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readme: update discord link
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@@ -1,6 +1,6 @@
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# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
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[](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
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[](http://fwgsdiscord.mentality.rip/) [](https://t.me/flyingwithgauss) \
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[](http://xash.su/discord/) [](https://t.me/flyingwithgauss) \
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[](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
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Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
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@@ -135,4 +135,4 @@ To build you should clone [SDL](https://github.com/libsdl-org/SDL) from `SDL2` b
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1) Configure build: `./waf configure --ios --enable-bundled-deps --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
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2) Compile `./waf build`.
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3) Navigate to `build` and copy your compiled SDL2.framework there, then add your client dylibs to `build/ios/cl_dlls` and any other dylibs to `build/ios/dlls` (You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
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4) Run `scripts/ios/createipa.sh` to create an installable ipa
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4) Run `scripts/ios/createipa.sh` to create an installable ipa
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