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engine: client: fix TE_BLOODSPRITE behaviour to GoldSrc
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@@ -955,7 +955,6 @@ void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex
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if( pTemp->entity.curstate.frame > 8.0f )
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pTemp->entity.curstate.frame = pTemp->frameMax;
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pTemp->entity.baseline.origin[2] += COM_RandomFloat( 4.0f, 16.0f ) * size;
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pTemp->entity.angles[2] = COM_RandomFloat( 0.0f, 360.0f );
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pTemp->bounceFactor = 0.0f;
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}
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