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https://github.com/FWGS/xash3d-fwgs.git
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Invert look axes
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@@ -974,12 +974,18 @@ class JoystickHandler_v12 implements JoystickHandler
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switch( range.getAxis() )
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{
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// typical axes
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// move
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case MotionEvent.AXIS_X: prevSide = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_SIDE, prevSide, dead); break;
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case MotionEvent.AXIS_Y: prevFwd = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_FWD, prevFwd, dead); break;
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case MotionEvent.AXIS_Z: prevPtch = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_PITCH, prevPtch, dead); break;
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case MotionEvent.AXIS_RZ: prevYaw = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_YAW, prevYaw, dead); break;
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// rotate. Invert, so by default this works as it's should
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case MotionEvent.AXIS_Z: prevPtch = XashActivity.performEngineAxisEvent(-cur, XashActivity.JOY_AXIS_PITCH, prevPtch, dead); break;
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case MotionEvent.AXIS_RZ: prevYaw = XashActivity.performEngineAxisEvent(-cur, XashActivity.JOY_AXIS_YAW, prevYaw, dead); break;
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// trigger
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case MotionEvent.AXIS_RTRIGGER: prevLT = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_RT, prevLT, dead); break;
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case MotionEvent.AXIS_LTRIGGER: prevRT = XashActivity.performEngineAxisEvent(cur, XashActivity.JOY_AXIS_LT, prevRT, dead); break;
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// hats
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case MotionEvent.AXIS_HAT_X: prevHX = XashActivity.performEngineHatEvent(cur, true, prevHX); break;
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case MotionEvent.AXIS_HAT_Y: prevHY = XashActivity.performEngineHatEvent(cur, false, prevHY); break;
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