engine: client: include null byte in synthetised HudText messages, to match real HudText messages sent from server

This commit is contained in:
Alibek Omarov
2025-10-17 14:07:24 +05:00
parent 6d987d083e
commit 7315865d34
2 changed files with 2 additions and 2 deletions

View File

@@ -593,7 +593,7 @@ Template to show hud messages
void CL_HudMessage( const char *pMessage )
{
if( !COM_CheckString( pMessage )) return;
CL_DispatchUserMessage( "HudText", Q_strlen( pMessage ), (void *)pMessage );
CL_DispatchUserMessage( "HudText", Q_strlen( pMessage ) + 1, (void *)pMessage );
}
/*

View File

@@ -1025,7 +1025,7 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
break;
case svc_centerprint:
str = MSG_ReadString( msg );
CL_DispatchUserMessage( "HudText", Q_strlen( str ), (void *)str );
CL_DispatchUserMessage( "HudText", Q_strlen( str ) + 1, (void *)str );
break;
case svc_killedmonster:
CL_DispatchQuakeMessage( "KillMonster" ); // just an event