mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: move FillRenderAPI and FillTriAPI to renderers to reduce amount of exports
This commit is contained in:
@@ -283,40 +283,6 @@ static render_api_t gRenderAPI =
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COM_SetRandomSeed,
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};
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static void R_FillRenderAPIFromRef( render_api_t *to, const ref_interface_t *from )
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{
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to->GetDetailScaleForTexture = from->GetDetailScaleForTexture;
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to->GetExtraParmsForTexture = from->GetExtraParmsForTexture;
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to->GetFrameTime = from->GetFrameTime;
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to->R_SetCurrentEntity = from->R_SetCurrentEntity;
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to->R_SetCurrentModel = from->R_SetCurrentModel;
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to->GL_FindTexture = from->GL_FindTexture;
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to->GL_TextureName = from->GL_TextureName;
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to->GL_TextureData = from->GL_TextureData;
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to->GL_LoadTexture = from->GL_LoadTexture;
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to->GL_CreateTexture = from->GL_CreateTexture;
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to->GL_LoadTextureArray = from->GL_LoadTextureArray;
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to->GL_CreateTextureArray = from->GL_CreateTextureArray;
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to->GL_FreeTexture = from->GL_FreeTexture;
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to->DrawSingleDecal = from->DrawSingleDecal;
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to->R_DecalSetupVerts = from->R_DecalSetupVerts;
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to->R_EntityRemoveDecals = from->R_EntityRemoveDecals;
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to->AVI_UploadRawFrame = from->AVI_UploadRawFrame;
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to->GL_Bind = from->GL_Bind;
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to->GL_SelectTexture = from->GL_SelectTexture;
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to->GL_LoadTextureMatrix = from->GL_LoadTextureMatrix;
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to->GL_TexMatrixIdentity = from->GL_TexMatrixIdentity;
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to->GL_CleanUpTextureUnits = from->GL_CleanUpTextureUnits;
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to->GL_TexGen = from->GL_TexGen;
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to->GL_TextureTarget = from->GL_TextureTarget;
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to->GL_TexCoordArrayMode = from->GL_TexCoordArrayMode;
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to->GL_UpdateTexSize = from->GL_UpdateTexSize;
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to->GL_DrawParticles = from->GL_DrawParticles;
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to->LightVec = from->LightVec;
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to->StudioGetTexture = from->StudioGetTexture;
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to->GL_GetProcAddress = from->R_GetProcAddress;
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}
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/*
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===============
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R_InitRenderAPI
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@@ -329,8 +295,15 @@ qboolean R_InitRenderAPI( void )
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// make sure what render functions is cleared
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memset( &clgame.drawFuncs, 0, sizeof( clgame.drawFuncs ));
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// fill missing functions from renderer
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R_FillRenderAPIFromRef( &gRenderAPI, &ref.dllFuncs );
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gRenderAPI.GL_FindTexture = ref.dllFuncs.GL_FindTexture;
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gRenderAPI.GL_TextureName = ref.dllFuncs.GL_TextureName;
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gRenderAPI.GL_TextureData = ref.dllFuncs.GL_TextureData;
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gRenderAPI.GL_LoadTexture = ref.dllFuncs.GL_LoadTexture;
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gRenderAPI.GL_FreeTexture = ref.dllFuncs.GL_FreeTexture;
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gRenderAPI.AVI_UploadRawFrame = ref.dllFuncs.AVI_UploadRawFrame;
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gRenderAPI.GL_Bind = ref.dllFuncs.GL_Bind;
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ref.dllFuncs.R_FillRenderAPI( &gRenderAPI );
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if( clgame.dllFuncs.pfnGetRenderInterface )
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{
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@@ -480,28 +480,25 @@ static void R_UnloadProgs( void )
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memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs ));
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}
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static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src )
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static void CL_FillTriAPI( triangleapi_t *dst )
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{
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dst->version = TRI_API_VERSION;
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dst->Begin = src->Begin;
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dst->RenderMode = TriRenderMode;
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dst->End = src->End;
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dst->Color4f = TriColor4f;
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dst->Color4ub = TriColor4ub;
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dst->TexCoord2f = src->TexCoord2f;
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dst->Vertex3f = src->Vertex3f;
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dst->Vertex3fv = src->Vertex3fv;
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dst->Brightness = TriBrightness;
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dst->CullFace = TriCullFace;
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dst->SpriteTexture = TriSpriteTexture;
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dst->WorldToScreen = TriWorldToScreen;
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dst->Fog = src->Fog;
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dst->ScreenToWorld = src->ScreenToWorld;
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dst->GetMatrix = src->GetMatrix;
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dst->BoxInPVS = TriBoxInPVS;
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dst->LightAtPoint = TriLightAtPoint;
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dst->Color4fRendermode = TriColor4fRendermode;
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dst->FogParams = src->FogParams;
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dst->Begin = ref.dllFuncs.Begin;
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dst->End = ref.dllFuncs.End;
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dst->Vertex3f = ref.dllFuncs.Vertex3f;
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dst->Vertex3fv = ref.dllFuncs.Vertex3fv;
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ref.dllFuncs.R_FillTriAPI( dst );
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}
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static qboolean R_LoadProgs( const char *name )
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@@ -548,7 +545,7 @@ static qboolean R_LoadProgs( const char *name )
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ref.initialized = true;
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// initialize TriAPI callbacks
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CL_FillTriAPIFromRef( &gTriApi, &ref.dllFuncs );
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CL_FillTriAPI( &gTriApi );
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return true;
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}
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@@ -596,50 +596,21 @@ typedef struct ref_interface_s
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qboolean (*R_BeamCull)( const vec3_t start, const vec3_t end, qboolean pvsOnly );
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// Xash3D Render Interface
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// Get renderer info (doesn't changes engine state at all)
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int (*RefGetParm)( int parm, int arg ); // generic
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void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );
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void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha );
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float (*GetFrameTime)( void );
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// Set renderer info (tell engine about changes)
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void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel
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void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged
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// Texture tools
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// Texture tools (used by engine directly)
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int (*GL_FindTexture)( const char *name );
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const char* (*GL_TextureName)( unsigned int texnum );
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const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL
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int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags );
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int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags );
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int (*GL_LoadTextureArray)( const char **names, int flags );
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int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
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void (*GL_FreeTexture)( unsigned int texnum );
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void (*R_OverrideTextureSourceSize)( unsigned int texnum, unsigned int srcWidth, unsigned int srcHeight ); // used to override decal size for texture replacement
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// Decals manipulating (draw & remove)
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void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa );
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float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount );
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void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only)
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// AVI
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void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data );
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// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client)
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// glState related calls (used by engine directly)
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void (*GL_Bind)( int tmu, unsigned int texnum );
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void (*GL_SelectTexture)( int tmu );
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void (*GL_LoadTextureMatrix)( const float *glmatrix );
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void (*GL_TexMatrixIdentity)( void );
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void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units
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void (*GL_TexGen)( unsigned int coord, unsigned int mode );
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void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
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void (*GL_TexCoordArrayMode)( unsigned int texmode );
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void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
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// Misc renderer functions
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void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
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colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec );
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struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e );
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// passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer)
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void (*GL_RenderFrame)( const struct ref_viewpass_s *rvp );
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@@ -653,25 +624,21 @@ typedef struct ref_interface_s
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void (*R_NewMap)( void );
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// clear the render entities before each frame
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void (*R_ClearScene)( void );
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// GL_GetProcAddress for client renderer
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void* (*R_GetProcAddress)( const char *name );
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// TriAPI Interface
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// NOTE: implementation isn't required to be compatible
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// TriAPI Interface (functions used by engine wrappers)
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void (*TriRenderMode)( int mode );
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void (*Begin)( int primitiveCode );
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void (*End)( void );
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void (*Color4f)( float r, float g, float b, float a ); // real glColor4f
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void (*Color4ub)( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); // real glColor4ub
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void (*TexCoord2f)( float u, float v );
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void (*Vertex3fv)( const float *worldPnt );
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void (*Vertex3f)( float x, float y, float z );
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void (*Fog)( float flFogColor[3], float flStart, float flEnd, int bOn ); //Works just like GL_FOG, flFogColor is r/g/b.
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void (*ScreenToWorld)( const float *screen, float *world );
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void (*GetMatrix)( const int pname, float *matrix );
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void (*FogParams)( float flDensity, int iFogSkybox );
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void (*CullFace)( TRICULLSTYLE mode );
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// fill render_api_t and triangleapi_t with renderer-specific functions
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void (*R_FillRenderAPI)( struct render_api_s *api );
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void (*R_FillTriAPI)( struct triangleapi_s *api );
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// vgui drawing implementation
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void (*VGUI_SetupDrawing)( qboolean rect );
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void (*VGUI_UploadTextureBlock)( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight );
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@@ -413,6 +413,42 @@ static const char *R_GetConfigName( void )
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return "opengl";
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}
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static void R_FillRenderAPI( render_api_t *api )
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{
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api->GetDetailScaleForTexture = R_GetDetailScaleForTexture;
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api->GetExtraParmsForTexture = R_GetExtraParmsForTexture;
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api->GetFrameTime = R_GetFrameTime;
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api->R_SetCurrentEntity = R_SetCurrentEntity;
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api->R_SetCurrentModel = R_SetCurrentModel;
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api->GL_CreateTexture = GL_CreateTexture;
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api->GL_LoadTextureArray = GL_LoadTextureArray;
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api->GL_CreateTextureArray = GL_CreateTextureArray;
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api->DrawSingleDecal = DrawSingleDecal;
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api->R_DecalSetupVerts = R_DecalSetupVerts;
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api->R_EntityRemoveDecals = R_EntityRemoveDecals;
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api->GL_SelectTexture = GL_SelectTexture;
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api->GL_LoadTextureMatrix = GL_LoadTexMatrixExt;
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api->GL_TexMatrixIdentity = GL_LoadIdentityTexMatrix;
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api->GL_CleanUpTextureUnits = GL_CleanUpTextureUnits;
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api->GL_TexGen = GL_TexGen;
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api->GL_TextureTarget = GL_TextureTarget;
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api->GL_TexCoordArrayMode = GL_SetTexCoordArrayMode;
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api->GL_UpdateTexSize = GL_UpdateTexSize;
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api->GL_DrawParticles = CL_DrawParticlesExternal;
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api->LightVec = R_LightVec;
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api->StudioGetTexture = R_StudioGetTexture;
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api->GL_GetProcAddress = R_GetProcAddress;
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}
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static void R_FillTriAPI( triangleapi_t *api )
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{
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api->TexCoord2f = TriTexCoord2f;
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api->Fog = TriFog;
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api->ScreenToWorld = R_ScreenToWorld;
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api->GetMatrix = TriGetMatrix;
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api->FogParams = TriFogParams;
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}
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const ref_interface_t gReffuncs =
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{
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R_Init,
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@@ -483,42 +519,17 @@ const ref_interface_t gReffuncs =
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R_BeamCull,
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GL_RefGetParm,
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R_GetDetailScaleForTexture,
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R_GetExtraParmsForTexture,
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R_GetFrameTime,
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R_SetCurrentEntity,
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R_SetCurrentModel,
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GL_FindTexture,
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GL_TextureName,
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GL_TextureData,
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GL_LoadTexture,
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GL_CreateTexture,
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GL_LoadTextureArray,
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GL_CreateTextureArray,
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GL_FreeTexture,
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R_OverrideTextureSourceSize,
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DrawSingleDecal,
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R_DecalSetupVerts,
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R_EntityRemoveDecals,
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R_UploadStretchRaw,
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GL_Bind,
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GL_SelectTexture,
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GL_LoadTexMatrixExt,
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GL_LoadIdentityTexMatrix,
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GL_CleanUpTextureUnits,
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GL_TexGen,
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GL_TextureTarget,
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GL_SetTexCoordArrayMode,
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GL_UpdateTexSize,
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CL_DrawParticlesExternal,
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R_LightVec,
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R_StudioGetTexture,
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R_RenderFrame,
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Mod_SetOrthoBounds,
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@@ -526,22 +537,19 @@ const ref_interface_t gReffuncs =
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Mod_GetCurrentVis,
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R_NewMap,
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R_ClearScene,
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R_GetProcAddress,
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TriRenderMode,
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TriBegin,
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TriEnd,
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_TriColor4f,
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_TriColor4ub,
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TriTexCoord2f,
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TriVertex3fv,
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TriVertex3f,
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TriFog,
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R_ScreenToWorld,
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TriGetMatrix,
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TriFogParams,
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TriCullFace,
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R_FillRenderAPI,
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R_FillTriAPI,
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VGUI_SetupDrawing,
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VGUI_UploadTextureBlock,
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};
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@@ -59,6 +59,16 @@ static void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw )
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;
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}
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static void R_FillRenderAPI( render_api_t *api )
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{
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;
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}
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static void R_FillTriAPI( triangleapi_t *api )
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{
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;
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}
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static qboolean R_Init( void )
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{
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gEngfuncs.R_Init_Video( REF_SOFTWARE );
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@@ -493,43 +503,18 @@ static const ref_interface_t gReffuncs =
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.CL_DrawBeams = CL_DrawBeams,
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.R_BeamCull = R_BeamCull,
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.RefGetParm = RefGetParm,
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.GetDetailScaleForTexture = GetDetailScaleForTexture,
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.GetExtraParmsForTexture = GetExtraParmsForTexture,
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.GetFrameTime = GetFrameTime,
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.RefGetParm = RefGetParm,
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.R_SetCurrentEntity = R_SetCurrentEntity,
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.R_SetCurrentModel = R_SetCurrentModel,
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.GL_FindTexture = GL_FindTexture,
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.GL_TextureName = GL_TextureName,
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.GL_TextureData = GL_TextureData,
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.GL_LoadTexture = GL_LoadTexture,
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.GL_CreateTexture = GL_CreateTexture,
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.GL_LoadTextureArray = GL_LoadTextureArray,
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.GL_CreateTextureArray = GL_CreateTextureArray,
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.GL_FreeTexture = R_SimpleStubUInt,
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.GL_FindTexture = GL_FindTexture,
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.GL_TextureName = GL_TextureName,
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.GL_TextureData = GL_TextureData,
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.GL_LoadTexture = GL_LoadTexture,
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.GL_FreeTexture = R_SimpleStubUInt,
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.R_OverrideTextureSourceSize = R_OverrideTextureSourceSize,
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.DrawSingleDecal = DrawSingleDecal,
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.R_DecalSetupVerts = R_DecalSetupVerts,
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.R_EntityRemoveDecals = R_EntityRemoveDecals,
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.AVI_UploadRawFrame = AVI_UploadRawFrame,
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.GL_Bind = GL_Bind,
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.GL_SelectTexture = R_SimpleStubInt,
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.GL_LoadTextureMatrix = GL_LoadTextureMatrix,
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.GL_TexMatrixIdentity = R_SimpleStub,
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.GL_CleanUpTextureUnits = R_SimpleStubInt,
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.GL_TexGen = GL_TexGen,
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.GL_TextureTarget = R_SimpleStubUInt,
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.GL_TexCoordArrayMode = R_SimpleStubUInt,
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.GL_UpdateTexSize = GL_UpdateTexSize,
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.GL_DrawParticles = GL_DrawParticles,
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.LightVec = LightVec,
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.StudioGetTexture = StudioGetTexture,
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.GL_Bind = GL_Bind,
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.GL_RenderFrame = GL_RenderFrame,
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.GL_OrthoBounds = GL_OrthoBounds,
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@@ -537,22 +522,19 @@ static const ref_interface_t gReffuncs =
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.Mod_GetCurrentVis = Mod_GetCurrentVis,
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.R_NewMap = R_SimpleStub,
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.R_ClearScene = R_SimpleStub,
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.R_GetProcAddress = R_GetProcAddress,
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.TriRenderMode = R_SimpleStubInt,
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.Begin = R_SimpleStubInt,
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.End = R_SimpleStub,
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.Color4f = Color4f,
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.Color4ub = Color4ub,
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.TexCoord2f = TexCoord2f,
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.Vertex3fv = Vertex3fv,
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.Vertex3f = Vertex3f,
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.Fog = Fog,
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.ScreenToWorld = ScreenToWorld,
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.GetMatrix = GetMatrix,
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.FogParams = FogParams,
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.CullFace = CullFace,
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.R_FillRenderAPI = R_FillRenderAPI,
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.R_FillTriAPI = R_FillTriAPI,
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.VGUI_SetupDrawing = VGUI_SetupDrawing,
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.VGUI_UploadTextureBlock = VGUI_UploadTextureBlock,
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};
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@@ -398,6 +398,42 @@ static void * GAME_EXPORT R_GetProcAddress( const char *name )
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return gEngfuncs.GL_GetProcAddress( name );
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}
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static void R_FillRenderAPI( render_api_t *api )
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{
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api->GetDetailScaleForTexture = R_GetDetailScaleForTexture;
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api->GetExtraParmsForTexture = R_GetExtraParmsForTexture;
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api->GetFrameTime = R_GetFrameTime;
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api->R_SetCurrentEntity = R_SetCurrentEntity;
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api->R_SetCurrentModel = R_SetCurrentModel;
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api->GL_CreateTexture = GL_CreateTexture;
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api->GL_LoadTextureArray = GL_LoadTextureArray;
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api->GL_CreateTextureArray = GL_CreateTextureArray;
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api->DrawSingleDecal = DrawSingleDecal;
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api->R_DecalSetupVerts = R_DecalSetupVerts;
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api->R_EntityRemoveDecals = R_EntityRemoveDecals;
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api->GL_SelectTexture = GL_SelectTexture;
|
||||
api->GL_LoadTextureMatrix = GL_LoadTexMatrixExt;
|
||||
api->GL_TexMatrixIdentity = GL_LoadIdentityTexMatrix;
|
||||
api->GL_CleanUpTextureUnits = GL_CleanUpTextureUnits;
|
||||
api->GL_TexGen = GL_TexGen;
|
||||
api->GL_TextureTarget = GL_TextureTarget;
|
||||
api->GL_TexCoordArrayMode = GL_SetTexCoordArrayMode;
|
||||
api->GL_UpdateTexSize = GL_UpdateTexSize;
|
||||
api->GL_DrawParticles = CL_DrawParticlesExternal;
|
||||
api->LightVec = R_LightVec;
|
||||
api->StudioGetTexture = R_StudioGetTexture;
|
||||
api->GL_GetProcAddress = R_GetProcAddress;
|
||||
}
|
||||
|
||||
static void R_FillTriAPI( triangleapi_t *api )
|
||||
{
|
||||
api->TexCoord2f = TriTexCoord2f;
|
||||
api->Fog = TriFog;
|
||||
api->ScreenToWorld = R_ScreenToWorld;
|
||||
api->GetMatrix = TriGetMatrix;
|
||||
api->FogParams = TriFogParams;
|
||||
}
|
||||
|
||||
const ref_interface_t gReffuncs =
|
||||
{
|
||||
R_Init,
|
||||
@@ -468,42 +504,17 @@ const ref_interface_t gReffuncs =
|
||||
R_BeamCull,
|
||||
|
||||
GL_RefGetParm,
|
||||
R_GetDetailScaleForTexture,
|
||||
R_GetExtraParmsForTexture,
|
||||
R_GetFrameTime,
|
||||
|
||||
R_SetCurrentEntity,
|
||||
R_SetCurrentModel,
|
||||
|
||||
GL_FindTexture,
|
||||
GL_TextureName,
|
||||
GL_TextureData,
|
||||
GL_LoadTexture,
|
||||
GL_CreateTexture,
|
||||
GL_LoadTextureArray,
|
||||
GL_CreateTextureArray,
|
||||
GL_FreeTexture,
|
||||
R_OverrideTextureSourceSize,
|
||||
|
||||
DrawSingleDecal,
|
||||
R_DecalSetupVerts,
|
||||
R_EntityRemoveDecals,
|
||||
|
||||
R_UploadStretchRaw,
|
||||
|
||||
GL_Bind,
|
||||
GL_SelectTexture,
|
||||
GL_LoadTexMatrixExt,
|
||||
GL_LoadIdentityTexMatrix,
|
||||
GL_CleanUpTextureUnits,
|
||||
GL_TexGen,
|
||||
GL_TextureTarget,
|
||||
GL_SetTexCoordArrayMode,
|
||||
GL_UpdateTexSize,
|
||||
|
||||
CL_DrawParticlesExternal,
|
||||
R_LightVec,
|
||||
R_StudioGetTexture,
|
||||
|
||||
R_RenderFrame,
|
||||
Mod_SetOrthoBounds,
|
||||
@@ -511,22 +522,19 @@ const ref_interface_t gReffuncs =
|
||||
Mod_GetCurrentVis,
|
||||
R_NewMap,
|
||||
R_ClearScene,
|
||||
R_GetProcAddress,
|
||||
|
||||
TriRenderMode,
|
||||
TriBegin,
|
||||
TriEnd,
|
||||
_TriColor4f,
|
||||
_TriColor4ub,
|
||||
TriTexCoord2f,
|
||||
TriVertex3fv,
|
||||
TriVertex3f,
|
||||
TriFog,
|
||||
R_ScreenToWorld,
|
||||
TriGetMatrix,
|
||||
TriFogParams,
|
||||
TriCullFace,
|
||||
|
||||
R_FillRenderAPI,
|
||||
R_FillTriAPI,
|
||||
|
||||
VGUI_SetupDrawing,
|
||||
VGUI_UploadTextureBlock,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user