mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: move StudioAPI negotiation to the engine
This commit is contained in:
@@ -23,6 +23,8 @@ GNU General Public License for more details.
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#include "client.h"
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#include "const.h"
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#include "triangleapi.h"
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#include "r_studioint.h"
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#include "mod_local.h"
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#include "r_efx.h"
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#include "demo_api.h"
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#include "ivoicetweak.h"
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@@ -2173,7 +2175,7 @@ pfnGetViewModel
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=============
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*/
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static cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
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static cl_entity_t *GAME_EXPORT CL_GetViewModel( void )
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{
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return &clgame.viewent;
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}
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@@ -3929,6 +3931,69 @@ void CL_UnloadProgs( void )
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memset( &clgame, 0, sizeof( clgame ));
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}
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static model_t *pfnStudio_Mod_ForName( const char *name, int crash )
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{
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return Mod_ForName( name, crash, false );
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}
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static void *pfnStudio_Mod_Extradata( model_t *mod )
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{
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return Mod_StudioExtradata( mod );
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}
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static void pfnStudio_GetAliasScale( float *x, float *y )
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{
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if( x ) *x = 1.0f;
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if( y ) *y = 1.0f;
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}
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static float ***pfnStudio_GetAliasTransform( void )
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{
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return NULL;
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}
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static model_t *pfnStudio_GetChromeSprite( void )
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{
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return cl_sprite_shell;
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}
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static int pfnStudio_IsHardware( void )
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{
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return 1;
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}
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static engine_studio_api_t gStudioAPI =
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{
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.Mem_Calloc = Mod_Calloc,
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.Cache_Check = Mod_CacheCheck,
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.LoadCacheFile = Mod_LoadCacheFile,
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.Mod_ForName = pfnStudio_Mod_ForName,
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.Mod_Extradata = pfnStudio_Mod_Extradata,
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.GetModelByIndex = CL_ModelHandle,
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.GetCvar = pfnCVarGetPointer,
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.GetChromeSprite = pfnStudio_GetChromeSprite,
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.GetAliasScale = pfnStudio_GetAliasScale,
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.StudioGetAliasTransform = pfnStudio_GetAliasTransform,
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.GetViewEntity = CL_GetViewModel,
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.IsHardware = pfnStudio_IsHardware,
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};
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static void CL_InitStudioAPI( void )
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{
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static r_studio_interface_t gDefaultStudioDraw;
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r_studio_interface_t *pStudioDraw;
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if( !ref.dllFuncs.R_StudioFillAPI( &gStudioAPI, &gDefaultStudioDraw ))
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return;
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pStudioDraw = &gDefaultStudioDraw;
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if( clgame.dllFuncs.pfnGetStudioModelInterface )
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clgame.dllFuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI );
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ref.dllFuncs.R_StudioSetDrawInterface( pStudioDraw );
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}
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qboolean CL_LoadProgs( const char *name )
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{
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static playermove_t gpMove;
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@@ -4066,7 +4131,7 @@ qboolean CL_LoadProgs( const char *name )
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// initialize game
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clgame.dllFuncs.pfnInit();
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ref.dllFuncs.CL_InitStudioAPI();
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CL_InitStudioAPI();
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return true;
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}
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@@ -874,7 +874,6 @@ struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend );
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void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height );
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void CL_DisableScissor( scissor_state_t *scissor );
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qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
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static inline cl_entity_t *CL_EDICT_NUM( int index )
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{
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if( unlikely( !clgame.entities )) // not in game yet
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@@ -287,13 +287,6 @@ static entity_state_t *R_StudioGetPlayerState( int index )
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return &cl.frames[cl.parsecountmod].playerstate[index];
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}
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static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
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{
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return clgame.dllFuncs.pfnGetStudioModelInterface ?
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clgame.dllFuncs.pfnGetStudioModelInterface( version, ppinterface, pstudio ) :
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0;
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}
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static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
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{
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return &PFDesc[idx];
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@@ -411,7 +404,6 @@ static const ref_api_t gEngfuncs =
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Mod_CacheCheck,
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Mod_LoadCacheFile,
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Mod_Calloc,
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pfnGetStudioModelInterface,
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_Mem_AllocPool,
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_Mem_FreePool,
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@@ -64,7 +64,9 @@ GNU General Public License for more details.
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// 13. Removed ignore_flags argument from GetCvarPointer
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// 14. Removed reserved functions, they are leftover from RenderAPI
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// Removed CL_AddCustomBeam, it's now handled through R_AddEntity
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#define REF_API_VERSION 14
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// 15. Replaced CL_InitStudioAPI with R_StudioFillAPI + R_StudioSetDrawInterface
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// Engine now builds engine_studio_api_t and handles client DLL negotiation
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#define REF_API_VERSION 15
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#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
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#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
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@@ -223,7 +225,7 @@ enum ref_defaultsprite_e
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};
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// the order of first three is important!
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// so you can use this value in IEngineStudio.StudioIsHardware
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// so you can use this value in IEngineStudio.StudioIsHardware (but shouldn't)
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typedef enum ref_graphic_apis_e
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{
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REF_SOFTWARE, // hypothetical: just make a surface to draw on, in software
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@@ -431,7 +433,6 @@ typedef struct ref_api_s
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void *(*Mod_CacheCheck)( struct cache_user_s *c );
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void (*Mod_LoadCacheFile)( const char *path, struct cache_user_s *cu );
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void *(*Mod_Calloc)( int number, size_t size );
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int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
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// memory
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poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline )
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@@ -574,7 +575,8 @@ typedef struct ref_interface_s
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// studio interface
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float (*R_StudioEstimateFrame)( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time );
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void (*R_StudioLerpMovement)( cl_entity_t *e, double time, vec3_t origin, vec3_t angles );
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void (*CL_InitStudioAPI)( void );
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qboolean (*R_StudioFillAPI)( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw );
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void (*R_StudioSetDrawInterface)( struct r_studio_interface_s *pDraw );
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// bmodel
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void (*R_SetSkyCloudsTextures)( int solidskyTexture, int alphaskyTexture );
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@@ -466,7 +466,8 @@ const ref_interface_t gReffuncs =
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R_StudioEstimateFrame,
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R_StudioLerpMovement,
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CL_InitStudioAPI,
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R_StudioFillAPI,
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R_StudioSetDrawInterface,
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R_SetSkyCloudsTextures,
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GL_SubdivideSurface,
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@@ -420,7 +420,8 @@ void R_GatherPlayerLight( void );
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float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time );
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void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles );
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void R_StudioResetPlayerModels( void );
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void CL_InitStudioAPI( void );
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qboolean R_StudioFillAPI( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw );
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void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw );
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void Mod_StudioLoadTextures( model_t *mod, void *data );
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void Mod_StudioUnloadTextures( void *data );
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@@ -375,17 +375,6 @@ player_info_t *pfnPlayerInfo( int index )
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return gEngfuncs.pfnPlayerInfo( index );
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}
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/*
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===============
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pfnMod_ForName
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===============
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*/
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static model_t *pfnMod_ForName( const char *model, int crash )
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{
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return gEngfuncs.Mod_ForName( model, crash, false );
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}
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/*
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===============
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pfnGetPlayerState
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@@ -400,17 +389,6 @@ static entity_state_t *R_StudioGetPlayerState( int index )
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return gEngfuncs.pfnGetPlayerState( index );
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}
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/*
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===============
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pfnGetViewEntity
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===============
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*/
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static cl_entity_t *pfnGetViewEntity( void )
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{
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return tr.viewent;
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}
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/*
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===============
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pfnGetEngineTimes
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@@ -438,17 +416,6 @@ static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *for
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if( upv ) VectorCopy( RI.vup, upv );
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}
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/*
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===============
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R_GetChromeSprite
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===============
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*/
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static model_t *R_GetChromeSprite( void )
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{
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return gEngfuncs.GetDefaultSprite( REF_CHROME_SPRITE );
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}
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/*
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===============
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pfnGetModelCounters
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@@ -461,18 +428,6 @@ static void pfnGetModelCounters( int **s, int **a )
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*a = &r_stats.c_studio_models_drawn;
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}
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/*
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===============
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pfnGetAliasScale
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===============
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*/
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static void pfnGetAliasScale( float *x, float *y )
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{
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if( x ) *x = 1.0f;
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if( y ) *y = 1.0f;
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}
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/*
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===============
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pfnStudioGetBoneTransform
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@@ -495,17 +450,6 @@ static float ****pfnStudioGetLightTransform( void )
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return (float ****)g_studio.lighttransform;
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}
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/*
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===============
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pfnStudioGetAliasTransform
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===============
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*/
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static float ***pfnStudioGetAliasTransform( void )
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{
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return NULL;
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}
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/*
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===============
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pfnStudioGetRotationMatrix
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@@ -2917,18 +2861,6 @@ static void R_StudioSetChromeOrigin( void )
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VectorCopy( RI.rvp.vieworigin, g_studio.chrome_origin );
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}
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/*
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===============
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pfnIsHardware
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Xash3D is always works in hardware mode
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===============
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*/
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static int pfnIsHardware( void )
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{
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return 1; // 0 is Software, 1 is OpenGL, 2 is Direct3D
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}
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/*
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===============
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R_StudioDrawPointsShadow
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@@ -3165,7 +3097,7 @@ static void R_StudioRenderModel( void )
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R_StudioRenderFinal( );
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R_StudioSetForceFaceFlags( STUDIO_NF_CHROME );
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TriSpriteTexture( R_GetChromeSprite(), 0 );
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TriSpriteTexture( gEngfuncs.GetDefaultSprite( REF_CHROME_SPRITE ), 0 );
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RI.currententity->curstate.renderfx = kRenderFxGlowShell;
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R_StudioRenderFinal( );
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@@ -3881,115 +3813,53 @@ void Mod_StudioUnloadTextures( void *data )
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}
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}
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static model_t *pfnModelHandle( int modelindex )
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qboolean R_StudioFillAPI( engine_studio_api_t *api, r_studio_interface_t *pDefaultDraw )
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{
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if( modelindex < 0 || modelindex >= MAX_MODELS )
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return NULL;
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return CL_ModelHandle( modelindex );
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}
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static void *pfnMod_CacheCheck( struct cache_user_s *c )
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{
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return gEngfuncs.Mod_CacheCheck( c );
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}
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static void *pfnMod_StudioExtradata( model_t *mod )
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{
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return gEngfuncs.Mod_Extradata( mod_studio, mod );
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}
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static void pfnMod_LoadCacheFile( const char *path, struct cache_user_s *cu )
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{
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gEngfuncs.Mod_LoadCacheFile( path, cu );
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}
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static cvar_t *pfnGetCvarPointer( const char *name )
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{
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return (cvar_t*)gEngfuncs.pfnGetCvarPointer( name );
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}
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static void *pfnMod_Calloc( int number, size_t size )
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{
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return gEngfuncs.Mod_Calloc( number, size );
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}
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static engine_studio_api_t gStudioAPI =
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{
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pfnMod_Calloc,
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pfnMod_CacheCheck,
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pfnMod_LoadCacheFile,
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pfnMod_ForName,
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pfnMod_StudioExtradata,
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pfnModelHandle,
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pfnGetCurrentEntity,
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pfnPlayerInfo,
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R_StudioGetPlayerState,
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pfnGetViewEntity,
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pfnGetEngineTimes,
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pfnGetCvarPointer,
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pfnGetViewInfo,
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R_GetChromeSprite,
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pfnGetModelCounters,
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pfnGetAliasScale,
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pfnStudioGetBoneTransform,
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pfnStudioGetLightTransform,
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pfnStudioGetAliasTransform,
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pfnStudioGetRotationMatrix,
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R_StudioSetupModel,
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R_StudioCheckBBox,
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R_StudioDynamicLight,
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R_StudioEntityLight,
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R_StudioSetupLighting,
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R_StudioDrawPoints,
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R_StudioDrawHulls,
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R_StudioDrawAbsBBox,
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R_StudioDrawBones,
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(void*)R_StudioSetupSkin,
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R_StudioSetRemapColors,
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R_StudioSetupPlayerModel,
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R_StudioClientEvents,
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R_StudioGetForceFaceFlags,
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R_StudioSetForceFaceFlags,
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(void*)R_StudioSetHeader,
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R_StudioSetRenderModel,
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R_StudioSetupRenderer,
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R_StudioRestoreRenderer,
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R_StudioSetChromeOrigin,
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pfnIsHardware,
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GL_StudioDrawShadow,
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GL_StudioSetRenderMode,
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R_StudioSetRenderamt,
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R_StudioSetCullState,
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R_StudioRenderShadow,
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};
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static r_studio_interface_t gStudioDraw =
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{
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STUDIO_INTERFACE_VERSION,
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R_StudioDrawModel,
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R_StudioDrawPlayer,
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};
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/*
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===============
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CL_InitStudioAPI
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Initialize client studio
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===============
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*/
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void CL_InitStudioAPI( void )
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{
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pStudioDraw = &gStudioDraw;
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// trying to grab them from client.dll
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cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand" );
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// Xash will be used internal StudioModelRenderer
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if( gEngfuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI ))
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return;
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api->GetCurrentEntity = pfnGetCurrentEntity;
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api->PlayerInfo = pfnPlayerInfo;
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api->GetPlayerState = R_StudioGetPlayerState;
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api->GetTimes = pfnGetEngineTimes;
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api->GetViewInfo = pfnGetViewInfo;
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api->GetModelCounters = pfnGetModelCounters;
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api->StudioGetBoneTransform = pfnStudioGetBoneTransform;
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api->StudioGetLightTransform = pfnStudioGetLightTransform;
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api->StudioGetRotationMatrix = pfnStudioGetRotationMatrix;
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api->StudioSetupModel = R_StudioSetupModel;
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api->StudioCheckBBox = R_StudioCheckBBox;
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api->StudioDynamicLight = R_StudioDynamicLight;
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api->StudioEntityLight = R_StudioEntityLight;
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api->StudioSetupLighting = R_StudioSetupLighting;
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api->StudioDrawPoints = R_StudioDrawPoints;
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api->StudioDrawHulls = R_StudioDrawHulls;
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api->StudioDrawAbsBBox = R_StudioDrawAbsBBox;
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api->StudioDrawBones = R_StudioDrawBones;
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api->StudioSetupSkin = (void *)R_StudioSetupSkin;
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api->StudioSetRemapColors = R_StudioSetRemapColors;
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api->SetupPlayerModel = R_StudioSetupPlayerModel;
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api->StudioClientEvents = R_StudioClientEvents;
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api->GetForceFaceFlags = R_StudioGetForceFaceFlags;
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api->SetForceFaceFlags = R_StudioSetForceFaceFlags;
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api->StudioSetHeader = (void *)R_StudioSetHeader;
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api->SetRenderModel = R_StudioSetRenderModel;
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api->SetupRenderer = R_StudioSetupRenderer;
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api->RestoreRenderer = R_StudioRestoreRenderer;
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api->SetChromeOrigin = R_StudioSetChromeOrigin;
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api->GL_StudioDrawShadow = GL_StudioDrawShadow;
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api->GL_SetRenderMode = GL_StudioSetRenderMode;
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api->StudioSetRenderamt = R_StudioSetRenderamt;
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api->StudioSetCullState = R_StudioSetCullState;
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api->StudioRenderShadow = R_StudioRenderShadow;
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// NOTE: we always return true even if game interface was not correct
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// because we need Draw our StudioModels
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// just restore pointer to builtin function
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pStudioDraw = &gStudioDraw;
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pDefaultDraw->version = STUDIO_INTERFACE_VERSION;
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pDefaultDraw->StudioDrawModel = R_StudioDrawModel;
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pDefaultDraw->StudioDrawPlayer = R_StudioDrawPlayer;
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return true;
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}
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void R_StudioSetDrawInterface( r_studio_interface_t *pDraw )
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{
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||||
pStudioDraw = pDraw;
|
||||
}
|
||||
|
||||
@@ -49,6 +49,16 @@ static void R_SimpleStubBool( qboolean unused )
|
||||
;
|
||||
}
|
||||
|
||||
static qboolean R_StudioFillAPI( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
static void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static qboolean R_Init( void )
|
||||
{
|
||||
gEngfuncs.R_Init_Video( REF_SOFTWARE );
|
||||
@@ -467,7 +477,8 @@ static const ref_interface_t gReffuncs =
|
||||
|
||||
.R_StudioEstimateFrame = R_StudioEstimateFrame,
|
||||
.R_StudioLerpMovement = R_StudioLerpMovement,
|
||||
.CL_InitStudioAPI = R_SimpleStub,
|
||||
.R_StudioFillAPI = R_StudioFillAPI,
|
||||
.R_StudioSetDrawInterface = R_StudioSetDrawInterface,
|
||||
|
||||
.R_SetSkyCloudsTextures = R_SetSkyCloudsTextures,
|
||||
.GL_SubdivideSurface = GL_SubdivideSurface,
|
||||
|
||||
@@ -451,7 +451,8 @@ const ref_interface_t gReffuncs =
|
||||
|
||||
R_StudioEstimateFrame,
|
||||
R_StudioLerpMovement,
|
||||
CL_InitStudioAPI,
|
||||
R_StudioFillAPI,
|
||||
R_StudioSetDrawInterface,
|
||||
|
||||
R_SetSkyCloudsTextures,
|
||||
GL_SubdivideSurface,
|
||||
|
||||
@@ -405,7 +405,8 @@ void R_GatherPlayerLight( void );
|
||||
float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time );
|
||||
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles );
|
||||
void R_StudioResetPlayerModels( void );
|
||||
void CL_InitStudioAPI( void );
|
||||
qboolean R_StudioFillAPI( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw );
|
||||
void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw );
|
||||
void Mod_StudioLoadTextures( model_t *mod, void *data );
|
||||
void Mod_StudioUnloadTextures( void *data );
|
||||
|
||||
|
||||
@@ -359,17 +359,6 @@ player_info_t *pfnPlayerInfo( int index )
|
||||
return gEngfuncs.pfnPlayerInfo( index );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnMod_ForName
|
||||
|
||||
===============
|
||||
*/
|
||||
static model_t *pfnMod_ForName( const char *model, int crash )
|
||||
{
|
||||
return gEngfuncs.Mod_ForName( model, crash, false );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetPlayerState
|
||||
@@ -384,17 +373,6 @@ static entity_state_t *R_StudioGetPlayerState( int index )
|
||||
return gEngfuncs.pfnGetPlayerState( index );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetViewEntity
|
||||
|
||||
===============
|
||||
*/
|
||||
static cl_entity_t *pfnGetViewEntity( void )
|
||||
{
|
||||
return tr.viewent;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetEngineTimes
|
||||
@@ -429,17 +407,6 @@ static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *for
|
||||
VectorCopy( RI.vup, upv );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
R_GetChromeSprite
|
||||
|
||||
===============
|
||||
*/
|
||||
static model_t *R_GetChromeSprite( void )
|
||||
{
|
||||
return gEngfuncs.GetDefaultSprite( REF_CHROME_SPRITE );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetModelCounters
|
||||
@@ -452,20 +419,6 @@ static void pfnGetModelCounters( int **s, int **a )
|
||||
*a = &r_stats.c_studio_models_drawn;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnGetAliasScale
|
||||
|
||||
===============
|
||||
*/
|
||||
static void pfnGetAliasScale( float *x, float *y )
|
||||
{
|
||||
if( x )
|
||||
*x = 1.0f;
|
||||
if( y )
|
||||
*y = 1.0f;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetBoneTransform
|
||||
@@ -488,17 +441,6 @@ static float ****pfnStudioGetLightTransform( void )
|
||||
return (float ****)g_studio.lighttransform;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetAliasTransform
|
||||
|
||||
===============
|
||||
*/
|
||||
static float ***pfnStudioGetAliasTransform( void )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnStudioGetRotationMatrix
|
||||
@@ -2575,18 +2517,6 @@ static void R_StudioSetChromeOrigin( void )
|
||||
VectorCopy( RI.rvp.vieworigin, g_studio.chrome_origin );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
pfnIsHardware
|
||||
|
||||
Xash3D is always works in hardware mode
|
||||
===============
|
||||
*/
|
||||
static int pfnIsHardware( void )
|
||||
{
|
||||
return 1; // 0 is Software, 1 is OpenGL, 2 is Direct3D
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GL_StudioSetRenderMode
|
||||
@@ -2683,7 +2613,7 @@ static void R_StudioRenderModel( void )
|
||||
R_StudioRenderFinal( );
|
||||
|
||||
R_StudioSetForceFaceFlags( STUDIO_NF_CHROME );
|
||||
TriSpriteTexture( R_GetChromeSprite(), 0 );
|
||||
TriSpriteTexture( gEngfuncs.GetDefaultSprite( REF_CHROME_SPRITE ), 0 );
|
||||
RI.currententity->curstate.renderfx = kRenderFxGlowShell;
|
||||
|
||||
R_StudioRenderFinal( );
|
||||
@@ -3415,113 +3345,53 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
}
|
||||
}
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
qboolean R_StudioFillAPI( engine_studio_api_t *api, r_studio_interface_t *pDefaultDraw )
|
||||
{
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
{
|
||||
return gEngfuncs.Mod_CacheCheck( c );
|
||||
}
|
||||
|
||||
static void *pfnMod_StudioExtradata( model_t *mod )
|
||||
{
|
||||
return gEngfuncs.Mod_Extradata( mod_studio, mod );
|
||||
}
|
||||
|
||||
static void pfnMod_LoadCacheFile( const char *path, struct cache_user_s *cu )
|
||||
{
|
||||
gEngfuncs.Mod_LoadCacheFile( path, cu );
|
||||
}
|
||||
|
||||
static cvar_t *pfnGetCvarPointer( const char *name )
|
||||
{
|
||||
return (cvar_t *)gEngfuncs.pfnGetCvarPointer( name );
|
||||
}
|
||||
|
||||
static void *pfnMod_Calloc( int number, size_t size )
|
||||
{
|
||||
return gEngfuncs.Mod_Calloc( number, size );
|
||||
}
|
||||
|
||||
static engine_studio_api_t gStudioAPI =
|
||||
{
|
||||
pfnMod_Calloc,
|
||||
pfnMod_CacheCheck,
|
||||
pfnMod_LoadCacheFile,
|
||||
pfnMod_ForName,
|
||||
pfnMod_StudioExtradata,
|
||||
pfnModelHandle,
|
||||
pfnGetCurrentEntity,
|
||||
pfnPlayerInfo,
|
||||
R_StudioGetPlayerState,
|
||||
pfnGetViewEntity,
|
||||
pfnGetEngineTimes,
|
||||
pfnGetCvarPointer,
|
||||
pfnGetViewInfo,
|
||||
R_GetChromeSprite,
|
||||
pfnGetModelCounters,
|
||||
pfnGetAliasScale,
|
||||
pfnStudioGetBoneTransform,
|
||||
pfnStudioGetLightTransform,
|
||||
pfnStudioGetAliasTransform,
|
||||
pfnStudioGetRotationMatrix,
|
||||
R_StudioSetupModel,
|
||||
R_StudioCheckBBox,
|
||||
R_StudioDynamicLight,
|
||||
R_StudioEntityLight,
|
||||
R_StudioSetupLighting,
|
||||
R_StudioDrawPoints,
|
||||
R_StudioDrawHulls,
|
||||
R_StudioDrawAbsBBox,
|
||||
R_StudioDrawBones,
|
||||
(void *)R_StudioSetupSkin,
|
||||
R_StudioSetRemapColors,
|
||||
R_StudioSetupPlayerModel,
|
||||
R_StudioClientEvents,
|
||||
R_StudioGetForceFaceFlags,
|
||||
R_StudioSetForceFaceFlags,
|
||||
(void *)R_StudioSetHeader,
|
||||
R_StudioSetRenderModel,
|
||||
R_StudioSetupRenderer,
|
||||
R_StudioRestoreRenderer,
|
||||
R_StudioSetChromeOrigin,
|
||||
pfnIsHardware,
|
||||
GL_StudioDrawShadow,
|
||||
GL_StudioSetRenderMode,
|
||||
R_StudioSetRenderamt,
|
||||
R_StudioSetCullState,
|
||||
R_StudioRenderShadow,
|
||||
};
|
||||
|
||||
static r_studio_interface_t gStudioDraw =
|
||||
{
|
||||
STUDIO_INTERFACE_VERSION,
|
||||
R_StudioDrawModel,
|
||||
R_StudioDrawPlayer,
|
||||
};
|
||||
|
||||
/*
|
||||
===============
|
||||
CL_InitStudioAPI
|
||||
|
||||
Initialize client studio
|
||||
===============
|
||||
*/
|
||||
void GAME_EXPORT CL_InitStudioAPI( void )
|
||||
{
|
||||
pStudioDraw = &gStudioDraw;
|
||||
|
||||
// trying to grab them from client.dll
|
||||
cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand" );
|
||||
|
||||
// Xash will be used internal StudioModelRenderer
|
||||
if( gEngfuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI ))
|
||||
return;
|
||||
api->GetCurrentEntity = pfnGetCurrentEntity;
|
||||
api->PlayerInfo = pfnPlayerInfo;
|
||||
api->GetPlayerState = R_StudioGetPlayerState;
|
||||
api->GetTimes = pfnGetEngineTimes;
|
||||
api->GetViewInfo = pfnGetViewInfo;
|
||||
api->GetModelCounters = pfnGetModelCounters;
|
||||
api->StudioGetBoneTransform = pfnStudioGetBoneTransform;
|
||||
api->StudioGetLightTransform = pfnStudioGetLightTransform;
|
||||
api->StudioGetRotationMatrix = pfnStudioGetRotationMatrix;
|
||||
api->StudioSetupModel = R_StudioSetupModel;
|
||||
api->StudioCheckBBox = R_StudioCheckBBox;
|
||||
api->StudioDynamicLight = R_StudioDynamicLight;
|
||||
api->StudioEntityLight = R_StudioEntityLight;
|
||||
api->StudioSetupLighting = R_StudioSetupLighting;
|
||||
api->StudioDrawPoints = R_StudioDrawPoints;
|
||||
api->StudioDrawHulls = R_StudioDrawHulls;
|
||||
api->StudioDrawAbsBBox = R_StudioDrawAbsBBox;
|
||||
api->StudioDrawBones = R_StudioDrawBones;
|
||||
api->StudioSetupSkin = (void *)R_StudioSetupSkin;
|
||||
api->StudioSetRemapColors = R_StudioSetRemapColors;
|
||||
api->SetupPlayerModel = R_StudioSetupPlayerModel;
|
||||
api->StudioClientEvents = R_StudioClientEvents;
|
||||
api->GetForceFaceFlags = R_StudioGetForceFaceFlags;
|
||||
api->SetForceFaceFlags = R_StudioSetForceFaceFlags;
|
||||
api->StudioSetHeader = (void *)R_StudioSetHeader;
|
||||
api->SetRenderModel = R_StudioSetRenderModel;
|
||||
api->SetupRenderer = R_StudioSetupRenderer;
|
||||
api->RestoreRenderer = R_StudioRestoreRenderer;
|
||||
api->SetChromeOrigin = R_StudioSetChromeOrigin;
|
||||
api->GL_StudioDrawShadow = GL_StudioDrawShadow;
|
||||
api->GL_SetRenderMode = GL_StudioSetRenderMode;
|
||||
api->StudioSetRenderamt = R_StudioSetRenderamt;
|
||||
api->StudioSetCullState = R_StudioSetCullState;
|
||||
api->StudioRenderShadow = R_StudioRenderShadow;
|
||||
|
||||
// NOTE: we always return true even if game interface was not correct
|
||||
// because we need Draw our StudioModels
|
||||
// just restore pointer to builtin function
|
||||
pStudioDraw = &gStudioDraw;
|
||||
pDefaultDraw->version = STUDIO_INTERFACE_VERSION;
|
||||
pDefaultDraw->StudioDrawModel = R_StudioDrawModel;
|
||||
pDefaultDraw->StudioDrawPlayer = R_StudioDrawPlayer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void R_StudioSetDrawInterface( r_studio_interface_t *pDraw )
|
||||
{
|
||||
pStudioDraw = pDraw;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user