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ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway)
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@@ -130,7 +130,6 @@ typedef struct gltexture_s
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float xscale;
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float yscale;
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int servercount;
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uint hashValue;
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struct gltexture_s *nextHash;
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} gl_texture_t;
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@@ -363,8 +363,6 @@ typedef struct image_s
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pixel_t *pixels[4]; // mip levels
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pixel_t *alpha_pixels; // mip levels
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int servercount;
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uint hashValue;
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struct image_s *nextHash;
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} image_t;
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