engine: client: when validating, we're supposed to send move and delta commands

This commit is contained in:
Alibek Omarov
2024-10-26 19:12:52 +03:00
parent 267a70d621
commit 2db7cb0d64

View File

@@ -743,7 +743,7 @@ static void CL_WritePacket( void )
if( cls.demoplayback || cls.state < ca_connected || cls.state == ca_cinematic )
return;
if( cls.state <= ca_validate )
if( cls.state <= ca_connected )
{
Netchan_TransmitBits( &cls.netchan, 0, "" );
return;