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engine: client: mute music if not in focus
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@@ -57,6 +57,12 @@ float S_GetMusicVolume( void )
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{
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float scale = 1.0f;
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if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
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{
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// we return zero volume to keep sounds running
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return 0.0f;
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}
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if( !s_listener.inmenu && musicfade.percent != 0 )
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{
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scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f );
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