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engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio
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@@ -1698,7 +1698,12 @@ int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
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clgame.scrInfo.iSize = sizeof( clgame.scrInfo );
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clgame.scrInfo.iFlags = SCRINFO_SCREENFLASH;
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if( scale_factor && scale_factor != 1.0f )
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if( hud_scale.value >= 320.0f && hud_scale.value >= hud_scale_minimal_width.value )
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{
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scale_factor = refState.width / hud_scale.value;
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apply_scale_factor = true;
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}
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else if( scale_factor && scale_factor != 1.0f )
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{
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float scaled_width = (float)refState.width / scale_factor;
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if( scaled_width >= hud_scale_minimal_width.value )
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