engine: drop dllemu glue, as it won't build with current engine anyway and not supported by it's author :(

This commit is contained in:
Alibek Omarov
2025-09-29 00:00:59 +05:00
parent 1f124bad9d
commit cee1e74872
6 changed files with 17 additions and 126 deletions

View File

@@ -337,9 +337,6 @@ typedef struct host_parm_s
qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
qboolean apply_opengl_config; // when true apply only to opengl cvars and ignore all other commands
qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
#if XASH_DLL_LOADER
qboolean enabledll;
#endif
qboolean textmode;
// some settings were changed and needs to global update

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@@ -1038,10 +1038,6 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
if( !Sys_CheckParm( "-noch" ))
Sys_SetupCrashHandler( argv[0] );
#if XASH_DLL_LOADER
host.enabledll = !Sys_CheckParm( "-nodll" );
#endif
host.change_game = bChangeGame || Sys_CheckParm( "-changegame" );
host.config_executed = false;
host.status = HOST_INIT; // initialzation started

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@@ -15,39 +15,8 @@ GNU General Public License for more details.
#include "platform/platform.h"
#include "library.h"
#if XASH_LIB == LIB_STATIC
#ifdef XASH_NO_LIBDL
void *dlsym(void *handle, const char *symbol )
{
Con_DPrintf( "%s( %p, \"%s\" ): stub\n", __func__, handle, symbol );
return NULL;
}
void *dlopen(const char *name, int flag )
{
Con_DPrintf( "%s( \"%s\", %d ): stub\n", __func__, name, flag );
return NULL;
}
int dlclose(void *handle)
{
Con_DPrintf( "%s( %p ): stub\n", __func__, handle );
return 0;
}
char *dlerror( void )
{
return "Loading ELF libraries not supported in this build!\n";
}
int dladdr( const void *addr, void *info )
{
return 0;
}
#endif // XASH_NO_LIBDL
typedef struct table_s
{
const char *name;
@@ -98,4 +67,4 @@ const char *COM_NameForFunction( void *hInstance, void *function )
return NULL;
#endif
}
#endif
#endif // XASH_LIB == LIB_STATIC

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@@ -27,34 +27,20 @@ GNU General Public License for more details.
#include "platform/android/lib_android.h"
#include "platform/apple/lib_ios.h"
#ifdef XASH_DLL_LOADER // wine-based dll loader
void * Loader_LoadLibrary (const char *name);
void * Loader_GetProcAddress (void *hndl, const char *name);
void Loader_FreeLibrary(void *hndl);
void *Loader_GetDllHandle( void *hndl );
const char * Loader_GetFuncName( void *hndl, void *func);
const char * Loader_GetFuncName_int( void *wm , void *func);
#endif
#ifdef XASH_NO_LIBDL
#ifndef XASH_DLL_LOADER
#error Enable at least one dll backend!!!
#endif // XASH_DLL_LOADER
void *dlsym(void *handle, const char *symbol )
void *dlsym( void *handle, const char *symbol )
{
Con_DPrintf( "%s( %p, \"%s\" ): stub\n", __func__, handle, symbol );
return NULL;
}
void *dlopen(const char *name, int flag )
void *dlopen( const char *name, int flag )
{
Con_DPrintf( "%s( \"%s\", %d ): stub\n", __func__, name, flag );
return NULL;
}
int dlclose(void *handle)
int dlclose( void *handle )
{
Con_DPrintf( "%s( %p ): stub\n", __func__, handle );
return 0;
@@ -95,14 +81,6 @@ void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean d
hInst = FS_FindLibrary( dllname, directpath );
if( !hInst )
{
// HACKHACK: direct load dll
#ifdef XASH_DLL_LOADER
if( host.enabledll && ( pHandle = Loader_LoadLibrary(dllname)) )
{
return pHandle;
}
#endif
// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
if( !pHandle )
{
@@ -125,34 +103,11 @@ void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean d
return NULL;
}
#ifdef XASH_DLL_LOADER
if( host.enabledll && ( !Q_stricmp( COM_FileExtension( hInst->shortPath ), "dll" ) ) )
if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_NOW ) ) )
{
if( hInst->encrypted )
{
Q_snprintf( buf, sizeof( buf ), "Library %s is encrypted. Cannot load", hInst->shortPath );
COM_PushLibraryError( buf );
Mem_Free( hInst );
return NULL;
}
if( !( hInst->hInstance = Loader_LoadLibrary( hInst->fullPath ) ) )
{
Q_snprintf( buf, sizeof( buf ), "Failed to load DLL with DLL loader: %s", hInst->shortPath );
COM_PushLibraryError( buf );
Mem_Free( hInst );
return NULL;
}
}
else
#endif
{
if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_NOW ) ) )
{
COM_PushLibraryError( dlerror() );
Mem_Free( hInst );
return NULL;
}
COM_PushLibraryError( dlerror() );
Mem_Free( hInst );
return NULL;
}
pHandle = hInst->hInstance;
@@ -164,29 +119,15 @@ void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean d
void COM_FreeLibrary( void *hInstance )
{
#ifdef XASH_DLL_LOADER
void *wm;
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
return Loader_FreeLibrary( hInstance );
else
#endif
{
#ifdef Platform_POSIX_FreeLibrary
Platform_POSIX_FreeLibrary( hInstance );
Platform_POSIX_FreeLibrary( hInstance );
#else
dlclose( hInstance );
dlclose( hInstance );
#endif
}
}
void *COM_GetProcAddress( void *hInstance, const char *name )
{
#ifdef XASH_DLL_LOADER
void *wm;
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
return Loader_GetProcAddress(hInstance, name);
else
#endif
#if Platform_POSIX_GetProcAddress
return Platform_POSIX_GetProcAddress( hInstance, name );
#else
@@ -201,20 +142,12 @@ void *COM_FunctionFromName( void *hInstance, const char *pName )
const char *COM_NameForFunction( void *hInstance, void *function )
{
#ifdef XASH_DLL_LOADER
void *wm;
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
#error ConvertMangledName
return Loader_GetFuncName_int(wm, function);
else
#endif
// NOTE: dladdr() is a glibc extension
{
Dl_info info = {0};
int ret = dladdr( (void*)function, &info );
if( ret && info.dli_sname )
return COM_GetPlatformNeutralName( info.dli_sname );
}
Dl_info info = {0};
int ret = dladdr( (void*)function, &info );
if( ret && info.dli_sname )
return COM_GetPlatformNeutralName( info.dli_sname );
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
return COM_OffsetNameForFunction( function );
#else

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@@ -149,9 +149,6 @@ def configure(conf):
if not conf.env.DEST_OS in ['win32', 'android'] and have_async_resolve:
conf.check_pthreads(mode='c')
if hasattr(conf.options, 'DLLEMU'):
conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
conf.check_cc(fragment=EXECINFO_TEST, msg='Checking for glibc backtrace()', mandatory=False, define_name='HAVE_EXECINFO')
conf.define('ENGINE_DLL', 1)
@@ -200,7 +197,7 @@ def build(bld):
# public includes for renderers and utils use
bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
libs = ['engine_includes', 'public', 'dllemu', 'werror', 'backtrace']
libs = ['engine_includes', 'public', 'werror', 'backtrace']
includes = ['server', 'client', 'client/vgui', 'common/soundlib', 'platform']
# basic build: dedicated only

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@@ -83,7 +83,6 @@ SUBDIRS = [
Subproject('public'),
Subproject('filesystem'),
Subproject('stub/server'),
Subproject('dllemu'),
Subproject('3rdparty/libbacktrace'),
# disable only by engine feature, makes no sense to even parse subprojects in dedicated mode