From 06e5895d7aa47bb2f5fefdce3102e91771ad67aa Mon Sep 17 00:00:00 2001 From: yumirak <56380428+yumirak@users.noreply.github.com> Date: Wed, 26 Mar 2025 18:33:12 +0700 Subject: [PATCH] engine: client: fix TE_BLOODSPRITE behaviour to GoldSrc --- engine/client/cl_tent.c | 1 - 1 file changed, 1 deletion(-) diff --git a/engine/client/cl_tent.c b/engine/client/cl_tent.c index ac15b8b2..833cc262 100644 --- a/engine/client/cl_tent.c +++ b/engine/client/cl_tent.c @@ -955,7 +955,6 @@ void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex if( pTemp->entity.curstate.frame > 8.0f ) pTemp->entity.curstate.frame = pTemp->frameMax; - pTemp->entity.baseline.origin[2] += COM_RandomFloat( 4.0f, 16.0f ) * size; pTemp->entity.angles[2] = COM_RandomFloat( 0.0f, 360.0f ); pTemp->bounceFactor = 0.0f; }