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engine: client: fix missing upsampling for >32kHz sounds
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@@ -158,7 +158,7 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
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Sound_Process( &sc, SOUND_11k, sc->width, SOUND_RESAMPLE );
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else if( sc->rate > SOUND_11k && sc->rate < SOUND_22k ) // some bad sounds
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Sound_Process( &sc, SOUND_22k, sc->width, SOUND_RESAMPLE );
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else if( sc->rate > SOUND_22k && sc->rate <= SOUND_32k ) // some bad sounds
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else if( sc->rate > SOUND_22k && sc->rate < SOUND_44k ) // some bad sounds
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Sound_Process( &sc, SOUND_44k, sc->width, SOUND_RESAMPLE );
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sfx->cache = sc;
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