From 6c3f8c7ec553f413650dec3d08845b1eeb30c3f9 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Mon, 6 Apr 2026 06:55:52 +0500 Subject: [PATCH] engine: mod_bmodel: allow nearest on quake skybox --- engine/common/mod_bmodel.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/common/mod_bmodel.c b/engine/common/mod_bmodel.c index 08f01d1f..3bf3bdd5 100644 --- a/engine/common/mod_bmodel.c +++ b/engine/common/mod_bmodel.c @@ -2587,7 +2587,7 @@ static void Mod_InitSkyClouds( model_t *mod, const mip_t *mt, texture_t *tx, qbo r_temp.palette = NULL; // load it in - solidskyTexture = GL_LoadTextureInternal( "solid_sky", &r_temp, TF_NOMIPMAP ); + solidskyTexture = GL_LoadTextureInternal( "solid_sky", &r_temp, TF_NOMIPMAP | TF_ALLOW_NEAREST ); for( i = 0; i < r_sky->width >> 1; i++ ) { @@ -2610,7 +2610,7 @@ static void Mod_InitSkyClouds( model_t *mod, const mip_t *mt, texture_t *tx, qbo r_temp.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA; // load it in - alphaskyTexture = GL_LoadTextureInternal( "alpha_sky", &r_temp, TF_NOMIPMAP ); + alphaskyTexture = GL_LoadTextureInternal( "alpha_sky", &r_temp, TF_NOMIPMAP | TF_ALLOW_NEAREST ); // clean up FS_FreeImage( r_sky );