readme: update discord link

This commit is contained in:
Alibek Omarov
2026-02-10 18:19:03 +05:00
parent 306455280a
commit f034276354

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@@ -1,6 +1,6 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://fwgsdiscord.mentality.rip/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Download Daily Build](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
@@ -135,4 +135,4 @@ To build you should clone [SDL](https://github.com/libsdl-org/SDL) from `SDL2` b
1) Configure build: `./waf configure --ios --enable-bundled-deps --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
2) Compile `./waf build`.
3) Navigate to `build` and copy your compiled SDL2.framework there, then add your client dylibs to `build/ios/cl_dlls` and any other dylibs to `build/ios/dlls` (You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
4) Run `scripts/ios/createipa.sh` to create an installable ipa
4) Run `scripts/ios/createipa.sh` to create an installable ipa