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engine: client: change r_pvs_radius default value to 0.1 for more accurate pvs culling and free performance
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@@ -19,7 +19,7 @@ CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each fram
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CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
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static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
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static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
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static CVAR_DEFINE_AUTO( r_pvs_radius, "2.0", FCVAR_ARCHIVE, "increase amount of potentially visible leaves by this radius" );
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static CVAR_DEFINE_AUTO( r_pvs_radius, "0.1", FCVAR_ARCHIVE, "increase amount of potentially visible leaves by this radius" );
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// there is no need to expose whole host and cl structs into the renderer
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// but we still need to update timings accurately as possible
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