engine: common: mod_bmodel: make texture name array larger so it fits both world name and miptex name

This commit is contained in:
Alibek Omarov
2026-03-04 06:05:46 +05:00
parent 5ca31f0965
commit af5d190bc4
2 changed files with 2 additions and 3 deletions

View File

@@ -639,7 +639,6 @@ void ID_GetMD5ForAddress( char *key, netadr_t adr, size_t size )
MD5Context_t ctx;
byte buf[32], md5[16];
size_t bufsize = 0;
bloomfilter_t value = id;
switch( NET_NetadrType( &adr ))
{

View File

@@ -2686,7 +2686,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
// WAD failed, so use internal texture (if present)
if( mipTex->offsets[0] > 0 && texture->gl_texturenum == 0 )
{
char texName[64];
string texName;
const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
Q_snprintf( texName, sizeof( texName ), "#%s:%s.mip", loadstat.name, mipTex->name );
@@ -2719,7 +2719,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ) && !texture->fb_texturenum )
{
char texName[64];
string texName;
Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name );