engine: client: fix TE_BLOODSPRITE behaviour to GoldSrc

This commit is contained in:
yumirak
2025-03-26 18:33:12 +07:00
committed by Alibek Omarov
parent ac5be8156b
commit 06e5895d7a

View File

@@ -955,7 +955,6 @@ void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex
if( pTemp->entity.curstate.frame > 8.0f )
pTemp->entity.curstate.frame = pTemp->frameMax;
pTemp->entity.baseline.origin[2] += COM_RandomFloat( 4.0f, 16.0f ) * size;
pTemp->entity.angles[2] = COM_RandomFloat( 0.0f, 360.0f );
pTemp->bounceFactor = 0.0f;
}