engine: client: rename queryserver to ui_queryserver (so q<tab> will always result in quit command, by users request)

This commit is contained in:
Alibek Omarov
2025-06-19 16:43:01 +05:00
parent 45dd15b064
commit c807faf5b9

View File

@@ -1815,7 +1815,7 @@ static void CL_QueryServer_f( void )
if( Cmd_Argc( ) != 3 )
{
Con_Printf( S_USAGE "queryserver <adr> <protocol>\n" );
Con_Printf( S_USAGE "ui_queryserver <adr> <protocol>\n" );
return;
}
@@ -3453,7 +3453,7 @@ static void CL_InitLocal( void )
Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
Cmd_AddRestrictedCommand( "localservers", CL_LocalServers_f, "collect info about local servers" );
Cmd_AddRestrictedCommand( "internetservers", CL_InternetServers_f, "collect info about internet servers" );
Cmd_AddRestrictedCommand( "queryserver", CL_QueryServer_f, "query server info from console" );
Cmd_AddRestrictedCommand( "ui_queryserver", CL_QueryServer_f, "query server info from console" );
Cmd_AddCommand ("cd", CL_PlayCDTrack_f, "Play cd-track (not real cd-player of course)" );
Cmd_AddCommand ("mp3", CL_PlayCDTrack_f, "Play mp3-track (based on virtual cd-player)" );
Cmd_AddCommand ("waveplaylen", CL_WavePlayLen_f, "Get approximate length of wave file");