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ref: soft: get rid of RI.drawOrtho, it's a debugging/development tool, not suited for software renderer use
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@@ -125,7 +125,6 @@ typedef struct
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const ref_viewpass_t rvp;
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qboolean onlyClientDraw; // disabled by client request
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qboolean drawOrtho; // draw world as orthogonal projection
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cl_entity_t *currententity;
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model_t *currentmodel;
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@@ -411,13 +411,6 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
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{
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float xMin, xMax, yMin, yMax, zNear, zFar;
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if( RI.drawOrtho )
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{
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const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
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Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
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return;
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}
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RI.farClip = R_GetFarClip();
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zNear = 4.0f;
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@@ -1155,11 +1148,6 @@ void R_SetupRefParams( const ref_viewpass_t *rvp )
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RI.rvp = *rvp;
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RI.onlyClientDraw = FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW );
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if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP ))
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RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
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else
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RI.drawOrtho = false;
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}
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/*
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