ref: make sprite and studio global variables static

This commit is contained in:
Alibek Omarov
2026-03-17 00:19:27 +05:00
parent 00ad05c92a
commit e76528d929
4 changed files with 26 additions and 26 deletions
+5 -5
View File
@@ -21,11 +21,11 @@ GNU General Public License for more details.
#define GLARE_FALLOFF 19000.0f
char sprite_name[MAX_QPATH];
char group_suffix[8];
static uint r_texFlags = 0;
static int sprite_version;
float sprite_radius;
static char sprite_name[MAX_QPATH];
static char group_suffix[8];
static uint r_texFlags = 0;
static int sprite_version;
static float sprite_radius;
/*
====================
+8 -8
View File
@@ -128,14 +128,14 @@ static r_studio_interface_t *pStudioDraw;
static studio_draw_state_t g_studio; // global studio state
// global variables
static qboolean m_fDoRemap;
mstudiomodel_t *m_pSubModel;
mstudiobodyparts_t *m_pBodyPart;
player_info_t *m_pPlayerInfo;
studiohdr_t *m_pStudioHeader;
float m_flGaitMovement;
int g_nTopColor, g_nBottomColor; // remap colors
int g_nFaceFlags, g_nForceFaceFlags;
static qboolean m_fDoRemap;
static mstudiomodel_t *m_pSubModel;
static mstudiobodyparts_t *m_pBodyPart;
static player_info_t *m_pPlayerInfo;
static studiohdr_t *m_pStudioHeader;
static float m_flGaitMovement;
static int g_nTopColor, g_nBottomColor; // remap colors
static int g_nFaceFlags, g_nForceFaceFlags;
/*
====================
+5 -5
View File
@@ -21,11 +21,11 @@ GNU General Public License for more details.
#define GLARE_FALLOFF 19000.0f
char sprite_name[MAX_QPATH];
char group_suffix[8];
static uint r_texFlags = 0;
static int sprite_version;
float sprite_radius;
static char sprite_name[MAX_QPATH];
static char group_suffix[8];
static uint r_texFlags = 0;
static int sprite_version;
static float sprite_radius;
/*
====================
+8 -8
View File
@@ -123,14 +123,14 @@ static r_studio_interface_t *pStudioDraw;
static studio_draw_state_t g_studio; // global studio state
// global variables
static qboolean m_fDoRemap;
mstudiomodel_t *m_pSubModel;
mstudiobodyparts_t *m_pBodyPart;
player_info_t *m_pPlayerInfo;
studiohdr_t *m_pStudioHeader;
float m_flGaitMovement;
int g_nTopColor, g_nBottomColor; // remap colors
int g_nFaceFlags, g_nForceFaceFlags;
static qboolean m_fDoRemap;
static mstudiomodel_t *m_pSubModel;
static mstudiobodyparts_t *m_pBodyPart;
static player_info_t *m_pPlayerInfo;
static studiohdr_t *m_pStudioHeader;
static float m_flGaitMovement;
static int g_nTopColor, g_nBottomColor; // remap colors
static int g_nFaceFlags, g_nForceFaceFlags;
/*
====================