Add vibration support and swap next/prev weapon

Conflicts:
	assets/next_weap.png
	assets/prev_weap.png
	src/org/libsdl/app/SDLActivity.java
This commit is contained in:
a1batross
2015-12-06 13:06:26 +03:00
committed by mittorn
parent 38ab0d7325
commit fd4695bfbe
2 changed files with 21 additions and 4 deletions

View File

@@ -24,10 +24,9 @@
android:hardwareAccelerated="true">
<activity android:name="in.celest.xash3d.LauncherActivity"
android:label="@string/launcher_name"
android:windowSoftInputMode="adjustResize"
>
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="in.celest.xash3d.LauncherActivity"/>
<action android:name="in.celest.xash3d.LauncherActivity"/>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
@@ -75,5 +74,6 @@
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT" />
</manifest>

View File

@@ -34,6 +34,7 @@ import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.Vibrator;
import android.util.Log;
import android.util.SparseArray;
import android.view.Display;
@@ -76,6 +77,8 @@ public class SDLActivity extends Activity {
// If we want to separate mouse and touch events.
// This is only toggled in native code when a hint is set!
public static boolean mSeparateMouseAndTouch;
private static Vibrator mVibrator;
// Main components
protected static SDLActivity mSingleton;
@@ -128,6 +131,7 @@ public class SDLActivity extends Activity {
// The static nature of the singleton and Android quirkyness force us to initialize everything here
// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
mSingleton = null;
mVibrator = null;
mSurface = null;
mTextEdit = null;
mLayout = null;
@@ -266,6 +270,8 @@ public class SDLActivity extends Activity {
return;
}
mVibrator.cancel();
SDLActivity.handlePause();
}
@@ -313,6 +319,8 @@ public class SDLActivity extends Activity {
protected void onDestroy() {
Log.v("SDL", "onDestroy()");
mVibrator.cancel();
if (SDLActivity.mBrokenLibraries) {
super.onDestroy();
// Reset everything in case the user re opens the app
@@ -504,7 +512,16 @@ public class SDLActivity extends Activity {
public static void flipBuffers() {
SDLActivity.nativeFlipBuffers();
}
/**
* This method is called by Xash3D engine using JNI
*/
public void vibrate( short time ) {
mVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
mVibrator.vibrate( time );
}
/**
* This method is called by SDL using JNI.
*/