Invert look axes

This commit is contained in:
a1batross
2016-08-11 23:34:40 +06:00
parent e76774ebe3
commit 6a3541f6d9

View File

@@ -974,12 +974,18 @@ class JoystickHandler_v12 implements JoystickHandler
switch( range.getAxis() )
{
// typical axes
// move
case MotionEvent.AXIS_X: prevSide = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_SIDE, prevSide, dead); break;
case MotionEvent.AXIS_Y: prevFwd = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_FWD, prevFwd, dead); break;
case MotionEvent.AXIS_Z: prevPtch = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_PITCH, prevPtch, dead); break;
case MotionEvent.AXIS_RZ: prevYaw = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_YAW, prevYaw, dead); break;
// rotate. Invert, so by default this works as it's should
case MotionEvent.AXIS_Z: prevPtch = XashActivity.performEngineAxisEvent(-cur, XashActivity.JOY_AXIS_PITCH, prevPtch, dead); break;
case MotionEvent.AXIS_RZ: prevYaw = XashActivity.performEngineAxisEvent(-cur, XashActivity.JOY_AXIS_YAW, prevYaw, dead); break;
// trigger
case MotionEvent.AXIS_RTRIGGER: prevLT = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_RT, prevLT, dead); break;
case MotionEvent.AXIS_LTRIGGER: prevRT = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_LT, prevRT, dead); break;
// hats
case MotionEvent.AXIS_HAT_X: prevHX = XashActivity.performEngineHatEvent(cur, true, prevHX); break;
case MotionEvent.AXIS_HAT_Y: prevHY = XashActivity.performEngineHatEvent(cur, false, prevHY); break;