engine: client: try to make R_Blood more accurate

This commit is contained in:
Alibek Omarov
2026-04-19 17:05:26 +05:00
parent 4dde4047f1
commit 96e88adfcd

View File

@@ -1239,8 +1239,8 @@ particle spray
void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
vec3_t pos, dir, vec;
float pspeed = speed * 3.0f;
int i, j;
int pspeed = speed * 3;
particle_t *p;
VectorNormalize2( ndir, dir );
@@ -1250,7 +1250,7 @@ void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int s
VectorAddScalar( org, COM_RandomFloat( -3.0f, 3.0f ), pos );
VectorAddScalar( dir, COM_RandomFloat( -0.06f, 0.06f ), vec );
for( j = 0; j < 7; j++ )
for( j = 0; j < 8; j++ )
{
p = R_AllocParticle( NULL );
if( !p ) return;
@@ -1262,6 +1262,8 @@ void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int s
VectorAddScalar( pos, COM_RandomFloat( -1.0f, 1.0f ), p->org );
VectorScale( vec, pspeed, p->vel );
}
pspeed -= speed;
}
}
@@ -1333,10 +1335,7 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
p->color = pcolor + COM_RandomLong( 0, 9 );
p->type = pt_4x_slowgrav;
p->org[0] = org[0] + COM_RandomFloat( -1.0f, 1.0f );
p->org[1] = org[1] + COM_RandomFloat( -1.0f, 1.0f );
p->org[2] = org[2] + COM_RandomFloat( -1.0f, 1.0f );
VectorAddScalar( org, COM_RandomFloat( -1.0f, 1.0f ), p->org );
VectorCopy( dir, p->vel );
p->vel[2] -= arc;