use type request input 2025-05-24 20:47:28 +05:00
TheEVolkandAlibek Omarov 9ebeb520fa engine: platform: refactor R_GetWindowHandle to return a struct instead of a pointer 2025-05-24 20:47:28 +05:00
TheEVolkandAlibek Omarov dd52840a97 ref_api: update REF_API_VERSION to 10 and document R_GetWindowHandle addition 2025-05-24 20:47:28 +05:00
TheEVolkandAlibek Omarov 4ce03662d9 ref_api: R_GetWindowHandle method 2025-05-24 20:47:28 +05:00
Andrey AkhmichinandAlibek Omarov 20320d8dfa Documentation: not-supported-mod-list-and-reasons-why.md: update. 2025-05-24 20:45:28 +05:00
Alibek Omarov f2ecdad5bb engine: disable clipnodes remapping for non-extended formats and QBSP2 2025-05-24 20:43:44 +05:00
Alibek Omarov 298842be32 engine: fix clipnodes limit check based on BSP version 2025-05-24 17:43:01 +05:00
Alibek Omarov 15544cde26 engine: common: fix typo in aguirRe nickname [skip ci] 2025-05-21 17:43:05 +05:00
Alibek Omarov a4ad537e59 engine: server: minor refactoring 2025-05-20 20:24:42 +05:00
Alibek Omarov 7ba48e00bc 3rdparty: libbacktrace: sort entries in config.h to keep it the same between reconfigurations
Multicheck parallel nature caused config.h entries to be sorted randomly and
libbacktrace recompiled on every occasion.
2025-05-20 15:25:39 +05:00
Alibek Omarov bb620d1265 engine: client: set cl_upmax to 508 by default 2025-05-20 14:35:29 +05:00
SNMetamorphandAlibek Omarov 32e6f37c7e engine: server: fixed incorrect printing of IPv6 address in "status" command 2025-05-12 14:11:09 +03:00
Alibek Omarov 8f95535390 engine: server: fix a typo that prevented "status" command from executing by spawned player 2025-05-12 11:37:11 +03:00
Alibek Omarov b2444f2480 engine: restore SDL2 include path 2025-05-11 18:01:17 +03:00
Alibek Omarov 37d6d75e69 engine: platform: sdl3: add system and input SDL3 platform implementation 2025-05-11 17:35:13 +03:00
Alibek Omarov 97bdd9dba0 engine: port occasional SDL2 calls to SDL3, no platform yet 2025-05-11 16:18:10 +03:00
Alibek Omarov ffc8bf30d7 engine: platform: make most input platform functions optional, patch fbdev/evdev to compile 2025-05-11 16:14:36 +03:00
Alibek Omarov 8209a8a681 engine: platform: move mouse grab enabling and querying functions to SDL platform code 2025-05-11 16:09:57 +03:00
Alibek Omarov 34beb9666b engine: soundlib: drop SDL-based resampler 2025-05-11 15:27:50 +03:00
Alibek Omarov 6ccafbe297 engine: platform: move Host_Minimize_f into platform code 2025-05-11 15:24:52 +03:00
Andrey AkhmichinandAlibek Omarov a479099804 utils: mdldec: write all GoldSource-compatible motion-types with "-m" option. 2025-05-11 03:40:57 +03:00
Alibek Omarov 94791d3cb6 engine: allow downloading files that have multiple dots in filename. Also disallow everything that has nonprintable characters. 2025-05-06 21:16:06 +03:00
Alibek Omarov 6555562e78 engine: common: fix building tests 2025-05-06 21:15:28 +03:00
Alibek Omarov de790d6f59 Revert "engine: server: increased sv_connect_timeout to a half a minute"
This reverts commit 3fca1bb4d5.
2025-05-06 20:22:20 +03:00
Alibek Omarov cff0df60a9 engine: server: also bump timeouts for connected clients during changelevel in server activation 2025-05-06 20:19:17 +03:00
Alibek Omarov c8b8e19ed3 engine: server: fix time out on change level 2025-05-06 20:11:41 +03:00
Alibek Omarov 2106556dec engine: server: limit status and build info commands only to spawned clients 2025-05-06 19:50:51 +03:00
Alibek Omarov 7221bd6049 engine: server: small refactoring 2025-05-06 19:50:26 +03:00
Alibek Omarov ded38020d3 engine: server: add new client state cs_spawning, to ensure that client cannot spawn before it has an entity 2025-05-06 19:37:54 +03:00
Alibek Omarov c6251174df engine: server: don't let unspawned player execute ent tools commands or send voice data 2025-05-06 19:02:32 +03:00
Alibek Omarov 177c132969 engine: common: fix incorrect argument name, which also fixes build with compilers that enforce C23 2025-05-06 19:00:18 +03:00
Alibek Omarov 3fca1bb4d5 engine: server: increased sv_connect_timeout to a half a minute 2025-05-06 16:28:29 +03:00
Alibek Omarov 321e28c810 scripts: waifulib: sdl2: fix SDL3 sanity test 2025-05-05 18:51:01 +03:00
Alibek Omarov 7fda58561f engine: platform: sdl2: remove SDL1.2 code, as it's now moved into it's own separate directory 2025-05-05 05:56:23 +03:00
Alibek Omarov 0cbb62b329 engine: platform: try to restore SDL1.2 support (only ref_soft is tested, ref_gl doesn't work) 2025-05-05 05:44:31 +03:00
Alibek Omarov aa2e5eb3cc engine: platform: move SDL2 support code into sdl2 subdirectory. Change XASH_SDL macro value from 12 to 1 for SDL1.2 2025-05-05 05:15:10 +03:00
Alibek Omarov 3d26ba1ed8 engine: client: always pass a valid pointer to usercmd_t in ref_params_t to prevent crassh when client.dll reads them during demo playback 2025-05-05 03:40:18 +03:00
Alibek Omarov 47c4844024 engine: platform: sdl: enable building with SDL as old as 2.0.8, it should satisfy everybody masturbating to old software 2025-04-30 17:45:05 +03:00
Alibek Omarov d457d7d093 filesystem: archive mounting refactoring 2025-04-28 22:28:30 +03:00
VladimirandGitHub 43364ec2e9 defaults: enable touch for psvita & nswitch (#2143) 2025-04-27 14:39:58 +03:00
Alibek Omarov 14127c26f5 scripts: gha: don't put dedicated binary in full client tarballs 2025-04-24 23:41:26 +03:00
Alibek Omarov 291f24a611 scripts: cirrus: build dedicated server alongside full client for slightly faster builds 2025-04-24 23:33:59 +03:00
Alibek Omarov 1abb16638f scripts: gha: build dedicated server alongside full client for slightly faster builds 2025-04-24 23:33:59 +03:00
Alibek Omarov 3e41e389c5 engine: lib_common: do not take generic GNU/Linux rules for library naming on Android 2025-04-24 21:53:03 +03:00
Alibek Omarov 5aca143eba engine: disable Android-specific library loader under Termux 2025-04-24 21:46:43 +03:00
Alibek Omarov 60fa855d47 filesystem: wscript: strip lib prefix on Termux too 2025-04-24 21:42:20 +03:00
Alibek Omarov 22661fd446 public: define XASH_TERMUX if __TERMUX__ is defined. Do not enable XASH_MOBILE_PLATFORM for it 2025-04-24 21:40:35 +03:00
Alibek Omarov 61d8d5e12b wscript: detect if we're compiling from Termux 2025-04-24 21:39:46 +03:00
Alibek Omarov a7f3c04baa engine: platform: android: hide SDL calls under XASH_SDL macro 2025-04-24 21:39:46 +03:00
Alibek Omarov 296e642f09 wscript: look for libm when compiling for Android on Android device itself (e.g. Termux) 2025-04-24 20:52:55 +03:00
Alibek Omarov 75eb1f1e8b filesystem: android: make failing to find JNI env non-fatal 2025-04-24 20:52:18 +03:00
Alibek Omarov 8f4a45baaa engine: platform: win32: set IMAGEHLP_LINE64 structure size as required in dbghelp docs on MSDN 2025-04-21 20:33:30 +03:00
Alibek Omarov 18aac5fd3d readme: update 2025-04-21 20:12:55 +03:00
Alibek Omarov ca6ca8450b engine: platform: sdl: load .ico file with wide function allowing for icons to be loaded from non-latin game directory 2025-04-21 20:09:39 +03:00
Alibek Omarov 6ecaea3102 engine: system: convert Windows username to utf8 2025-04-21 19:56:49 +03:00
Alibek Omarov fa47ca0d2d engine: system: make a copy of pw_name just in case 2025-04-21 19:56:23 +03:00
Alibek Omarov 8ce3b4ac93 engine: client: identification: use wide CreateProcess call, ensure that process terminated and it's handles are closed 2025-04-21 19:38:10 +03:00
Alibek Omarov a7ba705277 engine: platform: win32: make output similar to libbacktrace-based crashhandler, general improvements and refactoring 2025-04-21 18:54:39 +03:00
Alibek Omarov 85a4d296f5 Documentation: not-supported-mod-list-and-reasons-why: clarify that we don't know why Arrange Mod doesn't work on Xash yet [skip ci] 2025-04-21 17:06:11 +03:00
Andrey AkhmichinandGitHub 4dd8d89459 Documentation: not-supported-mod-list-and-reasons-why.md: update [skip ci] 2025-04-21 17:04:19 +03:00
Alibek Omarov c564cc96c7 engine: get rid of host.crashed field, as it's a complete duplicate of host.status 2025-04-21 16:59:44 +03:00
Alibek Omarov 0e54200f34 engine: platform: win32: move saving minidumps before showing stacktrace messagebox 2025-04-21 16:58:43 +03:00
Alibek Omarov fa75c33390 engine: platform: win32: do not set parent window for stacktrace print window 2025-04-21 16:57:27 +03:00
Alibek Omarov 36cb3b2d89 engine: fix incompatible int size when casting pointer to int 2025-04-21 15:54:32 +03:00
Andrey AkhmichinandAlibek Omarov 2f3b03d27a Documentation: opensource-mods.md: add "Counter-Life". 2025-04-20 10:23:53 +03:00
SNMetamorphandAlibek Omarov f0deac206b Documentation: added initial revision of touch controls configuring guide
Thanks to VladislavKZ and archer for helping with information gathering.
2025-04-18 17:24:44 +03:00
Alibek Omarov 5d0e473cf1 3rdparty: maintui: update 2025-04-16 14:52:46 +03:00
Alibek Omarov 2174fe6d21 ci: update to ubuntu-22.04 2025-04-15 21:04:48 +03:00
Alibek Omarov 5d1e207337 3rdparty: maintui: update 2025-04-15 21:00:38 +03:00
Alibek Omarov 87c209f1f9 engine: server: drop clients that do not continue connecting after smaller timeout 2025-04-15 20:54:27 +03:00
SNMetamorphandAlibek Omarov ed5ea002d7 Documentation: donate: updated details, changed layout 2025-04-15 18:07:59 +03:00
Alibek Omarov 149593fea5 engine: server: hide Cmd_ForwardToServer call under XASH_DEDICATED just in case, fixes build with debug 2025-04-11 00:34:10 +03:00
Alibek Omarov 8c0f1d65ba 3rdparty: maintui: update 2025-04-10 23:56:55 +03:00
Alibek Omarov bbf6f1c7b8 scripts: gha: fix generating sources.list on different ubuntu version 2025-04-10 23:37:36 +03:00
Alibek Omarov 3b61e0bbd6 ci: thanks github, ubuntu-latest isn't actually latest 2025-04-10 23:07:39 +03:00
Alibek Omarov 8d2986bc74 3rdparty: maintui: update 2025-04-10 23:02:48 +03:00
Alibek Omarov 27a8adad22 ci: compile risc-v port on ubuntu-latest for newer compilers 2025-04-10 22:48:41 +03:00
Alibek Omarov 64e774377b scripts: gha: fix ppc64el rust target 2025-04-10 22:48:17 +03:00
Alibek Omarov 8ff469d466 3rdparty: maintui: update 2025-04-10 22:26:13 +03:00
Alibek Omarov a20e961892 scripts: gha: install i686-pc-windows-msvc rust target for cross-compiling 32-bit maintui 2025-04-10 22:02:13 +03:00
Alibek Omarov 8ba30a1c09 scripts: gha: add Rust target for crosscompiling 2025-04-10 20:01:03 +03:00
Alibek Omarov d570d6d6da scripts: gha: enable building maintui on supported platforms (win32, linux and apple) 2025-04-10 19:21:09 +03:00
Alibek Omarov 882b573e70 wscript: build maintui alongside mainui_cpp, so both could be used and shipped 2025-04-10 19:21:09 +03:00
Andrey AkhmichinandAlibek Omarov 54657c149b utils: mdldec: use separate options for sequences and textures. 2025-04-10 14:57:11 +05:00
Alibek Omarov 9054b11ebd engine: client: let loading custom menu dll with -menulib command line switch 2025-04-09 17:35:36 +03:00
Alibek Omarov 71d31330f9 filesystem: dir: fix possible null dereference 2025-04-05 14:03:24 +05:00
SNMetamorphandAlibek Omarov ea29699633 scripts: gha: psvita: pinned cmake version to 3.28.3 2025-04-05 12:45:45 +05:00
Andrey AkhmichinandAlibek Omarov ccb8d611c6 public: add getopt implementation from NetBSD libc. 2025-04-02 12:07:41 +03:00
Andrey AkhmichinandAlibek Omarov f4d98c056e utils: mdldec: handle unknown options. 2025-04-02 12:07:41 +03:00
Andrey AkhmichinandAlibek Omarov 779adcd838 utils: mdldec: bump version to 1.2. 2025-04-02 12:07:41 +03:00
Andrey AkhmichinandAlibek Omarov 16e2ce0aeb utils: mdldec: avoid brackets. 2025-04-02 12:07:41 +03:00
Andrey AkhmichinandAlibek Omarov 7bfcd4cef0 utils: mdldec: add options to:
- disable log output.
 - use separate directories for smd and texture files.
 - avoid to write paranoia 2 motion types.
 - ignore filesize checks.
 - enable UV coords shifting.
 - show decompiler version.
 - show help.
2025-04-02 12:07:41 +03:00
Andrey AkhmichinandAlibek Omarov c298635728 utils: mdldec: Makefile: update. 2025-04-02 12:07:41 +03:00
Andrey AkhmichinandAlibek Omarov 92e976952e utils: mdldec: fix UV coords shifting yet again. 2025-04-02 12:07:41 +03:00
Denis DrakhniaandAlibek Omarov a85bd0c864 maintui: first blood 2025-04-01 14:46:27 +03:00
Alibek Omarov 0a5f175431 mainui: update 2025-03-31 19:18:39 +03:00
Alibek Omarov da6402ccc2 common: xash3d_types: disable PFN_RETURNS_NONNULL attribute for MCST lcc 2025-03-31 19:14:22 +03:00
Alibek Omarov 9d1b03d119 scripts: gha: build for e2k-8c on GitHub Actions machines 2025-03-31 19:07:47 +03:00
Alibek Omarov 6cf0d7a871 scripts: gha: linux: fix enabling stb_truetype in mainui_cpp 2025-03-31 18:20:23 +03:00
SNMetamorphandAlibek Omarov d5a6a7ae60 scripts: gha: made voice chat enabled by default for PS Vita platform 2025-03-30 20:24:38 +03:00
SNMetamorphandAlibek Omarov 185374f99f engine: platform: psvita: explicitly exported symbol rintf
This is required for cs16client port for PS Vita.
2025-03-30 20:24:38 +03:00
SNMetamorphandAlibek Omarov b9072e4642 Documentation: slightly updated PS Vita port installation instructions 2025-03-30 20:24:38 +03:00
yumirakandAlibek Omarov 06e5895d7a engine: client: fix TE_BLOODSPRITE behaviour to GoldSrc 2025-03-26 22:00:10 +03:00
Alibek Omarov ac5be8156b Revert "wscript: force -Wuninitialized to error"
This reverts commit e615ff0e7f.
2025-03-25 19:10:13 +03:00
Alibek Omarov 8c12a8baed mainui: update 2025-03-25 19:02:00 +03:00
Alibek Omarov e615ff0e7f wscript: force -Wuninitialized to error 2025-03-25 17:11:51 +03:00
Alibek Omarov 2e8fa60e96 engine: client: don't allow downscaling HUD when using hud_scale's fixed resolution mode 2025-03-25 17:07:05 +03:00
Alibek Omarov a8ba9124dd engine: server: fix -Wmaybe-uninitialized 2025-03-25 17:07:05 +03:00
Alibek Omarov f6e8a68b22 engine: imagelib: img_png: fix -Wmaybe-uninitialized 2025-03-25 17:07:05 +03:00
Alibek Omarov 706cc16a86 ref: fix -Wmaybe-uninitialized 2025-03-25 17:06:59 +03:00
Alibek Omarov a9fd508e47 engine: common: fix reading maybe uninitialized crt_tm variable 2025-03-25 17:04:35 +03:00
Alibek Omarov 90bd72d481 ref: gl: disable blend after we're done drawing sprite "lightmap"
Fixes translucent brush model on renderfx2.bsp (https://twhl.info/vault/view/6933)
which so happened to draw after agrunt sprite, that has "lightmap" enabled
2025-03-25 00:52:11 +03:00
Alibek Omarov a2a3978de7 engine: server: fix erasing physinfo on client connect, when it was already set by game logic on save restore
Fixes issue when player loses long-jump in Half-Life on save load or level transition.
2025-03-24 23:22:19 +03:00
Andrey AkhmichinandAlibek Omarov ea70989fd2 utils: mdldec: Fix resource names validity checks. 2025-03-24 01:24:31 +03:00
Andrey AkhmichinandAlibek Omarov 091228bcb3 Documentation: supported-mod-list.md: update. 2025-03-24 01:24:25 +03:00
Alibek Omarov 9c49253388 filesystem: allow symlinks when using listdirectory with dirs_only = true
Should fix special setups when game directories are actually symlinks
2025-03-20 20:31:44 +03:00
Alibek Omarov eea804a4bf engine: server: improve server op status command output 2025-03-20 05:47:24 +03:00
Alibek Omarov ecbfdb82f4 engine: server: add requested server command status. Only expose client input devices for now, as everything else might be considered sensitive information 2025-03-20 05:46:49 +03:00
Alibek Omarov a1950ec7b0 engine: server: tiny refactoring, make SV_CalcPing pointer to client const 2025-03-20 05:44:23 +03:00
Alibek Omarov 6b56e13b60 engine: make local ipv4 address private to net_ws, acquire local addresses with GetLocalAddress function 2025-03-20 05:39:02 +03:00
Alibek Omarov d93bee0cbc engine: minor refactoring, rename ref_state_t fields to snake case, rename readable names to shorter (no pun intended) long names 2025-03-20 03:11:17 +03:00
Alibek Omarov 5009db6aac engine: client: make renderer loading failure less scary for the user 2025-03-20 03:06:05 +03:00
Alibek Omarov c389736c2f android: do not crash on Browse button if activity wasn't found 2025-03-20 02:44:37 +03:00
Alibek Omarov 66bdca63ee ref: gl: upload skybox texture object with >= 5800 name only with GL compatibility context, it's not needed on GLES 2025-03-17 08:32:06 +03:00
SNMetamorphandAlibek Omarov d3f455649e engine: client: implemented xashid for PS Vita platform 2025-03-16 21:34:32 +03:00
SNMetamorphandAlibek Omarov 17ff80d85d engine: platform: psvita: implemented function for getting PSID 2025-03-16 21:34:32 +03:00
SNMetamorphandAlibek Omarov 407d0aa291 engine: wscript: enabled linking library SceLibKernel_stub on PS Vita 2025-03-16 21:34:32 +03:00
Alibek Omarov d13429a287 game_launch: explicitly call wide or ascii Win32 API function calls 2025-03-16 20:41:57 +03:00
Alibek Omarov a84204fc75 engine: partial fix to explicitly call ascii or wide Win32 API function calls 2025-03-16 20:41:57 +03:00
SNMetamorphandAlibek Omarov 292ace2d26 engine: client: fixed SQB in CL_ParseEvent & CL_ParseReliableEvent 2025-03-16 20:31:14 +03:00
Alibek Omarov 68a1fbdc2b engine: platform: win32: use widechar versions of LoadLibrary, which fixes loading engine if path contains non-latin characters 2025-03-16 03:16:02 +03:00
Alibek Omarov d68f29737a public: crtlib: use Q_rint instead of round in Q_pretifymem, so we don't have to link libm when we don't need it 2025-03-16 01:01:13 +03:00
Alibek Omarov a34edbd8e8 wscript: ok, let's disable format-nonliteral for now 2025-03-15 20:01:47 +03:00
Alibek Omarov 71e2d4ecd4 engine: client: fix another case of format-nonliteral 2025-03-15 19:52:24 +03:00
Alibek Omarov 25656b532a engine: platform: posix: fix a typo 2025-03-15 19:52:00 +03:00
Alibek Omarov 1a791e8556 engine: soundlib: get rid of useless formatstring, which is always the same for all types 2025-03-15 19:36:34 +03:00
Alibek Omarov ccd31c6b27 engine: imagelib: get rid of useless formatstring, which is always the same for all types 2025-03-15 19:29:11 +03:00
Alibek Omarov 6aeedf201c ref: gl: update dlight texture in case if BLOCK_SIZE changes between maps (going from QBSP to BSP2 or toggling r_large_lightmaps cvar) 2025-03-15 19:23:49 +03:00
Alibek Omarov c9f8bdfcb0 ref: gl: allow updating texture with NULL data by calling TexImage instead of TexSubImage 2025-03-15 19:20:36 +03:00
Alibek Omarov 3cf4901ad2 engine: fix another case of format-nonliteral 2025-03-15 18:23:38 +03:00
Alibek Omarov 92de3ebc58 wscript: disable format-nonliteral for Clang, it's buggy there 2025-03-15 14:20:11 +03:00
Alibek Omarov 7aa9f23590 public: crtlib: fix Q_pretifymem so it compiles with -Wformat-nonliteral 2025-03-15 14:19:47 +03:00
Alibek Omarov 3d999269eb engine: net_ws: make net6_local global static, as it's not used outside of this translation unit 2025-03-15 01:24:59 +03:00
Alibek Omarov 1e8e4825fa engine: fix remaining -Wformat=2 and force it to -Werror 2025-03-15 01:24:59 +03:00
Alibek Omarov 91bc372811 mainui: update 2025-03-15 01:24:59 +03:00
Alibek Omarov f9df96d70e engine: server: fix server strings deduplication on 64-bit systems 2025-03-15 01:24:59 +03:00
Alibek Omarov 8af0e2c8b4 readme: add missing system dependencies on Linux systems [skip ci] 2025-03-08 02:42:28 +03:00
Alibek Omarov a5191d8948 engine: client: console: simplify Field_DrawInputLine, try to make it safer 2025-03-08 02:35:32 +03:00
Alibek Omarov b2d8239829 engine: common: net_http: fix decompression for compressed but not chunked files 2025-03-06 19:10:48 +03:00
Alibek Omarov 34322f025b engine: client: limit ticket generator choices to revemu2013 only 2025-03-06 12:35:32 +03:00
Alibek Omarov 3e6b434733 mainui: update 2025-03-05 22:36:41 +03:00
Alibek Omarov 8359cbe76c scripts: waifulib: add flag --enable-limited-debuginfo which enables -gline-tables-only on GCC and Clang compilers
This saves ~30mb of APK size on Android.
2025-03-05 02:19:39 +03:00
Alibek Omarov 0e90e6285e engine: host: use #if instead of #ifdef when checking for extended hl25 structs compile option 2025-03-03 22:59:44 +03:00
Alibek Omarov 2f5840f650 engine: host: add a cvar that indicates whether engine was built with --enable-hl25-extended-structs or not 2025-03-03 22:53:20 +03:00
Alibek Omarov 3b51a554dd mainui: update 2025-03-02 20:20:54 +03:00
Alibek Omarov 5f0880d4a2 engine: client: lower the bandwidth test fragment sizes to 1400 and less, as using 64k, 32k and more is unreliable 2025-03-02 20:20:40 +03:00
Bohdan ShulyarandAlibek Omarov 884a3c66ac client: touch: fix minor typo that prevented editing touch buttons commands 2025-03-02 20:19:58 +03:00
Alibek Omarov c76752cc5f engine: server: validate uuid in protinfo, it's an md5 string 2025-03-01 22:45:01 +03:00
Alibek Omarov fc2888e107 engine: server: fix incorrect ID string generation, hashedcdkey is already an MD5 string 2025-03-01 22:27:22 +03:00
Alibek Omarov 674b4c1506 engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields 2025-03-01 22:07:05 +03:00
Alibek Omarov cddd50f1e9 engine: server: completely erase sv_client_t on client connect, so we always start from scratch for every user 2025-03-01 22:07:05 +03:00
Alibek Omarov 6c9d5bc1fb engine: server: cleanup penalties and warns for new players 2025-03-01 16:03:39 +03:00
Alibek Omarov ec23860238 gitmodules: use github mirrors instead of xiph.org's git
It's not really a good idea to hammer upstream git servers with cloning same
data over and over. Besides, it's down right now.
2025-03-01 15:28:55 +03:00
Alibek Omarov 14a2e34b7e mainui: update 2025-03-01 15:21:20 +03:00
Alibek Omarov 29c8818557 engine: server: do not continue processing command if the player was kicked during it (for example, by speedhack prevention) 2025-03-01 14:58:15 +03:00
Andrey AkhmichinandAlibek Omarov 7222830b28 Documentation: supported-mod-list.md: a little remark. 2025-02-28 23:56:28 +03:00
Alibek Omarov 9b0ad7daf0 engine: common: register forgotten net_clockwindow cvar 2025-02-28 22:44:44 +03:00
Alibek Omarov 73729827f4 engine: platform: win32: add forgotten SDL.h include 2025-02-28 21:55:26 +03:00
Alibek Omarov 97fa395a3b engine: platform: win32: fix build by restoring previous win32 header inclusion order 2025-02-28 21:44:22 +03:00
Alibek Omarov 1cef8ea7af Revert "ref: gl: check OES NPOT texture extension in BigGL mode"
This breaks mipmaps on PSVita

This reverts commit 54b0cf9991.
2025-02-28 17:08:27 +03:00
Alibek Omarov eda4e95607 engine: client: draw version at bottom right in menu, regardless if dev_overview or net_graph are enabled (those only used in-game) 2025-02-28 15:11:24 +03:00
Alibek Omarov a5f0ca38f1 engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
Alibek Omarov bbbd7711c1 engine: platform: cleanup remnants of disabling vsync while loading mechanism for linux fbdev and dos ports 2025-02-28 12:33:30 +03:00
Alibek Omarov 38e922557d engine: platform: sdl: remove disabling vsync while we're not in game, as this is something users have been complaining a lot
It's not a big deal if level loading will take a few milliseconds more.
2025-02-28 08:27:38 +03:00
Alibek Omarov 4dec1785ed engine: client: touch: fix inverted file extension check 2025-02-28 06:44:21 +03:00
Alibek Omarov 9f77b7dc46 scripts: waifulib: enable HLSDK -mtune only on GCC and Clang, and not on Android 2025-02-26 17:11:10 +03:00
Alibek Omarov 5061a29f86 scripts: waifulib: enable asynchronous-unwind-tables for better stacktraces 2025-02-26 17:10:30 +03:00
Alibek Omarov cb5dffd554 engine: server: don't bother printing about unsupported connectionless packets if sv_log_outofband is set to 0 2025-02-26 17:06:33 +03:00
Alibek Omarov 4eaa8ab40f android: bump minimum CMake version, so disabling unneeded features in SDL actually works 2025-02-26 14:21:58 +03:00
Alibek Omarov 2a82d265d6 scripts: waifulib: xcompile: add support for Android NDK r27 as well 2025-02-26 12:40:22 +03:00
Alibek Omarov f2392b5709 scripts: waifulib: xcompile: add support for building on Windows. Drop using shortcut target clang symlinks, as those don't work on Windows at all (they are wrapped into batch files, which can't be invoked like exes) 2025-02-26 12:40:22 +03:00
Alibek Omarov 5620e7ab4c android: fixup CMAKE_LIBRARY_OUTPUT_DIRECTORY on Win32, merge stdout and stderr for waf output 2025-02-26 12:40:22 +03:00
Alibek Omarov a76236ac5a scripts: waifulib: xcompile: add support for NDK 28, remove setting up custom PREFIX to not mess up installation path 2025-02-26 12:40:22 +03:00
Alibek Omarov d1c5862bab android: bump NDK version to 28 2025-02-26 12:40:22 +03:00
Alibek Omarov 81400d0b01 android: use xcompile.py's support for Android NDK, fix tabs 2025-02-26 12:40:22 +03:00
Alibek Omarov a129f13e25 android: enable verbose output for CMake running from Gradle 2025-02-26 12:40:22 +03:00
Alibek Omarov ec8b4c0a84 android: rework how engine is built, instead of generating CMakeLists, just use included in CMake ExternalProject feature 2025-02-26 12:40:22 +03:00
Alibek Omarov f1f726822c engine: client: restore cl_cmdrate default value at 30. It wasn't an intentional change. 2025-02-25 19:52:48 +03:00
Alibek Omarov 8982d55392 engine: client: set default rate value to 25000
3500 is barely playable these days. Those who have worse than usual internet
connection, should set appropriate value themselves.
2025-02-25 17:36:43 +03:00
Alibek Omarov f499286a87 engine: platform: sdl: don't call SDL_GL_SetSwapInterval each frame while we're not in game 2025-02-25 11:52:03 +03:00
Alibek Omarov a3aaa87147 ref: gl: enable polygon offset for fullbright textures when rendering them in separate from VBO pass 2025-02-25 11:49:31 +03:00
Alibek Omarov 15a6971aca engine: platform: posix: strip path from filename in backtrace 2025-02-25 11:46:57 +03:00
Alibek Omarov b1eb3390e3 engine: server: let server dll to register it's own showtriggers cvar 2025-02-24 06:41:11 +03:00
Alibek Omarov 74ad504377 engine: client: console: do not let color strings contribute to line length in console 2025-02-24 03:55:13 +03:00
Alibek Omarov 8a0c2577ed engine: platform: sdl: exclude fake game controller found on Android emulator 2025-02-24 03:42:03 +03:00
Alibek Omarov a060d7aefd wscript: disable large file for 32-bit Android 2025-02-23 16:07:51 +03:00
Alibek Omarov ccf342f4fe engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client 2025-02-23 07:13:39 +03:00
Alibek Omarov 8b9a40ff1f engine: client: completely refactor touch code, protect button color, improve config output 2025-02-23 07:00:20 +03:00
Alibek Omarov 425cc61c4c engine: client: handle K_ESCAPE in Key_Console, remove special case for it in Key_Event 2025-02-23 06:47:44 +03:00
Alibek Omarov fe1fd5b024 engine: client: make color array of DrawString functions const 2025-02-23 06:46:22 +03:00
Alibek Omarov 0c8da36a0b filesystem: disallow path traversal in FS_Delete and FS_Rename 2025-02-23 03:13:46 +03:00
Alibek Omarov 2c5030ab45 engine: client: do not save touch_emulate cvar 2025-02-23 02:04:33 +03:00
Alibek Omarov 9decba873b engine: platform: sdl: try to save and restore mouse position during showing or hiding cursor 2025-02-23 02:04:03 +03:00
Alibek Omarov bda4c45504 engine: client: simplify CL_EDICT_NUM and it's sister, non throwing error, function CL_GetEntityByIndex 2025-02-23 01:51:05 +03:00
Alibek Omarov f7aa8a0c90 ci: bump SDL2 to 2.32.0. This is the last major upgrade to SDL2 dependency, we should migrate to SDL3 (with sdl2-compat for GoldSrc mods) after that 2025-02-22 18:48:41 +03:00
Alibek Omarov 4c15cceb32 engine: client: deprecate custom id, it is not used meaningfully by anyone 2025-02-20 15:41:17 +03:00
Alibek Omarov 3e4c5beb25 ref: fix another typo made after R_StudioCalcBones refactor 2025-02-18 19:22:06 +03:00
Alibek Omarov f84d865f4a engine: client: fix crash if server sends new movevars before entities were created
Nothing bad will happen if we skip wave height for world entity for now, but
we might need to handle this situation somehow in the future.
2025-02-17 13:02:21 +03:00
SNMetamorphandAlibek Omarov 2465782a3e engine: platform: sys_win: fixed compiling error 2025-02-15 13:45:22 +03:00
Alibek Omarov 7ba2209124 engine: platform: sdl: set requested timer delay in units of 100ns according to the documentation 2025-02-15 13:08:05 +03:00
Alibek Omarov af6b434b71 engine: platform: win32: implement nanosleep using waitable timers with high precision 2025-02-15 11:57:41 +03:00
Alibek Omarov 052ea6a8bd engine: platform: introduce for Platform_NanoSleep, to be used for better sleeping in between frames for lowering CPU usage 2025-02-15 10:11:17 +03:00
Alibek Omarov 448dc720ed engine: server: immediately exit from SV_GetChallenge on unknown type addresses 2025-02-15 09:31:20 +03:00
Alibek Omarov 75b15696f8 engine: zone: ensure memheader_t size is always expected 2025-02-15 09:31:20 +03:00
Andrey AkhmichinandAlibek Omarov 7fb113f610 Documentation: opensource-mods.md: add "Delta Particles". 2025-02-15 08:02:44 +03:00
Andrey AkhmichinandAlibek Omarov 0497e00ad2 Documentation: supported-mod-list.md: update. 2025-02-15 08:02:35 +03:00
Alibek Omarov 9c50288bbb engine: server: rewrite challenge generator to something more simple: salted MD5 of an IP address
The idea was taken from ReHLDS project.
2025-02-15 08:01:44 +03:00
Alibek Omarov c5d4af802c engine: server: even if user set non-integer value for cl_updaterate, clamp it to sv_minupdaterate 2025-02-15 08:01:44 +03:00
Alibek Omarov 340a8b5e0c engine: server: fixes for userinfo change ratelimiting
* Add pentalty earlier
* Increase disallowed timewindow according to penality multiplier
* Allow first change even if it falls into ignore timewindow
2025-02-15 08:01:44 +03:00
Alibek Omarov bc1b86c19c engine: server: refactor SV_ConnectClient, simplify LAN IP check 2025-02-15 08:01:44 +03:00
Alibek Omarov b605cf603e common: xash3d_types: make it more compatible for inclusion in SDK 2025-02-15 08:01:44 +03:00
xiaodoandAlibek Omarov fdc2ed8093 engine: server: pfnClientCommand and pfnQueryClientCvarValue should execute on unspawned player 2025-02-14 20:52:45 +03:00
xiaodoandAlibek Omarov a27375d1f5 engine: server: cmds: fix kick command incorrect argc 2025-02-14 20:52:45 +03:00
Alibek Omarov 0e2abf9040 engine: platform: always create zeroed buffer for audio 2025-02-14 05:20:40 +03:00
Alibek Omarov 89430400d9 engine: sys_con: only allow names that start with either alphabetic or numerical character for a log file 2025-02-14 01:51:50 +03:00
Alibek Omarov f1a9d408bf engine: sys_con: check if the next argument after -log starts with minus and ignore it if it does 2025-02-14 00:50:01 +03:00
Alibek Omarov 6529692244 engine: disable timestamps in log file by default, allow changing log file name with -log argument 2025-02-14 00:28:00 +03:00
Alibek Omarov 51d11f8e86 engine: platform: win32: remove unused log variables and checks from Win32 console, sys_con does the job 2025-02-14 00:28:00 +03:00
Alibek Omarov c5397191e5 engine: client: touch: limit usage of touch_set_stroke and touch_setclientonly only for privileged mode 2025-02-13 20:55:49 +03:00
Alibek Omarov 44426709f7 engine: platform: posix: skip first stack frame when printing stack trace with libbacktrace 2025-02-13 20:43:32 +03:00
Alibek Omarov 2d8f747e84 wscript: disable using system-wide libbacktrace, as it might not support features we need 2025-02-13 19:21:07 +03:00
Alibek Omarov 0dd5a60410 3rdparty: gl4es: update submodule 2025-02-13 02:32:28 +03:00
Alibek Omarov eec8129be4 3rdparty: extras: update submodule 2025-02-13 02:31:30 +03:00
Alibek Omarov 934c5e018d readme: clarify that chat is for russian speaking people [ci skip] 2025-02-12 18:08:10 +03:00
Alibek Omarov d658d8cc78 readme: remove builds.sr.ht status, add Telegram chat link, remove stable build link (it's very outdated and not recommended to use) [skip ci] 2025-02-12 17:58:51 +03:00
Alibek Omarov ca9a3f0491 engine: server: fix out of bounds write in SV_FindTouchedLeafs 2025-02-11 21:15:54 +03:00
Alibek Omarov 1510cb458f public: fix another typo 2025-02-11 21:12:50 +03:00
Andrey AkhmichinandAlibek Omarov 30cabb8107 Documentation: supported-mod-list.md: fix branch name. 2025-02-11 21:10:59 +03:00
Alibek Omarov 64ee956618 engine: fix a typo 2025-02-11 20:06:15 +03:00
Alibek Omarov 39659644bf public: merge calc bone quaternion and position into single function
Expect that only adj and output quaternion can be NULL.
2025-02-11 18:57:08 +03:00
Alibek Omarov eb09af0b08 ref: gl: avoid generating GL_INVALID_OPERATION if gl_vbo_dlightmode is set to 0 2025-02-11 18:57:08 +03:00
Andrey AkhmichinandAlibek Omarov 91a4ace12c Documentation: supported-mod-list.md: update. 2025-02-11 16:28:40 +03:00
Alibek Omarov 2ad2e46b30 mainui: update 2025-02-10 13:18:59 +03:00
Alibek Omarov 627444279f Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
This reverts commit ade560c601.
2025-02-10 12:49:05 +03:00
Alibek Omarov 3550bdb30d 3rdparty: mainui: update 2025-02-09 23:14:24 +03:00
Alibek Omarov c201b895eb common: netadr: force cast uint16_t type to netadrtype_t
So it compiles in C++
2025-02-09 23:13:29 +03:00
Alibek Omarov 72f1ac3780 wscript: ensure system-wide libbacktrace supports threads 2025-02-09 18:29:02 +03:00
Alibek Omarov d7dc3192de 3rdparty: libbacktrace: fix applying uselib 2025-02-09 18:25:40 +03:00
Alibek Omarov 43ea65fffc ci: upgrade freebsd tasks. 2025-02-09 17:41:01 +03:00
Alibek Omarov a72d921c12 wscript: add system-wide libbacktrace detection 2025-02-09 17:41:01 +03:00
Alibek Omarov 99b7d71824 wscript: set DEST_SIZEOF_VOID_P with allow 64bit flag 2025-02-09 17:16:17 +03:00
Alibek Omarov 67c73bdcbe engine: server: remove impulse 204, it's not used anywhere
Thanks @tyabus for reminding me about this feature.
2025-02-09 17:16:05 +03:00
Alibek Omarov 8b1dbcf166 ci: remove extra 20s of wait before removing current release and downloading artifacts 2025-02-09 17:02:31 +03:00
Alibek Omarov 5f60095dc4 scripts: flatpak: disable separate debuginfo 2025-02-09 16:54:51 +03:00
Alibek Omarov c7282b488b 3rdparty: libbacktrace: disable linking zlib, lzma and zstd for now, figure this out later 2025-02-09 16:49:43 +03:00
Alibek Omarov afa829d996 3rdparty: libbacktrace: don't define POSIX_SOURCE, it breaks build on Mac 2025-02-09 16:41:26 +03:00
Alibek Omarov c06ea8d915 engine: platform: posix: add printing backtrace to stderr and logfile for libbacktrace backend 2025-02-09 16:41:26 +03:00
Alibek Omarov bf344282ec android: explicitly set Waf output directory so it doesn't mess with current configuration and places generated files where CMake expects them to be 2025-02-09 16:20:38 +03:00
Alibek Omarov 21f62910ac engine: platform: posix: fix build when glibc execinfo.h is not available, but libbacktrace is still used 2025-02-09 16:20:38 +03:00
Alibek OmarovandGitHub 54552d93ef Documentation: goldsrc-protocol-support: I am not going to support Dproto 2025-02-09 16:18:21 +03:00
Alibek Omarov 97455e7fd4 engine: platform: sdl: fix build after last PR 2025-02-09 15:56:16 +03:00
Alibek Omarov 6087d43043 3rdparty: libbacktrace: properly disable it on win32, nswitch and psvita 2025-02-09 15:55:12 +03:00
Alibek Omarov c1a96d3ff1 engine: platform: posix: fix build 2025-02-09 15:51:25 +03:00
Alibek Omarov e27d20dfa3 android: enable debug symbols for native libraries 2025-02-09 15:49:28 +03:00
Alibek Omarov 890e12ec76 engine: platform: posix: flush stdout/stderr before everything, include build branch 2025-02-09 15:45:44 +03:00
Alibek Omarov 774d2ac28a engine: platform: posix: add libbacktrace support for crash handler 2025-02-09 15:42:28 +03:00
Alibek Omarov 960d724828 3rdparty: libbacktrace: add submodule 2025-02-09 15:40:07 +03:00
Alibek Omarov 32aa1f91bf engine: pass argv0 to crash handler setup, which is required for libbacktrace integration
Fix indentation in crash_posix.c
2025-02-09 15:36:49 +03:00
Alibek Omarov bd3634c815 wscript: add sanity test for opusfile because some distros don't ship 32-bit binary 2025-02-09 15:34:30 +03:00
OlegandAlibek Omarov eda0ac92cc engine: platform: sdl: change behavior when window position is not set 2025-02-09 08:54:31 +03:00
OlegandAlibek Omarov 546903ea05 engine: platform: sdl: write windows position changes even in fullscreen 2025-02-09 08:54:31 +03:00
OlegandAlibek Omarov 4975001795 engine: platform: sdl: enumerate video modes for display where window located is instead of display zero 2025-02-09 08:54:31 +03:00
OlegandAlibek Omarov a078ad1f51 engine: platform: sdl: fix windows save position for multiple monitors 2025-02-09 08:54:31 +03:00
OlegandAlibek Omarov 8307f671d4 engine: platform: sdl: let platform decide where to put our fullscreen window 2025-02-09 08:54:31 +03:00
Alibek Omarov 241fab02b1 ref: gl: don't try to free luma and detail texture of water texture, as these fields used by r_ripple 2025-02-08 16:57:20 +03:00
Alibek Omarov 1bfee70477 engine: con_utils: add autocompletion for cvar commands like set, reset and toggle 2025-02-08 16:45:52 +03:00
Alibek Omarov eb51d17cd2 engine: server: enable sv_zmax clamping back to avoid overflowing zmax value encoded in delta 2025-02-08 16:38:11 +03:00
Alibek Omarov b5cb0b9f10 ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
It also adds a fix found in JoeQuake (which traces back to FitzQuake, in which
it is attributed to LadyHavoc, Darkplaces author) to exactly calculate whether
the light hits the surface, so we don't wrongly enable lighting on a surface by
an increased radius.
2025-02-07 23:07:08 +03:00
Alibek Omarov a955d1e957 ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway) 2025-02-07 22:55:38 +03:00
Alibek Omarov 2b2c967e85 engine: add ms3.mentality.rip master server 2025-02-07 19:32:37 +03:00
Alibek Omarov c48d93e3ce public: use last Git commit date (committer date, to be exact) as more predictable source for build num 2025-02-07 17:51:10 +03:00
Alibek Omarov 8f257cc331 public: add parsing build date from ISO-8601 alike format 2025-02-07 17:47:23 +03:00
Alibek Omarov 151e7fe37b public: crtlib: check for empty buffer in Q_vsnprintf 2025-02-06 21:19:10 +03:00
Alibek Omarov add02dc6f9 engine: fix potential UB in netadr_t 2025-02-06 20:54:18 +03:00
Alibek Omarov d4c34abd6e engine: enable writing log even if console hasn't been enabled at the engine startup (it might be enabled later, it might also contain crash data) 2025-02-06 20:03:07 +03:00
Alibek Omarov 1d81e611f0 scripts: gha: use N+1 job count when building PSVita dependencies 2025-02-06 00:32:42 +03:00
Alibek Omarov 6a0038e26a ref: gl: always set texture env mode to GL_MODULATE in TriAPI's RenderMode call
Not sure if this is correct, but it's generally a good idea to restore it to an
expected value.
2025-02-06 00:30:32 +03:00
Alibek Omarov 1d99f65e86 filesystem: when shutting down, clean up gameinfo pointers and total games count 2025-02-05 21:14:08 +03:00
Alibek Omarov 5e524bca60 engine: client: enable half-texel hack for nearest filtering too, if the scaling factor isn't an integer 2025-02-05 20:16:16 +03:00
Alibek Omarov cf3e56e275 engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio 2025-02-05 19:47:59 +03:00
Alibek Omarov ade560c601 common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov 62e3ba2126 engine: add cvars to control mounting additional directories
Use existing ui_language cvar for mounting localization folders.
2025-02-05 18:54:28 +03:00
Alibek Omarov 674a4e5883 filesystem: add ability to mount HD, LV, addon and language folders by engine request 2025-02-05 18:24:36 +03:00
Alibek Omarov f911210b81 public: simplify ctype.h is* functions wrappers for null-terminated strings, add Q_isalpha 2025-02-05 18:21:18 +03:00
Alibek Omarov 14eb07653c engine: client: fix incorrect format in error message in CL_SetLightStyle 2025-02-05 17:41:01 +03:00
Alibek Omarov 54b0cf9991 ref: gl: check OES NPOT texture extension in BigGL mode 2025-02-05 14:00:44 +03:00
Alibek Omarov 3ebcb08a97 ref: gl: add cvar r_large_lightmaps to enable larger lightmap sizes, opt-in, yields better performance with VBO renderer 2025-02-05 13:02:37 +03:00
Alibek Omarov 23940f8590 readme: remove fontconfig from dependencies list, we aren't using it anymore [skip ci] 2025-02-04 21:00:42 +03:00
Alibek Omarov 687fb0123f engine: implement basic gamepad gyroscope calibration
Called on game controller becoming active or by user request.
Exposes current calibration state by read-only console variable.
2025-02-03 13:14:51 +03:00
Alibek Omarov 6c91fdb0cd ref: gl: gl2_shim: fix int vs GLuint 2025-02-02 20:57:37 +03:00
Alibek Omarov 4832232fd6 ci: attempt to fix flatpak upload 2025-02-02 20:31:51 +03:00
Alibek Omarov 185bce0489 engine: common: remove unused D_ enum used for MsgDev in old engine. Make sure all enums and structs here are not anonymous 2025-02-02 20:26:07 +03:00
Alibek Omarov f460aa63b0 engine: platform: posix: don't forget to print backtrace to stderr too 2025-02-02 19:20:54 +03:00
Alibek Omarov 22f8b6f9c3 engine: platform: enable crash handler for macOS 2025-02-02 18:30:41 +03:00
Alibek Omarov 0cb034afc2 engine: wscript: improve execinfo and GNU backtrace() check 2025-02-02 18:18:26 +03:00
Alibek Omarov d0464ef602 engine: platform: posix: use glibc-based backtrace implementation for crash handling, if execinfo.h can be found 2025-02-02 18:06:18 +03:00
Alibek Omarov c3ebb84b97 ci: bump SDL2 to 2.30.12 2025-02-02 08:14:24 +03:00
Alibek Omarov 11742efbc3 engine: fix player move on dedicated servers 2025-02-02 08:08:15 +03:00
Alibek Omarov 95af635ab4 engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat 2025-02-02 05:22:46 +03:00
Alibek Omarov 1abec80191 engine: client: set codepage to 0 if con_charset value is unknown 2025-02-02 02:34:08 +03:00
Alibek Omarov 93ebddfba3 public: utflib: simplify Q_EncodeUTF8 2025-02-02 02:31:56 +03:00
Alibek Omarov 5378494199 wscript: enable main() function for Android port, which was forgotten after last refactoring 2025-02-01 18:26:20 +03:00
Alibek Omarov 1b44d7733e engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength 2025-02-01 18:08:53 +03:00
Alibek Omarov 694c630b44 engine: zone: don't error when trying to free NULL pointer, like standard C free() and C++ delete 2025-02-01 17:51:02 +03:00
Alibek Omarov 7df1d4b9e2 engine: platform: sdl: remove useless for us game controller events 2025-01-31 19:48:33 +03:00
Alibek Omarov b16037eabf engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads 2025-01-31 17:50:19 +03:00
Alibek Omarov bff7299f9b gha: publish binaries even if flatpak fails 2025-01-31 10:37:41 +03:00
Alibek Omarov de196b1c58 common: xash3d_types: avoid defining true and false in C23 2025-01-31 10:36:27 +03:00
Alibek Omarov a0eec8b85d scripts: waifulib: add special_install_path for platform-specific executable formats that create post link stage (was nro_install_path) 2025-01-31 10:25:02 +03:00
Alibek Omarov c7e8ea2ffa scripts: gha: linux: build smaller SDL2 (without 2D renderer) for Linux as well 2025-01-31 10:02:19 +03:00
Alibek Omarov 1c1cf3d646 scripts: waifulib: psvita: make sce_sys truly optional in apply_vpk 2025-01-31 10:02:19 +03:00
Alibek Omarov 9759b80b78 scripts: waifulib: psvita: set default title id and app name to just test 2025-01-31 09:10:39 +03:00
Alibek Omarov 94b2c0b443 scripts: gha: build render-less SDL2 for PSVita 2025-01-31 09:10:09 +03:00
Alibek Omarov ff8d17a5a8 scripts: waifulib: psvita: add missing cprogram attributes 2025-01-31 09:04:40 +03:00
Alibek Omarov aa23196a55 scripts: waifulib: support vpk and nro pass for pure C programs, just in case 2025-01-30 20:51:01 +03:00
Alibek Omarov 83b488c37e wscript: let building client and dedicated server in the same configuration 2025-01-30 20:23:12 +03:00
Alibek Omarov 77abf621d7 ref: gl: make GL_Support and GL_MaxTextureUnits functions inlined 2025-01-30 19:02:53 +03:00
Alibek Omarov f9d4ac2771 ref: gl: fix ugly seam at the skybox, thanks Spoike for help 2025-01-30 18:53:31 +03:00
Alibek Omarov f076d84975 engine: platform: android: move dlsym-weak hack from C++ to C 2025-01-30 18:07:35 +03:00
Alibek Omarov faf0b32a94 ref: gl: fix massive frame drop caused by ripples code rendering same texture multiple times in the frame 2025-01-29 20:15:21 +03:00
Alibek Omarov feb80e5997 engine: platform: sdl: read gamecontrollerdb.txt from extras.pk3 2025-01-29 13:43:10 +03:00
Alibek Omarov 004af02e99 engine: avi: comment out debug messages 2025-01-29 11:13:29 +03:00
Alibek Omarov 8ad56eb085 Merge branch 'master' into avi 2025-01-29 11:12:38 +03:00
Alibek Omarov 578a77518f engine: client: fix clearing keyboard buttons caused by typical brain fart 2025-01-29 10:04:47 +03:00
Alibek Omarov 2457ecf226 filesystem: fix recursive basedir possible cyclic dependency when default game directory uses a basedir that's base directory is undefined
That could happen when default game directory depends on base directory that don't have gameinfo.txt.
Because all game directories with liblist.gam automatically have dependency on default game directory, it causes cyclic dependency.
2025-01-29 09:49:29 +03:00
Alibek Omarov 8cd99885f1 filesystem: clean added status for game folders when purging search paths 2025-01-29 09:46:18 +03:00
Alibek Omarov 684e229ac8 engine: client: get rid of absolutely useless bitfields 2025-01-26 23:34:04 +03:00
SNMetamorphandAlibek Omarov c0f1d8c647 engine: model: fixed incorrect check in Mod_LoadModel 2025-01-26 23:27:18 +03:00
SNMetamorphandAlibek Omarov c3b8696957 engine: platform: win32: disable initializing console in case of regular game startup 2025-01-26 23:02:24 +03:00
Tom KiddandAlibek Omarov 3ca413dbab Fixed path calc for extras on Mac 2025-01-26 22:25:08 +03:00
Alibek Omarov 92dc04ff3c engine: client: minor change, add forgotten newline in CL_DeltaEntityGS Host_Error call 2025-01-25 17:51:48 +03:00
Alibek Omarov ad6db91285 engine: move xashid stuff onto client 2025-01-25 17:51:48 +03:00
David DeGrawandAlibek Omarov 90a0f74087 undo change to mod link 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov 4f7f5288a1 more nits 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov c23b4bfe61 nits 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov 4780f70ea2 Improve mod installation instructions
Also improved uplink setup and used a better source for mod files.
2025-01-25 08:23:04 +03:00
NightFoxandAlibek Omarov 98a04c7764 FIx Matrix*x4_LoadIdentity (xash3d_mathlib.h) 2025-01-25 08:21:21 +03:00
Alibek Omarov 7da9772143 engine: check for macOS bundle in SDL_GetBasePath, and fallback to SDL_GetPrefPath for our directory 2025-01-23 22:58:19 +03:00
Alibek Omarov 32def35408 engine: avi: remove stub file 2025-01-23 18:56:44 +03:00
Alibek Omarov 952ccb1247 engine: avi: very dumb pause 2025-01-23 18:55:48 +03:00
Alibek Omarov 6f0fb594e7 Merge branch 'master' 2025-01-23 18:42:00 +03:00
Alibek Omarov f0b29bac1b engine: client: add cl_trace_consistency used to print which resources server wants to check 2025-01-23 13:57:17 +03:00
Alibek Omarov 7b5ff606bd 3rdparty: extras: enable compression of extras.pk3 2025-01-23 13:08:53 +03:00
Alibek Omarov 3e22ee64ae scripts: waifulib: zip: add support for passing compression level on Python 3.7. Exclude PNG files from compression 2025-01-23 13:08:21 +03:00
Alibek Omarov c86c45503f engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro 2025-01-23 10:33:22 +03:00
Alibek Omarov ef75a4c28d engine: rename pref path on Mac to Xash3D FWGS by allowing for custom branding through XASH_ENGINE_NAME macro 2025-01-23 10:24:55 +03:00
Alibek Omarov bccd3f2271 engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac 2025-01-23 10:22:53 +03:00
Tom KiddandAlibek Omarov 7bbc3e8238 Made modifications for Mac App Bundle
- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
Alibek Omarov c34e0c66d9 engine: add fuzzing target for Mod_LoadModel 2025-01-23 10:12:32 +03:00
Alibek Omarov e5d80878b8 scripts: waifulib: add asan-only build type 2025-01-23 10:11:56 +03:00
Alibek Omarov 1e075d25b7 engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer) 2025-01-22 21:18:19 +03:00
Alibek Omarov d29e53481d engine: client: remove unused S_StreamAviSamples 2025-01-22 20:01:11 +03:00
Alibek Omarov d23a2fd2df engine: client: stub AVI_StreamSound RenderAPI call, it is not used in ffmpeg-based video playback code 2025-01-22 20:00:50 +03:00
Alibek Omarov f6f15cc204 engine: mod_studio: validate studio self-reported length before loading model 2025-01-22 20:00:13 +03:00
Alibek Omarov 4f2249ed8e ref: support loading sprites with truncated palette 2025-01-22 19:24:00 +03:00
Alibek Omarov 9f322df498 engine: imagelib: handle loading truncated palette files, by filling remaining bytes with zeros 2025-01-22 19:21:51 +03:00
Alibek Omarov b554d7e215 ref: properly handle unloading sprites that aren't loaded completely 2025-01-22 19:20:20 +03:00
Alibek Omarov 719093c10b ref: properly return false to the engine if renderer refuses to load the model for some reason 2025-01-22 19:13:23 +03:00
Alibek Omarov c2da140ccc engine: model: do not crash if renderer refused to load this model 2025-01-22 19:12:43 +03:00
Alibek Omarov 375998dffb Cleanup xash3d_types.h from engine-specific macros and types 2025-01-22 15:10:18 +03:00
Alibek Omarov 787444f63d engine: simplify sound fx allocation 2025-01-22 14:46:40 +03:00
Alibek Omarov 0c50076ff0 engine: zone: ensure poolcount is zero on Memory_Init 2025-01-22 13:49:51 +03:00
Alibek Omarov 8ce01c38c7 engine: http: ensure we don't write broken decompressed files 2025-01-22 13:49:24 +03:00
Alibek Omarov cac6206984 engine: client: allocate everything related to sounds in the sound pool 2025-01-22 13:49:02 +03:00
Alibek Omarov a5c88bdda9 engine: touch: allow smoother migration from old engine touch configs by stripping .tga extension 2025-01-22 13:40:47 +03:00
Alibek Omarov fc017286a6 engine: base_cmd: slightly faster search based on assumption that list is always ordered 2025-01-22 05:41:52 +03:00
Alibek Omarov 20d4e3e719 engine: fix flexible array member usage in case of null terminated strings
(woops)
2025-01-22 05:41:52 +03:00
Alibek Omarov 4eaa32fc10 engine: whereami: sync with upstream 2025-01-21 20:03:20 +03:00
Alibek Omarov b7c025b167 filesystem: android: request buffer for Android asset LoadFile implementation
Might be better than asking for random access and then only reading forward.
2025-01-21 19:50:14 +03:00
Alibek Omarov f29c588e0f filesystem: take code from DarkPlaces to properly read compressed files 2025-01-21 18:47:42 +03:00
Alibek Omarov 2065ef143a engine: server: fix ent_create under PrimeXT 2025-01-21 16:09:56 +03:00
Alibek Omarov a5c02c85f0 filesystem: wad: get rid of sentinel value at the end of wad_types array 2025-01-21 15:26:06 +03:00
Alibek Omarov 9a8761f1d8 engine: client: remove unused NetAPI_ValueForKey function 2025-01-21 15:17:03 +03:00
Alibek Omarov 273990d292 engine: cmd: store command description in flexible array member 2025-01-21 15:06:08 +03:00
Alibek Omarov 0e27d8717c ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway) 2025-01-21 14:36:42 +03:00
Alibek Omarov 8a9b209db0 engine: zone: optimize memory usage a bit by compressing memheader_t better while keeping it efficient
It saves about 40 kilobytes of memory.
2025-01-21 14:04:33 +03:00
Alibek Omarov 232d1f8583 engine: make separate mempools for cmds, cvars and basecmd 2025-01-21 11:26:35 +03:00
Alibek Omarov 6cfa5877a4 engine: base_cmd: decrease base cmd hash size 2025-01-21 11:25:33 +03:00
Alibek Omarov 154df00f94 filesystem: don't create full path to rwdir, as cwd is always equal to rwdir
Fixes updating gameinfo.txt.
2025-01-20 19:53:04 +03:00
Alibek Omarov c5649c94d5 engine: client: fix delta entity packet flush on GoldSrc protocol
Implement counting playerbytes for more accurate net_graph, even if we're
skipping this delta frame.
2025-01-20 19:38:44 +03:00
Alibek Omarov a1da10fe38 filesystem: set default values for quick/autosave aged count 2025-01-20 16:06:57 +03:00
Andrey AkhmichinandAlibek Omarov 17a71ffc96 ci: upgrade freebsd tasks. 2025-01-19 04:36:07 +03:00
Andrey AkhmichinandAlibek Omarov 4609fbc0c5 Documentation: supported-mod-list.md: update links. 2025-01-19 04:35:17 +03:00
Andrey AkhmichinandAlibek Omarov d278d3bdd7 engine: common: fix clang build. 2025-01-19 04:33:06 +03:00
Alibek Omarov 7811b60292 engine: common: fix build for apple and freebsd-15 2025-01-18 10:40:12 +03:00
Alibek Omarov 870fad5606 public: tests: remove Q_colorstr tests 2025-01-18 10:36:11 +03:00
Alibek Omarov 3e93aa459d engine: net_buffer: turn bit write and read masks into predefined arrays, so we don't have to call InitMasks
In future, net_buffer might get moved to libpublic.

Also, get rid of 32-th bit write mask, it's only get used when we're trying to
write zero bits value which is nonsense.
2025-01-18 09:54:11 +03:00
Alibek Omarov 626c5e44f6 engine: client: use existing engine functions for some client API functions 2025-01-18 09:44:21 +03:00
Alibek Omarov c906aa0106 ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code 2025-01-18 08:39:31 +03:00
Alibek Omarov 0a41b70e44 ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma 2025-01-18 08:38:43 +03:00
Alibek Omarov ea338adc46 ref: gl: make GL_FrustumSetPlanme private to the frustum implementation 2025-01-18 08:34:25 +03:00
Alibek Omarov 5fa777578b ref: gl: fix detail texture leak, fix texture leak when texture have default texture set (in which case it still might have other textures set) 2025-01-18 08:33:20 +03:00
Alibek Omarov 5b9db5940b engine: mod_bmodel: don't try to load luma/fullbright texture for water, as no renderers support it anyway, and instead we will use that field for rippletexture 2025-01-18 08:30:59 +03:00
Alibek Omarov 4b1b3aa13c public: remove Q_colorstr, as it's completely useless and checking for color string is easy actually 2025-01-18 08:29:36 +03:00
Alibek Omarov 2d51d23d89 engine: client: don't send commands until ca_active on Xash protocol 2025-01-17 15:06:59 +03:00
Alibek Omarov b5b6dad39c engine: fix a typo in scroll lock (missing L) 2025-01-15 23:49:13 +03:00
Alibek Omarov a5619e9960 engine: take keydefs header from Quake-2 source code (client/keys.h) 2025-01-15 23:47:55 +03:00
Alibek Omarov a75666a3cd engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it)
Also remove CL_Shutdown from dedicated stub lists.
2025-01-14 13:10:02 +03:00
Alibek Omarov 49426721d8 engine: use zero initializers instead of memset 2025-01-14 12:11:27 +03:00
Alibek Omarov 04125284a3 engine: dedicated: make some stubs inlined 2025-01-14 12:10:31 +03:00
Alibek Omarov 1d4f7b2f94 engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type 2025-01-14 12:09:23 +03:00
Alibek Omarov 38c82a3f76 engine: don't bother calculating crc32 for local clients for better performance (thanks @tyabus for the idea) 2025-01-14 11:55:28 +03:00
Alibek Omarov 785632a437 filesystem: minor refactoring in MD5_HashFile, use initializer instead of memset, limit buffer variable scope 2025-01-14 11:36:13 +03:00
Alibek Omarov 4be75af214 engine: client: always write buffer.dat so we will be able to request it from users. Append protocol number to it 2025-01-14 11:31:10 +03:00
Alibek Omarov dcdca01e86 ref: gl: declare VBO globals static 2025-01-14 11:30:35 +03:00
Alibek Omarov 201d9c8f80 public: split VCS info to separate file for slightly better compilation speeds 2025-01-13 20:02:59 +03:00
Alibek Omarov 69341e36a3 public: expose commit and branch as global variables instead of functions 2025-01-13 20:02:59 +03:00
Alibek Omarov 3532a77643 public: move git commit and branch private to libpublic 2025-01-13 20:02:59 +03:00
Alibek Omarov 35dc072b26 filesystem: on Android, assume all paths are case-sensitive because doing Linux-specific ioctl check crashes FUSE driver and kills our app 2025-01-13 13:56:15 +03:00
Alibek Omarov f92a3695b3 filesystem: fix fd leak in Platform_GetDirectoryCaseSensitivity 2025-01-13 13:54:42 +03:00
Alibek Omarov a7b776f3b9 Revert "wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales"
Add option --enable-msvcdeps that we only enable on CI.

This reverts commit e58007aab3.
2025-01-10 21:48:43 +03:00
Alibek Omarov f2fb668c9e android: now run exit() from Java side, as the next engine run is expected to be clean 2025-01-09 21:29:01 +03:00
Alibek Omarov 90e493fa3a engine: common: add Host_ExitInMain function that will force engine return from Host_Main() function, essentially making engine gracefully exit on Android
In future, this might be used everywhere, so users would be able to add custom
cleanup in some advanced game_launch implementation, on any platform.
2025-01-09 20:31:26 +03:00
Alibek Omarov 692bcc4073 engine: client: cl_tent: rewrite fizz effect, fix incorrect positoning along the way 2025-01-09 19:23:40 +03:00
Alibek Omarov 823642b10d readme: add link to ipa-reader.com for Xash word pronounciation [skip ci] 2025-01-09 17:13:56 +03:00
Alibek Omarov 07189ca2f5 engine: client: remove spammy message about not precached model on client side
Recently, mods (Brutal Half-Life v3 and MMod) started to call this function
every frame as a hacky way to detect presence of some model on the level. I
don't know why they do that, but users (who co-incidentally run engine with
-dev) has been complaining about console spam.

This is why we can't have things.
2025-01-09 17:10:54 +03:00
Alibek Omarov 0d55441830 engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
Alibek Omarov 98ff33d9e2 engine: mod_bmodel: rewrite .lit file loader using normal stream io functions 2025-01-09 08:02:39 +03:00
Alibek Omarov baa8fbaaec engine: mod_bmodel: fix misleading debug message telling about monochrome lighting when .lit file is used 2025-01-09 08:02:39 +03:00
Alibek Omarov a0b46da04b engine: consolidate all box clipnodes used in studio models, pmove and server in a single place 2025-01-09 08:02:39 +03:00
Alibek Omarov e70ba7ad64 engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
Alibek Omarov 8a41be9d47 engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling 2025-01-09 08:02:39 +03:00
Alibek Omarov 47aff9e30b engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
Alibek Omarov ced8744ac9 engine: split edge struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
Alibek Omarov 734c07ddab engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
Alibek Omarov ceb603488a engine: platform: sdl: set up our custom log output function to catch all SDL errors in engine log file 2025-01-08 10:10:45 +03:00
Alibek Omarov 80bac157eb Update SDL to 2.30.11, use GitHub links for SDL, as it might be faster on Actions virtual machines 2025-01-08 09:42:53 +03:00
Alibek Omarov b45581c630 Documentation: gameinfo: add a note about liblist.gam and gameinfo.txt changes 2025-01-08 01:22:23 +03:00
Alibek Omarov d4fe3d6f8a filesystem: wscript: check d_type field in struct dirent, as this is an extension and some supported ports (like psvita) don't have it 2025-01-08 01:22:23 +03:00
Alibek Omarov 1907485895 filesystem: re-enable folder check for array returned by listdirectory with dirs_only set to true
According to glibc manual, not all filesystems support it and some might return DT_UNKNOWN.
2025-01-08 01:22:23 +03:00
Alibek Omarov cfebb3e1d6 filesystem: massively rework how scanning game directories work
* No more conversion from liblist.gam to gameinfo.txt. We are using liblist.gam directly now.
  gameinfo.txt being native format to Xash3D not only remains, it takes priority over liblist.gam.
* Quake game directories now don't receive autogenerated gameinfo.txt.
* Empty directories don't get gameinfo.txt either, finally making it easier to support HD addon folders.
* If user still wishes to generate gameinfo.txt, there is now command fs_make_gameinfo that creates
  gameinfo.txt for currently running game.
* No more creating empty folders for RoDir. They are now created on demand.
2025-01-08 01:22:23 +03:00
Alibek Omarov f9a0057c28 wscript: fix bsp2 build bruh 2025-01-08 01:22:23 +03:00
Alibek Omarov ceb2b0c5e4 filesystem: add utility function FS_CheckForQuakePak that parses Quake PAK file and looks for specific files in it's root
Used to properly detect Quake game dirs.
2025-01-08 01:22:23 +03:00
Alibek Omarov 83b5edea88 engine: platform: sdl: clear key states on losing window focus 2025-01-06 16:38:16 +03:00
Alibek Omarov 9d2a85f11f engine: client: clear mouse state along with everything else in Key_ClearStates 2025-01-06 16:38:16 +03:00
Alibek Omarov 93d3df81ee engine: client: small refactoring and better explanation for char input handler for menus that don't query our extended API 2025-01-06 16:00:11 +03:00
Alibek Omarov 2a7f13151a engine: cmd: when command is already defined and has the same function pointer, show it as warning 2025-01-06 13:51:25 +03:00
Alibek Omarov 0c4f6ae61d engine: client: like GoldSrc, use cancelselect command for escape key. It is handled in client.dll and allows mods to override Esc key behavior 2025-01-06 13:51:25 +03:00
Andrey AkhmichinandAlibek Omarov b7150c3208 Documentation: opensource-mods.md: add "Earth Special Forces". 2025-01-02 05:35:33 +03:00
Alibek Omarov d6ebff81e2 engine: client: vgui: track textures upload to avoid issues in buggy mods (that are probably will never get fixed) 2024-12-30 07:28:33 +03:00
Alibek Omarov ce4148f351 engine: client: vgui: deprecate VGUI_CreateTexture and VGUI_UploadTextureBlock functions, as they never used by vgui_support module
* vgui_support used them in old engine for font cache, but we don't have that anymore.
2024-12-30 07:16:30 +03:00
Alibek Omarov 08c2632c14 engine: platform: nswitch: export _Unwind_GetIPInfo as required by cs16-client 2024-12-29 09:11:21 +03:00
Alibek Omarov 03eac904c1 public: make COM_FixSlashes inlined 2024-12-29 09:05:15 +03:00
Alibek Omarov 62f3354f4e mainui: update 2024-12-29 08:06:58 +03:00
Alibek Omarov d5b6eff0c0 game_launch: fix --disable-menu-changegame by request 2024-12-29 08:06:50 +03:00
Alibek Omarov c9ee844a24 scripts: gha: bundle SDL2 pdb file for better stacktraces on Windows 2024-12-29 02:08:05 +03:00
Alibek Omarov 687c9b004f engine: platform: sdl: set directsound as default audio driver on Windows, due to incompatibilities with mods 2024-12-29 02:01:23 +03:00
Alibek Omarov 14e79f04ac engine: prevent extra malloc in exec by checking if cfg already contains newline at EOL and appending it to cbuf if required 2024-12-28 16:03:49 +03:00
Alibek Omarov 5d6cf48687 engine: client: fix lightstyle timings on GoldSrc protocol, share the parser with Quake protocol handler 2024-12-28 01:40:59 +03:00
Alibek Omarov 88949a9ee6 engine: launcher: drop support for changing games from within internal launcher for platforms that do not have execv equivalent 2024-12-27 18:45:31 +03:00
Alibek Omarov 2d1e76199b engine: host: always print Host_Error text to log, even if console hasn't been enabled 2024-12-27 18:37:25 +03:00
Alibek Omarov a5d78ecfd7 engine: be more verbose on why the engine is going to be shut down 2024-12-27 18:30:46 +03:00
Alibek Omarov 3576e474e6 engine: get rid of SendKeyEvents function, it only listened for WM_QUIT on Windows and we don't use that with SDL 2024-12-27 18:30:01 +03:00
Alibek Omarov d50927f21f ref: gl: make r_ripple work with non-square non-pot textures, fix holes caused by unexpected transparency 2024-12-26 06:31:53 +03:00
Alibek Omarov c6e3146290 ref: gl: fix broken water texture when it was discarded by R_UploadRipples 2024-12-26 03:49:12 +03:00
Alibek Omarov 9811988cce engine: server: set mapname globals field before making first call into DLL, as some mods tend to read it too early 2024-12-26 02:50:30 +03:00
Alibek Omarov 48bdd4238e engine: always include reason to server shutdown 2024-12-26 02:13:13 +03:00
Alibek Omarov fd2b7e9197 engine: client: declare music command as overridable as the same command exists in HLU SDK 2024-12-26 01:16:48 +03:00
Alibek Omarov 0e42e5b9e3 engine: command: introduce new type of commands that can be overriden by a mod DLL for better compatibility 2024-12-26 01:15:32 +03:00
Alibek Omarov 65750f0cf3 engine: server: hack save fields that use types unsupported by Half-Life Unified SDK through array types 2024-12-26 00:36:28 +03:00
Alibek Omarov 6469b0a5f5 engine: common: shut up warn-unused-result on log write functions, only fetch system time for system logs when necessary 2024-12-24 11:27:34 +03:00
Alibek Omarov 4f98187e9a engine: move select-based stdin input function to platform/posix 2024-12-24 11:13:05 +03:00
Alibek Omarov 74c19a1557 engine: client: leave SDL2 client.dll detection for Windows only 2024-12-24 10:46:39 +03:00
Alibek Omarov cfebee6ea8 engine: split crashhandler to win32 and posix versions 2024-12-24 10:37:49 +03:00
Alibek Omarov bd0d6644e0 engine: move Sys_SendKeyEvents to platform/win32 2024-12-24 09:59:47 +03:00
Alibek Omarov f41450127a Documentation: add note about pkg-config when compiling for Windows under Wine 2024-12-24 09:59:09 +03:00
Alibek Omarov 70897af362 public: add dll helpers to simplify basic interaction with exported functions lists 2024-12-23 04:43:15 +03:00
Alibek Omarov f1d7101ad8 engine: client: get rid of NULL sentinels at the end of arrays 2024-12-22 07:43:26 +03:00
Alibek Omarov ac9d960eef engine: common: get rid of NULL sentinels at the end of arrays 2024-12-22 07:22:10 +03:00
Alibek Omarov 0c471aecb1 engine: common: imagelib: get rid of NULL sentinels at the end of arrays 2024-12-22 07:21:06 +03:00
Alibek Omarov 72d0d70587 engine: server: get rid of NULL sentinels at the end of arrays 2024-12-22 07:12:32 +03:00
Alibek Omarov bec526a77e utils: xar: fix xar build 2024-12-22 07:11:53 +03:00
Alibek Omarov 4d1119391a ref: gl: get rid of NULL sentinels at the end of arrays 2024-12-22 07:11:28 +03:00
Alibek Omarov 1dd622fcbb engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file 2024-12-21 15:22:48 +03:00
Alibek Omarov af4b64983a engine: fix a typo in Cmd_AddFilteredCommand flags passed to Cmd_AddCommandEx. Make them return Cmd_AddCommandEx value 2024-12-21 15:01:04 +03:00
Alibek Omarov e751092555 engine: common: cmd: consider filtered buffer privileged when we're running local singleplayer game 2024-12-20 05:48:33 +03:00
Alibek Omarov ce06b1d3d7 engine: client: allow CL_GetLocalPlayer to return NULL rather than halting whole server 2024-12-20 05:47:46 +03:00
Alibek Omarov a834f4996f engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined. 2024-12-20 05:47:46 +03:00
Alibek Omarov fdcf267fe3 engine: client: fix usermessage being removed because of case-sensitivity (message names are case-insensitive when transferred from server to client) 2024-12-20 03:05:14 +03:00
Alibek Omarov 7f2ebd1b5e engine: server: add command sv_list_messages to print all registered user messages 2024-12-20 02:37:38 +03:00
Alibek Omarov 68b2d9f269 engine: server: fix possible message number inconsistency if server requested it twice 2024-12-20 02:37:01 +03:00
Alibek Omarov 3f1eed9f59 engine: client: remove svc_goldsrc_* definitions for message that semantics matches Xash3D 49 protocol and instead use it's definitions 2024-12-20 01:51:24 +03:00
Alibek Omarov 0637dbaab1 engine: client: refactor and simplify CL_RegisterUserMessage 2024-12-20 01:51:24 +03:00
Alibek Omarov 85388e97c1 engine: client: add command cl_list_messages to print all registered user messages 2024-12-20 01:51:24 +03:00
Alibek Omarov de961eb45e engine: client: use new extension for creating temporary files for demoheader 2024-12-19 07:10:02 +03:00
Alibek Omarov 3d60770b84 filesystem: add flag to open files in a RAM
On Linux, it uses memfd_create syscall that can be found on Linux 3.17 and
higher. By default memfds are executable, so we set MFD_NOEXEC_SEAL flag to
prevent execution at creation time.
2024-12-19 04:22:25 +03:00
Alibek Omarov 93c5853356 engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function 2024-12-18 06:57:43 +03:00
Alibek Omarov 98e587285b engine: client: allocate static entities only when server sends static entity packet 2024-12-18 06:57:43 +03:00
Alibek Omarov 2aa13c8347 public: xash3d_mathlib: include string.h with memset definition 2024-12-17 21:58:42 +03:00
Alibek Omarov 53344771fd public: xash3d_mathlib: get rid of matrix identity global macros 2024-12-17 21:01:51 +03:00
Alibek Omarov 2373743920 public: mention FSF in copyright header, as some of the libc extensions callbacks were derived from glibc [skip ci] 2024-12-17 20:41:55 +03:00
Alibek Omarov 90a3497afe public: improve Q_strncat fallback implementation 2024-12-17 20:40:19 +03:00
Alibek Omarov 339aebb08c public: add Q_strnlen with fallback to memchr 2024-12-17 20:03:09 +03:00
Alibek Omarov b4afe390d6 public: slight refactoring 2024-12-17 19:57:27 +03:00
Alibek Omarov ca0c5f929a engine: slight refactoring of lightstyle handling functions 2024-12-17 17:04:26 +03:00
Alibek Omarov 48cc526c7e engine: client: fix possible svc_pings misparse by reading until null bit is encountered 2024-12-15 18:22:40 +03:00
Alibek Omarov 8b4b0479c8 ci: enable ffmpeg by default for Windows and Linux x86 targets 2024-12-13 03:04:32 +03:00
Alibek Omarov c8bf7e5630 engine: avi: get rid of stubs file, temporarily put these stubs into avi_ffmpeg.c 2024-12-13 03:04:32 +03:00
Alibek Omarov 4987080e1e engine: client: remove unused S_RawSamples wrapper function 2024-12-13 03:04:32 +03:00
Alibek Omarov 1d78e400ff engine: sound: increase MAX_RAW_SAMPLES to 16384 to fit an audio track coming from the movies 2024-12-13 03:04:32 +03:00
Alibek Omarov 2d1a885954 common: render_api: use movie_state_s in AVI functions for easier type checking 2024-12-13 03:04:32 +03:00
Alibek Omarov 43ba2e747b engine: avi: mention SDL3 and FTEQW developers which ffmpeg integrations in their projects helped me to understand the ffmpeg API 2024-12-13 03:04:32 +03:00
Alibek Omarov eefb823ee2 engine: client: remove legacy movie audio track streaming functions 2024-12-13 03:04:32 +03:00
Alibek Omarov a3c33e0fa9 engine: client: sound: make S_RawSampleStereo public to other parts of engine 2024-12-13 03:04:32 +03:00
Alibek Omarov 16fe6b1b1a engine: client: avi: remove VFW-based player 2024-12-13 03:04:32 +03:00
Alibek Omarov 4275829bd5 engine: client: partially rework how AVI playback works in Xash. Add ffmpeg-based player.
This intentionally will not build without --enable-ffmpeg for now.

We add new functions to the RenderAPI called AVI_Think and AVI_SetParm. Game
developer is supposed to call AVI_Think each frame and set video playback
parameters through AVI_SetParm function.

What's tested:
* Intro cinematics.
* Looping videos.
* Playing back an hour long video.
* API extension (PrimeXT's avi branch at https://github.com/a1batross/PrimeXT).

What's broken:
* There is no way to seek a video file, only rewind to the start.
2024-12-13 03:04:32 +03:00
Alibek Omarov 1884f0a3ce engine: client: avi: add new macro XASH_AVI and corresponding backend select macros (AVI_NULL and AVI_FFMPEG) 2024-12-09 00:27:40 +03:00
Alibek Omarov 3d30dc8d02 mainui: update 2024-12-08 01:58:39 +03:00
Alibek Omarov 75adb2e686 engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only 2024-12-08 01:39:24 +03:00
Alibek Omarov 45787a87b3 android: try to enable poly-opt and lto optimizations for release builds 2024-12-05 22:33:22 +03:00
Alibek Omarov 0a85734ae7 engine: server: avoid useless copying in SV_GetClientIDString for bots or local clients 2024-12-05 19:49:51 +03:00
Alibek Omarov b28c1186b2 filesystem: fix loading dlls by full path as required by metamod-r 2024-12-05 19:20:13 +03:00
Alibek Omarov 5007f8488c engine: host: add simple usage help for -bugcomp flag 2024-12-05 18:29:54 +03:00
Alibek Omarov f7062498c2 engine: turn old pfnGetGameDir behavior into a bugcomp flag get_game_dir_full
This function is kinda nasty, some mods (like old RCBot builds) expect a slash,
some newer mods (like Sandbot) doesn't. To preserve compatibility with both old
and new mods, just add it as bug compatibility flag.
2024-12-05 18:14:15 +03:00
Alibek Omarov 964744d330 engine: client: fix broken build due to incorrect constant being used 2024-12-05 14:20:43 +03:00
Alibek Omarov f5d635b67b engine: client: allow VOX words use other formats than WAV 2024-12-05 12:41:56 +03:00
Alibek Omarov d0112a98b5 engine: client: improve error reporting in VOX_LoadSound, allow longer result paths, fix possible buffer overflow 2024-12-05 12:41:56 +03:00
Alibek Omarov 614b9113ad engine: platform: as an exception, allow calling direct platform-specific implementations of Platform_Sleep to make them inlined 2024-12-04 18:37:55 +03:00
Alibek Omarov e14cd758ad engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions 2024-12-04 18:32:03 +03:00
Alibek Omarov de1361d99d android: don't show unfinished downloads. Set progress to 1.0f when done 2024-12-04 17:08:55 +03:00
Alibek Omarov e731775f70 android: cleanup unused imports 2024-12-04 16:27:53 +03:00
Alibek Omarov 342d61b283 engine: platform: sdl: always call SDL_Quit in Platform_Shutdown 2024-12-04 16:14:56 +03:00
Alibek Omarov b030cdb4e3 engine: client: add NULL check to prevent crash if in_graph key doesn't exist in client.dll 2024-12-03 21:56:06 +03:00
Alibek Omarov 18a973d4f2 engine: server: always set sv_background to zero on server shutdown rather than on server dll unload 2024-12-03 21:02:37 +03:00
Alibek Omarov 51fa7d2611 wscript: strip lib prefix from new opus and vorbis targets, don't link them in dedicated 2024-12-02 21:59:11 +03:00
Alibek Omarov 6b6d3b3770 3rdparty: opusfile: wscript: hack building on Android with API level lower than 24
In API level 21 **and** _FILE_OFFSET_BITS == 64 we don't get fseeko/ftello functions.
To avoid increasing API level, just set _FILE_OFFSET_BITS to some bogus value.
Undefining it doesn't work as opusfile sets it to 64 automatically.
2024-12-02 21:28:36 +03:00
Alibek Omarov fd5e3fbbb9 android: configure waf with bundled deps to not look for system libs, as Android doesn't have any 2024-12-02 21:10:10 +03:00
Alibek Omarov 6247bbc629 3rdparty: libogg: wscript: remove useless defines 2024-12-02 21:10:00 +03:00
Alibek Omarov 0181e640c9 3rdparty: wscript: set explicit names for correct dependency calc of generated files
This helps avoid issue when the bzip2 or libogg are compiled before header is
generated for them.
In theory, we shouldn't do that, but I guess dependency calculation through
include directives doesn't work when the file doesn't exist.
2024-12-02 21:07:30 +03:00
Alibek Omarov 26230596ba 3rdparty: bzip2: wscript: bring back generating bz_version.h.in now that cmake.py has subst support 2024-12-02 21:07:12 +03:00
Alibek Omarov 884e052d98 scripts: waifulib: cmake: replicate Waf behavior and always add build directories to the include path.
Also, set cmake minimum required version to 3.5 only to shut up deprecation notice.
2024-12-02 21:06:07 +03:00
Alibek Omarov 5516180ed8 scripts: waifulib: cmake: add limited subst feature support 2024-12-02 21:05:59 +03:00
Alibek Omarov 6d00aef398 engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on 2024-12-02 21:05:41 +03:00
Alibek Omarov 2d52dae69c engine: common: soundlib: reformat everything using uncrustify 2024-12-02 21:05:34 +03:00
Alibek Omarov eb64ffcec9 uncrustify: sync with fakk2-sdk and make some fixes on star ptr alignments 2024-12-02 21:05:28 +03:00
Alibek Omarov 7eba5a994d wscript: specifically look for opus 1.4, as 1.5 have broken custom modes
Link to GitHub issue: https://github.com/xiph/opus/issues/374
2024-12-02 21:05:08 +03:00
Alibek Omarov c39d2e243a wscript: look for system provided vorbis and opus dependencies
In some configuration, like Flatpak, on dev machines or when packaging for *nix
we can safely link with system libraries.
2024-12-02 21:04:28 +03:00
SNMetamorphandAlibek Omarov 3661af921e readme: added mention of Ogg Vorbis & Ogg Opus formats support 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 4581755f9b 3rdparty: libogg: added generating of config_types.h 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 593b0f295a engine: soundlib: added proper errors reporting for Ogg Opus sound routines 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 7c23b6473c engine: soundlib: added proper errors reporting to Ogg Vorbis sound routines 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 960a3a1483 engine: soundlib: minor codestyle and headers-related fixes 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 485d4324f8 3rdparty: libvorbis & libvorbisfile combined into one wscript 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 881788c0c9 3rdparty: libogg & opusfile wscript fixes 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 73cf55b958 wscript: link sound format related libraries in XASH_DEDICATED build mode 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov b7c2c476a8 engine: soundlib: implemented sound looping feature for Ogg Vorbis 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov fa152bef20 engine: soundlib: implemented sound looping feature for Ogg Opus 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 770054daaf engine: soundlib: implemented Ogg Opus sounds streaming 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 2ad5066271 engine: soundlib: different Ogg sound formats split to separate files 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 99acd64203 engine: soundlib: implemented Ogg Vorbis sounds streaming 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 86154f81aa engine: soundlib: allowed resampling sounds with rate >44kHz 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov e982b7911f engine: soundlib: implemented Ogg Opus sounds playback 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 4e138ee795 engine: wscript: link libopusfile dependency 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 8e5d0a6425 3rdparty: opusfile: added wscript for libopusfile 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 33901afa57 3rdparty: added libopusfile submodule 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 8fce7dc78e engine: soundlib: initially implemented Ogg Vorbis sounds playback 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov d618b817ca engine: wscript: link libvorbisfile dependency 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 914be8dbd7 3rdparty: vorbis: added wscript for libvorbisfile 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 9e67a90b25 3rdparty: vorbis: added wscript for libvorbis 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 44e67c987b 3rdparty: added Vorbis submodule 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 3c6c90c1e7 3rdparty: libogg: added wscript for libogg 2024-12-02 20:36:33 +03:00
SNMetamorphandAlibek Omarov 3e8bd16d2b 3rdparty: added libogg submodule 2024-12-02 20:36:33 +03:00
Alibek Omarov fb964b8686 mainui: update 2024-12-01 11:34:44 +03:00
Alibek Omarov 38ef16b08b engine: server: do not unload server library on win327 2024-12-01 11:21:02 +03:00
Alibek Omarov 1f5c97964b engine: return full path in server's pfnGetGameDir, if possible 2024-11-30 09:28:30 +03:00
Alibek Omarov 4798cd6d1e filesystem: add new export to get fs_rootdir path 2024-11-30 09:28:30 +03:00
Alibek Omarov df4194ca57 engine: net_chan: check BZ2 functions return value and log if it's not BZ_OK 2024-11-28 19:27:13 +03:00
Alibek Omarov 888599677e engine: net_chan: fix size of outgoing BZ2 compressed packets 2024-11-28 18:50:55 +03:00
Alibek Omarov 22da42b121 3rdparty: mainui: update 2024-11-27 16:59:18 +03:00
Alibek Omarov 5ad8bc3ba4 3rdparty: update submodules 2024-11-27 16:40:14 +03:00
Alibek Omarov 0154ffa060 wscript: try to automatically set console subsystem flag depending on target features
Remove subsystem flag from shlibs and stlibs, it's only required for executables.
2024-11-27 15:43:13 +03:00
Alibek Omarov cb3f5a74a8 wscript: don't check for cmake twice 2024-11-27 15:08:42 +03:00
Alibek Omarov b3c7dbe3e4 wscript: don't install import libraries 2024-11-27 15:08:28 +03:00
Alibek Omarov 6b24b263ab engine: host: expose new -clientport settings. Realign options 2024-11-25 02:53:28 +03:00
Alibek Omarov 75b69fbf85 engine: net_ws: allow setting custom client port 2024-11-25 02:51:40 +03:00
Alibek Omarov 23b410ccb0 engine: mod_bmodel: optimize loading wad textures by directly loading it from the archive through new filesystem functions 2024-11-23 15:04:05 +03:00
Alibek Omarov bf6a9cb0e7 engine: client: make R_GetTextureParms inlined 2024-11-23 15:02:13 +03:00
Alibek Omarov 689e29bc42 engine: client: only load paused icon when requested 2024-11-23 15:01:50 +03:00
Alibek Omarov b316af13d6 engine: client: only load tile image when requested 2024-11-23 15:01:50 +03:00
Alibek Omarov e7f939c87b engine: always add .wad extension to wadlist names to simplify how it's being used 2024-11-23 14:01:09 +03:00
Alibek Omarov b94446161e filesystem: add functions to directly look up into archives 2024-11-23 13:56:53 +03:00
Alibek Omarov 567cf44111 filesystem: wad: remove unused variable in FS_FindFile_WAD 2024-11-23 13:56:25 +03:00
SNMetamorphandAlibek Omarov 9244bdc7db ref: gl: added gl_fog cvar for better GoldSrc compatibility 2024-11-21 23:11:53 +03:00
Alibek Omarov 0db2597d1e engine: platform: psvita: try to explicitly export strtok() function 2024-11-21 05:31:43 +03:00
Alibek Omarov 744d5d1141 ci: include proguard mapping files archive 2024-11-20 17:05:46 +03:00
Alibek Omarov 778315da5f android: let's implement proguard rules for SDL2 2024-11-20 17:05:46 +03:00
Alibek Omarov 1acda22ad4 android: CMakeLists: try to build smaller SDL2 2024-11-20 12:55:26 +03:00
Alibek Omarov 4cb1f69475 android: remove unrelated readme file 2024-11-20 12:42:56 +03:00
Alibek Omarov f1806cbf2e android: add SDL classes and some engine methods to proguard rules file 2024-11-20 12:41:38 +03:00
Alibek Omarov a4beb7d493 android: remove fastlane, as we don't really need it anymore 2024-11-20 12:05:58 +03:00
Alibek Omarov 880ae0fe7c android: change default arguments to -console -log, as -dev enables cheats which may be undesired for users 2024-11-20 10:36:53 +03:00
Alibek Omarov cd3cc7e696 android: FileCopyWorker: implement simple progress tracking 2024-11-20 10:36:24 +03:00
Alibek Omarov 9e9a9847fc android: fix xash-extras assets path 2024-11-20 08:49:42 +03:00
Alibek Omarov cb5f5baa2b Revert "wscript: as an experiment, add -pipe flag for better compilation speeds"
This reverts commit 6bfa5ce600.
2024-11-20 08:13:02 +03:00
Alibek Omarov edef41fb71 ci: android: fix deploying APK to artifacts 2024-11-20 08:08:35 +03:00
Alibek Omarov 6bfa5ce600 wscript: as an experiment, add -pipe flag for better compilation speeds 2024-11-20 08:08:16 +03:00
Alibek Omarov d1f70bfe2c scripts: waifulib: cmake: filter out -MMD compiler flag from generated CMake flags 2024-11-20 07:53:12 +03:00
Alibek Omarov a56f512dc3 ci: fix signing Android APK 2024-11-20 07:43:17 +03:00
Alibek Omarov 7c88fd0a17 ci: android: fix SDL unpacking once again 2024-11-20 07:33:06 +03:00
Alibek Omarov bec23c6d57 ci: don't run Gradle Daemon to not waste time 2024-11-20 07:31:54 +03:00
Alibek Omarov 81197b1aa4 android: bump NDK to r27c 2024-11-20 07:29:36 +03:00
Alibek Omarov 8205e22465 ci: android: fix SDL unpack, don't waste time installing NDK, gradle will do it 2024-11-20 07:29:21 +03:00
Alibek Omarov 8407af17f4 android: don't add verbose flags to waf, fix SDL path on CI 2024-11-20 07:23:40 +03:00
Alibek Omarov 22fef6fa36 android: add forgotten CMakeLists.txt 2024-11-20 07:15:50 +03:00
Alibek Omarov 88f91d3959 ci: download SDL release tarball for Android 2024-11-20 07:04:47 +03:00
Alibek Omarov b63abe1cf2 android: use correct build flavor 2024-11-20 06:56:58 +03:00
Alibek Omarov cd3dc78d4d Include android project into the sources 2024-11-20 06:32:16 +03:00
Alibek Omarov ddf5a01dfc 3rdparty: MultiEmulator: update 2024-11-20 06:32:16 +03:00
Alibek Omarov 10e8790311 filesystem: VFileSystem009: fix missing override keyword on a virtual method 2024-11-20 06:32:16 +03:00
Alibek Omarov f04a26901c Add 'android/' from commit 'add509bf9ebaa488e2afe2cdc158a0e6725cd654'
git-subtree-dir: android
git-subtree-mainline: b9f4f1eba4
git-subtree-split: add509bf9e
2024-11-20 05:31:39 +03:00
Alibek Omarov b9f4f1eba4 engine: client: fix engine features masking for 48 and 49 protocol 2024-11-20 04:16:44 +03:00
Alibek Omarov 8b0d49f036 ci: update SDL2 to 2.30.9 2024-11-18 20:03:34 +03:00
Alibek Omarov e94a2c900f ci: use macos-13, as macos-12 is deprecated by GitHub 2024-11-18 19:55:32 +03:00
Alibek Omarov bfb84a7ac4 ci: rework Linux build scripts, allow crosscompiling with whatever is included in Ubuntu 20.04 (which is used on GitHub Actions now) repositories 2024-11-18 19:55:32 +03:00
Alibek Omarov fa272d9d93 public: add optional feature for COM_ParseFileSafe to ignore shell like hash symbol prefixed comments 2024-11-18 14:14:49 +03:00
Alibek Omarov 87f0217588 engine: client: add cl_showcmd, yet another debugging aid to print current usercmd state 2024-11-18 10:42:39 +03:00
Alibek Omarov c4f71f1a44 engine: client: remove unncesseray int <-> qboolean branch in CL_GetMessage 2024-11-18 10:42:39 +03:00
Alibek Omarov af332eb8ac engine: client: validate dem_usercmd size before reading it into the buffer 2024-11-18 10:42:39 +03:00
Alibek Omarov ac6dc2c2d3 engine: platform: directly call __NR_gettid syscall for compatibility with older systems 2024-11-18 10:42:39 +03:00
Alibek Omarov a29b6772b9 engine: mod_bmodel: fix wadlist, wad file names don't have an extension there 2024-11-18 04:53:48 +03:00
Alibek Omarov 3691f02359 public: crtlib: make Q_strchrnul return non-const pointer, like strchr 2024-11-17 13:56:31 +03:00
Alibek Omarov 622d88eeba engine: client: only check active tempentities when detaching player following tents 2024-11-17 13:38:14 +03:00
Alibek Omarov 56c19c4f5a engine: client: make some simple functions, like querying entity by index, getting local player, inline 2024-11-17 13:37:32 +03:00
Alibek Omarov c5471fe6fd engine: server: make SV_IsPlayerIndex and SV_HavePassword inline 2024-11-17 13:36:40 +03:00
Alibek Omarov 046b1da8a8 ref: fix some possible off by one errors 2024-11-17 13:26:03 +03:00
Alibek Omarov 8fd5a5af96 filesystem: simplify ambient number bound check 2024-11-17 13:04:44 +03:00
Alibek Omarov 229f1560b0 engine: fix some possible off by one errors 2024-11-17 13:04:20 +03:00
Alibek Omarov 8f7f311f60 engine: mod_bmodel: simplify wadlist parser 2024-11-17 06:28:02 +03:00
Alibek Omarov 721c8043f1 public: optimize COM_FileExtension 2024-11-17 06:20:52 +03:00
Alibek Omarov 31a86d8af2 engine: use new Q_splitstr to work with single character delimited strings 2024-11-17 05:35:36 +03:00
Alibek Omarov ac7617990a public: add Q_splitstr function 2024-11-17 05:34:29 +03:00
Alibek Omarov 0813d2c7ce engine: mod_bmodel: merge Mod_LoadColoredLightmap and Mod_LoadDeluxemap into a single function 2024-11-17 04:59:52 +03:00
Alibek Omarov 0ceb0d9e11 engine: provide compatible replacement for CompareFileTime function 2024-11-17 04:33:13 +03:00
Alibek Omarov 30db748dcb engine: net_http: don't consider EISCONN an error, just proceed to next step 2024-11-17 03:13:39 +03:00
Alibek Omarov 399d549d0c engine: net_ws: request Winsock 2 2024-11-17 03:13:39 +03:00
Alibek Omarov 77fb2d0eb2 engine: net_ws: fix misleading error when comparing IPv6 addresses 2024-11-15 16:41:42 +03:00
Alibek Omarov ea88bb88b2 engine: add secondary master server 2024-11-15 15:25:40 +03:00
Alibek Omarov 190e4a5e8a engine: client: don't kill entity's beams if this entity number was never used on client
Fixes issue when beam was sent over to client before it's start point entity
(due to PVS, for example)
2024-11-15 08:07:21 +03:00
Alibek Omarov 823dc3d46f engine: net_http: don't consider EALREADY on connect() an error 2024-11-14 22:55:27 +03:00
Alibek Omarov 779cb2f721 engine: server: use calloc in SV_AllocString, allocate strings at stringspool preventing memory leaks. Fix strings deduplication on 64-bits. 2024-11-13 23:36:53 +03:00
Alibek Omarov 88c42d50f2 engine: server: always allocate svgame.stringspool, it's used to track temp string allocations like in SV_CopyString
Potentially fixes memory leakage on 64-bit when game uses instanced baselines or consistency lists
2024-11-13 23:35:45 +03:00
Alibek Omarov a749bb8ef1 engine: server: reset str64 statistics on server deactivate 2024-11-13 23:32:05 +03:00
Alibek Omarov 723cd8e26c engine: server: adjust 64-bit string pool size depending on max_edicts value (65k for each 1024 edicts) 2024-11-13 23:30:54 +03:00
Alibek Omarov a6592e7776 public: add test to check that pair Q_buildos and Q_buildarch return expected (for this build) data 2024-11-12 21:24:48 +03:00
Alibek Omarov 4342689e73 engine: net_http: fix build with dedicated server 2024-11-12 14:46:06 +03:00
Alibek OmarovandGitHub 8a2a7d1180 engine: rework how HTTP finite-machine works, use function pointers instead of enum. Preliminary chunked transfer and compression support. (#1862) 2024-11-11 10:30:15 +03:00
VladimirandGitHub 199e226758 Documentation updates and additions (#1875)
* Documentation: actualize and prettify entity tools instructions

* Documentation: added article about NAT bypass feature

* Documentation: updated GoldSrc protocol support article
2024-11-11 10:29:24 +03:00
Alibek Omarov 16ed6cbdcb engine: mark some functions as never returning nullptr 2024-11-07 16:11:58 +03:00
Alibek Omarov b51d1a4e2e public: mark some functions as never returning nullptr 2024-11-07 16:11:40 +03:00
Alibek Omarov 534adc9630 common: xash3d_types: add returns nonnull attribute 2024-11-07 15:46:10 +03:00
Alibek Omarov d15949d2e8 Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
Alibek Omarov 43609bc77c mainui: update 2024-11-07 14:12:21 +03:00
Alibek Omarov 3917e096ea engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480 2024-11-07 14:12:10 +03:00
Alibek Omarov d1a571201b engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow 2024-11-07 14:12:10 +03:00
Alibek Omarov 8a8cdd2927 engine: client: another possible null pointer dereference 2024-11-07 14:12:10 +03:00
Alibek Omarov 3ef4acecb5 Documentation: ports: clarify support for some merged but not tested ports. Add Dreamcast port repository by @maximqaxd 2024-11-07 11:23:21 +03:00
Alibek Omarov e8c1fc958f mainui: update 2024-11-07 10:18:16 +03:00
Alibek Omarov 08bc4ccec4 3rdparty: opus: wscript: implement looking for C99 VLA or alloca 2024-11-07 10:15:19 +03:00
Alibek Omarov 6ae62e3bb1 engine: platform: posix: include sys/filio.h to have FIONBIO declaration for networking code 2024-11-07 07:42:07 +03:00
Alibek Omarov 397f2f208a engine: wscript: link libsocket on Solaris 2024-11-07 07:41:37 +03:00
Alibek Omarov 8bebf698ef ref: fix out of bound access when the entity is marked as player but has invalid number
It's possible when client.dll passes a self allocated entity and wants to draw
it as player but doesn't initialize or set the entity number correctly.
2024-11-07 07:18:14 +03:00
Alibek Omarov 6a2a2c33ee engine: client: don't go out of bounds if studio model don't have any sequences
Fixes models/null.mdl in Master Sword Rebirth. It's technically a valid model, though
completely useless for renderer.
2024-11-07 07:13:20 +03:00
Alibek Omarov 0adda483c5 public: add definitions for Solaris 2024-11-07 07:12:30 +03:00
Alibek Omarov d8eb918cea filesystem: rename IVFileSystem009 to IFileSystem to avoid UBsan errors when debugging a mod that calls this interface using original headers 2024-11-06 19:46:22 +03:00
Alibek Omarov 96b95db7c8 filesystem: compile with rtti, but still disable exceptions 2024-11-06 19:46:22 +03:00
Alibek Omarov b1915106b0 vgui_support: update 2024-11-06 19:46:22 +03:00
Alibek Omarov 0d2a8488ae engine: client: replace illegal for infostring characters in server info got from TSource Engine Query 2024-11-06 19:46:22 +03:00
Alibek Omarov a52c8aa291 ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies 2024-11-06 02:41:38 +03:00
Alibek Omarov fbbafb45a3 Add uncrustify config file [skip ci] 2024-11-06 02:40:26 +03:00
Alibek Omarov 659adca473 ref: soft: remove dead, commented out code 2024-11-06 02:17:06 +03:00
Alibek Omarov 38e8a581b6 engine: server: fix possible NULL dereference 2024-11-06 01:39:46 +03:00
Alibek Omarov 06e476e8c8 engine: reorder mstudiocache_t fields for better memory efficiency 2024-11-06 01:39:46 +03:00
Alibek Omarov f529f06ea1 engine: use designated initializers to define BSP lumps. Reorder mlumpinfo_t for better memory efficiency 2024-11-06 01:39:46 +03:00
Alibek Omarov 159ded433d ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
Also correctly restore polygon offset state so decals gets drawn even with VBO
2024-11-06 01:39:46 +03:00
Alibek Omarov c3b6422ad0 engine: common: add lzss fixes by nillerusr 2024-11-06 01:39:46 +03:00
Alibek Omarov 41b78c26ef engine: client: s_vox: fix incorrect check in VOX_FreeWord 2024-11-06 01:39:46 +03:00
Alibek Omarov ca93c5b666 engine: client: touch: use FillRGBA to draw edit grid 2024-11-06 01:39:46 +03:00
Alibek Omarov 80f8b778a9 engine: client: cl_tent: more accurate R_FizzEffect 2024-11-06 01:39:46 +03:00
Alibek Omarov 8c5db5f980 engine: client: turn some asserts in texture remap code into proper nullptr checks 2024-11-06 01:39:46 +03:00
Alibek Omarov 3756361cfe engine: client: fix possible NULL dereference when setting up bbox for non-solid visent that somehow doesn't have a model 2024-11-06 01:39:46 +03:00
Alibek Omarov 5f3e167799 engine: client: prevent possible null dereference with malformed consistency info packet 2024-11-06 01:39:45 +03:00
Alibek Omarov b7ed779f71 public: mathlib: fix incorrect usage of DotProductAbs, it will give the integer result, while float is expected 2024-11-06 01:39:45 +03:00
Alibek Omarov fa6f564c12 engine: client: allow extended amount of commands to be sent for newer GoldSrc server. Also refactoring 2024-11-06 01:39:45 +03:00
Alibek Omarov ad457f717b engine: client: no sense to check for position history pointers for NULL in CL_FindInterpolationUpdates, as they never are 2024-11-06 01:39:45 +03:00
Alibek Omarov f95ce7f52d engine: client: cl_font: fix possible NULL dereference 2024-11-06 01:39:45 +03:00
Alibek Omarov ec73f23e4a engine: client: rewrite R_RocketTrail for accuracy and fix potential uninitialized vectors 2024-11-05 17:43:09 +03:00
Alibek Omarov 2972d7c309 wscript: disable enum-float-conversion on clang 2024-11-03 04:24:54 +03:00
Alibek Omarov 4d003bc13f ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
Alibek Omarov 4cb11861e4 engine: client: reimplement Mod_LoadMapSprite on engine side 2024-11-03 02:58:31 +03:00
Alibek Omarov addd50467e engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
Alibek Omarov 6cd2dbf178 engine: remove R_DrawTileClear from RefAPI 2024-11-03 02:21:38 +03:00
Alibek Omarov f079e63737 engine: client: reimplement R_DrawTileClear on engine-side 2024-11-03 02:19:49 +03:00
Alibek Omarov d807041aa5 engine: client: register sound cvars even if audio was disabled 2024-11-03 01:20:30 +03:00
Alibek Omarov 6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
Alibek Omarov e37feece4d engine: finally remove GetLightStyle, GetDynamicLight and GetEntityLight from RefAPI 2024-11-03 01:20:30 +03:00
Alibek Omarov 6cf11cb6cf ref: soft: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov bb4e64ea58 ref: gl: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov 9ed55776a9 engine: add PARM_GET_*_PTR for lightstyles and dlights arrays 2024-11-03 01:20:30 +03:00
Alibek Omarov b45bc9af67 engine: remove gamma functions from RefAPI 2024-11-03 01:20:30 +03:00
Alibek Omarov 2227e487c0 engine: client: explicitly set rendermode for R_ShowTree 2024-11-03 01:20:30 +03:00
Alibek Omarov 1f49ce599f engine: client: fix out of bound read in gamma table access functions 2024-11-03 01:20:30 +03:00
Alibek Omarov 8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
Alibek Omarov b39d660189 ref: refactor R_BuildLightMap 2024-11-03 01:20:30 +03:00
Alibek Omarov 9608da5bf9 engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
2024-11-02 22:57:26 +03:00
Alibek Omarov d3adcf3185 ref: soft: fix misplaced lightmaps 2024-11-02 04:09:04 +03:00
Alibek Omarov 40c051fb6b ref: refactor R_AddDynamicLights 2024-11-02 04:08:40 +03:00
Alibek Omarov 015f1ba8c0 ref: gl: small optimization for brush model rendering passes, track the first and last texture id of a special surface (fullbrights, alpha chains, details..) 2024-11-02 03:24:54 +03:00
Alibek Omarov c3de4a5c3b ref: gl: add fullbright textures to the list with VBO renderer 2024-11-02 02:18:43 +03:00
Alibek Omarov 09210e4316 wscript: add option to build with extended msurface_t from HL25 2024-11-02 02:16:59 +03:00
Alibek Omarov 93b382f174 wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task 2024-11-02 01:57:33 +03:00
Alibek Omarov 42cf51c6aa wscript: don't look for amd64_x86 MSVC crosscompiler when using msvc-wine 2024-11-02 01:55:35 +03:00
Alibek Omarov f7bc258c2f ref: gl: reduce copypasted branch at LM_UploadBlock 2024-11-01 19:06:09 +03:00
Alibek Omarov 9e1908fc6f engine: client: rewrite stupid comma separated single-line operations into more sane code 2024-10-30 22:01:41 +03:00
Alibek Omarov 6bdb3f6ea1 engine: don't save fps_override value as it's an experimental feature 2024-10-30 19:26:37 +03:00
Alibek Omarov 2fe94bceb6 engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc 2024-10-30 19:25:48 +03:00
Alibek Omarov 371639f0dc engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
Alibek Omarov f88d424ecd engine: client: don't make useless comparison, cl_cmdrate is always clamped between 10 and 100. 2024-10-30 18:16:47 +03:00
Alibek Omarov c2ca80c889 engine: client: don't immediately send client packet after receiveing server packet or full update
It doesn't seem to be useful for anything. Instead, it completely breaks cl_cmdrate behavior, constantly
spamming server with move commands
2024-10-30 18:11:48 +03:00
Alibek Omarov 0313e19674 filesystem: strip upper directory access from FS_FindFile when FS_AllowDirectPath is set to true
Detailed explanation is available in the code comments.
2024-10-29 16:13:31 +03:00
Alibek Omarov 281d4359d0 Upgrade Freedesktop SDK to 24.08 2024-10-29 16:13:31 +03:00
Alibek Omarov 7b02c37fa7 engine: add generated by version line to the config and help.txt files
Remove an attempt to copyright generated files came from the original Xash3D.
2024-10-29 16:13:31 +03:00
Alibek Omarov 2ea0b0d60c engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!) 2024-10-28 20:13:52 +03:00
Alibek Omarov d879e028cf engine: soundlib: snd_wav: fix clang warning 2024-10-28 15:32:25 +03:00
Alibek Omarov 3e7e81e078 engine: platform: android: sprinkle it with more const modifiers 2024-10-28 14:32:57 +03:00
Max ParryandGitHub cc53d59532 gha: adds SDL2 to OSX builds (resolves #1791) (#1855)
* updated build_apple.sh to copy over SDL2 from the Frameworks folder that it was installed in by dep_apple.sh
2024-10-28 12:58:46 +03:00
Alibek Omarov 319dea1f7d mainui: update 2024-10-28 12:22:10 +03:00
Alibek Omarov 48047c05b7 extras: update 2024-10-28 12:22:10 +03:00
Alibek Omarov 85b0273911 engine: client: check resource nIndex before writing it to the precache arrays 2024-10-28 12:22:10 +03:00
Alibek Omarov eb72b6baee ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config 2024-10-28 02:10:24 +03:00
Alibek Omarov 422addcbb6 public: make Q_atoi_hex public, check for 0x prefix 2024-10-28 02:09:05 +03:00
Alibek Omarov 4a58be2aa0 ref: gl: deregister timerefresh command in renderer, as it's renderer-specific 2024-10-28 01:59:39 +03:00
Alibek Omarov 562b54839c engine: client: console: fix printing multiline messages with CRLF, like HTTP headers 2024-10-28 01:58:47 +03:00
Alibek Omarov 639eaa9416 engine: split HTTP client into a separate file 2024-10-27 17:07:35 +03:00
Alibek Omarov 6c6cb65b30 mainui: update 2024-10-27 14:33:27 +03:00
Alibek Omarov 8ea8437e19 3rdparty: opus: downgrade to 1.4.0 2024-10-27 14:32:43 +03:00
Alibek Omarov 2656eb1aeb engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
Alibek Omarov fa1e92b127 engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
Alibek Omarov cff8ee13e6 engine: rcon refactoring. Use sizebuf_t to concatenate commands. Only call redirect when we're executing command. 2024-10-26 19:37:30 +03:00
Alibek Omarov 3956e3863e engine: make Netchan_TransmitBits accept const data 2024-10-26 19:19:37 +03:00
Alibek Omarov 9600218757 engine: client: send tempdecal.wad to GoldSrc servers 2024-10-26 19:16:59 +03:00
Alibek Omarov 2db7cb0d64 engine: client: when validating, we're supposed to send move and delta commands 2024-10-26 19:12:52 +03:00
Alibek Omarov 267a70d621 engine: common: don't print svc/clc_nop with net_recv/send_debug 2024-10-26 05:18:09 +03:00
Alibek Omarov 667bedab82 engine: client: allow reading upper directories for clc_fileconsistency. Initialize md5 digest, add note about servers relying on uninitialized md5 value in some cases. 2024-10-26 05:17:24 +03:00
Alibek Omarov 49990a0859 mainui: update 2024-10-26 05:15:55 +03:00
Alibek Omarov f7c4cd9398 engine: client: allow case-insensitive goldsrc proto argument in connect and queryserver commands 2024-10-26 05:15:46 +03:00
Alibek Omarov cd4f4d5ad4 engine: common: fix hpkextract command 2024-10-26 05:15:09 +03:00
Alibek Omarov fe429fe213 engine: common: net_ws: fix HTTP request when server have custom port and/or doesn't have slash at the end of URL. Set Accept: */* just in case. 2024-10-26 05:14:51 +03:00
Alibek Omarov 0a24ca3fe2 engine: client: fix svc_updateuserinfo for inactive player on GoldSrc servers 2024-10-26 05:13:22 +03:00
Alibek Omarov 8c93a0d247 engine: client: allow playing back demos recorded on GoldSrc servers 2024-10-26 05:12:11 +03:00
Alibek Omarov 5c75dda864 mainui: update 2024-10-26 02:42:30 +03:00
Alibek Omarov 55bdded6a4 engine: add pfnIsCvarReadOnly to mainui API 2024-10-25 05:09:02 +03:00
Alibek Omarov 25b2c0f7e3 ref: gl: use FCVAR_GLCONFIG on VBO and detail textures cvars, so it always gets saved to opengl.cfg 2024-10-24 23:31:16 +03:00
Alibek Omarov ed522852cf mainui: update 2024-10-24 23:30:23 +03:00
Alibek Omarov 224e42d345 engine: platform: android: make dlsym-weak C++ again (because of struct soinfo definition). Reformat linker.h file as well. 2024-10-24 17:54:09 +03:00
Alibek Omarov 128a1f59a9 engine: cleanup XASH_64BIT usage. Always use it from build.h 2024-10-24 16:39:09 +03:00
Alibek Omarov 40ffde0439 3rdparty: opus: update to 1.5.2 2024-10-24 15:51:41 +03:00
Alibek Omarov ec5578a437 ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library 2024-10-24 15:47:06 +03:00
Alibek Omarov 1cf40a2d17 engine: wscript: remove useless globs 2024-10-24 15:46:33 +03:00
Alibek Omarov 958ea0ac1d scripts: gha: temporarily enable verbose build output for PSVita 2024-10-24 02:05:47 +03:00
Alibek Omarov a9fdae28b2 engine: platform: android: reformat dlsym-weak and make it C only 2024-10-24 02:04:52 +03:00
Alibek Omarov 3d9eb869b0 ci: fix netbsd bzip2 package name 2024-10-24 00:57:18 +03:00
Alibek Omarov 8162c6d42f scripts: waifulib: xshlib: prepend xshlib so it's always first 2024-10-24 00:46:43 +03:00
Alibek Omarov 48a9f17222 filesystem: only export GetFSAPI, CreateInterface is useless with static linking (and should be implemented differently) 2024-10-24 00:40:47 +03:00
Alibek Omarov e381d04094 ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt 2024-10-24 00:40:12 +03:00
Alibek Omarov 0e79326571 waf: upgrade to latest, fix for api changes 2024-10-24 00:37:05 +03:00
Alibek Omarov f7eb8cd913 engine: wscript: ensure we always add needed features when mixing C and C++ objects. Simplify bld call for all platforms 2024-10-23 23:22:23 +03:00
Alibek Omarov a15c1f99b2 wscript: remove useless features 2024-10-23 23:20:47 +03:00
Alibek Omarov ba2191172d ci: add bzip2 for sourcehut CI 2024-10-23 20:25:26 +03:00
Alibek Omarov 6ab2c9dbbf engine: client: fix out of bounds access with some ticket generators
* Update MultiEmulator submodule
2024-10-22 02:13:36 +03:00
Alibek Omarov 7da460d4b1 public: bump miniz to latest release 2024-10-21 21:22:50 +03:00
Alibek Omarov ffe7b1f4a1 3rdparty: MultiEmulator: move it to submodule 2024-10-21 14:08:16 +03:00
Alibek Omarov 6a1f502d25 3rdparty: MultiEmulator: remove unused code 2024-10-21 06:30:53 +03:00
Alibek Omarov 434359ea01 3rdparty: update mainui and extras 2024-10-21 06:19:11 +03:00
Alibek Omarov ae2ad6ddf2 3rdparty: add MultiEmulator by 2010kohtep
* patched to be portable, turned into a static library
* integrated to the engine
2024-10-21 06:19:11 +03:00
Alibek Omarov ec11683dc5 engine: client: minor fix, reference cl_allowdownload cvar actual name 2024-10-21 04:49:25 +03:00
Alibek Omarov 47318b0c14 engine: server: minor fix, use __func__ instead of the function name in debug message 2024-10-21 02:32:07 +03:00
Alibek Omarov 60d6214ad7 engine: client: implement parsing GoldSrc server query response for mainui_cpp 2024-10-21 02:31:45 +03:00
Alibek Omarov a3e26a21a7 engine: common: net_chan: as we expect pfnBlockSize to be always set, use it to determine if netchan was initialized or not 2024-10-21 02:30:49 +03:00
Alibek Omarov d0f3a6f74b engine: client: add command queryserver for mainui to query a specific address. Make server querying commands restricted 2024-10-20 02:22:09 +03:00
Alibek Omarov fee236a050 engine: common: net_ws: make NET_IsLocalAddress inline 2024-10-19 14:08:27 +03:00
Alibek Omarov e3e4bcc015 engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header 2024-10-19 14:05:00 +03:00
Alibek Omarov 2d546ccbf7 engine: implement CL_MsgInfo for dedicated server 2024-10-18 03:13:43 +03:00
Alibek Omarov b41804bb5b mainui: update 2024-10-17 14:56:38 +03:00
Alibek Omarov 47a04df189 wscript: try to fix Windows XP compatibility on 32-bit binaries 2024-10-17 14:56:10 +03:00
Alibek Omarov 2efedaf46c pm_shared: mark PM_TraceSurface call in PMove API as Xash3D specific 2024-10-17 03:36:29 +03:00
Alibek Omarov 49e43c830b engine: client: fix formatting error in CL_ParseExtraInfo 2024-10-16 22:29:21 +03:00
Alibek Omarov 763e101208 ref: preserve aspect ratio when saving level and save shots 2024-10-16 21:35:52 +03:00
Alibek Omarov e39a62b1fd mainui: update 2024-10-16 08:33:44 +03:00
Alibek Omarov da76abda75 engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
Alibek Omarov 829d7d0a7e engine: client: CL_SendConnectPacket refactoring 2024-10-16 07:02:23 +03:00
Alibek Omarov 9f6372b305 engine: client: implement GoldSrc fragment size limits 2024-10-16 07:00:10 +03:00
Alibek Omarov 12edd782c6 engine: common: net_chan: always rely on pfnBlockSize being non-null 2024-10-16 06:59:33 +03:00
Alibek Omarov 0b59fa9416 engine: swap Cvar_VariableInteger and simple integer checks for performance 2024-10-16 06:57:46 +03:00
Alibek Omarov cc0f12ed26 engine: client: add stubs for richpresence commands added in HL25 2024-10-16 05:57:32 +03:00
Alibek Omarov f42553d0e1 readme: install 32-bit deps on Ubuntu with aptitude, as it's less prone to fuck up entire system (remove random packages, bootloader, etc...) [skip ci] 2024-10-16 00:32:23 +03:00
Alibek Omarov e7564420c9 engine: fix some ubsan warnings (alignment, integer limits...) 2024-10-16 00:32:22 +03:00
Alibek Omarov e81a0ded11 engine: client: fix sendres message for GoldSrc protocol 2024-10-16 00:32:22 +03:00
Alibek Omarov a32c702dbd engine: client: avoid useless check on empty clc_resourcelist, which will never be false 2024-10-15 06:15:22 +03:00
Alibek Omarov 23a5ed71de engine: easier MSG_EndBitWriting byte padding 2024-10-15 06:14:37 +03:00
Alibek Omarov 245dc97cfb engine: semi-correct printing GoldSrc client messages 2024-10-15 06:12:31 +03:00
Alibek Omarov ece204c30f engine: common: add cvars net_send_debug and net_recv_debug to print server/client messages to console 2024-10-15 06:11:57 +03:00
Alibek Omarov 1bd59096fd engine: client: implement miscellaneous, often unused, GoldSrc protocol messages 2024-10-15 06:10:25 +03:00
Alibek Omarov 0b02c2c6a7 engine: client: fix disconnect on GoldSrc servers 2024-10-15 06:08:21 +03:00
Alibek Omarov 6a61a499e9 engine: client: don't send useless/empty clc_move commands while we're connecting to server 2024-10-15 06:07:57 +03:00
Alibek Omarov 6b1c283082 engine: client: fix svc_event parsing 2024-10-15 06:07:06 +03:00
Alibek Omarov 5402a9611e engine: common: fix discarded const qualifier 2024-10-14 19:41:36 +03:00
Alibek Omarov 43e06ccd45 engine: common: make some simple functions inlined 2024-10-14 19:20:47 +03:00
Alibek Omarov f52c825bf5 engine: make some global variables static and const, make even more functions static if possible 2024-10-14 19:19:46 +03:00
Alibek Omarov bf8b709372 engine: move pm_debug particle functions to client, as they are never used on server 2024-10-14 19:11:26 +03:00
Alibek Omarov fdf82e5270 engine: client: cleanup tent and efx code, make global variables static, remove unused functions 2024-10-14 18:08:01 +03:00
Alibek Omarov 0224a1b66b engine: client: better debug messages for GoldSrc entities packet parsing 2024-10-14 17:59:17 +03:00
Alibek Omarov 505ad6d69b engine: server: reinitalize delta in case if delta was shutdown by client and some tables were omitted (movevars after using GoldSrc server) 2024-10-14 06:56:17 +03:00
Alibek Omarov 5bcd573821 engine: remove goldsrc meta delta table reinitialization 2024-10-14 06:54:41 +03:00
Alibek Omarov c5a291d9c7 engine: minor refactoring 2024-10-14 05:17:21 +03:00
Alibek Omarov 232a8c1148 engine: common: net_ws: don't expect more than 5 splits for GoldSrc protocol 2024-10-14 05:17:03 +03:00
Alibek Omarov 663f6eaf5c ref: turn r_shadows into extended convar_t 2024-10-14 04:18:35 +03:00
Alibek Omarov 9d3210259c ref: set hullcolor (used by r_drawentities) as const 2024-10-14 04:15:48 +03:00
Alibek Omarov 4ec6c2f7cf engine: client: support vox sentence that starts with leading slash 2024-10-14 04:13:10 +03:00
Alibek Omarov 8452bec877 engine: client: reduce reads of cls.legacymode 2024-10-14 04:13:10 +03:00
Alibek Omarov 0d4296e0e1 engine: client: explicitly pass protocol to svc_time parser 2024-10-14 04:13:10 +03:00
Alibek Omarov 2b85da3bc9 engine: client: fix parsing svc_setpause and svc_goldsrc_timescale for GoldSrc protocol 2024-10-14 04:13:10 +03:00
Alibek Omarov 17f194b9a3 engine: client: consolidate usermsg registering and parsing for multiple protocols 2024-10-14 04:13:10 +03:00
Alibek Omarov ff47fbaedc engine: client: another fix baselines and entities parsing for GoldSrc, ensure we always call MSG_EndBitWriting 2024-10-14 04:13:10 +03:00
Alibek Omarov 87c88f7463 engine: client: fix svc_particles parsing on GoldSrc protocol 2024-10-14 04:13:10 +03:00
Alibek Omarov 60fd5f7ab8 engine: client: stub svc_restoresound for legacy protocol, it's only used during save restore which is unuseful for us
* Set sequence flag for restored sound, even though we don't support sequences anymore.
2024-10-14 04:13:10 +03:00
Alibek Omarov 5ceab059dc engine: client: add function for parsing common protocol messages, which structure is enforced by server DLL compatibility 2024-10-14 04:13:10 +03:00
Alibek Omarov 67c898f9ad engine: client: improve server data parsing for GoldSrc, restore nick name and remove unuseful userinfo keys before connection 2024-10-14 04:13:10 +03:00
Alibek Omarov d903187eea public: make crc value init functions inline, move hex2char/ex2string to crclib and make them private to it 2024-10-14 04:13:10 +03:00
54acandGitHub 653f0841e4 ref: gl: restore r_shadows (#1843) 2024-10-13 17:15:29 +03:00
Alibek Omarov 10bfadb556 engine: client: support svc_disconnect reason messages for GoldSrc protocol 2024-10-11 20:58:46 +03:00
Alibek Omarov 0b2cc066dd engine: fix signed integers encoding with alternate format for GoldSrc protocol 2024-10-11 20:36:09 +03:00
Alibek Omarov 60ab13d216 engine: client: always add [Xash3D] to the nickname on GoldSrc servers 2024-10-11 19:32:16 +03:00
Alibek Omarov f90c658567 engine: client: skip voice data for GoldSrc protocol to avoid svc_bad 2024-10-11 19:31:41 +03:00
Alibek Omarov 0c54895877 engine: client: add unmunge function for consistency info for GoldSrc protocol 2024-10-11 18:41:17 +03:00
Alibek Omarov 4eb54328f8 engine: client: various connection setup fixes for GoldSrc proto
* always add "steam" to getchallenge message
* cdkey md5 should be sent with lowercase
* strip null terminator from connect message
2024-10-11 18:41:16 +03:00
Alibek Omarov b1189db9c5 engine: client: avoid clc_move spam when we're connected but not spawned yet 2024-10-11 00:08:21 +03:00
Alibek Omarov 869578f1ba engine: client: lie about sv_version for GoldSrc protocol 2024-10-11 00:08:21 +03:00
Alibek Omarov 3320f776ce engine: client: implement correct clc_fileconsistency response for GoldSrc 2024-10-11 00:08:21 +03:00
Alibek Omarov 1d64635783 engine: correctly check for cls.legacymode, as it's not a boolean anymore 2024-10-11 00:08:21 +03:00
Alibek Omarov bbb076c0d4 engine: client: voice: don't print about unsupported codec with empty string name 2024-10-10 23:40:23 +03:00
Alibek Omarov fe2a4d0428 engine: common: net_encode: remove DT_SIGNED_GS flag just in case 2024-10-10 23:40:23 +03:00
Alibek Omarov 6bdc1941e6 engine: common: netchan: only compress with BZip2 when it's efficient 2024-10-10 23:40:23 +03:00
Alibek Omarov 9188905145 engine: client: fix map CRC match with GoldSrc protocol 2024-10-10 23:40:23 +03:00
Alibek Omarov 3f2fbb10d8 engine: client: only send continueloading for legacy protocol 2024-10-10 23:40:23 +03:00
Alibek Omarov 9c97235fe8 engine: client: implement GoldSrc connectionless print message 2024-10-10 23:40:23 +03:00
Alibek Omarov 70a13b47db engine: client: implement randomized cdkey for GoldSrc protocol 2024-10-10 23:40:22 +03:00
Alibek Omarov 18afaf0eaf engine: client: more accurate clc_move for GoldSrc protocol 2024-10-10 23:38:55 +03:00
Alibek Omarov 8b8c3d8116 scripts: waifulib: xcompile: define WebAssembly target as DEST_OS wasi 2024-10-10 16:13:54 +03:00
Alibek Omarov 514fc9fe43 public: reserve identifier for WebAssembly port 2024-10-10 16:13:20 +03:00
Alibek Omarov 5d8923d69c scripts: waifulib: sdl2: fix build on macOS 2024-10-10 15:44:32 +03:00
Alibek Omarov 5db880af57 engine: wscript: add an ability to build with SDL3 2024-10-10 06:13:56 +03:00
Alibek Omarov c05db9ce58 waf: upgrade waifu to latest master 2024-10-10 06:13:32 +03:00
Alibek Omarov 04079abe00 scripts: waifulib: re-export sdl2.py from waifu repository, add sdl3 compatibility 2024-10-10 06:13:23 +03:00
Alibek Omarov 8054b69f73 readme: add GoldSrc protocol support, add RedHat/Fedora build instructions, better wording [skip ci] 2024-10-10 01:58:56 +03:00
SNMetamorphandAlibek Omarov b5ee777466 Documentation: added article about GoldSrc network protocol support 2024-10-10 01:52:44 +03:00
Alibek Omarov 96f3061709 ref: gl: show texture size in memory, skip empty pages, skip empty 0-th texture 2024-10-09 02:44:26 +03:00
Alibek Omarov 420c5a4ff3 ref: gl: set numeric value for wrappers macros, similar to build.h macros 2024-10-09 02:01:10 +03:00
Alibek Omarov e8f6476e8c ref: gl: patch to compile with nanogl (nanogl doesn't impement glTexCoord3f) 2024-10-09 00:31:05 +03:00
Alibek Omarov 65ec35b732 engine: client: fix bug in temp entity parsing caused by find and replace 2024-10-08 23:02:02 +03:00
Alibek Omarov 8d731b5d15 engine: common: fix for dedicated again 2024-10-08 16:41:25 +03:00
Alibek Omarov 38c0dc4551 3rdparty: bzip2: properly use stdio-free version, don't include tests and utils to the build 2024-10-08 15:39:56 +03:00
Alibek Omarov 4d8cb0469f scripts: gha: build Linux binaries with bundled deps, to avoid external dependency on libbz2 2024-10-08 13:09:34 +03:00
Alibek Omarov 62cb8f5ba6 3rdparty: bzip2: forgot to add actual bz_version.h file 2024-10-08 13:07:42 +03:00
Alibek Omarov 97c75d96d5 3rdparty: bzip2: build with BZ_NO_STDIO 2024-10-08 13:06:02 +03:00
Alibek Omarov f5ae806b31 ref: gl: add r_showtextures implementation by ncuxonaT
Main changes made by me besides engine differences:
* Text color changed to pure white for better readability
* An attempt to draw texture name in full size
2024-10-08 12:56:07 +03:00
Alibek Omarov 482dc3a5a5 engine: client: fix joining current protocol servers 2024-10-08 12:43:29 +03:00
Alibek Omarov a8539ac004 3rdparty: bzip2: add pre-generated bz_version.h header as some generators (like cmake.py) don't understand subst yet 2024-10-08 12:27:41 +03:00
Alibek Omarov 9970c56218 engine: common: disable bzip2 for dedicated server, it's not used there 2024-10-08 12:14:37 +03:00
Alibek Omarov 480218412a engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly 2024-10-08 04:07:03 +03:00
Alibek Omarov 6ae09d2866 engine: client: support GoldSrc signon and refactor parsing delta entities for current and legacy protocols 2024-10-08 04:07:03 +03:00
Alibek Omarov 609680b328 engine: client: support parsing GoldSrc event messages 2024-10-08 04:07:03 +03:00
Alibek Omarov ccbe370c8e engine: client: add support for parsing GoldSrc messages 2024-10-08 04:07:03 +03:00
Alibek Omarov 9706e47643 engine: client: refactor and implement GoldSrc-specific parsing bits in common message parsing code 2024-10-08 03:28:02 +03:00
Alibek Omarov d98361f782 engine: client: add support for parsing GoldSrc svc_temp_entity 2024-10-08 03:28:02 +03:00
Alibek Omarov ba7c789ec9 engine: common: add GoldSrc delta support 2024-10-08 03:28:02 +03:00
Alibek Omarov d128997d40 engine: common: add GoldSrc bitbuf operations, add support for GoldSrc signed integers 2024-10-08 03:28:02 +03:00
Alibek Omarov 61342547ce engine: common: add support for GoldSrc split packet 2024-10-08 03:28:02 +03:00
Alibek Omarov c1a5f173b8 engine: common: add GoldSrc netchan support 2024-10-08 03:28:02 +03:00
Alibek Omarov f5c5b7b2c8 engine: common: add buffer munge functions 2024-10-08 03:28:02 +03:00
Alibek Omarov 057b47555d 3rdparty: bzip2: add wscript for bzip2, check for system-wide bzip2, add readme note 2024-10-08 03:28:02 +03:00
Alibek Omarov 43299f6747 3rdparty: add bzip2 submodule 2024-10-08 03:28:02 +03:00
Alibek Omarov 03bf6cb719 engine: client: get rid of PROTOCOL_GOLDSRC_VERSION, as connprotocol_t enum does it's job 2024-10-08 03:27:32 +03:00
Alibek Omarov 3a1bb12830 engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-08 03:27:09 +03:00
Alibek Omarov 5efa68757e engine: remove unused svc_deltapacketbones 2024-10-08 03:27:09 +03:00
Alibek Omarov afaf5bf3ea engine: improve security a little bit by properly checking customization files starting with \!MD5
Implement basic test for COM_IsSafeFileToDownload

Move COM_ParseFileSafe test to libpublic
2024-10-08 03:22:53 +03:00
SNMetamorphandAlibek Omarov 50c805826f engine: implemented handling SIGTERM signal for proper stopping dedicated server 2024-10-08 01:05:26 +03:00
Alibek Omarov 35ae9f4a64 engine: client: don't save thirdperson value, it's not used anywhere 2024-10-07 21:00:16 +03:00
Alibek Omarov d7d96c02a2 engine: client: implement cvar showpause for GoldSrc compatibility 2024-10-07 20:59:44 +03:00
Alibek OmarovandGitHub dd03723144 readme: add libopus-dev to dependencies list on Debian/Ubuntu 2024-10-07 18:09:32 +03:00
xiaodoandAlibek Omarov 26f07196ea engine: Format Codes. 2024-10-07 17:22:27 +03:00
xiaodoandAlibek Omarov 8c291fdfe3 engine: fix CenterPrint Wrong Y Position. 2024-10-07 17:22:27 +03:00
xiaodoxdandAlibek Omarov d1e118f07c Fix CenterPrint Wrong X Position 2024-10-07 17:22:27 +03:00
Alibek Omarov 6c531c14e6 engine: common: cvar: compatibility hack for mods that depend on HL25 widescreen FOV
Fixes Natural Selection 3.3 beta 9.
2024-10-04 19:09:43 +03:00
Alibek Omarov 433213c915 engine: server: fix cvar description for mp_footsteps 2024-10-04 19:07:44 +03:00
Alibek Omarov ab0c0b18c2 engine: server: remove limit on sv_zmax value as it breaks Natural Selection mod 2024-10-04 19:07:08 +03:00
Alibek Omarov 29fd5f9fbe engine: server: remove FCVAR_SERVER flag from sv_zmax
The problem is that FCVAR_SERVER flagged cvars get saved to listenserver.cfg.

The game code usually sets sv_zmax value to worldspawn parameters and
listenserver.cfg gets generated before server DLL gets initialized.
2024-10-04 19:04:34 +03:00
Alibek Omarov 882d8afc93 engine: server: stub SV_RestartDecals for dedicated server 2024-10-04 01:28:22 +03:00
Alibek Omarov e11635d15c engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub 2024-10-04 01:22:59 +03:00
Alibek Omarov 5d79d93aac engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK) 2024-10-03 15:32:14 +03:00
Alibek Omarov 7ccf651fd0 engine: cvar: implement safer cvar unlinking in case when game deallocates cvar 2024-10-03 15:32:14 +03:00
Alibek Omarov 67af41cce8 engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs 2024-10-02 23:30:42 +03:00
Alibek Omarov e2c96e62e1 engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore 2024-10-02 23:26:28 +03:00
Alibek Omarov 2ecae442fc engine: common: net_ws: minor refactoring 2024-10-02 23:25:12 +03:00
Alibek Omarov a1060b0eb5 engine: add v6only master servers, add v6only flag for NET_StringToAdrNB 2024-10-02 23:23:08 +03:00
Alibek Omarov ddd8de888f engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6 2024-10-02 23:21:25 +03:00
Alibek Omarov a758dffbc1 public: avoid useless copy in Q_timestamp 2024-10-02 22:18:16 +03:00
Alibek Omarov 87775faeca engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages. 2024-10-02 22:16:51 +03:00
Alibek Omarov ef0fc46ed8 wscript: allow async resolving for NSwitch 2024-10-02 00:55:53 +03:00
Alibek Omarov 138b4fa247 wscript: allow async resolving for PSVita 2024-10-02 00:55:53 +03:00
Alibek Omarov 47d1f3459c engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled 2024-10-02 00:55:53 +03:00
Alibek Omarov 4712aae834 engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan AvdeevandAlibek Omarov 2900ee1cde engine: allow specifying screenshot filenames in command directly 2024-09-30 17:15:09 +03:00
Alibek Omarov c6c4178dd2 engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf 2024-09-30 04:15:22 +03:00
Alibek Omarov a3ce0e6b1b public: tests: test_efp: mark Test_ExtractFilePath as static 2024-09-30 04:00:28 +03:00
Alibek Omarov 0b1ad3b7f0 engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
Alibek Omarov 37fb46f092 wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute 2024-09-30 04:00:28 +03:00
Alibek Omarov bc8bf9a9fb engine: add const on delta functions 2024-09-30 04:00:28 +03:00
Alibek Omarov 9e28c98911 engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
Alibek Omarov 0a1269d52d filesystem: zip: fix non-heap object dealloc 2024-09-30 04:00:28 +03:00
Alibek Omarov 2e5bc31c9e filesystem: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov 1b335fd945 ref: soft: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov 0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov 9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
Alibek Omarov 953ad98a16 engine: workaround buggy stringop-overflow 2024-09-30 04:00:28 +03:00
Alibek Omarov 1357057bd8 common: add GCC malloc and warn_unused_result attribute macro 2024-09-30 04:00:28 +03:00
Alibek Omarov 35c9323de6 public: make vec3_origin and identity matrix inlined 2024-09-30 00:15:47 +03:00
Alibek Omarov 13a0afef06 public: reorganize mathlib, inline more functions 2024-09-30 00:15:47 +03:00
Alibek Omarov c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
Alibek Omarov f1754bdd5f wscript: disable cast-align diagnostic, it's mostly useless 2024-09-29 20:36:09 +03:00
Alibek Omarov c462a1c500 wscript: add commented out freevgui subproject 2024-09-29 20:36:09 +03:00
Alibek Omarov 0bba184994 public: add VectorUnpack macro to read vector values into variables 2024-09-29 20:33:33 +03:00
Alibek Omarov 178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
Alibek Omarov 2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
Alibek Omarov 96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
Alibek Omarov 950d210ec5 Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
Alibek Omarov 55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00
Alibek Omarov ac50c762d7 ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
2024-09-05 02:40:57 +03:00
Alibek Omarov 5c2ab150b3 ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO 2024-09-05 01:47:14 +03:00
Alibek Omarov 0870536405 engine: client: sounds with zero attenuation must get spatialized anyway 2024-09-05 01:28:55 +03:00
Alibek Omarov b47ede477a engine: server: strip 64-bit string pool stuff for now, to not mess up abi2 2024-09-05 01:28:55 +03:00
Alibek Omarov eef5cc17b3 breaking engine headers by replacing int with string_t where it's supposed to be 2024-09-05 01:28:55 +03:00
Alibek Omarov ad2191333d engine: add _st64 prefix to load abi2 binaries 2024-09-05 01:28:55 +03:00
SNMetamorphandAlibek Omarov a85cac497d ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
SNMetamorphandAlibek Omarov e0c69d7df5 gha: fixed binaries signing in Windows workflow 2024-08-30 07:34:40 +03:00
Alibek Omarov ff3d91ceb4 engine: add aaaa.mentality.rip:27011 master server 2024-08-28 19:56:41 +03:00
Alibek Omarov 5777431577 engine: common: insert spaces between arguments in echo command 2024-08-22 16:45:42 +03:00
Alibek Omarov cd86f80203 engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument 2024-08-22 12:51:47 +03:00
Alibek Omarov 8c885d3f37 mainui: update 2024-08-22 12:50:01 +03:00
Alibek Omarov dddb46a6d0 mainui: update 2024-08-21 18:14:21 +03:00
Alibek Omarov 6b0f378c5b engine: client: ensure requested (but failed) renderer won't be loaded twice 2024-08-21 12:18:06 +03:00
Alibek Omarov 9dd7f37d42 Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0.
2024-08-21 12:18:06 +03:00
Alibek Omarov 9f10fb6472 engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs 2024-08-21 12:18:06 +03:00
Alibek Omarov 64dbccb9bd engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem 2024-08-21 12:18:06 +03:00
Alibek Omarov 9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
Alibek Omarov 842e494fa6 common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
Alibek Omarov 7fc9ee154a engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it 2024-08-19 13:25:07 +03:00
Alibek Omarov 5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
Alibek Omarov 3dcd6cb80b wscript: set crosscompiling msvc toolchain on 64-bit systems 2024-08-18 14:13:51 +03:00
Alibek Omarov 79e94bf766 Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
This reverts commit 3de370f3d5.
2024-08-18 14:13:01 +03:00
Alibek Omarov 3de370f3d5 scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32 2024-08-18 14:04:54 +03:00
Alibek Omarov c84d2f4624 gha: first attempt at signing binaries 2024-08-18 13:52:02 +03:00
Alibek OmarovandGitHub 380a9f7a6f scripts: add self-signed certificate for win32
* There is no infrastructure to use signtool during win32 builds yet.
2024-08-18 12:24:17 +03:00
Alibek Omarov a6c7b67d0d filesystem: include errno.h for Win32 2024-08-17 17:32:50 +03:00
Alibek Omarov c13c1f2577 public: wscript: always define alloca header as malloc.h on Win32 2024-08-17 13:17:48 +03:00
Alibek Omarov 151405618f engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
Alibek Omarov 70e11cc309 engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
  and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
Alibek Omarov 7619824d80 engine: platform: sdl: return correct value from SW_CreateBuffer on success 2024-08-16 11:36:36 +03:00
Alibek Omarov f3d181b5ee engine: platform: psvita: explicitly export __aeabi_ul2f 2024-08-16 02:22:25 +03:00
Alibek Omarov 55055a70f0 engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
Alibek Omarov 22d3ba674e engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
Alibek Omarov ac487a2133 mainui: update 2024-08-14 10:29:42 +03:00
Alibek Omarov 4da3a14adc mainui: update 2024-08-13 19:25:32 +03:00
Alibek Omarov 69ec810ed0 engine: client: add missing ref_null to R_CollectRendererNames 2024-08-13 19:16:59 +03:00
Alibek Omarov 2df01316ce engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
Alibek Omarov 3a67aefee2 filesystem: check rodir too when checking falldir existence too, just in case 2024-08-13 17:25:25 +03:00
Alibek Omarov d114dffcb4 filesystem: add new gameinfo.txt key: demomap 2024-08-13 17:22:06 +03:00
Alibek Omarov 7bb5d9a67a gha: give github 20s to process remaining artifacts upload before downloading them. Upgrade Flatpak Docker image 2024-08-12 11:43:01 +03:00
Alibek Omarov a6b1e57ae1 gha: simplify uploading releases by using gh cli tool 2024-08-12 11:26:36 +03:00
Alibek Omarov c70c13eb5c gha: don't upload flatpak, action does it for us. Print found artifacts, as it seems actions/download-artifact sometimes skips some 2024-08-12 10:44:25 +03:00
Alibek Omarov d905ea354e scripts: gha: do not waste time building bshift, just copy binary from mobile_hacks 2024-08-12 10:27:26 +03:00
Alibek Omarov 99cec81894 gha: update flatpak actions 2024-08-12 10:07:41 +03:00
Alibek Omarov 5d5bccf1bb gha: should've been doing this in a branch meh 2024-08-12 09:53:45 +03:00
Alibek Omarov 6fcf0a77af scripts: gha: fix typo 2024-08-12 09:43:02 +03:00
Alibek Omarov e7477c0abf gha: update more actions, use gh delete release instead of delete-tag-and-release 2024-08-12 09:37:55 +03:00
Alibek Omarov 85540855c3 gha: update actions/checkout and actions/upload-artifact 2024-08-12 09:12:32 +03:00
Alibek Omarov 2dc220b42f gha: add build for macOS ARM and x86
Very barebones, doesn't build universal app, doesn't build dmg
2024-08-12 09:12:13 +03:00
Alibek Omarov 2d6cadbf1b waf: update to latest waifu 2024-08-12 08:38:52 +03:00
Alibek Omarov 340871e03a engine: platform: sdl: correct the message about glblit in ref_soft 2024-08-11 18:32:10 +03:00
Alibek Omarov e222a74960 ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop) 2024-08-11 18:28:45 +03:00
Alibek Omarov ab499d5095 scripts: waifulib: vgui: fix vgui_support getting automatically enabled on x86 machines with unsupported OS 2024-08-11 18:08:20 +03:00
Alibek Omarov a5f7027229 readme: better wording 2024-08-10 15:03:07 +03:00
Alibek Omarov bf5cf897e2 readme: add IPA pronounciation for word 'Xash' 2024-08-10 15:02:31 +03:00
Alibek Omarov d33c1af549 wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
2024-08-10 15:01:42 +03:00
Alibek Omarov 677464d04d ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
Alibek Omarov d2d6ed8bd4 filesystem: fix zip_t and pack_t definition so it have true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov bd2a44dbdd engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov e9ee4beb9f engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov 3b3f057f6f engine: common: fix winding_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov a9dec51e59 ref: fix glpoly_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Alibek Omarov 257312ad7c 3rdparty: update extras 2024-08-10 13:45:41 +03:00
Владислав СуховandAlibek Omarov 6ee8a2dfa7 scripts: sailfish: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Владислав СуховandAlibek Omarov 75c5e9cfa7 engine: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Gleb MazovetskiyandAlibek Omarov 1a94f2b585 Enable vsync by default
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).

Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
Alibek Omarov f0b4c42c68 engine: common: faster and simpler Netchan_OutOfBand 2024-08-08 04:37:16 +03:00
Alibek Omarov 9be061735f engine: client: fix misleading gcc warning about printf format string not being literal 2024-08-08 04:36:40 +03:00
Alibek Omarov 6bfa525080 engine: common: faster and simpler MSG_WriteString 2024-08-08 04:35:55 +03:00
Alibek Omarov 8fcaf18897 engine: client: remove useless copy in NetAPI_SendRequest 2024-08-08 04:32:58 +03:00
Alibek Omarov f558cde266 engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
Alibek Omarov b508a33f5d engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop 2024-08-07 09:23:09 +03:00
Alibek Omarov b4db99006b engine: client: always print timedemo result 2024-08-07 08:46:55 +03:00
Alibek Omarov 8994f079a5 engine: common: don't uselessly copy data in Netchan_OutOfBound when playing a demo 2024-08-07 02:28:58 +03:00
Alibek Omarov b2d184cfa5 engine: common: add unit tests for net_buffer functions 2024-08-07 02:28:13 +03:00
Alibek Omarov 92dc92379f engine: client: minor refactoring, turn quake stats into an enum 2024-08-06 08:42:23 +03:00
Alibek Omarov 2a6862ceb9 engine: soundlib: fix buffer overflow with truncated WAV files containing CoolEdit cue mark 2024-08-06 08:41:36 +03:00
Alibek Omarov 4c569e1d5f engine: client: ensure loading plaque was removed after we request spawn on legacy protocol 2024-08-03 11:27:45 +03:00
Alibek Omarov 4420ffd49e engine: fix buffer overflow in Sys_PrintLog 2024-08-03 11:27:45 +03:00
Alibek Omarov fb7f57cf6a engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh) 2024-08-03 11:27:45 +03:00
Alibek Omarov 8be3bdac5d engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header) 2024-08-03 11:01:17 +03:00
Alibek Omarov 2785376bd3 ref: remove unused function declarations 2024-08-03 09:14:56 +03:00
Alibek Omarov d6e77e531d engine: fix memory leak in netchan
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
Владислав СуховandAlibek Omarov add509bf9e android: apply themed icon on Android 13+ 2024-08-01 15:08:42 +03:00
Alibek Omarov e686b1410d engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
Alibek Omarov 2c23a1e0a0 engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height) 2024-07-31 00:53:29 +03:00
Alibek Omarov 47eb9e8c8f engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 712b354421 engine: common: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 18ef4922de engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Alibek Omarov 274f9d5846 filesystem: replace same struct type memcpys by assignments 2024-07-31 00:06:15 +03:00
Alibek Omarov f6fa085fe4 ref: gl: replace same struct type memcpys by assignments 2024-07-31 00:06:07 +03:00
Alibek Omarov 9ab0f04ba5 ref: null: replace same struct type memcpys by assignments 2024-07-31 00:05:57 +03:00
Alibek Omarov fb7854f1ef ref: soft: replace same struct type memcpys by assignments 2024-07-31 00:05:44 +03:00
Владислав СуховandAlibek Omarov 1086c31503 engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only 2024-07-30 17:52:28 +03:00
Alibek Omarov 3a47248a09 extras: update submodule 2024-07-30 15:34:20 +03:00
Владислав СуховandAlibek Omarov 71a333261b engine: client: in_touch.c: added voicechat touch button 2024-07-30 15:33:35 +03:00
Alibek Omarov 5ea2e295c1 engine: prevent rescanning filesystem when new player connects or on late precache
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.

Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
Alibek Omarov 1fc7547a53 engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value 2024-07-30 15:25:20 +03:00
Alibek Omarov a7d63649f8 engine: add checks to verify resource_t, customization_t and HPAK data structs sizes 2024-07-30 15:25:20 +03:00
Alibek Omarov 2f26fcdc2a public: disallow backslashes in COM_PathSlashFix 2024-07-30 15:25:20 +03:00
Alibek Omarov 107d4cdd61 engine: client: fix buffer overrun in S_TrimEnd 2024-07-30 15:25:20 +03:00
Alibek Omarov 52f9aad4d0 filesystem: add new call to fs_stdio C API to check whether we support that archive format 2024-07-30 15:25:20 +03:00
Alibek Omarov 7bb5175084 Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
Alibek Omarov dd570b616b engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset 2024-07-29 05:11:41 +03:00
Alibek Omarov 943a30af04 engine: client: add privileged flag to touch_in_menu and touch_enable 2024-07-29 05:08:35 +03:00
Alibek Omarov eabed60e56 engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
Alibek Omarov f793413a79 mainui: update 2024-07-29 05:05:20 +03:00
Alibek Omarov f4a3b8571d engine: fix inverted check in debug log output
Why there is even this check in the first place???
2024-07-29 04:48:21 +03:00
Alibek Omarov da6586b847 ref: gl: fix white border around the screen in Base Defense mod 2024-07-28 23:58:09 +03:00
Alibek Omarov 4a5f34089d engine: client: fix TriColor4fRendermode 2024-07-28 20:50:20 +03:00
Alibek Omarov 90da9659d1 engine: client: vgui: enable texturing in VGUI by default, just in case reset color too 2024-07-28 20:03:32 +03:00
Alibek Omarov 2e30acf611 engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
Alibek Omarov 5554d13f7f engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
Alibek Omarov a5ef33b302 mainui: update 2024-07-28 14:51:09 +03:00
Alibek Omarov 9a2588f7eb engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
Alibek Omarov cac5852e68 ref: enable multiplayer high defintion model in menu preview 2024-07-28 14:45:10 +03:00
Alibek Omarov d52d50e283 engine: client: set user name as default value for name cvar. Add ui_username cvar with user name. 2024-07-28 14:44:03 +03:00
Alibek Omarov 6911da8581 engine: client: add ui_allowconsole command that enables console
To be used by UI
2024-07-28 13:32:52 +03:00
Alibek Omarov e70f9a67b8 engine: host: always enable console for dedicated 2024-07-26 11:08:34 +03:00
dependabot[bot]andAlibek Omarov e4bc767644 build(deps): bump rexml from 3.2.5 to 3.3.2
Bumps [rexml](https://github.com/ruby/rexml) from 3.2.5 to 3.3.2.
- [Release notes](https://github.com/ruby/rexml/releases)
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md)
- [Commits](https://github.com/ruby/rexml/compare/v3.2.5...v3.3.2)

---
updated-dependencies:
- dependency-name: rexml
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-07-25 10:33:11 +03:00
Владислав СуховandAlibek Omarov 97ab977f58 android: fix a string not fitting on some DPIs 2024-07-24 13:49:45 +03:00
Alibek Omarov 173aa7333a scripts: waifulib: vgui: add option to disable vgui platform support checks, try to lookup DEST_CPU subdirectories for prebuilt library 2024-07-24 07:04:53 +03:00
DavidandAlibek Omarov 058aca0ce3 Fix strings.xml ptbr 2024-07-23 19:25:34 +03:00
Владислав СуховandAlibek Omarov 8ab693f3fe android: added russian strings 2024-07-23 17:55:51 +03:00
Alibek Omarov 2396b2d4db ref: gl: add VBO generating/uploading times 2024-07-22 22:24:19 +03:00
Alibek Omarov 6120c0daec engine: print command line args alongside developer level during init 2024-07-22 22:15:56 +03:00
Alibek Omarov 790f9bde54 engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable 2024-07-21 21:18:00 +03:00
Alibek Omarov 7a469fb481 engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
Alibek Omarov d4a2011a59 wscript: add configuration option for building xar 2024-07-21 05:36:58 +03:00
Alibek Omarov 9165832caf mainui: update 2024-07-21 05:34:23 +03:00
Владислав СуховandAlibek Omarov d274a5c13c Documentation: supported-mod-list: added new supported mods (from mobile_hacks branch of hlsdk-portable) 2024-07-21 05:16:30 +03:00
Владислав СуховandAlibek Omarov e6bd15c68b Documentation: supported-mod-list: fix dead links 2024-07-21 05:16:30 +03:00
Alibek Omarov 38bef99f98 engine: client: fix opening Quake demos 2024-07-21 05:01:31 +03:00
Alibek Omarov 95ff9e7165 engine: client: prevent empty lightstyle console flood 2024-07-21 05:01:16 +03:00
Alibek Omarov 2fddbdddee engine: client: fix ScreenFade under quake compatibility mode 2024-07-21 04:33:46 +03:00
Alibek Omarov 465e812ed9 engine: client: fix EF_DIMLIGHT under quake compatibility mode 2024-07-21 04:33:31 +03:00
Alibek Omarov 3b1fb79a85 engine: client: use Host_IsQuakeCompatible instead of checking host.features bit 2024-07-21 04:32:38 +03:00
Alibek Omarov 0f8f35b415 engine: fix alias model loading 2024-07-21 04:15:56 +03:00
Alibek Omarov a133b1c2a9 engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
Alibek Omarov fa74acb5f0 Revert "engine: client: make client engfuncs const"
This reverts commit 14ae9b312d.
2024-07-21 02:53:28 +03:00
Alibek Omarov 836b4c358f Revert "engine: server: make physic engfuncs const"
This reverts commit 5af9511505.
2024-07-21 02:53:23 +03:00
Alibek Omarov 982e32d108 engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll 2024-07-21 02:07:38 +03:00
Alibek Omarov 024a335505 engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
Alibek Omarov 963cbf61e4 filesystem: fix loading libraries from archives on Windows 2024-07-21 01:49:34 +03:00
Alibek Omarov 6d98d2c7c3 engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
Alibek Omarov 64726f13e1 engine: client: more accurate R_BeamKill reimplementation
Reverse engineered from HL25 hw.so
2024-07-19 07:13:14 +03:00
Alibek Omarov 85dfaaa2c2 engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake 2024-07-19 06:34:51 +03:00
Alibek Omarov 42a915b04a wscript: enforce -Werror=format-extra-args 2024-07-18 01:28:35 +03:00
Alibek Omarov 42a8aa6c66 mainui: update 2024-07-18 01:27:30 +03:00
Alibek Omarov 56464d3291 engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text) 2024-07-17 22:53:35 +03:00
Alibek Omarov aed96ee753 engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list 2024-07-17 22:27:20 +03:00
Alibek Omarov a937320c65 engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00
Alibek Omarov 71b2232995 Remove non-translatable strings from values-pt-rBR 2024-07-17 02:29:19 +03:00
DavidandAlibek Omarov a2d9730c60 Update strings.xml to Portuguese brazilian 2024-07-17 02:29:19 +03:00
Alibek Omarov a81a0cb059 engine: client: make menu engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 5af9511505 engine: server: make physic engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 14ae9b312d engine: client: make client engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2d3e5c2e0b engine: client: make renderer engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 17950fec3e filesystem: make engfuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2009140da8 ref: make gReffuncs const 2024-07-16 15:23:03 +03:00
Alibek Omarov 2a394eee62 filesystem: make g_api const 2024-07-16 15:23:03 +03:00
Alibek Omarov 09a7585643 engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:11:06 +03:00
Alibek Omarov a09084ceba engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:10:29 +03:00
Alibek Omarov 147e5dceff engine: request SDL to ungrab mouse before signaling debugger to stop 2024-07-16 05:09:02 +03:00
Alibek Omarov 3510afd30b engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00
Alibek Omarov d3586c2143 engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
Alibek Omarov 56ba2325c1 engine: client: skip drawing 2D during changelevel before the client was active
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
2024-07-11 09:01:19 +03:00
Alibek Omarov b77a4ed3a1 engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a
  legacy coop server
2024-07-11 08:59:42 +03:00
Alibek Omarov 9b86c3127a engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
Alibek Omarov 0da7ffe45f engine: client: reset video after last screen update in begin loading plaque. Because update screen supposedly should draw the whole screen now, gl_clear hack shouldn't be required anymore 2024-07-10 11:59:54 +03:00
Alibek Omarov 30b78d9559 mainui: update 2024-07-10 11:32:30 +03:00
Alibek Omarov c16abc0b85 engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already 2024-07-10 10:35:47 +03:00
Alibek Omarov 708c691cdb engine: fix XASH_DEDICATED check 2024-07-10 10:34:57 +03:00
Alibek Omarov 31c20ac4d8 engine: client: don't call Host_IsDedicated when getting split size for client 2024-07-10 10:34:30 +03:00
Alibek Omarov 1458014a29 engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless 2024-07-10 10:24:22 +03:00
Alibek Omarov 4de1241713 Update HLSDK and Xash3D submodules 2024-07-09 19:53:44 +03:00
Alibek Omarov 1c84a5c8ad engine: platform: sdl: disable restoring desktop resolution for mobile platforms, as it leads to unwanted window minimize (which correctly implemented by SDL by the way) 2024-07-09 19:52:11 +03:00
Alibek Omarov 6728b843f7 engine: platform: android: use RTLD_NOW in dlopen()
We basically use RTLD_NOW everywhere in the engine these days,
only platform code is behind that
2024-07-09 16:50:37 +03:00
Alibek Omarov 1b55104d51 editorconfig: add IDEA exported config 2024-07-09 16:46:51 +03:00
Alibek Omarov 55d78b0197 AndroidManifest: use launchMode=singleTask, so our activity gets pushed at the top of the stack. Besides, launching engine again with another engine launched in background just crashes it 2024-07-09 16:30:26 +03:00
Alibek Omarov c3c277f03b AndroidManifest: disable unneeded configChanges, we don't care about RTL settings in-game or locale changes. Add touchscreen just in case (old port uses it somehow?) 2024-07-09 16:29:21 +03:00
Alibek Omarov 76978bfd47 scripts: gha: change Android project URL, update Android CLI tools and NDK 2024-07-09 08:56:14 +03:00
Alibek Omarov 6ff3231dab engine: change current working directory before initializing filesystem_stdio 2024-07-09 08:45:27 +03:00
Alibek Omarov 64716e6b42 filesystem: request win32 error string in wide chars and then transform it to UTF-8 using our utflib 2024-07-09 08:25:15 +03:00
Alibek Omarov a1191eb4ab engine: platform: win32: request error string in wide chars and then transform it to UTF-8 using our utflib 2024-07-09 08:24:58 +03:00
Alibek Omarov ccb687e552 xash3d-fwgs: update submodule 2024-07-08 22:25:39 +03:00
Alibek Omarov 075dbbd08b hlsdk-portable: update submodule 2024-07-08 22:24:30 +03:00
Alibek Omarov 24266c64ef SDL: update submodule 2024-07-08 22:23:57 +03:00
Alibek Omarov f19430447a gradle: upgrade gradle and android plugin 2024-07-08 22:21:26 +03:00
Alibek Omarov 166bed732e engine: crashhandler: few improvements for win32 crashhandler
* Larger message buffer
* Print version at first line
* Tell SDL2 to ungrab mouse
2024-07-08 05:56:20 +03:00
Alibek Omarov 02cb12e4b4 mainui: update 2024-07-08 05:49:24 +03:00
Alibek Omarov 159467ad44 engine: add IPv6 master server 2024-07-07 21:18:02 +03:00
Alibek Omarov 2a006086c5 mainui: update 2024-07-07 06:51:47 +03:00
Alibek Omarov e0dc1eec93 engine: client: more reliable way to find the payload the netinfo response 2024-07-07 06:49:54 +03:00
Alibek Omarov ab130ee92c engine: client: fix infostring truncation in NetAPI requests 2024-07-07 06:17:38 +03:00
Alibek Omarov dabbe09918 engine: add NetAPI flag to send NetAPI requests to old protocol servers 2024-07-07 06:17:15 +03:00
Alibek Omarov 296a7ac11d engine: client: fix NetAPI request sending 2024-07-07 06:16:46 +03:00
Alibek Omarov 6bbf08893e engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
Alibek Omarov f8b958738a engine: client: rework NetAPI response parsing 2024-07-07 03:30:34 +03:00
Alibek Omarov 1b4427f13f engine: server: rework NetAPI responses
players list and rules are now actually useful
2024-07-07 03:29:27 +03:00
Alibek Omarov e55577fd26 engine: get rid of some size constants passed to Info_SetValueForKey, use sizeof instead 2024-07-07 03:02:02 +03:00
Alibek Omarov c42960ec2a engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
Bring back sv_contact cvar, as it makes sense to get this from rules query
2024-07-07 03:01:59 +03:00
Alibek Omarov c033d4b65c engine: server: optimize source query 2024-07-07 02:34:43 +03:00
Alibek Omarov dc6f03b4e4 engine: server: add function SV_HavePassword that correctly checks whether this server have set up password 2024-07-07 02:10:48 +03:00
Alibek Omarov b6967a432a engine: add NetAPI flag NET_ERROR_FORBIDDEN 2024-07-07 02:05:25 +03:00
Alibek Omarov 7d0467863c engine: server: add cvar to not expose current player list, or if server has a password 2024-07-07 01:59:56 +03:00
Alibek Omarov a0b72d3995 engine: server: light sv_query.c refactoring, use Netchan_OutOfBand instead of manually creating out of band packet 2024-07-07 01:55:03 +03:00
Alibek Omarov 5fe4b867f3 engine: server: do not expose some cvars in rules, some of them just don't make sense 2024-07-07 01:51:50 +03:00
Alibek Omarov 40af058406 engine: client: console: add conback.dds by request, don't fail on texture that cannot be loaded 2024-07-06 22:30:05 +03:00
Alibek Omarov b4376a6a8c engine: client: make a common function for sending out userinfo changes 2024-07-06 06:09:19 +03:00
Alibek Omarov 457422c679 engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f 2024-07-06 05:50:53 +03:00
Alibek Omarov 080eba948f engine: server: fix sound not being overriden when an entity sound came from has an aiment set
This check was added 10+ years ago in 8f6f3fc (viewable in Xash3DArchive) and
probably doesn't make any sense anymore.
2024-07-06 05:32:20 +03:00
Alibek Omarov eff86defd9 public: fix Q_equal for case when applying epsilon doesn't change the value 2024-07-04 07:55:32 +03:00
Alibek Omarov fcb463d400 engine: client: flush demoheader before copying it 2024-07-04 07:23:48 +03:00
Alibek Omarov efee8149e2 filesystem: remove unneeded cast to fs_offset_t in write() call 2024-07-04 07:23:13 +03:00
Alibek Omarov bc32f37fce public: use Q_strchr in COM_FixSlashes 2024-07-04 06:42:49 +03:00
Alibek Omarov 58bfa247a4 public: add test case for COM_FixSlashes 2024-07-04 06:42:35 +03:00
Alibek Omarov 59b9b31604 public: avoid useless copies in Q_pretifymem 2024-07-04 06:39:18 +03:00
Alibek Omarov 844af709c0 public: simplify Q_colorstr and Q_strnlwr 2024-07-04 06:38:50 +03:00
Alibek Omarov bb6e2d6885 public: add Q_colorstr and Q_strnlwr tests 2024-07-04 06:38:09 +03:00
Alibek Omarov 6243dc7913 public: simplify Q_ato{i,f} implementation 2024-07-04 06:30:59 +03:00
Alibek Omarov 45c4362ae6 public: add Q_ato{i,f,v} test 2024-07-04 06:29:46 +03:00
Alibek Omarov a0230b7e00 engine: client: console: minor refactoring, move common NXPrintf code to Con_NXPrintfv 2024-07-04 05:49:33 +03:00
Alibek Omarov 768755c31a engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging) 2024-07-03 04:22:28 +03:00
Alibek Omarov 3088c7f198 scripts: gha: set proper PKG_CONFIG_PATH when building 32-bit SDL 2024-07-02 19:26:39 +03:00
Alibek Omarov c8469071bf scripts: gha: add remaining wayland dependencies 2024-07-02 19:15:02 +03:00
Alibek Omarov 115fc301b5 scripts: gha: fix installing pulseaudio dependency for 32-bit build 2024-07-02 19:02:54 +03:00
Alibek Omarov bc449b8e95 scripts: gha: enable JACK in automatic builds 2024-07-02 18:59:13 +03:00
Alibek Omarov 74bbc0fe7e scripts: gha: install pulse, jack and wayland development files for SDL to detect them 2024-07-02 18:58:53 +03:00
Alibek Omarov c73fa3d7a6 filesystem: fix mounting wads again
Because of the mounting order, VFS fails to automatically find unpacked WADs
2024-06-28 18:00:40 +03:00
Alibek Omarov 5694610478 filesystem: fix writedir being prepended to rodir path when searching for library
* Refactor generating shortName
* Refactor library origin checks
2024-06-27 08:16:56 +03:00
Alibek Omarov ec107dfba5 filesystem: load on-disk archives like PAK and PK3 through VFS (disk-only for now)
* Track from which archive the file has been opened and provide needed functions for it
2024-06-27 07:31:11 +03:00
Alibek Omarov 64aa476330 editorconfig: add Visual Studio options (generated) 2024-06-27 07:18:10 +03:00
Alibek Omarov 42f6719e8d filesystem: drop direct path hacks for WAD files, let VFS decide how to open WAD archives 2024-06-27 05:55:06 +03:00
Alibek Omarov 244b9dc02b wscript: disable -Wformat=2 back (it wasn't supposed to be pushed anyway) 2024-06-24 20:01:29 +03:00
Alibek Omarov fe3644a417 engine: client: add simple debugging tool that shows entities number, model and movetype (to be extended) 2024-06-22 08:19:19 +03:00
Alibek Omarov e18b61e041 Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
Alibek Omarov d054782693 engine: client: fix broken legacy demos playing
Fixes: ff4221fbe7 ("engine: client: write correct cls.legacymode/net_protocol value for demos")
2024-06-22 07:30:47 +03:00
Alibek Omarov d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov 3503c721ac engine: client: console: simplify loading console background image 2024-06-19 03:35:28 +03:00
Alibek Omarov 0fab5f07d0 Revert "engine: common: mod_studio: reject models with split textures files that cannot be loaded"
This reverts commit 3256236ba2.
2024-06-18 22:50:06 +03:00
Alibek Omarov b0d12f8bf9 engine: client: fix build
Forgot to stage these changes two commits ago =/
2024-06-18 00:01:54 +03:00
Alibek Omarov 9fe58aaabc engine: client: send expected cvar not found string for old protocol cvar query 2024-06-17 23:44:05 +03:00
Alibek Omarov 03c8ea14cc engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
Alibek Omarov 260edc2a08 ref: gl: try to match texture slot and texture object handle because of buggy games 2024-06-15 19:21:26 +03:00
Alibek Omarov b41591a527 ref: gl: decreate alphatest value for lightmapped sprites to make them easier to see
With 0.5 they're too tiny
2024-06-15 19:07:17 +03:00
Alibek Omarov 4e9481451b mainui: update 2024-06-15 17:22:52 +03:00
Alibek Omarov 95b48da37d engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
Alibek Omarov 1b36785177 engine: common: hpak: rename hpk_maxsize to hpak_max_size to avoid Valve's defaults
While we're here:
* Increase it to 64 MiB.
* Make it privileged.
* Add hpk_maxsize stub command as a deprecation notice.
2024-06-15 16:55:25 +03:00
Alibek Omarov 8bc76e3d58 engine: host: do not specifically check timedemo or vsync in Host_CalcSleep, because it's already has been checked in Host_CalcFPS 2024-06-15 13:57:12 +03:00
Alibek Omarov 1a5e2b907d engine: client: minor refactoring for cls.demoplayback check 2024-06-15 13:56:25 +03:00
Alibek Omarov 3717e5c2e0 engine: client: simplify server message parsing by moving common code out of protocol-specific parsing funcs 2024-06-15 13:51:02 +03:00
Alibek Omarov 33a1416199 engine: common: net_chan: remove unneeded check for demo and remote address in netchan, as it's handled in client and server already 2024-06-15 13:44:26 +03:00
Alibek Omarov ff4221fbe7 engine: client: write correct cls.legacymode/net_protocol value for demos 2024-06-15 13:43:18 +03:00
Alibek Omarov 486bca82e8 engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
Alibek Omarov 611d07fc16 engine: client: redefine legacymode from qboolean to an enum with selected protocol. Remove protocol auto-guess hack, it's useless since connect accept accepts protocol string 2024-06-15 10:52:26 +03:00
Alibek Omarov f7e12586cf engine: platform: sdl: we must notify the engine about the unpressed button when text input was activated 2024-06-15 08:44:19 +03:00
Alibek Omarov f62aa051c8 engine: common: make netchan cvars static 2024-06-15 08:44:19 +03:00
Alibek Omarov 2b6b898102 engine: client: make some cvars static 2024-06-15 08:44:19 +03:00
Alibek Omarov 1dd0444531 engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
Alibek Omarov ba9eb01c1f engine: server: replace timeout cvar by sv_timeout cvar for consistency with GoldSrc 2024-06-15 08:44:19 +03:00
Alibek Omarov 73a8144e75 engine: client: reduce console spam about not precached model to dev level 1 2024-06-15 08:44:18 +03:00
Alibek Omarov 6aef422de6 ref: remove unneeded dlight pointer increment 2024-06-15 08:44:18 +03:00
Alibek Omarov 5f4b8b60cb engine: client: make remote print messages more obvious 2024-06-15 08:44:18 +03:00
Alibek Omarov 3256236ba2 engine: common: mod_studio: reject models with split textures files that cannot be loaded 2024-06-14 11:34:42 +03:00
Alibek Omarov b102727320 engine: client: try to not save passwords to console history 2024-06-14 11:34:37 +03:00
Alibek Omarov 3434005e66 engine: common: make Host_IsLocalGame and Host_IsLocalClient inlined 2024-06-13 01:20:14 +03:00
Alibek Omarov b3026a7991 engine: client: don't use CL_Active/CL_GetMaxClients wrappers as they are only intended to be either passed to DLL or used in common/server code 2024-06-13 01:19:38 +03:00
Alibek Omarov 0a051832a8 engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way 2024-06-13 01:07:49 +03:00
Alibek Omarov 2dbafbda02 engine: common: mod_studio: fix NULL mod->cache.data if model has split texture file but none was loaded 2024-06-12 23:37:30 +03:00
Alibek Omarov 240b6fb6f2 engine: fix possible unprivileged config execute with fake extension 2024-06-12 11:16:31 +03:00
Alibek Omarov 4163d3655a engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll 2024-06-12 11:16:26 +03:00
Alibek Omarov 2c7bf49fc9 engine: host: avoid some of unnecessary double-to-float conversions 2024-06-12 10:20:09 +03:00
Alibek Omarov 739592e50d engine: host: refactoring, reduce usage of global variables a bit 2024-06-12 10:20:09 +03:00
Alibek Omarov 393e31e509 engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr 2024-06-12 10:20:09 +03:00
Alibek Omarov a1dceacc8f engine: remove unused host.hMutex and host.hInst 2024-06-12 10:20:09 +03:00
Alibek Omarov cf26c87872 engine: remove unused host.decalList and host.numdecals 2024-06-12 10:20:09 +03:00
Alibek Omarov 21195b3491 engine: increase logo and hpak limits, add cl_logomaxdim cvar to limit decal size (set to 96, default HL logo size is 64) 2024-06-11 07:47:01 +03:00
Alibek Omarov 3f66f6a6a5 ref: null: update to RefAPI 8 2024-06-11 06:30:17 +03:00
Alibek Omarov daae4f2f80 engine: ref_api: bump RefAPI to version 8 2024-06-11 06:18:09 +03:00
Alibek Omarov 4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
Alibek Omarov d57d8e0d5d ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled 2024-06-11 02:07:49 +03:00
Alibek Omarov 9577a6af21 ref: moved VGUI support API implementation to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 107a6aed01 ref: move PARM_SURF_SAMPLESIZE handling to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 2c2045d413 ref: move PARM_SKY_SPHERE handling to the engine 2024-06-11 02:07:49 +03:00
Alibek Omarov 30fe471d2b ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
Alibek Omarov 5ab6979633 ref: move common quake sky cloud loading to the engine 2024-06-10 22:47:39 +03:00
SNMetamorphandAlibek Omarov ec5e9cb6e3 engine: client: send engine build information to masterserver 2024-06-10 20:53:59 +03:00
Alibek Omarov f4b4546197 engine: temporarily fix loading studio models with split texture model 2024-06-10 14:57:00 +03:00
Alibek Omarov f047749e61 engine: move studio model truncation into separate function, disable it by default 2024-06-10 13:34:02 +03:00
Alibek Omarov 87840ce91d engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
2024-06-10 13:28:01 +03:00
Alibek Omarov bf31e9f634 engine: fix NO_ASAN macro usage with MSVC 2024-06-09 09:37:16 +03:00
Alibek Omarov f86d84daed engine: platform: sdl: initialize window name string when building with old SDL 2024-06-09 09:16:45 +03:00
Alibek Omarov 41ed920d35 common: xash3d_types: fix build 2024-06-09 09:16:07 +03:00
Alibek Omarov df23ddb545 engine: server: fix signed integer overflow in challenge generator 2024-06-09 07:05:24 +03:00
Alibek Omarov 767556ccad engine: temporarily disable ASan in MSG_WriteUBitLong (evil!) 2024-06-09 07:03:59 +03:00
Alibek Omarov f9dab2ad19 engine: server: rename sv_allow_upload to sv_allowupload for compatibility 2024-06-09 07:02:50 +03:00
Alibek Omarov 66cb3a6120 engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
2024-06-09 03:51:43 +03:00
TuldokandAlibek Omarov 7672a370da engine: Crashhandler support for Windows-on-ARM (arm/arm64) 2024-06-08 21:35:55 +03:00
Alibek Omarov 870e47ed03 engine: ensure character signness when checking for nonprintable characters 2024-06-07 22:22:13 +03:00
Alibek Omarov 32d4bdb80f engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
Alibek Omarov 929dfd2c71 mainui: update 2024-06-03 09:04:47 +03:00
Alibek Omarov f437af6451 mainui: update 2024-06-03 07:57:10 +03:00
Alibek Omarov 413a0fb2e5 engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion 2024-06-02 13:09:10 +03:00
Alibek Omarov 793adadb06 mainui: update 2024-06-02 12:51:30 +03:00
Alibek Omarov 999b43b89f engine: implement changing cursor type in gameui 2024-06-02 12:24:14 +03:00
Alibek Omarov bd60c88c7d ref: soft: fix build with OpenMP under Visual Studio 2024-06-02 11:39:54 +03:00
Alibek Omarov 23b9a2eddf waf.bat: add checks for newer pythons, remove checks for pythons below 2.7 2024-06-02 11:39:54 +03:00
Alibek Omarov 0b57d97c8c vgui_support: update submodule 2024-06-02 11:35:57 +03:00
Alibek Omarov 6255293dd4 engine: fix using OpenMP PHS generation under Visual Studio 2024-06-02 10:34:10 +03:00
Alibek Omarov 04136d95a3 filesystem: fix build warning 2024-06-02 10:33:33 +03:00
Alibek Omarov 40aa29e42a ci: remove freebsd-13-2 task 2024-06-02 10:04:04 +03:00
Alibek Omarov a709f30da9 engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
(we better migrate to upstream libmpg at some point)
2024-06-02 09:19:17 +03:00
Alibek Omarov 0796c14e79 engine: client: fix framerate depending player move 2024-06-02 04:15:17 +03:00
Alibek Omarov a9c0a4be23 engine: server: add cvar to disable bandwidth test on server side 2024-06-01 05:27:35 +03:00
Alibek Omarov 3e1209d3a4 engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
* Replace cl.downloadUrl by cl.http_download
2024-06-01 04:30:21 +03:00
Alibek Omarov caf14c1b7c engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek() 2024-05-31 03:35:39 +03:00
Alibek Omarov 27f7d2c8d2 engine: common: ban few more executable types for COM_IsSafeFileToDownload 2024-05-31 00:43:28 +03:00
Alibek Omarov 8ee430eda2 engine: common: double check that resource starting with !MD5 doesn't have any extension 2024-05-31 00:42:44 +03:00
Alibek Omarov 484e4cb225 engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error 2024-05-31 00:07:14 +03:00
Alibek Omarov b080ad9954 engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
Alibek Omarov f6625d9188 engine: common: remove unused et_name array 2024-05-30 07:22:21 +03:00
Alibek Omarov 1eb2816bc4 engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server 2024-05-30 06:48:17 +03:00
Alibek Omarov 077be5aaf3 engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources 2024-05-30 06:47:46 +03:00
Alibek Omarov d59875f114 engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated 2024-05-30 06:18:15 +03:00
Alibek Omarov e89191ed39 engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
Alibek Omarov ea21438637 engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension

* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
Alibek Omarov 0d2e8333e8 common: remove unused boneinfo.h header 2024-05-29 12:25:23 +03:00
Alibek Omarov 338399e622 engine: common: implement PHS calculation like in QuakeWorld/GoldSrc 2024-05-29 05:58:51 +03:00
Alibek Omarov 27cab8aad5 scripts: waifulib: compiler_optimizations: set HAVE_OPENMP=1 define if openmp feature was enabled during the build 2024-05-29 05:41:47 +03:00
Alibek Omarov 1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
Alibek Omarov 3ca15250e8 engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually 2024-05-29 05:41:47 +03:00
Alibek Omarov 6cbac51731 engine: common: add function for compressing visdata 2024-05-29 05:41:47 +03:00
Alibek Omarov e310c666b1 engine: common: add phs flag to Mod_FatPVS, unused currently 2024-05-29 05:41:47 +03:00
Alibek Omarov 677b0170aa engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions 2024-05-29 05:41:47 +03:00
Alibek Omarov 9150b770e4 engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer 2024-05-29 05:41:47 +03:00
Alibek Omarov 2ad6511c31 public: add Q_memor routine that binary OR's data from src to dst
Supposed to be compiled with optimizations enabled.
2024-05-29 05:41:33 +03:00
Alibek Omarov 0848f28d83 waf: upgrade to latest master 2024-05-26 19:32:14 +03:00
Alibek Omarov 5d9bc950ce wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx} 2024-05-25 22:40:25 +03:00
Alibek Omarov 714da79395 mainui: update 2024-05-25 22:25:33 +03:00
Alibek Omarov 823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
Alibek Omarov 4bf72b5383 engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
Alibek Omarov 51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
Alibek Omarov bcca9387de engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc) 2024-05-23 01:51:42 +03:00
Alibek Omarov b8417fa46d ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
Alibek Omarov 85b0699288 ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
Alibek Omarov 6c03fb0226 engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls 2024-05-15 05:25:53 +03:00
Alibek Omarov a084dea07c public: add functions to convert from Unicode codepoints into CP1251 or CP1252 2024-05-15 05:07:18 +03:00
Alibek Omarov 2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
Alibek Omarov 24f4d410ce filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow 2024-05-15 03:43:02 +03:00
Alibek Omarov 052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
Alibek Omarov 758c908d5a public: add buffer size parameter to COM_RemoveLineFeed 2024-05-15 03:06:57 +03:00
Alibek Omarov 3917c2589d filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc 2024-05-15 02:45:01 +03:00
Alibek Omarov f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
Alibek Omarov 103b9724f9 scripts: waifulib: compiler_optimizations: fix linking OpenMP 2024-05-06 15:36:26 +03:00
Alibek Omarov 75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
Alibek Omarov 63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
Alibek Omarov a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
Alibek Omarov 5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
Alibek Omarov e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
Alibek Omarov 5d718aa0d6 scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it) 2024-05-06 06:42:15 +03:00
Alibek Omarov 55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
Alibek Omarov e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
Alibek Omarov b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
Alibek Omarov 13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
Alibek Omarov 3723ac60ef engine: client: s_mix: _inline -> static 2024-05-06 00:51:32 +03:00
Alibek Omarov da578f47f1 engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer 2024-05-06 00:41:38 +03:00
Alibek Omarov 433e7de686 engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
Alibek Omarov e18e9ae2ea engine: platform: sdl: ignore keyboard events if text mode is active 2024-05-04 11:05:17 +03:00
Alibek Omarov 27d5123a61 mainui: update 2024-05-03 16:55:17 +03:00
Alibek Omarov 89b9f9ffe2 github: update SDL to 2.30.3 2024-05-03 16:04:13 +03:00
Alibek Omarov a17b8aaa13 public: fix parameter name omitted error for older compilers 2024-05-03 16:01:24 +03:00
Alibek Omarov e210969612 scripts: gha: build_linux: spew config.log on build failure 2024-05-03 15:57:26 +03:00
Alibek Omarov 1208356b92 ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
Alibek Omarov d7cd74fe2f wscript: no need to pass PACKAGING into env 2024-05-03 15:45:20 +03:00
Alibek Omarov 31b63e9939 wscript: exclude executing large file test for PSVita 2024-05-03 15:44:35 +03:00
Alibek Omarov b99c2c2df1 wscript: do not execute test for test for large files 2024-05-03 15:38:35 +03:00
Alibek Omarov 94d3eff9ce engine: host: fix build with Q_strchrnul returning const char * 2024-05-03 15:31:20 +03:00
Alibek Omarov b78e9961c6 public: fix build on Windows
stristr doesn't exist actually
2024-05-03 15:30:42 +03:00
Alibek Omarov b0704ca5d6 mainui: update 2024-05-03 06:38:21 +03:00
Alibek Omarov 31c0934108 engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character 2024-05-03 06:28:48 +03:00
Alibek Omarov 37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
Alibek Omarov af23b0c67b public: crtlib: refactoring with new macros, use system strlcpy/strlcat if possible 2024-04-30 02:20:14 +03:00
Alibek Omarov a9e83fb9cf wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros 2024-04-29 05:29:53 +03:00
Alibek Omarov 51126e1691 mainui: update 2024-04-29 05:28:41 +03:00
Alibek Omarov dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
Alibek Omarov 7ccb0b5c02 public: make simple ctype functions inlined 2024-04-28 06:59:18 +03:00
Alibek Omarov 7f3e62e456 public: remove unneeded copy in Q_atov 2024-04-28 06:59:18 +03:00
Alibek Omarov fcfc29d7ea public: fix variables types in COM_HashKey, they are all supposed to be unsigned integers 2024-04-28 06:59:18 +03:00
Alibek Omarov 2f3429a144 engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
Alibek Omarov 20782693f4 engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
Alibek Omarov 0cfb354374 common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it) 2024-04-28 06:59:18 +03:00
Alibek Omarov 9be5b7c6c9 engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
Alibek Omarov e7653d2ea6 engine: soundlib: fix searching for a RIFF/WAVE chunks in streams 2024-04-27 10:51:56 +03:00
Alibek Omarov 1494887e29 engine: soundlib: snd_wav: replace strncmp by IsFourCC helper function 2024-04-26 06:29:38 +03:00
Alibek Omarov 42dab2b1a5 engine: soundlib: snd_wav: attempt to fix misleading warning about truncated file 2024-04-26 06:25:18 +03:00
Alibek Omarov 36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
Alibek Omarov 60c6767337 filesystem: copy absolute path to library in FS_FindLibrary for compatibility
Extend fullPath for longer absolute paths.
2024-04-22 04:02:46 +03:00
Alibek Omarov 75451cc7fa engine: client: print correct message names in legacymode 2024-04-22 04:02:46 +03:00
Alibek Omarov db10035d9d engine: add GoldSrc protocol definitions 2024-04-22 04:02:46 +03:00
Alibek Omarov de21d845ec engine: don't forget to put newline at the end of overflowed console message 2024-04-21 20:21:17 +03:00
Alibek Omarov 320f8466e6 engine: hpak: don't print error about missing custom.hpak in quiet mode 2024-04-21 20:05:37 +03:00
Alibek Omarov f3208e95b2 engine: server: remove misleading message about interface version in case when GetEntityAPI2 has failed
Add message when GetEntityAPI was used instead
2024-04-21 20:05:34 +03:00
Alibek Omarov ea34bc8652 engine: turn bugcomp into flags that can be enabled/disabled separately 2024-04-21 16:52:15 +03:00
Alibek Omarov 3daf014af8 wscript: always enable -Werror=implicit-function-declaration 2024-04-20 20:48:01 +03:00
Alibek Omarov ca9d3d262a engine: common: net_encode: directly call MSG_ReadSBitLong for DT_TIMEWINDOW_*, don't do the multiplier check for DT_TIMEWINDOW_BIG 2024-04-20 20:48:01 +03:00
Alibek Omarov a08f5e439d engine: common: net_encode: fix comparing DT_TIMEWINDOW_* fields
Fixes: 35783bcec2 ("engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding")
2024-04-19 01:51:25 +03:00
Alibek Omarov 8f6771dff4 engine: common: zone: check that Mem_FindPool might return NULL (it can if Sys_Error was called inside of a Sys_Error) 2024-04-19 00:14:26 +03:00
Alibek Omarov cd47c6b5b3 engine: common: zone: disallow migrating allocations from one pool to another, as this isn't practically used anywhere 2024-04-19 00:14:26 +03:00
Alibek Omarov 1f4f3d7fda engine: common: zone: remove mempool sentinels as pools aren't subject to buffer overflow or double free anymore 2024-04-19 00:14:26 +03:00
Alibek Omarov e81b5144b3 engine: common: zone: use realloc for managing mem pools
rearrange data in memheader_s to avoid unnecessary paddings
2024-04-19 00:14:26 +03:00
Alibek Omarov 9ec1caed53 engine: common: zone: implement dummy Q_realloc for XASH_CUSTOM_SWAP 2024-04-19 00:14:26 +03:00
Alibek Omarov ca3b4a9d7f engine: host: oops 2024-04-18 16:48:41 +03:00
Alibek Omarov 87ac217887 engine: common: net_encode: add bitmask operation to delta tests 2024-04-18 16:44:15 +03:00
Alibek Omarov 213650db8f engine: exit with non-zero return code if engine tests are failed 2024-04-18 16:36:18 +03:00
Alibek Omarov ac46164a6e engine: common: net_encode: implement basic delta tests 2024-04-17 20:27:22 +03:00
Alibek Omarov 6d12d84e94 engine: common: net_encode: apply post_multiplier to integer fields, like GoldSrc does 2024-04-17 06:23:22 +03:00
Alibek Omarov 2a18cde60c engine: common: net_encode: fix applying integer clamp before multiplier
Without this fix, data still might overflow after applying multiplier
and potentially send incorrect data.
2024-04-17 06:16:44 +03:00
Alibek Omarov 35783bcec2 engine: common: net_encode: fix inaccuracy in DT_TIMEWINDOW_* encoding
By avoiding double rounding, we get more accurate time on client when timebase
gets rounded down and target time gets rounded up:

```
>>> round(123.1) - round(124.51)
-2
>>> round(123.1 - 124.51)
-1
```
2024-04-17 06:09:52 +03:00
Alibek Omarov 1677835b45 engine: common: simplify bit buffer operations
Yields a small performance boost
2024-04-08 07:24:53 +03:00
Alibek Omarov 2f2780cb1b ref: null: fix crashes 2024-04-08 07:23:56 +03:00
Alibek Omarov 95b134b5a6 ci: fix cirrus CI configuration file 2024-04-06 06:58:15 +03:00
Alibek Omarov f60e856f35 engine: server: replace useless call to SV_Serverinfo to a direct access 2024-04-06 06:58:15 +03:00
Alibek Omarov 2ec0d25d85 Documentation: add note about environment variables 2024-04-05 20:15:38 +03:00
Alibek Omarov fcd0982524 engine: server: free 64-bit string pool last when unloading library 2024-04-05 19:45:24 +03:00
Alibek Omarov 6881ee742d engine: server: fix incorrect NULL check in pfnCvar_RegisterServerVariable 2024-04-05 18:45:15 +03:00
Alibek Omarov f070bbef3c engine: server: make EDICT_NUM inlined 2024-04-04 20:42:25 +03:00
Alibek Omarov dd8c66d90e engine: common: fix possible NULL dereference in LZSS_Compress 2024-04-04 20:42:25 +03:00
Alibek Omarov f995d055b5 filesystem: fix possible NULL dereference 2024-04-04 20:42:25 +03:00
Alibek Omarov fed65dd497 engine: imagelib: fix possible NULL dereference 2024-04-04 20:42:25 +03:00
Alibek Omarov c896425ad9 engine: server: make changelevel commands compatible with GoldSrc 2024-04-04 00:21:28 +03:00
Alibek Omarov 4107bd4e0f engine: common: quickly assume that map is valid when generating maps.lst if mpfilter is set or game is multiplayer only 2024-04-03 06:13:43 +03:00
Alibek Omarov 156b2b2b10 engine: server: remove MAP_HAS_SPAWNPOINT checks 2024-04-03 05:52:42 +03:00
Alibek Omarov 13a063bf7d mainui: update 2024-04-02 04:05:49 +03:00
Alibek Omarov ef786b7d79 engine: client: fix sprites transparency in Night at the Office 2024-04-02 02:18:49 +03:00
Alibek Omarov 5c0c1b1226 ref: gl: make g_posenum in alias renderer static 2024-03-30 03:52:50 +03:00
Alibek Omarov d041b2aa27 engine: fix error_on_exit data type 2024-03-26 17:15:34 +03:00
Alibek Omarov f6d489e038 engine: server: register str64stats command that prints string pool usage statistics 2024-03-26 17:15:15 +03:00
Alibek Omarov d34fedea69 engine: server: cleanup unused variables 2024-03-25 05:50:04 +03:00
Alibek Omarov 80b3f90091 engine: server: more accurate SV_ParseEdict
* Add removing trailing spaces, like GoldSrc does
* Pass classname first to allow game to override it
* Remove FL_CUSTOMENTITY flag usage, GoldSrc doesn't set this flag for "custom"
  export entities
* Fix possible memory leak
2024-03-25 05:49:59 +03:00
SNMetamorphandAlibek Omarov 2a4fafc3f9 engine: voice: added voice_transmit_scale cvar to configure outcoming voice audio volume 2024-03-23 23:37:03 +03:00
SNMetamorphandAlibek Omarov 9b3ccf5f04 engine: voice: output_buffer renamed to compress_buffer 2024-03-23 23:37:03 +03:00
SNMetamorphandAlibek Omarov f59ac2360a engine: voice: made voice_scale to influence incoming voice audio volume 2024-03-23 23:37:03 +03:00
Alibek Omarov ff21fb42e6 engine: client: create separate Opus decoders for each player
Turns out, we can't re-use same decoder for different streams.
2024-03-20 18:41:52 +03:00
Alibek Omarov 288cac69de public: add small utility library for unicode stuff 2024-03-19 21:34:18 +03:00
Alibek Omarov 2640b6d869 engine: host: remove misleading message about TAB-autocompletion in dedicated mode 2024-03-19 21:24:21 +03:00
Alibek Omarov d8910b0e38 engine: platform: linux: do not search sd_notify if NOTIFY_SOCKET isn't set 2024-03-19 21:23:53 +03:00
Alibek Omarov 049bed555e engine: host: fit -help into 80 columns terminal 2024-03-19 21:13:28 +03:00
Alibek Omarov fe5944720b engine: use common strings to name the engine, makes branding easier for custom forks 2024-03-19 21:11:10 +03:00
Alibek Omarov 665c46b281 filesystem: minor logging opened archives change 2024-03-19 20:42:10 +03:00
Alibek Omarov 975ab6785e engine: make log starting and ending messages shorter, so it fits into standard 80 columns term 2024-03-19 20:41:46 +03:00
Alibek Omarov 6fa4dbfba2 public: build: use XASH_BUILD_BRANCH define set by Waf. Expect XASH_BUILD_{BRANCH,COMMIT} to be always set. 2024-03-19 19:34:30 +03:00
SNMetamorphandAlibek Omarov 0506a1dfce engine: sys_con: added VCS branch name printing to log file header 2024-03-19 19:31:54 +03:00
SNMetamorphandAlibek Omarov 908a9930e6 public: added Q_buildbranch function, needed for better logging 2024-03-19 19:31:54 +03:00
SNMetamorphandAlibek Omarov 7d7e72196b engine: host: enabled printing current developer level 2024-03-19 19:31:54 +03:00
SNMetamorphandAlibek Omarov 7cc67157e5 engine: sys_con: fixed incorrect logging init messages order 2024-03-19 19:31:54 +03:00
SNMetamorphandAlibek Omarov b7ff9c7a24 engine: sys_con: added missing title for log messages 2024-03-19 19:31:54 +03:00
Alibek Omarov aab1fa1ba2 wscript: move gitversion load to libpublic, define XASH_BUILD_BRANCH, use unknown-{commit,branch} if detecting git version was failed 2024-03-19 19:30:52 +03:00
Alibek Omarov effeba2f44 waf: upgrade to waifu 1.2.0 2024-03-19 19:24:49 +03:00
Alibek Omarov e039ef35c0 filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
Replace it with runtime check instead.
2024-03-11 23:25:10 +03:00
Alibek Omarov 599a1f026e engine: client: fix missing comma 2024-03-11 22:56:52 +03:00
Alibek Omarov 39cba17f01 filesystem: android: try to fix compiling-in AAsset mounting code 2024-03-11 21:49:33 +03:00
SNMetamorphandAlibek Omarov 17e106f96d ref: gl: invalidate texture units state cache when texture deletes 2024-03-09 22:12:35 +03:00
Alibek Omarov 081cf9132b engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun 2024-03-08 15:25:36 +03:00
Alibek Omarov 6a7e027248 engine: common: add joy_ prefix to automatically filterable cvars 2024-03-08 15:25:36 +03:00
Alibek Omarov 27100e7751 engine: client: hook sensitivity cvar registration and make it priveleged cvar 2024-03-08 15:25:36 +03:00
Alibek OmarovandGitHub 75d9ed341a Create FUNDING.yml 2024-03-07 09:41:18 +03:00
Alibek Omarov 1a0867523d engine: system: parent messagebox to main window when dealing with Sys_Error 2024-03-05 17:12:51 +03:00
Alibek Omarov 7584bbe47e engine: client: fix sound mute when losing focus 2024-03-03 19:00:50 +03:00
Andrey AkhmichinandAlibek Omarov 505b6cc264 utils: mdldec: boneweights fix. 2024-03-01 20:26:18 +03:00
Alibek Omarov 24f23908be engine: platform: stub Sys_DebuggerPresent on unsupported platforms 2024-02-27 05:17:01 +03:00
Alibek Omarov 43bd73f37b engine: platform: that's why commit --amend and/or rebase --interactive your fixes in your patches before proposing them 2024-02-27 04:59:54 +03:00
mittornandAlibek Omarov bb2753cbfc engine/system: add asm-based raise implementation for arm and aarch64, making Sys_DebugBreak more relevant, use tgkill instead of kill 2024-02-27 04:54:55 +03:00
mittornandAlibek Omarov 5568eccc8a ref/r_sprite: move dframetype to inner block 2024-02-27 04:17:21 +03:00
mittornandAlibek Omarov c3b2cc4423 waifulib/compiler_optimizations: disable no-semantic-interposition for gcc4 in release builds too 2024-02-27 04:16:14 +03:00
mittornandAlibek Omarov d84130219f crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way 2024-02-27 04:14:37 +03:00
mittornandAlibek Omarov d97d4d6c42 filesystem: add XASH_ANDROID_ASSETS macro for aassets switch 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov 15798aaf52 ref/r_sprite: move dframetype to inner block 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov e53892e827 ref_gl: fix loop scope in ripple code 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov cb12af69ed gl2shim: add SOFTFP_LINK support for gles3compat 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov e82050a4bc gl2shim: fix gcc 4.9 build 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov e4edd2da45 platform/posix: check for non-zero dladdr ret 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov 4f80922358 waf/compiler_optimizations: remove no-semantic-interposition for gcc4 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov ae7ed03376 ref_soft: fix crash when y < -height 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov c082e46662 imagelib: fix for loop scope 2024-02-27 04:04:54 +03:00
mittornandAlibek Omarov b0bbcab6b4 ref_soft,ref_gl: fix unaligned read in sprite code 2024-02-27 04:04:54 +03:00
SNMetamorphandAlibek Omarov 0fc83080ec engine: server: allowed bandwidth test on listen servers 2024-02-26 19:41:32 +03:00
SNMetamorphandAlibek Omarov 73883b504f engine: client: improved bandwidth test logic 2024-02-26 19:41:32 +03:00
SNMetamorphandAlibek Omarov 8efc9d74e8 engine: server: fixed test packet buffer was not being created 2024-02-26 19:41:32 +03:00
mittornandAlibek Omarov 373321ff00 ref/gl: do not set type on 1D textures on GLES (will fallback to 2D) 2024-02-26 16:08:37 +03:00
Alibek Omarov a508467aac engine: client: silently ignore if server didn't sent local player info in delta at spawn
The bug happens somewhere in server, not sure where or how. Remove Host_Error so mods
can be played again.
2024-02-26 11:48:46 +03:00
Alibek Omarov abbe993e80 3rdparty: gl4es: update 2024-02-26 11:20:04 +03:00
Alibek Omarov c644e4d569 3rdparty: nanogl: update, fix link error with missing glTexEnvfv 2024-02-26 11:06:09 +03:00
Alibek Omarov c200e008f1 wscript: disable gl-wes-v2 renderer from Android builds 2024-02-26 10:55:42 +03:00
Alibek Omarov e95a2da6d0 engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
Alibek Omarov 8afca1a79c engine: server: allow starting game from custom map 2024-02-23 20:54:32 +03:00
Alibek Omarov 827c9ca857 filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam 2024-02-23 20:54:32 +03:00
Alibek Omarov 2416635ba3 common: validate extended surfaces size 2024-02-23 20:54:32 +03:00
Alibek Omarov 39eec89580 engine: increase elights limit up to 128 2024-02-23 20:54:32 +03:00
Sheridan Kane RathbunandGitHub 98d88266a6 engine: platform: sdl: fix incorrect mouse cursor positioning on high-dpi displays (#1623)
Signed-off-by: SheridanR <sheridan.rathbun@gmail.com>
2024-02-23 20:54:17 +03:00
mittorn 0f3359fc05 ref_gl: do not apply overbright color if lightscale correction used 2024-02-22 21:02:34 +03:00
mittorn 6c77608c34 ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE 2024-02-22 21:02:34 +03:00
Alibek Omarov abdff6eff6 mainui: update 2024-02-22 15:43:49 +03:00
Alibek Omarov 95a75465c9 common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine 2024-02-22 15:43:37 +03:00
Alibek Omarov 119926805f mainui: update 2024-02-21 03:39:11 +03:00
Alibek Omarov f749b5cb4b 3rdparty: nanogl: update 2024-02-21 02:57:18 +03:00
Alibek Omarov c29ad6b598 scripts: waifulib: compiler_optimizations: add option to use profiling 2024-02-21 02:57:07 +03:00
Alibek Omarov 4c5dfb963e engine: zone: few more tunings for realloc 2024-02-21 00:59:02 +03:00
Alibek Omarov e11f9e05d4 engine: server: add GetNativeObject to server's PhysicsAPI 2024-02-19 17:49:37 +03:00
Alibek Omarov 5c8b5b3511 Documentation: extensions: add doc about native-object 2024-02-19 17:49:37 +03:00
Alibek Omarov 2ea7162287 engine: gameui: add GetNativeObject to extended menu API 2024-02-19 17:49:37 +03:00
Alibek Omarov e62ab51842 engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore 2024-02-19 17:49:37 +03:00
Bohdan ShulyarandAlibek Omarov f1bc9b87b1 platform: android: port to SDL 2024-02-19 17:47:40 +03:00
Alibek Omarov a9bddaac64 engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load 2024-02-19 06:27:24 +03:00
Alibek Omarov 6cef6f6a75 engine: zone: refactoring 2024-02-19 06:13:54 +03:00
Alibek Omarov 25ea6ed500 scripts: waifulib: don't use relative path while creating ZIP file (so cwd might not be equal to sources path) 2024-02-19 05:00:12 +03:00
Alibek Omarov 3d5173f257 engine: zone: implement Mem_Realloc through standard realloc 2024-02-19 04:22:16 +03:00
Alibek Omarov 05ff0d6020 engine: cmd: remove unused global variable 2024-02-17 22:17:22 +03:00
Alibek Omarov 3cea12627e engine: client: add cl_trace_stufftext from old engine 2024-02-17 22:16:39 +03:00
Alibek Omarov b59b7c1a8d engine: server: better error message for missing spawn functions 2024-02-17 22:15:41 +03:00
Alibek Omarov dd2c369df3 engine: imagelib: fix integer overflow on huge images when calculating reflectivity 2024-02-17 22:14:27 +03:00
Andrey AkhmichinandAlibek Omarov 8b79e49a0f engine: server: execute maps/<mapname>_unload.cfg on server deactivation. 2024-02-16 17:57:26 +03:00
Andrey AkhmichinandAlibek Omarov 4ea6eba8f2 engine: server: execute maps/<mapname>_load.cfg before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey AkhmichinandAlibek Omarov f649076bc3 engine: server: execute map change config file before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey AkhmichinandAlibek Omarov 8ecffa4663 engine: server: define new "disconcfgfile" cvar. 2024-02-16 17:57:26 +03:00
Andrey AkhmichinandAlibek Omarov e90b83849a engine: server: execute map change config file in singleplayer. 2024-02-16 17:57:26 +03:00
Andrey AkhmichinandAlibek Omarov d517b9717a engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model. 2024-02-16 17:57:26 +03:00
Bohdan Shulyar 67df4861ce add back mittorn's exit zone 2024-02-16 12:52:03 +02:00
Alibek Omarov 2c0d6e06be engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 2024-02-15 13:56:47 +03:00
Alibek Omarov dec71850a1 engine: console: allow changing background filtering 2024-02-13 15:34:33 +03:00
Alibek Omarov b1860972c6 engine: font: fix inverted check, fix potential division by zero 2024-02-13 15:33:51 +03:00
Alibek Omarov 1f4c9b67da engine: server: don't init or send voice chat in singleplayer 2024-02-13 15:09:26 +03:00
Velaron 4ad3e52407 Fix build again 2024-02-10 00:53:46 +02:00
Alibek Omarov c2da125358 engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 2024-02-09 07:25:47 +03:00
Alibek Omarov 31fa990d44 engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 2024-02-09 06:29:30 +03:00
Alibek Omarov d3e60c7d84 engine: gamma: higher brightness limit for compatibility 2024-02-09 06:28:31 +03:00
Velaron b5b2e322c2 Fix build 2024-02-08 23:50:09 +02:00
Alibek Omarov e2424b4303 engine: server: clean up userinfo and fullupdate throttle on client connect 2024-02-07 23:27:02 +03:00
Alibek Omarov 240563cd1b engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally 2024-02-07 23:22:27 +03:00
Alibek Omarov d708cd58fb mainui: update 2024-02-07 23:22:27 +03:00
Alibek Omarov 491b503f96 engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation 2024-02-07 23:22:27 +03:00
Alibek Omarov 636a2228f6 filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free() 2024-02-07 23:22:27 +03:00
Alibek Omarov bb03e2597c filesystem: allow to pass custom allocation functions to LoadFile 2024-02-07 23:22:27 +03:00
Alibek Omarov 21c828ee40 engine: sounds: remove extra logging 2024-02-05 15:57:59 +03:00
Alibek Omarov 132c9de142 engine: host: add the most important command line flag help string 2024-02-05 15:28:18 +03:00
Alibek Omarov 9d9507d77f engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259

Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2024-02-05 15:01:03 +03:00
Alibek Omarov 7daa6c3451 engine: server: use soundlist to acquire random sounds for physics 2024-02-05 12:49:31 +03:00
Alibek Omarov c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities 2024-02-05 12:49:31 +03:00
Alibek Omarov b5f02324a6 engine: add basic sounds.lst implementation 2024-02-05 12:49:27 +03:00
Alibek Omarov 47f5dfdcfd common: define macros for color codes for easier access 2024-02-05 12:49:27 +03:00
Alibek Omarov 33da68b013 engine: client: move reseting gamma changed flag to the end of the frame for custom renderers 2024-02-05 03:41:15 +03:00
Alibek Omarov 618ec83c9d engine: client: don't trigger CheckGamma if there is no screenshot action 2024-02-05 03:40:14 +03:00
Alibek Omarov 85de61ebc8 engine: client: fix userid not being written to player info on userinfo change 2024-02-05 02:58:46 +03:00
Alibek Omarov 2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar 2024-02-02 13:52:17 +03:00
Alibek Omarov 2550d7fbd3 public: tests: remove linuxunkabi remnants 2024-02-01 02:54:22 +03:00
Alibek Omarov 565f717804 ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
2024-02-01 02:45:19 +03:00
Alibek Omarov b56c83a2f9 Documentation: add a note about musl 2024-01-31 23:59:28 +03:00
Alibek Omarov bf17996f72 public: remove linuxunkabi 2024-01-31 23:59:28 +03:00
Alibek Omarov a3acb1c85b engine: gamma: validate gamma cvars in local games too 2024-01-30 17:55:36 +03:00
Alibek Omarov d4d63301e0 mainui: update 2024-01-30 17:50:31 +03:00
Alibek Omarov e9af0c9810 ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake 2024-01-30 17:40:59 +03:00
Alibek Omarov 131ad9c790 3rdparty: update submodules 2024-01-30 17:28:12 +03:00
Alibek Omarov bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
Alibek Omarov f67736180b engine: client: allow nearest filtering for loading and pause icons 2024-01-29 05:59:29 +03:00
Alibek Omarov 725b7ea7f9 common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
Alibek Omarov 600d574376 ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag 2024-01-29 05:50:59 +03:00
Alibek Omarov 04f42df7d5 common: render_api: new flag TF_ALLOW_NEAREST_TOGGLE that allows toggling nearest filtering for TF_NOMIPMAP textures 2024-01-29 05:48:42 +03:00
Alibek Omarov ab15662d78 ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures 2024-01-29 05:48:08 +03:00
Alibek Omarov 072b0cef27 ref: gl: small refactoring on filter choosing for newly uploaded texture 2024-01-29 05:47:10 +03:00
Alibek Omarov e274c62cfc ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
Alibek Omarov a28d45fdb2 engine: console: fix TF_NEAREST missing from quake fixed font 2024-01-29 05:42:22 +03:00
Alibek Omarov 6ca5f7c6fb engine: client: request if font texture has nearest filtering from the renderer 2024-01-29 05:41:16 +03:00
Alibek Omarov af316bff14 engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions 2024-01-29 04:58:07 +03:00
Alibek Omarov c8945caefc engine: net_buffer: remove unused MSG_SeekToByte 2024-01-28 20:01:29 +03:00
Alibek Omarov 8c61a2f021 engine: server: cleanup server.h header from unused functions prototypes 2024-01-28 11:35:53 +03:00
Alibek Omarov 0b24810927 engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 2024-01-28 11:17:06 +03:00
Alibek Omarov b3d8fb03bf engine: client: add generic handler for simple types of screenshots commands 2024-01-28 10:43:37 +03:00
Alibek Omarov 02c5890c2f ref: soft: cleanup after RefAPI changes, remove unused functions 2024-01-28 10:00:51 +03:00
Alibek Omarov 0579e40857 engine: server: remove unused DumpHashString function 2024-01-28 10:00:51 +03:00
Alibek Omarov c77f290bc6 engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side 2024-01-28 10:00:51 +03:00
Alibek Omarov 7bf9407177 ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken) 2024-01-28 10:00:51 +03:00
Alibek Omarov b41fe076ae engine: server: exclude expired IP filters from check 2024-01-28 10:00:51 +03:00
Alibek Omarov a7c422fde6 engine: platform: make Platform_SetTimer static inline to not fix unused-function 2024-01-28 10:00:51 +03:00
Alibek Omarov 568a394a40 wscript: enable -Wunused-functions 2024-01-28 10:00:51 +03:00
Alibek Omarov 2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
Alibek Omarov 7200f0da7e 3rdparty: gl-wes-v2: update 2024-01-28 09:55:18 +03:00
Alibek Omarov d3c3c26618 ref: gl: vgl_shim: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 7152393089 ref: soft: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 661e60720d ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov bf959da7ff engine: libmpg: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov b077822f4d filesystem: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 6d3f188675 public: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov 0231f5e8ac wscript: warn about missing-prototypes by default for C 2024-01-28 09:55:18 +03:00
Alibek Omarov 901b35d4b1 ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:34 +03:00
Alibek Omarov eaafd0ff13 ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:26 +03:00
Alibek Omarov 963d9b8f2a ref: soft: remove useless R_CountDynamicLights function 2024-01-27 17:16:01 +03:00
Alibek Omarov 5696c9c96a ref: gl: remove useless R_CountDynamicLights function 2024-01-27 17:15:57 +03:00
Alibek Omarov 862b9e68be engine: server: fix possible null pointer dereference 2024-01-25 16:21:55 +03:00
Alibek Omarov 2f2890cd11 engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling 2024-01-25 05:50:11 +03:00
Alibek Omarov 482aa840e7 ref: soft: add PARM_TEX_FILTERING handler (stub) 2024-01-25 05:47:12 +03:00
Alibek Omarov 4599983c8e ref: gl: add PARM_TEX_FILTERING handler 2024-01-25 05:46:54 +03:00
Alibek Omarov 11172838f2 engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture 2024-01-25 05:43:51 +03:00
Alibek Omarov 47bc50b8c6 engine: client: fix taking console color from colors.lst 2024-01-25 04:22:20 +03:00
Alibek Omarov 7c82766a5c readme: add sourcehut builds badge [skip ci] 2024-01-24 21:10:21 +03:00
Alibek Omarov 5d6cf62405 engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 2024-01-24 20:52:21 +03:00
Alibek Omarov edc08e39ef common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes 2024-01-24 20:51:34 +03:00
Alibek Omarov a9846e765d waf: upgrade to latest waifu 2024-01-23 21:34:49 +03:00
Alibek Omarov aa54309d5c engine: wscript: fix pthreads check by explicitly checking it in C mode 2024-01-23 21:23:23 +03:00
Alibek Omarov 443317bedf wscript: fix RPATH under OpenBSD 2024-01-23 21:03:10 +03:00
Alibek Omarov ffd320507f ci: enable builds.sr.ht 2024-01-23 20:42:09 +03:00
Alibek Omarov 60df08c11c engine: crashhandler: fix build for NetBSD AMD64 2024-01-23 20:25:17 +03:00
Alibek Omarov 7d464df107 engine: platform: linux: define portability macro for sigevent (oh, glibc...) 2024-01-23 19:22:56 +03:00
Alibek Omarov 296f89acf9 engine: platform: linux: fix build with musl (and probably other libcs) using portability macro 2024-01-23 18:57:33 +03:00
mittornandAlibek Omarov 5f31417bae ref_gl: fix missing vboarray split transition on some maps 2024-01-19 21:28:49 +03:00
Alibek Omarov 150d98bd15 ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap 2024-01-19 09:57:11 +03:00
Alibek Omarov f162fbd806 ref: gl: fix fog with enabled overbrights and no vbo 2024-01-19 06:19:42 +03:00
Alibek Omarov 7d8ea61ac2 ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 2024-01-17 02:46:38 +03:00
Alibek Omarov 40041e30eb engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font 2024-01-15 18:11:08 +03:00
Alibek Omarov a247e139bf engine: fix dedicated build 2024-01-15 02:08:30 +03:00
Alibek Omarov 00b2ca7f5a ref: gl: remove duplicates from gl_export.h 2024-01-15 02:08:30 +03:00
Alibek Omarov e58007aab3 wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales 2024-01-14 13:36:49 +03:00
Alibek Omarov dca862a838 engine: host: execute valid rc script if game was started from -game parameter using default launcher 2024-01-14 10:58:27 +03:00
Alibek Omarov 7e71e20714 engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!) 2024-01-14 10:58:04 +03:00
Alibek Omarov cee6862924 engine: client: try to prepend media/ if audio stream couldn't be opened 2024-01-14 10:58:04 +03:00
Alibek Omarov a8cc68f6b9 ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup 2024-01-14 10:56:58 +03:00
Alibek Omarov 2af0adb629 mainui: update 2024-01-13 05:51:39 +03:00
Alibek Omarov 628ac376ed engine: client: s_dsp: refactoring from hldsp 2024-01-13 05:29:43 +03:00
Alibek Omarov 251e6ac1dc engine: client: s_dsp: use Cvar_DirectSet 2024-01-13 05:29:12 +03:00
Alibek Omarov 9b6518376c engine: cvar: add Cvar_DirectSetValue function 2024-01-13 05:18:30 +03:00
Alibek Omarov 6c3fee7f27 engine: cvar: move common checks if cvar can be updated into generic function 2024-01-13 05:18:09 +03:00
Alibek Omarov c111a59639 github: set 32-bit windows builds to vs2019, upgrade SDL2 2024-01-13 05:05:54 +03:00
Alibek Omarov ba9bb70924 common: remove unused gamma definitions 2024-01-13 05:03:58 +03:00
Alibek Omarov 6acc97b0ef engine: client: restore my copyright on my DSP implementation from old engine branch 2024-01-13 00:56:03 +03:00
Alibek Omarov cd681d4303 engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
Alibek Omarov 46f30e215c common: replace netadr.h with compatible definition from GPL Quake-2 sources 2024-01-12 23:09:38 +03:00
Alibek Omarov 2ae038c01c common: fix broken STATIC_ASSERT macro again 2024-01-12 23:00:56 +03:00
Alibek Omarov aaa9fbd50f common: replace kbutton.h with compatible defintion from GPL WinQuake sources 2024-01-12 17:20:30 +03:00
Alibek Omarov 51d4716bcb engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 2024-01-12 03:27:05 +03:00
Alibek Omarov 045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 2024-01-12 03:27:05 +03:00
Andrey AkhmichinandAlibek Omarov 95a5c670a2 utils: mdldec: res: activities.txt: remove completely useless ACT_VM_* activities. 2024-01-10 14:38:01 +03:00
Andrey AkhmichinandAlibek Omarov 30259e1573 Documentation: opensource-mods.md: update. 2024-01-10 14:37:52 +03:00
Bohdan ShulyarandAlibek Omarov 8b884132b7 ci: fix missing libs on nswitch 2024-01-10 14:37:43 +03:00
Alibek Omarov 266f9a6bc6 engine: client: add support for parsing IPv6 server list 2024-01-09 16:59:06 +03:00
Alibek Omarov 58177d9251 mainui: update 2024-01-09 04:58:11 +03:00
Alibek Omarov 69e801d6b8 engine: fix bug where user stucks after loading map/save while being connected to remote server 2024-01-09 04:16:52 +03:00
Alibek Omarov 388cc3061f mainui: update 2024-01-09 03:55:28 +03:00
Alibek Omarov c9d29b3955 ref: gl: fix overbrights with VBO 2024-01-09 03:55:07 +03:00
Alibek Omarov 371025dc8e engine: dedicated: add TextureToGamma stub for imagelib 2024-01-09 03:55:07 +03:00
Alibek Omarov cf7a79bff3 ref: gl: particles aren't supposed to care about gamma 2024-01-09 03:55:07 +03:00
Alibek Omarov 55dfa1bf44 ref: soft: reorder applying light gamma 2024-01-09 03:55:07 +03:00
Alibek Omarov 519c8a032a ref: soft: adapt studio renderer to new gamma implementation 2024-01-09 03:55:07 +03:00
Alibek Omarov c15822f375 ref: soft: don't depend on light gamma in recursive light point 2024-01-09 03:55:07 +03:00
Alibek Omarov 0e91deec19 ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
Alibek Omarov 87b204c661 ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
Alibek Omarov caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 2024-01-09 03:55:07 +03:00
Alibek Omarov a311923d4e engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures) 2024-01-09 03:55:07 +03:00
Alibek Omarov ee4cb39f3e ref: gl: adapt alias renderer to new gamma implementation (untested) 2024-01-09 03:55:07 +03:00
Alibek Omarov 18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 2024-01-09 03:55:00 +03:00
Alibek Omarov 8298053e6a ref: gl: don't depend on lightgamma in recursive light point 2024-01-09 03:33:39 +03:00
Alibek Omarov 9304a0041d ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
Alibek Omarov 64f92003fa ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
Alibek Omarov be0a241244 engine: client: add tests for new gamma implementation 2024-01-09 03:33:39 +03:00
Alibek Omarov df6546d5b1 engine: client: add new gamma implementation
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Alibek Omarov c0757bd84c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Alibek Omarov 9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Ruslan PiasetskyiandAlibek Omarov 15bc09b06b engine: platform: linux: Add gettid definition for old systems
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).

Also, put _GNU_SOURCE definition in the guard to avoid the warning:
  ../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
   #define _GNU_SOURCE

  <command-line>: note: this is the location of the previous definition
2024-01-06 13:43:35 +03:00
Alibek Omarov 315aea1991 filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs 2024-01-05 04:34:33 +03:00
Alibek Omarov 380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
Alibek Omarov d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
Alibek Omarov 9c929c1405 engine: client: don't spawn particles if time is stopped 2024-01-05 02:59:47 +03:00
Alibek Omarov 9551240680 engine: host: fix -Werror=parentheses 2024-01-05 02:35:16 +03:00
Alibek Omarov 6605d0456c engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero 2024-01-05 02:27:37 +03:00
Alibek Omarov 99e8f7b486 engine: host: fix warning about incompatible features bits 2024-01-05 02:26:25 +03:00
Alibek Omarov 5ac8f63741 ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:18 +03:00
Alibek Omarov 9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:10 +03:00
Alibek Omarov 5bd1dd34b3 ci: disable freebsd-12 task 2024-01-04 22:15:08 +03:00
Alibek Omarov 6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:14 +03:00
Alibek Omarov dc1d65f621 ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:09 +03:00
Alibek Omarov fba3a2b67f ref: soft: return NULL in GetEntityByIndex and ModelHandle 2024-01-04 21:47:03 +03:00
Alibek Omarov b946c8455d ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case 2024-01-04 21:46:44 +03:00
Alibek Omarov c56e876043 engine: client: don't reset runfuncs for demoplayback 2024-01-04 06:11:15 +03:00
Alibek Omarov 9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
Alibek Omarov 3c28b11754 engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
Alibek Omarov f2584dcb9d engine: host: better engine features print 2024-01-04 05:31:01 +03:00
Alibek Omarov ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
Alibek Omarov 49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
Alibek Omarov 1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 2024-01-04 03:35:16 +03:00
Alibek Omarov 8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 2024-01-04 03:32:59 +03:00
Alibek Omarov 18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 2024-01-04 03:32:36 +03:00
Alibek Omarov a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 2024-01-03 19:06:46 +03:00
Alibek Omarov 0f804ffc30 engine: client: use extra precision for interpolation 2024-01-03 19:02:09 +03:00
Alibek Omarov 620a4b4894 engine: client: wrong check order, fix previous commit 2023-12-31 06:35:38 +03:00
Alibek Omarov 4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 2023-12-31 06:24:53 +03:00
Alibek Omarov f031c31b77 engine: client: try another workaround for backwards animtime 2023-12-31 06:12:00 +03:00
Alibek Omarov c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 2023-12-31 05:03:10 +03:00
Alibek Omarov ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
Alibek Omarov 0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
Alibek Omarov f12df54226 ref: soft: remove unused tr.fCustomSkybox 2023-12-30 16:54:56 +03:00
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
Alibek Omarov 6059538d77 ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:51 +03:00
Alibek Omarov 17deba0606 ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 2023-12-30 16:41:39 +03:00
Alibek Omarov 82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:22 +03:00
Alibek Omarov 707a9228e1 engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct

Remove R_UpdateRefState accordingly.

Remove unused PARMs

Remove reduntant functions
2023-12-30 16:36:13 +03:00
Alibek Omarov 59ddfb787f ref: soft: remove GetPredictedOrigin() call 2023-12-30 16:36:13 +03:00
Alibek Omarov acdf1da995 ref: soft: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov 05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov 44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov 64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov 6386782674 ref: soft: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov 8084687e50 ref: gl: remove GetPredictedOrigin call 2023-12-30 16:36:13 +03:00
Alibek Omarov 6c16de55c0 ref: gl: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov 537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov 4dfc3f34cb ref: gl: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 2023-12-30 16:36:13 +03:00
Alibek Omarov 0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 2023-12-30 16:36:13 +03:00
Alibek Omarov afb0540aa3 ref: gl: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov 4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov 6a4bf4965f ref: gl: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
Alibek Omarov 632264809f engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host. 2023-12-30 16:36:13 +03:00
Alibek Omarov bcfabbe802 engine: do not save configs when we closing because of the errors 2023-12-28 22:42:12 +03:00
Alibek Omarov c244cfc937 engine: do not save configs when we closing because of the errors 2023-12-28 22:40:10 +03:00
Andrey AkhmichinandAlibek Omarov 520fc33394 utils: mdldec: fix wrong conditions. 2023-12-28 20:36:39 +03:00
Alibek Omarov f705a7cd26 common: xash3d_types: another attempt to properly check static asserts availability 2023-12-28 17:32:07 +03:00
Alibek Omarov 65bfff69d0 engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 2023-12-27 04:14:19 +03:00
Alibek Omarov 9d8ba03f5e common: xash3d_types: fix static_assert macro 2023-12-27 03:10:41 +03:00
Alibek Omarov 778b8ede58 engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 2023-12-27 03:10:20 +03:00
Alibek Omarov f8a1a2ed71 engine: platform: linux: add missing math.h include 2023-12-26 18:56:30 +03:00
mittornandAlibek Omarov b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
mittornandAlibek Omarov a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 2023-12-25 14:21:21 +03:00
Alibek Omarov b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 2023-12-19 17:55:10 +03:00
Dmitry ToroshchinandAlibek Omarov e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 74946100f1 ref_gl: fix not restoring static lightmap after decals 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 74e09ddb12 ref_gl: change state management in vbo renderer 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 6b73d056b2 ref_gl: vbo dlights refactiring 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov 3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 2023-12-19 17:55:10 +03:00
mittornandAlibek Omarov b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 2023-12-19 17:55:10 +03:00
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 2023-12-17 17:44:05 +03:00
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 2023-12-17 17:43:51 +03:00
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
Alibek Omarov a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 2023-12-15 07:38:25 +03:00
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
Alibek Omarov 46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
Alibek Omarov f6fecce52b wscript: do not recurse into ref_soft when BSP2 is enabled 2023-12-15 07:29:38 +03:00
Alibek Omarov 54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
Andrey AkhmichinandAlibek Omarov 521bc675a2 utils: mdldec: smd.c: simplify proper bone rotation code. 2023-12-14 14:55:40 +03:00
Andrey AkhmichinandAlibek Omarov 845cee2578 utils: mdldec: smd.c: prevent division by zero. 2023-12-14 14:54:49 +03:00
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov 13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov 514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
Alibek Omarov 37b8d5da79 mainui: update 2023-12-11 07:12:30 +03:00
Alibek Omarov b5d602d953 wscript: enable -Werror=alloc-size and -Walloc-zero 2023-12-11 07:11:40 +03:00
Alibek Omarov c926fee13c filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files 2023-12-11 07:10:51 +03:00
Alibek Omarov a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
Alibek Omarov 683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov c6c86f9665 public: make hash case-insensitive again 2023-12-07 06:46:49 +03:00
Alibek Omarov 1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov 21797f9ac8 ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
mittornandAlibek Omarov c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov 67737446ac mainui: update 2023-12-06 04:12:33 +03:00
Andrey AkhmichinandAlibek Omarov dabed4f9eb utils: mdldec: add separate directories creation for sequences and textures. 2023-12-05 11:18:47 +03:00
Andrey AkhmichinandAlibek Omarov f9b6389248 utils: mdldec: create full destination path into "Kratisto's mdldec" maner. 2023-12-05 11:18:47 +03:00
Alibek Omarov 9ec1e259b4 engine: platform: sdl: unused variable cleanup 2023-12-05 10:48:47 +03:00
Alibek Omarov 0c2d480d89 engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
Alibek Omarov 350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov 0c512d0431 engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
Alibek Omarov 3bf55c9ea4 filesystem: zip: hide CRC checks under common macro 2023-12-04 03:01:11 +03:00
Alibek Omarov 9994c57796 filesystem: fix updating gameinfo.txt from rodir 2023-12-04 03:00:51 +03:00
Alibek Omarov 3f724b6b17 filesystem: remove some really unused variables 2023-12-04 03:00:29 +03:00
Alibek Omarov 255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 2023-12-04 02:53:51 +03:00
Alibek Omarov 5b73a788da ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
Alibek Omarov 748b06a00e wscript: warn about unused variables 2023-12-04 02:53:07 +03:00
Alibek OmarovandGitHub 273bccdc9a engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 2023-12-02 20:25:51 +03:00
Alibek Omarov f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 2023-12-02 19:29:30 +03:00
Alibek Omarov be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 2023-12-02 19:21:44 +03:00
Alibek Omarov 6814908d80 scripts: gha: enable verbose build for nswitch port 2023-12-02 19:08:34 +03:00
Alibek Omarov 08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov 89f9b3df68 public: make simple bbox functions inline 2023-12-02 18:01:57 +03:00
Alibek Omarov 40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Andrey AkhmichinandAlibek Omarov a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
Alibek Omarov e161ff0f7a mainui: update 2023-11-27 19:25:36 +03:00
Alibek Omarov fee42eab5a mainui: update 2023-11-27 19:05:48 +03:00
Alibek Omarov 2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
Alibek Omarov 4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov 7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Alibek Omarov 68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Henry FordandAlibek Omarov 652b1804a8 wscript: make libdl optional for systems that include it in libc 2023-11-25 14:29:52 +03:00
Henry FordandAlibek Omarov e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry FordandAlibek Omarov f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Henry FordandAlibek Omarov dbdd330cf7 wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h 2023-11-25 14:29:52 +03:00
Velaron 2e39432e04 Support hd background 2023-11-23 15:03:08 +02:00
Andrey AkhmichinandAlibek Omarov c448c7b0b1 utils: mdldec: avoid double ".smd" extension output. 2023-11-22 11:05:34 +03:00
Andrey AkhmichinandAlibek Omarov 8d7b9c2f01 utils: mdldec: always write trailing slash for non-empty destination path. 2023-11-22 11:03:28 +03:00
Alibek Omarov b6a235445a vgui_support: update submodule 2023-11-22 11:02:25 +03:00
Alibek Omarov 9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
Alibek Omarov fb0102eb8e filesystem: add support for two new liblist.gam keys: animated_title and hd_background 2023-11-22 11:01:18 +03:00
Alibek Omarov 9c1afaa372 filesystem: fix noskills being written as nomodels in gameinfo.txt 2023-11-22 11:01:18 +03:00
Alibek Omarov 1d1a6badb5 filesystem: VFileSystem009: HL25 compatibility (one single new method) 2023-11-22 11:01:18 +03:00
Andrey AkhmichinandAlibek Omarov 2d41c9cb15 utils: mdldec: texture.c: add Targa image format output support. 2023-11-22 10:56:57 +03:00
Alibek Omarov 722cbe1f02 filesystem: forgot to add defaults.h include 2023-11-20 18:52:05 +03:00
Alibek Omarov 8ac2c241c4 mainui: update 2023-11-20 17:33:40 +03:00
Alibek Omarov dd11f73951 filesystem: respect DEFAULT_MAX_EDICTS value 2023-11-20 17:32:35 +03:00
Alibek Omarov a443547d4d common: defaults: add default macro for default gameinfo max_edicts value 2023-11-20 17:32:19 +03:00
Andrey AkhmichinandAlibek Omarov 7a795edeb5 utils: mdldec: better validation checks. 2023-11-20 00:19:14 +03:00
Andrey AkhmichinandAlibek Omarov a8cbfb8dda Documentation: opensource-mods.md: update link to cs16-client. 2023-11-20 00:15:26 +03:00
SNMetamorphandAlibek Omarov 5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorphandAlibek Omarov a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey AkhmichinandAlibek Omarov dd310ab851 ci: upgrade freebsd tasks. 2023-11-20 00:13:42 +03:00
Andrey AkhmichinandAlibek Omarov 16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
Alibek Omarov 83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov d1f9a8f2db mainui: updates for HL25 2023-11-19 23:43:46 +03:00
Alibek Omarov a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Alibek Omarov c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
VelaronandAlibek Omarov 5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
VelaronandAlibek Omarov 0073225549 scripts: gha: Android deps and build scripts 2023-11-03 16:36:55 +03:00
Alibek Omarov d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
Alibek Omarov d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 2023-11-03 16:29:57 +03:00
Alibek Omarov 0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 2023-11-03 16:23:52 +03:00
VelaronandAlibek Omarov 6426919cb5 filesystem: add Android assets support 2023-11-03 16:23:03 +03:00
Alibek Omarov 0a0d63663a filesystem: link with libandroid 2023-11-03 16:22:59 +03:00
Alibek Omarov 71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov 76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 2023-11-02 14:33:00 +03:00
Alibek Omarov bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
Alibek Omarov fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 2023-10-31 21:54:23 +03:00
Alibek Omarov a69fc87940 Documentation: donate: add sponsorship information 2023-10-31 21:54:23 +03:00
Alibek Omarov e481e1d73e ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
Alibek Omarov 6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 2023-10-31 21:52:00 +03:00
Alibek Omarov a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 2023-10-31 21:52:00 +03:00
Alibek Omarov 03f838e37e mainui: update 2023-10-31 21:52:00 +03:00
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
Alibek Omarov 46889ed453 ref: gl: libc rand() does better job at randomizing 2023-10-31 21:52:00 +03:00
Alibek Omarov 882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 2023-10-31 21:52:00 +03:00
Alibek Omarov a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
Alibek Omarov d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov 29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
Alibek Omarov bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
mittornandAlibek Omarov f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 2023-10-30 22:34:34 +03:00
Alibek Omarov ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
Alibek Omarov f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
Alibek Omarov 6c40104c66 public: better fix for ExtractFilePath 2023-10-28 19:31:17 +03:00
Alibek Omarov 4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
Alibek Omarov c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
Alibek Omarov f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 2023-10-28 11:06:18 +03:00
Alibek Omarov 78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov 8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
Alibek Omarov 7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
Alibek Omarov 8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
Alibek Omarov 48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
Alibek Omarov e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
Alibek Omarov a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov 5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 2023-10-27 08:02:45 +03:00
Alibek Omarov 061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
Alibek Omarov 279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
Alibek Omarov 83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 2023-10-27 07:24:42 +03:00
Alibek Omarov a8fc9a4c5a waf: update to latest waifu 2023-10-27 07:24:18 +03:00
Alibek Omarov 6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
Alibek Omarov 4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
mittornandAlibek Omarov bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 2023-10-26 23:08:02 +03:00
mittornandAlibek Omarov 6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 2023-10-26 23:07:39 +03:00
mittornandAlibek Omarov a982562658 ref_gl: Fix missing DebugOutput functions on GLES 2023-10-26 23:07:22 +03:00
Alibek Omarov 96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 2023-10-26 23:06:50 +03:00
Velaron 75e0eb8f7d android: move to gradle 2023-10-26 14:25:18 +03:00
Alibek Omarov 34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 2023-10-26 05:12:38 +03:00
Alibek Omarov b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
Alibek Omarovandmittorn 9e107e900c engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.

Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
Alibek OmarovandGitHub 8f819a2fde engine: platform: sdl: fix forgotten icon setup call 2023-10-23 00:31:30 +03:00
Alibek Omarov 3251b68df5 ref: gl: more simple search of GL func with alternative name (EXT, OES suffixes or no suffix) 2023-10-22 20:02:14 +03:00
Alibek Omarov 3ac8ad9484 engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111) 2023-10-22 20:02:14 +03:00
Alibek Omarov b9ca0d4563 engine: common: network: more simple IP address copying from sockaddr to netadr_t and back 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov dcb3da53b0 engine/client: fallback to defaults in touch_reloadconfig if config not exist 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov e68b19ed1a engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov 14c7a84482 engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config) 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov c1d1aa6787 ref_gl: rewrite ARB workaround to check EXT/OES names, notify user that function found with different name 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov bee81e9723 engine: Make SDL_GetBasePath error not fatal 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov 1bfb6c560a platform/sdl: add check for missing hint defines 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov 24d6f1788a platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 2023-10-22 20:02:14 +03:00
mittornandAlibek Omarov b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 2023-10-22 20:02:14 +03:00
Alibek Omarov 2ecbe5b67e engine: add testing master server at mentality.rip:27011 2023-10-22 19:39:58 +03:00
LekKitandGitHub 8fb8ee7e22 ref: soft: implement r_fullbright 2022-09-25 08:37:34 +00:00
Alibek Omarov 4d7309b77d gitignore: add build dirs 2021-12-08 18:04:34 +03:00
Alibek Omarov 384cc8541e compile.sh: use clang bundled in NDK 2021-12-08 18:04:34 +03:00
Alibek Omarov 63bd4faa22 Update submodules 2021-12-08 18:04:34 +03:00
Bohdan Shulyaranda1batross acba3e8c7b android: proper escaping in gen-version.sh 2021-10-09 21:21:01 +03:00
Alibek Omarov a4ec54551a android: fix ampersand, lt, gt in version generator script 2021-07-03 22:45:29 +03:00
VelaronandAlibek Omarov #SupportRMS 155e766276 android: update signature check 2021-04-04 21:56:15 +03:00
VelaronandAlibek Omarov #SupportRMS 59ef64c821 android: update certificate check 2021-04-04 21:56:15 +03:00
Alibek Omarov 9feaee3e28 android: bump API level to 29 (Android 10) to support allowAudioRecording manifest property. Could be also done with reflection but I don't want do reflection 2020-11-27 21:58:11 +03:00
nillerusrandAlibek Omarov 5fd30876ab fix max_aspect 2020-10-29 21:35:26 +03:00
abasgamesandAlibek Omarov 8d1288373d Audio capture 2020-09-30 21:39:50 +03:00
Alibek Omarov f487cf0763 Revert "waf/android: add dex output to aapt input"
This reverts commit c2840ce608.
2020-08-23 19:07:22 +03:00
Alibek Omarov bea0f46d31 android: don't pause on foldables 2020-08-23 19:04:24 +03:00
Francisco MedinaandAlibek Omarov a55282f2c8 l10n: Spanish: Translated using Weblate
Currently translated at 84.0% (58 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/es/
2020-07-22 15:26:38 +03:00
Francisco MedinaandAlibek Omarov 09764c65ae l10n: Spanish: Added translation using Weblate 2020-07-22 15:26:38 +03:00
AlperenandAlibek Omarov 6f29e2ea12 l10n: Turkish: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/tr/
2020-07-22 15:26:38 +03:00
Alibek Omarov 2ed18ddded readme: add simple readme 2020-07-11 16:19:08 +03:00
mittorn 9f45a1e8cb XashService: fix crash on api26 2020-07-10 09:16:11 +07:00
mittorn 2e5fcd45bd XashActivity: enable navbar menu key 2020-07-10 06:54:32 +07:00
mittorn 2c8cf356f9 XashActivity: fix white navbar background 2020-07-10 06:53:31 +07:00
mittorn 8b6243d872 fwgslib: fix immersive mode check 2020-07-10 06:52:57 +07:00
mittorn 8082d2092f XashService: Icon does not exist before 23 2020-07-08 01:47:31 +07:00
mittorn c2840ce608 waf/android: add dex output to aapt input 2020-07-08 01:46:19 +07:00
mittorn addd2f76ef resources: copy mipmaps to drawable, ensure mipmap used on 19+ and xml icon on 26+ when possible 2020-07-08 01:03:18 +07:00
mittorn d6c715c5c3 XashService: re-enable api21 notification code 2020-07-08 00:59:57 +07:00
mittorn 1e84082d81 AndroidManifest: fix exit button receiver name 2020-07-08 00:59:12 +07:00
mittorn 8602bd4e9e Refactor XashActivity, fix crash in XashService, add compat wrappers 2020-07-07 07:28:43 +07:00
mittorn ac0e9b633d mipmap does not work on 4.2- 2020-07-07 07:26:25 +07:00
mittorn d683f32a34 platform28 allows implicit cast Object to NotificationManager??? 2020-07-07 07:22:32 +07:00
mittorn b92b13158b waf/android: prefer aapt, aapt2 has compatibility issues 2020-07-07 07:21:01 +07:00
Serkan CıkandAlibek Omarov dea0c2ce43 l10n: Italian: Translated using Weblate
Currently translated at 86.9% (60 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/it/
2020-06-06 00:10:16 +03:00
Adam FullbusterandAlibek Omarov 0ec21fa424 l10n: Italian: Translated using Weblate
Currently translated at 69.5% (48 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/it/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 0258055c1d l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov 9280d47766 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 63d6c2f1fd l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov ad3ca3b304 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 1564dc4e8e l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov 7dbaf87cd4 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 5b0aed5035 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov 72f3fc9578 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov 00a0959e45 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Bohdan ShulyarandAlibek Omarov f587f6ecd6 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
AnonymousandAlibek Omarov 2906ab7cd5 l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-06-06 00:10:16 +03:00
Emanuele ScherilloandAlibek Omarov 2b30141bcc l10n: Italian: Added translation using Weblate 2020-06-06 00:10:16 +03:00
МаксимandAlibek Omarov 7bcce219ed l10n: Ukrainian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/uk/
2020-05-25 21:14:30 +03:00
Serkan CıkandAlibek Omarov 5a7ea67a0e l10n: Turkish: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/tr/
2020-05-25 21:14:30 +03:00
Allysson Samuel Amorim Vaz CunhaandAlibek Omarov c04631dad5 l10n: Portuguese (Brazil): Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/pt_BR/
2020-05-25 21:14:30 +03:00
Serkan CıkandAlibek Omarov aca292da94 l10n: Turkish: Added translation using Weblate 2020-05-25 21:14:30 +03:00
МаксимandAlibek Omarov f1b4b01029 l10n: Ukrainian: Added translation using Weblate 2020-05-25 21:14:30 +03:00
Allysson Samuel Amorim Vaz CunhaandAlibek Omarov 5d737987bb l10n: Portuguese (Brazil): Added translation using Weblate 2020-05-25 21:14:30 +03:00
a1batross f84dafb7fe l10n: Russian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/ru/
2020-05-06 02:39:28 +03:00
a1batross dc6397e607 l10n: English: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS Android/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/en/
2020-05-06 02:37:35 +03:00
a1batross a1f8416336 l10n: Russian: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS Android/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/ru/
2020-05-06 02:37:35 +03:00
a1batross 02f1a92a1b l10n: English: Translated using Weblate
Currently translated at 100.0% (69 of 69 strings)

Translation: Xash3D FWGS Android/Android translations
Translate-URL: https://l10n.mentality.rip/projects/xash3d-fwgs-android/android-translations/en/
2020-05-06 02:37:35 +03:00
Alibek Omarov d5d3c6868e XashActivity: revert 59411a2 2019-12-23 05:48:30 +03:00
Alibek Omarov b9028879fb XashService: refactor notification creating, add notification channels on Oreo, use native notification layout on >=21 2019-12-23 05:33:40 +03:00
Alibek Omarov 59411a214a XashActivity: refactor resizing code 2019-12-23 02:33:50 +03:00
Alibek Omarov b69649c50e android: wscript: make Java code compatible with old Android devices 2019-12-04 01:16:34 +03:00
Alibek Omarov dc13474729 android: use ImageView instead of drawableLeft 2019-12-04 01:15:20 +03:00
Alibek Omarov 7674964cc8 android: add forgotten permission, application options, bump version, rename ic_launcher_round to ic_launcher to make Android 7.x happy 2019-12-04 00:55:17 +03:00
Alibek Omarov a8f3701e92 android: implement better way to get JNI libraries directory 2019-12-03 03:46:14 +03:00
Alibek Omarov ad3157e940 submodules: update 2019-12-03 03:11:51 +03:00
Alibek Omarov 332f81553a android: revert to Java EGL management 2019-12-02 02:16:08 +03:00
Alibek Omarov c22c227108 android: add adaptive icons for 26. Fix references to icons. 2019-12-01 16:20:06 +03:00
Alibek Omarov e72b89a88b android: move icons to appropriate folder 2019-12-01 01:28:41 +03:00
Alibek Omarov 3369cca3e6 android: increase target API to Pie(GP requirements), implement requesting permissions 2019-11-29 19:42:48 +03:00
Alibek Omarov 906e6ece0b compile.sh: use host clang by default, enable aarch64 2019-11-29 17:04:04 +03:00
Alibek Omarov 4179464de1 submodules: update 2019-11-29 17:03:26 +03:00
Alibek Omarov fe0661fde9 android: rename package for new engine 2019-11-28 23:06:56 +03:00
Alibek Omarov 76cd263c83 compile.sh: enable strip 2019-11-07 08:47:48 +03:00
Alibek Omarov fa4c023961 compile.sh: allow to override API version 2019-11-07 07:08:06 +03:00
Alibek Omarov e18d0976ef compile.sh: enable polly on host toolchain, as NDK doesn't have it... 2019-10-11 09:11:12 +03:00
Alibek Omarov ae23528e04 compile.sh: fix checking variables, enable poly-opt for SDK and engine on release builds 2019-10-11 08:53:03 +03:00
Alibek Omarov bee36ae6a8 waf: upgrade to latest waifu revision 2019-10-11 08:52:19 +03:00
Alibek Omarov 397dbcad51 submodules: update to latest revision 2019-10-11 08:51:53 +03:00
Alibek Omarov 4eb42bf73a compile.sh: spew config.log on error 2019-10-09 02:59:16 +03:00
Alibek Omarov eb830889f9 compile.sh: allow TOOLCHAIN to be overriden 2019-10-09 01:51:14 +03:00
Alibek Omarov 98ba50c974 compile.sh: allow ARCHS to be overriden 2019-10-09 01:49:56 +03:00
Alibek Omarov a692857fe8 compile.sh: use shared certificate by default even on release builds 2019-10-07 05:54:56 +03:00
Alibek Omarov 4fa711bfd3 compile.sh: fix build type selection 2019-10-07 05:35:45 +03:00
Alibek Omarov 8d9d9fd682 android: sign debug builds with debug key 2019-09-27 05:33:12 +03:00
Alibek Omarov 949c9e278b waifulib: android: refactoring, add support for apksigner 2019-09-27 05:32:52 +03:00
Alibek Omarov 74babbfe01 submodules: update 2019-09-21 03:54:00 +03:00
Alibek Omarov e260228e90 submodules: update 2019-09-20 18:50:51 +03:00
Alibek Omarov a0d0aac9da Update submodules 2019-09-11 20:44:46 +03:00
Alibek Omarov 6755c8ef7f waf: move to waifu 2019-09-10 14:46:52 +03:00
Alibek Omarov b7d97bc21b compile.sh: enable building native code 2019-09-10 11:27:21 +06:00
Alibek Omarov 24a56795aa compile.sh: add termux support, disable native building temporarily 2019-08-28 01:18:26 +03:00
Alibek Omarov 2fd2d749dc android: wscript: enable android opt, set jni(commented out, as I can't test it now) 2019-08-28 01:17:39 +03:00
Alibek Omarov 84e158da79 waflib: android: apkjni packaging is optional now(activated by passing 'jni'), add aapt1 preliminary support 2019-08-28 01:16:34 +03:00
Alibek Omarov 31edf71985 submodules: update 2019-08-23 12:31:03 +03:00
Alibek Omarov 4f25b03c9c compile: check for symlinked source 2019-07-29 08:39:40 +03:00
Alibek Omarov 3da70aa4f7 compile: remove hardfp from defaults, remove static library hack, don't sign if USER isn't me :) 2019-07-29 08:06:16 +03:00
mittorn 74dd990f2f waflib: android: fix wrong --release for dx 2019-05-19 18:50:39 +07:00
Alibek Omarov 1aab248fa4 waflib: android: python 3 fix 2019-05-19 14:48:33 +03:00
Alibek Omarov 8582c505e9 XashActivity: remove java EGL code 2019-05-12 02:59:59 +03:00
Alibek Omarov 57cb127d73 waflib: android: use static version checks instead of try-catch, define which version has introduced d8 2019-05-11 18:58:22 +03:00
Alibek Omarov af9a759e9a waflib: android: build-tools 27 support 2019-05-10 03:14:42 +03:00
Alibek Omarov c7b1f28590 compile.sh: exit if waf has failed 2019-05-10 03:13:57 +03:00
Alibek Omarov 37c84ad909 compile.sh: add extras.pak generation(TODO: move to waf?) 2019-05-06 20:18:38 +03:00
Alibek Omarov face262d32 engine: update 2019-05-06 19:26:54 +03:00
Alibek Omarov c9716b87be waflib: android: implement appending native libraries, make dependency graph cleaner 2019-05-06 19:24:41 +03:00
Alibek Omarov 5ec762b69c compile.sh: add build types 2019-05-06 19:12:39 +03:00
Alibek Omarov 688fc87f48 XashActivity: remove gpgs_support 2019-05-06 19:12:25 +03:00
Alibek Omarov 0aaf624cd7 compile.sh: build also HLSDK. Add check if sources are symlinked, which is really handy in development 2019-05-06 04:24:42 +03:00
Alibek Omarov 64403a5cd8 submodules: add 2019-05-06 04:23:59 +03:00
Alibek Omarov 5efac59e8f android.mk: completely remove it, as we use waf everywhere now, add simple buildscript 2019-05-01 19:05:15 +03:00
Alibek Omarov 2eae8a02e5 nanogl: remove submodule, now it's direct dependency of engine 2019-04-27 12:09:59 +03:00
Alibek Omarov 0cfc3966c5 gpgs_support: drop Google Play Games services support, it wasn't used anyway by any game. We need another interface, probably intent-based. 2019-04-27 12:09:27 +03:00
Alibek Omarov a56fe98dc5 waflib: android: cleanup 2019-04-25 04:37:28 +03:00
Alibek Omarov 586a03d431 gitignore: extend even more 2019-04-25 04:24:15 +03:00
Alibek Omarov c175a1b949 waf: add android.py plugin that helps build APK file 2019-04-25 04:23:30 +03:00
Alibek Omarov 3937520d3e gitignore: add *.pyc 2019-04-25 04:22:08 +03:00
Alibek Omarov 4309604eca waf: deploy waf build system 2019-04-25 04:21:38 +03:00
Alibek Omarov 4360676f96 scripts: move scripts to android folder 2019-04-25 02:28:36 +03:00
Alibek Omarov 6ad205a619 fwgslib: certcheck: remove BuildConfig.java dependency 2019-04-15 23:55:59 +03:00
Alibek Omarov 24632c0e69 android: move all sources to android folder, remove ant build system 2019-04-15 23:52:47 +03:00
Night Owl 6d2d7a9d6d Fix broken link. Update version string. 2018-10-09 10:43:54 +05:00
a1batross 7e76089b76 Bump to 0.19.3 2018-09-28 18:54:07 +03:00
Night Owl 73cbe46ecb Fix typo. Add a missing newline character. 2018-09-28 18:11:44 +05:00
Alibek Omarov 385c557a60 Add privacy policy link on our website 2018-09-25 17:40:58 +03:00
mittornandGitHub 6058828a33 Decrease mMinHeight for cstrike to make minimal resolutions availiable 2018-07-25 00:24:47 +00:00
Alibek Omarov cd11dd138e Update engine 2018-07-14 21:20:32 +03:00
mittorn 5b93c0651e Update extras again 2018-07-14 17:47:37 +07:00
Alibek Omarov 63026564c2 Update pak version. Update engine submodule 2018-07-14 01:24:05 +03:00
Alibek Omarov f415ac379d An update is scheduled for 14th of July 2018-07-14 00:04:01 +03:00
Alibek Omarov 7b62f5af21 Update submodules 2018-07-14 00:00:39 +03:00
mittorn bfef1cf301 Fix vibrator check 2018-06-06 01:37:58 +07:00
Night OwlandAlibek Omarov 0f02f3472e Update README.md. 2018-05-24 22:56:46 +03:00
mittorn 2f8ab7174b Add android.max_aspect tag 2018-05-15 19:54:53 +07:00
mittorn 1b5e416988 Remove some magic numbers 2018-05-12 03:02:37 +07:00
mittorn 03105e096d Code clean, improve resolution selection 2018-05-12 02:56:17 +07:00
mittorn 3d19551172 Update submodules 2018-04-07 13:59:25 +07:00
mittorn 811de8d4e7 Fix possible page overflow 2018-04-07 13:53:14 +07:00
mittorn 0d1d899d7c Refactoring, fix theme 2018-04-07 13:52:57 +07:00
mittorn 72e3313c30 Remove gkitchy adjustViewBounds, add landscape hack 2018-04-07 13:52:38 +07:00
Alibek Omarov b48d965111 Fix gamepads, move gamepad motion event source check before mouse 2018-04-07 03:48:37 +03:00
Alibek Omarov 08d2309986 Add FExactBitSet for checking bitmasks, but exact 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov cc0bf4bc43 Fix constants in switch cases 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov fbb5301075 Smooth page return 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 47433059b5 Fix animation speed 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 5aaa34dc7e Make title adaptive 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov f68aa134a1 Use adaptive text size 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 8577f3bd79 Implement PagedView 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 8e441e2b96 Fix layout sizes 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov 2b0a4f552b Workaround strange getExternalFilesDir freeze 2018-04-07 03:48:37 +03:00
mittornandAlibek Omarov aa3af3bf67 Fix html content and localization 2018-04-07 03:47:03 +03:00
mittornandAlibek Omarov 31573ccbeb Simple tutorial (without fragments, ViewPagers and vertical layout) 2018-04-07 03:47:03 +03:00
Alibek Omarov 9c086c503a Fix NPE in GetExternalFilesDir. Correct return value in gamepad code 2018-04-01 18:29:57 +03:00
Alibek Omarov 27b2fb55c2 Update submodules 2018-04-01 02:00:22 +03:00
Alibek Omarov 69081da566 Bump versionCode to 1096, as release is scheduled for 1 April 2018-03-23 22:20:08 +03:00
Alibek Omarov 2d04a3faa9 Fallback to external files dir, if writedir invalid(empty) 2018-03-23 22:20:08 +03:00
Alibek Omarov 300e65e200 Suggest converting to rodir, if write test has failed 2018-03-23 22:20:08 +03:00
Alibek OmarovandGitHub 09a88e4cbc Merge pull request #163 from VladAndroidGamer/patch-3
Русский Readme
2018-03-22 01:03:40 +03:00
Владислав СуховandGitHub ffa411b874 Russian Readme file 2018-03-21 14:47:56 +06:00
Владислав СуховandGitHub cc25bb91bd Русский Readme 2018-03-21 14:44:20 +06:00
Alibek Omarov a3e10ef9ac Update buildscript 2018-03-21 02:19:43 +03:00
Alibek Omarov 1c1cab6e30 Use monochrome special icon for status bar service. Add RoDir settings to the launcher. 2018-03-21 02:18:47 +03:00
Alibek Omarov 88873cad9d Fix untranslated button Finish 2018-03-14 00:27:31 +03:00
Alibek OmarovandGitHub 48fe23b483 Merge pull request #162 from VladAndroidGamer/patch-2
Update pages.xml
2018-03-08 11:42:22 +03:00
Владислав СуховandGitHub 76f3b31eb4 Update pages.xml
Исправлены опечатки
2018-03-08 09:19:12 +06:00
Alibek Omarov ea4929c7e7 Enable tutorial view by default 2018-03-01 23:51:34 +03:00
Alibek Omarov 00d5b652c1 Fix build 2018-03-01 23:45:29 +03:00
Alibek Omarov df311e861d Russian translation of tutorial 2018-03-01 23:38:53 +03:00
Alibek Omarov e7a6988811 Update pages.xml 2018-03-01 23:28:39 +03:00
Alibek Omarov 9c72a2ed05 All translation other than English and Russian was temporarily disabled, because they do not represent exact translation of English text anymore(missing translations, translation errors) 2018-03-01 22:14:52 +03:00
Alibek Omarov ea085ae8d7 Update Russian translation 2018-03-01 22:12:34 +03:00
Alibek Omarov 4cf28bb6b8 Fix English strings 2018-03-01 22:11:55 +03:00
Alibek Omarov 4e58654c10 Remove hardcoded strings to proper translation 2018-03-01 21:50:13 +03:00
Alibek Omarov 57847a7dd3 Now all tutorial textures have same size. Add tutorial texture for fifth page 2018-03-01 20:50:46 +03:00
Alibek Omarov a1af4dba99 Update engine 2018-02-15 19:24:55 +03:00
Alibek Omarov 96432c6ca9 Common sign key for all testing builds 2018-02-15 19:14:16 +03:00
Alibek Omarov 268f4a8ec2 Update submodules 2018-02-04 17:54:22 +03:00
Alibek Omarov a80e3e3022 Fix wrong directory name in buildscript 2018-02-04 17:53:52 +03:00
Alibek Omarov 8e517beff8 Revise gamepad buttons IDs, fix wrong 2018-02-04 17:52:22 +03:00
Alibek Omarov 108dc1243f Add --no-undefined globally to Application.mk 2018-02-04 17:34:26 +03:00
Alibek Omarov 3b3d82e097 Fix tutorial back string 2018-02-04 17:10:56 +03:00
Alibek Omarov 94bdf0238a Twice decrease margins for notification 2018-02-04 17:08:07 +03:00
Alibek Omarov 41fc8e1672 Add build script from cs16client 2018-02-04 17:00:41 +03:00
Alibek Omarov 4d7018bfde Update russian translation. Get rid of untranslated strings in layouts. Remove build.sh script. 2018-02-04 17:00:16 +03:00
Alibek Omarov 0637008eec Set more proportional margins for notifications 2018-02-04 13:36:22 +03:00
Alibek Omarov c658fe782d Reformat XashService.java 2018-02-04 13:32:57 +03:00
Alibek Omarov 94ec3df282 Update test AndroidManifest. Set version string to 0.19.1. 2018-02-04 12:54:14 +03:00
Alibek Omarov 90fa1c1fef Add graphics for page0 and page3, remove HTML tags from pages.xml. 2018-02-04 01:46:38 +03:00
Alibek Omarov 78e36a2eab Add @msayan's tutorial-view library, add support-v4 as dependency, add paged tutorial(WIP) 2018-01-30 23:19:07 +03:00
Alibek Omarov 88df5e4631 Update strings: set version to 0.19.1, add @nekonomicon to credits, add @msayan to credits for tutorial-view library, add Finish string 2018-01-30 23:16:18 +03:00
Alibek Omarov 124bedcc59 Fix tutorial pages 2018-01-30 21:37:15 +03:00
Alibek Omarov 92423c8108 Rename drawable files, fix build 2018-01-29 02:15:32 +03:00
Alibek Omarov d7389e4511 Remove unneeded SUPPORT_WEBP=false from travis.yml, as we don't use SDL and SDL_image. Update travis-deploy.sh from engine repo 2018-01-29 01:58:52 +03:00
Alibek Omarov b923b3d6b6 Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2018-01-29 01:14:15 +03:00
Alibek Omarov b7b468ba14 Add pictures for first two tutorial pages 2018-01-29 01:13:55 +03:00
mittorn 20f95b2104 Fix detecting mouse as touchscreen, add PointerIcon support 2018-01-24 04:11:13 +07:00
mittorn c5900d761f Update submodule 2018-01-24 00:10:57 +07:00
Alibek Omarov a09abe4bcf Rewrite pages.xml for English 2018-01-12 14:18:54 +03:00
Alibek Omarov 85641c3e1d ShellExecute extension to open update page 2018-01-08 19:42:09 +03:00
Alibek Omarov 57ce27dfe7 Don't read symlink while checking game lib directory. It's non-portable. 2018-01-01 20:18:17 +03:00
Alibek Omarov 2eb6fbbc42 Don't start service, if we are closing for some reason 2018-01-01 20:17:24 +03:00
Alibek Omarov (a1batross) 37a4c921a6 Update nanogl 2017-11-20 04:22:14 +03:00
Alibek Omarov (a1batross) 6432a9f68d Android part of FWGS/xash3d@a3a1dab commit [skip ci] 2017-11-20 03:41:56 +03:00
Alibek Omarov (a1batross) 25608759e5 Implement ShellExecute for Android(java part) 2017-11-01 17:27:08 +03:00
Alibek Omarov (a1batross) 0213d3be89 Disable cert checking for ant debug builds 2017-11-01 17:26:41 +03:00
mittorn 8ec0283c06 Add WIP firstrun text (need rewrite) 2017-10-20 10:10:26 +07:00
mittorn bd17310bad Update submodules 2017-10-20 10:09:35 +07:00
mittorn 67a296d304 Add firstrun dialog (WIP) 2017-10-02 04:14:26 +07:00
mittorn 2f4f36d407 Fix build 2017-10-01 23:52:23 +07:00
Alibek Omarov (a1batross) 828ede1e3a Add resolution change warning red text, add result resolution preview, make resolution custom fields appear in one line, make first use of FWGSLib, fix possible crash while activity is closed before engine thread was created 2017-09-30 02:29:55 +03:00
Alibek Omarov (a1batross) 1c02cfb443 Introduce FWGSLib: an utility library that contains userful shortcuts and hides Android and Java design flaws 2017-09-30 02:25:36 +03:00
Alibek Omarov (a1batross) 5885a6ccd4 Restrict too lower values to prevent possible client bugs 2017-09-28 23:40:33 +03:00
Alibek Omarov (a1batross) be71073e93 Hide resolution settings, when resolution changing is not enabled. Fix crashes, when scale, width or height textboxes are filled with invalid data 2017-09-28 23:33:18 +03:00
Alibek Omarov (a1batross) dcd92e8a57 Port fix for batch text removing from SDL2, fix twice text input on some T9/Swype-like keyboards 2017-09-28 21:57:40 +03:00
Alibek Omarov (a1batross) a1e8f0e1df Grey-out select folder while loading 2017-09-28 21:01:46 +03:00
Alibek Omarov (a1batross) d23797a244 Reformat XashActivity.java 2017-09-28 20:54:10 +03:00
Alibek Omarov (a1batross) 0c5d9a8146 Remove org.json submodule, as this is a part of public Android SDK 2017-09-28 16:57:30 +03:00
Alibek Omarov (a1batross) 51b53e0f2c Fix default build(test.version=0) 2017-09-28 16:57:30 +03:00
mittorn 691fbe8615 Fix missing : 2017-09-24 10:49:08 +00:00
mittorn c25ebc4adc Use git credentials 2017-09-24 10:21:49 +00:00
mittorn b8b44ff3e3 travis: Set android platform to 19 2017-09-24 06:58:38 +07:00
mittorn 16c91c4046 Install ant via apt 2017-09-24 06:48:25 +07:00
mittorn 8dbe38ebfe Add ant install to travis script 2017-09-24 06:37:00 +07:00
mittorn a62975fe1f Add Ok button to about dialog 2017-09-24 06:28:01 +07:00
mittorn 00ff0ced07 Implement screen resolution changing 2017-09-24 06:26:51 +07:00
mittorn b0099a2c5d Update submodules 2017-09-24 03:21:47 +07:00
mittorn f0bd91fba7 Update nanogl 2017-08-17 20:45:08 +00:00
mittorn 2168912095 Fix outdated submodules 2017-07-23 15:15:46 +07:00
mittorn efc472cf84 Hack legacy style to make more similar to modern 2017-07-23 04:01:21 +07:00
mittorn 1018169842 Make force-quit after engine wait timeout 2017-07-22 13:51:07 +07:00
mittorn 06359502e1 Add wait timeouts 2017-07-22 13:49:07 +07:00
EXLandAlibek Omarov 0949e89c11 PR #143 improvements
Drop bad NullPointerException catching code
2017-06-24 18:19:54 +04:00
Alibek OmarovandGitHub c1da6335e4 Merge pull request #143 from EXL/fix_fpicker_crash
Fix crash in FPicker on Android OS >= 7.0
2017-06-23 08:31:06 +04:00
EXL 4e07206c98 Fix crash in FPicker on Android OS >= 7.0
Drop always 'false' condition
2017-06-23 09:58:36 +07:00
mittornandGitHub 426b088e16 Remove unuseful control key hack
It breaks ctrl-space on android 7+ and crashes on 2.3-
2017-06-22 02:20:33 +06:00
mittorn 0e3b544534 Update nanogl 2017-06-19 07:10:16 +00:00
mittorn 45b51451ab Update nanogl and engine 2017-06-18 20:22:42 +00:00
mittorn 9313824a5f Update engine 2017-04-30 12:06:44 +06:00
mittorn 6f5e809507 GDBSafe mode that disables some dangerous operations 2017-04-25 23:52:09 +00:00
mittorn 7c44e6451a Disable MouseMove debug message 2017-04-25 21:55:30 +00:00
mittorn 27ca283446 Fix false-detecting mouse 2017-04-05 22:03:19 +00:00
Alibek Omarov (a1batross) 4647feaf35 Update gitignore 2017-04-01 11:52:59 +03:00
Alibek Omarov (a1batross) 67c8527e2b Revert some submodules 2017-04-01 11:51:18 +03:00
Alibek Omarov (a1batross) 3b6365a048 Remove OPEN_DOCUMENT_TREE request, because it's still does not gives permission to use fopen() call. So, forbid unwritable SD cards at all. 2017-04-01 00:52:13 +03:00
Alibek Omarov (a1batross) d216265519 Merge. 2017-04-01 00:19:08 +03:00
Alibek Omarov (a1batross) ba38146726 Bump version. Update submodules 2017-04-01 00:06:18 +03:00
mittorn 17ce269513 Restore pointer action checks 2017-03-31 18:34:08 +00:00
mittorn 8fcb6ca128 Fix compatibility again 2017-03-30 23:32:27 +00:00
mittorn 58cd129055 Update engine 2017-03-30 23:14:56 +00:00
mittorn 236586eed5 Fix build 2017-03-30 21:39:08 +00:00
mittorn f51e6ab1e2 Proper mouse handling on nvidia devices 2017-03-30 19:58:11 +00:00
mittorn fbcf7758bf Mouse support (nvidia extension) 2017-03-30 00:25:51 +00:00
mittorn 99454bac95 Update projects 2017-03-29 20:01:18 +00:00
mittorn a4745e06fc Android id support 2017-03-28 23:32:39 +00:00
mittorn 9613276658 Disable gnustl_static when not needed 2017-03-28 22:47:19 +00:00
mittorn b3777bd7c0 Fix compatibility problems, add setTitle, setIcon 2017-03-26 22:11:27 +00:00
mittorn fa43690519 Update deploy script again 2017-03-25 20:58:20 +00:00
mittorn aaba1b6db9 Update deploy script 2017-03-24 22:28:49 +00:00
mittorn 5368a7f56b Xash3D background service (prevend unload) 2017-03-24 22:03:00 +00:00
Mars873andAlibek Omarov 6d9056c74c update translation (#132) 2017-03-15 00:46:04 +03:00
Alibek Omarov (a1batross) ea60581142 Try to implement write permission checking and requesting permissions on newer Android devices 2017-03-07 00:00:32 +03:00
Alibek Omarov (a1batross) 139972e5c8 Try to check write permissions before engine launch 2017-03-06 00:01:39 +03:00
Alibek Omarov (a1batross) 24dd05dd36 gpgs_support: fix build 2017-03-05 21:23:22 +03:00
Alibek Omarov (a1batross) b028a18d16 Remove jnisetenv library, restore old engine initialization. New library: gpgs_support, which initialized Google Play Games in Google Play builds. (In opensource builds does nothing) 2017-03-04 17:13:47 +03:00
Alibek Omarov (a1batross) e2faa06de2 Finally implement all onPause, onStop and onDestroy, move JoystickHandler to JoystickHandler.java 2017-03-04 16:02:54 +03:00
Alibek Omarov (a1batross) 3b5e5462b4 XashActivity: Better use onPause for saving configs only, as this method is unkillable. onStop will just stop engine. 2017-03-04 00:56:51 +03:00
Alibek Omarov (a1batross) 323e314714 XashActivity: implement proper engine thread quit 2017-03-04 00:21:29 +03:00
Alibek Omarov (a1batross) 7867a53895 XashActivity: fix initialization 2017-03-03 00:00:04 +03:00
Alibek Omarov (a1batross) 2e2fca08a3 setenv: fix attributes 2017-03-02 23:00:56 +03:00
Alibek Omarov (a1batross) 770c72d0c5 setenv: forgotten include 2017-03-02 22:46:56 +03:00
Alibek Omarov (a1batross) 66eacf4839 Move setenv from engine to split library to allow lazy engine library loading 2017-03-02 22:29:30 +03:00
Alibek Omarov (a1batross) af63c6fd5b XashActivity: fix return value 2017-03-02 21:37:32 +03:00
Alibek Omarov (a1batross) 9c9f98623a Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2017-03-02 21:34:03 +03:00
Alibek Omarov (a1batross) 4bfd57037b XashActivity: move loadLibrary call after setting up all envvars. 2017-03-02 21:33:27 +03:00
Alibek OmarovandGitHub 58deff4184 Merge pull request #124 from AICgmo/patch-3
Korean
2017-02-16 11:17:49 +03:00
AICgmoandGitHub ec8393eccb Update strings.xml 2017-02-16 14:13:56 +09:00
a1batross dd1607f261 Fix crash if MotionEvent.getDevice() will return NULL in joystick backend. Add a checks to InitGL, just in case 2016-12-07 00:25:09 +03:00
AICgmoandGitHub 4138aaf19f Korean
Korean Edit
2016-11-29 17:13:46 +09:00
mittorn de21d49463 Update upload script again 2016-11-25 11:26:49 +00:00
mittorn b58214bc26 Fix typo 2016-11-25 11:12:47 +06:00
mittorn a95b345e33 Make curl silent 2016-11-25 11:01:08 +06:00
mittorn 9d94f5973b exit 0 in deploy script 2016-11-25 11:01:08 +06:00
mittornandGitHub ceba3e90c6 Fix not showing .. when folder name too short 2016-11-25 11:12:31 +07:00
mittorn a38603ebe1 Add github deploy script 2016-11-25 00:59:09 +06:00
mittorn a9bb69cd32 Fix scripts again 2016-11-25 00:52:21 +06:00
mittorn 1a0700aafe Update submodules 2016-11-25 00:36:30 +06:00
mittorn 690275a0de Fix scripts 2016-11-24 20:08:03 +00:00
mittorn b98df4df07 Update nanogl submodule 2016-11-24 19:46:17 +00:00
mittorn fa91f6d279 ant needs property value 2016-11-24 13:31:15 +00:00
mittorn 3a4d5beabd AAPT has written by monkeys! 2016-11-24 13:14:47 +00:00
mittorn ed66e84f71 Try fix stupid aapt 2016-11-24 13:05:59 +00:00
mittorn d97cd43174 Try move condition to target block 2016-11-24 12:53:22 +00:00
mittorn fae4e066e9 Ant is completely uneuseful without third-party libraries 2016-11-24 12:33:10 +00:00
mittorn 9c3ed99de2 Add if task def 2016-11-24 12:25:25 +00:00
mittorn b0a4b00eb0 Conditional test version 2016-11-24 12:06:03 +00:00
mittornandGitHub bf245a5439 Update travis-upload.sh 2016-11-24 14:21:13 +06:00
mittornandGitHub ac3d861df7 Update travis-upload.sh 2016-11-24 14:57:36 +07:00
mittorn 2e9b4bf07c Try new upload script 2016-11-24 12:36:00 +06:00
mittornandGitHub f3ec856995 Update build.xml 2016-11-23 14:22:11 +06:00
mittorn 4aa0439be4 Re-enable full build 2016-11-22 02:12:05 +06:00
mittorn 41ba97d426 Fix gen-config 2016-11-22 02:01:10 +06:00
mittorn e759bf819a Ant travis test build 2016-11-22 01:34:50 +06:00
a1batross e45165a958 Fix background of FPicker 2016-09-13 22:29:53 +03:00
a1batross f7a298e8b7 Fix shorcut activity style 2016-09-13 22:26:39 +03:00
a1batross 3fb08631c4 Disable autoupdater in Google Play edition 2016-09-13 21:34:30 +03:00
a1batross 54166f6be4 Fix gen-config & gen-version scripts 2016-09-13 21:34:11 +03:00
a1batross abf3e99896 Update gitignore. Move android-support-v4 to unused directory. It's used only in google play builds 2016-09-13 21:27:59 +03:00
a1batross da3c921ea8 Fix build.sh 2016-09-13 21:08:39 +03:00
a1batross 19bae91be1 REmove pregenerated XashConfig, choose Legacy theme if sdk < 21 2016-09-13 21:06:41 +03:00
a1batross 58f8f87e61 Bump to 0.18.1. Really. 2016-09-13 20:42:30 +03:00
mittorn 4209dd9529 Update engine 2016-09-13 00:00:46 +00:00
mittorn a207140613 Update repos 2016-09-12 00:58:28 +00:00
mittorn 34b12cdf8c Update branches 2016-09-11 08:38:16 +00:00
mittorn 7bdc2664d4 Bump pak version 2016-09-10 20:45:34 +00:00
mittorn 8de7adae11 Bump version 2016-09-10 20:44:41 +00:00
mittorn 006c301564 Config generator 2016-09-10 20:25:17 +00:00
a1batross e917d13ce3 Add XashConfig(look TODO), replace checks in XashActivity 2016-09-06 20:42:07 +03:00
a1batross f8f8e5c743 Match versionCode to engine's build number 2016-09-06 20:14:32 +03:00
a1batross 6f16759f6c Fix ignored gamepad button when event is not have gamepad or joystick source. 2016-09-06 20:14:11 +03:00
a1batross 05ff89f1a3 Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2016-09-04 00:17:29 +03:00
AlexeyandAlibek Omarov 6e3365a412 Fix pixelformat bit sizes (#111) 2016-08-23 17:32:43 +06:00
Alibek OmarovandGitHub 1e8888b2a4 [skip ci] Fix build status readme link 2016-08-23 17:29:16 +06:00
mittorn a5a6dfb0df Fix enter key in some keyboards 2016-08-13 20:31:00 +00:00
a1batross c9febff75f Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2016-08-14 00:01:55 +06:00
mittorn a5a51792dc Update hlsdk 2016-08-13 17:02:48 +00:00
a1batross df1dbbdd09 Update submodules 2016-08-13 16:12:51 +06:00
mittorn 8d26578c33 Update test build script 2016-08-12 21:40:08 +00:00
mittorn 27c1257d97 Update branches 2016-08-12 21:28:05 +00:00
a1batross da85d25a02 Update engine branch(again) 2016-08-13 00:37:07 +06:00
a1batross 667d410b9f Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2016-08-13 00:19:37 +06:00
mittorn d00b27d447 Update branches 2016-08-12 19:36:50 +00:00
a1batross 5784a2116f Remove SDL2 from README 2016-08-13 00:19:18 +06:00
a1batross 016be4ab0f Resigning our public release isn't good ;) 2016-08-13 00:12:19 +06:00
a1batross 3cda974475 Fix build 2016-08-12 23:23:12 +06:00
mittorn 78f8a7279a Update engine 2016-08-12 16:11:40 +00:00
a1batross f1813fed8a Merge branch 'master' of https://github.com/FWGS/xash3d-android-project 2016-08-12 22:08:07 +06:00
a1batross adae21a549 New icons. Add xxxhdpi(192x192) icon. 2016-08-12 22:07:23 +06:00
mittorn 456e391c75 Update engine 2016-08-12 14:32:06 +00:00
mittorn ebba9effb7 Refactor key events, send lost dpad events as keyboard 2016-08-12 14:30:42 +00:00
mittorn 12e6b7a9ab Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2016-08-12 13:16:55 +00:00
mittorn 172d3f9e88 Fix strings in resources 2016-08-12 08:23:10 +00:00
mittorn e471a9d586 Remove SDL folder 2016-08-11 20:41:26 +00:00
mittorn 9a78494be9 Disable steam from AndroidManifest 2016-08-11 20:38:00 +00:00
mittorn 438d574714 Disable steam again 2016-08-11 20:35:33 +00:00
mittorn dff2f20dbb Update branches 2016-08-11 20:25:05 +00:00
mittorn 1e3e1c574d Update build script 2016-08-11 20:18:08 +00:00
mittorn b2d221e3df Update omp blacklist 2016-08-11 19:57:44 +00:00
a1batross e8d0a3a5b6 Update submodules: engine, json and xash-extras 2016-08-11 23:35:41 +06:00
a1batross 6a3541f6d9 Invert look axes 2016-08-11 23:34:40 +06:00
mittorn 98898f852e Merge branch 'omp' 2016-08-11 07:44:30 +00:00
mittorn 5a2b0b1514 Remove SDL from gen-version.sh 2016-08-11 07:31:29 +00:00
a1batross e76774ebe3 Update submodules 2016-08-11 12:29:43 +06:00
mittorn 2e11e1cd30 Ignore other configuration changes 2016-08-09 12:01:47 +00:00
mittorn 77e209f5ed Prevent crash on hardware keyboard connect 2016-08-09 11:28:22 +00:00
mittorn 2c73f5a0fa Prevent launch while extras in unpacking 2016-08-09 10:52:32 +00:00
mittorn d35d54afa4 Fix keyboard/resize in immersive mode 2016-08-09 10:50:52 +00:00
a1batross 2e42e30f1c Update engine. Increase versionCode, so Google Play don't complain about updating Xash3D everytime. 2016-08-07 22:23:23 +06:00
mittorn 6f5ccd4239 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project into remove-sdl 2016-08-05 17:43:55 +00:00
mittorn f44451e0f1 Fix compatibility 2016-08-05 17:43:46 +00:00
a1batross 4fc4454a74 [skip ci] Just disable XASH_SDL in debug buildscript 2016-08-05 19:53:14 +06:00
a1batross 100f89b0e7 Update engine 2016-08-05 19:48:06 +06:00
a1batross 2916a1020e Merge 'remove-sdl' branch into 'master' 2016-08-05 19:43:56 +06:00
a1batross 3192fd851d Update engine 2016-08-05 19:33:19 +06:00
a1batross ce2e4767ad Swap yaw and pitch axes again 2016-08-05 19:31:42 +06:00
a1batross 8133cd9d01 Implement Immediate Mode(sticky) on 4.4 or higher 2016-08-05 19:17:12 +06:00
a1batross e75f120cf7 Rework FPicker to use AsyncTask. Also change spaces to tabs. 2016-08-05 19:16:01 +06:00
a1batross 774ee7cf38 Update engine version. Update URLs in submodules 2016-08-05 15:22:27 +06:00
a1batross f6f2aede91 Remove SDL2 submodule 2016-08-05 15:10:56 +06:00
mittorn 063dc599b9 Fallback to key event on gamepads 2016-08-01 19:11:37 +00:00
mittorn 0a35d46131 Forgot initialize handler 2016-08-01 16:08:41 +00:00
mittorn ad5147a53f Joystick compatibility mode 2016-08-01 11:27:51 +00:00
mittorn c02a3167ca Update submodules 2016-08-01 09:51:14 +00:00
mittorn 7dde5b83b1 Allow unaligned access 2016-08-01 09:42:30 +00:00
mittorn 7a10caf3df Fix build 2016-08-01 09:40:56 +00:00
mittorn 7db489df98 Bump versions 2016-08-01 09:28:06 +00:00
a1batross d2b0860577 Swap pitch and yaw in joystick constants 2016-07-31 21:06:41 +06:00
a1batross 0af71adf39 Fix build, fix awful merge, add joystick backend 2016-07-28 00:12:01 +06:00
a1batross 4697cda8b0 Android joystick backend 2016-07-26 22:39:54 +06:00
a1batross df0a0f2a64 Update autoupdater link 2016-07-26 18:01:17 +06:00
a1batross 106b193511 Autoupdater: add a checkbox for checking beta versions also 2016-07-26 17:54:29 +06:00
a1batross 1195c1b96b Merge autoupdate to remove-sdl 2016-07-26 17:07:01 +06:00
a1batross e48b54d461 Merge branch 'remove-sdl' of https://github.com/SDLash3D/xash3d-android-project into remove-sdl 2016-07-26 16:56:57 +06:00
a1batross 1c4c10e97e SDLash3D->Flying With Gauss 2016-07-22 19:38:49 +06:00
mittorn c4d3e4af20 New test icons 2016-07-02 22:50:31 +00:00
mittorn d19f81fef1 Add switch for resize on keyboard 2016-07-02 22:31:25 +00:00
mittorn e55c292c81 Update engine 2016-07-02 22:30:01 +00:00
mittorn 249bbf991a Update engine 2016-06-27 11:01:00 +00:00
mittorn a7a1a2457c Update engine 2016-06-26 11:15:37 +00:00
mittorn cc211aa82e Update branch 2016-06-13 20:09:45 +00:00
mittorn 530d68e43a Update branches 2016-06-12 20:44:39 +00:00
a1batross 276afa836b Merge branch 'remove-sdl' of https://github.com/SDLash3D/xash3d-android-project into remove-sdl 2016-06-11 20:06:40 +03:00
mittorn 1fde2ba0dd Update layout 2016-05-31 12:23:09 +00:00
mittorn c52453ea1a Volume buttons 2016-05-31 09:03:38 +00:00
mittorn cd1c47245a Update engine 2016-05-27 00:18:02 +00:00
a1batross 4ccca49099 Update all translations: update russian translation, remove untranslatable strings 2016-05-21 20:13:48 +03:00
a1batross 38ec856198 Fix new version checking 2016-05-21 20:13:18 +03:00
a1batross 9b2c616baa Add autoupdate checker 2016-05-20 23:46:35 +03:00
a1batross e5c3122ba7 Lower android API 2016-05-20 23:46:11 +03:00
a1batross 64b30c4bd6 Fix warnings 2016-05-20 22:32:59 +03:00
a1batross 2ddcaf37b4 Add org.json package 2016-05-20 14:01:28 +03:00
a1batross 072781f21f Merge branch 'travis-new-path' into remove-sdl 2016-05-20 13:20:07 +03:00
mittorn 379266732e Merge remote-tracking branch 'origin/travis-new-path' into remove-sdl 2016-05-16 22:26:53 +00:00
mittorn 1333895aa6 Update engine 2016-05-16 22:24:23 +00:00
mittorn fa1d58020b Update engine 2016-05-15 09:25:43 +00:00
Alibek Omarov f1aa3d2832 Merge pull request #102 from DeicPro/master
Fix links on About dialog
2016-05-14 01:37:28 +03:00
mittorn dab20204ce Update branches 2016-05-13 22:29:13 +00:00
a1batross 87a536ffc0 Adjust upload script 2016-05-14 01:19:07 +03:00
a1batross 77327d2c21 Fix script 2016-05-14 00:50:27 +03:00
a1batross 491d537384 Seems gen-version.sh generates invalid XML when commit message have characters like less- or greater-than signs 2016-05-14 00:43:37 +03:00
a1batross 8a599ee8e9 Forgot 'sh' >___< 2016-05-14 00:28:02 +03:00
a1batross 6f27a141a5 Mistype in script name >_< 2016-05-14 00:25:23 +03:00
a1batross 12115e1dd1 Rework Travis autobuilds 2016-05-14 00:10:39 +03:00
Deic 9e515756af remove useless arg 2016-05-13 22:51:21 +02:00
Deic e5268bcf3f fix TextView on dialog
Links work now.
2016-05-13 22:49:45 +02:00
Deic 0c16521ff4 Merge pull request #1 from SDLash3D/master
merge
2016-05-13 22:42:18 +02:00
a1batross 9575c9a9b5 Fix build for Brazil Portuguese 2016-05-13 20:06:30 +03:00
mittorn ff81e98bc2 Update branches 2016-05-13 14:56:35 +00:00
mittorn b708774bcd Update branches 2016-05-12 22:43:28 +00:00
mittorn 7bcaa0db87 Disable EGL initialization, called from native now 2016-05-12 22:42:15 +00:00
Matheus Naldi f4538c2eec Added translation for Brazilian Portuguese 2016-05-12 11:13:37 -03:00
mittorn 19c8340b5c Add default icon 2016-05-09 19:51:27 +00:00
mittorn 0735d551ff Implement messagebox and enable resize 2016-05-09 15:05:28 +00:00
mittorn 57f3f03236 Refactor code 2016-05-09 14:03:50 +00:00
mittorn 848b1f8ae6 Keyboard and vibration support 2016-05-08 22:57:35 +00:00
mittorn aba773d1c0 Pixel format selection spinner 2016-05-08 08:57:07 +00:00
mittorn 3903f06abb Update branches 2016-05-08 08:12:05 +00:00
mittorn e365040659 Fix screen orientation 2016-05-08 07:59:53 +00:00
mittorn 0211b8720f Update branches, enable openSLES 2016-05-07 22:37:15 +00:00
mittorn 2c8b1ee753 Improve EGL restore 2016-05-07 20:14:09 +00:00
aaa95945andAlibek Omarov 71f1aa6a2d Create strings.xml (#99)
* Create strings.xml

Translate to Chinese!

* Update strings.xml
2016-05-07 19:07:59 +03:00
DeicandAlibek Omarov 3736938bea Create strings.xml (#100)
Spanish language added.
2016-05-07 11:40:46 +03:00
mittorn 69b11fcf38 Implement EGL restore 2016-05-06 22:20:34 +00:00
Alibek Omarov fe5b7dc7cf Update README.md 2016-05-07 01:50:36 +04:00
mittorn 5b0ee9679c Fix fullscreen 2016-05-06 16:49:42 +00:00
mittorn 441beea431 Fix install 2016-05-06 16:48:21 +00:00
mittorn 46a9d3fac6 Update travis 2016-05-06 15:12:19 +00:00
mittorn aeee1419a2 Fix and rework launch 2016-05-06 14:58:09 +00:00
mittorn 126433c42c Android 1.5 support 2016-05-06 08:58:01 +00:00
mittorn 11a29ac213 Touch action filter, add keyboard code 2016-05-05 20:01:43 +00:00
mittorn e33ceda57a Update touch code 2016-05-04 21:34:15 +00:00
mittorn cd81aa82ea Improve launch, fix touch 2016-05-04 21:02:09 +00:00
mittorn 76cac2a352 Restore build without sdl (only graphics output supported) 2016-05-03 22:24:07 +00:00
mittorn 285c11522d Update branches 2016-05-02 21:37:39 +00:00
mittorn bc1d9fed7f Fix NullPointerExveption 2016-05-01 13:05:28 +00:00
mittorn 80a1f6c4c8 Autodetect legacy/material 2016-05-01 12:53:36 +00:00
Solexid 156171d77a Update AndroidManifest.xml 2016-05-01 11:37:36 +03:00
Solexid cc21b87045 Update project.properties 2016-05-01 11:05:12 +03:00
Solexid 19de6ce5ff Update AndroidManifest.xml 2016-05-01 11:02:23 +03:00
Solexid 4f1bc7d68a Icon for folder 2016-05-01 10:43:34 +03:00
Solexid 5ef65c1d5b Update FPicker.java 2016-05-01 10:42:14 +03:00
Solexid 9a98aeb958 Update activity_fpicker.xml 2016-05-01 03:37:23 +03:00
Solexid 6ebca5c330 Fix missing string. 2016-05-01 03:25:20 +03:00
Solexid 0cffe3afe9 Added button to launcher 2016-05-01 03:18:32 +03:00
Solexid 726eab44d9 Fpicker classes 2016-05-01 03:15:27 +03:00
Solexid 45bf7fa453 Added folderpicker layout files 2016-05-01 03:13:28 +03:00
LeoandAlibek Omarov 4195f90e0f Added Persian (Farsi) langauge (#93)
* Create strings.xml

* Added Persian (Farsi) Language

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml

* Update strings.xml
2016-04-29 22:47:04 +03:00
Solexid 8065092976 Illegal call fix 2016-04-29 22:01:59 +03:00
Solexid 631c9c46c0 Import miss 2016-04-29 21:43:56 +03:00
Solexid 4560bd68a0 Strings update 2016-04-29 21:32:26 +03:00
Solexid a7993ad1c3 Added some java code for tabwork 2016-04-29 21:29:56 +03:00
Solexid a0b0c6154f First step.Edited layout. 2016-04-29 21:22:34 +03:00
mittorn a78c93a65a Remove cl_tent.c from omp list 2016-04-24 21:46:13 +00:00
mittorn 8459c0e644 Update branches 2016-04-23 21:31:36 +00:00
mittorn 7986e1631a Update branches 2016-04-22 19:22:27 +00:00
mittorn d1e8dce81a Experimental opm support 2016-04-22 19:02:06 +00:00
THE-SwankandAlibek Omarov 94b33a11bb Language support: 'Ukrainian' (#86) 2016-04-20 00:09:22 +03:00
Benjamin StürmerandAlibek Omarov 8c3772a9bf Language support: 'German' (#85) 2016-04-19 20:39:35 +03:00
fuzunandAlibek Omarov 34ee7c1d0f Language fixes (#78) 2016-04-16 21:26:01 +03:00
Alibek Omarov 870c58490b Merge pull request #77 from fuzun/LangSupport
Language support: 'Turkish'
2016-04-16 13:14:33 +03:00
fuzun 880f085b24 Language support: 'Turkish'
Turkish language support.
2016-04-15 21:37:18 +03:00
mittorn 42bbdc2f3c Enable steamcmd in test manifest 2016-04-14 20:53:03 +00:00
mittorn bb58bdeec9 enable steamcmd, fix steam mobile 2016-04-14 18:00:44 +06:00
mittorn 230c07cc98 Update branches 2016-04-07 17:27:54 +00:00
mittorn b5950a2972 Fix SDL cflags 2016-04-07 17:25:37 +00:00
a1batross b09068e655 Bump pak version and apk version 2016-04-02 19:37:09 +03:00
a1batross c8432f81bb Update submodules 2016-04-02 19:30:03 +03:00
a1batross 2131dc7cfd Update PAK version 2016-03-31 18:25:47 +03:00
a1batross 52deb81710 Check for undefined reference in case 2016-03-31 17:48:04 +03:00
a1batross 5d1f77d324 Temporarily disable Steam support 2016-03-31 17:29:54 +03:00
a1batross 5b117fe69a Update engine 2016-03-31 16:34:17 +03:00
a1batross 14ba7328af Update submodules 2016-03-31 16:08:34 +03:00
mittorn 5a073557ad Update engine, use gravgun temporary 2016-03-27 12:58:05 +00:00
mittorn 0554a17f67 Update engine 2016-03-19 19:36:28 +00:00
mittorn 6edbd62ba1 Update engine 2016-03-15 16:26:34 +00:00
mittorn 2f5536c7b4 Prepare to 0.17-beta.2 2016-03-08 18:35:11 +00:00
mittorn 5b8d6c114c Update 2016-03-06 20:36:44 +00:00
mittorn e18fcc1e15 Update hlsdk 2016-03-05 21:37:52 +00:00
mittorn 5aa12da666 Update engine 2016-03-05 21:35:52 +00:00
mittorn 498a1f4ac9 Update gen-version script 2016-03-02 08:06:16 +00:00
mittorn e5a8d1c2c9 Update engine and client 2016-03-01 20:20:56 +00:00
mittorn 3d5374a452 Update engine 2016-03-01 07:20:49 +00:00
mittorn 7d77d01552 Revert code-clean branch 2016-02-29 20:33:10 +00:00
mittorn 2d47dcef2c Update engine 2016-02-29 20:28:25 +00:00
mittorn 4cdc7b93dd Switch to new hlsdk 2016-02-29 20:12:50 +00:00
mittorn 3794611567 Change OnDestroy behaviour 2016-02-28 21:12:07 +00:00
mittorn 8fa32c733c Fix typo 2016-02-28 21:11:40 +00:00
mittorn 19e710f22c Update test manifest 2016-02-28 21:01:15 +00:00
mittorn 3ef85a5863 Update repos 2016-02-28 20:34:14 +00:00
Mittorn 9a4468477d [steamcmd]Update layout, refactor code, fix minor bugs 2016-02-26 20:18:20 +00:00
Mittorn 0978b30e34 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project into steamcmd-wip 2016-02-26 18:04:54 +00:00
Mittorn c6d419594a Add sikentKillAll, rename preload library 2016-02-26 18:03:44 +00:00
Mittorn 3112adc305 Forgot layout 2016-02-26 08:48:41 +00:00
Mittorn b0f7475962 WIP steam downloader 2016-02-26 00:05:04 +00:00
a1batross 1ef511f476 Remove untranslatable marks from some strings, add korean translation from #61 2016-02-25 19:05:14 +03:00
mittorn cbd1905d69 Disable exiting onDestroy as android may kill process while saving config 2016-02-14 19:41:42 +00:00
mittorn 86ac642258 Update engine 2016-02-08 20:22:51 +00:00
mittorn 2f9968742a Update engine 2016-02-06 13:50:12 +00:00
mittorn f2a22f4017 Update engine 2016-02-06 12:48:00 +00:00
mittorn 963f53a6a4 Update engine to tesing branch 2016-02-04 20:09:12 +00:00
mittorn bab2279029 Update engine 2016-01-31 11:18:53 +00:00
mittorn ddfc6ee3cf Bump to 0.17 2016-01-30 21:24:52 +00:00
mittorn 67b7d97557 Update engine, extras 2016-01-30 16:26:37 +00:00
mittorn 2d5682958d Update engine 2016-01-30 15:38:13 +00:00
mittorn 8ce7db0ff0 Update submodule 2016-01-22 11:33:12 +00:00
mittorn d58289ca78 Update submodule 2016-01-22 11:00:53 +00:00
mittorn 6a296232bc Fix makepak on travis, add tegra2 and armv5 builds 2016-01-22 09:09:43 +00:00
mittorn 2f11dd22ec thumb mode 2016-01-22 09:08:49 +00:00
mittorn 28702daccc Try fix gamepad keys 2016-01-22 08:28:38 +00:00
mittorn eb1305dbd8 Update engine 2016-01-21 19:52:24 +00:00
mittorn f70a1d626e Update submodules 2016-01-20 13:03:37 +00:00
mittorn ee0d139844 Update engine 2016-01-19 20:21:16 +00:00
mittorn 9279cedba4 Update scripts 2016-01-18 17:07:52 +00:00
mittorn c6533d40f9 Update gen-version.sh 2016-01-18 16:48:37 +00:00
mittorn 4cf64fb370 Update .travis.yml 2016-01-18 16:45:24 +00:00
mittorn 19fc0b3a36 Fix wrong repo uri 2016-01-18 16:41:57 +00:00
mittorn aa327eae4b Update manifest 2016-01-18 16:41:12 +00:00
mittorn 53c109cda0 Update submodules 2016-01-18 16:36:41 +00:00
mittorn 7bb46ec007 Update xash-extras 2016-01-18 16:09:48 +00:00
a1batross dafb85eca9 Update about dialog 2016-01-16 14:58:49 +03:00
a1batross d513081356 Remove MobileTouchControls submodule 2016-01-16 14:17:30 +03:00
a1batross 1972cd8d5f Merge beloko-drop branch 2016-01-16 13:20:59 +03:00
mittorn b09bc7d82f Add vibration permission to test manifest 2015-12-30 02:56:06 +06:00
a1batrossandmittorn 6306424102 Fix crash 2015-12-30 02:55:19 +06:00
a1batrossandmittorn fd4695bfbe Add vibration support and swap next/prev weapon
Conflicts:
	assets/next_weap.png
	assets/prev_weap.png
	src/org/libsdl/app/SDLActivity.java
2015-12-30 02:53:07 +06:00
mittorn 38ab0d7325 Drop unneeded resources 2015-12-30 01:09:22 +06:00
mittorn 91cc1af64c Update java part. InstallReceiver, env, verbump 2015-12-30 00:58:35 +06:00
mittorn 34c0b256f6 Update pak version 2015-12-22 01:29:30 +06:00
mittorn d2f80c14f9 Add xash-extras submodule 2015-12-22 01:28:15 +06:00
mittorn 3b74455dcb Shortcuts improvements 2015-12-20 18:52:09 +06:00
mittorn 073e43a5a4 Skip .git in pak 2015-12-20 17:39:19 +06:00
mittorn bee8f590a3 Add pak utils 2015-12-20 17:19:32 +06:00
mittorn cd89009d6b Initial beloko drop-out, add extras envs 2015-12-20 16:39:56 +06:00
mittorn 44279c195f PAK support 2015-12-18 02:34:09 +06:00
a1batross 39c4cfdf81 Fix crash 2015-12-09 00:45:19 +03:00
a1batross 7dfb65760d Add vibration support and swap next/prev weapon 2015-12-06 13:06:26 +03:00
a1batross aa3e0b7416 Bump to version 0.16.1 2015-11-10 23:17:34 +03:00
a1batross 35cd2cbd63 Update submodules, use hlsdk-client now 2015-11-10 21:16:22 +03:00
Alibek Omarov 6331313d67 Merge pull request #47 from SDLash3D/temp
Launcher and shortcut improvements
2015-11-10 21:13:22 +03:00
mittorn f8a0acd776 Improvements in launcher and shortcuts 2015-11-08 01:09:57 +06:00
a1batrossandmittorn 0e3e1d8af9 Remove unused line 2015-10-13 03:44:23 +07:00
a1batrossandmittorn 56c06d7c01 Update buildscripts and manifest(set debuggable to false) 2015-10-13 03:43:51 +07:00
a1batross 293805c657 Remove unused line 2015-10-10 22:37:58 +03:00
a1batross 19b2fb76f7 Update buildscripts and manifest(set debuggable to false) 2015-10-10 22:37:09 +03:00
a1batross 561c0d8264 Update submodules, again 2015-10-10 22:34:31 +03:00
a1batross 6c1f867b55 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2015-10-06 21:53:31 +03:00
a1batross 99ff4934c6 Update modules 2015-10-06 21:53:20 +03:00
Alibek Omarov abf0f9df5e Merge pull request #40 from SDLash3D/temp
Update android project
2015-10-06 21:50:41 +03:00
Alibek Omarov 4322764fe2 Update .travis.yml 2015-10-04 12:24:31 +03:00
a1batross ef278d80a2 0.16 is coming 2015-10-03 23:47:45 +03:00
a1batross c613a1368d Update submodules 2015-10-03 23:47:14 +03:00
mittorn 30ba1d301b Android project version bump 2015-09-30 02:53:08 +07:00
mittorn 26e6eef233 Update version info, disable buggy fullscreen on 2.3 2015-09-23 00:44:39 +07:00
mittorn 19b5ac81a3 Add volume keys switch, fix recent bugs 2015-09-10 08:30:17 +07:00
a1batross 5bda511154 It's a minimal API when there is no errors in AndroidManifest. Also, with this it works on Android 2.3 2015-09-08 21:27:55 +03:00
mittorn 1f330cb1a8 Revert recent changes, do not unpack assets, disable path check 2015-09-08 00:59:55 +07:00
a1batross 1e2d82ee5d Update xash3d submodule 2015-09-06 14:50:44 +03:00
a1batross e8d98a5d71 Move project to git-submodules 2015-09-06 12:45:59 +03:00
mittorn f0fd46bb60 Change controls assets path, add path checks 2015-09-06 06:08:53 +07:00
mittorn 556a814f7c Disable wheapon wheel, enable mouse buttons 2015-09-06 05:15:06 +07:00
mittorn 98d60887b2 Fix icons in TouchControlsEditing 2015-09-05 02:14:52 +07:00
mittorn 82c24fc4cb Move controls assets and settings to gamedir/controls 2015-09-05 01:51:13 +07:00
mittorn d1252c9a91 Check game.ico after icon.png 2015-09-04 21:06:00 +07:00
mittorn 2b65b71538 Allow start ShortcutActivity from launcher 2015-09-04 20:55:37 +07:00
mittorn b4ead9c0ac try icon.png first 2015-09-04 19:38:05 +07:00
mittorn 1b894336fc Implement icon loading 2015-09-03 03:52:21 +07:00
mittorn bf0a8bf50a Add scroll to see all launcher activity context 2015-09-03 03:51:26 +07:00
Alibek Omarov fb70702f02 Merge pull request #20 from mittorn/master
Global config
2015-08-28 17:30:28 +03:00
mittorn 7b28ad7e28 Fix layout in holo 2015-08-27 02:27:14 +07:00
mittorn d720e327c9 Global config 2015-08-27 01:46:46 +07:00
Alibek Omarov b0140727cc Merge pull request #17 from SDLash3D/improve_build
Improve build
2015-08-24 00:55:00 +06:00
mittorn 29aec91121 Fix layout 2015-08-24 00:02:59 +07:00
mittorn dba7d531e8 Fix yandex upload paths 2015-08-24 00:02:07 +07:00
mittorn 65f6fe58b7 Build three architectures 2015-08-22 07:53:18 +07:00
mittorn 2d9d05f00e Fix spaces, add time to yandex 2015-08-20 15:59:11 +07:00
mittorn d7c89d1d9b Fir trailing spaces in version info, add date 2015-08-20 14:30:16 +07:00
mittorn a22678fc46 Yet another try 2015-08-20 13:53:47 +07:00
mittorn 1dda4a0468 Another try 2015-08-20 13:38:55 +07:00
mittorn 38f4a7c144 Fix version information in holo theme 2015-08-20 13:13:01 +07:00
mittorn a04843e766 Add git versions to about dialog 2015-08-20 12:28:00 +07:00
mittorn 09be317894 Upload to transfer.sh and disable non-arm build 2015-08-20 01:34:33 +07:00
mittorn 80621be0b1 Add overrides for NDK's setup.mk 2015-08-20 01:22:32 +07:00
mittorn 432432adc1 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2015-08-19 23:15:54 +07:00
mittorn c2d7ae230c Handle all key events as keyboard 2015-08-19 22:09:14 +07:00
a1batross 6af532e3b3 Add about page, refactor LauncherActivity, remove unused strings and translations 2015-08-16 22:52:54 +06:00
mittorn f0275dcc92 New intent filter 2015-08-15 04:38:05 +07:00
mittorn b634582701 Some cosmetical changes 2015-08-13 01:43:09 +07:00
mittorn 545f14a8b6 Update Application.mk 2015-08-12 23:07:07 +07:00
a1batross 7dbe0f8c89 Use short hashsum 2015-08-11 22:33:24 +06:00
a1batross 01b11823c2 Add sending builded APK to YaDisk 2015-08-11 22:20:53 +06:00
a1batross 15cb862bc2 Update travis.yml 2015-08-11 21:37:38 +06:00
a1batross e60adf229e Fix typo 2015-08-11 21:22:39 +06:00
a1batross ed3a634474 Fix in git clone command 2015-08-11 21:11:30 +06:00
a1batross fb5efe3001 Buildlog limit exceeeded 4Mb. Make it more quiet 2015-08-11 21:06:12 +06:00
a1batross c73257d155 Another try make it build 2015-08-11 20:54:22 +06:00
a1batross fd4c08fe76 Yet Another Update .travis.yml 2015-08-11 20:45:37 +06:00
a1batross 6285b271b8 Update travis.yml 2015-08-11 20:34:25 +06:00
a1batross e840082cb1 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2015-08-11 20:00:39 +06:00
a1batross 8b92060588 Fix travis build 2015-08-11 20:00:23 +06:00
Alibek Omarov cb07de4364 Update README.md 2015-08-11 19:56:50 +06:00
a1batross 253997f228 Silent NDK unpacking 2015-08-11 19:53:03 +06:00
a1batross 2680c60215 Add Travis badge 2015-08-11 19:47:06 +06:00
a1batross 2a465e2ee6 Add Travis CI support 2015-08-11 19:44:12 +06:00
Alibek Omarov 837c384e86 Merge pull request #14 from mittorn/android-test-0.15pre
Android test 0.15pre
2015-08-11 18:11:44 +06:00
mittorn 5b30cf5bc2 Add test build files 2015-07-26 23:26:07 +07:00
mittorn e87ac3da81 Fix layout 2015-07-26 01:58:21 +06:00
mittorn b20e90ea24 Add shortcut activity and library mods support 2015-07-26 01:30:00 +06:00
mittorn fa72090ea1 Use shared prefs and setenv 2015-07-24 06:56:03 +06:00
mittorn 56670e9015 Update layout 2015-07-24 03:58:04 +06:00
Alibek Omarov beb1dd4838 Merge pull request #6 from SDLash3D/sdl_macro
Sdl macro
2015-06-17 17:03:20 +06:00
mittorn 71a667effe Enable XASH_SDL by default 2015-06-16 22:45:30 +07:00
mittorn 7896fc7ea7 Add x86 optimisations and switch arm ABI to hard-float 2015-06-16 22:06:19 +07:00
mittorn 4c554937a0 Enable optimisations 2015-06-12 18:23:50 +07:00
mittorn ec977e1307 Enable touch controls 2015-06-12 16:42:36 +07:00
mittorn 94f416ec20 Enable resize and get arguments in XashActivity 2015-06-12 14:32:47 +07:00
mittorn f65e60703f New activity based on SDLActivity 2015-06-11 14:30:34 +07:00
Alibek Omarov b47b51e804 Update README.md 2015-05-31 14:59:25 +06:00
Alibek Omarov 06a0f792ff Update README.md 2015-05-31 14:58:37 +06:00
Alibek Omarov 9051f59c57 v0.14.1 2015-05-26 21:51:28 +06:00
Alibek Omarov e3333ab578 Fix installing on some devices 2015-05-26 21:51:08 +06:00
Alibek Omarov 2a3e142b7f Update version number to 0.14 2015-05-26 17:37:40 +06:00
Alibek Omarov 9fd3917216 Touch controls icon pack by @Nicknekit 2015-05-26 00:25:07 +06:00
Alibek Omarov 017797a668 Launcher (command line arguments) 2015-05-26 00:11:50 +06:00
mittorn c9e93071c2 Add command line, fix typo, fix build with sdk13 2015-05-25 02:52:29 +07:00
mittorn 08f1b882c8 Merge branch 'master' of https://github.com/SDLash3D/xash3d-android-project 2015-05-25 00:25:47 +07:00
mittorn 39176afce4 Rework Makefiles, enable optimisations, fix links 2015-05-25 00:20:18 +07:00
Alibek Omarov e6eba27bf5 Disable accelerometer 2015-05-24 14:26:44 +06:00
Alibek Omarov fe836000cf Delete not needed file, now it compiles 2015-05-23 19:57:00 +06:00
Alibek Omarov 7615914e86 CRLF to LF on all files 2015-05-22 20:59:49 +06:00
Alibek Omarov 58295431a0 Merge pull request #2 from emileb/master
Touch screen additions
2015-05-22 20:41:01 +06:00
Emile Belanger 23f4f980ee Fixed backspace? 2015-05-20 18:00:28 +01:00
Emile Belanger 0bcc0db03f Fixes 2015-05-20 14:42:43 +01:00
Emile Belanger 6418df976c test 2015-05-19 17:56:53 +01:00
Emile Belanger de3442951d Now uses touchcontrols for all input, no SDL 2015-05-19 17:54:29 +01:00
Emile Belanger c9c7c268d0 Added Touchscreen control by Emile Belanger 2015-05-19 10:42:14 +01:00
Alibek Omarov 69974c6bf9 Merge pull request #1 from mittorn/master
Remove gamepad hack from SDLActivity
2015-04-30 14:56:44 +06:00
mittorn ca61f79c07 Fix space with hardware keyboard 2015-04-30 02:46:17 +07:00
mittorn 2621404695 Clean keyboard code 2015-04-28 22:29:01 +00:00
mittorn 0e99d0f280 Merge pull request #1 from SDLash3D/master
Fix freeze after unlock
2015-04-26 19:30:25 +00:00
Alibek Omarov a20e57ba59 Fix freeze after unlock 2015-04-26 21:04:15 +06:00
Alibek Omarov fe39a90089 Parallel Make; set -gdwarf-3 for gdb 2015-04-17 20:17:05 +06:00
Alibek Omarov 3f42c7f914 Change version to 0.12 2015-04-17 20:16:02 +06:00
Alibek Omarov 68fb5fc4bc Disable not needed dependency: SDL_image 2015-04-17 20:15:44 +06:00
Alibek Omarov f2dbcd9532 Change icon 2015-04-17 20:14:06 +06:00
Alibek Omarov acbd370168 Add README 2015-04-04 22:27:09 +06:00
Alibek Omarov 6501b40644 First blood 2015-04-04 22:20:20 +06:00
688 changed files with 92234 additions and 64352 deletions
+28
View File
@@ -0,0 +1,28 @@
image: alpine/latest
packages:
- build-base
- sdl2-dev
- freetype-dev
- fontconfig-dev
- opus-dev
- bzip2-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-alpine-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-alpine-amd64.tar.bz2
+31
View File
@@ -0,0 +1,31 @@
image: debian/sid
arch: amd64
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
- libbz2-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-arm64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-arm64.tar.bz2
+30
View File
@@ -0,0 +1,30 @@
image: debian/sid
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
- libbz2-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-amd64.tar.bz2
+30
View File
@@ -0,0 +1,30 @@
image: freebsd/latest
packages:
- lang/python
- devel/pkgconf
- devel/sdl20
- print/freetype2
- x11-fonts/fontconfig
- audio/opus
- archivers/bzip2
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-freebsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-freebsd-amd64.tar.bz2
+30
View File
@@ -0,0 +1,30 @@
image: netbsd/latest
packages:
- python311
- SDL2
- freetype2
- fontconfig
- libopus
- pkgconf
- bzip2
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3.11 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3.11 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-netbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-netbsd-amd64.tar.bz2
+27
View File
@@ -0,0 +1,27 @@
image: openbsd/latest
packages:
- python3
- sdl2
- opus
- bzip2
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-openbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-openbsd-amd64.tar.bz2
-35
View File
@@ -1,35 +0,0 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-3
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-1
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-0-snap
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
+113
View File
@@ -0,0 +1,113 @@
Language: Cpp
Standard: c++17
UseTab: ForContinuationAndIndentation
TabWidth: 4
IndentWidth: 4
ContinuationIndentWidth: 4
IndentCaseLabels: false
IndentPPDirectives: None
NamespaceIndentation: None
AccessModifierOffset: -4
IndentAccessModifiers: false
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
BeforeWhile: true
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
MaxEmptyLinesToKeep: 2
KeepEmptyLinesAtTheStartOfBlocks: false
KeepEmptyLinesAtEOF: false
SeparateDefinitionBlocks: Always
InsertNewlineAtEOF: true
LineEnding: LF
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
BinPackArguments: true
BinPackParameters: true
AlwaysBreakAfterReturnType: None
AlwaysBreakAfterDefinitionReturnType: None
AllowShortFunctionsOnASingleLine: None
AllowShortBlocksOnASingleLine: Empty
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AllowShortEnumsOnASingleLine: false
BreakBeforeBinaryOperators: All
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
PointerAlignment: Right
DerivePointerAlignment: false
ReferenceAlignment: Pointer
SpaceAroundPointerQualifiers: Default
SpacesInParens: Custom
SpacesInParensOptions:
ExceptDoubleParentheses: true
InCStyleCasts: false
InConditionalStatements: true
InEmptyParentheses: false
Other: true
# XashCollapseParens: true
SpaceBeforeParens: Never
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpacesInAngles: Never
SpacesInContainerLiterals: false
SpacesInSquareBrackets: false
Cpp11BracedListStyle: false
SpacesBeforeTrailingComments: 1
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: -1
AlignAfterOpenBracket: DontAlign
AlignArrayOfStructures: None
AlignConsecutiveAssignments:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveBitFields:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveDeclarations:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: false
AcrossComments: false
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
ColumnLimit: 0
ReflowComments: false
SortIncludes: Never
SortUsingDeclarations: false
InsertBraces: false
RemoveBracesLLVM: false
FixNamespaceComments: false
+358 -2
View File
@@ -1,9 +1,365 @@
# EditorConfig is awesome: https://EditorConfig.org # this file is just a suggestion, you might follow it, you might not
root = true root = true
[*] [*]
charset = latin1 charset = utf-8
end_of_line = lf end_of_line = lf
indent_style = tab indent_style = tab
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
ij_formatter_off_tag = @formatter:off
ij_formatter_on_tag = @formatter:on
[*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}]
# Visual C++ Formatting settings
cpp_indent_braces = false
cpp_indent_multi_line_relative_to = innermost_parenthesis
cpp_indent_within_parentheses = indent
cpp_indent_preserve_within_parentheses = true
cpp_indent_case_contents = true
cpp_indent_case_labels = false
cpp_indent_case_contents_when_block = false
cpp_indent_lambda_braces_when_parameter = true
cpp_indent_goto_labels = one_left
cpp_indent_preprocessor = leftmost_column
cpp_indent_access_specifiers = false
cpp_indent_namespace_contents = true
cpp_indent_preserve_comments = false
cpp_new_line_before_open_brace_namespace = new_line
cpp_new_line_before_open_brace_type = new_line
cpp_new_line_before_open_brace_function = new_line
cpp_new_line_before_open_brace_block = new_line
cpp_new_line_before_open_brace_lambda = new_line
cpp_new_line_scope_braces_on_separate_lines = true
cpp_new_line_close_brace_same_line_empty_type = false
cpp_new_line_close_brace_same_line_empty_function = false
cpp_new_line_before_catch = true
cpp_new_line_before_else = true
cpp_new_line_before_while_in_do_while = false
cpp_space_before_function_open_parenthesis = remove
cpp_space_within_parameter_list_parentheses = true
cpp_space_between_empty_parameter_list_parentheses = true
cpp_space_after_keywords_in_control_flow_statements = false
cpp_space_within_control_flow_statement_parentheses = true
cpp_space_before_lambda_open_parenthesis = false
cpp_space_within_cast_parentheses = false
cpp_space_after_cast_close_parenthesis = false
cpp_space_within_expression_parentheses = true
cpp_space_before_block_open_brace = true
cpp_space_between_empty_braces = true
cpp_space_before_initializer_list_open_brace = false
cpp_space_within_initializer_list_braces = true
cpp_space_preserve_in_initializer_list = true
cpp_space_before_open_square_bracket = false
cpp_space_within_square_brackets = false
cpp_space_before_empty_square_brackets = false
cpp_space_between_empty_square_brackets = false
cpp_space_group_square_brackets = true
cpp_space_within_lambda_brackets = false
cpp_space_between_empty_lambda_brackets = false
cpp_space_before_comma = false
cpp_space_after_comma = true
cpp_space_remove_around_member_operators = true
cpp_space_before_inheritance_colon = true
cpp_space_before_constructor_colon = true
cpp_space_remove_before_semicolon = true
cpp_space_after_semicolon = true
cpp_space_remove_around_unary_operator = true
cpp_space_around_binary_operator = insert
cpp_space_around_assignment_operator = insert
cpp_space_pointer_reference_alignment = right
cpp_space_around_ternary_operator = insert
cpp_use_unreal_engine_macro_formatting = true
cpp_wrap_preserve_blocks = one_liners
# IDEA settings
ij_c_add_brief_tag = false
ij_c_add_getter_prefix = true
ij_c_add_setter_prefix = true
ij_c_align_dictionary_pair_values = false
ij_c_align_group_field_declarations = false
ij_c_align_init_list_in_columns = true
ij_c_align_multiline_array_initializer_expression = false
ij_c_align_multiline_assignment = false
ij_c_align_multiline_binary_operation = false
ij_c_align_multiline_chained_methods = false
ij_c_align_multiline_for = true
ij_c_align_multiline_ternary_operation = false
ij_c_array_initializer_comma_on_next_line = false
ij_c_array_initializer_new_line_after_left_brace = false
ij_c_array_initializer_right_brace_on_new_line = false
ij_c_array_initializer_wrap = off
ij_c_assignment_wrap = off
ij_c_binary_operation_sign_on_next_line = false
ij_c_binary_operation_wrap = off
ij_c_blank_lines_after_class_header = 0
ij_c_blank_lines_after_imports = 1
ij_c_blank_lines_around_class = 1
ij_c_blank_lines_around_field = 0
ij_c_blank_lines_around_field_in_interface = 0
ij_c_blank_lines_around_method = 1
ij_c_blank_lines_around_method_in_interface = 1
ij_c_blank_lines_around_namespace = 0
ij_c_blank_lines_around_properties_in_declaration = 0
ij_c_blank_lines_around_properties_in_interface = 0
ij_c_blank_lines_before_imports = 1
ij_c_blank_lines_before_method_body = 0
ij_c_block_brace_placement = next_line
ij_c_block_brace_style = next_line
ij_c_block_comment_at_first_column = true
ij_c_catch_on_new_line = false
ij_c_class_brace_style = next_line
ij_c_class_constructor_init_list_align_multiline = true
ij_c_class_constructor_init_list_comma_on_next_line = false
ij_c_class_constructor_init_list_new_line_after_colon = never
ij_c_class_constructor_init_list_new_line_before_colon = if_long
ij_c_class_constructor_init_list_wrap = normal
ij_c_copy_is_deep = false
ij_c_create_interface_for_categories = true
ij_c_declare_generated_methods = true
ij_c_description_include_member_names = true
ij_c_discharged_short_ternary_operator = false
ij_c_do_not_add_breaks = false
ij_c_do_while_brace_force = never
ij_c_else_on_new_line = false
ij_c_enum_constants_comma_on_next_line = false
ij_c_enum_constants_wrap = off
ij_c_for_brace_force = never
ij_c_for_statement_new_line_after_left_paren = false
ij_c_for_statement_right_paren_on_new_line = false
ij_c_for_statement_wrap = off
ij_c_function_brace_placement = next_line
ij_c_function_call_arguments_align_multiline = true
ij_c_function_call_arguments_align_multiline_pars = false
ij_c_function_call_arguments_comma_on_next_line = false
ij_c_function_call_arguments_new_line_after_lpar = false
ij_c_function_call_arguments_new_line_before_rpar = false
ij_c_function_call_arguments_wrap = normal
ij_c_function_non_top_after_return_type_wrap = normal
ij_c_function_parameters_align_multiline = true
ij_c_function_parameters_align_multiline_pars = false
ij_c_function_parameters_comma_on_next_line = false
ij_c_function_parameters_new_line_after_lpar = false
ij_c_function_parameters_new_line_before_rpar = false
ij_c_function_parameters_wrap = normal
ij_c_function_top_after_return_type_wrap = normal
ij_c_generate_additional_eq_operators = true
ij_c_generate_additional_rel_operators = true
ij_c_generate_class_constructor = true
ij_c_generate_comparison_operators_use_std_tie = false
ij_c_generate_instance_variables_for_properties = ask
ij_c_generate_operators_as_members = true
ij_c_header_guard_style_pattern = ${PROJECT_NAME}_${FILE_NAME}_${EXT}
ij_c_if_brace_force = never
ij_c_in_line_short_ternary_operator = true
ij_c_indent_block_comment = true
ij_c_indent_c_struct_members = 4
ij_c_indent_case_from_switch = true
ij_c_indent_class_members = 4
ij_c_indent_directive_as_code = false
ij_c_indent_implementation_members = 0
ij_c_indent_inside_code_block = 4
ij_c_indent_interface_members = 0
ij_c_indent_interface_members_except_ivars_block = false
ij_c_indent_namespace_members = 4
ij_c_indent_preprocessor_directive = 0
ij_c_indent_visibility_keywords = 0
ij_c_insert_override = true
ij_c_insert_virtual_with_override = false
ij_c_introduce_auto_consts = false
ij_c_introduce_auto_vars = false
ij_c_introduce_const_params = false
ij_c_introduce_const_vars = false
ij_c_introduce_constexpr_consts = false
ij_c_introduce_generate_property = false
ij_c_introduce_generate_synthesize = true
ij_c_introduce_globals_to_header = true
ij_c_introduce_prop_to_private_category = false
ij_c_introduce_static_consts = true
ij_c_introduce_use_ns_types = false
ij_c_ivars_prefix = _
ij_c_ivars_suffix =
ij_c_keep_blank_lines_before_end = 2
ij_c_keep_blank_lines_before_right_brace = 2
ij_c_keep_blank_lines_in_code = 2
ij_c_keep_blank_lines_in_declarations = 2
ij_c_keep_case_expressions_in_one_line = false
ij_c_keep_control_statement_in_one_line = false
ij_c_keep_directive_at_first_column = true
ij_c_keep_first_column_comment = false
ij_c_keep_line_breaks = true
ij_c_keep_nested_namespaces_in_one_line = false
ij_c_keep_simple_blocks_in_one_line = false
ij_c_keep_simple_methods_in_one_line = false
ij_c_keep_structures_in_one_line = false
ij_c_lambda_capture_list_align_multiline = false
ij_c_lambda_capture_list_align_multiline_bracket = false
ij_c_lambda_capture_list_comma_on_next_line = false
ij_c_lambda_capture_list_new_line_after_lbracket = false
ij_c_lambda_capture_list_new_line_before_rbracket = false
ij_c_lambda_capture_list_wrap = off
ij_c_line_comment_add_space = false
ij_c_line_comment_at_first_column = true
ij_c_method_brace_placement = end_of_line
ij_c_method_call_arguments_align_by_colons = true
ij_c_method_call_arguments_align_multiline = false
ij_c_method_call_arguments_special_dictionary_pairs_treatment = true
ij_c_method_call_arguments_wrap = off
ij_c_method_call_chain_wrap = off
ij_c_method_parameters_align_by_colons = true
ij_c_method_parameters_align_multiline = false
ij_c_method_parameters_wrap = off
ij_c_namespace_brace_placement = next_line
ij_c_parentheses_expression_new_line_after_left_paren = false
ij_c_parentheses_expression_right_paren_on_new_line = false
ij_c_place_assignment_sign_on_next_line = false
ij_c_property_nonatomic = true
ij_c_put_ivars_to_implementation = true
ij_c_refactor_compatibility_aliases_and_classes = true
ij_c_refactor_properties_and_ivars = true
ij_c_release_style = ivar
ij_c_retain_object_parameters_in_constructor = true
ij_c_semicolon_after_method_signature = false
ij_c_shift_operation_align_multiline = true
ij_c_shift_operation_wrap = normal
ij_c_show_non_virtual_functions = false
ij_c_space_after_colon = true
ij_c_space_after_colon_in_foreach = true
ij_c_space_after_colon_in_selector = false
ij_c_space_after_comma = true
ij_c_space_after_cup_in_blocks = false
ij_c_space_after_dictionary_literal_colon = true
ij_c_space_after_for_semicolon = true
ij_c_space_after_init_list_colon = true
ij_c_space_after_method_parameter_type_parentheses = false
ij_c_space_after_method_return_type_parentheses = false
ij_c_space_after_pointer_in_declaration = false
ij_c_space_after_quest = true
ij_c_space_after_reference_in_declaration = false
ij_c_space_after_reference_in_rvalue = false
ij_c_space_after_structures_rbrace = true
ij_c_space_after_superclass_colon = true
ij_c_space_after_type_cast = false
ij_c_space_after_visibility_sign_in_method_declaration = true
ij_c_space_before_autorelease_pool_lbrace = true
ij_c_space_before_catch_keyword = true
ij_c_space_before_catch_left_brace = true
ij_c_space_before_catch_parentheses = false
ij_c_space_before_category_parentheses = true
ij_c_space_before_chained_send_message = true
ij_c_space_before_class_left_brace = true
ij_c_space_before_colon = true
ij_c_space_before_colon_in_foreach = true
ij_c_space_before_comma = false
ij_c_space_before_dictionary_literal_colon = true
ij_c_space_before_do_left_brace = true
ij_c_space_before_else_keyword = true
ij_c_space_before_else_left_brace = true
ij_c_space_before_export_lbrace = true
ij_c_space_before_for_left_brace = true
ij_c_space_before_for_parentheses = false
ij_c_space_before_for_semicolon = false
ij_c_space_before_if_left_brace = true
ij_c_space_before_if_parentheses = false
ij_c_space_before_init_list = false
ij_c_space_before_init_list_colon = true
ij_c_space_before_method_call_parentheses = false
ij_c_space_before_method_left_brace = true
ij_c_space_before_method_parentheses = false
ij_c_space_before_namespace_lbrace = true
ij_c_space_before_pointer_in_declaration = true
ij_c_space_before_property_attributes_parentheses = false
ij_c_space_before_protocols_brackets = true
ij_c_space_before_quest = true
ij_c_space_before_reference_in_declaration = true
ij_c_space_before_superclass_colon = true
ij_c_space_before_switch_left_brace = true
ij_c_space_before_switch_parentheses = false
ij_c_space_before_template_call_lt = false
ij_c_space_before_template_declaration_lt = true
ij_c_space_before_try_left_brace = true
ij_c_space_before_while_keyword = true
ij_c_space_before_while_left_brace = true
ij_c_space_before_while_parentheses = false
ij_c_space_between_adjacent_brackets = false
ij_c_space_between_operator_and_punctuator = false
ij_c_space_within_empty_array_initializer_braces = true
ij_c_spaces_around_additive_operators = true
ij_c_spaces_around_assignment_operators = true
ij_c_spaces_around_bitwise_operators = true
ij_c_spaces_around_equality_operators = true
ij_c_spaces_around_lambda_arrow = true
ij_c_spaces_around_logical_operators = true
ij_c_spaces_around_multiplicative_operators = true
ij_c_spaces_around_pm_operators = false
ij_c_spaces_around_relational_operators = true
ij_c_spaces_around_shift_operators = true
ij_c_spaces_around_unary_operator = false
ij_c_spaces_within_array_initializer_braces = true
ij_c_spaces_within_braces = false
ij_c_spaces_within_brackets = false
ij_c_spaces_within_cast_parentheses = false
ij_c_spaces_within_catch_parentheses = true
ij_c_spaces_within_category_parentheses = false
ij_c_spaces_within_empty_braces = false
ij_c_spaces_within_empty_function_call_parentheses = true
ij_c_spaces_within_empty_function_declaration_parentheses = true
ij_c_spaces_within_empty_lambda_capture_list_bracket = false
ij_c_spaces_within_empty_template_call_ltgt = false
ij_c_spaces_within_empty_template_declaration_ltgt = false
ij_c_spaces_within_for_parentheses = true
ij_c_spaces_within_function_call_parentheses = true
ij_c_spaces_within_function_declaration_parentheses = true
ij_c_spaces_within_if_parentheses = true
ij_c_spaces_within_lambda_capture_list_bracket = false
ij_c_spaces_within_method_parameter_type_parentheses = false
ij_c_spaces_within_method_return_type_parentheses = false
ij_c_spaces_within_parentheses = true
ij_c_spaces_within_property_attributes_parentheses = false
ij_c_spaces_within_protocols_brackets = false
ij_c_spaces_within_send_message_brackets = false
ij_c_spaces_within_structured_binding_list_bracket = false
ij_c_spaces_within_switch_parentheses = true
ij_c_spaces_within_template_call_ltgt = false
ij_c_spaces_within_template_declaration_ltgt = false
ij_c_spaces_within_template_double_gt = false
ij_c_spaces_within_while_parentheses = true
ij_c_special_else_if_treatment = true
ij_c_structured_binding_list_align_multiline = false
ij_c_structured_binding_list_align_multiline_bracket = false
ij_c_structured_binding_list_comma_on_next_line = false
ij_c_structured_binding_list_new_line_after_lbracket = false
ij_c_structured_binding_list_new_line_before_rbracket = false
ij_c_structured_binding_list_wrap = off
ij_c_superclass_list_after_colon = never
ij_c_superclass_list_align_multiline = true
ij_c_superclass_list_before_colon = if_long
ij_c_superclass_list_comma_on_next_line = false
ij_c_superclass_list_wrap = on_every_item
ij_c_tag_prefix_of_block_comment = at
ij_c_tag_prefix_of_line_comment = back_slash
ij_c_template_call_arguments_align_multiline = false
ij_c_template_call_arguments_align_multiline_pars = false
ij_c_template_call_arguments_comma_on_next_line = false
ij_c_template_call_arguments_new_line_after_lt = false
ij_c_template_call_arguments_new_line_before_gt = false
ij_c_template_call_arguments_wrap = off
ij_c_template_declaration_function_body_indent = false
ij_c_template_declaration_function_wrap = split_into_lines
ij_c_template_declaration_struct_body_indent = false
ij_c_template_declaration_struct_wrap = split_into_lines
ij_c_template_parameters_align_multiline = false
ij_c_template_parameters_align_multiline_pars = false
ij_c_template_parameters_comma_on_next_line = false
ij_c_template_parameters_new_line_after_lt = false
ij_c_template_parameters_new_line_before_gt = false
ij_c_template_parameters_wrap = off
ij_c_ternary_operation_signs_on_next_line = false
ij_c_ternary_operation_wrap = off
ij_c_type_qualifiers_placement = before
ij_c_use_modern_casts = true
ij_c_use_setters_in_constructor = true
ij_c_while_brace_force = never
ij_c_while_on_new_line = false
ij_c_wrap_property_declaration = off
+1
View File
@@ -0,0 +1 @@
custom: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/donate.md
+53 -56
View File
@@ -15,24 +15,34 @@ jobs:
include: include:
# Linux build specifically want oldest Ubuntu as possible # Linux build specifically want oldest Ubuntu as possible
# to be crossdistribution compatible, otherwise use ubuntu-latest # to be crossdistribution compatible, otherwise use ubuntu-latest
- os: ubuntu-20.04 - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: amd64 targetarch: amd64
- os: ubuntu-20.04 - os: ubuntu-22.04
targetos: linux targetos: linux
targetarch: i386 targetarch: i386
# - os: ubuntu-aarch64-20.04 - os: ubuntu-22.04-arm
targetos: linux
targetarch: arm64
- os: ubuntu-22.04-arm
targetos: linux
targetarch: armhf
- os: ubuntu-24.04 # riscv64 would benefit from having latest compilers
targetos: linux
targetarch: riscv64
cross: true
- os: ubuntu-22.04
targetos: linux
targetarch: ppc64el
cross: true
# - os: ubuntu-latest
# targetos: linux # targetos: linux
# targetarch: aarch64 # targetarch: e2k-8c
# cross: true
# - os: ubuntu-20.04 - os: ubuntu-latest
# targetos: android targetos: android
# targetarch: 32 targetarch: multiarch
# - os: ubuntu-20.04 # - os: ubuntu-22.04
# targetos: android
# targetarch: 64
# - os: ubuntu-20.04
# targetos: motomagx # targetos: motomagx
# targetarch: armv6 # targetarch: armv6
@@ -45,84 +55,71 @@ jobs:
- os: windows-latest - os: windows-latest
targetos: win32 targetos: win32
targetarch: amd64 targetarch: amd64
- os: windows-latest - os: windows-2022 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
- os: macos-14 # arm64 as per github documentation
targetos: apple
targetarch: arm64
- os: macos-latest
targetos: ios
targetarch: arm64
- os: macos-15-intel
targetos: apple
targetarch: amd64
env: env:
SDL_VERSION: 2.28.1 SDL_VERSION: 2.32.10
FFMPEG_VERSION: 8.1
YY_THUNKS_VERSION: v1.2.1
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
ANDROID_SDK_TOOLS_VER: 4333796 GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }}
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v6
with: with:
submodules: recursive submodules: recursive
- name: Install dependencies - name: Install dependencies
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
- name: Build engine - name: Build engine
env:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts) - name: Upload engine (artifacts)
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v7
with: with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }} name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/* path: artifacts/*
flatpak: flatpak:
name: "Flatpak"
runs-on: ubuntu-latest runs-on: ubuntu-latest
continue-on-error: true
strategy: strategy:
matrix: matrix:
include: include:
- app: su.xash.Engine.Compat.i386 - app: su.xash.Engine.Compat.i386
container: container:
image: bilelmoussaoui/flatpak-github-actions:freedesktop-22.08 image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-25.08
options: --privileged options: --privileged
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v6
with: with:
submodules: recursive submodules: recursive
- name: Build flatpak (Compat.i386) - name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.1 uses: FWGS/flatpak-github-actions/flatpak-builder@v6.5
with: with:
bundle: ${{ matrix.app }}.flatpak bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml manifest-path: scripts/flatpak/${{ matrix.app }}.yml
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v3
with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/*
release: release:
name: "Upload releases" name: "Upload releases"
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [build, flatpak] needs: [build, flatpak]
if: ${{ github.event_name == 'push' }} if: ${{ github.event_name == 'push' }}
steps: steps:
- name: Remove old release - name: Checkout
uses: FWGS/delete-tag-and-release@v0.2.1-dev uses: actions/checkout@v6
with: - name: Remove old release, fetch artifacts, repackage binaries and upload new release
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }} env:
delete_release: true GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
github_token: ${{ secrets.GITHUB_TOKEN }} BASE_BUILDNUM_DATE: "2015-04-01"
- name: Fetch artifacts run: bash scripts/gha/make_release.sh "Xash3D FWGS" "${{ github.ref_name }}"
uses: actions/download-artifact@v3.0.1
with:
path: artifacts/
- name: Repackage binaries and allow GitHub to process removed release for few seconds
run: |
cd artifacts/
for i in artifact-* su.xash.Engine.*; do
mv "$i"/* .
rm -rf "$i"
done
ls -R .
cd ../
sleep 20s
- name: Upload new release
uses: FWGS/action-gh-release@v0.1.15
with:
name: Xash3D FWGS Continuous ${{ github.ref_name }} Build
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
prerelease: true
token: ${{ secrets.GITHUB_TOKEN }}
files: artifacts/*
draft: false
+38 -1
View File
@@ -54,6 +54,11 @@ CMakeFiles
Makefile Makefile
cmake_install.cmake cmake_install.cmake
install_manifest.txt install_manifest.txt
CMakeLists.txt*
CMakeScripts
Testing
compile_commands.json
_deps
# makedepend # makedepend
Makefile.dep Makefile.dep
*.bak *.bak
@@ -217,7 +222,7 @@ publish/
# Publish Web Output # Publish Web Output
*.[Pp]ublish.xml *.[Pp]ublish.xml
*.azurePubxml *.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings # TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted # but database connection strings (with potential passwords) will be unencrypted
*.pubxml *.pubxml
*.publishproj *.publishproj
@@ -313,6 +318,12 @@ build-*
*.includes *.includes
*.files *.files
# ios
ios/cl_dlls/*
ios/dlls/*
ios/*.framework
scripts/ios/mod-build
# Waf # Waf
build_current build_current
*waf-*/ *waf-*/
@@ -334,6 +345,32 @@ __pycache__
.history/* .history/*
.cache/* .cache/*
enc_temp_folder/ enc_temp_folder/
Taskfile.yml
# KDevelop4 # KDevelop4
*.kdev4 *.kdev4
# ccls langauge server
.ccls-*
# JetBrains
.idea/
cmake-build-*
# some Android-specific build stuff
3rdparty/SDL
3rdparty/hlsdk-portable
!scripts/build-ninja.py
# slop
CLAUDE.md
AGENTS.md
GEMINI.md
.claude/
.gemini/
.cursor*
.windsurf*
.aider*
.continue/
.codeium/
.github/copilot-instructions.md
+27
View File
@@ -19,3 +19,30 @@
[submodule "3rdparty/xash-extras"] [submodule "3rdparty/xash-extras"]
path = 3rdparty/extras/xash-extras path = 3rdparty/extras/xash-extras
url = https://github.com/FWGS/xash-extras url = https://github.com/FWGS/xash-extras
[submodule "3rdparty/bzip2/bzip2"]
path = 3rdparty/bzip2/bzip2
url = https://gitlab.com/bzip2/bzip2
[submodule "3rdparty/MultiEmulator"]
path = 3rdparty/MultiEmulator
url = https://github.com/FWGS/MultiEmulator
[submodule "3rdparty/libogg/libogg"]
path = 3rdparty/libogg/libogg
url = https://github.com/xiph/ogg.git
[submodule "3rdparty/vorbis/vorbis-src"]
path = 3rdparty/vorbis/vorbis-src
url = https://github.com/xiph/vorbis.git
[submodule "3rdparty/opusfile/opusfile"]
path = 3rdparty/opusfile/opusfile
url = https://github.com/xiph/opusfile.git
[submodule "3rdparty/libbacktrace/libbacktrace"]
path = 3rdparty/libbacktrace/libbacktrace
url = https://github.com/ianlancetaylor/libbacktrace
[submodule "3rdparty/maintui"]
path = 3rdparty/maintui
url = https://github.com/FWGS/xash3d-maintui.git
[submodule "3rdparty/library_suffix"]
path = 3rdparty/library_suffix
url = https://github.com/FWGS/library-suffix.git
[submodule "3rdparty/mbedtls/mbedtls"]
path = 3rdparty/mbedtls/mbedtls
url = https://github.com/FWGS/mbedtls-releases.git
Vendored Submodule
+1
Submodule 3rdparty/MultiEmulator added at e369abc23c
Vendored Submodule
+1
Submodule 3rdparty/bzip2/bzip2 added at 66c46b8c94
+27
View File
@@ -0,0 +1,27 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
pass
def configure(conf):
conf.define('_GNU_SOURCE', 1)
conf.define('BZ_NO_STDIO', 1)
if conf.env.DEST_OS == 'win32':
conf.define('BZ_LCCWIN32', 1)
else:
conf.define('BZ_UNIX', 1)
def build(bld):
bld(features = 'subst', source = 'bzip2/bz_version.h.in', target = 'bzip2/bz_version.h', BZ_VERSION='1.1.0-fwgs', name = 'bz_version')
bz_sources = ['bzip2/blocksort.c', 'bzip2/huffman.c', 'bzip2/crctable.c', 'bzip2/randtable.c', 'bzip2/compress.c', 'bzip2/decompress.c', 'bzip2/bzlib.c']
bld.stlib(
source = bz_sources,
target = 'bzip2',
use = 'bz_version',
includes = 'bzip2/',
export_includes = 'bzip2/'
)
+1 -2
View File
@@ -23,7 +23,6 @@ def build(bld):
bld(features='zip', bld(features='zip',
name = 'extras.pk3', name = 'extras.pk3',
files = srcdir.ant_glob('**/*'), files = srcdir.ant_glob('**/*', excl=['scripts/**']),
relative_to = srcdir, relative_to = srcdir,
compresslevel = 0,
install_path = install_path) install_path = install_path)
+7 -5
View File
@@ -13,12 +13,14 @@ def configure(conf):
def build(bld): def build(bld):
gl4es_srcdir = bld.path.find_node('gl4es/src') gl4es_srcdir = bld.path.find_node('gl4es/src')
cflags = []
if bld.env.COMPILER_CC != 'msvc':
cflags += ['-w', '-fvisibility=hidden', '-std=gnu99']
else:
cflags += ['-wd4098']
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']), bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es', target = 'gl4es',
features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'], includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'], defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'], cflags = cflags,
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.') export_includes = '.')
+195
View File
@@ -0,0 +1,195 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import TaskGen
from waflib.Tools.c_config import DEFKEYS
FRAGMENT_ATOMIC='''int i;
int main(void) {
__atomic_load_n(&i, __ATOMIC_ACQUIRE);
__atomic_store_n(&i, 1, __ATOMIC_RELEASE);
return 0;
}'''
FRAGMENT_SYNC='''int i;
int main (void) {
__sync_bool_compare_and_swap (&i, i, i);
__sync_lock_test_and_set (&i, 1);
__sync_lock_release (&i);
return 0;
}'''
FRAGMENT_GETPAGESIZE='''#include <unistd.h>
int main(void) { return getpagesize(); }'''
FRAGMENT_GETEXECNAME='''#include <stdlib.h>
int main(void) { return getexecname() != 0; }'''
FRAGMENT_STRNLEN='''#include <string.h>
int main(int argc, char **argv) { return (int)strnlen(argv[0], 10); }'''
FRAGMENT_DL_ITERATE_PHDR='''#include <%s>
int main(void) { return dl_iterate_phdr(0, 0); }'''
FRAGMENT_FCNTL='''#include <fcntl.h>
int main(void) { return fcntl(0, 0, 0); }'''
FRAGMENT_GETIPINFO='''#include "unwind.h"
struct _Unwind_Context *context;
int ip_before_insn = 0;
int main(void) { return _Unwind_GetIPInfo(context, &ip_before_insn); }'''
FRAGMENT_LOADQUERY='''#include <sys/ldr.h>
#include <sys/debug.h>
int main(void) { return loadquery(0, 0, 0); }'''
FRAGMENT_KERN_PROC='''#include <sys/sysctl.h>
#if !defined(%s) || !defined(KERN_PROC_PATHNAME)
#error
#endif
int main(void) { return 0; }'''
FRAGMENT_LSTAT='''#include <sys/stat.h>
struct stat st;
int main(int argc, char **argv) { return lstat(argv[0], &st); }'''
FRAGMENT_READLINK='''#include <unistd.h>
char buf[100];
int main(int argc, char **argv) { return readlink(argv[0], buf, sizeof(buf)); }'''
def options(opt):
pass
def configure(conf):
# add unsupported platforms here
if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos', 'irix']:
conf.env.DISABLE_LIBBACKTRACE = True
return
# win32 has it's own dbghelp-based backtrace, that's why we ship PDBs
if conf.env.COMPILER_CC == 'msvc':
conf.env.DISABLE_LIBBACKTRACE = True
return
if not conf.path.find_dir('libbacktrace') or not conf.path.find_dir('libbacktrace/config'):
conf.fatal('Can\'t find libbacktrace submodule. Run `git submodule update --init --recursive`.')
return
conf.define('BACKTRACE_ELF_SIZE', 64 if conf.env.DEST_SIZEOF_VOID_P == 8 else 32)
conf.define('BACKTRACE_XCOFF_SIZE', 64 if conf.env.DEST_SIZEOF_VOID_P == 8 else 32)
conf.define('_ALL_SOURCE', 1)
conf.define('_GNU_SOURCE', 1)
conf.define('_POSIX_PTHREAD_SEMANTICS', 1)
conf.define('_TANDEM_SOURCE', 1)
conf.define('__EXTENSIONS__', 1)
conf.define('_DARWIN_USE_64_BIT_INODE', 1)
conf.define('_LARGE_FILES', 1)
conf.check_large_file(compiler='c', execute=False, mandatory=False) # sets _FILE_OFFSET_BITS
conf.env.CFLAGS_EXTRAFLAGS = conf.filter_cflags(['-funwind-tables', '-g'], [])
if conf.filter_cflags(['-frandom-seed=test'], []):
conf.env.HAVE_FRANDOM_SEED = True
def check_header(hdr):
return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr, 'compiler': 'c'}
def check_frag(frag, msg, define, **kw):
return dict({'fragment': frag, 'msg':'... %s' % msg, 'mandatory': False, 'define_name': define, 'compiler': 'c'}, **kw)
conf.multicheck(
check_header('dlfcn.h'),
check_header('inttypes.h'),
check_header('link.h'),
check_header('sys/link.h'),
check_header('mach-o/dyld.h'),
check_header('memory.h'),
check_header('stdint.h'),
check_header('stdlib.h'),
check_header('strings.h'),
check_header('string.h'),
check_header('sys/ldr.h'),
check_header('sys/mman.h'),
check_header('sys/stat.h'),
check_header('sys/types.h'),
check_header('tlhelp32.h'),
check_header('unistd.h'),
check_header('windows.h'),
check_frag(FRAGMENT_ATOMIC, '__atomic extensions', 'HAVE_ATOMIC_FUNCTIONS'),
check_frag(FRAGMENT_SYNC, ' __sync extensions', 'HAVE_SYNC_FUNCTIONS'),
check_frag(FRAGMENT_GETPAGESIZE, ' getpagesize function', 'HAVE_DECL_GETPAGESIZE'),
check_frag(FRAGMENT_STRNLEN, ' strnlen function', 'HAVE_DECL_STRNLEN'),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR_LINK_H', after_tests=['link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR_SYS_LINK_H', after_tests=['sys/link.h']),
check_frag(FRAGMENT_FCNTL, 'fnctl function', 'HAVE_FCNTL'),
check_frag(FRAGMENT_GETEXECNAME, 'getexecname function','HAVE_GETEXECNAME'),
check_frag(FRAGMENT_GETIPINFO, '_Unwind_GetIPInfo function', 'HAVE_GETIPINFO'),
check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC', 'KERN_PROC and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC'),
check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC_ARGS'),
check_frag(FRAGMENT_LOADQUERY, 'loadquery function', 'HAVE_LOADQUERY'),
check_frag(FRAGMENT_LSTAT, 'lstat function', 'HAVE_LSTAT'),
check_frag(FRAGMENT_READLINK, 'readlink function', 'HAVE_READLINK'),
# {'lib':'lzma', 'define_name':'HAVE_LIBLZMA', 'uselib_store':'lzma', 'msg':'... lzma library', 'mandatory':False},
# {'lib':'z', 'define_name':'HAVE_ZLIB', 'uselib_store':'z', 'msg':'... zlib library', 'mandatory':False},
# {'lib':'zstd', 'define_name':'HAVE_ZSTD', 'uselib_store':'zstd', 'msg':'... zstd library', 'mandatory':False},
msg='Checking for in parallel'
)
if conf.is_defined('HAVE_DL_ITERATE_PHDR_LINK_H') or conf.is_defined('HAVE_DL_ITERATE_PHDR_SYS_LINK_H'):
conf.define('HAVE_DL_ITERATE_PHDR', 1)
conf.env[DEFKEYS].sort()
conf.write_config_header()
conf.define('BACKTRACE_SUPPORTED', 1)
conf.define('BACKTRACE_USES_MALLOC', 0)
conf.define('BACKTRACE_SUPPORTS_THREADS', 1)
conf.define('BACKTRACE_SUPPORTS_DATA', conf.env.DEST_BINFMT in ['elf', 'mac-o'])
conf.write_config_header('backtrace-supported.h')
@TaskGen.feature('frandomseed')
@TaskGen.after_method('propagate_uselib_vars')
def process_frandom_seed(ctx):
tasks = getattr(ctx, 'compiled_tasks', [])
for task in tasks:
out = task.outputs[0]
task.env.CFLAGS = list(task.env.CFLAGS) # need a copy
task.env.CFLAGS += ['-frandom-seed=%s' % out.path_from(out.ctx.bldnode)]
def build(bld):
if bld.env.DISABLE_LIBBACKTRACE:
return
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c']
if bld.env.DEST_OS == 'win32':
sources += ['read.c', 'alloc.c']
else:
# we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources += ['mmap.c', 'mmapio.c']
if bld.env.DEST_BINFMT == 'pe':
sources += ['pecoff.c']
elif bld.env.DEST_BINFMT == 'mac-o':
sources += ['macho.c']
elif bld.env.DEST_BINFMT == 'elf':
sources += ['elf.c']
else:
sources += ['unknown.c']
task = bld.stlib(
source = ['libbacktrace/' + i for i in sources],
# while we're using upstream libbacktrace, sometimes compiler picks up it's own version that isn't built with required options
target = 'backtrace_custom',
features = 'frandomseed' if bld.env.HAVE_FRANDOM_SEED else '',
use = 'EXTRAFLAGS lzma z zstd',
includes = '. libbacktrace/',
export_defines = 'HAVE_LIBBACKTRACE=1',
export_includes = 'libbacktrace/'
)
Vendored Submodule
+1
Submodule 3rdparty/libogg/libogg added at 7cf42ea17a
+50
View File
@@ -0,0 +1,50 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('libogg') or not conf.path.find_dir('libogg/src'):
conf.fatal('Can\'t find libogg submodule. Run `git submodule update --init --recursive`.')
return
conf.env.INCLUDE_INTTYPES_H = 0
conf.env.INCLUDE_SYS_TYPES_H = 0
conf.env.INCLUDE_STDINT_H = 0
if conf.check_cc(header_name='inttypes.h', mandatory = False):
conf.env.INCLUDE_INTTYPES_H = 1
elif conf.check_cc(header_name='sys/types.h', mandatory = False):
conf.env.INCLUDE_SYS_TYPES_H = 1
elif conf.check_cc(header_name='stdint.h', mandatory = False):
conf.env.INCLUDE_STDINT_H = 1
def build(bld):
sources = bld.path.ant_glob([
'libogg/src/*.c'
])
bld(
features = 'subst',
name = 'libogg_config_types',
source = 'libogg/include/ogg/config_types.h.in',
target = 'libogg/include/ogg/config_types.h',
INCLUDE_INTTYPES_H = bld.env.INCLUDE_INTTYPES_H,
INCLUDE_SYS_TYPES_H = bld.env.INCLUDE_SYS_TYPES_H,
INCLUDE_STDINT_H = bld.env.INCLUDE_STDINT_H,
SIZE16 = 'int16_t',
USIZE16 = 'uint16_t',
SIZE32 = 'int32_t',
USIZE32 = 'uint32_t',
SIZE64 = 'int64_t',
USIZE64 = 'uint64_t'
)
bld.stlib(
source = sources,
target = 'ogg',
use = 'libogg_config_types',
includes = 'libogg/include/',
export_includes = 'libogg/include/'
)
Vendored Submodule
+1
Submodule 3rdparty/library_suffix added at e9fc14307b
Vendored Submodule
+1
Submodule 3rdparty/maintui added at e5f143ee33
+107
View File
@@ -0,0 +1,107 @@
/*
compat.c - mbedTLS platform overrides for targets upstream doesn't cover
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
/*
WinXP: legacy CryptGenRandom via advapi32
Source: ttps://learn.microsoft.com/en-us/windows/win32/api/wincrypt/nf-wincrypt-cryptgenrandom
PSVita: sceKernelGetRandomNumber from psp2/kernel/rng.h (64-byte cap).
Source: https://github.com/vitasdk/vita-headers/blob/master/include/psp2/kernel/rng.h
NSwitch: randomGet from libnx.
Source: https://github.com/switchbrew/libnx/blob/master/nx/include/switch/kernel/random.h
*/
#include "mbedtls/platform.h"
#include "psa/crypto.h"
#if defined( MBEDTLS_PLATFORM_MS_TIME_ALT )
mbedtls_ms_time_t mbedtls_ms_time( void )
{
extern double Platform_DoubleTime( void );
return (mbedtls_ms_time_t)( Platform_DoubleTime() * 1000.0 );
}
#endif /* MBEDTLS_PLATFORM_MS_TIME_ALT */
#if defined( MBEDTLS_PSA_DRIVER_GET_ENTROPY )
#if defined( _WIN32 ) && !defined( _WIN64 )
#include <windows.h>
#include <wincrypt.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
HCRYPTPROV prov;
if( !CryptAcquireContextW( &prov, NULL, NULL, PROV_RSA_FULL,
CRYPT_VERIFYCONTEXT | CRYPT_SILENT ))
return PSA_ERROR_INSUFFICIENT_ENTROPY;
if( !CryptGenRandom( prov, (DWORD)output_size, output ))
{
CryptReleaseContext( prov, 0 );
return PSA_ERROR_INSUFFICIENT_ENTROPY;
}
CryptReleaseContext( prov, 0 );
*estimate_bits = 8 * output_size;
return 0;
}
#elif defined( __vita__ )
#include <psp2/kernel/rng.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
size_t total = 0;
while( total < output_size )
{
size_t chunk = output_size - total;
if( chunk > 64 )
chunk = 64;
if( sceKernelGetRandomNumber( output + total, chunk ) != 0 )
return PSA_ERROR_INSUFFICIENT_ENTROPY;
total += chunk;
}
*estimate_bits = 8 * output_size;
return 0;
}
#elif defined( __SWITCH__ )
#include <switch.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
randomGet( output, output_size );
*estimate_bits = 8 * output_size;
return 0;
}
#else
#error "MBEDTLS_PSA_DRIVER_GET_ENTROPY enabled but no platform impl in compat.c"
#endif
#endif /* MBEDTLS_PSA_DRIVER_GET_ENTROPY */
Vendored Submodule
+1
+67
View File
@@ -0,0 +1,67 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
grp = opt.add_option_group('mbedTLS options')
grp.add_option('--disable-mbedtls', action='store_false', dest='MBEDTLS', default=True,
help='disable bundled mbedTLS and built-in HTTPS support [default: enabled]')
def configure(conf):
conf.env.MBEDTLS = conf.options.MBEDTLS
if not conf.env.MBEDTLS:
return
if not conf.path.find_dir('mbedtls') or not conf.path.find_dir('mbedtls/library'):
conf.fatal('Can\'t find mbedtls submodule. Run `git submodule update --init --recursive`.')
if not conf.path.find_dir('mbedtls/tf-psa-crypto/core'):
conf.fatal('mbedTLS nested submodule tf-psa-crypto is missing. Run `git submodule update --init --recursive`.')
def build(bld):
if not bld.env.MBEDTLS:
return
sources = bld.path.ant_glob([
'mbedtls/library/*.c',
'mbedtls/tf-psa-crypto/core/*.c',
'mbedtls/tf-psa-crypto/extras/*.c',
'mbedtls/tf-psa-crypto/platform/*.c',
'mbedtls/tf-psa-crypto/utilities/*.c',
'mbedtls/tf-psa-crypto/drivers/builtin/src/*.c',
])
sources += ['compat.c']
defines = [
'MBEDTLS_USER_CONFIG_FILE="xash_mbedtls_config.h"',
'TF_PSA_CRYPTO_USER_CONFIG_FILE="xash_psa_config.h"',
]
includes = [
'.',
'mbedtls/include',
'mbedtls/library',
'mbedtls/tf-psa-crypto/include',
'mbedtls/tf-psa-crypto/drivers/builtin/include',
'mbedtls/tf-psa-crypto/core',
'mbedtls/tf-psa-crypto/drivers/builtin/src',
'mbedtls/tf-psa-crypto/utilities',
'mbedtls/tf-psa-crypto/extras',
'mbedtls/tf-psa-crypto/platform',
'mbedtls/tf-psa-crypto/dispatch',
]
bld.stlib(
source = sources,
target = 'mbedtls',
features = 'c',
includes = includes,
defines = defines,
export_defines = ['XASH_MBEDTLS'],
export_includes = [
'.',
'mbedtls/include',
'mbedtls/tf-psa-crypto/include',
'mbedtls/tf-psa-crypto/drivers/builtin/include',
]
)
+36
View File
@@ -0,0 +1,36 @@
#ifndef XASH_MBEDTLS_CONFIG_H
#define XASH_MBEDTLS_CONFIG_H
#undef MBEDTLS_NET_C
#undef MBEDTLS_PKCS7_C
#undef MBEDTLS_TIMING_C
#undef MBEDTLS_SSL_SRV_C
#undef MBEDTLS_SSL_PROTO_DTLS
#undef MBEDTLS_SSL_DTLS_ANTI_REPLAY
#undef MBEDTLS_SSL_DTLS_CONNECTION_ID
#undef MBEDTLS_SSL_DTLS_HELLO_VERIFY
#undef MBEDTLS_SSL_DTLS_SRTP
#undef MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE
#undef MBEDTLS_SSL_COOKIE_C
#undef MBEDTLS_SSL_CACHE_C
#undef MBEDTLS_SSL_TICKET_C
#undef MBEDTLS_SSL_SESSION_TICKETS
#undef MBEDTLS_SSL_RENEGOTIATION
#undef MBEDTLS_SSL_CONTEXT_SERIALIZATION
#undef MBEDTLS_SSL_KEYING_MATERIAL_EXPORT
#undef MBEDTLS_SSL_MAX_FRAGMENT_LENGTH
#undef MBEDTLS_SSL_ALL_ALERT_MESSAGES
#undef MBEDTLS_SSL_ALPN
#undef MBEDTLS_SSL_ENCRYPT_THEN_MAC
#undef MBEDTLS_KEY_EXCHANGE_PSK_ENABLED
#undef MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED
#undef MBEDTLS_SSL_TLS1_3_KEY_EXCHANGE_MODE_PSK_ENABLED
#undef MBEDTLS_SSL_TLS1_3_KEY_EXCHANGE_MODE_PSK_EPHEMERAL_ENABLED
#undef MBEDTLS_X509_CREATE_C
#undef MBEDTLS_X509_CRT_WRITE_C
#undef MBEDTLS_X509_CSR_PARSE_C
#undef MBEDTLS_X509_CSR_WRITE_C
#undef MBEDTLS_X509_CRL_PARSE_C
#undef MBEDTLS_VERSION_FEATURES
#endif /* XASH_MBEDTLS_CONFIG_H */
+82
View File
@@ -0,0 +1,82 @@
#ifndef XASH_PSA_CONFIG_H
#define XASH_PSA_CONFIG_H
#if (defined( _WIN32 ) && !defined( _WIN64 )) || defined( __vita__ ) || defined( __SWITCH__ )
/* WinXP, PSVita and NSwitch use entropy paths upstream doesn't cover.
compat.c provides mbedtls_platform_get_entropy() for all three. */
#undef MBEDTLS_PSA_BUILTIN_GET_ENTROPY
#define MBEDTLS_PSA_DRIVER_GET_ENTROPY
#endif
#if defined( __vita__ ) || defined( __SWITCH__ )
/* Upstream has no Vita/NSW support; compat.c fills in */
#define MBEDTLS_PLATFORM_MS_TIME_ALT
#endif
#undef MBEDTLS_FS_IO
#undef MBEDTLS_PSA_ITS_FILE_C
#undef MBEDTLS_PSA_CRYPTO_STORAGE_C
#undef MBEDTLS_SELF_TEST
#undef MBEDTLS_HMAC_DRBG_C
#undef MBEDTLS_LMS_C
#undef MBEDTLS_NIST_KW_C
#undef MBEDTLS_PKCS5_C
#undef PSA_WANT_ALG_CCM
#undef PSA_WANT_ALG_CCM_STAR_NO_TAG
#undef PSA_WANT_ALG_CBC_NO_PADDING
#undef PSA_WANT_ALG_CBC_PKCS7
#undef PSA_WANT_ALG_CFB
#undef PSA_WANT_ALG_CMAC
#undef PSA_WANT_ALG_CTR
#undef PSA_WANT_ALG_ECB_NO_PADDING
#undef PSA_WANT_ALG_OFB
#undef PSA_WANT_ALG_STREAM_CIPHER
#undef PSA_WANT_ALG_JPAKE
#undef PSA_WANT_ALG_TLS12_ECJPAKE_TO_PMS
#undef PSA_WANT_ALG_TLS12_PSK_TO_MS
#undef PSA_WANT_ALG_FFDH
#undef PSA_WANT_ALG_PBKDF2_HMAC
#undef PSA_WANT_ALG_PBKDF2_AES_CMAC_PRF_128
#undef PSA_WANT_KEY_TYPE_PASSWORD
#undef PSA_WANT_KEY_TYPE_PASSWORD_HASH
#undef PSA_WANT_ALG_SHA3_224
#undef PSA_WANT_ALG_SHA3_256
#undef PSA_WANT_ALG_SHA3_384
#undef PSA_WANT_ALG_SHA3_512
#undef PSA_WANT_ALG_SHAKE128
#undef PSA_WANT_ALG_SHAKE256
#undef PSA_WANT_ALG_SHA_224
#undef PSA_WANT_ALG_SHA_1
#undef PSA_WANT_ALG_MD5
#undef PSA_WANT_ALG_RIPEMD160
#undef PSA_WANT_KEY_TYPE_ARIA
#undef PSA_WANT_KEY_TYPE_CAMELLIA
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_256
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_384
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_512
#undef PSA_WANT_ECC_SECP_K1_256
#undef PSA_WANT_ECC_MONTGOMERY_448
#undef PSA_WANT_ECC_SECP_R1_521
#undef PSA_WANT_DH_RFC7919_2048
#undef PSA_WANT_DH_RFC7919_3072
#undef PSA_WANT_DH_RFC7919_4096
#undef PSA_WANT_DH_RFC7919_6144
#undef PSA_WANT_DH_RFC7919_8192
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_BASIC
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_GENERATE
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_IMPORT
#undef PSA_WANT_KEY_TYPE_DH_PUBLIC_KEY
#undef PSA_WANT_KEY_TYPE_ECC_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_ECC_KEY_PAIR_IMPORT
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_GENERATE
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_IMPORT
#undef MBEDTLS_PEM_WRITE_C
#undef MBEDTLS_PK_WRITE_C
#undef MBEDTLS_PK_PARSE_EC_COMPRESSED
#undef MBEDTLS_PK_PARSE_EC_EXTENDED
#undef MBEDTLS_ASN1_WRITE_C
#endif /* XASH_PSA_CONFIG_H */
+103 -3
View File
@@ -3,6 +3,37 @@
import os import os
FRAGMENT_VLA='''int main (int argc, char **argv) {
char a[argc];
a[sizeof( a ) - 1] = 0;
int N;
return a[0];
}'''
FRAGMENT_ALLOCA_H='''#include <alloca.h>
int main (void) {
int foo=10;
int * array = alloca(foo);
}'''
FRAGMENT_STDLIB_H='''#include <malloc.h>
#include <stdlib.h>
int main (void) {
int foo=10;
int * array = alloca(foo);
}'''
FRAGMENT_LRINT='''#include <math.h>
#include <stdlib.h>
int main (int argc, char **argv) {
return lrint%s((%s)atof(argv[1]));
}'''
# assuming MSVC always enables NEON
FRAGMENT_NEON='''#if !defined __ARM_NEON__ && !defined _MSC_VER
#error
#endif'''
def options(opt): def options(opt):
pass pass
@@ -11,6 +42,61 @@ def configure(conf):
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.') conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
return return
if conf.check_cc(fragment=FRAGMENT_LRINT % ('', 'double'), msg = 'Checking for C99 lrint', use = 'M', mandatory = False):
conf.define('HAVE_LRINT', 1)
if conf.check_cc(fragment=FRAGMENT_LRINT % ('f', 'float'), msg = 'Checking for C99 lrintf', use = 'M', mandatory = False):
conf.define('HAVE_LRINTF', 1)
# Check for C99 variable-size arrays, or alloca() as fallback
if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False):
conf.define('VAR_ARRAYS', 1)
elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False):
conf.define('USE_ALLOCA', 1)
conf.define('HAVE_ALLOCA_H', 1)
elif conf.check_cc(fragment=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False):
conf.define('USE_ALLOCA', 1)
if conf.env.DEST_CPU in ['thumb', 'arm']:
if conf.check(header_name='arm_neon.h', mandatory = False):
if conf.check(fragment=FRAGMENT_NEON, msg = 'Checking if compiler enabled NEON', mandatory = False):
conf.env.HAVE_NEON = True
conf.define('OPUS_ARM_MAY_HAVE_NEON_INTR', 1)
conf.define('OPUS_ARM_PRESUME_NEON', 1)
elif conf.env.DEST_CPU.startswith('x86'):
if conf.check(header_name='xmmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse']
conf.define('OPUS_X86_MAY_HAVE_SSE', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE', 1)
if conf.check(header_name='emmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse2']
conf.define('OPUS_X86_MAY_HAVE_SSE2', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE2', 1)
# on x86_64 we enable both SSE and SSE2, so RTCD can be disabled (it's actually doesn't even build with RTCD enabled)
if conf.env.DEST_SIZEOF_VOID_P == 4:
if conf.check(header_name='cpuid.h', mandatory=False):
conf.define('CPU_INFO_BY_C', 1)
else:
conf.define('CPU_INFO_BY_ASM', 1)
conf.define('OPUS_HAVE_RTCD', 1)
# if conf.check(header_name='smmintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-msse4.1']
# conf.define('OPUS_X86_MAY_HAVE_SSE4_1', 1)
# if conf.check(header_name='immintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-mavx']
# conf.define('OPUS_X86_MAY_HAVE_AVX', 1)
# TODO: ARM/x86 intrinsics detection # TODO: ARM/x86 intrinsics detection
# TODO: maybe call autotools/cmake/meson instead? # TODO: maybe call autotools/cmake/meson instead?
@@ -26,8 +112,23 @@ def build(bld):
'opus/src/opus_compare.c', 'opus/src/opus_compare.c',
'opus/celt/opus_custom_demo.c' 'opus/celt/opus_custom_demo.c'
]) ])
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
defines = ['USE_ALLOCA', 'OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.3.1"', 'CUSTOM_MODES'] includes = ['opus', 'opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
if bld.env.DEST_CPU in ['thumb', 'arm']:
if bld.env.HAVE_NEON:
sources += bld.path.ant_glob(['opus/silk/arm/*.c', 'opus/celt/arm/*.c'])
includes += ['opus/silk/arm', 'opus/celt/arm']
elif bld.env.DEST_CPU.startswith('x86'):
sources += ['opus/silk/x86/x86_silk_map.c',
'opus/celt/x86/pitch_sse.c',
'opus/celt/x86/pitch_sse2.c',
'opus/celt/x86/vq_sse2.c',
'opus/celt/x86/x86_celt_map.c',
'opus/celt/x86/x86cpu.c']
includes += ['opus/silk/x86', 'opus/celt/x86']
defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES', 'ENABLE_HARDENING']
bld.stlib( bld.stlib(
source = sources, source = sources,
@@ -35,6 +136,5 @@ def build(bld):
features = 'c', features = 'c',
includes = includes, includes = includes,
defines = defines, defines = defines,
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = ['opus/include/'] export_includes = ['opus/include/']
) )
Vendored Submodule
+1
+37
View File
@@ -0,0 +1,37 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('opusfile') or not conf.path.find_dir('opusfile/src'):
conf.fatal('Can\'t find opusfile submodule. Run `git submodule update --init --recursive`.')
return
if conf.env.COMPILER_CC == 'msvc':
conf.define('_CRT_SECURE_NO_WARNINGS', 1)
conf.define('_CRT_SECURE_NO_DEPRECATE', 1)
conf.define('_CRT_NONSTDC_NO_DEPRECATE', 1)
if conf.env.DEST_OS == 'android':
# HACKHACK: set it to 32 here because opusfile can't be built on Android SDK < 24
# with _FILE_OFFSET_BITS 64 (which it sets automatically in src/internal.h)
# we are not (????) relying on this part of the API, so it should be harmless
conf.define('_FILE_OFFSET_BITS', 32)
def build(bld):
sources = [
'opusfile/src/info.c',
'opusfile/src/internal.c',
'opusfile/src/opusfile.c',
'opusfile/src/stream.c'
]
bld.stlib(
source = sources,
target = 'opusfile',
includes = 'opusfile/include/',
use = 'ogg opus',
export_includes = 'opusfile/include/'
)
Vendored Submodule
+1
+71
View File
@@ -0,0 +1,71 @@
#! /usr/bin/env python
# encoding: utf-8
FRAGMENT_MEMORY_H='''#include <memory.h>
int main (void) {
return 0;
}'''
FRAGMENT_ALLOCA_H='''#include <alloca.h>
int main (void) {
int foo=10;
int * array = alloca(foo);
}'''
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('vorbis-src') or not conf.path.find_dir('vorbis-src/lib'):
conf.fatal('Can\'t find Vorbis submodule. Run `git submodule update --init --recursive`.')
return
if conf.check_cc(fragment=FRAGMENT_MEMORY_H, msg = 'Checking for memory.h header', mandatory = False):
conf.define('USE_MEMORY_H', 1)
conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False)
if conf.env.COMPILER_CC == 'msvc':
conf.define('_CRT_SECURE_NO_WARNINGS', 1)
conf.define('_CRT_SECURE_NO_DEPRECATE', 1)
conf.define('_CRT_NONSTDC_NO_DEPRECATE', 1)
def build(bld):
libvorbis_sources = [
'vorbis-src/lib/mdct.c',
'vorbis-src/lib/smallft.c',
'vorbis-src/lib/block.c',
'vorbis-src/lib/envelope.c',
'vorbis-src/lib/window.c',
'vorbis-src/lib/lsp.c',
'vorbis-src/lib/lpc.c',
'vorbis-src/lib/analysis.c',
'vorbis-src/lib/synthesis.c',
'vorbis-src/lib/psy.c',
'vorbis-src/lib/info.c',
'vorbis-src/lib/floor1.c',
'vorbis-src/lib/floor0.c',
'vorbis-src/lib/res0.c',
'vorbis-src/lib/mapping0.c',
'vorbis-src/lib/registry.c',
'vorbis-src/lib/codebook.c',
'vorbis-src/lib/sharedbook.c',
'vorbis-src/lib/lookup.c',
'vorbis-src/lib/bitrate.c'
]
bld.stlib(
source = libvorbis_sources,
target = 'vorbis',
includes = 'vorbis-src/include/',
use = 'ogg',
export_includes = 'vorbis-src/include/'
)
bld.stlib(
source = 'vorbis-src/lib/vorbisfile.c',
target = 'vorbisfile',
includes = 'vorbis-src/include/',
use = 'vorbis',
export_includes = 'vorbis-src/include/'
)
+59
View File
@@ -0,0 +1,59 @@
#! /usr/bin/env python
# encoding: utf-8
import hashlib
from waflib import Task, TaskGen, Logs
OBJ_NAME = 'YY_Thunks_for_WinXP.obj'
OBJ_SHA256 = '51a13c4b667c82181d357e274a50308a273be63f5f85ae958465774857721573'
DLL_LINKFLAGS = ['-ENTRY:DllMainCRTStartupForYY_Thunks', '-alternatename:_YY_ThunksOriginalDllMainCRTStartup@12=__DllMainCRTStartup@12']
class copy_yy_thunks(Task.Task):
color = 'CYAN'
def run(self):
return self.outputs[0].write(self.inputs[0].read('rb'), 'wb')
@TaskGen.feature('yy_thunks')
def add_yy_thunks_obj(self):
src = self.path.find_node(OBJ_NAME)
out = self.path.find_or_declare(OBJ_NAME)
self.compiled_tasks = [self.create_task('copy_yy_thunks', src, out)]
@TaskGen.feature('cshlib', 'cxxshlib')
@TaskGen.after_method('process_use')
def apply_yy_thunks_dll(self):
if 'yy_thunks' not in self.to_list(getattr(self, 'use', [])):
return
try:
self.bld.get_tgen_by_name('yy_thunks')
except Exception:
return
self.env.append_value('LINKFLAGS', DLL_LINKFLAGS)
def options(opt):
pass
def configure(conf):
if conf.env.DEST_OS != 'win32' or conf.env.COMPILER_CC != 'msvc':
return
if conf.env.MSVC_TARGETS[0] not in ['amd64_x86', 'x86']:
return
obj = conf.path.find_node(OBJ_NAME)
if not obj:
Logs.warn('YY-Thunks: %s not found, XP compatibility disabled' % OBJ_NAME)
return
with open(obj.abspath(), 'rb') as f:
digest = hashlib.sha256(f.read()).hexdigest()
if digest != OBJ_SHA256:
conf.fatal('%s checksum mismatch: expected %s, got %s' % (OBJ_NAME, OBJ_SHA256, digest))
conf.env.YY_THUNKS = True
def build(bld):
if bld.env.YY_THUNKS:
bld(name='yy_thunks', features='yy_thunks')
+28 -20
View File
@@ -1,47 +1,55 @@
## If you are reporting bugs ## If you are reporting bugs
1. Check you are using latest version. You can build latest Xash3D FWGS for yourself, look to README.md. 1. Check that you are using the latest version. To build the latest Xash3D FWGS, look at README.md.
2. Check open issues is your bug is already reported and closed issues if it reported and fixed. Don't send bug if it's already reported. 2. Check the open issues to make sure your bug is not already reported and closed issues if it reported and fixed. Don't send a bug if it's already been reported.
3. Re-run engine with `-dev 2 -log` arguments, reproduce bug and post engine.log which can be found in your working directory. 3. Re-run engine with `-dev 2 -log` arguments, then reproduce the bug and post `engine.log` which can be found in your working directory.
3. Describe steps to reproduce bug. 3. Describe the steps to reproduce the bug.
4. Describe which OS and architecture you are using. 4. Describe which OS and architecture you are using.
6. Attach screenshot if it will help clarify the situation. 6. Attach a screenshot if it will help clarify the situation.
## If you are contributing code ## If you are contributing code
### Which branch? ### Which branch?
* We recommend using `master` branch. * We recommend using the `master` branch.
### Third-party libraries ### Third-party libraries
* Philosophy of any Xash Project by Uncle Mike: don't be bloated. We follow it too. * The philosophy of any Xash Project by Uncle Mike: don't be bloated. We follow it too.
* Adding new library is allowed only if there is a REAL reason to use it. It's will be nice, if you will leave a possibility to remove new dependency at build-time. * Adding new libraries are allowed only if there is a REAL reason to use it. It will be nice, if you leave a possibility to remove the new dependency at build-time.
* Adding new dependencies for Waf Build System is not welcomed. * Adding new dependencies for the Waf Build System is not welcomed.
### Portability level ### Portability level
* Xash3D have it's own crt library. It's recommended to use it. It most cases it's just a wrappers around standart C library. * Xash3D has it's own crt library. It's recommended to use it. In most cases it's just a wrapper around the standard C library.
* If your feature need platform-specific code, move it to `engine/platform` and try to implement to every supported OS and every supported compiler or at least leave a stubs. * If your feature needs platform-specific code, move it to `engine/platform` and try to implement every supported OS and every supported compiler or at least leave a stub.
* You must put it under appopriate macro. It's a rule: Xash3D FWGS must compile everywhere. For list of platforms we support, refer to public/build.h file. * You must put it under the appropriate macro. It's a rule: Xash3D FWGS must compile everywhere. For list of platforms we support, refer to `public/build.h`.
### Code style ### Code style
* This project uses mixed Quake's and HLSDK's C/C++ code style convention. * This project uses a mix of Quake's and HLSDK's C/C++ code style convention.
* In short: * In short:
* Use spaces in parenthesis. * Use spaces in parenthesis, but not when two parentheses are consecutive.
* Only tabs for indentation. * Use only tabs for indentation.
* Any brace must have it's own line. * Any brace must have it's own line.
* Short blocks, if statements and loops on single line are allowed. * Use short blocks, if statements and loops on single line are allowed.
* Prefer generic utilities from libpublic over rolling your own.
* Avoid magic numbers. * Avoid magic numbers.
* While macros are powerful, it's better to avoid overusing them. * While macros are powerful, it's better to avoid overusing them.
* If you unsure, try to mimic code style from anywhere else of engine source code. * If you are unsure, try to mimic the code style from anywhere else in the engine source code.
* **ANY** commit message should start from declaring a tags, in format: * **ANY** commit message should start from declaring tags, in the format:
`tag: added some bugs` `tag: added some bugs`
`tag: subtag: fixed some features` `tag: subtag: fixed some features`
Tags can be any: subsystem, simple feature name or even just a filename, without extension. The tags can be a:
Just keep them always same, it helps keep history clean and commit messages short. * subsystem
* simple feature name or even just a filename, without the extension.
Just always keep them the same because it helps keep the commit history clean and messages short.
## LLM-based tools usage.
While we wouldn't recommend using any LLM-based (also misleadingly called AI) tools, we understand that they are here to stay.
Whether you're reporting a bug or contributing to the code, you will take complete authorship and responsibility over the provided content, and the same rules will apply to you as for everybody else, so validate the bug report or the patch it before sending it.
+11 -10
View File
@@ -1,17 +1,18 @@
# Bug-compatibility in Xash3D FWGS # Bug-compatibility in Xash3D FWGS
Xash3D FWGS has special mode for games that rely on original engine bugs. Xash3D FWGS has special mode for games that rely on original engine bugs. In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch. At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch.
When `-bugcomp` is specified without argument, it enables everything. This behavior might be changed or removed in future versions.
When `-bugcomp` is specified with argument, it interpreted as flags separated with `+`. This way it's possible to combine multiple levels of bug-compatibility.
## GoldSrc bug-compatibility ## GoldSrc bug-compatibility
### Emulated bugs | Flag | Description | Games that require this flag |
| ------- | ----------- | ---------------------------- |
* `pfnPEntityOfEntIndex` in GoldSrc returns NULL for last player due to incorrect player index comparison | `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol.<br>Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |
### Games and mods that require this | `sp_attn_none` | Makes sounds with attenuation zero spatialized, i.e. have a stereo effect. | Possibly, every game that was made for GoldSrc. |
| `get_game_dir_full` | Makes server return full path in server's `pfnGetGameDir` API function | Mods targetting engine before HL 1.1.1.1, according to MetaMod [documentation](http://metamod.org/engine_notes.html#GetGameDir) |
* Counter-Strike: Condition Zero - Deleted Scenes
@@ -5,5 +5,10 @@ This can be useful to test engine in Wine without using virtual machines or dual
0. Clone and install https://github.com/mstorsjo/msvc-wine (you can skip CMake part) 0. Clone and install https://github.com/mstorsjo/msvc-wine (you can skip CMake part)
1. Set environment variable MSVC_WINE_PATH to the path to installed MSVC toolchain 1. Set environment variable MSVC_WINE_PATH to the path to installed MSVC toolchain
2. Pre-load wine: `wineserver -k; wineserver -p; wine64 wineboot` 2. Pre-load wine: `wineserver -k; wineserver -p; wine64 wineboot`
3. Run `./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual. 3. Run `PKGCONFIG=/bin/false ./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual.
4. .. other typical steps to build from console ... 4. .. other typical steps to build from console ...
> [!NOTE]
> Notice the usage of PKGCONFIG=/bin/false here. We're disabling pkg-config so we don't accidentally pull
> system-wide dependencies and force building them from source. In future builds we might set custom
> directory to pull dependencies from, like ffmpeg...
@@ -22,7 +22,7 @@ The other yet unsupported configuration is the big endian.
2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard. 2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard.
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org). Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-portable/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information. We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information.
@@ -0,0 +1,103 @@
## Setting up Xash3D FWGS in Qt Creator
### Intro
Most versions of Qt Creator support using `compile_commands.json` as a project
file and Waf supports generating this file in a compliant format. In this
tutorial we will leverage that features.
The tutorial is written using Qt Creator 18.0, but I urge you to use whatever
latest Qt Creator version is available, as it's often has important bug fixes.
### Step 1. Configure the build.
`compile_commands.json` file, as it can be guessed from it's name, contains
every command used to invoke compiler during build. As the build process
depends on the build configuration, we have to configure it first. I'm not
going to get into details here, as basics of compiling Xash3D FWGS already
explained in `README.md`, located in repository root.
Save the configure step command somewhere, as it's going to be used later.
### Step 2. Generate `compile_commands.json` file.
Usually, this file is located in `build` directory after a successful build.
However, it's also possible to generate it manually by running follow command:
On *nix systems:
```
$ ./waf clangdb
```
Or on Windows:
```
> waf.bat clangdb
```
### Step 3. Load the project in Qt Creator.
To do this, you need to be sure that `Compilation Databases` plugin is enabled.
As it's considered experimental, it probably needs to be enabled manually. It
can be done in `Help` -> `About Plugins...`. Locate it in `Build Systems`
category, put the checkbox and press `OK`. The IDE will ask for restart, so do
this.
After IDE has been restarted, you can use `File` -> `Open File or Project...`.
Navigate to Xash3D FWGS directory, then to `build` directory and select
`compile_commands.json` file. If everything is done correctly, IDE will ask to
set up the project. Press `Configure Project` button, as most options there are
usually unapplicable to us.
Next IDE will show project tree, however you might not see any files. This is
happens as Qt Creator "thinks" our project root located in `build` directory.
Thankfully it provides a way to override this. To fix it, click with right
mouse button on the root of project tree (it's usually called something like
`build [master]`) and select `Change Root Directory`. In opened window choose
Xash3D FWGS repository root and press `OK`.
### Step 4. Tell IDE how to build this project.
Open `Projects` on the left menu and choose `Build Settings` tab. You should
see an empty configuration for build and clean steps. Press on `Add Build Step`
button and choose `Custom Process Step`.
In created step you should see `Command`, `Arguments` and `Working Directory`.
For the command, choose the Python executable. For arguments, use configure
command for Waf from the first step. Working directory is usually set by IDE
to `%{buildDir}`. You need to select the upper directory, where the `waf` is
located. To save some time, it can be specified as `%{buildDir}/../`.
Add another custom step, fill it with the same command and working directory.
For arguments use `waf build`.
Below you should see `Clean steps`. Create a clean step the same way, fill the
arguments and working directory as usual, for arguments use `waf clean`.
### Step 5. Tell IDE how to copy built binaries.
Now select `Deploy Settings` tab. Press `Add Deploy Step` -> `Custom Process
Step`. Again, same command and working directory. In arguments field type:
`waf install --destdir="<here put where Xash binaries should be copied to>"`.
### Step 6. Finally, set up Qt Creator to run the engine.
Select the `Run Settings` tab. Below you might see familiar text fields:
`Executable`, `Command line arguments` and `Working directory`.
For working directory click on `Browse...` button and select the folder where
Xash3D executable will be copied to, from previous step.
For executable type `./xash3d` if you're on *nix or `xash3d.exe` if you're on
Windows. The command line arguments are the same you use to run the engine. Can
be empty as well, but I personally use `-dev 2 -log` for extra verbosity.
### Outro
At this moment, you should be able to press `Run` button, wait until build
finishes and see running Xash3D FWGS. On Windows to use the debugger you might
need the `CDB` debugger and appropriate `qtcreatorcdbext` binary for debugging
32-bit applications and a separate for 64-bit, but that's left as an exercise
for the reader and a potential improvement for this document.
+35
View File
@@ -0,0 +1,35 @@
# Developers donation page
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
## [a1batross](https://github.com/a1batross)
Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* [Boosty page](https://boosty.to/a1ba)
## [nekonomicon](https://github.com/nekonomicon)
[hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* [Boosty page](https://boosty.to/nekonomicon)
## [Velaron](https://github.com/Velaron)
[cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* [Boosty page](https://boosty.to/velaron)
## [SNMetamorph](https://github.com/SNMetamorph)
[PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* [Boosty page](https://boosty.to/snmetamorph)
* [Other donation methods](https://snmetamorph.github.io/donate)
## [$_Vladislav](https://github.com/Vladislav4KZ)
[YaPB Project](https://github.com/yapb) member and [contributor](https://github.com/yapb/yapb/commits?author=Vladislav4KZ) ([Docs](https://github.com/yapb/docs), [Nav Graphs](https://github.com/yapb/graph), [RU translation](https://github.com/yapb/yapb/blob/master/cfg/addons/yapb/conf/lang/ru_lang.cfg)), Xash3D FWGS [tester](https://github.com/FWGS/xash3d-fwgs/issues?q=is%3Aissue%20state%3Aopen%20author%3AVladislav4KZ) and [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Vladislav4KZ) (gyro-aim support, scr-parser, etc.), [CS16Client](https://github.com/Velaron/cs16-client) [contributor](https://github.com/Velaron/cs16-client/commits?author=Vladislav4KZ).
* [Boosty page](https://boosty.to/rasstaman1337)
* [PayPal link](https://paypal.me/rasstaman1337)
-150
View File
@@ -1,150 +0,0 @@
# There are few new commands availiable in xash3d fork:
## Commands:
### ent_create
Create entity with specified classname and key/values
`ent_create <classname> <key> <value> <key> <value> ...`
for example:
`ent_create monster_zombie targetname zomb1`
after creating entity, ent_last_xxx cvars are set to new entity and ent_last_cb called, look at ent_getvars description
### ent_fire
Make some actions on entity
`ent_fire <pattern> <command> <args>`
Availiavle commands:
* Set fields (Only set entity field, does not call any functions):
* health
* gravity
* movetype
* solid
* rendermode
* rendercolor (vector)
* renderfx
* renderamt
* hullmin (vector)
* hullmax (vector)
* Actions
* rename: set entity targetname
* settarget: set entity target (only targetnames)
* setmodel: set entity model (does not update)
* set: set key/value by server library
* See game FGD to get list.
* command takes two arguments
* touch: touch entity by current player.
* use: use entity by current player.
* movehere: place entity in player fov.
* drop2floor: place entity to nearest floor surface
* moveup: move entity to 25 units up
* moveup (value): move by y axis relatively to specified value
* Flags (Set/clear specified flag bit, arg is bit number):
* setflag
* clearflag
* setspawnflag
* clearspawnflag
### ent_info
Print information about entity by identificator
`ent_info <identificator>`
### ent_getvars
Set client cvars containing entity information (useful for [[Scripting]]) and call ent_last_cb
`ent_getvars <identificator>`
These cvars are set:
```
ent_last_name
ent_last_num
ent_last_inst
ent_last_origin
ent_last_class
```
### ent_list
Print short information about antities, filtered by pattern
`ent_list <pattern>`
## Syntax description
### \<identificator\>
* !cross: entity under aim
* Instance code: !\<number\>_\<seria\l>
* set by ent_getvars command
* Entity index
* targetname pattern
### \<pattern\>
Pattern is like identificator, but may filter many entities by classname
### (vector)
used by ent_fire command. vector means three float values, entered without quotes
### key/value
All entities parameters may be set by specifiing key and value strings.
Originally, this mechanizm is used in map/bsp format, but it can be used in enttools too.
Keys and values are passed to server library and processed by entity keyvalue function, setting edict and entity owns parameters.
If value contains spaces, it must be put in quotes:
`ent_fire !cross set origin "0 0 0"`
## Using with scripting
ent_create and ent_getvars commands are setting cvars on client
It can be used with ent_last_cb alias that is executed after setting cvars.
Simple example:
```
ent_create weapon_c4
alias ent_last_cb "ent_fire \$ent_last_inst use"
```
Use weapon_c4 after creating it.
Note that you cannot use many dfferent callbacks at the same time.
You can set entity name by by pattern and create special script, contatning all callbacks.
Example:
example.cfg
```
alias ent_last_cb exec entity_cb.cfg
ent create \<class\> targetname my_ent1_$name
ent_create \<class\> targetname my_ent2_$name
```
entity_cb.cfg
```
if $ent_last_name == my_ent1_$name
:(ent1 actions)
if $ent_last_name == my_ent2_$name
:(ent2 actions)
```
Note that scripting cannot be blocking. You cannot wait for server answer and continue. But you can use small scripts, connected with ent_last_cb command. The best usage is user interaction. You can add touch buttons to screen or call user command menu actions by callbacks.
## Server side
To enable entity tools on server, set sv_enttools_enable to 1
To change maximum number of entities, touched by ent_fire, change sv_enttools_maxfire to required number.
To enable actions on players, set sv_enttools_players to 1.
To enable entity tools for player by nickname, set sv_enttools_godplayer to nickname. Useful to temporary enable from rcon.
To prevent crash on some actions, set host_mapdesign_fatal to 0
+21
View File
@@ -0,0 +1,21 @@
## Environment variables
#### Xash3D FWGS
The engine respects these environment variables:
| Variable | Type | Description |
| --------------------- | ---------- | ----------- |
| `XASH3D_GAME` | _string_ | Overrides default game directory. Ignored if `-game` command line argument is set |
| `XASH3D_BASEDIR` | _string_ | Sets path to base (root) directory, instead of current working directory |
| `XASH3D_RODIR` | _string_ | Sets path to read-only base (root) directory. Ignored if `-rodir` command line argument is set |
| `XASH3D_EXTRAS_PAK1` | _string_ | Archive file from specified path will be added to virtual filesystem search path in the lowest possible priority |
| `XASH3D_EXTRAS_PAK2` | _string_ | Similar to `XASH3D_EXTRAS_PAK1` but next to it in priority list |
Environment variables NOT listed in the table above are used internally, and aren't considered as stable interface.
#### mdldec
| Variable | Type | Description |
| --------------------- | ---------- | ----------- |
| `MDLDEC_ACT_PATH` | _string_ | If set, will read activities list from this path |
+16
View File
@@ -0,0 +1,16 @@
# Addon folders in Xash3D FWGS
Xash3D FWGS supports both GoldSource-style addon folders and has few own. Each directory can have it's own archives that will be mounted with lower priority than directory itself.
Below is the mounts map, in order of precedence from least important to most important.
|--------------------|------|
| Directory | Note |
|--------------------|------|
| `$game/downloaded` | Always added. Used to store server downloads.|
| `$game` | This is the game directory. |
| `$game/custom` | Always added. Used for user modifications content. |
| `$game_hd` | Added with `fs_mount_hd` set to non-zero value. Used for high definition content, similar to GoldSrc.. |
| `$game_addon` | Added with `fs_mount_addon` set to non-zero value. Used for user modifications content, similar to GoldSrc. |
| `$game_lv` | Added with `fs_mount_lv` set to non-zero value. Used for low-violence content, similar to GoldSrc. |
| `$game_$language` | Added with `fs_mount_l10n` set to non-zero value. Language is controlled with `ui_language` cvar or `-language` command line switch. Used for localization content, similar to GoldSrc. |
+152
View File
@@ -0,0 +1,152 @@
# Entity tools
For some features described below, you need to enable [console scripting](https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/extensions/console-scripting.md) with command `cmd_scripting 1` in console.
To get more information about it, check another according page related to console scripting.
## Commands description
### ent_create
Create entity with specified classname and key/values.
`ent_create <classname> <key> <value> <key> <value> ...`
For example:
`ent_create monster_zombie targetname zomb1`
After creating entity, ent_last_xxx cvars are set to new entity and ent_last_cb called, look at ent_getvars description.
### ent_fire
Makes some actions on entity.
`ent_fire <pattern> <command> <args>`
#### Available commands:
Set fields (only set entity field, does not call any functions)
* health
* gravity
* movetype
* solid
* rendermode
* rendercolor (vector)
* renderfx
* renderamt
* hullmin (vector)
* hullmax (vector)
Actions
* rename: set entity targetname
* settarget: set entity target (only targetnames)
* setmodel: set entity model (does not update)
* set: set key/value by server library
* See game FGD to get list.
* command takes two arguments
* touch: touch entity by current player.
* use: use entity by current player.
* movehere: place entity in player fov.
* drop2floor: place entity to nearest floor surface
* moveup: move entity to 25 units up
* moveup (value): move by y axis relatively to specified value
Flags (set/clear specified flag bit, arg is bit number):
* setflag
* clearflag
* setspawnflag
* clearspawnflag
### ent_info
Print information about entity by identificator.
`ent_info <identificator>`
### ent_getvars
Set client cvars containing entity information (useful for [scripting](extensions/console-scripting.md)) and then calls ent_last_cb.
`ent_getvars <identificator>`
These cvars are set:
```
ent_last_name
ent_last_num
ent_last_inst
ent_last_origin
ent_last_class
```
### ent_list
Print short information about antities, filtered by pattern.
`ent_list <pattern>`
## Syntax description
#### \<identificator\>
* !cross: entity under aim
* !\<number\>_\<serial\>: instance code
* Set by ent_getvars command
* Entity index
* Targetname pattern
#### \<pattern\>
Pattern is like identificator, but may filter many entities by classname.
#### (vector)
Used by ent_fire command. vector means three float values, entered without quotes.
#### key/value
All entities parameters may be set by specifiing key and value strings.
Originally, this mechanizm is used in map/bsp format, but it can be used in enttools too.
Keys and values are passed to server library and processed by entity keyvalue function, setting edict and entity owns parameters.
If value contains spaces, it must be put in quotes:
`ent_fire !cross set origin "0 0 0"`
## Using with scripting
ent_create and ent_getvars commands are setting cvars on client
It can be used with ent_last_cb alias that is executed after setting cvars.
Simple example:
```
ent_create weapon_c4
alias ent_last_cb "ent_fire \$ent_last_inst use"
```
Use weapon_c4 after creating it.
Note that you cannot use many different callbacks at the same time.
You can set entity name by by pattern and create special script, contatning all callbacks.
Example:
> example.cfg
```
alias ent_last_cb exec entity_cb.cfg
ent create \<class\> targetname my_ent1_$name
ent_create \<class\> targetname my_ent2_$name
```
> entity_cb.cfg
```
if $ent_last_name == my_ent1_$name
:(ent1 actions)
if $ent_last_name == my_ent2_$name
:(ent2 actions)
```
Note that scripting cannot be blocking. You cannot wait for server answer and continue. But you can use small scripts, connected with ent_last_cb command. The best usage is user interaction. You can add touch buttons to screen or call user command menu actions by callbacks.
## Server side configuration
To enable entity tools on server, set sv_enttools_enable to 1
To change maximum number of entities, touched by ent_fire, change sv_enttools_maxfire to required number.
@@ -42,3 +42,6 @@ Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme. Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39 See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
Issue #4: When distributing game libraries on Android inside an APK, they couldn't be loaded.
Resolution: Enable `useLegacyPackaging` option in build.gradle, when distributing games in APK. Always force game libraries to have `lib` prefix on Android, regardless if they are packaged in APK or not..
+19
View File
@@ -0,0 +1,19 @@
## Lightmapped water
Xash3D FWGS supports lightmapped water, as an extension. It adds three new cvars and new worldspawn key values.
### For level designers:
If you're a level designer and intend to make your level to have lightmapped water, you can put these keyvalues to worldspawn entity description (always first entity in entities list):
| Key | Value | Description |
| ---------------------- | ------- | ----------- |
| `_litwater` | integer | Set to any non-zero value to enable lightmapped water. Overrides `gl_litwater_force` cvar value. |
| `_litwater_minlight` | integer | Minimal lightmap value water surface will receive. Helps to avoid too dark areas when water isn't properly lit. If not set, defaults to zero. |
| `_litwater_scale` | float | Scales up lightmap value for water surfaces. If not set, defaults to 1.0. |
### For players:
Some of the maps already have computed lightmap for water surfaces and sometimes water has been properly lit but the support hasn't been declared by the level designer.
As a player, you can enable it in `Video options` menu or through console with `gl_litwater_force` cvar. There are also `gl_litwater_minlight` and `gl_litwater_scale` cvars that function similar to keys above. The default values has been set to `192` and `1.25` respectively to slightly avoid issues with maps that wasn't intended to have lightmapped water.
+26
View File
@@ -0,0 +1,26 @@
# GetNativeObject API
To be able to use platform-specific features or get optional engine interfaces, we've added a simple call to MobilityAPI on client DLL and PhysicsAPI for server DLL and extended MenuAPI for menu DLL.
It's defined like this:
```
void *pfnGetNativeObject( const char *name );
```
#### Cross-platform objects
Only these objects are guaranteed to be available on all targets.
| Object name | Interface |
|-------------|-----------|
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
| `MenuFactory` | Returns a `CreateInterface` function pointer (`pfnCreateInterface_t`) for the currently loaded menu library. |
#### Android-specific objects
| Object name | Interface |
|-------------|-----------|
| `JNIEnv` | Allows interfacing with Java Native Interface. |
| `ActivityClass` | Returns JNI object for engine Android activity class. |
+65
View File
@@ -0,0 +1,65 @@
# sounds.lst.md
Using sounds.lst located in scripts folder, modder can override some of the hardcoded sounds in temp entities and server physics.
File format:
```
<group name>
{
<path1>
<path2>
<path3>
}
<group2 name> <path with %d> <min number> <max number>
```
* Sounds can use any supported sound format (WAV or MP3).
* The path must be relative to the sounds/ folder in the game or base directory root, addon folder, or archive root.
* Groups can be empty or omitted from the file to load no sound.
* Groups can either list a set of files or specify a format string and a range.
* Anything after // will be considered a comment and ignored.
* Behavior is undefined if the group was listed multiple times.
Currently supported groups are:
|Group name|Usage|
|----------|-----|
|`BouncePlayerShell`|Used for BOUNCE_SHELL tempentity hitsound|
|`BounceWeaponShell`|Used for BOUCNE_SHOTSHELL tempentity hitsound|
|`BounceConcrete`|Used for BOUNCE_CONCRETE tempentity hitsound|
|`BounceGlass`|Used for BOUCNE_GLASS|
|`BounceMetal`|Used for BOUNCE_METAL|
|`BounceFlesh`|Used for BOUNCE_FLESH|
|`BounceWood`|Used for BOUNCE_WOOD|
|`Ricochet`|Used for BOUNCE_SHRAP and ricochet tempentities|
|`Explode`|Used for tempentity explosions|
|`EntityWaterEnter`|Used for entity entering water|
|`EntityWaterExit`|Used for entity exiting water|
|`PlayerWaterEnter`|Used for player entering water|
|`PlayerWaterExit`|Used for player exiting water|
## Example
This example is based on defaults sounds used in Half-Life:
```
BouncePlayerShell "player/pl_shell%d.wav" 1 3
BounceWeaponShell "weapons/sshell%d.wav" 1 3
BounceConcrete "debris/concrete%d.wav" 1 3
BounceGlass "debris/glass%d.wav" 1 4
BounceMetal "debris/metal%d.wav" 1 6
BounceFlesh "debris/flesh%d.wav" 1 7
BounceWood "debris/wood%d.wav" 1 4
Ricochet "weapons/ric%d.wav" 1 5
Explode "weapons/explode%d.wav" 3 5
EntityWaterEnter "player/pl_wade%d.wav" 1 4
EntityWaterExit "player/pl_wade%d.wav" 1 4
PlayerWaterEnter
{
"player/pl_wade1.wav"
}
PlayerWaterExit
{
"player/pl_wade2.wav"
}
```
+139
View File
@@ -0,0 +1,139 @@
# Steam API Broker Protocol Specification
## Overview
Due to proprietary nature of Steamworks SDK, it cannot be run on same amount
of platforms supported by Xash3D FWGS, neither we can link library directly due to
GNU GPLv3 license.
However, here comes the broker, by running it (in trusted
network, preferrably) on a machine that has Steam client installed, the
engine can communicate with it, acquiring needed information to log-in into
Steam protected multiplayer servers.
## Key Characteristics
Broker uses a simple TCP-based binary protocol with the following properties:
- Single active session per connection: once a session is activated, the broker will reject all other TCP connections until the session is terminated.
- All messages follow a consistent structure with a header, length, and payload: this is called a "frame".
- Stateful interactions: commands affect the session state, and certain commands are only valid in specific states.
- Numeric parameters are encoded in little-endian format for compatibility with majority of platforms.
---
## Frame Format
All communication uses a fixed frame structure:
| Field | Size | Type | Description |
|-------|------|------|-------------|
| Header | 4 bytes | ASCII | Frame start signature |
| Length | 2 bytes | uint16_t (LE) | Size of payload in bytes |
| Payload | N bytes | Binary | Command string or response data |
**Notes**:
- Header must be exactly `SBRK` (`53 42 52 4B` in hexadecimal form)
- Maximum frame size: soft limit is 4096 bytes, hard limit is 65535 bytes (due to uint16_t usage)
---
## Session Lifecycle
```
┌──────────────┐
│ IDLE │ ← Initial state, accepts new TCP connections
└──────────────┘
│ sb_gamedir
┌──────────────┐
│ ACTIVE │ ← Session established, rejecting all of other TCP connections
└──────────────┘
│ sb_connect
┌──────────────┐
│ ACTIVE │ ← Client getting auth ticket to connect to game server
└──────────────┘
│ sb_disconnect
┌──────────────┐
│ ... │ ← Client announcing disconnect from game server, could connect somewhere again
└──────────────┘
┌──────────────┐
│ ACTIVE │ ← Client shutting down game, terminating broker to reset Steam client state
└──────────────┘
│ sb_terminate
┌──────────────┐
│ RESTARTING │
└──────────────┘
```
---
## Commands
All commands listed below are meant to be sent from client to broker as payload of a frame. The broker will parse the command string and respond accordingly.
### Session activation
Activates the session and signaling game startup.
**Format**: `sb_gamedir <gamedir>`
**Response**: None
---
### Authentication ticket request
Requests authentication ticket for a game server.
**Precondition**: Session must be active
**Format**: `sb_connect <ip:port> <server_steamid> <secure> <challenge>`
**Parameters**:
| Name | Description |
|------|------------------|
| `<ip:port>` | Game server address (e.g., `127.0.0.1:27015`) |
| `<server_steamid>` | Server SteamID |
| `<secure>` | 0 = insecure, 1 = secure |
| `<challenge>` | Random value for reply prevention |
**Response Format**:
| Field | Size | Type | Description |
|-------|------|------|-------------|
| Header | 11 bytes | string | `"sb_connect\n"` |
| Challenge | 4 bytes | int32_t (LE) | Echo of challenge from request |
| SteamID | 8 bytes | uint64_t (LE) | Client SteamID from configuration |
| Size | 4 bytes | uint32_t (LE) | Length of ticket in bytes |
| Ticket | N bytes | - | Authentication ticket data |
---
### Server disconnection announcement
Notifies broker of disconnection from game server.
**Precondition**: Session must be active
**Format**: `sb_disconnect <ip:port> <challenge>`
**Response**: None
---
### Session termination
Signaling game shutdown to broker and resetting Steam client state.
**Format**: `sb_terminate`
**Response**: None
---
+181
View File
@@ -0,0 +1,181 @@
# XRCON Protocol Specification
## Overview
XRCON is a TCP-based remote console protocol implemented as a server within the engine. It provides an alternative to the legacy RCON (which operates over UDP as out-of-band packets). XRCON uses a framed binary protocol over a single persistent TCP connection, accepting at most one client at a time.
Key characteristics:
- Based on TCP (stream-oriented, reliable)
- Default port is 27000
- Maximum only one concurrent client
- Binary framed protocol with a 12-byte header + variable-length payload
## Configuration
The XRCON server is controlled by two configuration variables, both restricted to privileged users:
| Variable | Default | Description |
|---|---|---|
| `xrcon_enable` | `0` (disabled) | Master switch; when enabled, the server starts listening for connections |
| `xrcon_address` | `127.0.0.1:27000` | Bind address and port; supports both IPv4 and IPv6. Changing this at runtime triggers a XRCON server restart (stop + rebind) |
By default, XRCON binds only to localhost (`127.0.0.1`), providing a degree of access control. The server will not start listening until explicitly enabled.
## Frame Format
All XRCON messages are encapsulated in a framed binary format. Each frame consists of a fixed 12-byte header followed by a variable-length payload.
### Header (12 bytes)
| Offset | Size | Field | Description |
|---|---|---|---|
| 0 | 4 | Type | 4-character message type string (null-terminated, occupies 5 bytes in the structure but the 5th byte is padding) |
| 4 | 4 | Version | Protocol version (32-bit unsigned integer, network byte order) |
| 8 | 2 | Length | Total frame length in bytes, including the header (16-bit unsigned integer, network byte order) |
| 10 | 2 | Handle | Handle or sequence number (16-bit unsigned integer, network byte order; currently always zero) |
### Protocol Version
The current protocol version is `0x000000D4` (212 decimal). The server also accepts `0x00D40000` for compatibility with certain third-party clients (e.g., CS2RemoteConsole).
### Maximum Frame Size
- Maximum payload per frame: 4096 bytes
- Maximum total packet size (header + payload): approximately 4136 bytes
- Receive buffer size: 4096 + 64 bytes
- Transmit buffer size: 16384 bytes (4 × maximum frame size)
### Byte Order
Multi-byte integer fields (version, length, handle) are transmitted in **network byte order** (big-endian).
## Message Types
| Type | Direction | Description |
|---|---|---|
| `CMND` | Client → Server | Execute a console command |
| `PRNT` | Server → Client | Console output / print message |
| `CHAN` | Server → Client | Channel list (channel metadata) |
| `AINF` | Server → Client | Application / server info |
| `ADON` | Server → Client | Additional info / server name |
### CMND — Client Command
**Direction**: Client → Server
Sent by the client to execute a console command on the server.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"CMND"`, version, length, handle |
| Payload | Variable | Raw command string (null-terminated) |
The command string is injected into the engine's command buffer for execution. There is **no authentication** — any connected client may execute arbitrary commands.
### PRNT — Server Print
**Direction**: Server → Client
Sent by the server to stream console output to the connected client.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"PRNT"`, version, length, handle |
| Channel ID | 4 bytes | Channel identifier (unsigned 32-bit integer; always 0 for "Console") |
| Padding | 20 bytes | Reserved (5 × 32-bit unsigned integers, all zero) |
| Red | 1 byte | Red color component (always 255) |
| Green | 1 byte | Green color component (always 255) |
| Blue | 1 byte | Blue color component (always 255) |
| Alpha | 1 byte | Alpha / opacity component (always 255) |
| Text | Variable | The console output text (up to 4096 bytes) |
### CHAN — Channel List
**Direction**: Server → Client
Sent by the server during the initial handshake (and potentially later) to describe the available console output channels.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"CHAN"`, version, length, handle |
| Channel Count | 2 bytes | Number of channel records (unsigned 16-bit integer; always 1) |
Each channel record (58 bytes):
| Field | Size | Description |
|---|---|---|
| Channel ID | 4 bytes | Unique channel identifier (unsigned 32-bit integer; always 0) |
| Unknown 1 | 4 bytes | Reserved (unsigned 32-bit integer; always 0) |
| Unknown 2 | 4 bytes | Reserved (unsigned 32-bit integer; always 0) |
| Default Verbosity | 4 bytes | Default verbosity level (unsigned 32-bit integer; always 5) |
| Current Verbosity | 4 bytes | Current verbosity level (unsigned 32-bit integer; always 5) |
| Red | 1 byte | Red color component for the channel (always 255) |
| Green | 1 byte | Green color component (always 255) |
| Blue | 1 byte | Blue color component (always 255) |
| Alpha | 1 byte | Alpha component (always 255) |
| Name | 34 bytes | Channel name string, null-padded (always `"Console"`) |
Total payload size for this frame: 2 + 58 = 60 bytes.
### AINF — Application Info
**Direction**: Server → Client
Sent by the server immediately after a client connects, before `ADON` and `CHAN`.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"AINF"`, version, length, handle |
| Payload | 77 bytes | All zeros (placeholder / reserved for structured application information) |
This packet currently serves as a placeholder and contains no meaningful data. It may be extended in future versions to carry structured metadata about the server application.
### ADON — Additional Info
**Direction**: Server → Client
Sent by the server immediately after `AINF` during the connection handshake.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"ADON"`, version, length, handle |
| Unknown | 2 bytes | Reserved (unsigned 16-bit integer; always 0) |
| Name Length | 2 bytes | Length of the name string (unsigned 16-bit integer) |
| Name | Variable | Server name / identifier string (e.g., `"HLDS"`) |
This packet carries the server application name, which is a short string identifying the server type (e.g., `"HLDS"` for Half-Life Dedicated Server).
## Security
XRCON has **no built-in authentication or encryption**. There is no password validation or transport-layer security. Any client that can establish a TCP connection to the XRCON port has full command execution access to the engine console.
The only security measures are:
1. **Default localhost binding**: The server binds to `127.0.0.1` by default, accepting connections only from the local machine.
2. **Disabled by default**: The `xrcon_enable` variable defaults to `0`, so the server does not listen unless explicitly enabled.
3. **Privileged variables**: Both configuration variables are restricted to privileged users and cannot be modified through unprivileged console commands or external access.
## Comparison with Legacy RCON
| Feature | XRCON | Legacy RCON |
|---|---|---|
| Transport | TCP (stream) | UDP (datagram, out-of-band) |
| Port | Configurable, default 27000 | Game port (default 27015) |
| Framing | Binary frame header | Plain text over UDP |
| Authentication | None | Password-based |
| Max clients | 1 | Multiple |
| Interaction format | Full console access | Request-response only for submitted command |
| Supported environments | Client and server | Server only |
+8
View File
@@ -70,24 +70,31 @@ These strings are specific to Xash3D FWGS.
| Key | Type | Default value | Description | | Key | Type | Default value | Description |
| ----------------------- | ---------- | ------------------------ | ----------- | | ----------------------- | ---------- | ------------------------ | ----------- |
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation | | `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) | | `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) | | `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. | | `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead | | `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation | | `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
| `demomap` | string | Empty string | The name of the demo chapter map (Half-Life Uplink) |
## Note on GoldSrc liblist.gam support ## Note on GoldSrc liblist.gam support
As Xash3D accidentally supports GoldSrc games, it also supports parsing liblist.gam.\ As Xash3D accidentally supports GoldSrc games, it also supports parsing liblist.gam.\
Xash3D will use this file if gameinfo.txt is absent, or if its modification timestamp is older than liblist.gam. Xash3D will use this file if gameinfo.txt is absent, or if its modification timestamp is older than liblist.gam.
> [!NOTE]
> Starting from January 2025, Xash3D FWGS doesn't automatically generate gameinfo.txt from liblist.gam. The key conversion table still remains but if you wish to use gameinfo.txt instead of liblist.gam, you can execute `fs_make_gameinfo` in console.
For game creators who plan supporting only Xash3D, using this file is not recommended. For game creators who plan supporting only Xash3D, using this file is not recommended.
The table below defines conversion rules from liblist.gam to gameinfo.txt. Some keys' interpretation does differ from `gameinfo.txt`, in this case a note will be left. If `liblist.gam` key isn't present in this table, it's ignored. The table below defines conversion rules from liblist.gam to gameinfo.txt. Some keys' interpretation does differ from `gameinfo.txt`, in this case a note will be left. If `liblist.gam` key isn't present in this table, it's ignored.
| `liblist.gam` key | `gameinfo.txt` key | Note | | `liblist.gam` key | `gameinfo.txt` key | Note |
| ----------------- | ------------------ | ---- | | ----------------- | ------------------ | ---- |
| `animated_title` | `animated_title` | |
| `edicts` | `max_edicts` | | | `edicts` | `max_edicts` | |
| `fallback_dir` | `fallback_dir` | | | `fallback_dir` | `fallback_dir` | |
| `game` | `title` | | | `game` | `title` | |
@@ -95,6 +102,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `gamedll` | `gamedll` | | | `gamedll` | `gamedll` | |
| `gamedll_linux` | `gamedll_linux` | | | `gamedll_linux` | `gamedll_linux` | |
| `gamedll_osx` | `gamedll_osx` | | | `gamedll_osx` | `gamedll_osx` | |
| `hd_background` | `hd_background` | |
| `icon` | `icon` | | | `icon` | `icon` | |
| `mpentity` | `mp_entity` | | | `mpentity` | `mp_entity` | |
| `mpfilter` | `mp_filter` | | | `mpfilter` | `mp_filter` | |
+18
View File
@@ -0,0 +1,18 @@
# Support for GoldSrc network protocol
For connecting to GoldSrc-based servers, use this command:
```
connect ip:port gs
```
You need to use [Steam API broker](https://github.com/FWGS/steam-broker) and have purchased Half-Life 1 on your Steam account to be able to join GoldSrc servers.
Broker will run on your PC and will be responsible for communicating with Steam client and obtaining auth tickets.
Also, make sure to set that broker as current ticket generator using console or edit `config.cfg` file manually:
```
cl_ticket_generator steam
```
If you want to join GoldSrc servers from other device (Android/iOS or console), make sure to set proper broker IP address with `cl_steam_broker_addr` console variable. Default value assumed that broker is running on the same device as game client.
By the way, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
solved along with better compatibility with GoldSrc behavior, but may be not - we don't know logic behind this fake client checks.
@@ -1,6 +1,6 @@
/* /*
boneinfo.h - structure that send delta-compressed bones across network filename.ext - do not include this file, only copy the header
Copyright (C) 2018 Uncle Mike Copyright (C) 2015-2025 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@@ -13,13 +13,3 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#ifndef BONEINFO_H
#define BONEINFO_H
typedef struct
{
vec3_t angles;
vec3_t origin;
} boneinfo_t;
#endif//BONEINFO_H
+40
View File
@@ -0,0 +1,40 @@
### HD (external) textures support
Xash3D supports loading texture replacements in TGA format for almost all types of models in the game, except alias models at this time.
Textures are expected to be located at:
* `modfolder/materials/<mapname>` - for a specific map
* `modfolder/materials/common` - common for all maps
* `modfolder/materials/decals` - for decals
* `modfolder/materials/models/<model>` - for models (texture name must match the internal texture name in the model)
Support for high-resolution textures is enabled setting `host_allow_materials` cvar to `1` or in the menu, in "Video options" section.
#### Xash3D FWGS additions
In addition to paths above, Xash3D FWGS checks following paths:
* `modfolder/materials/sprites/<sprite>` - for sprites, except HUD sprites
Also, to check which texture replacements are loaded successfully, failed or weren't found, a mod developer can set `host_allow_materials` cvar value to `2`. The engine will spew log at any developer level in the following format:
```
Looking for <replacement> replacement... <status code> (<path relative to mod directory>)
```
Status codes:
* `OK` - texture replacement file was found and loaded into GPU memory successfully
* `FAIL` - texture file was found but hasn't been parsed or loaded successfully. Refer to engine log for more details.
* `MISS` - texture file wasn't found
Example:
```
Looking for maps/bounce.bsp:!waterblue tex replacement...OK (materials/common/!waterblue.tga)
Looking for maps/bounce.bsp:!waterblue_luma tex replacement...MISS (not found)
Looking for {shot2 decal replacement...MISS (materials/decals/{shot2.tga)
Looking for {shot4 decal replacement...MISS (materials/decals/{shot4.tga)
Looking for {shot3 decal replacement...MISS (materials/decals/{shot3.tga)
Looking for models/gman tex replacement...FAIL (materials/models/gman/GMan_Case1.tga)
Looking for models/gman tex replacement...FAIL (materials/models/gman/inside_1.tga)
```
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 212 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 400 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 MiB

+15
View File
@@ -0,0 +1,15 @@
# Xash3D FWGS on `musl`
Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
```
Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
```
... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
```
$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
```
It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.
+32
View File
@@ -0,0 +1,32 @@
# NAT bypass feature in Xash3D FWGS
Since IPv6 not as widespread as we would like, NAT (Network Address Translation) still being actively used by many internet service providers in an attempts to
mitigate IPv4 addresses exhaustion. In short, they uses one IPv4 address and doing some tricks with ports to represent many other users behind this address.
But this leads to a problem for users: they cannot accept direct
incoming connections anymore. This means that if you are behind provider's NAT and will try to setup Xash3D FWGS server - nobody will be able to connect to it,
and the server will not show up in servers public list.
## Is it possible to avoid this problem?
In most cases, it is possible to bypass NAT with UDP hole punching, and Xash3D FWGS uses this method too. But this method is not 100% guaranteed to work - it depends
on NAT configurations on both server and client side, and there is no way to control it.
First of all, server should not be behind symmetric NAT. You can check your NAT type on [this page](https://www.checkmynat.com/).
If you get "Symmetric NAT" result in this test, that means you cannot setup publicly available server with internet connection that you are using.
Here is more detailed scheme of different NAT types compatibility, it explains are users with different NAT types can connect to each other or not.
Client NAT type on rows, server NAT type on columns:
| *NAT Type* | Full Cone | Restricted Cone | Port Restricted Cone | Symmetric |
| -------------------- | --------- | --------------- | -------------------- | --------- |
| Full Cone | ✔️ | ✔️ | ✔️ | ✔️ |
| Restricted Cone | ✔️ | ✔️ | ✔️ | ✔️ |
| Port Restricted Cone | ✔️ | ✔️ | ✔️ | ❌ |
| Symmetric | ✔️ | ✔️ | ❌ | ❌ |
## How to use NAT bypass feature?
If you are starting server within the game, you need to enable option "*Use NAT Bypass instead of direct mode*" in bottom left corner of screen.
If you are starting dedicated server, you should add console variable `sv_nat 1` to server.cfg file, or add `+sv_nat 1` to server startup parameters.
If you need to connect to server behind NAT, there is separate tab named *NAT* for such servers in server browser. Note that it is useless to add NAT server to favorites,
or somehow trying manually to store it, because it has changing address and port.
@@ -2,10 +2,19 @@
|Name |Version |Why not working |What was made for that |Name |Version |Why not working |What was made for that
|---- |------- |--------------- |---------------------- |---- |------- |--------------- |----------------------
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift |Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works.
|Counter Strike |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Arrange Mod: Rebirth |v150 |No idea yet. |
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/bshift.
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. |
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface | |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine | | |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845.
| |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support. Uses new sequences code on engine-side that was never used in any other mods before. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version.
|Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
|Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. |
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/rebellion.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine. |
|Time Shadows |Beta 0.1 |Uses Direct3D renderer. |
+124 -18
View File
@@ -16,6 +16,9 @@ Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
## Battle Grounds ## Battle Grounds
Mirrored on github - https://github.com/nekonomicon/BattleGrounds Mirrored on github - https://github.com/nekonomicon/BattleGrounds
## Brain Bread
Official github repository - https://github.com/IronOak-Studios/BrainBread
## Bubblemod ## Bubblemod
Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php) Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php)
@@ -32,29 +35,50 @@ Version 1.9 mirrored on github - https://github.com/solidi/hl-mods/tree/master/c
## Cold Ice Ressurection ## Cold Ice Ressurection
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir
## Counter-Life
Available on ModDB - https://www.moddb.com/mods/counter-life/downloads/cl-version-1-source-code
## Crack-Life Anniversary Campaign
Available on ModDB - https://www.moddb.com/mods/crack-life/downloads/crack-life-anniversary-campaign-sdk
## Cthulhu ## Cthulhu
Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK
## Deathmatch Classic ## Deathmatch Classic
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/dmc Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/dmc
## Delta Particles
Available on ModDB - https://www.moddb.com/mods/half-life-delta/downloads/delta-particles-full-sources-maps-and-c-code
## Earth Special Forces
Alpha 2.0 - https://www.gamers-desire.de/details/2830
## ESHQ ## ESHQ
Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
## Feline
Available on ModDB - https://www.moddb.com/mods/feline-10/downloads/feline-sdk
## Flat-Life ## Flat-Life
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life) Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life)
## Gang Wars ## Gang Wars
Mirrored on github - https://github.com/nekonomicon/gw1.45src Mirrored on github - https://github.com/nekonomicon/gw1.45src
## Go-mod ## Go-Mod
Versions 2.0 and 3.0, available in mod archives on ModDB - https://www.moddb.com/mods/go-mod/downloads Versions 2.0 and 3.0, available in mod archives on ModDB - https://www.moddb.com/mods/go-mod/downloads
Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30 Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30
## Go-Mod: Reborn
Official github repository - https://github.com/LambdaLuke87/Go-Mod-Reborn-Lite-Build
## GT mod ## GT mod
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki) Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki)
## Half-Force
Available on ModDB - https://www.moddb.com/mods/half-force/downloads/half-force-v20-sdk
## Half-Life: Advanced Deathmatch ## Half-Life: Advanced Deathmatch
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla
@@ -67,9 +91,21 @@ Available on ModDB - https://www.moddb.com/mods/half-life-echoes
## Half-Life: Expanded Arsenal ## Half-Life: Expanded Arsenal
Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal
## Half-Life: Featureful
Branch **featureful** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful
## Half-Life: Field Intensity
Branch **field_intensity_1.7** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/field_intensity_1.7
## Half-Life: Gravgun mod ## Half-Life: Gravgun mod
Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun
## Half-Life: Induction
Version 1.4: Branch **induction** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/induction
## Half-Life: Insecure
Version 1.5 is available on ModDB - https://www.moddb.com/mods/half-life-insecure/downloads/half-life-insecure-map-tools-and-source-code-ver-15
## Half-Life: Invasion ## Half-Life: Invasion
Official github repository - https://github.com/jlecorre/hlinvasion Official github repository - https://github.com/jlecorre/hlinvasion
@@ -79,6 +115,13 @@ Mirrored on github - https://github.com/solidi/hl-mods/tree/master/pong
## Half-Life: Quest Mode ## Half-Life: Quest Mode
Available on cs-mapping.com.ua - https://old.cs-mapping.com.ua/forum/showthread.php?t=38030 Available on cs-mapping.com.ua - https://old.cs-mapping.com.ua/forum/showthread.php?t=38030
## Half-Life: Sum
Original Version: Branch **sum_orig** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/sum_orig
Version 2022: Branch **sum_2022** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/sum_2022
Current Version: Branch **sum** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/sum
## Half-Life: Top-Down ## Half-Life: Top-Down
Official gitlab repository - https://gitlab.com/Sockman/hltopdown Official gitlab repository - https://gitlab.com/Sockman/hltopdown
@@ -88,6 +131,12 @@ Official github repository - https://github.com/Fograin/hl-subsmod-ex
## Half-Life: Rally ## Half-Life: Rally
Official gitlab repository - https://gitlab.com/hlrally/src Official gitlab repository - https://gitlab.com/hlrally/src
## Half-Life: Reprocessing
Official github repository - https://github.com/EgorYak/ReprocessingSourceCode
## Half-Life: RXT
Available on ModDB - https://www.moddb.com/mods/half-life-rxt/downloads/rxt-source-code-v57
## Half-Life: Weapon Edition ## Half-Life: Weapon Edition
Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src
@@ -109,15 +158,28 @@ Official github repository - https://github.com/HeathGames/half_rats_parasomnia_
## Half-Screwed ## Half-Screwed
Official github repository - https://github.com/desukuran/half-screwed Official github repository - https://github.com/desukuran/half-screwed
## Halo: GoldSource
Available on ModDB - https://www.moddb.com/mods/halo-goldsrc/downloads/halo-gold-source-summer-2025-release-v10-sdk
## Headcrab Frenzy ## Headcrab Frenzy
Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code
## Heart of Evil ## Heart of Evil
Mirrored on github - https://github.com/nekonomicon/HeartOfEvil Mirrored on github - https://github.com/nekonomicon/HeartOfEvil
Mirrored on github (Includes maps and models source files) - https://github.com/malortie/heart-of-evil-source-files
## Ingram Chillin' Mod ## Ingram Chillin' Mod
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/ Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
## Intense Force
Branch **intense_force** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/intense_force
## Master Sword
Official github repository of Master Sword Classic - https://github.com/BerntA/MasterSwordClassic
Official github repository of Master Sword Rebirth - https://github.com/MSRevive/MasterSwordRebirth
## MechMod ## MechMod
Official github repository - https://github.com/vermagav/mechmod Official github repository - https://github.com/vermagav/mechmod
@@ -141,6 +203,9 @@ Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original
## Public Enemy
Official github repository - https://github.com/IronOak-Studios/Public-Enemy
## Raven City ## Raven City
*Unfinished mod* *Unfinished mod*
@@ -152,6 +217,9 @@ Available in Valve's Half-Life repository - https://github.com/ValveSoftware/hal
## Spirit of Half-Life ## Spirit of Half-Life
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life [Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
## The Last Bullet
Official github repository - https://github.com/GT-Project-Cat/The-Last-Bullet-Updated-Code
## The Wastes ## The Wastes
Version 1.5: mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-thewastes-sdk Version 1.5: mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-thewastes-sdk
@@ -172,6 +240,22 @@ Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wastelan
## Wizard Wars ## Wizard Wars
Download page on official site - http://www.thothie.com/ww/ Download page on official site - http://www.thothie.com/ww/
## Wrong Door
Available on ModDB - https://www.moddb.com/mods/wrong-door/downloads/wrong-door-sdk
## XDM
*This mod is opensource but access to source code is always rebus*
How to get sources of version 3.0.4.3:
Download SFX-archive from ModDB - https://www.moddb.com/mods/xdm/downloads/xdm3043
Extract it.
Open client.dll in HEX-editor and patch header - change `Win!` to `Rar!`
Extract it using unrar - password `iamtheone`
## XashXT ## XashXT
Mirrored on github - https://github.com/a1batross/XashXT_original Mirrored on github - https://github.com/a1batross/XashXT_original
@@ -180,6 +264,12 @@ Mirrored on github - https://github.com/a1batross/XashXT_original
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life [Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
## Yet another PS2 Half-Life port
Official github repository - https://github.com/supadupaplex/ya-ps2hl-dll
## Zombie Panic!
Official github repository - https://github.com/Monochrome-Inc/ZombiePanic-HL
## Zombie-X ## Zombie-X
Available in mod archive on ModDB - https://www.moddb.com/mods/zombie-x-10-final/downloads/zombie-x-10-dle-beta6-last-version Available in mod archive on ModDB - https://www.moddb.com/mods/zombie-x-10-final/downloads/zombie-x-10-dle-beta6-last-version
@@ -196,7 +286,7 @@ Branch **redempt** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tr
OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
## Afraid of Monsters ## Afraid of Monsters
malortie's recreation - https://github.com/malortie/hl-aom malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-aom
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
@@ -204,17 +294,17 @@ Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/a
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
## Azure Sheep ## Azure Sheep
malortie's recreation - https://github.com/malortie/hl-asheep malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-asheep
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
## Big Lolly ## Big Lolly
malortie's recreation - https://github.com/malortie/hl-biglolly malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-biglolly
Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly
## Black Ops ## Black Ops
malortie's recreation - https://github.com/malortie/hl-blackops malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-blackops
Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops
@@ -228,7 +318,7 @@ Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Counter Strike ## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32 Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd
@@ -237,11 +327,16 @@ Reverse-engineered code of server part by s1lentq - https://github.com/s1lentq/R
## Counter Strike Online ## Counter Strike Online
CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life
Reverse-engineered code: branch **cracklife** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/cracklife
## Crack-Life: Campaign Mode ## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness ## Escape from the Darkness
malortie's recreation - https://github.com/malortie/hl-eftd malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-eftd
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
@@ -256,7 +351,7 @@ Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253
Reverse-engineered code: branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift Reverse-engineered code: branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift
## Half-Life: Induction ## Half-Life: Induction
Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction Version 1.0-1.2: Branch **induction_1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction_1.2
## Half-Life: Opposing Force ## Half-Life: Opposing Force
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d
@@ -272,7 +367,7 @@ Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
## Half-Life: Visitors ## Half-Life: Visitors
malortie's recreation - https://github.com/malortie/hl-visitors malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-visitors
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
@@ -280,17 +375,17 @@ Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
## Night at the Office ## Night at the Office
malortie's recreation - https://github.com/malortie/hl-nato malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-nato
Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice
## Poke 646 ## Poke 646
malortie's recreation - https://github.com/malortie/hl-poke646 malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646 Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
## Poke 646: Vendetta ## Poke 646: Vendetta
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646-vendetta
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
@@ -307,19 +402,19 @@ Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
## The Gate ## The Gate
malortie's recreation - https://github.com/malortie/hl-thegate malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-thegate
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
## They Hunger ## They Hunger
malortie's recreation - https://github.com/malortie/hl-theyhunger malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-theyhunger
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
## Times of Troubles ## Times of Troubles
malortie's recreation - https://github.com/malortie/hl-tot malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-tot
Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot
@@ -330,6 +425,9 @@ Branch **aghl** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/
## Bubblemod ## Bubblemod
Branch **bubblemod** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bubblemod Branch **bubblemod** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bubblemod
## Counter-Life
Branch **counter-life** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/counter-life
## Deathmatch Classic ## Deathmatch Classic
Deathmatch Classic: Adrenaline Gamer Edition - https://github.com/martinwebrant/agmod/tree/master/src/dmc Deathmatch Classic: Adrenaline Gamer Edition - https://github.com/martinwebrant/agmod/tree/master/src/dmc
@@ -337,11 +435,17 @@ Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
## Delta Particles
Branch **delta_particles** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/delta_particles
## Half-Life: Echoes ## Half-Life: Echoes
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes
## Half-Life: Insecure
Branch **insecure** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/insecure
## Half-Life: Invasion ## Half-Life: Invasion
Port to HLSDK 2.4 by malortie - https://github.com/malortie/hl-invasion Port to HLSDK 2.4 by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-invasion
Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion
@@ -360,7 +464,7 @@ Port to Linux - https://github.com/fmoraw/NS
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2 Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Swiss Cheese Halloween 2002 ## Swiss Cheese Halloween 2002
Just more playable version by malortie - https://github.com/malortie/hl-shall Just more playable version by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-shall
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween
@@ -373,6 +477,8 @@ Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/d
## Xen-Warrior ## Xen-Warrior
Branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2 Branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Yet another PS2 Half-Life port
Branch **ps2hl** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/ps2hl
## Zombie-X ## Zombie-X
Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x
+18 -13
View File
@@ -1,15 +1,15 @@
Xash3D FWGS is intended to be easily ported to specific platform, however main issue is maintaining such ports. Xash3D FWGS is intended to be easily portable for various platforms, however main issue is maintaining such ports.
This page is about merged ports to main source tree and responsible for it developers. This page is about merged ports to main source tree and responsible for it developers.
For porting guidelines, look engine-porting-guide.md. For porting guidelines, read engine-porting-guide.md.
Status: Status:
* **Supported**: active, was confirmed to be fully functional. * **Supported**: active, confirmed to be fully functional, gets built on CI.
* **Orphaned**: some work was done but not finished or actively tested due to lack of human resources.
* **In progress**: active, under development. * **In progress**: active, under development.
* **Old Engine**: port was for old engine fork * **Old Engine**: port was for old engine fork.
* **Not maintained**: lack of human resources * **Deprecated**: not supported anymore.
* **Deprecated**: not supported anymore
Table is sorted by status and platform. Table is sorted by status and platform.
@@ -17,17 +17,22 @@ Table is sorted by status and platform.
| -------- | ------ | ---------- | ---- | -------- | ------ | ---------- | ----
| Android | Supported | @Velaron | | Android | Supported | @Velaron |
| *BSD | Supported | @nekonomicon | | *BSD | Supported | @nekonomicon |
| DOS4GW | Supported | @mittorn |
| GNU/Linux | Supported | @a1batross, @mittorn | | GNU/Linux | Supported | @a1batross, @mittorn |
| Haiku | Supported | not maintained | Was added by #478 and #483
| macOS | Supported | @sofakng | | macOS | Supported | @sofakng |
| MotoMAGX | Supported | @a1batross |
| PSVita | Supported | @fgsfdsfgs | | PSVita | Supported | @fgsfdsfgs |
| Switch | Supported | @fgsfdsfgs | | Switch | Supported | @fgsfdsfgs |
| Windows | Supported | @a1batross, @SNMetamorph | | Windows | Supported | @a1batross, @SNMetamorph |
| iOS | Supported | @ksagameng2 |
| DOS4GW | Orphaned | N/A | Haven't been confirmed to work for a very long time
| Haiku | Orphaned | N/A | Was added by #478 and #483
| IRIX | Orphaned | N/A | Undone, compiles but requires big endian port
| MotoMAGX | Orphaned | N/A | Should work but the compiler used for this platform is very unstable and easy to crash (it's GCC 3.4)
| SerenityOS | Orphaned | N/A | Works but not throughly tested
| Solaris | Orphaned | N/A | Works but not throughly tested
| WebAssembly System Interface | Orphaned | N/A | Undone, WASI is missing a lot of APIs we want to use
| Dreamcast | In progress | @maximqaxd | [GitHub Repository](https://github.com/maximqaxd/xash3d-fwgs_dc/)
| PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs) | PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs)
| Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii) | Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii)
| Emscripten | Old Engine | not maintained | | Emscripten | Old Engine | N/A |
| 3DS | Old Engine fork | not maintained | [GitHub Repository](https://github.com/masterfeizz/Xash3DS) | 3DS | Old Engine fork | N/A | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| Oculus Quest | Old Engine fork | @DrBeef | [GitHub Repository](https://github.com/DrBeef/Lambda1VR) | Oculus Quest | Old Engine fork | N/A | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
| iOS | Deprecated | not maintained | See GitHub issue #61
+11
View File
@@ -0,0 +1,11 @@
# Xash3D FWGS protocol support
Xash3D FWGS currently supports four network protocols:
* Version 49, introduced in Xash3D in around 2018.
* Version 48, used in Xash3D FWGS 0.19 and earlier. Deprecated and to be removed in the future.
* GoldSrc version 48, used in current GoldSource version.
* Quake version 15, only used for demo playback for Quake Wrapper mod.
On the server side, we only support Xash3D 49 protocol, but bugcomp `gsmrf` mode can convert GoldSrc 48 messages into Xash3D 49 on the fly, for some mods that directly write engine internal messages.
In the following documents we will only cover version 49, as everything else is either not Xash3D specific or deprecated.
+366
View File
@@ -0,0 +1,366 @@
# Xash3D 49 connectionless protocol
Connectionless protocol defines four common message sources and destinations, they can be:
* `S` for Server
* `C` for Client
* `M` for Master
* `A` for Anything else
All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all ones) in it's header. Let's go through each of possible direction in this document.
<!--TOC-->
- [Any](#any)
- [Any to Any](#any-to-any)
- [`A2A_PING` and `A2A_GOLDSRC_PING`](#a2a_ping-and-a2a_goldsrc_ping)
- [`A2A_ACK` and `A2A_GOLDSRC_ACK`](#a2a_ack-and-a2a_goldsrc_ack)
- [Deprecated queries](#deprecated-queries)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [Any to Client](#any-to-client)
- [`A2C_PRINT` and `A2C_GOLDSRC_PRINT`](#a2c_print-and-a2c_goldsrc_print)
- [Any to Server and Server to Any](#any-to-server-and-server-to-any)
- [GoldSrc server queries](#goldsrc-server-queries)
- [`A2S_GOLDSRC_INFO`](#a2s_goldsrc_info)
- [`A2S_GOLDSRC_PLAYERS`](#a2s_goldsrc_players)
- [`A2S_GOLDSRC_RULES`](#a2s_goldsrc_rules)
- [Any to Master](#any-to-master)
- [`S2M_SCAN_REQUEST`](#s2m_scan_request)
- [Master to Any](#master-to-any)
- [`M2A_SERVERSLIST`](#m2a_serverslist)
- [Master and game server](#master-and-game-server)
- [Server to Master](#server-to-master)
- [`S2M_HEARTBEAT`](#s2m_heartbeat)
- [`S2M_SHUTDOWN`](#s2m_shutdown)
- [`S2M_INFO`](#s2m_info)
- [Master to Server](#master-to-server)
- [`M2S_CHALLENGE`](#m2s_challenge)
- [`M2S_NAT_CONNECT`](#m2s_nat_connect)
- [Client and game server](#client-and-game-server)
- [Client to Server](#client-to-server)
- [`C2S_BANDWIDTHTEST`](#c2s_bandwidthtest)
- [`C2S_GETCHALLENGE`](#c2s_getchallenge)
- [`C2S_CONNECT`](#c2s_connect)
- [Server to Client](#server-to-client)
- [`S2C_BANDWIDTHTEST`](#s2c_bandwidthtest)
- [`S2C_CHALLENGE`](#s2c_challenge)
- [`S2C_CONNECTION`](#s2c_connection)
- [`S2C_ERRORMSG`](#s2c_errormsg)
- [`S2C_REJECT`](#s2c_reject)
<!--TOC-->
## Any
### Any to Any
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
#### Deprecated queries
These text-based Xash protocol queries are deprecated in favor of [GoldSrc server queries](#goldsrc-server-queries), which Xash3D FWGS servers implement as well. New implementations must not send them. The server still responds to `A2A_INFO` for compatibility with older clients, `A2A_NETINFO` is not handled anymore.
##### `A2A_NETINFO`
Used to implement Half-Life's NetAPI.
* Request message, in ASCII: `netinfo <version> <context> <request_id>`
- `version` must be 49, as text.
- `context` can be any 32-bit signed integer value, encoded as text.
- `request_id` see `common/net_api.h`
* Response message, in ASCII: `netinfo <context> <request_id> <response>`
- `context` same as in request.
- `request_id` same as in request.
- `response` is server's response, depending on request type. Always encoded as Quake info string.
Possible requests and response formats:
* Request ID `1` will make server respond with empty response string.
* Request ID `2` makes server respond with all server game rule cvars where the key is cvar name and the value is cvar value. One additional key `rules` with total amount of cvars is added.
* Request ID `3` makes server respond with players list, where:
- `p<id>name` is set to player's name
- `p<id>frags` is set to player's kill count
- `p<id>time` is set to player's total play time
- `players` is total player's list.
- Alternatively, it can respond with `neterror` set to `forbidden` if server does not wish to expose it's player list.
* Request ID `4` makes server to respond with common game details:
- `hostname` is server's name
- `gamedir` is game directory name
- `current` is total player count
- `max` is max players limit
- `map` is server's current level
* On any other server will respond with `neterror` set to `undefined`
* If protocol version doesn't match, server responds with `neterror` set to `protocol`
##### `A2A_INFO`
Used to request server's details.
* Request message, in ASCII: `info <version>`
- `version` must be 49, as text
* Response message, in ASCII: `info\n<response>`
- `response` is Quake info string, otherwise it's an error message.
* Response info string format:
- `p` is set to protocol version (FWGS extension)
- `map` is server's current level
- `dm` set to 1 if current game mode is deathmatch otherwise 0
- `team` set to 1 if current game mode includes teamplay otherwise 0
- `coop` set to 1 if current game mode is cooperative otherwise 0
- `numcl` is total player count
- `maxcl` is max players limit
- `gamedir` is game directory name
- `password` set to 1 if server is protected with password otherwise 0
- `host` is server's name
### Any to Client
#### `A2C_PRINT` and `A2C_GOLDSRC_PRINT`
Simple print message.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `print <message>` or `l<message>` in GoldSrc format.
* Response: none
### Any to Server and Server to Any
#### GoldSrc server queries
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing server browsers and monitoring tools. The client uses them to query GoldSrc servers in the server browser, and as text-based Xash protocol queries are [deprecated](#deprecated-queries), it will use them to query Xash servers as well. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
Unlike other connectionless messages these are binary: integers are little-endian, floats are 32-bit IEEE 754 and strings are null-terminated.
`A2S_GOLDSRC_PLAYERS` and `A2S_GOLDSRC_RULES` requests carry a 32-bit challenge, `A2S_GOLDSRC_INFO` may have one appended after the query string. When no challenge is known yet, `\xff\xff\xff\xff` is sent in it's place. The server may answer with a challenge instead of the data: byte `A` (`0x41`) followed by a 32-bit challenge value, 9 bytes total with the header. The request is then repeated with the received challenge. Don't confuse this message with textual `S2C_GOLDSRC_CHALLENGE` used during connection, they only share the first byte.
Responses that don't fit into a single packet (usually rules) come from GoldSrc servers split into fragments. Such packets start with `\xfe\xff\xff\xff` instead of `\xff\xff\xff\xff`, followed by a 32-bit sequence number, same in all fragments of one response, and a byte with total fragment count in the lower 4 bits and this fragment's index in the upper 4 bits. Fragment payloads concatenated in index order form a normal `\xff\xff\xff\xff` message. Xash servers never split query responses and send them as single datagrams.
#### `A2S_GOLDSRC_INFO`
Used to request server's details.
* Request: `TSource Engine Query\0`, optionally followed by a 32-bit challenge. Xash servers ignore it.
* Response: byte `I` (`S2A_GOLDSRC_INFO`), followed by:
- byte: protocol version, 48 on GoldSrc, 49 on Xash3D FWGS
- string: server's name
- string: server's current level
- string: game directory name
- string: game description
- int16: Steam AppID, always 0 on Xash servers
- byte: total player count, bots included
- byte: max players limit
- byte: bot count
- byte: server type, `d` for dedicated or `l` for listen server
- byte: server's operating system, `w` for Windows, `l` for Linux, `m` for macOS
- byte: set to 1 if server is protected with password otherwise 0
- byte: set to 1 if server is VAC secured, Xash servers put the `secure` value from gameinfo here
- string: server's version
Same as the Source engine response format but without the extra data flag and its fields.
Legacy GoldSrc servers respond with the obsolete `m` format (`S2A_GOLDSRC_LEGACY_INFO`) instead, see VDC for its layout. Xash servers never send it but the client understands it and assumes protocol 48.
#### `A2S_GOLDSRC_PLAYERS`
Used to request server's player list.
* Request: byte `U` (`0x55`), then a 32-bit challenge.
* Response: byte `D` (`S2A_GOLDSRC_PLAYERS`), followed by a byte with total player count, then for each player:
- byte: player's index. Xash servers send sequential indexes starting from 0, GoldSrc servers always send 0 here.
- string: player's name
- int32: player's kill count
- float: time in seconds the player is connected, -1.0 for bots on Xash servers
Xash server doesn't respond at all if the player list is empty, the server is protected with password or exposing the player list is disabled with `sv_expose_player_list` cvar.
#### `A2S_GOLDSRC_RULES`
Used to request server's game rules.
* Request: byte `V` (`0x56`), then a 32-bit challenge.
* Response: byte `E` (`S2A_GOLDSRC_RULES`), followed by an int16 with total rule count, then rule name and rule value strings for each.
Only server cvars (`FCVAR_SERVER`) are sent. Values of protected cvars (`FCVAR_PROTECTED`) are replaced with `1` if the value is set otherwise `0`. If there are no cvars to expose, server doesn't respond at all.
### Any to Master
#### `S2M_SCAN_REQUEST`
* Request: `1<region><IP:Port>\0<info>`
- Format of this message is loosely based on https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
- `info` however adds few additional fields:
- `clver` set to engine's version
- `nat` set to 1 to filter only servers behind NAT and tell master to notify servers about scan
- `commit` set to engine's build commit hash
- `branch` set to engine's build branch
- `os` set to which operating system engine has been built
- `arch` set to which CPU architecture engine has been built
- `buildnum` set to engine's build number
- `key` set to random 32-bit value formatted as hex, used to validate master responses
* Response: `M2A_SERVERSLIST`
### Master to Any
#### `M2A_SERVERSLIST`
* Request: `f\xff<key><reserved><IP:Port>...`
- `key` is random 32-bit value set in `S2M_SCAN_REQUEST`
- `reserved` is single reserved 8-bit byte
- Following is list of IP addresses in binary form: 6-bytes for IPv4 address + port and 18-bytes for IPv6 address + port
- If port is 0, it means the end of list, otherwise it's the last IP used for pagination (not implemented in Xash3D)
* Response: client doesn't make response to master server but might request `A2S_GOLDSRC_INFO` from servers
## Master and game server
### Server to Master
#### `S2M_HEARTBEAT`
Used to update game server information on the master server.
* Request: `q\xff<heartbeat challenge>`
- `heartbeat challenge` is random 32-bit value, used to prevent faked/forged source IP addresses.
* Response: `M2S_CHALLENGE`
#### `S2M_SHUTDOWN`
Used to notify master server about server shutdown, but due to security reasons must be ignored by any master implementation.
* Request: `\x62\x0a`
* Response: none
#### `S2M_INFO`
Game server info response on `M2S_CHALLENGE`.
* Request: `0\n<info>`
- `info` is Quake info string containing server information passed to master server. It contains following fields:
- `protocol` is always 49
- `challenge` is master challenge
- `players` is total player count, without bots
- `max` is max players limits
- `bots` is total bot count
- `gamedir` is set to game directory
- `map` is server's current level
- `type` set to `d` for dedicated or `l` for listen server
- `password` set to `1` if server protected with password set otherwise `0`
- `os` always `w`
- `secure` always `0`
- `lan` always `0`
- `version` engine version
- `region` always `255`
- `product` same as `gamedir`
- `nat` set to `1` if server is behind NAT
* Response: none
### Master to Server
#### `M2S_CHALLENGE`
Master's respoonse on game server's heartbeat message.
* Request: `s<master challenge><heartbeat challenge>`
- `master challenge` contains 32-bit value, used in server response to prevent faked/forged source IP addresses.
- `heartbat challenge` cotnains 32-bit value, used in heartbeat request to prevent faked/forged source IP addresses.
* Response: `S2M_INFO`.
#### `M2S_NAT_CONNECT`
Master server's message with client IP address and port, used in NAT punching.
* Request: `c <IP:Port>`
* Response: `S2C_INFO` to a specified client address.
## Client and game server
### Client to Server
#### `C2S_BANDWIDTHTEST`
Used to figure out network MTU. The message is optional and server might choose to not implement it or respond with challenge.
* Request, in ASCII: `bandwidth <version> <max_size>`
- `version` must be 49, as text.
- `max_size` is requested maximum packet size.
* Possible responses:
- `S2C_BANDWIDTHTEST`
- `S2C_CHALLENGE`
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
#### `C2S_GETCHALLENGE`
Used to validate client's address to prevent faked/forged source IP addresses.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `getchallenge steam`
- `steam` argument is optional and can be ignored by the server, as it's only kept for compatibility with similar GoldSrc 48 message.
* Possible responses:
- `S2C_CHALLENGE`
#### `C2S_CONNECT`
Used to build a connection with the server.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `connect <version> <challenge> "<protinfo>" "<userinfo>"`
- `version` must be 49, as text.
- `challenge` must be challenge value, as text.
- `protinfo` is a Quake info string, containing protocol extensions and other connection information.
- `uuid` is this client's unique ID (FWGS extension) hasheed with MD5.
- `qport` is random integer value from 1 to 65535, unique for this engine run.
- `ext` is an integer value OR'ed with requested protocol extensions. Currently only extension is `NET_EXT_SPLITSIZE` with the value of `1`, which tells server to split messages based on `cl_dlmax` value from `userinfo`.
- `userinfo` contains initial user info, encoded as Quake info string.
* Possible responses:
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
- `S2C_CONNECTION`
### Server to Client
#### `S2C_BANDWIDTHTEST`
* Request: `testpacket<crc><blob>`
- `crc` is 32-bit CRC of `blob`
- `blob` random data
* There is no required response to this message
Total message size doesn't exceed request max size.
#### `S2C_CHALLENGE`
* Request, in ASCII: `challenge <value>`
- `value` is challenge value that client must include in it's response
* Response: `C2S_CONNECT`
#### `S2C_CONNECTION`
* Request, in ASCII: `client_connect <protinfo>`
- `protinfo` is an optional Quake info string, contains following optional fields:
- `ext` is an integer value OR'ed with allowed protocol extension. Bit fields match requested in `ext` field in `C2S_CONNECT`
- `cheats` set to 1 if server allows cheats otherwise 0
* Response: there is no out of band from the client but client will proceed to building netchan and switch client-server interaction to it.
#### `S2C_ERRORMSG`
Show client error message. Doesn't mean connection reject, only used for UI.
* Request, in ASCII: `errormsg <message>`
- `message` contains error message
* Response: none
#### `S2C_REJECT`
Client has been rejected in connection.
* Request, in ASCII: `disconnect`
* Response: client can cope, get depressed or mentally tell server to fuck off.
+3
View File
@@ -0,0 +1,3 @@
# Xash3D 49 netchan protocol
TBD...
@@ -0,0 +1,72 @@
# Static HTTP server list
Replacement for the UDP `S2M_SCAN_REQUEST` / `M2A_SERVERSLIST` exchange
described in [02-connectionless.md](02-connectionless.md). Read-only HTTP,
no NAT punching, no filtering or pagination in the request.
## URL
`xashcomm.lst` carries a base URL per source:
```
masterstatic http://master.example.org/server-list
```
The engine appends `/v1/servers/<gamedir>` and `GET`s the result. For
`gamedir = valve`:
```
GET http://master.example.org/server-list/v1/servers/valve
```
Trailing slashes on the base URL are stripped. Multiple `masterstatic`
lines are allowed; results are merged.
The request is bare: no body, no auth, no cookies, no compressed encodings.
Only the standard `User-Agent` is set. `POST` / `PUT` / `DELETE` are not
used; servers register out of band.
## Response
UTF-8 text, parsed line by line. Each line is tokenized with
`COM_ParseFileSafe` (whitespace separates, `//` and `#` start line
comments, `"..."` quotes a token). Blank lines and comment-only lines
are ignored. One directive per line:
* `ip <address>` — Xash3D server (protocol 49).
* `gs <address>` — GoldSrc server (protocol 48).
`<address>` is parsed by `NET_StringToAdr` (`1.2.3.4:27015`,
`[2001:db8::1]:27015`, hostnames). Port defaults to `27015`. Lines
starting with an unknown directive are skipped entirely, so new keywords
with any number of operands can be added without breaking older clients.
`Content-Type` is not inspected, `text/plain; charset=utf-8` expected.
### Example
```
# diffusion servers
ip 192.0.2.10:27015
ip [2001:db8::1]:27015
gs 198.51.100.5:27015
```
A file with zero records is valid and represents an empty list.
### Versioning
The `/v1/` segment is fixed in this revision. A future protocol revision
adds a sibling `/v2/...` resource without breaking older clients.
## Client behaviour
Each `ip` / `gs` record from the response triggers a probe to the listed
address, identical to a server discovered through the UDP master. DNS
errors, non-200 responses, and malformed bodies are reported to the
console.
## Server behaviour
Any static HTTP server works. A typical setup is a periodic job that
probes a set of known addresses and writes `v1/servers/<gamedir>`.
+4 -1
View File
@@ -2,11 +2,14 @@
### Prerequisites ### Prerequisites
1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/). 1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/).
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`) and add it to your `config.txt`, for example: 2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/). It is recommended to use kubridge version `0.1`, because other versions aren't tested, we don't know are they suitable or not.
Worth to notice, we got reports that automatic plugins management app EasyPlugin have issues with installing kubridge plugin, so it's better to install it manually: by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`, but could be `ur0:/tai`) and add it to your `config.txt`, for example:
``` ```
*KERNEL *KERNEL
ux0:tai/kubridge.skprx ux0:tai/kubridge.skprx
``` ```
3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx). 3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
### Installation ### Installation
@@ -1,15 +0,0 @@
As online community is growing, we don't want to keep bad or invalid servers on the Internet Games list. It's a common rules for all Xash3D server owners who are using default master server.
1. Breaking master server or clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Changing settings, exploiting vulnerabilities of clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Agressive advertisement and spam on other servers is prohibited in any way.
3. If your server is require downloading custom content, it should be available for everyone. Recommended way to deliver custom content is FastDL.
4. It's recommended to keep your server is up-to-date. You may use our public Debian/Ubuntu/Arch Linux [repository](https://github.com/FWGS/xash3d/wiki/How-to-set-up-a-Xash3D-Dedicated-Server-on-Debian-or-Ubuntu) to simplify updating process.
Just follow these rules to not get banned on our master server. Good luck, have fun!
File diff suppressed because it is too large Load Diff
+149
View File
@@ -0,0 +1,149 @@
# Touch controls configuring
## Introduction
Thanks to mittorn, we have the ability to fully customize the controls in Xash3D. The new config allows you to not only add and change control buttons, but also create custom menus. There is also a built-in visual editor available, which simplifies the customization process without the need for manual file editing.
## Editor mode usage
1. Launch Xash3D and start the game.
2. To enter the edit mode, click on the gear icon (command `touch_enableedit`).
3. In the edit mode, the grid is displayed. The number of cells can be changed with the command `touch_grid_count` (default is 50). The grid can be disabled with the command `touch_grid_enable 0`.
*Touch controls layout editor*
![](images/editor.jpg)
*Touch profiles window*
![](images/touch-profiles.jpg)
*Touch buttons parameters window*
![](images/touch-buttons.jpg)
## Layout editor features
* **Moving buttons**: click on a button, drag it to the desired location, and release.
* **Resizing buttons**: place your first finger on the top left corner of the button, and use your second finger to resize it.
* **Hiding/showing buttons**: select the button (it will turn red), then use the menu:
* **Close**: closes the editing mode (`touch_disableedit`).
* **Reset**: resets the button to its default values.
* **Hide/Show**: hides or shows the button (`touch_hide <name>` / `touch_show <name>`).
## Working with configuration files / console
All changes made in the visual editor are automatically saved to the touch profile file. The files are located in the `touch_profiles` folder inside game directory. The file name depends on the selected profile.
### Common commands in configuration files
```
// Comment: lines starting with // are ignored.
// Swipe zones for movement. Specify how far you need to swipe to speed up.
// The default values are set to be optimal for a small swipe to immediately walk quickly.
touch_forwardzone "0.060000" ; touch_sidezone "0.060000"
// Sensitivity settings (pitch - horizontal, yaw - vertical).
touch_pitch ; touch_yaw
// Grid settings (see above).
touch_grid_count ; touch_grid_enable
// Draws a border around the button.
touch_set_stroke <thickness> <c> <v> <e> <t>
(<r> - red; <g> - green; <b> - blue; <a> - alpha/transparency)
// Show (1) or hide (0) client buttons.
touch_setclientonly
// Removes all buttons from the screen.
touch_removeall
// Shows all available buttons in the configuration file.
touch_list
// Saves the config after editing. You can specify a new file name.
touch_config_file command.cfg
```
*The full list of buttons in the standard `touch.cfg` file, displayed in the console when using `touch_list`.*
![](images/example2.jpg)
## Adding new buttons
To add a new button, use the console command:
```
touch_addbutton "digits" "touch/key_1.png" "toggle_digits" 0.340000 0.782222 0.400000 0.888889 255 255 255 100 0
```
### Parameters of `touch_addbutton` command
| Parameter | Description |
| --- | --- |
| `"digits"` | Unique name of the button. |
| `"touch/key_1.png"` | Path to the icon file (`.png` format). If the icon is not needed, leave `""`. |
| `"toggle_digits"` | Command to execute after clicking (for example, `"buy"` for purchase). |
| `0.340000` | X coordinate of the upper-left corner of the button. |
| `0.782222` | Y coordinate of the upper-left corner of the button. |
| `0.400000` | X coordinate of the lower-right corner of the button. |
| `0.888889` | Y coordinate of the lower-right corner of the button. |
| `255 255 255` | Button color in RGB format. |
| `100` | Button transparency (0 - fully transparent, 255 - fully opaque). |
| `0` | Flags (see next section). |
## List of flags
Flags define the behavior of the button. Their values are powers of two:
| Flag | Value | Description |
| --- | --- | --- |
| `TOUCH_FL_HIDE` | 1 | Hides the button (not displayed in the game, but visible in the editor). |
| `TOUCH_FL_NOEDIT` | 2 | Disables editing of the button in the editor. |
| `TOUCH_FL_CLIENT` | 4 | The button is client-side (not saved in the main control file). |
| `TOUCH_FL_MP` | 8 | The button is displayed only in multiplayer. |
| `TOUCH_FL_SP` | 16 | The button is displayed only in singleplayer. |
| `TOUCH_FL_DEF_SHOW` | 32 | The button is always displayed on startup. |
| `TOUCH_FL_DEF_HIDE` | 64 | The button is always hidden on startup. |
| `TOUCH_FL_DRAW_ADDITIVE` | 128 | The button colors are added together in blend mode. |
| `TOUCH_FL_STROKE` | 256 | Enables outline stroke around the button. |
Flags can be combined by adding their values together. For example, `5 = 1 + 4` is the combination of `TOUCH_FL_HIDE` and `TOUCH_FL_CLIENT` flags, which is a hidden client button.
*In the image below, the `spray`, `scores`, `messagemode` buttons are displayed simultaneously with the flag 8 and `loadquick`, `savequick` with the flag 16, and each is displayed in the corresponding game mode.*
![](images/example1.jpg)
## Useful commands
* `touch_hide <pattern>`: hides buttons by pattern.
* `touch_setcommand`: changes the command bound to a button.
* `touch_settexture`: quickly changes the button image.
* `touch_setcolor`: sets the button color.
* `touch_exportconfig`: exports the current configuration, including aspect ratio.
## Usage examples
* `touch_hide menu*` hides all buttons with names starting with `menu`.
* `touch_setcolor "attack" 255 160 0 128` changes the color of the primary fire button from opaque white to translucent orange, similar to the color of the HUD in Half-Life.
*Result of executing this command*
![](images/example3.jpg)
* Example of adding a new button with a custom icon (the `lastinv` command is used - quick change between weapons)
![](images/example4.jpg)
*View of this button in layout editor*
![](images/example5.jpg)
## Tips
* To prevent the `look` and `move` buttons from interfering with editing other elements, place them before the others in the configuration file.
* And vice versa, to make a button appear on top of others, place it at the end of the configuration file.
* You can assign commands to buttons that change other buttons, see the previous section "Usage examples".
* After editing each parameter of each individual button in the Touch Buttons section, do not forget to press Save, otherwise the applied parameters will not be saved.
* To create your own icon for the button, you can use any graphics editor (for Android, Photo Editor by iudesk is suitable). Saving conditions:
* Image format - `.png` with transparency (e.g. alpha channel)
* Aspect ratio / size - 1:1 / 256x256
* Path to the icons location - `touch/gfx` inside game directory.
### Additional links
* [Handy palette for selecting color in RGB format](https://www.rapidtables.com/web/color/RGB_Color.html)
+104 -55
View File
@@ -1,62 +1,67 @@
# Xash3D FWGS Engine > [!CAUTION]
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ > **Only download Xash3D FWGS from official sources.** Third-party builds, "modded launchers", "optimized" repacks and random mirrors are frequently bundled with malware, miners, spyware and credential stealers. We cannot vouch for anything we did not build. Get official binaries only from the [releases page](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous).
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform. # Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Download Daily Build](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
``` Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it. Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
``` ## Donate
[![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
## Fork features ## Fork features
* HLSDK 2.4 support. * Steam Half-Life (HLSDK 2.5) support.
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md)) * Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
* Modern compilers support: say no more to MSVC6. * Better multiplayer: multiple master servers, headless dedicated server, voice chat, [GoldSrc protocol support](Documentation/goldsrc-protocol-support.md) and IPv6 support.
* Better multiplayer support: multiple master servers, headless dedicated server. * Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
* Mobility API: allows better game integration on mobile devices(vibration, touch controls) * Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
* Different input methods: touch, gamepad and classic mouse & keyboard. * Mobility API: better game integration on mobile devices (vibration, touch controls).
* Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp. * TrueType font rendering, as a part of mainui_cpp.
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software. * External VGUI support module.
* Voice support. * PNG & KTX2 image format support.
* External filesystem module like in GoldSrc engine. * Ogg Vorbis (`.ogg`) & Ogg Opus (`.opus`) audio formats support.
* External vgui support module. * [A set of small improvements](Documentation/), without broken compatibility.
* PNG image format support.
* A set of small improvements, without broken compatibility.
## Planned fork features
* Virtual Reality support and game API.
* Vulkan renderer.
## Installation & Running ## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code. 0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.
1) Copy engine binaries to some directory. 1) Copy engine binaries to some directory.
2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries. 2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries.
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
You still needed to copy `valve` directory as all game resources located there. You still needed to copy `valve` directory as all game resources located there.
3) Run the main executable (`xash3d.exe` or AppImage). 3) Run the main executable (`xash3d.exe` or AppImage).
For additional info, run Xash3D with `-help` command line key. For additional info, run Xash3D with `-help` command line key.
## Contributing ### Android
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html 0) Install the APK file.
* Issues are accepted in both English and Russian 1) Copy `valve` directory to a folder named `xash` in the Internal storage.
* Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file. 2) Run games from within the app.
## Reporting issues
* Issues are accepted in both English and Russian.
* They are only accepted if you run legally acquired product (e.g. Half-Life in Steam).
## Contributing code
* Check the CONTRIBUTING.md file.
## Build instructions ## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/ We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using! **NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!**
### Prerequisites ### Prerequisites
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
If your CPU is x86 compatible, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code! Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
#### Windows (Visual Studio) #### Windows (Visual Studio)
* Install Visual Studio. * Install Visual Studio.
@@ -68,31 +73,75 @@ This repository contains our fork of HLSDK and restored source code for some of
#### GNU/Linux #### GNU/Linux
##### Debian/Ubuntu ##### Debian/Ubuntu
* Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this * Only for 32-bit engine on 64-bit x86 operating system:
* Enable i386 on your system: `$ sudo dpkg --add-architecture i386`.
* Install `aptitude` ([why?](https://github.com/FWGS/xash3d-fwgs/issues/1828#issuecomment-2415131759)): `$ sudo apt update && sudo apt upgrade && sudo apt install aptitude`
* Install development tools: `$ sudo aptitude --without-recommends install git build-essential gcc-multilib g++-multilib libsdl2-dev:i386 libfreetype-dev:i386 libopus-dev:i386 libbz2-dev:i386 libvorbis-dev:i386 libopusfile-dev:i386 libogg-dev:i386`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`.
`$ sudo dpkg --add-architecture i386` * For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools * Install development tools: `$ sudo apt install git build-essential python libsdl2-dev libfreetype6-dev libopus-dev libbz2-dev libvorbis-dev libopusfile-dev libogg-dev`.
* For 32-bit engine on amd64: \
`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386` * Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
* For everything else: \
`$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev` ##### RedHat/Fedora
* Clone this repostory: * Only for 32-bit engine on 64-bit x86 operating system:
`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs` * Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL3-devel.i686 sdl2-compat-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL3-devel sdl2-compat-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### Android (Windows/Linux/macOS)
* Install [Android Studio](https://developer.android.com/studio) (or the command line tools).
* Install [Python](https://python.org) (at least 2.7, latest is better).
* Install [Git](https://git-scm.com/download/win).
* Install [Ninja](https://ninja-build.org/).
* Install [CMake](https://cmake.org/) (for some dependencies).
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### iOS/iPadOS
* Install Xcode from the appstore.
* Install [Homebrew package manager](https://brew.sh).
* Install build dependencies by running: `brew install python`.
* Clone the SDL2 repo `$ git clone --recursive https://github.com/libsdl-org/SDL.git -b SDL2` and compile the iOS framework by navigating to SDL/Xcode/SDL and opening the Xcode project.
* Clone this repository: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building ### Building
#### Windows (Visual Studio) #### Windows (Visual Studio)
0) Open command line 0) Open command line.
1) Navigate to `xash3d-fwgs` directory. 1) Navigate to `xash3d-fwgs` directory.
2) Carefully examine which build options are available: `waf --help` 2) (optional) Examine which build options are available: `waf --help`.
3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2` 3) Configure build: `waf configure --sdl2=c:/path/to/SDL2`.
4) Compile: `waf build` 4) Compile: `waf build`.
5) Install: `waf install --destdir=c:/path/to/any/output/directory` 5) Install: `waf install --destdir=c:/path/to/any/output/directory`.
#### Linux #### Linux
If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig` prior to running configure. If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step is set correctly, prior to running configure.
0) Examine which build options are available: `./waf --help` 0) (optional) Examine which build options are available: `./waf --help`.
1) Configure build: `./waf configure -T release` 1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
(You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor) 2) Compile: `./waf build`.
2) Compile: `./waf build` 3) Install: `./waf install --destdir=/path/to/any/output/directory`.
3) Install(optional): `./waf install --destdir=/path/to/any/output/directory`
#### Android (Windows/Linux/macOS)
To build you should clone [SDL](https://github.com/libsdl-org/SDL) from `SDL2` branch and [HLSDK-portable](https://github.com/FWGS/hlsdk-portable) `mobile-hacks` branch repositories to 3rdparty folder, after that you should be able to open the project in Android Studio from `android` directory or manually call Gradle to build the APK.
#### iOS/iPadOS (MacOS only)
0) (optional) Examine which build options are available: `./waf --help`.
1) Configure build: `./waf configure --ios --enable-bundled-deps --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
2) Compile `./waf build`.
3) Navigate to `build` and copy your compiled SDL2.framework there, then add your game dylibs to `build/ios/libs/(gamedir)/(dlls/cl_dlls)`(You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
4) Run `scripts/ios/createipa.sh` to create an installable ipa
### Running tests
Tests are enabled with `--enable-tests` passed to `./waf configure` and can be run with `./waf --alltests`.
This builds both standalone unit tests and a separate engine test binary (`xash3d_tests`) that embeds engine-level tests. The engine test binary requires no game assets.
+18
View File
@@ -0,0 +1,18 @@
# Xash3D FWGS Security Policy
## Supported versions
Because we don't have clear release cycle yet, support is only provided to the
latest engine versions from `master` branch. You can use `host_ver` command in
console to fetch detailed info about the engine build.
## Reporting a Vulnerability
If you discover a security vulnerability in this project, it can be reported
privately though `Security` tab on GitHub:
https://github.com/FWGS/xash3d-fwgs/security
Alternatively, you can report them publicly on the `Issues` tab:
https://github.com/FWGS/xash3d-fwgs/issues
In both cases, expect a reply within approximately a week.
+15
View File
@@ -0,0 +1,15 @@
.gradle/
build/
.externalNativeBuild
.cxx/
.idea/
local.properties
.project
.classpath
.gradle
.settings
release/
*.hprof
.vscode/
*.bak
.kotlin/
+155
View File
@@ -0,0 +1,155 @@
import com.android.build.api.dsl.ApplicationExtension
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
import java.time.LocalDateTime
import java.time.Month
import java.time.temporal.ChronoUnit
plugins {
alias(libs.plugins.android.application)
}
extensions.configure<ApplicationExtension> {
namespace = "su.xash.engine"
ndkVersion = "29.0.14206865"
compileSdk = 35
defaultConfig {
applicationId = "su.xash.engine"
versionName = "0.21-" + getGitHash()
versionCode = getBuildNum()
minSdk = 21
targetSdk = 35
buildConfigField("String", "GIT_HASH", "\"${getGitHash()}\"")
externalNativeBuild {
val engineRoot = projectDir.parentFile.parent
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86")
experimentalProperties["ninja.path"] = File(engineRoot, "wscript").path
experimentalProperties["ninja.configure"] = "run-python"
experimentalProperties["ninja.arguments"] = setOf(
File(engineRoot, "scripts/configure-ninja.py").path,
engineRoot,
"--variant=\${ndk.variantName}",
"--abi=\${ndk.abi}",
"--configuration-dir=\${ndk.buildRoot}",
"--ndk-version=\${ndk.moduleNdkVersion}",
"--min-sdk-version=\${ndk.minPlatform}",
"--ndk-root=${androidComponents.sdkComponents.ndkDirectory.get()}",
// shut up, fake options
"-p:Configuration=\${ndk.variantName}",
"-p:Platform=\${ndk.abi}"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlin {
compilerOptions {
jvmTarget = JvmTarget.JVM_11
}
}
buildFeatures {
viewBinding = true
buildConfig = true
}
signingConfigs {
create("androidDebugKey") {
storeFile = File(projectDir.parentFile, "debug.keystore")
storePassword = "android"
keyAlias = "androiddebugkey"
keyPassword = "android"
}
}
lint {
abortOnError = false
}
/*
androidResources {
noCompress += ""
}
*/
packaging {
jniLibs {
keepDebugSymbols.add("**/*.so")
useLegacyPackaging = true
}
}
sourceSets {
getByName("main") {
assets.directories.add("../../3rdparty/extras/xash-extras")
java.directories.add("../../3rdparty/SDL/android-project/app/src/main/java")
}
}
buildTypes {
debug {
isMinifyEnabled = false
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "false")
}
release {
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "false")
}
register("asan") {
initWith(getByName("debug"))
}
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "true")
signingConfig = signingConfigs.getByName("androidDebugKey")
}
}
}
dependencies {
implementation(libs.material)
implementation(libs.appcompat)
implementation(libs.navigation.runtime.ktx)
implementation(libs.navigation.fragment.ktx)
implementation(libs.navigation.ui.ktx)
implementation(libs.preference.ktx)
implementation(libs.swiperefreshlayout)
implementation(libs.acra.http)
}
fun getBuildNum(): Int {
val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt()
}
fun getGitHash(): String {
val process = ProcessBuilder("git", "rev-parse", "--short", "HEAD").directory(project.rootDir)
.redirectErrorStream(true).start()
return process.inputStream.bufferedReader().readText().trim()
}
+116
View File
@@ -0,0 +1,116 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
-keep class su.xash.engine.XashActivity {
java.lang.String loadAndroidID();
java.lang.String getAndroidID();
void saveAndroidID(java.lang.String);
java.lang.String getCallingPackage();
java.lang.String[] getAssetsList(boolean, java.lang.String);
android.content.res.AssetManager getAssets(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
void nativeCommitText(java.lang.String, int);
void nativeGenerateScancodeForUnichar(char);
}
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
# for some reason these aren't compatible with allowoptimization modifier
boolean supportsRelativeMouse();
void setWindowStyle(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
boolean onNativeSoftReturnKey();
void onNativeKeyboardFocusLost();
boolean isScreenKeyboardShown();
android.util.DisplayMetrics getDisplayDPI();
java.lang.String clipboardGetText();
boolean clipboardHasText();
void clipboardSetText(java.lang.String);
int createCustomCursor(int[], int, int, int, int);
void destroyCustomCursor(int);
android.content.Context getContext();
boolean getManifestEnvironmentVariables();
android.view.Surface getNativeSurface();
void initTouch();
boolean isAndroidTV();
boolean isChromebook();
boolean isDeXMode();
boolean isTablet();
void manualBackButton();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
void minimizeWindow();
int openURL(java.lang.String);
void requestPermission(java.lang.String, int);
int showToast(java.lang.String, int, int, int, int);
boolean sendMessage(int, int);
boolean setActivityTitle(java.lang.String);
boolean setCustomCursor(int);
void setOrientation(int, int, boolean, java.lang.String);
boolean setRelativeMouseEnabled(boolean);
boolean setSystemCursor(int);
boolean shouldMinimizeOnFocusLoss();
boolean showTextInput(int, int, int, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
boolean initialize(boolean, boolean);
boolean openDevice(int);
int sendOutputReport(int, byte[]);
int sendFeatureReport(int, byte[]);
boolean getFeatureReport(int, byte[]);
void closeDevice(int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
int[] getAudioOutputDevices();
int[] getAudioInputDevices();
int[] audioOpen(int, int, int, int, int);
void audioWriteFloatBuffer(float[]);
void audioWriteShortBuffer(short[]);
void audioWriteByteBuffer(byte[]);
void audioClose();
int[] captureOpen(int, int, int, int, int);
int captureReadFloatBuffer(float[], boolean);
int captureReadShortBuffer(short[], boolean);
int captureReadByteBuffer(byte[], boolean);
void captureClose();
void audioSetThreadPriority(boolean, int);
native int nativeSetupJNI();
native void removeAudioDevice(boolean, int);
native void addAudioDevice(boolean, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
void pollInputDevices();
void pollHapticDevices();
void hapticRun(int, float, int);
void hapticStop(int);
}
# Unexpected reference to missing service class: META-INF/services/javax.annotation.processing.Processor.
-dontwarn javax.annotation.processing.Processor
-dontwarn javax.annotation.processing.AbstractProcessor
-dontwarn javax.annotation.processing.SupportedOptions
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
exec python $@
+1
View File
@@ -0,0 +1 @@
python %*
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources>
@@ -0,0 +1,26 @@
#!/system/bin/sh
HERE=$(cd "$(dirname "$0")" && pwd)
cmd=$1
shift
# This must be called *before* `LD_PRELOAD` is set. Otherwise, if this is a 32-
# bit app running on a 64-bit device, the 64-bit getprop will fail to load
# because it will preload a 32-bit ASan runtime.
# https://github.com/android/ndk/issues/1744
os_version=$(getprop ro.build.version.sdk)
if [ "$os_version" -eq "27" ]; then
cmd="$cmd -Xrunjdwp:transport=dt_android_adb,suspend=n,server=y -Xcompiler-option --debuggable $@"
elif [ "$os_version" -eq "28" ]; then
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y -Xcompiler-option --debuggable $@"
else
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y $@"
fi
export ASAN_OPTIONS=log_to_syslog=false,allow_user_segv_handler=1
ASAN_LIB=$(ls "$HERE"/libclang_rt.asan-*-android.so)
if [ -f "$HERE/libc++_shared.so" ]; then
# Workaround for https://github.com/android-ndk/ndk/issues/988.
export LD_PRELOAD="$ASAN_LIB $HERE/libc++_shared.so"
else
export LD_PRELOAD="$ASAN_LIB"
fi
exec $cmd
@@ -0,0 +1,26 @@
#!/system/bin/sh
HERE=$(cd "$(dirname "$0")" && pwd)
cmd=$1
shift
# This must be called *before* `LD_PRELOAD` is set. Otherwise, if this is a 32-
# bit app running on a 64-bit device, the 64-bit getprop will fail to load
# because it will preload a 32-bit ASan runtime.
# https://github.com/android/ndk/issues/1744
os_version=$(getprop ro.build.version.sdk)
if [ "$os_version" -eq "27" ]; then
cmd="$cmd -Xrunjdwp:transport=dt_android_adb,suspend=n,server=y -Xcompiler-option --debuggable $@"
elif [ "$os_version" -eq "28" ]; then
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y -Xcompiler-option --debuggable $@"
else
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y $@"
fi
export ASAN_OPTIONS=log_to_syslog=false,allow_user_segv_handler=1
ASAN_LIB=$(ls "$HERE"/libclang_rt.asan-*-android.so)
if [ -f "$HERE/libc++_shared.so" ]; then
# Workaround for https://github.com/android-ndk/ndk/issues/988.
export LD_PRELOAD="$ASAN_LIB $HERE/libc++_shared.so"
else
export LD_PRELOAD="$ASAN_LIB"
fi
exec $cmd
@@ -0,0 +1,26 @@
#!/system/bin/sh
HERE=$(cd "$(dirname "$0")" && pwd)
cmd=$1
shift
# This must be called *before* `LD_PRELOAD` is set. Otherwise, if this is a 32-
# bit app running on a 64-bit device, the 64-bit getprop will fail to load
# because it will preload a 32-bit ASan runtime.
# https://github.com/android/ndk/issues/1744
os_version=$(getprop ro.build.version.sdk)
if [ "$os_version" -eq "27" ]; then
cmd="$cmd -Xrunjdwp:transport=dt_android_adb,suspend=n,server=y -Xcompiler-option --debuggable $@"
elif [ "$os_version" -eq "28" ]; then
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y -Xcompiler-option --debuggable $@"
else
cmd="$cmd -XjdwpProvider:adbconnection -XjdwpOptions:suspend=n,server=y $@"
fi
export ASAN_OPTIONS=log_to_syslog=false,allow_user_segv_handler=1
ASAN_LIB=$(ls "$HERE"/libclang_rt.asan-*-android.so)
if [ -f "$HERE/libc++_shared.so" ]; then
# Workaround for https://github.com/android-ndk/ndk/issues/988.
export LD_PRELOAD="$ASAN_LIB $HERE/libc++_shared.so"
else
export LD_PRELOAD="$ASAN_LIB"
fi
exec $cmd

Some files were not shown because too many files have changed in this diff Show More