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engine: client: fix engine features masking for 48 and 49 protocol
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@@ -951,7 +951,7 @@ void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
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Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
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background = MSG_ReadOneBit( msg );
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Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
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Host_ValidateEngineFeatures( 0, MSG_ReadDword( msg ));
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Host_ValidateEngineFeatures( mask, MSG_ReadDword( msg ));
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if( proto != PROTO_LEGACY )
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{
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