engine: platform: android: strip library path when loading libraries from APK

This commit is contained in:
Alibek Omarov
2025-08-02 09:43:48 +05:00
committed by a1batross
parent 70e53f547b
commit b22186b2f1

View File

@@ -19,44 +19,37 @@ GNU General Public License for more details.
#include "platform/android/lib_android.h"
#include "platform/android/dlsym-weak.h" // Android < 5.0
void *ANDROID_LoadLibrary( const char *dllname )
void *ANDROID_LoadLibrary( const char *path )
{
char path[MAX_SYSPATH];
const char *libdir[2];
int i;
void *pHandle = NULL;
const char *libdir[2], *name = COM_FileWithoutPath( path );
char fullpath[MAX_SYSPATH];
void *handle;
libdir[0] = getenv("XASH3D_GAMELIBDIR");
libdir[1] = getenv("XASH3D_ENGLIBDIR");
libdir[0] = getenv( "XASH3D_GAMELIBDIR" ); // TODO: remove this once distributing games from APKs will be deprecated
libdir[1] = NULL; // TODO: put here data directory where libraries will be downloaded to
for( i = 0; i < 2; i++ )
for( int i = 0; i < ARRAYSIZE( libdir ); i++ )
{
// this is an APK directory, get base path
const char *p = i == 0 ? name : path;
if( !libdir[i] )
continue;
Q_snprintf( path, MAX_SYSPATH, "%s/%s."OS_LIB_EXT, libdir[i], dllname );
pHandle = dlopen( path, RTLD_NOW );
if( pHandle )
return pHandle;
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", libdir[i], p );
handle = dlopen( fullpath, RTLD_NOW );
if( handle )
return handle;
COM_PushLibraryError( dlerror() );
}
// HACKHACK: keep old behaviour for compatibility
if( Q_strstr( dllname, "." OS_LIB_EXT ) || Q_strstr( dllname, "/" ))
{
pHandle = dlopen( dllname, RTLD_NOW );
if( pHandle )
return pHandle;
}
else
{
Q_snprintf( path, MAX_SYSPATH, "%s."OS_LIB_EXT, dllname );
pHandle = dlopen( path, RTLD_NOW );
if( pHandle )
return pHandle;
}
// find in system search path, that includes our APK
handle = dlopen( name, RTLD_NOW );
if( handle )
return handle;
COM_PushLibraryError( dlerror() );
return NULL;