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https://github.com/FWGS/xash3d-fwgs.git
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engine: client: include null byte in synthetised HudText messages, to match real HudText messages sent from server
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@@ -593,7 +593,7 @@ Template to show hud messages
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void CL_HudMessage( const char *pMessage )
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{
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if( !COM_CheckString( pMessage )) return;
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CL_DispatchUserMessage( "HudText", Q_strlen( pMessage ), (void *)pMessage );
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CL_DispatchUserMessage( "HudText", Q_strlen( pMessage ) + 1, (void *)pMessage );
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}
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/*
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@@ -1025,7 +1025,7 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
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break;
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case svc_centerprint:
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str = MSG_ReadString( msg );
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CL_DispatchUserMessage( "HudText", Q_strlen( str ), (void *)str );
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CL_DispatchUserMessage( "HudText", Q_strlen( str ) + 1, (void *)str );
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break;
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case svc_killedmonster:
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CL_DispatchQuakeMessage( "KillMonster" ); // just an event
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