engine: client: disable NET_EXT_SPLITSIZE in local game, for slightly better performance

This commit is contained in:
Alibek Omarov
2026-04-06 07:14:06 +05:00
parent 6c3f8c7ec5
commit 4a2b3e89b4

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@@ -1174,7 +1174,7 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
else
{
const char *qport = Cvar_VariableString( "net_qport" );
int extensions = NET_EXT_SPLITSIZE;
int extensions = Host_IsLocalGame() ? 0 : NET_EXT_SPLITSIZE;
string key;
ID_GetMD5ForAddress( key, adr, sizeof( key ));