engine: mod_bmodel: allow nearest on quake skybox

This commit is contained in:
Alibek Omarov
2026-04-06 06:55:52 +05:00
parent 3fffe061d5
commit 6c3f8c7ec5

View File

@@ -2587,7 +2587,7 @@ static void Mod_InitSkyClouds( model_t *mod, const mip_t *mt, texture_t *tx, qbo
r_temp.palette = NULL;
// load it in
solidskyTexture = GL_LoadTextureInternal( "solid_sky", &r_temp, TF_NOMIPMAP );
solidskyTexture = GL_LoadTextureInternal( "solid_sky", &r_temp, TF_NOMIPMAP | TF_ALLOW_NEAREST );
for( i = 0; i < r_sky->width >> 1; i++ )
{
@@ -2610,7 +2610,7 @@ static void Mod_InitSkyClouds( model_t *mod, const mip_t *mt, texture_t *tx, qbo
r_temp.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA;
// load it in
alphaskyTexture = GL_LoadTextureInternal( "alpha_sky", &r_temp, TF_NOMIPMAP );
alphaskyTexture = GL_LoadTextureInternal( "alpha_sky", &r_temp, TF_NOMIPMAP | TF_ALLOW_NEAREST );
// clean up
FS_FreeImage( r_sky );