engine: server: also bump timeouts for connected clients during changelevel in server activation

This commit is contained in:
Alibek Omarov
2025-05-06 20:19:17 +03:00
parent c8b8e19ed3
commit cff0df60a9

View File

@@ -636,6 +636,9 @@ void SV_ActivateServer( int runPhysics )
Netchan_Clear( &cl->netchan );
cl->delta_sequence = -1;
// bump connect timeout
cl->connection_started = host.realtime;
}
// invoke to refresh all movevars