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engine: client: fix off-by-one
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@@ -891,7 +891,7 @@ static void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
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}
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}
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if( cl.playernum < 0 || cl.playernum >= MAX_CLIENTS || cl.maxclients < 0 || cl.maxclients >= MAX_CLIENTS )
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if( cl.playernum < 0 || cl.playernum >= MAX_CLIENTS || cl.maxclients <= 0 || cl.maxclients > MAX_CLIENTS )
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{
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Con_Printf( S_ERROR "%s: invalid playernum or maxclients (%d and %d must be less than %d)\n", __func__,
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cl.playernum, cl.maxclients, MAX_CLIENTS );
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