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engine: client: keep TF_NEAREST enabled for console font, if HUD font failed to load
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@@ -744,7 +744,7 @@ void SCR_LoadCreditsFont( void )
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success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, &hud_fontrender, TF_FONT );
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if( !success )
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success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &hud_fontrender, TF_FONT );
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success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &hud_fontrender, TF_FONT|TF_NEAREST );
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// copy font size for client.dll
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if( success )
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