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https://github.com/FWGS/xash3d-fwgs.git
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engine: add \n to all Cbuf_AddText calls
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@@ -1280,11 +1280,11 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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#endif
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// execute startup config and cmdline
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if( FS_FileExists( va( "%s.rc", progname ), false )) // e.g. valve.rc
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Cbuf_AddTextf( "exec %s.rc", progname );
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Cbuf_AddTextf( "exec %s.rc\n", progname );
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else if( FS_FileExists( va( "%s.rc", exename ), false )) // e.g. quake.rc
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Cbuf_AddTextf( "exec %s.rc", exename );
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Cbuf_AddTextf( "exec %s.rc\n", exename );
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else if( FS_FileExists( va( "%s.rc", GI->gamefolder ), false )) // e.g. game.rc (ran from default launcher)
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Cbuf_AddTextf( "exec %s.rc", GI->gamefolder );
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Cbuf_AddTextf( "exec %s.rc\n", GI->gamefolder );
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Cbuf_Execute();
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if( !host.config_executed )
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@@ -413,7 +413,7 @@ SV_QuickLoad_f
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*/
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static void SV_QuickLoad_f( void )
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{
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Cbuf_AddText( "echo Quick Loading...; wait; load quick" );
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Cbuf_AddText( "echo Quick Loading...; wait; load quick\n" );
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}
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/*
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@@ -451,7 +451,7 @@ SV_QuickSave_f
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*/
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static void SV_QuickSave_f( void )
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{
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Cbuf_AddText( "echo Quick Saving...; wait; save quick" );
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Cbuf_AddText( "echo Quick Saving...; wait; save quick\n" );
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}
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/*
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