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engine: server: also bump timeouts for connected clients during changelevel in server activation
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@@ -636,6 +636,9 @@ void SV_ActivateServer( int runPhysics )
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Netchan_Clear( &cl->netchan );
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cl->delta_sequence = -1;
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// bump connect timeout
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cl->connection_started = host.realtime;
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}
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// invoke to refresh all movevars
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