ref: soft: implement r_fullbright

This commit is contained in:
LekKit
2022-09-25 08:37:34 +00:00
committed by GitHub
parent 360dc4f7ed
commit 8fb8ee7e22

View File

@@ -52,7 +52,7 @@ void GAME_EXPORT CL_RunLightStyles( void )
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
{
ls = gEngfuncs.GetLightStyle( i );
if( !WORLDMODEL->lightdata )
if( r_fullbright->value || !WORLDMODEL->lightdata )
{
tr.lightstylevalue[i] = 256 * 256;
continue;