mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: add buffer size argument to RefAPI's Mod_ProcessRenderData, bump RefAPI version
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@@ -1282,7 +1282,7 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
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else
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{
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Mod_LoadSpriteModel( m_pSprite, buf, size, &loaded );
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ref.dllFuncs.Mod_ProcessRenderData( m_pSprite, true, buf );
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ref.dllFuncs.Mod_ProcessRenderData( m_pSprite, true, buf, size );
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}
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Mem_Free( buf );
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@@ -87,7 +87,7 @@ static void Mod_FreeUserData( model_t *mod )
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#if !XASH_DEDICATED
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else
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{
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ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL );
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ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL, 0 );
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}
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#endif
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}
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@@ -334,7 +334,7 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
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#if !XASH_DEDICATED
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else
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{
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loaded2 = ref.dllFuncs.Mod_ProcessRenderData( mod, true, buf );
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loaded2 = ref.dllFuncs.Mod_ProcessRenderData( mod, true, buf, length );
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}
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#endif
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}
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@@ -58,7 +58,8 @@ GNU General Public License for more details.
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// Removed R_DrawTileClear and Mod_LoadMapSprite, as they're implemented on engine side
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// Removed FillRGBABlend. Now FillRGBA accepts rendermode parameter.
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// 10. Added R_GetWindowHandle to retrieve platform-specific window object.
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#define REF_API_VERSION 10
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// 11. Added size argument to Mod_ProcessRenderData
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#define REF_API_VERSION 11
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#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
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#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
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@@ -565,7 +566,7 @@ typedef struct ref_interface_s
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// model management
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// flags ignored for everything except spritemodels
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qboolean (*Mod_ProcessRenderData)( model_t *mod, qboolean create, const byte *buffer );
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qboolean (*Mod_ProcessRenderData)( model_t *mod, qboolean create, const byte *buffer, size_t buffersize );
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void (*Mod_StudioLoadTextures)( model_t *mod, void *data );
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// efx implementation
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@@ -140,7 +140,7 @@ static void Mod_UnloadTextures( model_t *mod )
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}
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}
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf )
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf, size_t buffersize )
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{
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qboolean loaded = false;
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@@ -194,7 +194,7 @@ static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
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return 0;
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}
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer )
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
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{
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return true;
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}
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@@ -64,7 +64,7 @@ static void GAME_EXPORT CL_FillRGBA( int rendermode, float _x, float _y, float _
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void Mod_UnloadTextures( model_t *mod );
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static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf )
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static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf, size_t buffersize )
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{
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qboolean loaded = false;
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