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engine: client: rename queryserver to ui_queryserver (so q<tab> will always result in quit command, by users request)
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@@ -1815,7 +1815,7 @@ static void CL_QueryServer_f( void )
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if( Cmd_Argc( ) != 3 )
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{
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Con_Printf( S_USAGE "queryserver <adr> <protocol>\n" );
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Con_Printf( S_USAGE "ui_queryserver <adr> <protocol>\n" );
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return;
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}
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@@ -3453,7 +3453,7 @@ static void CL_InitLocal( void )
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Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
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Cmd_AddRestrictedCommand( "localservers", CL_LocalServers_f, "collect info about local servers" );
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Cmd_AddRestrictedCommand( "internetservers", CL_InternetServers_f, "collect info about internet servers" );
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Cmd_AddRestrictedCommand( "queryserver", CL_QueryServer_f, "query server info from console" );
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Cmd_AddRestrictedCommand( "ui_queryserver", CL_QueryServer_f, "query server info from console" );
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Cmd_AddCommand ("cd", CL_PlayCDTrack_f, "Play cd-track (not real cd-player of course)" );
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Cmd_AddCommand ("mp3", CL_PlayCDTrack_f, "Play mp3-track (based on virtual cd-player)" );
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Cmd_AddCommand ("waveplaylen", CL_WavePlayLen_f, "Get approximate length of wave file");
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