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ref: soft: implement r_fullbright
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@@ -52,7 +52,7 @@ void GAME_EXPORT CL_RunLightStyles( void )
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for( i = 0; i < MAX_LIGHTSTYLES; i++ )
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{
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ls = gEngfuncs.GetLightStyle( i );
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if( !WORLDMODEL->lightdata )
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if( r_fullbright->value || !WORLDMODEL->lightdata )
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{
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tr.lightstylevalue[i] = 256 * 256;
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continue;
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