ref: common: draft new static library, containing shared code for ref_gl and ref_soft

This commit is contained in:
Alibek Omarov
2026-04-12 15:52:33 +05:00
committed by a1batross
parent d7f416d659
commit 8334695522
13 changed files with 136 additions and 290 deletions

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@@ -19,11 +19,11 @@ GNU General Public License for more details.
#include <stdarg.h>
#include "com_image.h"
#include "vgui_api.h"
#include "const.h"
#include "com_model.h"
#include "cl_entity.h"
#include "render_api.h"
#include "triangleapi.h"
#include "const.h"
#include "cl_entity.h"
#include "com_model.h"
#include "studio.h"
#include "r_efx.h"
#include "filesystem.h"

45
ref/common/ref_common.h Normal file
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@@ -0,0 +1,45 @@
/*
ref_common.h - shared renderer code
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef REF_COMMON_H
#define REF_COMMON_H
#include "xash3d_mathlib.h"
#include "ref_api.h"
//
// ref_context.c
//
extern ref_api_t gEngfuncs;
extern ref_globals_t *gpGlobals;
extern ref_client_t *gp_cl;
extern ref_host_t *gp_host;
extern const ref_interface_t gReffuncs;
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
//
// ref_math.c
//
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar );
void Matrix4x4_CreateOrtho( matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar );
void Matrix4x4_CreateModelview( matrix4x4 out );
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] );
#endif // REF_COMMON_H

38
ref/common/ref_context.c Normal file
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@@ -0,0 +1,38 @@
/*
ref_context.c - shared renderer context
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "ref_common.h"
ref_api_t gEngfuncs;
ref_globals_t *gpGlobals;
ref_client_t *gp_cl;
ref_host_t *gp_host;
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
{
if( version != REF_API_VERSION )
return 0;
// fill in our callbacks
*funcs = gReffuncs;
gEngfuncs = *engfuncs;
gpGlobals = globals;
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
return REF_API_VERSION;
}

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@@ -1,5 +1,5 @@
/*
gl_rmath.c - renderer mathlib
ref_math.c - renderer mathlib
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
@@ -13,8 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "r_local.h"
#include "xash3d_mathlib.h"
#include "ref_common.h"
/*
========================================================================
@@ -99,7 +98,27 @@ void Matrix4x4_CreateModelview( matrix4x4 out )
out[1][2] = 1.0f;
}
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] )
{
out[ 0] = in[0][0];
out[ 1] = in[1][0];
out[ 2] = in[2][0];
out[ 3] = in[3][0];
out[ 4] = in[0][1];
out[ 5] = in[1][1];
out[ 6] = in[2][1];
out[ 7] = in[3][1];
out[ 8] = in[0][2];
out[ 9] = in[1][2];
out[10] = in[2][2];
out[11] = in[3][2];
out[12] = in[0][3];
out[13] = in[1][3];
out[14] = in[2][3];
out[15] = in[3][3];
}
static void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
{
out[0][0] = 1.0f;
out[0][1] = 0.0f;
@@ -119,7 +138,7 @@ void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
out[3][3] = 1.0f;
}
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
static void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
{
float len, c, s;

19
ref/common/wscript Normal file
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@@ -0,0 +1,19 @@
#! /usr/bin/env python
# encoding: utf-8
top = '.'
def options(opt):
pass
def configure(conf):
pass
def build(bld):
bld.stlib(source = bld.path.ant_glob('*.c'),
target = 'ref_common',
includes = '.',
export_includes = '.',
use = 'engine_includes public werror',
subsystem = bld.env.MSVC_SUBSYSTEM
)

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@@ -22,10 +22,6 @@ GNU General Public License for more details.
#include "gl4es/include/gl4esinit.h"
#endif
ref_api_t gEngfuncs;
ref_globals_t *gpGlobals;
ref_client_t *gp_cl;
ref_host_t *gp_host;
void _Mem_Free( void *data, const char *filename, int fileline )
{
@@ -427,7 +423,7 @@ static const char *R_GetConfigName( void )
return "opengl";
}
static const ref_interface_t gReffuncs =
const ref_interface_t gReffuncs =
{
R_Init,
R_Shutdown,
@@ -561,19 +557,3 @@ static const ref_interface_t gReffuncs =
VGUI_UploadTextureBlock,
};
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
{
if( version != REF_API_VERSION )
return 0;
// fill in our callbacks
*funcs = gReffuncs;
gEngfuncs = *engfuncs;
gpGlobals = globals;
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
return REF_API_VERSION;
}

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@@ -15,17 +15,12 @@ GNU General Public License for more details.
#ifndef GL_LOCAL_H
#define GL_LOCAL_H
#include "ref_common.h"
#include "port.h"
#include "xash3d_types.h"
#include "cvardef.h"
#include "const.h"
#include "com_model.h"
#include "cl_entity.h"
#include "render_api.h"
#include "protocol.h"
#include "gl_frustum.h"
#include "ref_api.h"
#include "xash3d_mathlib.h"
#include "ref_params.h"
#include "enginefeatures.h"
#include "com_strings.h"
@@ -407,17 +402,6 @@ void R_PopScene( void );
void R_DrawFog( void );
int CL_FxBlend( cl_entity_t *e );
//
// gl_rmath.c
//
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] );
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar);
void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar);
void Matrix4x4_CreateModelview( matrix4x4 out );
//
// gl_rmisc.c
//
@@ -697,13 +681,6 @@ extern glconfig_t glConfig;
extern glstate_t glState;
// move to engine
extern glwstate_t glw_state;
extern ref_api_t gEngfuncs;
extern ref_globals_t *gpGlobals;
extern ref_client_t *gp_cl;
extern ref_host_t *gp_host;
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
//
// helper funcs

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@@ -1,189 +0,0 @@
/*
gl_rmath.c - renderer mathlib
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "gl_local.h"
#include "xash3d_mathlib.h"
/*
========================================================================
Matrix4x4 operations (private to renderer)
========================================================================
*/
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 )
{
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0] + in1[0][3] * in2[3][0];
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1] + in1[0][3] * in2[3][1];
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2] + in1[0][3] * in2[3][2];
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3] * in2[3][3];
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0] + in1[1][3] * in2[3][0];
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1] + in1[1][3] * in2[3][1];
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2] + in1[1][3] * in2[3][2];
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3] * in2[3][3];
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0] + in1[2][3] * in2[3][0];
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1] + in1[2][3] * in2[3][1];
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2] + in1[2][3] * in2[3][2];
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3] * in2[3][3];
out[3][0] = in1[3][0] * in2[0][0] + in1[3][1] * in2[1][0] + in1[3][2] * in2[2][0] + in1[3][3] * in2[3][0];
out[3][1] = in1[3][0] * in2[0][1] + in1[3][1] * in2[1][1] + in1[3][2] * in2[2][1] + in1[3][3] * in2[3][1];
out[3][2] = in1[3][0] * in2[0][2] + in1[3][1] * in2[1][2] + in1[3][2] * in2[2][2] + in1[3][3] * in2[3][2];
out[3][3] = in1[3][0] * in2[0][3] + in1[3][1] * in2[1][3] + in1[3][2] * in2[2][3] + in1[3][3] * in2[3][3];
}
/*
================
Matrix4x4_CreateProjection
NOTE: produce quake style world orientation
================
*/
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar )
{
out[0][0] = ( 2.0f * zNear ) / ( xMax - xMin );
out[1][1] = ( 2.0f * zNear ) / ( yMax - yMin );
out[2][2] = -( zFar + zNear ) / ( zFar - zNear );
out[3][3] = out[0][1] = out[1][0] = out[3][0] = out[0][3] = out[3][1] = out[1][3] = 0.0f;
out[2][0] = 0.0f;
out[2][1] = 0.0f;
out[0][2] = ( xMax + xMin ) / ( xMax - xMin );
out[1][2] = ( yMax + yMin ) / ( yMax - yMin );
out[3][2] = -1.0f;
out[2][3] = -( 2.0f * zFar * zNear ) / ( zFar - zNear );
}
void Matrix4x4_CreateOrtho( matrix4x4 out, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar )
{
out[0][0] = 2.0f / (xRight - xLeft);
out[1][1] = 2.0f / (yTop - yBottom);
out[2][2] = -2.0f / (zFar - zNear);
out[3][3] = 1.0f;
out[0][1] = out[0][2] = out[1][0] = out[1][2] = out[3][0] = out[3][1] = out[3][2] = 0.0f;
out[2][0] = 0.0f;
out[2][1] = 0.0f;
out[0][3] = -(xRight + xLeft) / (xRight - xLeft);
out[1][3] = -(yTop + yBottom) / (yTop - yBottom);
out[2][3] = -(zFar + zNear) / (zFar - zNear);
}
/*
================
Matrix4x4_CreateModelview
NOTE: produce quake style world orientation
================
*/
void Matrix4x4_CreateModelview( matrix4x4 out )
{
out[0][0] = out[1][1] = out[2][2] = 0.0f;
out[3][0] = out[0][3] = 0.0f;
out[3][1] = out[1][3] = 0.0f;
out[3][2] = out[2][3] = 0.0f;
out[3][3] = 1.0f;
out[1][0] = out[0][2] = out[2][1] = 0.0f;
out[2][0] = out[0][1] = -1.0f;
out[1][2] = 1.0f;
}
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] )
{
out[ 0] = in[0][0];
out[ 1] = in[1][0];
out[ 2] = in[2][0];
out[ 3] = in[3][0];
out[ 4] = in[0][1];
out[ 5] = in[1][1];
out[ 6] = in[2][1];
out[ 7] = in[3][1];
out[ 8] = in[0][2];
out[ 9] = in[1][2];
out[10] = in[2][2];
out[11] = in[3][2];
out[12] = in[0][3];
out[13] = in[1][3];
out[14] = in[2][3];
out[15] = in[3][3];
}
static void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
{
out[0][0] = 1.0f;
out[0][1] = 0.0f;
out[0][2] = 0.0f;
out[0][3] = x;
out[1][0] = 0.0f;
out[1][1] = 1.0f;
out[1][2] = 0.0f;
out[1][3] = y;
out[2][0] = 0.0f;
out[2][1] = 0.0f;
out[2][2] = 1.0f;
out[2][3] = z;
out[3][0] = 0.0f;
out[3][1] = 0.0f;
out[3][2] = 0.0f;
out[3][3] = 1.0f;
}
static void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
{
float len, c, s;
len = x * x + y * y + z * z;
if( len != 0.0f ) len = 1.0f / sqrt( len );
x *= len;
y *= len;
z *= len;
angle *= (-M_PI_F / 180.0f);
SinCos( angle, &s, &c );
out[0][0]=x * x + c * (1 - x * x);
out[0][1]=x * y * (1 - c) + z * s;
out[0][2]=z * x * (1 - c) - y * s;
out[0][3]=0.0f;
out[1][0]=x * y * (1 - c) - z * s;
out[1][1]=y * y + c * (1 - y * y);
out[1][2]=y * z * (1 - c) + x * s;
out[1][3]=0.0f;
out[2][0]=z * x * (1 - c) + y * s;
out[2][1]=y * z * (1 - c) - x * s;
out[2][2]=z * z + c * (1 - z * z);
out[2][3]=0.0f;
out[3][0]=0.0f;
out[3][1]=0.0f;
out[3][2]=0.0f;
out[3][3]=1.0f;
}
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z )
{
matrix4x4 base, temp;
Matrix4x4_Copy( base, out );
Matrix4x4_CreateTranslate( temp, x, y, z );
Matrix4x4_Concat( out, base, temp );
}
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z )
{
matrix4x4 base, temp;
Matrix4x4_Copy( base, out );
Matrix4x4_CreateRotate( temp, angle, x, y, z );
Matrix4x4_Concat( out, base, temp );
}

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@@ -25,7 +25,7 @@ def configure(conf):
conf.check_cc(lib='log')
def build(bld):
libs = [ 'engine_includes', 'werror' ]
libs = [ 'ref_common', 'engine_includes', 'werror' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes', 'vgl_shim' ]

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@@ -15,10 +15,6 @@ GNU General Public License for more details.
#include "r_local.h"
ref_api_t gEngfuncs;
ref_globals_t *gpGlobals;
ref_client_t *gp_cl;
ref_host_t *gp_host;
gl_globals_t tr;
ref_speeds_t r_stats;
poolhandle_t r_temppool;
@@ -413,7 +409,7 @@ static void * GAME_EXPORT R_GetProcAddress( const char *name )
return gEngfuncs.GL_GetProcAddress( name );
}
static const ref_interface_t gReffuncs =
const ref_interface_t gReffuncs =
{
R_Init,
R_Shutdown,
@@ -547,19 +543,3 @@ static const ref_interface_t gReffuncs =
VGUI_UploadTextureBlock,
};
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
{
if( version != REF_API_VERSION )
return 0;
// fill in our callbacks
*funcs = gReffuncs;
gEngfuncs = *engfuncs;
gpGlobals = globals;
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
return REF_API_VERSION;
}

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@@ -15,16 +15,11 @@ GNU General Public License for more details.
#ifndef GL_LOCAL_H
#define GL_LOCAL_H
#include "ref_common.h"
#include "port.h"
#include "xash3d_types.h"
#include "cvardef.h"
#include "const.h"
#include "com_model.h"
#include "cl_entity.h"
#include "render_api.h"
#include "protocol.h"
#include "ref_api.h"
#include "xash3d_mathlib.h"
#include "ref_params.h"
#include "enginefeatures.h"
#include "com_strings.h"
@@ -419,18 +414,6 @@ void R_PushScene( void );
void R_PopScene( void );
void R_DrawFog( void );
//
// gl_rmath.c
//
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z );
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z );
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar );
void Matrix4x4_CreateOrtho( matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar );
void Matrix4x4_CreateModelview( matrix4x4 out );
//
// gl_rpart.c
//
@@ -551,13 +534,6 @@ void TriFogParams( float flDensity, int iFogSkybox );
void TriCullFace( TRICULLSTYLE mode );
void TriBrightness( float brightness );
#define ENGINE_GET_PARM_ ( *gEngfuncs.EngineGetParm )
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_(( parm ), 0 )
extern ref_api_t gEngfuncs;
extern ref_globals_t *gpGlobals;
extern ref_client_t *gp_cl;
extern ref_host_t *gp_host;
DECLARE_ENGINE_SHARED_CVAR_LIST()

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@@ -14,7 +14,7 @@ def configure(conf):
return
def build(bld):
libs = [ 'engine_includes', 'werror' ]
libs = [ 'ref_common', 'engine_includes', 'werror' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]

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@@ -91,6 +91,7 @@ SUBDIRS = [
Subproject('3rdparty/nanogl', lambda x: x.env.CLIENT and x.env.NANOGL),
Subproject('3rdparty/gl-wes-v2', lambda x: x.env.CLIENT and x.env.GLWES),
Subproject('3rdparty/gl4es', lambda x: x.env.CLIENT and x.env.GL4ES),
Subproject('ref/common', lambda x: x.env.CLIENT),
Subproject('ref/gl', lambda x: x.env.CLIENT and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES or x.env.GLES3COMPAT)),
Subproject('ref/soft', lambda x: x.env.CLIENT and x.env.SOFT),
Subproject('ref/null', lambda x: x.env.CLIENT and x.env.NULL),