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ref_gl: fix loop scope in ripple code
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@@ -968,6 +968,7 @@ void R_UploadRipples( texture_t *image )
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gl_texture_t *glt;
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uint32_t *pixels;
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int wbits, wmask, wshft;
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int y;
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// discard unuseful textures
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if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
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@@ -1005,11 +1006,12 @@ void R_UploadRipples( texture_t *image )
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wshft = 7 - wbits;
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wmask = image->width - 1;
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for( int y = 0; y < image->height; y++ )
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for( y = 0; y < image->height; y++ )
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{
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int ry = y << ( 7 + wshft );
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int x;
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for( int x = 0; x < image->width; x++ )
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for( x = 0; x < image->width; x++ )
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{
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int rx = x << wshft;
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int val = g_ripple.curbuf[ry + rx] >> 4;
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