engine: client: refactor variable declarations

This commit is contained in:
Alibek Omarov
2026-05-20 17:26:14 +05:00
committed by a1batross
parent d49178d5b6
commit e8845fc404
52 changed files with 987 additions and 1670 deletions

View File

@@ -195,7 +195,6 @@ static int AVI_OpenCodecContext( AVCodecContext **dst_dec_ctx, AVFormatContext *
AVI_SpewError( quiet, S_ERROR "Failed to allocate %s codec context", dec->name );
return AVERROR( ENOMEM );
}
if(( ret = pavcodec_parameters_to_context( dec_ctx, st->codecpar )) < 0 )
{
AVI_SpewAvError( quiet, "avcodec_parameters_to_context", ret );
@@ -251,8 +250,7 @@ byte *AVI_GetVideoFrame( movie_state_t *Avi, int target )
static void AVI_StreamAudio( movie_state_t *Avi )
{
int buffer_samples, file_samples, file_bytes;
rawchan_t *ch = NULL;
rawchan_t *ch;
// keep the same semantics, when S_RAW_SOUND_SOUNDTRACK doesn't play if S_StartStreaming wasn't enabled
qboolean disable_stream = Avi->entnum == S_RAW_SOUND_SOUNDTRACK ? !snd.streaming : false;
@@ -273,11 +271,11 @@ static void AVI_StreamAudio( movie_state_t *Avi )
while( ch->s_rawend < snd.soundtime + ch->max_samples )
{
int buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
int file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
int file_bytes;
size_t copy;
buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
if( file_samples <= 1 ) return; // no more samples need
file_bytes = file_samples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
@@ -308,8 +306,6 @@ static void AVI_HandleAudio( movie_state_t *Avi, const AVFrame *frame )
{
int samples = frame->nb_samples;
size_t len = samples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
int outsamples;
uint8_t *ptr;
// allocate data
if( !Avi->cached_audio )
@@ -337,8 +333,8 @@ static void AVI_HandleAudio( movie_state_t *Avi, const AVFrame *frame )
}
}
ptr = Avi->cached_audio + Avi->cached_audio_len;
outsamples = pswr_convert( Avi->swr_ctx, &ptr, samples, (void *)frame->data, samples );
uint8_t *ptr = Avi->cached_audio + Avi->cached_audio_len;
int outsamples = pswr_convert( Avi->swr_ctx, &ptr, samples, (void *)frame->data, samples );
Avi->cached_audio_len += outsamples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
// Con_Printf( "%s: got audio chunk of size %d samples\n", __func__, outsamples );
@@ -463,8 +459,6 @@ qboolean AVI_Think( movie_state_t *Avi )
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet )
{
byte *dst[4];
int dst_linesize[4];
int ret;
if( Avi->active )
@@ -529,6 +523,8 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
return;
}
byte *dst[4];
int dst_linesize[4];
if(( ret = pav_image_alloc( dst, dst_linesize, Avi->xres, Avi->yres, AV_PIX_FMT_BGR0, 1 )) < 0 )
{
AVI_SpewAvError( quiet, "av_image_alloc", ret );

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@@ -61,16 +61,14 @@ Emulate audio-cd system
*/
void CL_PlayCDTrack_f( void )
{
const char *command;
const char *pszTrack;
static int track = 0;
static qboolean paused = false;
static qboolean looped = false;
static qboolean enabled = true;
if( Cmd_Argc() < 2 ) return;
command = Cmd_Argv( 1 );
pszTrack = Cmd_Argv( 2 );
const char *command = Cmd_Argv( 1 );
const char *pszTrack = Cmd_Argv( 2 );
if( !enabled && Q_stricmp( command, "on" ))
return; // CD-player is disabled
@@ -238,9 +236,7 @@ static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
scrshot_t type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{
@@ -272,7 +268,6 @@ void CL_GenericShot_f( void )
case scrshot_snapshot:
{
string checkname;
int i;
// allow overriding screenshot by users request
if( Cmd_Argc() > 1 )
@@ -284,7 +279,7 @@ void CL_GenericShot_f( void )
if( type == scrshot_snapshot )
FS_AllowDirectPaths( true );
for( i = 0; i < 9999; i++ )
for( int i = 0; i < 9999; i++ )
{
int ret;
@@ -383,17 +378,14 @@ CL_WavePlayLen_f
*/
void CL_WavePlayLen_f( void )
{
const char *name;
uint msecs;
if( Cmd_Argc() != 2 )
{
Con_Printf( "waveplaylen <wave file name>: returns approximate number of milliseconds a wave file will take to play.\n" );
return;
}
name = Cmd_Argv( 1 );
msecs = Sound_GetApproxWavePlayLen( name );
const char *name = Cmd_Argv( 1 );
uint msecs = Sound_GetApproxWavePlayLen( name );
if( msecs == 0 )
{

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@@ -130,9 +130,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
static void CL_ClearResourceList( resource_t *pList )
{
resource_t *p, *n;
for( p = pList->pNext; p != pList && p; p = n )
for( resource_t *p = pList->pNext, *n; p != pList && p; p = n )
{
n = p->pNext;

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@@ -71,9 +71,7 @@ const char *CL_MsgInfo( int cmd )
}
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{
int i;
for( i = 0; i < MAX_USER_MESSAGES; i++ )
for( int i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( clgame.msg[i].number == cmd )
{
@@ -106,11 +104,9 @@ record new message params into debug buffer
*/
void CL_Parse_RecordCommand( int cmd, int startoffset )
{
int slot;
if( cmd == svc_nop ) return;
slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
int slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
cls_message_debug.oldcmd[slot].command = cmd;
cls_message_debug.oldcmd[slot].starting_offset = startoffset;
cls_message_debug.oldcmd[slot].frame_number = host.framecount;
@@ -141,9 +137,7 @@ write net_message into buffer.dat for debugging
static void CL_WriteErrorMessage( int current_count, sizebuf_t *msg )
{
const char *buffer_file = "buffer.dat";
file_t *fp;
fp = FS_Open( buffer_file, "wb", false );
file_t *fp = FS_Open( buffer_file, "wb", false );
if( !fp )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, buffer_file );
@@ -170,7 +164,7 @@ void CL_WriteMessageHistory( void )
{
oldcmd_t *old;
sizebuf_t *msg = &net_message;
int i, thecmd;
int thecmd;
if( !cls.initialized || cls.state == ca_disconnected )
return;
@@ -184,7 +178,7 @@ void CL_WriteMessageHistory( void )
thecmd = cls_message_debug.currentcmd - 1;
thecmd -= ( MSG_COUNT - 1 ); // back up to here
for( i = 0; i < MSG_COUNT - 1; i++ )
for( int i = 0; i < MSG_COUNT - 1; i++ )
{
thecmd &= MSG_MASK;
old = &cls_message_debug.oldcmd[thecmd];

View File

@@ -245,8 +245,6 @@ Writes the demo command header and time-delta
*/
static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{
float dt;
Assert( cmd >= 1 && cmd <= dem_lastcmd );
if( !file ) return;
@@ -254,7 +252,7 @@ static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
FS_Write( file, &cmd, sizeof( byte ));
// time offset
dt = (float)(CL_GetDemoRecordClock() - demo.starttime);
float dt = (float)(CL_GetDemoRecordClock() - demo.starttime);
FS_Write( file, &dt, sizeof( float ));
}
@@ -395,11 +393,6 @@ Write demo header
*/
static void CL_WriteDemoHeader( const char *name )
{
double maxfps;
int copysize;
int savepos;
int curpos;
Con_Printf( "recording to %s.\n", name );
cls.demofile = FS_Open( name, "wb", false );
cls.demotime = 0.0;
@@ -413,7 +406,7 @@ static void CL_WriteDemoHeader( const char *name )
cls.demorecording = true;
cls.demowaiting = true; // don't start saving messages until a non-delta compressed message is received
maxfps = fps_override.value ? MAX_FPS_HARD : MAX_FPS_SOFT;
double maxfps = fps_override.value ? MAX_FPS_HARD : MAX_FPS_SOFT;
memset( &demo.header, 0, sizeof( demo.header ));
@@ -442,6 +435,7 @@ static void CL_WriteDemoHeader( const char *name )
FS_Flush( cls.demoheader );
// now copy the stuff we cached from the server.
int copysize, savepos;
copysize = savepos = FS_Tell( cls.demoheader );
FS_Seek( cls.demoheader, 0, SEEK_SET );
@@ -458,7 +452,7 @@ static void CL_WriteDemoHeader( const char *name )
cls.td_lastframe = -1; // get a new message this frame
// now move on to entry # 1, the first data chunk.
curpos = FS_Tell( cls.demofile );
int curpos = FS_Tell( cls.demofile );
demo.entry->length = curpos - demo.entry->offset;
// now we are writing the first real lump.
@@ -487,19 +481,15 @@ finish recording demo
*/
static void CL_StopRecord( void )
{
int i, curpos;
float stoptime;
int frames;
if( !cls.demorecording ) return;
// demo playback should read this as an incoming message.
CL_WriteDemoCmdHeader( dem_stop, cls.demofile );
stoptime = CL_GetDemoRecordClock();
float stoptime = CL_GetDemoRecordClock();
if( clgame.hInstance ) clgame.dllFuncs.pfnReset();
curpos = FS_Tell( cls.demofile );
int curpos = FS_Tell( cls.demofile );
demo.entry->length = curpos - demo.entry->offset;
demo.entry->playback_time = stoptime - demo.realstarttime;
demo.entry->playback_frames = demo.framecount;
@@ -507,7 +497,7 @@ static void CL_StopRecord( void )
// Now write out the directory and free it and touch up the demo header.
FS_Write( cls.demofile, &demo.directory.numentries, sizeof( int ));
for( i = 0; i < demo.directory.numentries; i++ )
for( int i = 0; i < demo.directory.numentries; i++ )
FS_Write( cls.demofile, &demo.directory.entries[i], sizeof( demoentry_t ));
Mem_Free( demo.directory.entries );
@@ -525,7 +515,7 @@ static void CL_StopRecord( void )
gameui.globals->demoname[0] = '\0';
demo.header.host_fps = 0.0;
frames = cls.td_lastframe - cls.td_startframe;
int frames = cls.td_lastframe - cls.td_startframe;
Con_Printf( "Completed demo\nRecording time: %02d:%02d, frames %i\n", (int)(cls.demotime / 60.0f), (int)fmod(cls.demotime, 60.0f), frames );
cls.demotime = 0.0;
}
@@ -539,13 +529,12 @@ void CL_DrawDemoRecording( void )
{
char string[64];
rgba_t color = { 255, 255, 255, 255 };
int pos;
int len;
if(!( host_developer.value && cls.demorecording ))
return;
pos = FS_Tell( cls.demofile );
int pos = FS_Tell( cls.demofile );
Q_snprintf( string, sizeof( string ), "^1RECORDING:^7 %s: %s time: %02d:%02d", cls.demoname,
Q_memprint( pos ), (int)(cls.demotime / 60.0f ), (int)fmod( cls.demotime, 60.0f ));
@@ -847,7 +836,6 @@ static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
vec3_t viewangles;
int msglen = 0;
demoangle_t *a;
*length = 0; // assume we fail
@@ -888,7 +876,7 @@ static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
// select entry into circular buffer
demo.angle_position = (demo.angle_position + 1) & ANGLE_MASK;
a = &demo.cmds[demo.angle_position];
demoangle_t *a = &demo.cmds[demo.angle_position];
// record update
a->starttime = demo.timestamp;
@@ -1060,8 +1048,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{
int i, i0, i1, imod;
float at;
int i0, i1, imod;
if( cls.timedemo ) return;
@@ -1071,9 +1058,9 @@ static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t
if( demo.cmds[i0].starttime >= t )
{
for( i = 0; i < ANGLE_BACKUP - 2; i++ )
for( int i = 0; i < ANGLE_BACKUP - 2; i++ )
{
at = demo.cmds[imod & ANGLE_MASK].starttime;
float at = demo.cmds[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
@@ -1114,7 +1101,6 @@ void CL_DemoInterpolateAngles( void )
{
demoangle_t *prev = NULL, *next = NULL;
float frac = 0.0f;
float curtime;
if( cls.demoplayback == DEMO_QUAKE1 )
{
@@ -1126,7 +1112,7 @@ void CL_DemoInterpolateAngles( void )
}
else
{
curtime = (CL_GetDemoPlaybackClock() - demo.starttime) - host.frametime;
float curtime = (CL_GetDemoPlaybackClock() - demo.starttime) - host.frametime;
if( curtime > demo.timestamp )
curtime = demo.timestamp; // don't run too far
@@ -1239,7 +1225,6 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
demodirectory_t directory;
demoentry_t entry;
float playtime = 0.0f;
int i;
if( !comment ) return false;
@@ -1279,7 +1264,7 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
return false;
}
for( i = 0; i < directory.numentries; i++ )
for( int i = 0; i < directory.numentries; i++ )
{
FS_Read( demfile, &entry, sizeof( demoentry_t ));
playtime += entry.playback_time;
@@ -1388,7 +1373,6 @@ void CL_Record_f( void )
{
string demoname, demopath;
const char *name;
int n;
if( Cmd_Argc() == 1 )
{
@@ -1425,6 +1409,7 @@ void CL_Record_f( void )
if( !Q_stricmp( name, "new" ))
{
// scan for a free filename
int n;
for( n = 0; n < 10000; n++ )
{
CL_DemoGetName( n, demoname, sizeof( demoname ));
@@ -1511,7 +1496,7 @@ void CL_PlayDemo_f( void )
{
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i, ident;
int ident;
if( Cmd_Argc() < 2 )
{
@@ -1584,7 +1569,7 @@ void CL_PlayDemo_f( void )
// allocate demo entries
demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( *demo.directory.entries ) * demo.directory.numentries );
for( i = 0; i < demo.directory.numentries; i++ )
for( int i = 0; i < demo.directory.numentries; i++ )
{
demoentry_t *entry = &demo.directory.entries[i];
@@ -1640,15 +1625,13 @@ CL_StartDemos_f
*/
void CL_StartDemos_f( void )
{
int i, c;
if( cls.key_dest != key_menu )
{
Con_Printf( "'startdemos' is not valid from the console\n" );
return;
}
c = Cmd_Argc() - 1;
int c = Cmd_Argc() - 1;
if( c > MAX_DEMOS )
{
Con_DPrintf( S_WARN "%s: max %i demos in demoloop\n", __func__, MAX_DEMOS );
@@ -1657,7 +1640,7 @@ void CL_StartDemos_f( void )
Con_Printf( "%i demo%s in loop\n", c, (c > 1) ? "s" : "" );
for( i = 1; i < c + 1; i++ )
for( int i = 1; i < c + 1; i++ )
Q_strncpy( cls.demos[i-1], Cmd_Argv( i ), sizeof( cls.demos[0] ));
cls.demos_pending = true;
}
@@ -1717,7 +1700,6 @@ void CL_ListDemo_f( void )
file_t *f;
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i;
if( Cmd_Argc() < 2 )
{
@@ -1751,7 +1733,7 @@ void CL_ListDemo_f( void )
filename, hdr.net_protocol, hdr.dem_protocol, hdr.host_fps, hdr.mapname,
hdr.comment, hdr.gamedir );
for( i = 0; i < num_entries; i++ )
for( int i = 0; i < num_entries; i++ )
{
demoentry_t entry;

View File

@@ -39,7 +39,6 @@ static efrag_t *cl_efrags;
static efrag_t *CL_AllocEfrags( int num )
{
int i;
efrag_t *efrags;
if( !cl.worldmodel )
@@ -55,7 +54,7 @@ static efrag_t *CL_AllocEfrags( int num )
efrags = Mem_Calloc( cl.worldmodel->mempool, sizeof( *efrags ) * num );
// initialize linked list
for( i = 0; i < num - 1; i++ )
for( int i = 0; i < num - 1; i++ )
efrags[i].entnext = &efrags[i + 1];
cl_efrags_num += num;
@@ -81,8 +80,6 @@ R_SplitEntityOnNode
*/
static void R_SplitEntityOnNode( mnode_t *node )
{
efrag_t *ef;
mleaf_t *leaf;
int sides;
if( node->contents == CONTENTS_SOLID )
@@ -91,6 +88,9 @@ static void R_SplitEntityOnNode( mnode_t *node )
// add an efrag if the node is a leaf
if( node->contents < 0 )
{
efrag_t *ef;
mleaf_t *leaf;
if( !r_pefragtopnode )
r_pefragtopnode = node;
@@ -142,7 +142,6 @@ void R_AddEfrags( cl_entity_t *ent )
{
matrix3x4 transform;
vec3_t outmins, outmaxs;
int i;
if( !ent->model )
return;
@@ -155,7 +154,7 @@ void R_AddEfrags( cl_entity_t *ent )
Matrix3x4_CreateFromEntity( transform, ent->angles, vec3_origin, 1.0f );
Matrix3x4_TransformAABB( transform, ent->model->mins, ent->model->maxs, outmins, outmaxs );
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
r_emins[i] = ent->origin[i] + outmins[i];
r_emaxs[i] = ent->origin[i] + outmaxs[i];
@@ -174,13 +173,11 @@ R_StoreEfrags
void R_StoreEfrags( efrag_t **ppefrag, int framecount )
{
efrag_t *pefrag;
cl_entity_t *pent;
model_t *clmodel;
while(( pefrag = *ppefrag ) != NULL )
{
pent = pefrag->entity;
clmodel = pent->model;
cl_entity_t *pent = pefrag->entity;
model_t *clmodel = pent->model;
// how this could happen?
if( unlikely( clmodel->type < mod_brush || clmodel->type > mod_studio ))

View File

@@ -44,21 +44,17 @@ find nearest color in particle palette
*/
short GAME_EXPORT R_LookupColor( byte r, byte g, byte b )
{
int i, best;
float diff, bestdiff;
float rf, gf, bf;
float bestdiff = 999999;
int best = -1;
bestdiff = 999999;
best = -1;
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
rf = r - clgame.palette[i].r;
gf = g - clgame.palette[i].g;
bf = b - clgame.palette[i].b;
float rf = r - clgame.palette[i].r;
float gf = g - clgame.palette[i].g;
float bf = b - clgame.palette[i].b;
// convert color to monochrome
diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
float diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
if ( diff < bestdiff )
{
@@ -90,13 +86,11 @@ CL_InitParticles
*/
void CL_InitParticles( void )
{
int i;
cl_particles = Mem_Calloc( cls.mempool, sizeof( particle_t ) * GI->max_particles );
CL_ClearParticles ();
// this is used for EF_BRIGHTFIELD
for( i = 0; i < NUMVERTEXNORMALS; i++ )
for( int i = 0; i < NUMVERTEXNORMALS; i++ )
{
cl_avelocities[i][0] = COM_RandomFloat( 0.0f, 2.55f );
cl_avelocities[i][1] = COM_RandomFloat( 0.0f, 2.55f );
@@ -116,15 +110,13 @@ CL_ClearParticles
*/
void CL_ClearParticles( void )
{
int i;
if( !cl_particles ) return;
cl_free_particles = cl_particles;
cl_active_particles = NULL;
cl_active_tracers = NULL;
for( i = 0; i < GI->max_particles - 1; i++ )
for( int i = 0; i < GI->max_particles - 1; i++ )
cl_particles[i].next = &cl_particles[i+1];
cl_particles[GI->max_particles-1].next = NULL;
@@ -357,15 +349,13 @@ CL_ClearViewBeams
*/
void CL_ClearViewBeams( void )
{
int i;
if( !cl_viewbeams ) return;
// clear beams
cl_free_beams = cl_viewbeams;
cl_active_beams = NULL;
for( i = 0; i < GI->max_beams - 1; i++ )
for( int i = 0; i < GI->max_beams - 1; i++ )
cl_viewbeams[i].next = &cl_viewbeams[i+1];
cl_viewbeams[GI->max_beams - 1].next = NULL;
}
@@ -470,16 +460,13 @@ Optimized version of pointfile - use beams instead of particles
*/
void CL_ReadLineFile_f( void )
{
byte *afile;
char *pfile;
vec3_t p1, p2;
int count, modelIndex;
int modelIndex;
char filename[MAX_QPATH];
model_t *model;
string token;
Q_snprintf( filename, sizeof( filename ), "maps/%s.lin", clgame.mapname );
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile )
{
@@ -489,9 +476,9 @@ void CL_ReadLineFile_f( void )
Con_Printf( "Reading %s...\n", filename );
count = 0;
pfile = (char *)afile;
model = CL_LoadModel( DEFAULT_LASERBEAM_PATH, &modelIndex );
int count = 0;
char *pfile = (char *)afile;
model_t *model = CL_LoadModel( DEFAULT_LASERBEAM_PATH, &modelIndex );
while( 1 )
{
@@ -1063,24 +1050,20 @@ set EF_BRIGHTFIELD effect
*/
void GAME_EXPORT R_EntityParticles( cl_entity_t *ent )
{
float angle;
float sr, sp, sy, cr, cp, cy;
vec3_t forward;
particle_t *p;
int i;
for( i = 0; i < NUMVERTEXNORMALS; i++ )
for( int i = 0; i < NUMVERTEXNORMALS; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
angle = cl.time * cl_avelocities[i][0];
float sr, sp, sy, cr, cp, cy;
float angle = cl.time * cl_avelocities[i][0];
SinCos( angle, &sy, &cy );
angle = cl.time * cl_avelocities[i][1];
SinCos( angle, &sp, &cp );
angle = cl.time * cl_avelocities[i][2];
SinCos( angle, &sr, &cr );
vec3_t forward;
VectorSet( forward, cp * cy, cp * sy, -sp );
p->die = cl.time + 0.001f;
@@ -1098,19 +1081,16 @@ R_ParticleExplosion
*/
void GAME_EXPORT R_ParticleExplosion( const vec3_t org )
{
particle_t *p;
int i, j;
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 5.0f;
p->ramp = COM_RandomLong( 0, 3 );
p->color = ramp1[0];
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1129,15 +1109,12 @@ R_ParticleExplosion2
*/
void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength )
{
int i, j;
int colorMod = 0, packedColor;
particle_t *p;
int colorMod = 0;
int packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
for( i = 0; i < 512; i++ )
for( int i = 0; i < 512; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 0.3f;
@@ -1147,7 +1124,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
p->type = pt_blob;
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1163,14 +1140,11 @@ R_BlobExplosion
*/
void GAME_EXPORT R_BlobExplosion( const vec3_t org )
{
particle_t *p;
int i, j, packedColor;
int packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 1.0f, 1.4f );
@@ -1187,7 +1161,7 @@ void GAME_EXPORT R_BlobExplosion( const vec3_t org )
p->color = COM_RandomLong( 150, 155 );
}
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1204,9 +1178,6 @@ PARTICLE_EFFECT on server
*/
void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int color, int count )
{
particle_t *p;
int i;
if( count == 1024 )
{
// rocket explosion
@@ -1214,9 +1185,9 @@ void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int co
return;
}
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->color = (color & ~7) + COM_RandomLong( 0, 7 );
@@ -1238,20 +1209,18 @@ particle spray
void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
vec3_t pos, dir, vec;
int i, j;
int pspeed = speed * 3;
particle_t *p;
VectorNormalize2( ndir, dir );
for( i = 0; i < (speed / 2); i++ )
for( int i = 0; i < (speed / 2); i++ )
{
VectorAddScalar( org, COM_RandomFloat( -3.0f, 3.0f ), pos );
VectorAddScalar( dir, COM_RandomFloat( -0.06f, 0.06f ), vec );
for( j = 0; j < 8; j++ )
for( int j = 0; j < 8; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 1.5f;
@@ -1275,17 +1244,15 @@ particle spray 2
*/
void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
particle_t *p;
int i, j;
float arc;
int accel = speed; // must be integer due to bug in GoldSrc
vec3_t dir;
VectorNormalize2( ndir, dir );
for( arc = 0.05f, i = 0; i < 100; i++ )
float arc = 0.05f;
for( int i = 0; i < 100; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 2.0f;
@@ -1301,11 +1268,10 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
accel -= 0.00001f; // so last few will drip
}
for( arc = 0.075f, i = 0; i < ( speed / 5 ); i++ )
arc = 0.075f;
for( int i = 0; i < ( speed / 5 ); i++ )
{
float num;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 3.0f;
@@ -1318,14 +1284,14 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
p->vel[2] -= arc;
arc -= 0.005f;
num = COM_RandomFloat( 0.0f, 1.0f );
float num = COM_RandomFloat( 0.0f, 1.0f );
accel = speed * num;
num *= 1.7f;
VectorScale( p->vel, num, p->vel );
VectorScale( p->vel, accel, p->vel );
for( j = 0; j < 2; j++ )
for( int j = 0; j < 2; j++ )
{
p = R_AllocParticle( NULL );
if( !p ) return;
@@ -1352,18 +1318,15 @@ R_LavaSplash
*/
void GAME_EXPORT R_LavaSplash( const vec3_t org )
{
particle_t *p;
float vel;
vec3_t dir;
int i, j, k;
for( i = -16; i < 16; i++ )
for( int i = -16; i < 16; i++ )
{
for( j = -16; j <16; j++ )
for( int j = -16; j <16; j++ )
{
for( k = 0; k < 1; k++ )
for( int k = 0; k < 1; k++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 2.0f, 2.62f );
@@ -1379,7 +1342,7 @@ void GAME_EXPORT R_LavaSplash( const vec3_t org )
p->org[2] = org[2] + COM_RandomFloat( 0.0f, 63.0f );
VectorNormalize( dir );
vel = COM_RandomFloat( 50.0f, 113.0f );
float vel = COM_RandomFloat( 50.0f, 113.0f );
VectorScale( dir, vel, p->vel );
}
}
@@ -1394,16 +1357,13 @@ R_ParticleBurst
*/
void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float life )
{
particle_t *p;
vec3_t dir, dest;
int i, j;
float dist;
for( i = 0; i < 32; i++ )
for( int i = 0; i < 32; i++ )
{
for( j = 0; j < 32; j++ )
for( int j = 0; j < 32; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + life + COM_RandomFloat( -0.5f, 0.5f );
@@ -1413,7 +1373,7 @@ void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float l
VectorCopy( org, p->org );
VectorAddScalar( org, COM_RandomFloat( -size, size ), dest );
VectorSubtract( dest, p->org, dir );
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
VectorScale( dir, ( dist / life ), p->vel );
}
}
@@ -1427,16 +1387,13 @@ R_LargeFunnel
*/
void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
{
particle_t *p;
float vel, dist;
vec3_t dir, dest;
int i, j;
for( i = -8; i < 8; i++ )
for( int i = -8; i < 8; i++ )
{
for( j = -8; j < 8; j++ )
for( int j = -8; j < 8; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
dest[0] = (i * 32.0f) + org[0];
@@ -1454,10 +1411,10 @@ void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
VectorSubtract( org, p->org, dir );
}
vel = dest[2] / 8.0f;
float vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f;
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
vel += COM_RandomFloat( 64.0f, 128.0f );
VectorScale( dir, vel, p->vel );
p->die = cl.time + (dist / vel );
@@ -1474,18 +1431,15 @@ R_TeleportSplash
*/
void GAME_EXPORT R_TeleportSplash( const vec3_t org )
{
particle_t *p;
vec3_t dir;
float vel;
int i, j, k;
for( i = -16; i < 16; i += 4 )
for( int i = -16; i < 16; i += 4 )
{
for( j = -16; j < 16; j += 4 )
for( int j = -16; j < 16; j += 4 )
{
for( k = -24; k < 32; k += 4 )
for( int k = -24; k < 32; k += 4 )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 0.2f, 0.34f );
@@ -1501,7 +1455,7 @@ void GAME_EXPORT R_TeleportSplash( const vec3_t org )
p->org[2] = org[2] + k + COM_RandomFloat( 0.0f, 3.0f );
VectorNormalize( dir );
vel = COM_RandomFloat( 50.0f, 113.0f );
float vel = COM_RandomFloat( 50.0f, 113.0f );
VectorScale( dir, vel, p->vel );
}
}
@@ -1638,13 +1592,12 @@ draw line from particles
*/
static void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel )
{
float len, curdist;
vec3_t diff, pos;
// determine distance
VectorSubtract( end, start, diff );
len = VectorNormalizeLength( diff );
curdist = 0;
float len = VectorNormalizeLength( diff );
float curdist = 0;
while( curdist <= len )
{
@@ -1678,9 +1631,8 @@ static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t orig
{
vec3_t p[8], tmp;
float gap = BOX_GAP;
int i;
for( i = 0; i < 8; i++ )
for( int i = 0; i < 8; i++ )
{
tmp[0] = (i & 1) ? mins[0] - gap : maxs[0] + gap;
tmp[1] = (i & 2) ? mins[1] - gap : maxs[1] + gap ;
@@ -1690,7 +1642,7 @@ static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t orig
VectorCopy( tmp, p[i] );
}
for( i = 0; i < 6; i++ )
for( int i = 0; i < 6; i++ )
{
PM_DrawRectangle( p[boxpnt[i][1]], p[boxpnt[i][0]], p[boxpnt[i][2]], p[boxpnt[i][3]], pcolor, life );
}
@@ -1704,9 +1656,7 @@ R_ParticleLine
*/
void GAME_EXPORT R_ParticleLine( const vec3_t start, const vec3_t end, byte r, byte g, byte b, float life )
{
int pcolor;
pcolor = R_LookupColor( r, g, b );
int pcolor = R_LookupColor( r, g, b );
PM_ParticleLine( start, end, pcolor, life, 0 );
}
@@ -1720,9 +1670,8 @@ void GAME_EXPORT R_ParticleBox( const vec3_t absmin, const vec3_t absmax, byte r
{
vec3_t mins, maxs;
vec3_t origin;
int pcolor;
pcolor = R_LookupColor( r, g, b );
int pcolor = R_LookupColor( r, g, b );
VectorAverage( absmax, absmin, origin );
VectorSubtract( absmax, origin, maxs );
@@ -1740,11 +1689,9 @@ R_ShowLine
void GAME_EXPORT R_ShowLine( const vec3_t start, const vec3_t end )
{
vec3_t dir, org;
float len;
particle_t *p;
VectorSubtract( end, start, dir );
len = VectorNormalizeLength( dir );
float len = VectorNormalizeLength( dir );
VectorScale( dir, 5.0f, dir );
VectorCopy( start, org );
@@ -1752,7 +1699,7 @@ void GAME_EXPORT R_ShowLine( const vec3_t start, const vec3_t end )
{
len -= 5.0f;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 30;
@@ -1771,25 +1718,21 @@ R_BulletImpactParticles
*/
void GAME_EXPORT R_BulletImpactParticles( const vec3_t pos )
{
int i, quantity;
int color;
float dist;
vec3_t dir;
particle_t *p;
VectorSubtract( pos, refState.vieworg, dir );
dist = VectorLength( dir );
float dist = VectorLength( dir );
if( dist > 1000.0f ) dist = 1000.0f;
quantity = (1000.0f - dist) / 100.0f;
int quantity = (1000.0f - dist) / 100.0f;
if( quantity == 0 ) quantity = 1;
color = 3 - ((30 * quantity) / 100 );
int color = 3 - ((30 * quantity) / 100 );
R_SparkStreaks( pos, 2, -200, 200 );
for( i = 0; i < quantity * 4; i++ )
for( int i = 0; i < quantity * 4; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( pos, p->org);
@@ -1813,12 +1756,9 @@ R_FlickerParticles
*/
void GAME_EXPORT R_FlickerParticles( const vec3_t org )
{
particle_t *p;
int i;
for( i = 0; i < 15; i++ )
for( int i = 0; i < 15; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( org, p->org );
@@ -1842,15 +1782,13 @@ create a splash of streaks
void GAME_EXPORT R_StreakSplash( const vec3_t pos, const vec3_t dir, int color, int count, float speed, int velocityMin, int velocityMax )
{
vec3_t vel, vel2;
particle_t *p;
int i;
VectorScale( dir, speed, vel );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorAddScalar( vel, COM_RandomFloat( velocityMin, velocityMax ), vel2 );
p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f ));
particle_t *p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f ));
if( !p ) return;
p->type = pt_grav;
@@ -1868,9 +1806,7 @@ pmove debugging particle
*/
void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel )
{
particle_t *p;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
if( org ) VectorCopy( org, p->org );
@@ -1888,17 +1824,15 @@ R_TracerEffect
void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
{
vec3_t pos, vel, dir;
float len, speed;
float offset;
speed = Q_max( tracerspeed.value, 3.0f );
float speed = Q_max( tracerspeed.value, 3.0f );
VectorSubtract( end, start, dir );
len = VectorLength( dir );
float len = VectorLength( dir );
if( len == 0.0f ) return;
VectorScale( dir, 1.0f / len, dir ); // normalize
offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
float offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
VectorScale( dir, offset, vel );
VectorAdd( start, vel, pos );
VectorScale( dir, speed, vel );
@@ -1949,17 +1883,15 @@ create a streak tracers
*/
void GAME_EXPORT R_SparkStreaks( const vec3_t pos, int count, int velocityMin, int velocityMax )
{
particle_t *p;
vec3_t vel;
int i;
for( i = 0; i<count; i++ )
for( int i = 0; i<count; i++ )
{
vel[0] = COM_RandomFloat( velocityMin, velocityMax );
vel[1] = COM_RandomFloat( velocityMin, velocityMax );
vel[2] = COM_RandomFloat( velocityMin, velocityMax );
p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f ));
particle_t *p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f ));
if( !p ) return;
p->color = 5;
@@ -1979,14 +1911,11 @@ void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float l
{
float dist = ( radius / 100.0f );
vec3_t start, temp, vel;
float factor;
particle_t *p;
int i;
if( life <= 0.0f ) life = 0.1f; // to avoid divide by zero
factor = -1.0 / life;
float factor = -1.0 / life;
for ( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
temp[0] = dist * COM_RandomFloat( -100.0f, 100.0f );
temp[1] = dist * COM_RandomFloat( -100.0f, 100.0f );
@@ -1994,7 +1923,8 @@ void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float l
VectorScale( temp, factor, vel );
VectorAdd( temp, end, start );
if(( p = R_AllocTracer( start, vel, life )) == NULL )
particle_t *p = R_AllocTracer( start, vel, life );
if( p == NULL )
return;
p->type = pt_explode;
@@ -2059,16 +1989,12 @@ CL_ReadPointFile_f
*/
void CL_ReadPointFile_f( void )
{
byte *afile;
char *pfile;
vec3_t org;
int count;
particle_t *p;
char filename[64];
string token;
Q_snprintf( filename, sizeof( filename ), "maps/%s.pts", clgame.mapname );
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile )
{
@@ -2078,8 +2004,8 @@ void CL_ReadPointFile_f( void )
Con_Printf( "Reading %s...\n", filename );
count = 0;
pfile = (char *)afile;
int count = 0;
char *pfile = (char *)afile;
while( 1 )
{
@@ -2105,7 +2031,7 @@ void CL_ReadPointFile_f( void )
// NOTE: can't use R_AllocParticle because this command
// may be executed from the console, while frametime is 0
p = cl_free_particles;
particle_t *p = cl_free_particles;
cl_free_particles = p->next;
p->next = cl_active_particles;
cl_active_particles = p;

View File

@@ -42,10 +42,6 @@ compute velocity for a given client
*/
static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{
clientdata_t *pcd;
vec3_t delta;
double dt;
VectorClear( velocity );
if( idx <= 0 || idx > cl.maxclients )
@@ -53,15 +49,16 @@ static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
if( idx == cl.playernum + 1 )
{
pcd = &cl.frames[cl.parsecountmod].clientdata;
clientdata_t *pcd = &cl.frames[cl.parsecountmod].clientdata;
VectorCopy( pcd->velocity, velocity );
}
else
{
dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
double dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
if( dt != 0.0 )
{
vec3_t delta;
VectorSubtract( clgame.entities[idx].curstate.velocity, clgame.entities[idx].prevstate.velocity, delta );
VectorScale( delta, 1.0f / dt, velocity );
}
@@ -130,16 +127,13 @@ CL_SetEventIndex
*/
void CL_SetEventIndex( const char *szEvName, int ev_index )
{
cl_user_event_t *ev;
int i;
if( !szEvName || !*szEvName )
return; // ignore blank names
// search event by name to link with
for( i = 0; i < MAX_EVENTS; i++ )
for( int i = 0; i < MAX_EVENTS; i++ )
{
ev = clgame.events[i];
cl_user_event_t *ev = clgame.events[i];
if( !ev ) break;
if( !Q_stricmp( ev->name, szEvName ))
@@ -158,12 +152,10 @@ CL_EventIndex
*/
word CL_EventIndex( const char *name )
{
word i;
if( COM_StringEmptyOrNULL( name ))
return 0;
for( i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
for( word i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
{
if( !Q_stricmp( cl.event_precache[i], name ))
return i;
@@ -204,28 +196,24 @@ CL_FireEvent
*/
static qboolean CL_FireEvent( event_info_t *ei, int slot )
{
cl_user_event_t *ev;
const char *name;
int i, idx;
if( !ei || !ei->index )
return false;
// get the func pointer
for( i = 0; i < MAX_EVENTS; i++ )
for( int i = 0; i < MAX_EVENTS; i++ )
{
ev = clgame.events[i];
cl_user_event_t *ev = clgame.events[i];
if( !ev )
{
idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
int idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
Con_Reportf( S_ERROR "%s: %s not precached\n", __func__, cl.event_precache[idx] );
break;
}
if( ev->index == ei->index )
{
name = cl.event_precache[ei->index];
const char *name = cl.event_precache[ei->index];
if( cl_trace_events.value )
{
@@ -261,15 +249,11 @@ called right before draw frame
*/
void CL_FireEvents( void )
{
event_state_t *es;
event_info_t *ei;
int i;
event_state_t *es = &cl.events;
es = &cl.events;
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index == 0 )
continue;
@@ -294,16 +278,12 @@ find first empty event
*/
static event_info_t *CL_FindEmptyEvent( void )
{
int i;
event_state_t *es;
event_info_t *ei;
es = &cl.events;
event_state_t *es = &cl.events;
// look for first slot where index is != 0
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index != 0 )
continue;
return ei;
@@ -322,15 +302,11 @@ replace only unreliable events
*/
static event_info_t *CL_FindUnreliableEvent( void )
{
event_state_t *es;
event_info_t *ei;
int i;
event_state_t *es = &cl.events;
es = &cl.events;
for ( i = 0; i < MAX_EVENT_QUEUE; i++ )
for ( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index != 0 )
{
// it's reliable, so skip it
@@ -423,16 +399,10 @@ CL_ParseEvent
*/
void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
{
int event_index;
int i, num_events;
int packet_index;
const event_args_t nullargs = { 0 };
event_args_t args = { 0 };
entity_state_t *state;
float delay;
int entity_bits;
num_events = MSG_ReadUBitLong( msg, 5 );
int num_events = MSG_ReadUBitLong( msg, 5 );
if( proto == PROTO_GOLDSRC )
entity_bits = MAX_GOLDSRC_ENTITY_BITS;
@@ -440,9 +410,11 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
entity_bits = MAX_ENTITY_BITS;
// parse events queue
for( i = 0 ; i < num_events; i++ )
for( int i = 0 ; i < num_events; i++ )
{
event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
int packet_index;
float delay;
int event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( MSG_ReadOneBit( msg ))
{
@@ -467,7 +439,7 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
if( packet_index < frame->num_entities )
{
state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
args.entindex = state->number;
if( VectorIsNull( args.origin ))

View File

@@ -39,17 +39,14 @@ qboolean CL_FixedFont( cl_font_t *font )
static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
{
int font_width;
int tex;
if( !g_fsapi.FileExists( fontname, false ))
return 0;
tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
int tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
if( !tex )
return 0;
font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
int font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
if( !font_width )
{
ref.dllFuncs.GL_FreeTexture( tex );
@@ -89,7 +86,7 @@ void CL_SetFontColor( cl_font_t *font, const rgba_t color )
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{
int font_width, i;
int font_width;
if( !rendermode )
return false;
@@ -107,7 +104,7 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
for( int i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
font->fontRc[i].left = ( i * font_width / 16 ) % font_width;
font->fontRc[i].right = font->fontRc[i].left + font_width / 16;
@@ -124,8 +121,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
{
fs_offset_t length;
qfont_t src;
byte *pfile;
int font_width, i;
int font_width;
if( !rendermode )
return false;
@@ -133,7 +129,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
if( font->valid )
return true;
pfile = g_fsapi.LoadFile( fontname, &length, false );
byte *pfile = g_fsapi.LoadFile( fontname, &length, false );
if( !pfile )
return false;
@@ -157,7 +153,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
for( int i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
const charinfo *ci = &src.fontinfo[i];
@@ -195,11 +191,6 @@ static int CL_CalcTabStop( const cl_font_t *font, int x )
int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_t *font, int flags )
{
wrect_t *rc;
float w, h;
float s1, t1, s2, t2, half = 0.5f;
int texw, texh;
if( !font || !font->valid || y < -font->charHeight )
return 0;
@@ -220,21 +211,23 @@ int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_
if( !number || !font->charWidths[number])
return 0;
int texw, texh;
R_GetTextureParms( &texw, &texh, font->hFontTexture );
if( !texw || !texh )
return font->charWidths[number];
rc = &font->fontRc[number];
wrect_t *rc = &font->fontRc[number];
float half = 0.5f;
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0;
s1 = ((float)rc->left + half ) / texw;
t1 = ((float)rc->top + half ) / texh;
s2 = ((float)rc->right - half ) / texw;
t2 = ((float)rc->bottom - half ) / texh;
w = ( rc->right - rc->left ) * font->scale;
h = ( rc->bottom - rc->top ) * font->scale;
float s1 = ((float)rc->left + half ) / texw;
float t1 = ((float)rc->top + half ) / texh;
float s2 = ((float)rc->right - half ) / texw;
float t2 = ((float)rc->bottom - half ) / texh;
float w = ( rc->right - rc->left ) * font->scale;
float h = ( rc->bottom - rc->top ) * font->scale;
if( FBitSet( flags, FONT_DRAW_HUD ))
SPR_AdjustSize( &x, &y, &w, &h );

View File

@@ -41,12 +41,10 @@ Store another position into interpolation circular buffer
*/
static void CL_UpdatePositions( cl_entity_t *ent )
{
position_history_t *ph, *prev;
prev = &ent->ph[ent->current_position & HISTORY_MASK];
position_history_t *prev = &ent->ph[ent->current_position & HISTORY_MASK];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position];
position_history_t *ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles );
@@ -94,14 +92,13 @@ we don't want interpolate this
*/
static qboolean CL_EntityTeleported( cl_entity_t *ent )
{
float len, maxlen;
vec3_t delta;
VectorSubtract( ent->curstate.origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta );
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
float len = VectorLength( delta );
return (len > maxlen);
}
@@ -169,22 +166,23 @@ check for parametrical moved entities
*/
static qboolean CL_ParametricMove( cl_entity_t *ent )
{
float frac, dt, t;
vec3_t delta;
if( ent->curstate.starttime == 0.0f || ent->curstate.impacttime == 0.0f )
return false;
VectorSubtract( ent->curstate.endpos, ent->curstate.startpos, delta );
dt = ent->curstate.impacttime - ent->curstate.starttime;
float dt = ent->curstate.impacttime - ent->curstate.starttime;
if( dt != 0.0f )
{
float t;
if( ent->lastmove > cl.time )
t = ent->lastmove;
else t = cl.time;
frac = ( t - ent->curstate.starttime ) / dt;
float frac = ( t - ent->curstate.starttime ) / dt;
frac = bound( 0.0f, frac, 1.0f );
VectorMA( ent->curstate.startpos, frac, delta, ent->curstate.origin );
@@ -239,18 +237,14 @@ CL_GetStudioEstimatedFrame
*/
static float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
{
studiohdr_t *pstudiohdr;
mstudioseqdesc_t *pseqdesc;
int sequence;
if( ent->model != NULL && ent->model->type == mod_studio )
{
pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( ent->model );
studiohdr_t *pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( ent->model );
if( pstudiohdr && pstudiohdr->numseq > 0 )
{
sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
int sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
return ref.dllFuncs.R_StudioEstimateFrame( ent, pseqdesc, cl.time );
}
}
@@ -301,8 +295,6 @@ apply changes since new frame received
*/
static void CL_ProcessEntityUpdate( cl_entity_t *ent )
{
qboolean parametric;
ent->model = CL_ModelHandle( ent->curstate.modelindex );
ent->index = ent->curstate.number;
@@ -324,7 +316,7 @@ static void CL_ProcessEntityUpdate( cl_entity_t *ent )
VectorCopy( aiment->origin, ent->curstate.origin );
}
parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f;
qboolean parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f;
// allow interpolation on bmodels too
if( ent->model && ent->model->type == mod_brush )
@@ -363,13 +355,11 @@ find two timestamps
static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 )
{
qboolean extrapolate = true;
uint i, i0, i1, imod;
uint imod = ent->current_position;
uint i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
uint i1 = (imod - 1) & HISTORY_MASK; // oldpos (lerp start)
imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
i1 = (imod - 1) & HISTORY_MASK; // oldpos (lerp start)
for( i = 1; i < HISTORY_MAX - 1; i++ )
for( uint i = 1; i < HISTORY_MAX - 1; i++ )
{
double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
@@ -401,19 +391,19 @@ non-local players interpolation
*/
static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles )
{
double t1, t0, frac;
position_history_t *ph0, *ph1;
vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev
CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
t0 = ph0->animtime;
t1 = ph1->animtime;
double t0 = ph0->animtime;
double t1 = ph1->animtime;
if( t0 != 0.0 )
{
vec4_t q, q1, q2;
vec3_t delta;
double frac;
VectorSubtract( ph0->origin, ph1->origin, delta );
@@ -449,7 +439,6 @@ static int CL_InterpolateModel( cl_entity_t *e )
{
position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta;
double t, t1, t2, frac;
vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin );
@@ -478,11 +467,11 @@ static int CL_InterpolateModel( cl_entity_t *e )
if( cl.local.moving && cl.local.onground == e->index )
return 1;
t = cl.time - cl_interp.value;
double t = cl.time - cl_interp.value;
CL_FindInterpolationUpdates( e, t, &ph0, &ph1 );
t1 = ph1->animtime;
t2 = ph0->animtime;
double t1 = ph1->animtime;
double t2 = ph0->animtime;
if( t - t1 < 0.0f )
return 0;
@@ -502,7 +491,7 @@ static int CL_InterpolateModel( cl_entity_t *e )
}
VectorSubtract( ph0->origin, ph1->origin, delta );
frac = (t - t1) / (t2 - t1);
double frac = (t - t1) / (t2 - t1);
if( frac < 0.0f )
return 0;
@@ -532,8 +521,6 @@ interpolate non-local clients
*/
void CL_ComputePlayerOrigin( cl_entity_t *ent )
{
double targettime;
vec4_t q, q1, q2;
vec3_t origin;
vec3_t angles;
@@ -549,6 +536,8 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
if( cls.demoplayback == DEMO_QUAKE1 )
{
vec4_t q, q1, q2;
// quake lerping is easy
VectorLerp( ent->prevstate.origin, cl.lerpFrac, ent->curstate.origin, ent->origin );
AngleQuaternion( ent->prevstate.angles, q1, false );
@@ -558,7 +547,7 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
return;
}
targettime = cl.time - cl_interp.value;
double targettime = cl.time - cl_interp.value;
CL_PureOrigin( ent, targettime, origin, angles );
VectorCopy( angles, ent->angles );
@@ -574,9 +563,7 @@ process player states after the new packet has received
*/
static void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{
entity_state_t *ps;
ps = &cl.frames[cl.parsecountmod].playerstate[playerindex];
entity_state_t *ps = &cl.frames[cl.parsecountmod].playerstate[playerindex];
ps->number = state->number;
ps->messagenum = cl.parsecount;
ps->msg_time = cl.mtime[0];
@@ -617,19 +604,15 @@ process player states after the new packet has received
*/
void CL_ProcessPacket( frame_t *frame )
{
entity_state_t *state;
cl_entity_t *ent;
int pnum;
for( pnum = 0; pnum < frame->num_entities; pnum++ )
for( int pnum = 0; pnum < frame->num_entities; pnum++ )
{
// request the entity state from circular buffer
state = &cls.packet_entities[(frame->first_entity+pnum) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity+pnum) % cls.num_client_entities];
state->messagenum = cl.parsecount;
state->msg_time = cl.mtime[0];
// mark all the players
ent = &clgame.entities[state->number];
cl_entity_t *ent = &clgame.entities[state->number];
ent->player = CL_IsPlayerIndex( state->number );
if( state->number == ( cl.playernum + 1 ))
@@ -675,7 +658,6 @@ Read and ignore whole entity packet.
*/
static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
{
int newnum;
entity_state_t from, to;
memset( &from, 0, sizeof( from ));
@@ -686,6 +668,8 @@ static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
// read it all, but ignore it
while( 1 )
{
int newnum;
if( !CL_ParseEntityNumFromPacket( msg, &newnum, proto ))
break; // done
@@ -815,22 +799,19 @@ rest of the data stream.
*/
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto )
{
frame_t *newframe, *oldframe;
frame_t *oldframe;
int oldindex, newnum, oldnum;
int playerbytes = 0;
int bufStart;
entity_state_t *oldent;
qboolean player;
int count;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
// sentinel count. save it for debug checking
count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
int count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
newframe = &cl.frames[cl.parsecountmod];
frame_t *newframe = &cl.frames[cl.parsecountmod];
// allocate parse entities
memset( newframe->flags, 0, sizeof( newframe->flags ));
@@ -871,7 +852,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
player = CL_IsPlayerIndex( newnum );
qboolean player = CL_IsPlayerIndex( newnum );
while( oldnum < newnum )
{
@@ -883,7 +864,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( oldnum == newnum )
{
// delta from previous state
bufStart = MSG_GetNumBytesRead( msg );
int bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, oldent, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
@@ -893,7 +874,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( oldnum > newnum )
{
// delta from baseline ?
bufStart = MSG_GetNumBytesRead( msg );
int bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, NULL, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
continue;
@@ -1029,12 +1010,10 @@ for all current players
*/
static void CL_LinkPlayers( frame_t *frame )
{
cl_entity_t *ent = CL_GetLocalPlayer();
entity_state_t *state;
cl_entity_t *ent;
int i;
ent = CL_GetLocalPlayer();
// apply muzzleflash to weaponmodel
if( ent && FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ))
SetBits( clgame.viewent.curstate.effects, EF_MUZZLEFLASH );
@@ -1112,15 +1091,9 @@ CL_LinkPacketEntities
*/
static void CL_LinkPacketEntities( frame_t *frame )
{
cl_entity_t *ent;
entity_state_t *state;
qboolean parametric;
qboolean interpolate;
int i;
for( i = 0; i < frame->num_entities; i++ )
for( int i = 0; i < frame->num_entities; i++ )
{
state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
// clients are should be done in CL_LinkPlayers
if( state->number >= 1 && state->number <= cl.maxclients )
@@ -1130,7 +1103,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
if( !state->modelindex || FBitSet( state->effects, EF_NODRAW ))
continue;
ent = CL_GetEntityByIndex( state->number );
cl_entity_t *ent = CL_GetEntityByIndex( state->number );
if( !ent )
{
@@ -1141,7 +1114,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
// animtime must keep an actual
ent->curstate.animtime = state->animtime;
ent->curstate.frame = state->frame;
interpolate = false;
qboolean interpolate = false;
if( !ent->model ) continue;
@@ -1155,7 +1128,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
}
}
parametric = ( ent->curstate.impacttime != 0.0f && ent->curstate.starttime != 0.0f );
qboolean parametric = ( ent->curstate.impacttime != 0.0f && ent->curstate.starttime != 0.0f );
if( !parametric && ent->curstate.movetype != MOVETYPE_COMPOUND )
{
@@ -1368,9 +1341,6 @@ SOUND ENGINE IMPLEMENTATION
*/
qboolean CL_GetEntitySpatialization( channel_t *ch )
{
cl_entity_t *ent;
qboolean valid_origin;
if( ch->entnum == 0 )
{
SetBits( ch->flags, FL_CHAN_STATIC_SOUND );
@@ -1383,8 +1353,8 @@ qboolean CL_GetEntitySpatialization( channel_t *ch )
return true;
}
valid_origin = VectorIsNull( ch->origin ) ? false : true;
ent = CL_GetEntityByIndex( ch->entnum );
qboolean valid_origin = VectorIsNull( ch->origin ) ? false : true;
cl_entity_t *ent = CL_GetEntityByIndex( ch->entnum );
// entity is not present on the client but has valid origin
if( !ent || !ent->model || ent->curstate.messagenum != cl.parsecount )

View File

@@ -315,7 +315,6 @@ should be put at.
static float CL_LerpPoint( void )
{
double f = cl_serverframetime();
double frac;
if( f == 0.0 || cls.timedemo )
{
@@ -332,7 +331,7 @@ static float CL_LerpPoint( void )
if( cl_interp.value <= 0.001 )
return 1.0f;
frac = ( cl.time - cl.mtime[0] ) / cl_interp.value;
double frac = ( cl.time - cl.mtime[0] ) / cl_interp.value;
return frac;
}
@@ -346,20 +345,17 @@ Drift interpolation value (this is used for server unlag system)
*/
static int CL_DriftInterpolationAmount( int goal )
{
float fgoal, maxmove, diff;
int msec;
fgoal = (float)goal / 1000.0f;
float fgoal = (float)goal / 1000.0f;
if( fgoal != cl.local.interp_amount )
{
maxmove = host.frametime * 0.05;
diff = fgoal - cl.local.interp_amount;
float maxmove = host.frametime * 0.05;
float diff = fgoal - cl.local.interp_amount;
diff = bound( -maxmove, diff, maxmove );
cl.local.interp_amount += diff;
}
msec = cl.local.interp_amount * 1000.0f;
int msec = cl.local.interp_amount * 1000.0f;
msec = bound( 0, msec, 100 );
return msec;
@@ -420,14 +416,14 @@ CL_ComputePacketLoss
*/
static void CL_ComputePacketLoss( void )
{
int i, lost = 0;
int lost = 0;
if( host.realtime < cls.packet_loss_recalc_time )
return;
cls.packet_loss_recalc_time = host.realtime + 1.0;
for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
for( int i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
if( cl.frames[i & CL_UPDATE_MASK].receivedtime == -1.0 )
lost++;
@@ -455,18 +451,15 @@ void CL_UpdateFrameLerp( void )
static void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
{
int i, i0, i1, imod;
float at;
imod = cl.angle_position - 1;
i0 = (imod + 1) & ANGLE_MASK;
i1 = (imod + 0) & ANGLE_MASK;
int imod = cl.angle_position - 1;
int i0 = (imod + 1) & ANGLE_MASK;
int i1 = (imod + 0) & ANGLE_MASK;
if( cl.predicted_angle[i0].starttime >= t )
{
for( i = 0; i < ANGLE_BACKUP - 2; i++ )
for( int i = 0; i < ANGLE_BACKUP - 2; i++ )
{
at = cl.predicted_angle[imod & ANGLE_MASK].starttime;
float at = cl.predicted_angle[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
@@ -534,14 +527,12 @@ navigate around texture atlas
static qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
{
static int oldbuttons;
int changed;
int released;
if( !r_showtextures.value || CL_IsDevOverviewMode( ))
return false;
changed = (oldbuttons ^ cmd->buttons);
released = changed & (~cmd->buttons);
int changed = (oldbuttons ^ cmd->buttons);
int released = changed & (~cmd->buttons);
if( released & ( IN_RIGHT|IN_MOVERIGHT ))
Cvar_SetValue( "r_showtextures", r_showtextures.value + 1 );
@@ -642,11 +633,9 @@ static void CL_CreateCmd( void )
{
usercmd_t nullcmd = { 0 }, *cmd;
runcmd_t *pcmd;
qboolean active;
double accurate_ms;
vec3_t angles;
int input_override;
int i, ms;
int ms;
if( cls.state <= ca_connected || cls.state == ca_cinematic )
return;
@@ -656,7 +645,7 @@ static void CL_CreateCmd( void )
input_override = 0;
// fix rounding error and framerate depending player move
accurate_ms = host.frametime * 1000;
double accurate_ms = host.frametime * 1000;
ms = (int)accurate_ms;
cl.frametime_remainder += accurate_ms - ms; // accumulate rounding error each frame
@@ -677,7 +666,7 @@ static void CL_CreateCmd( void )
CL_SetSolidPlayers( cl.playernum );
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
int i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
pcmd = &cl.commands[i];
if( !cls.demoplayback )
@@ -695,7 +684,7 @@ static void CL_CreateCmd( void )
cmd = &nullcmd;
}
active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
qboolean active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
Platform_PreCreateMove();
clgame.dllFuncs.CL_CreateMove( host.frametime, cmd, active );
IN_EngineAppendMove( host.frametime, cmd, active );
@@ -946,13 +935,12 @@ CL_BeginUpload_f
*/
static void CL_BeginUpload_f( void )
{
const char *name;
resource_t custResource;
byte *buf = NULL;
int size = 0;
byte md5[16];
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
if( COM_StringEmptyOrNULL( name ))
return;
@@ -1038,9 +1026,8 @@ static void CL_GetCDKey( char *protinfo, size_t protinfosize )
byte hash[16] = { 0 };
MD5Context_t ctx = { 0 };
char key[64];
int keylength;
keylength = Q_snprintf( key, sizeof( key ), "%u", COM_RandomLong( 0, 0x7ffffffe ));
int keylength = Q_snprintf( key, sizeof( key ), "%u", COM_RandomLong( 0, 0x7ffffffe ));
MD5Init( &ctx );
MD5Update( &ctx, key, keylength );
@@ -1079,7 +1066,6 @@ static void CL_WriteSteamTicket( sizebuf_t *send )
void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticket, size_t ticketlen )
{
const char *name;
sizebuf_t send;
byte send_buf[2048];
char protinfo[MAX_INFO_STRING];
@@ -1090,7 +1076,7 @@ void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticke
Info_SetValueForKeyf( protinfo, "unique", sizeof( protinfo ), "%i", 0xffffffff );
Info_SetValueForKey( protinfo, "raw", "steam", sizeof( protinfo ));
CL_GetCDKey( protinfo, sizeof( protinfo ));
name = Info_ValueForKey( cls.userinfo, "name" );
const char *name = Info_ValueForKey( cls.userinfo, "name" );
if( cl_advertise_engine_in_name.value && Q_strnicmp( name, "[Xash3D]", 8 ))
Info_SetValueForKeyf( cls.userinfo, "name", sizeof( cls.userinfo ), "[Xash3D]%s", name );
@@ -1123,8 +1109,6 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
{
char protinfo[MAX_INFO_STRING];
netadr_t adr = { 0 };
int input_devices;
netadrtype_t adrtype;
protinfo[0] = 0;
@@ -1135,11 +1119,11 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
return;
}
adrtype = NET_NetadrType( &adr );
netadrtype_t adrtype = NET_NetadrType( &adr );
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
input_devices = IN_CollectInputDevices();
int input_devices = IN_CollectInputDevices();
IN_LockInputDevices( adrtype != NA_LOOPBACK ? true : false );
// GoldSrc doesn't need useragent string
@@ -1252,8 +1236,6 @@ Resend a connect message if the last one has timed out
static void CL_CheckForResend( void )
{
netadr_t adr;
net_gai_state_t res;
float resend_time;
if( cls.internetservers_wait )
{
@@ -1287,6 +1269,7 @@ static void CL_CheckForResend( void )
else if( cl_resend.value > CL_MAX_RESEND_TIME )
Cvar_DirectSetValue( &cl_resend, CL_MAX_RESEND_TIME );
float resend_time;
if( cls.bandwidth_test.started && !cls.bandwidth_test.passed && !cls.bandwidth_test.failed )
resend_time = 2.0f;
else
@@ -1295,7 +1278,7 @@ static void CL_CheckForResend( void )
if(( host.realtime - cls.connect_time ) < resend_time )
return;
res = NET_StringToAdrNB( cls.servername, &adr, false );
net_gai_state_t res = NET_StringToAdrNB( cls.servername, &adr, false );
if( res == NET_EAI_NONAME )
{
@@ -1377,9 +1360,6 @@ static void CL_CreateResourceList( void )
{
char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16] = { 0 };
resource_t *pNewResource;
int nSize;
file_t *fp;
HPAK_FlushHostQueue();
cl.num_resources = 0;
@@ -1399,16 +1379,16 @@ static void CL_CreateResourceList( void )
CL_ConvertImageToWAD3( szFileName );
Q_strncpy( szFileName, "tempdecal.wad", sizeof( szFileName ));
}
fp = FS_Open( szFileName, "rb", true );
file_t *fp = FS_Open( szFileName, "rb", true );
if( !fp )
return;
nSize = FS_FileLength( fp );
int nSize = FS_FileLength( fp );
if( nSize != 0 )
{
pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
resource_t *pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
if( pNewResource )
{
@@ -1430,9 +1410,6 @@ CL_CheckLogoChanged
*/
static void CL_CheckLogoChanged( void )
{
player_info_t *player;
int i;
if( cls.state != ca_active )
return;
@@ -1444,10 +1421,10 @@ static void CL_CheckLogoChanged( void )
if( cl.num_resources == 0 )
return;
player = &cl.players[cl.playernum];
player_info_t *player = &cl.players[cl.playernum];
COM_ClearCustomizationList( &player->customdata, true );
for( i = 0; i < cl.num_resources; i++ )
for( int i = 0; i < cl.num_resources; i++ )
{
resource_t *pResource = &cl.resourcelist[i];
@@ -1533,7 +1510,6 @@ static void CL_Rcon_f( void )
char message[1024];
sizebuf_t msg;
netadr_t to;
int i;
if( COM_StringEmptyOrNULL( rcon_password.string ))
{
@@ -1565,7 +1541,7 @@ static void CL_Rcon_f( void )
MSG_WriteStringf( &msg, C2S_RCON" %s ", rcon_password.string );
MSG_SeekToBit( &msg, -8, SEEK_CUR );
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
{
string command;
@@ -1588,11 +1564,9 @@ CL_ClearState
*/
void CL_ClearState( void )
{
int i;
CL_ClearResourceLists();
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
COM_ClearCustomizationList( &cl.players[i].customdata, false );
S_StopAllSounds ( true );

View File

@@ -118,8 +118,7 @@ static void NetGraph_InitColors( void )
byte mincolor[2][3];
byte maxcolor[2][3];
float dc[2][3];
int i, hfrac;
float f;
int hfrac;
mincolor[0][0] = 63;
mincolor[0][1] = 0;
@@ -137,7 +136,7 @@ static void NetGraph_InitColors( void )
maxcolor[1][1] = 0;
maxcolor[1][2] = 0;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
dc[0][i] = (float)(maxcolor[0][i] - mincolor[0][i]);
dc[1][i] = (float)(maxcolor[1][i] - mincolor[1][i]);
@@ -145,8 +144,10 @@ static void NetGraph_InitColors( void )
hfrac = NETGRAPH_LERP_HEIGHT / 3;
for( i = 0; i < NETGRAPH_LERP_HEIGHT; i++ )
for( int i = 0; i < NETGRAPH_LERP_HEIGHT; i++ )
{
float f;
if( i < hfrac )
{
f = (float)i / (float)hfrac;
@@ -170,10 +171,9 @@ get frame data info, like chokes, packet losses, also update graph, packet and c
*/
static void NetGraph_GetFrameData( float *latency, int *latency_count )
{
int i, choke_count = 0, loss_count = 0;
int choke_count = 0, loss_count = 0;
double newtime = Platform_DoubleTime();
static double nexttime = 0;
float loss, choke;
*latency_count = 0;
*latency = 0.0f;
@@ -185,7 +185,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
nexttime = newtime + 0.05;
}
for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
for( int i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
frame_t *f = cl.frames + ( i & CL_UPDATE_MASK );
struct packet_latency_t *p = netstat_packet_latency + ( i & NET_TIMINGS_MASK );
@@ -228,7 +228,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
if( maxmsgbytes > 1000 )
maxmsgbytes = 1000;
for( i = cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++ )
for( int i = cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++ )
{
netstat_cmdinfo[i & NET_TIMINGS_MASK].cmd_lerp = cl.commands[i & CL_UPDATE_MASK].frame_lerp;
netstat_cmdinfo[i & NET_TIMINGS_MASK].sent = cl.commands[i & CL_UPDATE_MASK].heldback ? false : true;
@@ -236,11 +236,11 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
}
// packet loss
loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
float loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
packet_loss = PACKETLOSS_AVG_FRAC * packet_loss + ( 1.0f - PACKETLOSS_AVG_FRAC ) * loss;
// packet choke
choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
float choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
packet_choke = PACKETCHOKE_AVG_FRAC * packet_choke + ( 1.0f - PACKETCHOKE_AVG_FRAC ) * choke;
}
@@ -252,13 +252,13 @@ NetGraph_DrawTimes
*/
static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
{
int i, j, extrap_point = NETGRAPH_LERP_HEIGHT / 3, a, h;
int extrap_point = NETGRAPH_LERP_HEIGHT / 3;
wrect_t fill;
for( a = 0; a < w; a++ )
for( int a = 0; a < w; a++ )
{
i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f);
int i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
int h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f);
fill.left = x + w - a - 1;
fill.right = fill.bottom = 1;
@@ -277,7 +277,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
start = (h - 1);
}
for( j = start; j < h; j++ )
for( int j = start; j < h; j++ )
{
int color = NETGRAPH_NET_COLORS + j + extrap_point;
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
@@ -296,7 +296,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
if( !net_graphsolid.value )
h = 1;
for( j = 0; j < h; j++ )
for( int j = 0; j < h; j++ )
{
int color = NETGRAPH_NET_COLORS + j + oldh;
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
@@ -495,15 +495,16 @@ NetGraph_DrawDataUsage
*/
static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype )
{
int a, i, h, lastvalidh = 0, ping;
int lastvalidh = 0;
int pingheight = net_graphheight.value - NETGRAPH_LERP_HEIGHT - 2;
wrect_t fill = { 0 };
byte color[4];
for( a = 0; a < w; a++ )
for( int a = 0; a < w; a++ )
{
i = (cls.netchan.incoming_sequence - a) & NET_TIMINGS_MASK;
h = netstat_packet_latency[i].latency;
int ping;
int i = (cls.netchan.incoming_sequence - a) & NET_TIMINGS_MASK;
int h = netstat_packet_latency[i].latency;
NetGraph_ColorForHeight( &netstat_packet_latency[i], color, &ping );

View File

@@ -43,7 +43,6 @@ return true if equal
*/
static qboolean CL_CmpStudioTextures( int numtexs, mstudiotexture_t *p1, remap_info_t *remap )
{
int i;
mstudiotexture_t *p2;
if( !p1 ) // no textures
@@ -60,7 +59,7 @@ static qboolean CL_CmpStudioTextures( int numtexs, mstudiotexture_t *p1, remap_i
p2 = remap->ptexture;
for( i = 0; i < numtexs; i++, p1++, p2++ )
for( int i = 0; i < numtexs; i++, p1++, p2++ )
{
if( p1->flags & STUDIO_NF_COLORMAP )
continue; // colormaps always has different indexes
@@ -116,18 +115,17 @@ static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotex
const char *name;
texture_t *tx = NULL;
char texname[128];
int i, index;
size_t size;
byte paletteBackup[768];
byte *raw, *pal;
int index = ptexture->index;
// save off the real texture index
index = ptexture->index;
name = ref.dllFuncs.GL_TextureName( index );
Q_snprintf( texname, sizeof( texname ), "#%i_%s", entity->curstate.number, name + 1 );
// search for pixels
for( i = 0; i < model->numtextures; i++ )
for( int i = 0; i < model->numtextures; i++ )
{
tx = model->textures[i];
if( tx->gl_texturenum == index )
@@ -161,7 +159,7 @@ static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptext
texture_t *tx = NULL;
char texname[128], name[128], mdlname[128];
const char *origtexname;
int i, index;
int index;
size_t size;
byte paletteBackup[768];
byte *raw, *pal;
@@ -180,7 +178,7 @@ static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptext
return; // couldn't find texture
// search for pixels
for( i = 0; i < entity->model->numtextures; i++ )
for( int i = 0; i < entity->model->numtextures; i++ )
{
tx = entity->model->textures[i];
if( tx->gl_texturenum == index )
@@ -259,12 +257,10 @@ Release remap info per entity
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
for( int i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
@@ -438,11 +434,9 @@ Release all remap infos
*/
void CL_ClearAllRemaps( void )
{
int i;
if( clgame.remap_info )
{
for( i = 0; i < clgame.maxRemapInfos; i++ )
for( int i = 0; i < clgame.maxRemapInfos; i++ )
{
if( clgame.remap_info[i] )
CL_FreeRemapInfo( clgame.remap_info[i] );

View File

@@ -50,9 +50,7 @@ SCR_DrawFPS
*/
void SCR_DrawFPS( int height )
{
float calc;
rgba_t color;
double newtime;
static double nexttime = 0, lasttime = 0;
static double framerate = 0;
static int framecount = 0;
@@ -73,7 +71,7 @@ void SCR_DrawFPS( int height )
default: return;
}
newtime = Platform_DoubleTime();
double newtime = Platform_DoubleTime();
if( newtime >= nexttime )
{
framerate = framecount / (newtime - lasttime);
@@ -82,7 +80,7 @@ void SCR_DrawFPS( int height )
framecount = 0;
}
calc = framerate;
float calc = framerate;
framecount++;
if( calc < 1.0f )
@@ -120,15 +118,13 @@ Draw local player position, angles and velocity
void SCR_DrawPos( void )
{
static char msg[MAX_SYSPATH];
float speed;
cl_entity_t *ent;
rgba_t color;
if( cls.state != ca_active || !cl_showpos.value || cl.background )
return;
ent = CL_GetLocalPlayer();
speed = VectorLength( cl.simvel );
cl_entity_t *ent = CL_GetLocalPlayer();
float speed = VectorLength( cl.simvel );
Q_snprintf( msg, MAX_SYSPATH,
"pos: %.2f %.2f %.2f\n"
@@ -153,14 +149,13 @@ SCR_DrawEnts
void SCR_DrawEnts( void )
{
rgba_t color = { 255, 255, 255, 255 };
int i;
if( cls.state != ca_active || !cl_showents.value || ( cl.maxclients > 1 && !cls.demoplayback ))
return;
// this probably better hook CL_AddVisibleEntities
// as entities might get added by client.dll
for( i = 0; i < clgame.maxEntities; i++ )
for( int i = 0; i < clgame.maxEntities; i++ )
{
const cl_entity_t *ent = &clgame.entities[i];
string msg;
@@ -241,12 +236,12 @@ void SCR_DrawUserCmd( void )
};
cl_font_t *font = Con_GetCurFont();
string msg;
int i, ypos = 100;
int ypos = 100;
if( cls.state != ca_active || !cl_showcmd.value )
return;
for( i = 0; i < ARRAYSIZE( buttons ); i++ )
for( int i = 0; i < ARRAYSIZE( buttons ); i++ )
{
rgba_t rgba;
@@ -280,7 +275,6 @@ same as r_speeds but for network channel
void SCR_NetSpeeds( void )
{
static char msg[MAX_SYSPATH];
int x, y;
float time = cl.mtime[0];
static int min_svfps = 100;
static int max_svfps = 0;
@@ -326,8 +320,8 @@ void SCR_NetSpeeds( void )
Q_memprint( cls.netchan.total_sended )
);
x = refState.width - 320 * font->scale;
y = 384;
int x = refState.width - 320 * font->scale;
int y = 384;
MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
@@ -347,12 +341,11 @@ void SCR_RSpeeds( void )
if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg )))
{
int x, y;
rgba_t color;
cl_font_t *font = Con_GetCurFont();
x = refState.width - 340 * font->scale;
y = 64;
int x = refState.width - 340 * font->scale;
int y = 64;
MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
@@ -386,11 +379,10 @@ static void VID_WriteOverviewScript( void )
{
ref_overview_t *ov = &clgame.overView;
string filename;
file_t *f;
Q_snprintf( filename, sizeof( filename ), "overviews/%s.txt", clgame.mapname );
f = FS_Open( filename, "w", false );
file_t *f = FS_Open( filename, "w", false );
if( !f )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, filename );
@@ -586,7 +578,6 @@ void SCR_TileClear( void )
{
int i, top, bottom, left, right, texnum;
dirty_t clear;
float tw, th;
if( likely( scr_viewsize.value >= 120 ))
return; // full screen rendering
@@ -634,8 +625,8 @@ void SCR_TileClear( void )
left = clgame.viewport[0];
right = left + clgame.viewport[2] - 1;
tw = REF_GET_PARM( PARM_TEX_SRC_WIDTH, texnum );
th = REF_GET_PARM( PARM_TEX_SRC_HEIGHT, texnum );
float tw = REF_GET_PARM( PARM_TEX_SRC_WIDTH, texnum );
float th = REF_GET_PARM( PARM_TEX_SRC_HEIGHT, texnum );
if( clear.y1 < top )
{
@@ -749,11 +740,9 @@ void SCR_LoadCreditsFont( void )
// copy font size for client.dll
if( success )
{
int i;
clgame.scrInfo.iCharHeight = cls.creditsFont.charHeight;
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
for( int i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i];
}
else Con_DPrintf( S_ERROR "failed to load HUD font\n" );

View File

@@ -27,10 +27,10 @@ GNU General Public License for more details.
static void CL_AdjustSprayDimensions( int *width, int *height )
{
float aspect = (float)( *width ) / (float)( *height );
int h, w;
for( h = (( *height ) / 16 ) * 16; h >= 16; h -= 16 )
for( int h = (( *height ) / 16 ) * 16; h >= 16; h -= 16 )
{
w = ((int)( h * aspect ) / 16 ) * 16;
int w = ((int)( h * aspect ) / 16 ) * 16;
if( w < 16 || w > *width )
continue;
@@ -107,7 +107,6 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
{
qboolean is_indexed_img;
int width = 0, height = 0;
int i;
byte palette[SPRAY_PALETTE_BYTES];
byte *indexed = NULL;
rgbdata_t *image = NULL;
@@ -122,7 +121,7 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
if( is_indexed_img )
{
// copy bmp palette from rgba to rgb
for( i = 0; i < 256; ++i )
for( int i = 0; i < 256; ++i )
{
palette[i * 3 + 0] = image->palette[i * 4 + 0]; // R
palette[i * 3 + 1] = image->palette[i * 4 + 1]; // G
@@ -141,7 +140,7 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
// set index 255 for transparent pixels in rgba images
if( image->type == PF_RGBA_32 )
{
for( i = 0; i < width * height; ++i )
for( int i = 0; i < width * height; ++i )
{
if( image->buffer[i * 4 + 3] <= SPRAY_ALPHA_THRESHOLD )
quant->buffer[i] = 255;

View File

@@ -33,11 +33,7 @@ assume pModel is valid
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe = NULL;
float *pintervals, fullinterval;
int i, numframes;
float targettime;
if( !pModel )
return NULL;
@@ -61,14 +57,15 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
}
else if( psprite->frames[frame].type == SPR_GROUP )
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes - 1];
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
float *pintervals = pspritegroup->intervals;
int numframes = pspritegroup->numframes;
float fullinterval = pintervals[numframes - 1];
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by zero
targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
float targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
int i;
for( i = 0; i < ( numframes - 1 ); i++ )
{
@@ -82,7 +79,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
int angleframe = (int)( Q_rint(( refState.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
// e.g. doom-style sprite monsters
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pspriteframe = pspritegroup->frames[angleframe];
}
@@ -203,16 +200,13 @@ static const byte *Mod_SpriteLoadFrame( model_t *mod, const void *pin, mspritefr
static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
{
const dspritegroup_t *pingroup;
const dspritegroup_t *pingroup = (const dspritegroup_t *)pin;
mspritegroup_t *pspritegroup;
const dspriteinterval_t *pin_intervals;
float *poutintervals;
int i, groupsize, numframes;
int groupsize, numframes = pingroup->numframes;
const void *ptemp;
pingroup = (const dspritegroup_t *)pin;
numframes = pingroup->numframes;
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
pspritegroup->numframes = numframes;
@@ -222,7 +216,7 @@ static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspritefr
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
pspritegroup->intervals = poutintervals;
for( i = 0; i < numframes; i++ )
for( int i = 0; i < numframes; i++ )
{
*poutintervals = pin_intervals->interval;
if( *poutintervals <= 0.0f )
@@ -232,7 +226,7 @@ static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspritefr
}
ptemp = (const void *)pin_intervals;
for( i = 0; i < numframes; i++ )
for( int i = 0; i < numframes; i++ )
{
ptemp = Mod_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
}
@@ -330,13 +324,12 @@ void Mod_SpriteLoadTextures( model_t *mod, const void *buffer )
void Mod_SpriteUnloadTextures( void *data )
{
msprite_t *psprite = data;
int i;
if( !data )
return;
// release all textures
for( i = 0; i < psprite->numframes; i++ )
for( int i = 0; i < psprite->numframes; i++ )
{
if( !psprite->frames[i].frameptr )
continue;
@@ -348,9 +341,8 @@ void Mod_SpriteUnloadTextures( void *data )
else
{
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
int j;
for( j = 0; j < pspritegroup->numframes; j++ )
for( int j = 0; j < pspritegroup->numframes; j++ )
{
if( pspritegroup->frames[j] )
ref.dllFuncs.GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );

View File

@@ -120,21 +120,20 @@ void CL_AddClientResources( void )
{
const char *snd;
char filepath[MAX_QPATH];
int i;
// don't request resources from localhost or in quake-compatibility mode
if( cl.maxclients <= 1 || Host_IsQuakeCompatible( ))
return;
// check sprites first
for( i = 0; i < ARRAYSIZE( cl_default_sprites ); i++ )
for( int i = 0; i < ARRAYSIZE( cl_default_sprites ); i++ )
{
if( !FS_FileExists( cl_default_sprites[i], false ))
CL_AddClientResource( cl_default_sprites[i], t_model );
}
// then check sounds
for( i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -142,7 +141,7 @@ void CL_AddClientResources( void )
CL_AddClientResource( snd, t_sound );
}
for( i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -150,7 +149,7 @@ void CL_AddClientResources( void )
CL_AddClientResource( snd, t_sound );
}
for( i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -159,7 +158,7 @@ void CL_AddClientResources( void )
}
#if 0 // ric sounds was precached by server-side
for( i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -177,11 +176,9 @@ CL_ClearTempEnts
*/
static void CL_ClearTempEnts( void )
{
int i;
if( !cl_tempents ) return;
for( i = 0; i < GI->max_tents - 1; i++ )
for( int i = 0; i < GI->max_tents - 1; i++ )
{
cl_tempents[i].next = &cl_tempents[i+1];
cl_tempents[i].entity.trivial_accept = INVALID_HANDLE;
@@ -270,14 +267,12 @@ play collide sound
*/
static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{
float fvol;
const char *soundname = NULL;
qboolean isshellcasing = false;
int zvel;
Assert( pTemp != NULL );
fvol = 0.8f;
float fvol = 0.8f;
switch( pTemp->hitSound )
{
@@ -315,7 +310,7 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
if( !soundname )
return;
zvel = abs( pTemp->entity.baseline.origin[2] );
int zvel = abs( pTemp->entity.baseline.origin[2] );
// only play one out of every n
if( isshellcasing )
@@ -333,7 +328,6 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
if( damp > 0.0f )
{
int pitch;
sound_t handle;
if( isshellcasing )
fvol *= Q_min( 1.0f, ((float)zvel) / 350.0f );
@@ -343,7 +337,7 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
pitch = COM_RandomLong( 95, 105 );
else pitch = PITCH_NORM;
handle = S_RegisterSound( soundname );
sound_t handle = S_RegisterSound( soundname );
S_StartSound( pTemp->entity.origin, -(pTemp - cl_tempents), CHAN_BODY, handle, fvol, ATTN_NORM, pitch, SND_STOP_LOOPING );
}
}
@@ -573,7 +567,6 @@ void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
model_t *mod = CL_ModelHandle( modelIndex );
vec3_t volume, mins, maxs;
vec2_t speed;
int i;
if( !ent || !ent->model || !modelIndex || !mod )
return;
@@ -592,7 +585,7 @@ void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
VectorSubtract( maxs, mins, volume );
for( i = 0; i <= density; i++ )
for( int i = 0; i <= density; i++ )
{
TEMPENTITY *tent;
vec3_t origin;
@@ -628,16 +621,13 @@ Create bubbles
void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height, int modelIndex, int count, float speed )
{
TEMPENTITY *pTemp;
float sine, cosine;
float angle, zspeed;
vec3_t origin;
model_t *mod;
int i;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
for ( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
origin[0] = COM_RandomLong( mins[0], maxs[0] );
origin[1] = COM_RandomLong( mins[1], maxs[1] );
@@ -649,10 +639,11 @@ void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height,
pTemp->x = origin[0];
pTemp->y = origin[1];
angle = COM_RandomFloat( -M_PI, M_PI );
float sine, cosine;
float angle = COM_RandomFloat( -M_PI, M_PI );
SinCos( angle, &sine, &cosine );
zspeed = COM_RandomLong( 80, 140 );
float zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, speed * cosine, speed * sine, zspeed );
pTemp->die = cl.time + ((height - (origin[2] - mins[2])) / zspeed) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
@@ -674,18 +665,15 @@ Create bubble trail
void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float height, int modelIndex, int count, float speed )
{
TEMPENTITY *pTemp;
float sine, cosine, zspeed;
float dist, angle;
vec3_t origin;
model_t *mod;
int i;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
dist = COM_RandomFloat( 0, 1.0 );
float dist = COM_RandomFloat( 0, 1.0 );
VectorLerp( start, dist, end, origin );
pTemp = CL_TempEntAlloc( origin, mod );
if( !pTemp ) return;
@@ -694,10 +682,11 @@ void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float heig
pTemp->x = origin[0];
pTemp->y = origin[1];
angle = COM_RandomFloat( -M_PI, M_PI );
float sine, cosine;
float angle = COM_RandomFloat( -M_PI, M_PI );
SinCos( angle, &sine, &cosine );
zspeed = COM_RandomLong( 80, 140 );
float zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, speed * cosine, speed * sine, zspeed );
pTemp->die = cl.time + ((height - (origin[2] - start[2])) / zspeed) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
@@ -848,11 +837,9 @@ Do muzzleflash
void GAME_EXPORT R_MuzzleFlash( const vec3_t pos, int type )
{
TEMPENTITY *pTemp;
int index;
float scale;
index = ( type % 10 ) % MAX_MUZZLEFLASH;
scale = ( type / 10 ) * 0.1f;
int index = ( type % 10 ) % MAX_MUZZLEFLASH;
float scale = ( type / 10 ) * 0.1f;
if( scale == 0.0f ) scale = 0.5f;
if( !cl_sprite_muzzleflash[index] )
@@ -887,15 +874,12 @@ and some blood drops. This is high-priority tent
void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex, int modelIndex2, float size )
{
model_t *pModel, *pModel2;
int impactindex;
int spatterindex;
int i, splatter;
TEMPENTITY *pTemp;
vec3_t pos;
colorIndex += COM_RandomLong( 1, 3 );
impactindex = colorIndex;
spatterindex = colorIndex - 1;
int impactindex = colorIndex;
int spatterindex = colorIndex - 1;
// validate the model first
if(( pModel = CL_ModelHandle( modelIndex )) != NULL )
@@ -926,9 +910,9 @@ void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex
// validate the model first
if(( pModel2 = CL_ModelHandle( modelIndex2 )) != NULL )
{
splatter = size + ( COM_RandomLong( 1, 8 ) + COM_RandomLong( 1, 8 ));
int splatter = size + ( COM_RandomLong( 1, 8 ) + COM_RandomLong( 1, 8 ));
for( i = 0; i < splatter; i++ )
for( int i = 0; i < splatter; i++ )
{
// create blood drips
if(( pTemp = CL_TempEntAlloc( org, pModel2 )) != NULL )
@@ -973,13 +957,11 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
{
TEMPENTITY *pTemp;
model_t *pmodel;
char type;
int i, j;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
type = flags & BREAK_TYPEMASK;
char type = flags & BREAK_TYPEMASK;
if( count == 0 )
{
@@ -990,9 +972,10 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
// limit to 100 pieces
if( count > 100 ) count = 100;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
vec3_t vecSpot;
int j;
for( j = 0; j < 32; j++ )
{
@@ -1209,14 +1192,12 @@ apply params for exploding sprite
*/
void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags )
{
qboolean noadditive, drawalpha, rotate;
if( !pTemp )
return;
noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
qboolean noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
qboolean drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
qboolean rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
pTemp->entity.curstate.scale = scale;
pTemp->entity.baseline.origin[2] = 8.0f;
@@ -1242,11 +1223,9 @@ apply params for smoke sprite
*/
void GAME_EXPORT R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
{
int iColor;
if( !pTemp ) return;
iColor = COM_RandomLong( 20, 35 );
int iColor = COM_RandomLong( 20, 35 );
pTemp->entity.curstate.rendermode = kRenderTransAlpha;
pTemp->entity.curstate.renderfx = kRenderFxNone;
pTemp->entity.baseline.origin[2] = 30;
@@ -1262,7 +1241,6 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
model_t *mod = CL_ModelHandle( modelIndex );
float noise = spread / 100.0f;
float znoise = noise * 1.5f;
int i;
znoise = Q_min( 1.0f, znoise );
@@ -1272,10 +1250,9 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
return;
}
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
TEMPENTITY *tent = CL_TempEntAlloc( pos, mod );
float rand_speed;
vec3_t noise_vec, vout;
if( !tent )
@@ -1290,7 +1267,7 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
noise_vec[0] = COM_RandomFloat( -noise, noise );
noise_vec[1] = COM_RandomFloat( -noise, noise );
noise_vec[2] = COM_RandomFloat( 0.0f, znoise );
rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
float rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
VectorAdd( dir, noise_vec, vout );
VectorScale( vout, rand_speed, tent->entity.baseline.origin );
@@ -1361,7 +1338,6 @@ void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIn
TEMPENTITY *pTemp;
vec3_t delta, dir;
model_t *pmodel;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
@@ -1371,7 +1347,7 @@ void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIn
amp /= 256.0f;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
vec3_t pos, vel;
@@ -1412,9 +1388,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
{
TEMPENTITY *pTemp;
vec3_t dir, dest;
float dist, vel;
model_t *pmodel;
int i, j;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
@@ -1422,9 +1396,9 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
return;
}
for( i = -8; i < 8; i++ )
for( int i = -8; i < 8; i++ )
{
for( j = -8; j < 8; j++ )
for( int j = -8; j < 8; j++ )
{
pTemp = CL_TempEntAlloc( org, pmodel );
if( !pTemp ) return;
@@ -1451,9 +1425,9 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.1f, 0.4f );
pTemp->flags = FTENT_ROTATE|FTENT_FADEOUT;
vel = dest[2] / 8.0f;
float vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f;
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
vel += COM_RandomFloat( 64.0f, 128.0f );
VectorScale( dir, vel, pTemp->entity.baseline.origin );
pTemp->die = cl.time + (dist / vel) - 0.5f;
@@ -1484,8 +1458,7 @@ Make a random ricochet sound
*/
static void R_RicochetSoundByName( const vec3_t pos, const char *name )
{
sound_t handle;
handle = S_RegisterSound( name );
sound_t handle = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
}
@@ -1562,10 +1535,9 @@ Spherical shower of models, picks from set
void GAME_EXPORT R_TempSphereModel( const vec3_t pos, float speed, float life, int count, int modelIndex )
{
TEMPENTITY *pTemp;
int i;
// create temp models
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
pTemp = CL_TempEntAlloc( pos, CL_ModelHandle( modelIndex ));
if( !pTemp ) return;
@@ -1609,8 +1581,6 @@ Create an explosion (scale is magnitude)
*/
void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerate, int flags )
{
sound_t hSound;
if( scale != 0.0f )
{
// create explosion sprite
@@ -1621,10 +1591,8 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
if( !FBitSet( flags, TE_EXPLFLAG_NODLIGHTS ))
{
dlight_t *dl;
// big flash
dl = CL_AllocDlight( 0 );
dlight_t *dl = CL_AllocDlight( 0 );
VectorCopy( pos, dl->origin );
dl->radius = 200;
dl->color.r = 250;
@@ -1650,7 +1618,7 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
const char *name = SoundList_GetRandom( Explode );
if( name )
{
hSound = S_RegisterSound( name );
sound_t hSound = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
}
}
@@ -1669,14 +1637,13 @@ void GAME_EXPORT R_PlayerSprites( int client, int modelIndex, int count, int siz
cl_entity_t *pEnt;
vec3_t position;
vec3_t dir;
int i;
pEnt = CL_GetEntityByIndex( client );
if( !pEnt || !pEnt->player )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorCopy( pEnt->origin, position );
position[0] += COM_RandomFloat( -10.0f, 10.0f );
@@ -1729,14 +1696,12 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
{
TEMPENTITY *pTemp;
model_t *pmodel;
float time;
vec3_t pos;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorCopy( org, pos );
pos[0] += COM_RandomFloat( -radius, radius );
@@ -1767,7 +1732,7 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
}
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.75f, 1.25f );
time = life + COM_RandomFloat( -0.25f, 0.5f );
float time = life + COM_RandomFloat( -0.25f, 0.5f );
pTemp->die = cl.time + time;
if( pTemp->frameMax > 1 )
@@ -1805,12 +1770,11 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
pmtrace_t trace;
vec3_t right, up;
vec3_t vecSrc, vecDir, vecEnd;
int i, j, decalIndex;
VectorVectors( dir, right, up );
VectorCopy( org, vecSrc );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
// get circular gaussian spread
float x, y, z;
@@ -1820,7 +1784,7 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
z = x * x + y * y;
} while( z > 1.0f );
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
vecDir[j] = dir[j] + x * noise[0] * right[j] + y * noise[1] * up[j];
vecEnd[j] = vecSrc[j] + 4096.0f * vecDir[j];
@@ -1842,7 +1806,7 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
if( pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ))
{
cl_entity_t *e = CL_GetEntityByIndex( pe->info );
decalIndex = CL_DecalIndex( decalIndices[COM_RandomLong( 0, decalCount-1 )] );
int decalIndex = CL_DecalIndex( decalIndices[COM_RandomLong( 0, decalCount-1 )] );
CL_DecalShoot( decalIndex, e->index, 0, trace.endpos, 0 );
}
}
@@ -1881,7 +1845,6 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
{
sizebuf_t buf, *pbuf;
byte msg_data[2048];
int iSize;
int type, color, count, flags;
int decalIndex = 0, modelIndex = 0, entityIndex = 0;
float scale, life, frameRate, vel, random;
@@ -1896,7 +1859,7 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
if( proto != PROTO_GOLDSRC )
{
iSize = MSG_ReadWord( msg );
int iSize = MSG_ReadWord( msg );
// this will probably be fatal anyway
if( iSize > sizeof( msg_data ))
@@ -2430,28 +2393,25 @@ static void CL_ClearLightStyles( void )
void CL_SetLightstyle( int style, const char *s, float f )
{
int i;
lightstyle_t *ls;
if( unlikely( style < 0 || style >= MAX_LIGHTSTYLES ))
{
Con_Printf( S_WARN "%s: ignored invalid lightstyle id %d\n", __func__, style );
return;
}
ls = &cl.lightstyles[style];
lightstyle_t *ls = &cl.lightstyles[style];
ls->length = Q_strncpy( ls->pattern, s, sizeof( ls->pattern ));
ls->time = f; // set local time
for( i = 0; i < ls->length; i++ )
for( int i = 0; i < ls->length; i++ )
ls->map[i] = (float)(s[i] - 'a');
ls->interp = (ls->length <= 1) ? false : true;
// check for allow interpolate
// NOTE: fast flickering styles looks ugly when interpolation is running
for( i = 0; i < ( ls->length - 1 ); i++ )
for( int i = 0; i < ( ls->length - 1 ); i++ )
{
float val1 = ls->map[( i + 0 ) % ls->length];
float val2 = ls->map[( i + 1 ) % ls->length];
@@ -2588,9 +2548,8 @@ void CL_DecayLights( void )
{
const float time = cl.time;
const float dt = cl.time - cl.oldtime;
int i;
for( i = 0; i < MAX_DLIGHTS; i++ )
for( int i = 0; i < MAX_DLIGHTS; i++ )
{
dlight_t *dl = &cl_dlights[i];
@@ -2608,7 +2567,7 @@ void CL_DecayLights( void )
memset( dl, 0, sizeof( *dl ));
}
for( i = 0; i < MAX_ELIGHTS; i++ )
for( int i = 0; i < MAX_ELIGHTS; i++ )
{
dlight_t *dl = &cl_elights[i];
@@ -2650,7 +2609,6 @@ static void CL_UpdateFlashlight( cl_entity_t *ent )
{
vec3_t forward, view_ofs;
vec3_t vecSrc, vecEnd;
float falloff;
pmtrace_t trace;
cl_entity_t *hit;
dlight_t *dl;
@@ -2695,7 +2653,7 @@ static void CL_UpdateFlashlight( cl_entity_t *ent )
VectorCopy( trace->endpos, dl->origin );
#endif
// compute falloff
falloff = trace.fraction * FLASHLIGHT_DISTANCE;
float falloff = trace.fraction * FLASHLIGHT_DISTANCE;
if( falloff < 500.0f ) falloff = 1.0f;
else falloff = 500.0f / falloff;
falloff *= falloff;
@@ -2879,25 +2837,22 @@ if cl_testlights is set, create 32 lights models
*/
void CL_TestLights( void )
{
int i, j, numLights;
vec3_t forward, right;
float f, r;
dlight_t *dl;
if( !cl_testlights.value )
return;
numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
int numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
AngleVectors( cl.viewangles, forward, right, NULL );
for( i = 0; i < numLights; i++ )
for( int i = 0; i < numLights; i++ )
{
dl = &cl_dlights[i];
dlight_t *dl = &cl_dlights[i];
r = 64 * ((i % 4) - 1.5f );
f = 64 * ( i / 4) + 128;
float r = 64 * ((i % 4) - 1.5f );
float f = 64 * ( i / 4) + 128;
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
dl->origin[j] = cl.simorg[j] + forward[j] * f + right[j] * r;
dl->color.r = ((((i % 6) + 1) & 1)>>0) * 255;
@@ -2997,13 +2952,11 @@ get decal global index from decalname
*/
int GAME_EXPORT CL_DecalIndexFromName( const char *name )
{
int i;
if( COM_StringEmptyOrNULL( name ))
return 0;
// look through the loaded sprite name list for SpriteName
for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
for( int i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
{
if( !Q_stricmp( name, host.draw_decals[i] ))
return i;
@@ -3100,13 +3053,11 @@ e.g. by demo request
*/
void CL_ClearStaticEntities( void )
{
int i;
if( host.type == HOST_DEDICATED )
return;
// clear out efrags in case the level hasn't been reloaded
for( i = 0; i < cl.worldmodel->numleafs; i++ )
for( int i = 0; i < cl.worldmodel->numleafs; i++ )
cl.worldmodel->leafs[i+1].efrags = NULL;
clgame.numStatics = 0;

View File

@@ -192,11 +192,9 @@ SCR_PlayCinematic
qboolean SCR_PlayCinematic( const char *arg )
{
int x, y, w, h;
const char *fullpath;
const char *fullpath = FS_GetDiskPath( arg, false );
double video_ratio, screen_ratio, scale;
fullpath = FS_GetDiskPath( arg, false );
if( FS_FileExists( arg, false ) && !fullpath )
{
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", arg );

View File

@@ -187,18 +187,16 @@ merge refdef with overview settings
static void V_RefApplyOverview( ref_viewpass_t *rvp )
{
ref_overview_t *ov = &clgame.overView;
float aspect;
float size_x, size_y;
vec2_t mins, maxs;
if( !CL_IsDevOverviewMode( ))
return;
// NOTE: Xash3D may use 16:9 or 16:10 aspects
aspect = (float)refState.width / (float)refState.height;
float aspect = (float)refState.width / (float)refState.height;
size_x = fabs( 8192.0f / ov->flZoom );
size_y = fabs( 8192.0f / (ov->flZoom * aspect ));
float size_x = fabs( 8192.0f / ov->flZoom );
float size_y = fabs( 8192.0f / (ov->flZoom * aspect ));
// compute rectangle
ov->xLeft = -(size_x / 2);
@@ -238,13 +236,11 @@ V_CalcFov
*/
static float V_CalcFov( float *fov_x, float width, float height )
{
float x, half_fov_y;
if( *fov_x < 1.0f || *fov_x > 179.0f )
*fov_x = 90.0f; // default value
x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
half_fov_y = atan( height / x );
float x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
float half_fov_y = atan( height / x );
return RAD2DEG( half_fov_y ) * 2;
}
@@ -500,13 +496,12 @@ static void R_ShowTree( void )
{
float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0f);
mleaf_t *viewleaf;
if( !cl.worldmodel || !r_showtree.value )
return;
world.recursion_level = 0;
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
mleaf_t *viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
ref.dllFuncs.TriRenderMode( kRenderTransTexture );

View File

@@ -182,13 +182,11 @@ Con_SetColor
*/
static void Con_SetColor( void )
{
int r, g, b;
int num;
if( !FBitSet( con_color.flags, FCVAR_CHANGED ))
return;
num = sscanf( con_color.string, "%i %i %i", &r, &g, &b );
int r, g, b;
int num = sscanf( con_color.string, "%i %i %i", &r, &g, &b );
switch( num )
{
@@ -213,9 +211,7 @@ Con_ClearNotify
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < CON_LINES_COUNT; i++ )
for( int i = 0; i < CON_LINES_COUNT; i++ )
CON_LINES( i ).addtime = 0.0;
}
@@ -310,15 +306,13 @@ Con_SetTimes_f
*/
static void Con_SetTimes_f( void )
{
int newtimes;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "contimes <n lines>\n" );
return;
}
newtimes = Q_atoi( Cmd_Argv( 1 ) );
int newtimes = Q_atoi( Cmd_Argv( 1 ) );
con.num_times = bound( CON_TIMES, newtimes, CON_MAX_TIMES );
}
@@ -333,15 +327,12 @@ went backwards)
*/
static void Con_FixTimes( void )
{
double diff;
int i;
if( con.lines_count <= 0 ) return;
diff = cl.time - CON_LINES_LAST().addtime;
double diff = cl.time - CON_LINES_LAST().addtime;
if( diff >= 0.0 ) return; // nothing to fix
for( i = 0; i < con.lines_count; i++ )
for( int i = 0; i < con.lines_count; i++ )
CON_LINES( i ).addtime += diff;
}
@@ -428,8 +419,7 @@ Appends a given string as a new line to the console.
*/
static void Con_AddLine( const char *line, int length, qboolean newline )
{
char *putpos;
con_lineinfo_t *p;
char *putpos;
if( !con.initialized || !con.buffer )
return;
@@ -442,6 +432,7 @@ static void Con_AddLine( const char *line, int length, qboolean newline )
while( !( putpos = Con_BytesLeft( length )) || con.lines_count >= con.maxlines )
Con_DeleteLine();
con_lineinfo_t *p;
if( newline )
{
memcpy( putpos, line, length );
@@ -475,12 +466,11 @@ If the line width has changed, reformat the buffer.
static void Con_CheckResize( void )
{
int charWidth = 8;
int width;
if( con.curFont && con.curFont->hFontTexture )
charWidth = con.curFont->charWidths['O'] - 1;
width = ( refState.width / charWidth ) - 2;
int width = ( refState.width / charWidth ) - 2;
if( !ref.initialized ) width = (640 / 5);
if( width == con.linewidth )
@@ -611,13 +601,12 @@ Con_LoadConchars
*/
static void Con_LoadConchars( void )
{
int i, fontSize;
// load all the console fonts
for( i = 0; i < CON_NUMFONTS; i++ )
for( int i = 0; i < CON_NUMFONTS; i++ )
Con_LoadConsoleFont( i, con.chars + i );
// select properly fontsize
int fontSize;
if( con_fontnum.value >= 0 && con_fontnum.value <= CON_NUMFONTS - 1 )
fontSize = con_fontnum.value;
else if( refState.width <= 640 )
@@ -675,7 +664,6 @@ int Con_UtfMoveLeft( char *str, int pos )
{
utfstate_t state = { 0 };
int k = 0;
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos - 1;
@@ -683,7 +671,7 @@ int Con_UtfMoveLeft( char *str, int pos )
if( pos == 1 )
return 0;
for( i = 0; i < pos - 1; i++ )
for( int i = 0; i < pos - 1; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
k = i + 1;
@@ -702,12 +690,11 @@ get next of previous printful char
int Con_UtfMoveRight( char *str, int pos, int length )
{
utfstate_t state = { 0 };
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos + 1;
for( i = pos; i <= length; i++ )
for( int i = pos; i <= length; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
return i + 1;
@@ -718,20 +705,15 @@ int Con_UtfMoveRight( char *str, int pos, int length )
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
{
int row, col;
const byte *source;
int drawline;
int x;
int row = num >> 4;
int col = num & 15;
const byte *source = conchars + (row << 10) + (col << 3);
row = num >> 4;
col = num & 15;
source = conchars + (row << 10) + (col << 3);
drawline = 8;
int drawline = 8;
while( drawline-- )
{
for( x = 0; x < 8; x++ )
for( int x = 0; x < 8; x++ )
if( source[x] != 255 )
dest[x] = 0x60 + source[x];
source += 128;
@@ -1118,15 +1100,12 @@ Field_Paste
*/
static void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
cbd = Sys_GetClipboardData();
char *cbd = Sys_GetClipboardData();
if( !cbd ) return;
// send as if typed, so insert / overstrike works properly
pasteLen = Q_strlen( cbd );
for( i = 0; i < pasteLen; i++ )
int pasteLen = Q_strlen( cbd );
for( int i = 0; i < pasteLen; i++ )
Field_CharEvent( edit, cbd[i] );
}
@@ -1154,8 +1133,6 @@ Key events are used for non-printable characters, others are gotten from char ev
*/
static void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT ))
{
@@ -1163,7 +1140,7 @@ static void Field_KeyDownEvent( field_t *edit, int key )
return;
}
len = Q_strlen( edit->buffer );
int len = Q_strlen( edit->buffer );
if( key == K_DEL )
{
@@ -1225,8 +1202,6 @@ Field_CharEvent
*/
static void Field_CharEvent( field_t *edit, int ch )
{
int len;
if( ch == 'v' - 'a' + 1 )
{
// ctrl-v is paste
@@ -1241,7 +1216,7 @@ static void Field_CharEvent( field_t *edit, int ch )
return;
}
len = Q_strlen( edit->buffer );
int len = Q_strlen( edit->buffer );
if( ch == 'a' - 'a' + 1 )
{
@@ -1286,7 +1261,6 @@ Field_DrawInputLine
*/
static int Field_DrawInputLine( int x, int y, const field_t *edit, byte alpha, qboolean cursor )
{
int curPos;
char str[MAX_SYSPATH];
rgba_t colorDefault;
const int prestep = bound( 0, edit->scroll, sizeof( edit->buffer ) - 1 );
@@ -1303,6 +1277,7 @@ static int Field_DrawInputLine( int x, int y, const field_t *edit, byte alpha, q
// calc cursor position
str[cursorCharPos] = 0;
int curPos;
CL_DrawStringLen( con.curFont, str, &curPos, NULL, FONT_DRAW_UTF8 );
// draw the cursor
@@ -1415,10 +1390,7 @@ static void Con_HistoryAppend( con_history_t *self, const field_t *from )
static void Con_LoadHistory( con_history_t *self )
{
file_t *fd;
int i;
fd = FS_Open( "console_history.txt", "rb", true );
file_t *fd = FS_Open( "console_history.txt", "rb", true );
if( !fd )
return;
@@ -1448,7 +1420,7 @@ static void Con_LoadHistory( con_history_t *self )
FS_Close( fd );
for( i = self->next; i < CON_HISTORY; i++ )
for( int i = self->next; i < CON_HISTORY; i++ )
{
history_line_t *f = &self->lines[i];
@@ -1460,17 +1432,15 @@ static void Con_LoadHistory( con_history_t *self )
static void Con_SaveHistory( con_history_t *self )
{
int historyStart = self->next - CON_HISTORY, i;
file_t *f;
// do not save history if nothing was executed
if( self->next == 0 )
return;
int historyStart = self->next - CON_HISTORY;
if( historyStart < 0 )
historyStart = 0;
f = FS_Open( "console_history.txt", "wb", true );
file_t *f = FS_Open( "console_history.txt", "wb", true );
if( !f )
{
@@ -1478,7 +1448,7 @@ static void Con_SaveHistory( con_history_t *self )
return;
}
for( i = historyStart; i < self->next; i++ )
for( int i = historyStart; i < self->next; i++ )
{
const char *s = self->lines[i % CON_HISTORY].buffer;
@@ -1704,15 +1674,13 @@ The input line scrolls horizontally if typing goes beyond the right edge
*/
static void Con_DrawInput( int lines )
{
int x, y;
// don't draw anything (always draw if not active)
if( cls.key_dest != key_console || !con.curFont )
return;
y = lines - ( con.curFont->charHeight * 2 );
int y = lines - ( con.curFont->charHeight * 2 );
CL_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7], con.curFont, 0 );
x = Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input, 255, true );
int x = Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input, 255, true );
// HACKHACK: avoid rendering issues when scroll != 0
if( con_showcompletion.value && con.input.scroll == 0 )
@@ -1744,18 +1712,16 @@ Custom debug messages
static int Con_DrawDebugLines( void )
{
notify_t *notify = con.notify;
int i, count = 0;
int defaultX;
int count = 0;
int y = 20;
int fontTall;
if( !con.curFont || !con.curFont->valid )
return 0;
defaultX = refState.width / 4;
fontTall = con.curFont->charHeight + 1;
int defaultX = refState.width / 4;
int fontTall = con.curFont->charHeight + 1;
for( i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
for( int i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
{
int x, len;
@@ -1789,19 +1755,18 @@ Draws the debug messages (not passed to console history)
void Con_DrawDebug( void )
{
static double timeStart;
string dlstring;
int x, y;
if( scr_download.value != -1.0f )
{
string dlstring;
int length;
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs",
host.downloadcount, host.downloadfile, scr_download.value, Platform_DoubleTime() - timeStart );
Con_DrawStringLen( dlstring, &length, NULL );
length = Q_max( length, 300 );
x = refState.width - length * 1.05f;
y = con.curFont->charHeight * 1.05f;
int x = refState.width - length * 1.05f;
int y = con.curFont->charHeight * 1.05f;
Con_DrawString( x, y, dlstring, g_color_table[7] );
}
else
@@ -1829,15 +1794,15 @@ Draws the last few lines of output transparently over the game top
static void Con_DrawNotify( void )
{
double time = cl.time;
int i, x, y = 0;
int y = 0;
if( !con.curFont ) return;
x = con.curFont->charWidths[' ']; // offset one space at left screen side
int x = con.curFont->charWidths[' ']; // offset one space at left screen side
if( host.allow_console && !Con_BackgroundMapActive( ))
{
for( i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
for( int i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
{
con_lineinfo_t *l = &CON_LINES( i );
@@ -1905,13 +1870,13 @@ of it based on con.backscroll.
*/
static void Con_LastVisibleLine( int *lastline )
{
int i, lines_seen = 0;
int lines_seen = 0;
con.backscroll = Q_max( 0, con.backscroll );
*lastline = 0;
// now count until we saw con_backscroll actual lines
for( i = CON_LINES_COUNT - 1; i >= 0; i-- )
for( int i = CON_LINES_COUNT - 1; i >= 0; i-- )
{
// line is the last visible line?
*lastline = i;
@@ -2086,8 +2051,6 @@ void Con_DrawVersion( void )
{
// draws the current build
byte *color = g_color_table[7];
int stringLen, charH = 0;
int start, height = refState.height;
string curbuild;
if( !scr_drawversion.value )
@@ -2116,9 +2079,10 @@ void Con_DrawVersion( void )
XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
int stringLen, charH = 0;
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f;
height -= charH * 1.05f;
int start = refState.width - stringLen * 1.05f;
int height = refState.height - charH * 1.05f;
Con_DrawString( start, height, curbuild, color );
}
@@ -2132,8 +2096,6 @@ Scroll it up or down
*/
void Con_RunConsole( void )
{
float lines_per_frame;
Con_SetColor( );
// decide on the destination height of the console
@@ -2149,7 +2111,7 @@ void Con_RunConsole( void )
}
else con.showlines = 0; // none visible
lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime;
float lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime;
if( con.showlines < con.vislines )
{
@@ -2224,9 +2186,7 @@ void Con_CharEvent( int key )
static int Con_LoadSimpleConback( const char *name, int flags )
{
int i;
for( i = 0; i < 5; i++ )
for( int i = 0; i < 5; i++ )
{
string path;
@@ -2311,15 +2271,13 @@ void Con_VidInit( void )
{
lmp_t *cb = (lmp_t *)FS_LoadFile( "gfx/conback.lmp", &length, false );
char ver[64];
byte *dest;
int x, y, len;
if( cb && cb->width == 320 && cb->height == 200 )
{
len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
y = len;
for( x = 0; x < y; x++ )
int len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
byte *dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
int y = len;
for( int x = 0; x < y; x++ )
Con_DrawCharToConback( ver[x], buf, dest + (x << 3));
con.background = ref.dllFuncs.GL_LoadTexture( "#gfx/conback.lmp", (byte *)cb, length, TF_IMAGE );
}
@@ -2344,8 +2302,7 @@ Con_InvalidateFonts
*/
void Con_InvalidateFonts( void )
{
int i;
for( i = 0; i < ARRAYSIZE( con.chars ); i++ )
for( int i = 0; i < ARRAYSIZE( con.chars ); i++ )
CL_FreeFont( &con.chars[i] );
con.curFont = NULL;
}
@@ -2399,9 +2356,8 @@ static void Test_RunConHistory( void )
const char *strs1[] = { "map t0a0", "quit", "wtf", "wtf", "", "nyan" };
const char *strs2[] = { "nyan", "wtf", "quit", "map t0a0" };
const char *testbackup = "unfinished_edit";
int i;
for( i = 0; i < ARRAYSIZE( strs1 ); i++ )
for( int i = 0; i < ARRAYSIZE( strs1 ); i++ )
{
Field_Set( &input, strs1[i] );
Con_HistoryAppend( &hist, &input );
@@ -2409,7 +2365,7 @@ static void Test_RunConHistory( void )
Field_Set( &input, testbackup );
for( i = 0; i < ARRAYSIZE( strs2 ); i++ )
for( int i = 0; i < ARRAYSIZE( strs2 ); i++ )
{
Con_HistoryUp( &hist, &input );
TASSERT_STR( input.buffer, strs2[i] );
@@ -2418,7 +2374,7 @@ static void Test_RunConHistory( void )
// check for overrun
Con_HistoryUp( &hist, &input );
for( i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
for( int i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
{
TASSERT_STR( input.buffer, strs2[i] );
Con_HistoryDown( &hist, &input );

View File

@@ -172,8 +172,6 @@ Initialize CD playlist
*/
static void CL_InitCDAudio( const char *filename )
{
byte *afile;
char *pfile;
string token;
int c = 0;
@@ -183,10 +181,10 @@ static void CL_InitCDAudio( const char *filename )
CL_CreatePlaylist( filename );
}
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile ) return;
pfile = (char *)afile;
char *pfile = (char *)afile;
// format: trackname\n [num]
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
@@ -318,14 +316,12 @@ draw hudsprite routine
*/
void SPR_AdjustSize( float *x, float *y, float *w, float *h )
{
float xscale, yscale;
if( refState.width == clgame.scrInfo.iWidth && refState.height == clgame.scrInfo.iHeight )
return;
// scale for screen sizes
xscale = refState.width / (float)clgame.scrInfo.iWidth;
yscale = refState.height / (float)clgame.scrInfo.iHeight;
float xscale = refState.width / (float)clgame.scrInfo.iWidth;
float yscale = refState.height / (float)clgame.scrInfo.iHeight;
*x *= xscale;
*y *= yscale;
@@ -369,7 +365,6 @@ draw hudsprite routine
static void SPR_DrawGeneric( int frame, float x, float y, float width, float height, const wrect_t *prc )
{
float s1, s2, t1, t2;
int texnum;
if( width == -1 && height == -1 )
{
@@ -382,7 +377,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
height = h;
}
texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
int texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
if( prc )
{
@@ -430,11 +425,8 @@ called each frame
void CL_DrawCenterPrint( void )
{
cl_font_t *font = Con_GetCurFont();
char *pText;
int i, j, x, y;
int width, lineLength;
byte *colorDefault, line[MAX_LINELENGTH];
int charWidth, charHeight;
byte line[MAX_LINELENGTH];
int charHeight;
if( !clgame.centerPrint.time )
return;
@@ -446,17 +438,17 @@ void CL_DrawCenterPrint( void )
return;
}
y = clgame.centerPrint.y; // start y
colorDefault = g_color_table[7];
pText = clgame.centerPrint.message;
int y = clgame.centerPrint.y; // start y
byte *colorDefault = g_color_table[7];
char *pText = clgame.centerPrint.message;
CL_DrawCharacterLen( font, 0, NULL, &charHeight );
CL_SetFontRendermode( font );
CL_SetFontColor( font, colorDefault );
for( i = 0; i < clgame.centerPrint.lines; i++ )
for( int i = 0; i < clgame.centerPrint.lines; i++ )
{
lineLength = 0;
width = 0;
int lineLength = 0;
int width = 0;
while( *pText && *pText != '\n' && lineLength < MAX_LINELENGTH )
{
@@ -466,6 +458,7 @@ void CL_DrawCenterPrint( void )
continue;
line[lineLength] = number;
int charWidth;
CL_DrawCharacterLen( font, number, &charWidth, NULL );
width += charWidth;
lineLength++;
@@ -477,9 +470,9 @@ void CL_DrawCenterPrint( void )
pText++; // Skip LineFeed
line[lineLength] = 0;
x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
int x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
for( j = 0; j < lineLength; j++ )
for( int j = 0; j < lineLength; j++ )
{
if( x >= 0 && y >= 0 && x <= refState.width )
x += CL_DrawCharacter( x, y, line[j], NULL, font, FONT_DRAW_HUD | FONT_DRAW_NORENDERMODE | FONT_DRAW_NOCOLOR );
@@ -534,9 +527,7 @@ can be modulated
static void CL_DrawScreenFade( void )
{
screenfade_t *sf = &clgame.fade;
int alpha;
alpha = V_FadeAlpha( sf );
int alpha = V_FadeAlpha( sf );
if( !alpha )
return;
@@ -619,11 +610,9 @@ Parse TE_TEXTMESSAGE
void CL_ParseTextMessage( sizebuf_t *msg )
{
static int msgindex = 0;
client_textmessage_t *text;
int channel;
// read channel ( 0 - auto)
channel = MSG_ReadByte( msg );
int channel = MSG_ReadByte( msg );
if( channel <= 0 || channel > ( MAX_TEXTCHANNELS - 1 ))
{
@@ -632,7 +621,7 @@ void CL_ParseTextMessage( sizebuf_t *msg )
}
// grab message channel
text = &cl_textmessage[channel];
client_textmessage_t *text = &cl_textmessage[channel];
text->x = (float)(MSG_ReadShort( msg ) / 8192.0f);
text->y = (float)(MSG_ReadShort( msg ) / 8192.0f);
@@ -680,12 +669,9 @@ return soundname from index
*/
static const char *CL_SoundFromIndex( int index )
{
sfx_t *sfx = NULL;
int hSound;
// make sure what we in-bounds
index = bound( 0, index, MAX_SOUNDS );
hSound = cl.sound_index[index];
int hSound = cl.sound_index[index];
if( !hSound )
{
@@ -693,7 +679,7 @@ static const char *CL_SoundFromIndex( int index )
return NULL;
}
sfx = S_GetSfxByHandle( hSound );
sfx_t *sfx = S_GetSfxByHandle( hSound );
if( !sfx )
{
Con_DPrintf( S_ERROR "%s: bad sfx for index %i\n", __func__, index );
@@ -740,8 +726,6 @@ perform common scissor test
*/
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
{
float dudx, dvdy;
if( !scissor->test )
return true;
@@ -758,8 +742,8 @@ qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *
if( *y >= scissor->y + scissor->height )
return false;
dudx = (*u1 - *u0) / *width;
dvdy = (*v1 - *v0) / *height;
float dudx = (*u1 - *u0) / *width;
float dvdy = (*v1 - *v0) / *height;
if( *x < scissor->x )
{
@@ -946,9 +930,7 @@ void CL_DrawHUD( int state )
static void CL_ClearUserMessage( char *pszName, int svc_num )
{
int i;
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
for( int i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
if( ( clgame.msg[i].number == svc_num ) && Q_stricmp( clgame.msg[i].name, pszName ) )
clgame.msg[i].number = 0;
}
@@ -1072,9 +1054,7 @@ free studio cache on change level
*/
void CL_ClearSpriteTextures( void )
{
int i;
for( i = 1; i < MAX_CLIENT_SPRITES; i++ )
for( int i = 1; i < MAX_CLIENT_SPRITES; i++ )
{
if( clgame.sprites[i].needload == NL_UNREFERENCED )
continue;
@@ -1212,8 +1192,6 @@ upload sprite frames
*/
static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite, uint type, uint texFlags )
{
byte *buf;
fs_offset_t size;
qboolean loaded;
Assert( m_pSprite != NULL );
@@ -1243,7 +1221,8 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
}
}
buf = FS_LoadFile( szSpriteName, &size, false );
fs_offset_t size;
byte *buf = FS_LoadFile( szSpriteName, &size, false );
if( buf == NULL )
return false;
@@ -1280,7 +1259,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{
char name[MAX_QPATH];
model_t *mod;
int i, start;
int i;
if( COM_StringEmptyOrNULL( filename ))
{
@@ -1310,7 +1289,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
// find a free model slot spot
// use low indices only for HUD sprites
// for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
int start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
@@ -1356,9 +1335,9 @@ pfnSPR_LoadExt
*/
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
{
model_t *spr;
model_t *spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags );
if(( spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags )) == NULL )
if( spr == NULL )
return 0;
return (spr - clgame.sprites) + 1; // return index
@@ -1374,9 +1353,9 @@ function exported for support GoldSrc Monitor utility
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
model_t *spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 );
if(( spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 )) == NULL )
if( spr == NULL )
return 0;
return (spr - clgame.sprites) + 1; // return index
@@ -1390,16 +1369,16 @@ CL_GetSpritePointer
*/
static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
{
model_t *mod;
int index = hSprite - 1;
if( index < 0 || index >= MAX_CLIENT_SPRITES )
return NULL; // bad image
mod = &clgame.sprites[index];
model_t *mod = &clgame.sprites[index];
if( mod->needload == NL_NEEDS_LOADED )
{
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
if( CL_LoadHudSprite( mod->name, mod, type, mod->numtexinfo ))
return mod;
@@ -1868,8 +1847,6 @@ pfnGetPlayerInfo
*/
static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo )
{
player_info_t *player;
ent_num -= 1; // player list if offset by 1 from ents
if( ent_num >= cl.maxclients || ent_num < 0 || !cl.players[ent_num].name[0] )
@@ -1879,7 +1856,7 @@ static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo
return;
}
player = &cl.players[ent_num];
player_info_t *player = &cl.players[ent_num];
pinfo->thisplayer = ( ent_num == cl.playernum ) ? true : false;
pinfo->name = player->name;
pinfo->model = player->model;
@@ -1910,11 +1887,9 @@ pfnPlaySoundByIndex
*/
static void GAME_EXPORT pfnPlaySoundByIndex( int iSound, float volume )
{
int hSound;
// make sure what we in-bounds
iSound = bound( 0, iSound, MAX_SOUNDS );
hSound = cl.sound_index[iSound];
int hSound = cl.sound_index[iSound];
if( !hSound ) return;
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, ATTN_NORM, PITCH_NORM, SND_STOP_LOOPING );
@@ -2200,8 +2175,6 @@ pfnCalcShake
static void GAME_EXPORT pfnCalcShake( void )
{
screen_shake_t *const shake = &clgame.shake;
float frametime, fraction, freq;
int i;
if( cl.time > shake->time || shake->amplitude <= 0 || shake->frequency <= 0 || shake->duration <= 0 )
{
@@ -2216,7 +2189,7 @@ static void GAME_EXPORT pfnCalcShake( void )
return;
}
frametime = cl_clientframetime();
float frametime = cl_clientframetime();
if( cl.time > shake->next_shake )
{
@@ -2224,20 +2197,20 @@ static void GAME_EXPORT pfnCalcShake( void )
shake->next_shake = (float)cl.time + shake->frequency / shake->duration;
// randomize each shake
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
shake->offset[i] = COM_RandomFloat( -shake->amplitude, shake->amplitude );
shake->angle = COM_RandomFloat( -shake->amplitude * 0.25f, shake->amplitude * 0.25f );
}
// get initial fraction and frequency values over the duration
fraction = ((float)cl.time - shake->time ) / shake->duration;
freq = fraction != 0.0f ? ( shake->frequency / fraction ) * shake->frequency : 0.0f;
float fraction = ((float)cl.time - shake->time ) / shake->duration;
float freq = fraction != 0.0f ? ( shake->frequency / fraction ) * shake->frequency : 0.0f;
// quickly approach zero but apply time over sine wave
fraction *= fraction * sin( cl.time * freq );
// apply shake offset
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
shake->applied_offset[i] = shake->offset[i] * fraction;
// apply roll angle
@@ -2349,10 +2322,7 @@ pfnKillEvent
*/
static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
{
int i;
event_state_t *es;
event_info_t *ei;
word eventIndex = CL_EventIndex( eventname );
word eventIndex = CL_EventIndex( eventname );
if( eventIndex >= MAX_EVENTS )
return;
@@ -2360,12 +2330,12 @@ static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
if( entnum < 0 || entnum >= clgame.maxEntities )
return;
es = &cl.events;
event_state_t *es = &cl.events;
// find all events with specified index and kill it
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index == eventIndex && ei->entity_index == entnum )
{
@@ -2395,7 +2365,6 @@ CL_FindModelIndex
static int GAME_EXPORT CL_FindModelIndex( const char *m )
{
char filepath[MAX_QPATH];
int i;
if( COM_StringEmptyOrNULL( m ))
return 0;
@@ -2403,7 +2372,7 @@ static int GAME_EXPORT CL_FindModelIndex( const char *m )
Q_strncpy( filepath, m, sizeof( filepath ));
COM_FixSlashes( filepath );
for( i = 0; i < cl.nummodels; i++ )
for( int i = 0; i < cl.nummodels; i++ )
{
if( !cl.models[i+1] )
continue;
@@ -2735,9 +2704,7 @@ pfnLoadMapSprite
*/
static model_t *pfnLoadMapSprite( const char *filename )
{
model_t *mod;
mod = Mod_FindName( filename, false );
model_t *mod = Mod_FindName( filename, false );
if( CL_LoadHudSprite( filename, mod, SPR_MAPSPRITE, 0 ))
return mod;
@@ -2813,12 +2780,10 @@ PlayerInfo_SetValueForKey
*/
static void GAME_EXPORT PlayerInfo_SetValueForKey( const char *key, const char *value )
{
convar_t *var;
if( !Q_strcmp( Info_ValueForKey( cls.userinfo, key ), value ))
return; // no changes ?
var = Cvar_FindVar( key );
convar_t *var = Cvar_FindVar( key );
if( var && FBitSet( var->flags, FCVAR_USERINFO ))
{
@@ -2899,11 +2864,10 @@ pfnGetMousePos
*/
static void GAME_EXPORT pfnGetMousePos( struct tagPOINT *ppt )
{
int x, y;
if( !ppt )
return;
int x, y;
Platform_GetMousePos( &x, &y );
ppt->x = x;
@@ -3052,11 +3016,11 @@ static int GAME_EXPORT pfnDrawStringReverse( int x, int y, const char *str, int
{
rgba_t color = { r, g, b, 255 };
int flags = FONT_DRAW_HUD | FONT_DRAW_NOLF;
int width;
if( hud_utf8.value )
SetBits( flags, FONT_DRAW_UTF8 );
int width;
CL_DrawStringLen( &cls.creditsFont, str, &width, NULL, flags );
x -= width;
@@ -3236,11 +3200,9 @@ TriBrightness
*/
void TriBrightness( float brightness )
{
float r, g, b;
r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
float r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
float g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
float b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
ref.dllFuncs.Color4f( r, g, b, 1.0f );
}
@@ -3287,11 +3249,9 @@ NOTE: dlights are ignored
*/
void TriLightAtPoint( float *pos, float *value )
{
colorVec vLightColor;
if( !pos || !value ) return;
vLightColor = ref.dllFuncs.R_LightPoint( pos );
colorVec vLightColor = ref.dllFuncs.R_LightPoint( pos );
value[0] = vLightColor.r;
value[1] = vLightColor.g;
@@ -3324,9 +3284,9 @@ bind current texture
*/
int TriSpriteTexture( model_t *pSpriteModel, int frame )
{
int gl_texturenum;
int gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame );
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
if( gl_texturenum <= 0 )
return 0;
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
@@ -3467,13 +3427,10 @@ NetAPI_CancelRequest
*/
static void GAME_EXPORT NetAPI_CancelRequest( int context )
{
net_request_t *nr;
int i;
;
// find a specified request
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
net_request_t *nr = &clgame.net_requests[i];
if( clgame.net_requests[i].resp.context == context )
{
@@ -3498,13 +3455,10 @@ NetAPI_CancelAllRequests
*/
void GAME_EXPORT NetAPI_CancelAllRequests( void )
{
net_request_t *nr;
int i;
// tell the user about cancel
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) continue; // not used
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
nr->resp.ping = host.realtime - nr->timesend;
@@ -3981,12 +3935,11 @@ static engine_studio_api_t gStudioAPI =
static void CL_InitStudioAPI( void )
{
static r_studio_interface_t gDefaultStudioDraw;
r_studio_interface_t *pStudioDraw;
if( !ref.dllFuncs.R_StudioFillAPI( &gStudioAPI, &gDefaultStudioDraw ))
return;
pStudioDraw = &gDefaultStudioDraw;
r_studio_interface_t *pStudioDraw = &gDefaultStudioDraw;
if( clgame.dllFuncs.pfnGetStudioModelInterface )
clgame.dllFuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI );
@@ -4001,7 +3954,6 @@ qboolean CL_LoadProgs( const char *name )
qboolean valid_single_export = false;
qboolean missed_exports = false;
qboolean try_internal_vgui_support = GI->internal_vgui_support;
int i;
if( clgame.hInstance ) CL_UnloadProgs();
@@ -4057,7 +4009,7 @@ qboolean CL_LoadProgs( const char *name )
if( GetClientAPI != NULL ) // check critical functions again
valid_single_export = ValidateExports( cdll_exports, ARRAYSIZE( cdll_exports ));
for( i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
for( int i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
{
if( *(cdll_exports[i].func) != NULL )
continue; // already got through 'F' or 'GetClientAPI'
@@ -4088,7 +4040,7 @@ qboolean CL_LoadProgs( const char *name )
if( !valid_single_export )
ClearExports( cdll_new_exports, ARRAYSIZE( cdll_new_exports ));
for( i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
for( int i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
{
if( *(cdll_new_exports[i].func) != NULL )
continue; // already gott through 'F' or 'GetClientAPI'

View File

@@ -78,8 +78,6 @@ void UI_MouseMove( int x, int y )
void UI_SetActiveMenu( qboolean fActive )
{
movie_state_t *cin_state;
if( !gameui.hInstance )
{
if( !fActive )
@@ -93,7 +91,7 @@ void UI_SetActiveMenu( qboolean fActive )
if( !fActive )
{
// close logo when menu is shutdown
cin_state = AVI_GetState( CIN_LOGO );
movie_state_t *cin_state = AVI_GetState( CIN_LOGO );
AVI_CloseVideo( cin_state );
}
}
@@ -356,12 +354,10 @@ static float GAME_EXPORT UI_GetLogoLength( void )
static void UI_UpdateUserinfo( void )
{
player_info_t *player;
if( !host.userinfo_changed )
return;
player = &gameui.playerinfo;
player_info_t *player = &gameui.playerinfo;
Q_strncpy( player->userinfo, cls.userinfo, sizeof( player->userinfo ));
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
@@ -427,10 +423,8 @@ static void UI_ToOldGameInfo( GAMEINFO *out, const gameinfo2_t *in )
static void UI_GetModsInfo( void )
{
int i;
gameui.modsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.modsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
for( int i = 0; i < FI->numgames; i++ )
UI_ConvertGameInfo( &gameui.modsInfo[i], FI->games[i] );
}
@@ -755,10 +749,9 @@ drawing string like a console string
*/
static int GAME_EXPORT UI_DrawConsoleString( int x, int y, const char *string )
{
int drawLen;
if( !string || !*string ) return 0; // silent ignore
drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
int drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
MakeRGBA( gameui.ds.textColor, 255, 255, 255, 255 );
return (x + drawLen); // exclude color prexfixes
@@ -958,14 +951,12 @@ static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
if( !gameui.oldModsInfo )
{
int i;
if( !gameui.modsInfo )
UI_GetModsInfo();
// first allocate array of pointers
gameui.oldModsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
for( int i = 0; i < FI->numgames; i++ )
{
gameui.oldModsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo[i] ));
UI_ToOldGameInfo( gameui.oldModsInfo[i], &gameui.modsInfo[i] );
@@ -1135,12 +1126,10 @@ static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
static void GAME_EXPORT pfnSetCursor( void *hCursor )
{
uintptr_t cursor;
if( !gameui.use_extended_api )
return; // ignore original Xash menus
cursor = (uintptr_t)hCursor;
uintptr_t cursor = (uintptr_t)hCursor;
if( cursor < dc_user || cursor > dc_last )
return;

View File

@@ -63,12 +63,10 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
if( fabs( g_font_scale - scale ) > 0.1f ||
g_scaled_font.hFontTexture != cls.creditsFont.hFontTexture )
{
int i;
g_scaled_font = cls.creditsFont;
g_scaled_font.scale *= scale;
g_scaled_font.charHeight *= scale;
for( i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
for( int i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
g_scaled_font.charWidths[i] *= scale;
g_font_scale = scale;

View File

@@ -101,10 +101,9 @@ CL_SetIdealPitch
void CL_SetIdealPitch( void )
{
float angleval, sinval, cosval;
int i, j, step, dir, steps;
int i, dir, steps;
float z[MAX_FORWARD];
vec3_t top, bottom;
pmtrace_t tr;
if( cl.local.onground == -1 )
return;
@@ -116,6 +115,8 @@ void CL_SetIdealPitch( void )
// 160 or so units to see what's below
for( i = 0; i < MAX_FORWARD; i++ )
{
pmtrace_t tr;
top[0] = cl.simorg[0] + cosval * (i + 3.0f) * 12.0f;
top[1] = cl.simorg[1] + sinval * (i + 3.0f) * 12.0f;
top[2] = cl.simorg[2] + cl.viewheight[2];
@@ -137,9 +138,10 @@ void CL_SetIdealPitch( void )
dir = 0;
steps = 0;
for( j = 1; j < i; j++ )
for( int j = 1; j < i; j++ )
{
step = z[j] - z[j-1];
int step = z[j] - z[j-1];
if( step > -ON_EPSILON && step < ON_EPSILON )
continue;
@@ -244,15 +246,10 @@ This sets up the first phase.
*/
void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
{
entity_state_t *state;
predicted_player_t *player;
cl_entity_t *ent;
int i;
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
state = &cl.frames[cl.parsecountmod].playerstate[i];
player = &cls.predicted_players[i];
entity_state_t *state = &cl.frames[cl.parsecountmod].playerstate[i];
predicted_player_t *player = &cls.predicted_players[i];
player->active = false;
@@ -279,7 +276,7 @@ void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
}
else
{
ent = CL_GetEntityByIndex( i + 1 );
cl_entity_t *ent = CL_GetEntityByIndex( i + 1 );
CL_ComputePlayerOrigin( ent );
@@ -397,16 +394,13 @@ collect solid entities
*/
static void CL_AddLinksToPmove( frame_t *frame )
{
entity_state_t *state;
model_t *model;
physent_t *pe;
int i;
if( !frame->valid ) return;
for( i = 0; i < frame->num_entities; i++ )
for( int i = 0; i < frame->num_entities; i++ )
{
state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
model_t *model;
physent_t *pe;
if( state->number >= 1 && state->number <= cl.maxclients )
continue;
@@ -506,18 +500,14 @@ pmove must be setup with world and solid entity hulls before calling
*/
void GAME_EXPORT CL_SetSolidPlayers( int playernum )
{
entity_state_t *state;
predicted_player_t *player;
physent_t *pe;
int i;
if( !cl_solid_players.value )
return;
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
state = &cl.frames[cl.parsecountmod].playerstate[i];
player = &cls.predicted_players[i];
entity_state_t *state = &cl.frames[cl.parsecountmod].playerstate[i];
predicted_player_t *player = &cls.predicted_players[i];
physent_t *pe;
if( playernum == -1 )
{
@@ -562,18 +552,17 @@ CL_WaterEntity
*/
int GAME_EXPORT CL_WaterEntity( const float *rgflPos )
{
physent_t *pe;
hull_t *hull;
vec3_t test, offset;
int i, oldhull;
int oldhull;
if( !rgflPos ) return -1;
oldhull = clgame.pmove->usehull;
for( i = 0; i < clgame.pmove->numphysent; i++ )
for( int i = 0; i < clgame.pmove->numphysent; i++ )
{
pe = &clgame.pmove->physents[i];
physent_t *pe = &clgame.pmove->physents[i];
hull_t *hull;
vec3_t test, offset;
if( pe->solid != SOLID_NOT ) // disabled ?
continue;
@@ -657,9 +646,8 @@ returns water brush where inside pos
*/
cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
{
int entnum;
int entnum = CL_WaterEntity( rgflPos );
entnum = CL_WaterEntity( rgflPos );
if( entnum <= 0 ) return NULL; // world or not water
return CL_GetEntityByIndex( entnum );
@@ -732,8 +720,6 @@ CL_InitClientMove
*/
void CL_InitClientMove( void )
{
int i;
Pmove_Init ();
clgame.pmove->server = false; // running at client
@@ -741,7 +727,7 @@ void CL_InitClientMove( void )
clgame.pmove->runfuncs = false;
// enumerate client hulls
for( i = 0; i < MAX_MAP_HULLS; i++ )
for( int i = 0; i < MAX_MAP_HULLS; i++ )
{
if( clgame.dllFuncs.pfnGetHullBounds( i, host.player_mins[i], host.player_maxs[i] ))
Con_Reportf( "CL: hull%i, player_mins: %g %g %g, player_maxs: %g %g %g\n", i,

View File

@@ -72,18 +72,15 @@ static qboolean CheckSkybox( const char *name, char out[SKYBOX_MAX_SIDES][MAX_ST
{
static const char *skybox_ext[3] = { "dds", "tga", "bmp" };
static const char *skybox_delim[2] = { "", "_" }; // no space for HL style, underscore for Q1 style
int i;
// search for skybox images
for( i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
for( int i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
{
int j;
for( j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
for( int j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
{
int k, num_checked_sides = 0;
int num_checked_sides = 0;
for( k = 0; k < SKYBOX_MAX_SIDES; k++ )
for( int k = 0; k < SKYBOX_MAX_SIDES; k++ )
{
char sidename[MAX_VA_STRING];
@@ -109,7 +106,6 @@ void R_SetupSky( const char *name )
char sidenames[SKYBOX_MAX_SIDES][MAX_STRING];
int skyboxTextures[SKYBOX_MAX_SIDES] = { 0 };
int i, len;
qboolean result;
if( COM_StringEmptyOrNULL( name ))
{
@@ -125,10 +121,9 @@ void R_SetupSky( const char *name )
if( loadname[len - 1] == '_' )
loadname[len - 1] = '\0';
result = CheckSkybox( loadname, sidenames );
// to prevent infinite recursion if default skybox was missed
if( !result && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
if( !CheckSkybox( loadname, sidenames ) && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
{
Con_Reportf( S_WARN "missed or incomplete skybox '%s'\n", name );
R_SetupSky( DEFAULT_SKYBOX_NAME ); // force to default

View File

@@ -35,7 +35,6 @@ static CVAR_DEFINE( v_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static void BuildGammaTable( const float gamma, const float brightness, const float texgamma, const float lightgamma )
{
float g1, g2, g3;
int i;
if( gamma != 0.0 )
g1 = 1.0 / gamma;
@@ -50,7 +49,7 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
else
g3 = 0.05;
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
// keep it float or texgamma test will fail with -ffast-math
float d = pow( i / 255.0, (double)g2 );
@@ -58,11 +57,9 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
double d;
float f = pow( i / 1023.0, (double)lightgamma );
int inf;
if( brightness > 1.0 )
f *= brightness;
@@ -72,8 +69,8 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
else
f = (( f - g3 ) / ( 1.0 - g3 )) * 0.875 + 0.125;
d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
inf = d * 1023.0;
double d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
int inf = d * 1023.0;
lightgammatable[i] = bound( 0, inf, 1023 );
// do these calculations in the same loop...
@@ -255,11 +252,9 @@ static void Test_PrecomputedGammaTables( void )
while(( data = Test_GetGammaTables( i )))
{
int j;
BuildGammaTable( data->gamma, data->brightness, data->texgamma, data->lightgamma );
for( j = 0; j < 1024; j++ )
for( int j = 0; j < 1024; j++ )
{
if( j < 256 )
{

View File

@@ -102,9 +102,8 @@ static qboolean ID_ProcessFile( bloomfilter_t *value, const char *path );
static void ID_BloomFilter_f( void )
{
bloomfilter_t value = 0;
int i;
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
value |= BloomFilter_ProcessStr( Cmd_Argv( i ) );
Msg( "%d %016"PRIX64"\n", BloomFilter_Weight( value ), value );
@@ -119,7 +118,6 @@ static qboolean ID_VerifyHEX( const char *hex )
uint chars = 0;
char prev = 0;
qboolean monotonic = true; // detect 11:22...
int weight = 0;
while( *hex++ )
{
@@ -142,6 +140,7 @@ static qboolean ID_VerifyHEX( const char *hex )
if( monotonic )
return false;
int weight = 0;
while( chars )
{
if( chars & 1 )
@@ -170,7 +169,7 @@ static void ID_VerifyHEX_f( void )
static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
{
int cpuinfofd = open( "/proc/cpuinfo", O_RDONLY );
char buffer[1024], *pbuf, *pbuf2;
char buffer[1024];
int ret;
if( cpuinfofd < 0 )
@@ -189,12 +188,12 @@ static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
if( !ret )
return false;
pbuf = Q_stristr( buffer, "Serial" );
char *pbuf = Q_stristr( buffer, "Serial" );
if( !pbuf )
return false;
pbuf += 6;
pbuf2 = Q_strchrnul( pbuf, '\n' );
char *pbuf2 = Q_strchrnul( pbuf, '\n' );
*pbuf2 = 0;
if( !ID_VerifyHEX( pbuf ) )
@@ -207,20 +206,18 @@ static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
static qboolean ID_ValidateNetDevice( const char *dev )
{
const char *prefix = "/sys/class/net";
byte *pfile;
int assignType;
// These devices are fake, their mac address is generated each boot, while assign_type is 0
if( !Q_strnicmp( dev, "ccmni", sizeof( "ccmni" ) ) ||
!Q_strnicmp( dev, "ifb", sizeof( "ifb" ) ) )
return false;
pfile = FS_LoadDirectFile( va( "%s/%s/addr_assign_type", prefix, dev ), NULL );
byte *pfile = FS_LoadDirectFile( va( "%s/%s/addr_assign_type", prefix, dev ), NULL );
// if NULL, it may be old kernel
if( pfile )
{
assignType = Q_atoi( (char*)pfile );
int assignType = Q_atoi( (char*)pfile );
Mem_Free( pfile );
@@ -500,12 +497,10 @@ static int ID_CheckWMIC( bloomfilter_t value, const wchar_t *cmdline )
pbuf = COM_ParseFile( buffer, token, sizeof( token )); // Header
while(( pbuf = COM_ParseFile( pbuf, token, sizeof( token ))))
{
bloomfilter_t filter;
if( !ID_VerifyHEX( token ))
continue;
filter = BloomFilter_ProcessStr( token );
bloomfilter_t filter = BloomFilter_ProcessStr( token );
count += ( filter & value ) == filter;
}

View File

@@ -88,13 +88,12 @@ Apply gyro movement to view angles
*/
void IN_GyroFinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
{
platform_orientation_t orient;
float orient_scale = 1.0f;
if( !gyro_enable.value || !gyro_available.value )
return;
orient = Platform_GetDisplayOrientation();
platform_orientation_t orient = Platform_GetDisplayOrientation();
if( orient == ORIENTATION_LANDSCAPE_FLIPPED )
orient_scale = -1.0f;

View File

@@ -129,9 +129,8 @@ static void Joy_HatMotionEvent( int value )
{ JOY_HAT_LEFT, K_LEFTARROW },
{ JOY_HAT_RIGHT, K_RIGHTARROW },
};
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( value & keys[i].mask )
{
@@ -317,9 +316,8 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
if( FBitSet( joy_axis_binding.flags, FCVAR_CHANGED ) )
{
const char *bind = joy_axis_binding.string;
size_t i;
for( i = 0; bind[i] && i < MAX_AXES; i++ )
for( size_t i = 0; bind[i] && i < MAX_AXES; i++ )
{
switch( bind[i] )
{
@@ -535,8 +533,6 @@ void Joy_DrawDebug( void )
}
qboolean pressed = Key_IsDown( buttons[i] );
int btn_w = 0;
rgba_t color;
string name;
Q_strncpy( name, Key_KeynumToString( buttons[i] ), sizeof( name ));
@@ -545,8 +541,11 @@ void Joy_DrawDebug( void )
if( p )
*p = 0;
rgba_t color;
MakeRGBA( color, pressed ? 0 : 255, pressed ? 255 : 0, 0, 255 );
CL_DrawString( x, y, name, color, font, 0 );
int btn_w = 0;
CL_DrawStringLen( font, name, &btn_w, NULL, 0 );
x += btn_w + 6;
}

View File

@@ -187,8 +187,6 @@ to be configured even if they don't have defined names.
*/
static int Key_StringToKeynum( const char *str )
{
int i;
if( !str || !str[0] )
return -1;
@@ -207,7 +205,7 @@ static int Key_StringToKeynum( const char *str )
}
// scan for a text match
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
{
if( !Q_stricmp( str, keynames[i].name ))
return keynames[i].keynum;
@@ -293,19 +291,16 @@ Key_GetKey
*/
static int Key_GetKey( const char *pBinding )
{
int i, len;
const char *p;
if( !pBinding ) return -1;
len = Q_strlen( pBinding );
int len = Q_strlen( pBinding );
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( !keys[i].binding )
continue;
p = keys[i].binding;
const char *p = keys[i].binding;
if( *p == '+' )
p++;
@@ -340,15 +335,13 @@ Key_Unbind_f
*/
static void Key_Unbind_f( void )
{
int b;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "unbind <key> : remove commands from a key\n" );
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ));
int b = Key_StringToKeynum( Cmd_Argv( 1 ));
if( b == -1 )
{
@@ -372,9 +365,7 @@ Key_Unbindall_f
*/
static void Key_Unbindall_f( void )
{
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( keys[i].binding )
Key_SetBinding( i, "" );
@@ -392,17 +383,15 @@ Key_Reset_f
*/
static void Key_Reset_f( void )
{
int i;
// clear all keys first
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( keys[i].binding )
Key_SetBinding( i, "" );
}
// apply default values
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
}
@@ -413,10 +402,7 @@ Key_Bind_f
*/
static void Key_Bind_f( void )
{
char cmd[1024];
int i, c, b;
c = Cmd_Argc();
int c = Cmd_Argc();
if( c < 2 )
{
@@ -424,7 +410,7 @@ static void Key_Bind_f( void )
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ));
int b = Key_StringToKeynum( Cmd_Argv( 1 ));
if( b == -1 )
{
@@ -441,9 +427,10 @@ static void Key_Bind_f( void )
}
// copy the rest of the command line
char cmd[1024];
cmd[0] = 0; // start out with a null string
for( i = 2; i < c; i++ )
for( int i = 2; i < c; i++ )
{
Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd ));
if( i != ( c - 1 )) Q_strncat( cmd, " ", sizeof( cmd ));
@@ -461,18 +448,16 @@ Writes lines containing "bind key value"
*/
void Key_WriteBindings( file_t *f )
{
int i;
string newCommand;
if( !f ) return;
FS_Printf( f, "unbindall\n" );
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( COM_StringEmptyOrNULL( keys[i].binding ))
continue;
string newCommand;
Cmd_Escape( newCommand, keys[i].binding, sizeof( newCommand ));
// NOTE: as TheKingFireS figured out, some particular mods (like CoF) do not
@@ -491,9 +476,7 @@ Key_Bindlist_f
*/
static void Key_Bindlist_f( void )
{
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( COM_StringEmptyOrNULL( keys[i].binding ))
continue;
@@ -514,10 +497,9 @@ qboolean Cmd_GetKeysList( const char *s, char *completedname, int length, qboole
size_t i, numkeys;
string keys_strings[ARRAYSIZE( keys )];
string matchbuf;
int len;
// compare keys list with current keyword
len = Q_strlen( s );
int len = Q_strlen( s );
for( i = 0, numkeys = 0; i < ARRAYSIZE( keys ); i++ )
{
@@ -569,8 +551,6 @@ Key_Init
*/
void Key_Init( void )
{
int i;
// register our functions
Cmd_AddRestrictedCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" );
Cmd_AddRestrictedCommand( "unbind", Key_Unbind_f, "removes a command on the specified key in bindmap" );
@@ -580,7 +560,7 @@ void Key_Init( void )
Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" );
// setup default binding. "unbindall" from config.cfg will be reset it
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
Cvar_RegisterVariable( &key_rotate );
@@ -594,21 +574,20 @@ Key_AddKeyCommands
*/
static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{
char button[1024];
char *buttonPtr;
char cmd[1024];
int i;
if( !kb ) return;
buttonPtr = button;
for( i = 0; ; i++ )
char button[1024];
char *buttonPtr = button;
for( int i = 0; ; i++ )
{
if( kb[i] == ';' || !kb[i] )
{
*buttonPtr = '\0';
if( button[0] == '+' )
{
char cmd[1024];
// button commands add keynum as a parm
if( down ) Q_snprintf( cmd, sizeof( cmd ), "%s %i\n", button, key );
else Q_snprintf( cmd, sizeof( cmd ), "-%s %i\n", button + 1, key );
@@ -708,8 +687,6 @@ Called by the system for both key up and key down events
*/
void GAME_EXPORT Key_Event( int key, int down )
{
const char *kb;
key = Key_Rotate( key );
if( OSK_KeyEvent( key, down ) )
@@ -719,7 +696,7 @@ void GAME_EXPORT Key_Event( int key, int down )
if( !keys[key].down && !down )
return;
kb = keys[key].binding;
const char *kb = keys[key].binding;
keys[key].down = down ? true : false;
#ifdef HACKS_RELATED_HLMODS
@@ -917,13 +894,11 @@ Key_ClearStates
*/
void GAME_EXPORT Key_ClearStates( void )
{
int i;
// don't clear keys during changelevel
if( cls.changelevel )
return;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( i >= K_MOUSE1 && i <= K_MOUSE5 )
IN_MouseEvent( i - K_MOUSE1, false );

View File

@@ -144,8 +144,6 @@ qboolean OSK_KeyEvent( int key, int down )
break;
default:
{
int ch;
if( !down )
{
if( osk.shift && osk.curlayout & 1 )
@@ -156,7 +154,7 @@ qboolean OSK_KeyEvent( int key, int down )
break;
}
ch = (byte)osk.curbutton.val;
int ch = (byte)osk.curbutton.val;
// do not pass UTF-8 sequence into the engine, convert it here
if( !cls.accept_utf8 )

View File

@@ -249,10 +249,7 @@ Dump config to file
*/
static qboolean Touch_DumpConfig( const char *name, const char *profilename )
{
file_t *f;
const touch_button_t *button;
f = FS_Open( name, "w", true );
file_t *f = FS_Open( name, "w", true );
if( !f )
{
@@ -299,7 +296,7 @@ static qboolean Touch_DumpConfig( const char *name, const char *profilename )
FS_Printf( f, "touch_removeall\n" );
FS_Printf( f, "touch_aspectratio %g\n", Touch_AspectRatio());
for( button = touch.list_user.first; button; button = button->next )
for( const touch_button_t *button = touch.list_user.first; button; button = button->next )
Touch_ExportButtonToConfig( f, button, false );
FS_Close( f );
@@ -347,9 +344,6 @@ export current touch configuration into profile
*/
static void Touch_ExportConfig_f( void )
{
const char *name;
string profilename;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "touch_exportconfig <name>\n" );
@@ -362,7 +356,8 @@ static void Touch_ExportConfig_f( void )
return;
}
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
string profilename;
if( Q_strstr( name, "touch_presets/" ))
{
@@ -386,7 +381,6 @@ export current touch configuration into C code
*/
static void Touch_GenerateCode_f( void )
{
const touch_button_t *button;
rgba_t c = { 0 };
if( !touch.list_user.first )
@@ -395,11 +389,9 @@ static void Touch_GenerateCode_f( void )
return;
}
for( button = touch.list_user.first; button; button = button->next )
for( const touch_button_t *button = touch.list_user.first; button; button = button->next )
{
float aspect;
int flags = button->flags;
int round;
if( FBitSet( flags, TOUCH_FL_CLIENT ))
continue; // skip temporary buttons
@@ -410,7 +402,7 @@ static void Touch_GenerateCode_f( void )
if( FBitSet( flags, TOUCH_FL_DEF_HIDE ))
SetBits( flags, TOUCH_FL_HIDE );
aspect = ( button->y2 - button->y1 ) / (( button->x2 - button->x1 ) / Touch_AspectRatio( ));
float aspect = ( button->y2 - button->y1 ) / (( button->x2 - button->x1 ) / Touch_AspectRatio( ));
if( memcmp( c, button->color, sizeof( c )))
{
@@ -419,6 +411,7 @@ static void Touch_GenerateCode_f( void )
memcpy( c, button->color, sizeof( c ));
}
int round;
if( button->type == touch_command )
{
if( fabs( aspect - 1.0f ) < 0.001 )
@@ -438,22 +431,18 @@ static void Touch_GenerateCode_f( void )
static void Touch_RoundAll_f( void )
{
touch_button_t *button;
if( !touch_grid_enable.value )
return;
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
IN_TouchCheckCoords( &button->x1, &button->y1, &button->x2, &button->y2 );
}
static void Touch_ListButtons_f( void )
{
touch_button_t *button;
Touch_InitConfig();
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
{
Con_Printf( "%s %s %s %g %g %g %g %d %d %d %d %d\n",
button->name, button->texture, button->command,
@@ -483,9 +472,7 @@ static void Touch_Stroke_f( void )
static touch_button_t *Touch_FindNextNoPattern( touch_button_t *buttons, const char *name, qboolean privileged )
{
touch_button_t *b;
for( b = buttons; b; b = b->next )
for( touch_button_t *b = buttons; b; b = b->next )
{
if( !privileged && !FBitSet( b->flags, TOUCH_FL_UNPRIVILEGED ))
continue;
@@ -504,13 +491,12 @@ static touch_button_t *Touch_FindButtonNoPattern( touchbuttonlist_t *list, const
static touch_button_t *Touch_FindNext( touch_button_t *buttons, const char *name, qboolean privileged )
{
touch_button_t *b;
qboolean has_pattern = Q_strchr( name, '*' ) != NULL;
if( !has_pattern )
return Touch_FindNextNoPattern( buttons, name, privileged );
for( b = buttons; b; b = b->next )
for( touch_button_t *b = buttons; b; b = b->next )
{
if( !privileged && !FBitSet( b->flags, TOUCH_FL_UNPRIVILEGED ))
continue;
@@ -584,10 +570,9 @@ static void Touch_SetClientOnly_f( void )
static void Touch_RemoveButtonFromList( touchbuttonlist_t *list, const char *name, qboolean privileged )
{
touch_button_t *button;
IN_TouchEditClear();
touch_button_t *button;
while(( button = Touch_FindFirst( list, name, privileged )))
{
if( button->prev )
@@ -640,9 +625,7 @@ static void Touch_RemoveAll_f( void )
static void Touch_SetColor( touchbuttonlist_t *list, const char *name, byte *color, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
Vector4Copy( color, b->color );
}
@@ -677,9 +660,7 @@ static void Touch_SetCommand( touch_button_t *button, const char *command )
void Touch_HideButtons( const char *name, byte hide, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( &touch.list_user, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( &touch.list_user, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
{
if( hide )
SetBits( b->flags, TOUCH_FL_HIDE );
@@ -718,9 +699,7 @@ static void Touch_Show_f( void )
static void Touch_FadeButtons( touchbuttonlist_t *list, const char *name, float speed, float end, float start, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
{
if( start >= 0 )
b->fade = start;
@@ -855,8 +834,6 @@ static touch_button_t *Touch_AddButton( touchbuttonlist_t *list, const char *nam
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touch_button_t *button;
if( !touch.initialized )
return;
@@ -865,15 +842,14 @@ void Touch_AddClientButton( const char *name, const char *texture, const char *c
if( round == round_aspect )
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect;
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
touch_button_t *button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
SetBits( button->flags, TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT );
button->aspect = aspect;
}
static void Touch_LoadDefaults_f( void )
{
int i;
for( i = 0; i < g_DefaultButtonsLength; i++ )
for( int i = 0; i < g_DefaultButtonsLength; i++ )
{
touch_button_t *button;
float x1 = g_DefaultButtons[i].x1,
@@ -903,11 +879,9 @@ static void Touch_LoadDefaults_f( void )
// Add default button from client
void Touch_AddDefaultButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touchdefaultbutton_t *b;
g_DefaultButtons = Mem_Realloc( touch.mempool, g_DefaultButtons, sizeof( *g_DefaultButtons ) * ( g_DefaultButtonsLength + 1 ));
b = &g_DefaultButtons[g_DefaultButtonsLength];
touchdefaultbutton_t *b = &g_DefaultButtons[g_DefaultButtonsLength];
Q_strncpy( b->name, name, sizeof( b->name ));
Q_strncpy( b->texture, texture, sizeof( b->texture ));
@@ -938,22 +912,18 @@ void Touch_ResetDefaultButtons( void )
static void Touch_AddButton_f( void )
{
rgba_t color = { 255, 255, 255, 255 };
touch_button_t *button = NULL;
const char *name, *command;
float x1 = 0.4f, y1 = 0.4f, x2 = 0.6f, y2 = 0.6f;
qboolean privileged = Cmd_CurrentCommandIsPrivileged();
string texture;
if( Cmd_Argc( ) < 4 )
{
Con_Printf( S_USAGE "touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" );
return;
}
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
string texture;
Q_strncpy( texture, Cmd_Argv( 2 ), sizeof( texture ));
command = Cmd_Argv( 3 );
const char *command = Cmd_Argv( 3 );
float x1 = 0.4f, y1 = 0.4f, x2 = 0.6f, y2 = 0.6f;
rgba_t color = { 255, 255, 255, 255 };
// HACKHACK: old engine specifically used .tga for touch buttons
// and because new engine extras.pk3 don't have .tga textures
@@ -980,7 +950,8 @@ static void Touch_AddButton_f( void )
color[3] = Q_atoi( Cmd_Argv( 11 ));
}
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged );
qboolean privileged = Cmd_CurrentCommandIsPrivileged();
touch_button_t *button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged );
if( Cmd_Argc( ) >= 13 )
SetBits( button->flags, Q_atoi( Cmd_Argv( 12 )));
@@ -1023,9 +994,7 @@ static void Touch_EnableEdit_f( void )
// convert coordinates to actual aspect ratio after it was updated
if( touch.config_aspect_ratio != touch.actual_aspect_ratio )
{
touch_button_t *button;
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
{
button->y1 /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
button->y2 /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
@@ -1315,10 +1284,6 @@ static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 )
static float Touch_DrawCharacter( float x, float y, int number, float size )
{
float s1, s2, t1, t2, width, height;
int w, h;
wrect_t *prc;
if( !cls.creditsFont.valid )
return 0;
@@ -1328,16 +1293,17 @@ static float Touch_DrawCharacter( float x, float y, int number, float size )
if( !number )
return 0;
int w, h;
R_GetTextureParms( &w, &h, cls.creditsFont.hFontTexture );
prc = &cls.creditsFont.fontRc[number];
wrect_t *prc = &cls.creditsFont.fontRc[number];
s1 = prc->left / (float)w;
t1 = prc->top / (float)h;
s2 = prc->right / (float)w;
t2 = prc->bottom / (float)h;
float s1 = prc->left / (float)w;
float t1 = prc->top / (float)h;
float s2 = prc->right / (float)w;
float t2 = prc->bottom / (float)h;
width = ( prc->right - prc->left ) / 1024.0f * size;
height = ( prc->bottom - prc->top ) / 1024.0f * size;
float width = ( prc->right - prc->left ) / 1024.0f * size;
float height = ( prc->bottom - prc->top ) / 1024.0f * size;
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( x ), TO_SCRN_Y( y ), TO_SCRN_X( width ), TO_SCRN_X( height ),
s1, t1, s2, t2, cls.creditsFont.hFontTexture );
@@ -1384,9 +1350,7 @@ static float Touch_DrawText( float x1, float y1, float x2, float y2, const char
static void Touch_DrawButtons( touchbuttonlist_t *list )
{
touch_button_t *b;
for( b = list->first; b; b = b->next )
for( touch_button_t *b = list->first; b; b = b->next )
{
if( Touch_IsVisible( b ))
{
@@ -1506,17 +1470,15 @@ void Touch_Draw( void )
if( touch.state >= state_edit && touch_grid_enable.value )
{
float x;
if( touch_in_menu.value )
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, 0, 1, 1, 32, 32, 32, 255 );
else
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, 0, 1, 1, 0, 0, 0, 112 );
for( x = 0.0f; x < 1.0f; x += GRID_X )
for( float x = 0.0f; x < 1.0f; x += GRID_X )
ref.dllFuncs.FillRGBA( kRenderTransTexture, TO_SCRN_X( x ), 0, 1, TO_SCRN_Y( 1 ), 0, 224, 224, 112 );
for( x = 0.0f; x < 1.0f; x += GRID_Y )
for( float x = 0.0f; x < 1.0f; x += GRID_Y )
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, TO_SCRN_Y( x ), TO_SCRN_X( 1 ), 1, 0, 224, 224, 112 );
}
@@ -1738,16 +1700,14 @@ static void Touch_Motion( int fingerID, float x, float y, float dx, float dy )
if( touch_nonlinear_look.value )
{
float dabs, dcos, dsin;
// save angle, modify only velocity
dabs = sqrt( dx * dx + dy * dy );
float dabs = sqrt( dx * dx + dy * dy );
if( dabs < 0.000001f )
return; // no motion, avoid division by zero
dcos = dx / dabs;
dsin = dy / dabs;
float dcos = dx / dabs;
float dsin = dy / dabs;
if( touch_exp_mult.value > 1 )
dabs = ( exp( dabs * touch_exp_mult.value ) - 1 ) / touch_exp_mult.value;
@@ -1771,14 +1731,13 @@ static void Touch_Motion( int fingerID, float x, float y, float dx, float dy )
static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type, int fingerID, float x, float y )
{
touch_button_t *button;
qboolean result = false;
if( type != event_down && type != event_up )
return false;
// run from end(front) to start(back)
for( button = list->last; button; button = button->prev )
for( touch_button_t *button = list->last; button; button = button->prev )
{
// skip invisible buttons
if( !Touch_IsVisible( button ))
@@ -1850,14 +1809,12 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
if( touch.look_finger == fingerID )
{
touch_button_t *newbutton;
// this is an error, try recover
touch.move_finger = touch.look_finger = -1;
// player touched touch_move with enabled look mode
// and same finger id. release all move triggers
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
for( touch_button_t *newbutton = list->first; newbutton; newbutton = newbutton->next )
{
if( newbutton->type == touch_move || newbutton->type == touch_look )
newbutton->finger = -1;
@@ -1910,14 +1867,12 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
if( touch.move_finger == fingerID )
{
touch_button_t *newbutton;
// this is an error, try recover
touch.move_finger = touch.look_finger = -1;
// player touched touch_move with enabled look mode
// and same finger id. release all move triggers
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
for( touch_button_t *newbutton = list->first; newbutton; newbutton = newbutton->next )
{
if( newbutton->type == touch_move || newbutton->type == touch_look )
newbutton->finger = -1;
@@ -1994,8 +1949,6 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, float y )
{
touch_button_t *button;
// edit buttons are on y1
if( type == event_down )
{
@@ -2010,7 +1963,7 @@ static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, fl
}
// run from end(front) to start(back)
for( button = touch.list_user.last; button; button = button->prev )
for( touch_button_t *button = touch.list_user.last; button; button = button->prev )
{
if( type == event_down )
{

View File

@@ -337,8 +337,6 @@ IN_MouseMove
*/
static void IN_MouseMove( void )
{
int x, y;
if( !in_mouseinitialized )
return;
@@ -350,6 +348,7 @@ static void IN_MouseMove( void )
}
// find mouse movement
int x, y;
Platform_GetMousePos( &x, &y );
VGui_MouseMove( x, y );
@@ -586,18 +585,15 @@ Called from cl_main.c after generating command in client
*/
void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
{
float forward, side, pitch, yaw;
if( clgame.dllFuncs.pfnLookEvent )
return;
if( cls.key_dest != key_game || cl.paused || cl.intermission )
return;
forward = side = pitch = yaw = 0;
if( active )
{
float forward = 0, side = 0, pitch = 0, yaw = 0;
float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
IN_CollectInput( &forward, &side, &pitch, &yaw, false );

View File

@@ -73,9 +73,7 @@ static void free_winding( winding_t *w )
static winding_t *winding_copy( winding_t *w )
{
winding_t *neww;
neww = winding_alloc( w->numpoints );
winding_t *neww = winding_alloc( w->numpoints );
memcpy( neww, w, offsetof( winding_t, p[w->numpoints] ) );
return neww;
@@ -84,9 +82,8 @@ static winding_t *winding_copy( winding_t *w )
static void winding_reverse( winding_t *w )
{
vec3_t point;
int i;
for( i = 0; i < w->numpoints / 2; i++ )
for( int i = 0; i < w->numpoints / 2; i++ )
{
VectorCopy( w->p[i], point );
VectorCopy( w->p[w->numpoints - i - 1], w->p[i] );
@@ -117,15 +114,13 @@ winding_for_plane
static winding_t *winding_for_plane( const mplane_t *p )
{
vec3_t org, vright, vup;
int i, axis;
vec_t max, v;
winding_t *w;
vec_t v;
// find the major axis
max = -BOGUS_RANGE;
axis = -1;
vec_t max = -BOGUS_RANGE;
int axis = -1;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
v = fabs( p->normal[i] );
if( v > max )
@@ -159,7 +154,7 @@ static winding_t *winding_for_plane( const mplane_t *p )
VectorScale( vright, BOGUS_RANGE, vright );
// project a really big axis aligned box onto the plane
w = winding_alloc( 4 );
winding_t *w = winding_alloc( 4 );
memset( w->p, 0, sizeof( vec3_t ) * 4 );
w->numpoints = 4;
w->plane = p;
@@ -248,46 +243,42 @@ If keepon is true, an exactly on-plane winding will be saved, otherwise
*/
static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean keepon, int side, vec_t epsilon )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *neww;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
vec_t *dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
int *sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides( in, split, sides, dists, counts, epsilon );
if( keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK] )
{
neww = in;
goto out_free;
free( dists );
free( sides );
return in;
}
if( !counts[side] )
{
free_winding( in );
neww = NULL;
goto out_free;
free( dists );
free( sides );
return NULL;
}
if( !counts[side ^ 1] )
{
neww = in;
goto out_free;
free( dists );
free( sides );
return in;
}
maxpts = in->numpoints + 4;
neww = winding_alloc( maxpts );
int maxpts = in->numpoints + 4;
winding_t *neww = winding_alloc( maxpts );
neww->numpoints = 0;
neww->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
for( int i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
vec_t *p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
@@ -306,11 +297,11 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = neww->p[neww->numpoints++];
vec_t *p2 = in->p[(i + 1) % in->numpoints];
vec_t *mid = neww->p[neww->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
vec_t dot = dists[i] / (dists[i] - dists[i + 1]);
for( int j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0f )
@@ -333,7 +324,6 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
// Shrink the winding back to just what it needs...
neww = winding_shrink(neww);
out_free:
free( dists );
free( sides );
@@ -352,17 +342,10 @@ new windings will be created.
*/
static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfront, winding_t **pback )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *front, *back;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
vec_t *dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
int *sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides(in, split, sides, dists, counts, 0.04f );
if( !counts[0] && !counts[1] )
@@ -370,34 +353,40 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
// winding on the split plane - return copies on both sides
*pfront = winding_copy( in );
*pback = winding_copy( in );
goto out_free;
free( dists );
free( sides );
return;
}
if( !counts[0] )
{
*pfront = NULL;
*pback = in;
goto out_free;
free( dists );
free( sides );
return;
}
if( !counts[1] )
{
*pfront = in;
*pback = NULL;
goto out_free;
free( dists );
free( sides );
return;
}
maxpts = in->numpoints + 4;
front = winding_alloc( maxpts );
int maxpts = in->numpoints + 4;
winding_t *front = winding_alloc( maxpts );
front->numpoints = 0;
front->plane = in->plane;
back = winding_alloc( maxpts );
winding_t *back = winding_alloc( maxpts );
back->numpoints = 0;
back->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
for( int i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
vec_t *p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
@@ -423,11 +412,11 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = front->p[front->numpoints++];
vec_t *p2 = in->p[(i + 1) % in->numpoints];
vec_t *mid = front->p[front->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
vec_t dot = dists[i] / (dists[i] - dists[i + 1]);
for( int j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0f )
@@ -449,7 +438,6 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
*pfront = winding_shrink( front );
*pback = winding_shrink( back );
out_free:
free( dists );
free( sides );
}

View File

@@ -60,33 +60,34 @@ CL_ParseSoundPacket
*/
static void CL_ParseSoundPacket( sizebuf_t *msg, qboolean restore )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum, wordIndex = 0;
int wordIndex = 0;
sound_t handle = 0;
double samplePos = 0, forcedEnd = 0;
flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
int flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
int sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
int chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
int pitch;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
// entity reletive
entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
int entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
// positioned in space
vec3_t pos;
MSG_ReadVec3Coord( msg, pos );
if( FBitSet( flags, SND_SENTENCE ))
@@ -129,8 +130,6 @@ CL_ParseServerTime
*/
void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
{
double dt;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat( msg );
@@ -140,7 +139,7 @@ void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
if( cl.maxclients == 1 )
cl.time = cl.mtime[0];
dt = cl.time - cl.mtime[0];
double dt = cl.time - cl.mtime[0];
if( fabs( dt ) > cl_clockreset.value ) // 0.1 by default
{
@@ -212,29 +211,26 @@ CL_ParseParticles
*/
static void CL_ParseParticles( sizebuf_t *msg, connprotocol_t proto )
{
vec3_t org, dir;
int i, count, color;
float life;
vec3_t org, dir;
MSG_ReadVec3Coord( msg, org );
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
dir[i] = MSG_ReadChar( msg ) * 0.0625f;
count = MSG_ReadByte( msg );
color = MSG_ReadByte( msg );
int count = MSG_ReadByte( msg );
int color = MSG_ReadByte( msg );
if( count == 255 )
count = 1024;
float life;
if( proto == PROTO_GOLDSRC )
life = 0.0f;
else life = MSG_ReadByte( msg ) * 0.125f;
if( life != 0.0f && count == 1 )
{
particle_t *p;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die += life;
@@ -256,10 +252,8 @@ static client entity
*/
static void CL_ParseStaticEntity( sizebuf_t *msg )
{
int i;
const entity_state_t from = { 0 };
entity_state_t to;
cl_entity_t *ent;
if( !clgame.static_entities )
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
@@ -267,14 +261,14 @@ static void CL_ParseStaticEntity( sizebuf_t *msg )
MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &from, &to, 0, DELTA_STATIC, cl.mtime[0] );
i = clgame.numStatics;
int i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
return;
}
ent = &clgame.static_entities[i];
cl_entity_t *ent = &clgame.static_entities[i];
clgame.numStatics++;
// all states are same
@@ -315,7 +309,7 @@ Set new weapon animation
*/
void GAME_EXPORT CL_WeaponAnim( int iAnim, int body )
{
cl_entity_t *view = &clgame.viewent;
cl_entity_t *view = &clgame.viewent;
cl.local.weaponstarttime = 0.0f;
cl.local.weaponsequence = iAnim;
@@ -339,20 +333,18 @@ CL_ParseStaticDecal
*/
void CL_ParseStaticDecal( sizebuf_t *msg )
{
vec3_t origin;
int decalIndex, entityIndex, modelIndex;
float scale;
int flags;
vec3_t origin;
MSG_ReadVec3Coord( msg, origin );
decalIndex = MSG_ReadWord( msg );
entityIndex = MSG_ReadShort( msg );
int decalIndex = MSG_ReadWord( msg );
int entityIndex = MSG_ReadShort( msg );
int modelIndex;
if( entityIndex > 0 )
modelIndex = MSG_ReadWord( msg );
else modelIndex = 0;
flags = MSG_ReadByte( msg );
scale = (float)MSG_ReadWord( msg ) / 4096.0f;
int flags = MSG_ReadByte( msg );
float scale = (float)MSG_ReadWord( msg ) / 4096.0f;
CL_FireCustomDecal( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, origin, flags, scale );
}
@@ -381,11 +373,9 @@ CL_RequestMissingResources
*/
qboolean CL_RequestMissingResources( void )
{
resource_t *p;
if( !cls.dl.doneregistering && ( cls.dl.custom || cls.state == ca_validate ))
{
p = cl.resourcesneeded.pNext;
resource_t *p = cl.resourcesneeded.pNext;
if( p == &cl.resourcesneeded )
{
@@ -404,17 +394,16 @@ qboolean CL_RequestMissingResources( void )
void CL_BatchResourceRequest( qboolean initialize )
{
byte data[MAX_INIT_MSG];
resource_t *p, *n;
sizebuf_t msg;
qboolean done_downloading = true;
byte data[MAX_INIT_MSG];
sizebuf_t msg;
qboolean done_downloading = true;
MSG_Init( &msg, "Resource Batch", data, sizeof( data ));
// client resources is not precached by server
if( initialize ) CL_AddClientResources();
for( p = cl.resourcesneeded.pNext; p && p != &cl.resourcesneeded; p = n )
for( resource_t *p = cl.resourcesneeded.pNext, *n; p && p != &cl.resourcesneeded; p = n )
{
n = p->pNext;
@@ -491,10 +480,9 @@ void CL_BatchResourceRequest( qboolean initialize )
int CL_EstimateNeededResources( void )
{
resource_t *p;
int nTotalSize = 0;
int nTotalSize = 0;
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
for( resource_t *p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
{
switch( p->type )
{
@@ -570,9 +558,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
{
customization_t *pList;
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
{
if( pList->resource.type == type )
return pList;
@@ -582,10 +568,8 @@ static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_
static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
{
customization_t *pList;
customization_t *pNext;
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
customization_t *pNext;
for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
{
pNext = pList->pNext;
@@ -619,17 +603,11 @@ CL_ParseCustomization
*/
static void CL_ParseCustomization( sizebuf_t *msg )
{
customization_t *pExistingCustomization;
customization_t *pList;
qboolean bFound;
resource_t *pRes;
int i;
i = MSG_ReadByte( msg );
int i = MSG_ReadByte( msg );
if( i >= MAX_CLIENTS )
Host_Error( "Bogus player index during customization parsing.\n" );
pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pRes->type = MSG_ReadByte( msg );
Q_strncpy( pRes->szFileName, MSG_ReadString( msg ), sizeof( pRes->szFileName ));
@@ -656,13 +634,13 @@ static void CL_ParseCustomization( sizebuf_t *msg )
return;
}
pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
customization_t *pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
if( pExistingCustomization )
CL_RemoveCustomization( i, pExistingCustomization );
bFound = false;
for( pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
qboolean bFound = false;
for( customization_t *pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
{
if( !memcmp( pList->resource.rgucMD5_hash, pRes->rgucMD5_hash, 16 ))
{
@@ -673,11 +651,11 @@ static void CL_ParseCustomization( sizebuf_t *msg )
if( HPAK_GetDataPointer( hpk_custom_file.string, pRes, NULL, NULL ))
{
qboolean bError = false;
qboolean bError = false;
if( !bFound )
{
pList = &cl.players[pRes->playernum].customdata;
customization_t *pList = &cl.players[pRes->playernum].customdata;
if( !COM_CreateCustomization( pList, pRes, pRes->playernum, FCUST_FROMHPAK, NULL, NULL ))
bError = true;
@@ -707,15 +685,14 @@ CL_ParseResourceRequest
*/
void CL_SendResourceList( const resource_t *list, int count )
{
byte buffer[MAX_INIT_MSG];
sizebuf_t sbuf;
int i;
byte buffer[MAX_INIT_MSG];
sizebuf_t sbuf;
MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer ));
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, count );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
MSG_WriteString( &sbuf, list[i].szFileName );
MSG_WriteByte( &sbuf, list[i].type );
@@ -733,10 +710,8 @@ void CL_SendResourceList( const resource_t *list, int count )
static void CL_ParseResourceRequest( sizebuf_t *msg )
{
int arg, nStartIndex;
arg = MSG_ReadLong( msg );
nStartIndex = MSG_ReadLong( msg );
int arg = MSG_ReadLong( msg );
int nStartIndex = MSG_ReadLong( msg );
if( cl.servercount != arg )
return;
@@ -756,16 +731,12 @@ loading custom decal for self
*/
static void CL_CreateCustomizationList( void )
{
resource_t *pResource;
player_info_t *pPlayer;
int i;
pPlayer = &cl.players[cl.playernum];
player_info_t *pPlayer = &cl.players[cl.playernum];
pPlayer->customdata.pNext = NULL;
for( i = 0; i < cl.num_resources; i++ )
for( int i = 0; i < cl.num_resources; i++ )
{
pResource = &cl.resourcelist[i];
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &pPlayer->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "problem with client customization %s, ignoring...", pResource->szFileName );
@@ -1247,12 +1218,10 @@ CL_ParseLightStyle
*/
static void CL_ParseLightStyle( sizebuf_t *msg, connprotocol_t proto )
{
int style;
const char *s;
float f = cl.mtime[0];
float f = cl.mtime[0];
style = MSG_ReadByte( msg );
s = MSG_ReadString( msg );
int style = MSG_ReadByte( msg );
const char *s = MSG_ReadString( msg );
if( proto != PROTO_GOLDSRC && proto != PROTO_QUAKE )
f = MSG_ReadFloat( msg );
@@ -1280,10 +1249,7 @@ add the view angle yaw
*/
static void CL_ParseAddAngle( sizebuf_t *msg )
{
pred_viewangle_t *a;
float delta_yaw;
delta_yaw = MSG_ReadBitAngle( msg, 16 );
float delta_yaw = MSG_ReadBitAngle( msg, 16 );
#if 0
cl.viewangles[YAW] += delta_yaw;
return;
@@ -1293,7 +1259,7 @@ static void CL_ParseAddAngle( sizebuf_t *msg )
// select entry into circular buffer
cl.angle_position = (cl.angle_position + 1) & ANGLE_MASK;
a = &cl.predicted_angle[cl.angle_position];
pred_viewangle_t *a = &cl.predicted_angle[cl.angle_position];
// record update
a->starttime = cl.mtime[0];
@@ -1323,20 +1289,18 @@ reading decals, etc.
*/
static void CL_ParseRestore( sizebuf_t *msg )
{
string filename;
int i, mapCount;
char *pMapName;
string filename;
// mapname.HL2
Q_strncpy( filename, MSG_ReadString( msg ), sizeof( filename ));
mapCount = MSG_ReadByte( msg );
int mapCount = MSG_ReadByte( msg );
// g-cont. acutally in Xash3D this does nothing.
// decals already restored on a server, and correctly transferred through levels
// but i'm leave this message for backward compatibility
for( i = 0; i < mapCount; i++ )
for( int i = 0; i < mapCount; i++ )
{
pMapName = MSG_ReadString( msg );
char *pMapName = MSG_ReadString( msg );
Con_Printf( "Loading decals from %s\n", pMapName );
}
}
@@ -1350,10 +1314,9 @@ register new user message or update existing
*/
static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
{
char *pszName;
char szName[17];
int size;
int svc_num = MSG_ReadByte( msg );
int size;
if( proto == PROTO_GOLDSRC )
{
@@ -1368,6 +1331,7 @@ static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
size = -1;
}
char *pszName;
if( proto == PROTO_GOLDSRC )
{
MSG_ReadBytes( msg, szName, sizeof( szName ) - 1 );
@@ -1388,9 +1352,8 @@ collect userinfo from all players
*/
static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
{
int slot, id;
qboolean active;
player_info_t *player;
int slot, id;
qboolean active;
if( proto == PROTO_GOLDSRC )
{
@@ -1408,7 +1371,7 @@ static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
if( slot >= MAX_CLIENTS )
Host_Error( "%s: svc_updateuserinfo >= MAX_CLIENTS\n", __func__ );
player = &cl.players[slot];
player_info_t *player = &cl.players[slot];
if( active )
{
@@ -1449,9 +1412,7 @@ downloading and precache resource in-game
*/
void CL_ParseResource( sizebuf_t *msg )
{
resource_t *pResource;
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@@ -1511,13 +1472,10 @@ void CL_UpdateUserPings( sizebuf_t *msg )
// because pings message always ends by null bit
while( 1 )
{
int slot;
player_info_t *player;
if( !MSG_ReadOneBit( msg ))
break; // end of message
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
int slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( unlikely( slot >= MAX_CLIENTS ))
{
@@ -1525,7 +1483,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
return;
}
player = &cl.players[slot];
player_info_t *player = &cl.players[slot];
player->ping = MSG_ReadUBitLong( msg, 12 );
player->packet_loss = MSG_ReadUBitLong( msg, 7 );
}
@@ -1550,18 +1508,14 @@ static const char *CL_CheckTypeToString( int check_type )
static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
qboolean user_changed_diskfile;
vec3_t mins, maxs;
string filename;
byte md5[16] = { 0 };
int pos;
byte md5[16] = { 0 };
if( !cl.need_force_consistency_response )
return;
cl.need_force_consistency_response = false;
MSG_BeginClientCmd( msg, clc_fileconsistency );
pos = MSG_GetNumBytesWritten( msg );
int pos = MSG_GetNumBytesWritten( msg );
if( proto == PROTO_GOLDSRC )
{
MSG_WriteShort( msg, 0 );
@@ -1573,9 +1527,11 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
for( int i = 0; i < cl.num_consistency; i++ )
{
qboolean have_file = true;
qboolean user_changed_diskfile = false;
vec3_t mins, maxs;
string filename;
consistency_t *pc = &cl.consistency_list[i];
user_changed_diskfile = false;
MSG_WriteOneBit( msg, 1 );
MSG_WriteUBitLong( msg, pc->orig_index, MAX_MODEL_BITS );
@@ -1654,10 +1610,9 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( proto == PROTO_GOLDSRC )
{
int len;
MSG_EndBitWriting( msg );
len = MSG_GetNumBytesWritten( msg ) - pos - 2;
int len = MSG_GetNumBytesWritten( msg ) - pos - 2;
*(short *)&msg->pData[pos] = len;
COM_Munge( &msg->pData[pos + 2], len, cl.servercount );
@@ -1673,11 +1628,10 @@ static void CL_StartDark( void )
{
if( v_dark.value )
{
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
client_textmessage_t *title;
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
title = CL_TextMessageGet( "GAMETITLE" );
client_textmessage_t *title = CL_TextMessageGet( "GAMETITLE" );
if( Host_IsQuakeCompatible( ))
fadetime = 1.0f;
@@ -1789,20 +1743,12 @@ void CL_RegisterResources( sizebuf_t *msg, connprotocol_t proto )
static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
int lastcheck;
int delta;
int i;
int isdelta;
resource_t *pResource;
resource_t *skip_crc_change;
int skip;
consistency_t *pc;
byte nullbuffer[32];
byte nullbuffer[32];
memset( nullbuffer, 0, 32 );
cl.need_force_consistency_response = MSG_ReadOneBit( msg );
pResource = cl.resourcesneeded.pNext;
resource_t *pResource = cl.resourcesneeded.pNext;
if( !cl.need_force_consistency_response )
return;
@@ -1816,19 +1762,20 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( cl_trace_consistency.value )
Con_Printf( "Server wants consistency of the following resources:\n" );
skip_crc_change = NULL;
lastcheck = 0;
resource_t *skip_crc_change = NULL;
int lastcheck = 0;
while( MSG_ReadOneBit( msg ))
{
isdelta = MSG_ReadOneBit( msg );
int isdelta = MSG_ReadOneBit( msg );
int delta;
if( isdelta ) delta = MSG_ReadUBitLong( msg, 5 ) + lastcheck;
else delta = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_MODEL_BITS : MAX_MODEL_BITS );
skip = delta - lastcheck;
int skip = delta - lastcheck;
for( i = 0; i < skip; i++ )
for( int i = 0; i < skip; i++ )
{
if( pResource != skip_crc_change && Q_strstr( pResource->szFileName, "models/" ))
Mod_NeedCRC( pResource->szFileName, false );
@@ -1844,7 +1791,7 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( cl.num_consistency >= MAX_MODELS )
Host_Error( "%s: MAX_MODELS limit exceeded (%d)\n", __func__, MAX_MODELS );
pc = &cl.consistency_list[cl.num_consistency];
consistency_t *pc = &cl.consistency_list[cl.num_consistency];
cl.num_consistency++;
memset( pc, 0, sizeof( *pc ));
@@ -1876,14 +1823,11 @@ CL_ParseResourceList
*/
void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto )
{
resource_t *pResource;
int i, total;
int total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
for( i = 0; i < total; i++ )
for( int i = 0; i < total; i++ )
{
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@@ -2080,14 +2024,12 @@ Set screen fade
*/
static void CL_ParseScreenFade( sizebuf_t *msg )
{
float duration, holdTime;
screenfade_t *sf = &clgame.fade;
float flScale;
screenfade_t *sf = &clgame.fade;
duration = (float)MSG_ReadWord( msg );
holdTime = (float)MSG_ReadWord( msg );
float duration = (float)MSG_ReadWord( msg );
float holdTime = (float)MSG_ReadWord( msg );
sf->fadeFlags = MSG_ReadShort( msg );
flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
float flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
sf->fader = MSG_ReadByte( msg );
sf->fadeg = MSG_ReadByte( msg );
@@ -2196,9 +2138,6 @@ Exec map/class specific configs
*/
static void CL_ParseExec( sizebuf_t *msg )
{
qboolean is_class;
int class_idx;
string mapname;
const char *class_cfgs[] = {
"",
"exec scout.cfg\n",
@@ -2214,17 +2153,18 @@ static void CL_ParseExec( sizebuf_t *msg )
"exec civilian.cfg\n"
};
is_class = MSG_ReadByte( msg );
qboolean is_class = MSG_ReadByte( msg );
if( is_class )
{
class_idx = MSG_ReadByte( msg );
int class_idx = MSG_ReadByte( msg );
if( class_idx >= 0 && class_idx <= 11 && !Q_stricmp( GI->gamefolder, "tfc" ) )
Cbuf_AddText( class_cfgs[class_idx] );
}
else if( !Q_stricmp( GI->gamefolder, "tfc" ) )
{
string mapname;
Cbuf_AddText( "exec mapdefault.cfg\n" );
COM_FileBase( clgame.mapname, mapname, sizeof( mapname ));
@@ -2378,17 +2318,15 @@ show display finale or cutscene message
*/
static void CL_ParseFinaleCutscene( sizebuf_t *msg, int level )
{
static int msgindex = 0;
client_textmessage_t *text;
int channel;
static int msgindex = 0;
cl.intermission = level;
channel = msgindex;
int channel = msgindex;
msgindex = (msgindex + 1) & (MAX_TEXTCHANNELS - 1);
// grab message channel
text = &cl_textmessage[channel];
client_textmessage_t *text = &cl_textmessage[channel];
// NOTE: svc_finale and svc_cutscene has a
// predefined settings like Quake-style
@@ -2600,9 +2538,9 @@ dispatch messages
*/
void CL_ParseServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd;
int old_background;
size_t bufStart, playerbytes;
int cmd;
int old_background;
// parse the message
while( 1 )

View File

@@ -285,19 +285,17 @@ static void CL_CopyPacketEntity( frame_t *frame, int num, const entity_state_t *
static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
{
frame_t *frame, *oldframe;
int oldindex, oldnum, numbase = 0;
entity_state_t *oldent;
int count;
frame_t *oldframe;
int numbase = 0;
int playerbytes = 0;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
count = MSG_ReadWord( msg );
int count = MSG_ReadWord( msg );
frame = &cl.frames[cl.parsecountmod];
frame_t *frame = &cl.frames[cl.parsecountmod];
memset( frame->flags, 0, sizeof( frame->flags ));
frame->first_entity = cls.next_client_entities;
frame->num_entities = 0;
@@ -326,9 +324,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
MSG_StartBitWriting( msg );
oldent = NULL;
oldindex = 0;
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
entity_state_t *oldent = NULL;
int oldindex = 0;
int oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
// read it all but ignore it
while( 1 )
@@ -415,10 +413,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
static float MSG_ReadGSBitCoord( sizebuf_t *sb )
{
float value = 0;
int ival, fval;
ival = MSG_ReadOneBit( sb );
fval = MSG_ReadOneBit( sb );
int ival = MSG_ReadOneBit( sb );
int fval = MSG_ReadOneBit( sb );
if( ival || fval )
{
@@ -439,13 +436,11 @@ static float MSG_ReadGSBitCoord( sizebuf_t *sb )
static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
{
qboolean x, y, z;
VectorClear( fa );
x = MSG_ReadOneBit( sb );
y = MSG_ReadOneBit( sb );
z = MSG_ReadOneBit( sb );
qboolean x = MSG_ReadOneBit( sb );
qboolean y = MSG_ReadOneBit( sb );
qboolean z = MSG_ReadOneBit( sb );
if( x )
fa[0] = MSG_ReadGSBitCoord( sb );
if( y )
@@ -456,31 +451,32 @@ static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
static void CL_ParseSoundPacketGS( sizebuf_t *msg )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum;
sound_t handle = 0;
MSG_StartBitWriting( msg );
flags = MSG_ReadUBitLong( msg, 9 );
int flags = MSG_ReadUBitLong( msg, 9 );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
chan = MSG_ReadUBitLong( msg, 3 );
entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
int chan = MSG_ReadUBitLong( msg, 3 );
int entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
int sound;
if( FBitSet( flags, SND_GOLDSRC_LARGE_INDEX ))
sound = MSG_ReadWord( msg );
else sound = MSG_ReadByte( msg );
vec3_t pos;
MSG_ReadGSBitVec3Coord( msg, pos );
int pitch;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
@@ -514,17 +510,15 @@ static void CL_ParseSoundPacketGS( sizebuf_t *msg )
static void CL_ParseSpawnStaticSound( sizebuf_t *msg )
{
vec3_t pos;
int sound, entnum, pitch, flags;
float volume, attn;
sound_t handle = 0;
MSG_ReadVec3Coord( msg, pos );
sound = MSG_ReadShort( msg );
volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
entnum = MSG_ReadShort( msg );
pitch = MSG_ReadByte( msg );
flags = MSG_ReadByte( msg );
int sound = MSG_ReadShort( msg );
float volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
float attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
int entnum = MSG_ReadShort( msg );
int pitch = MSG_ReadByte( msg );
int flags = MSG_ReadByte( msg );
if( FBitSet( flags, SND_SENTENCE ))
{

View File

@@ -80,14 +80,13 @@ we don't want interpolate this
*/
static qboolean CL_QuakeEntityTeleported( cl_entity_t *ent, entity_state_t *newstate )
{
float len, maxlen;
vec3_t delta;
vec3_t delta;
VectorSubtract( newstate->origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta );
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
float len = VectorLength( delta );
return (len > maxlen);
}
@@ -139,33 +138,30 @@ CL_ParseQuakeSound
*/
static void CL_ParseQuakeSound( sizebuf_t *msg )
{
int channel, sound;
int flags, entnum;
float volume, attn;
sound_t handle;
vec3_t pos;
flags = MSG_ReadByte( msg );
int flags = MSG_ReadByte( msg );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
channel = MSG_ReadWord( msg );
sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
int channel = MSG_ReadWord( msg );
int sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
// positioned in space
vec3_t pos;
MSG_ReadVec3Coord( msg, pos );
entnum = channel >> 3; // entity reletive
int entnum = channel >> 3; // entity reletive
channel &= 7;
// see precached sound
handle = cl.sound_index[sound];
sound_t handle = cl.sound_index[sound];
if( !cl.audio_prepped )
return; // too early
@@ -181,11 +177,6 @@ CL_ParseQuakeServerInfo
*/
static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
{
resource_t *pResource;
const char *pResName;
int gametype;
int i;
Con_Reportf( "Serverdata packet received.\n" );
cls.timestart = Platform_DoubleTime();
@@ -198,7 +189,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
cls.state = ca_connected;
// parse protocol version number
i = MSG_ReadLong( msg );
int i = MSG_ReadLong( msg );
if( i != PROTOCOL_VERSION_QUAKE )
{
@@ -208,7 +199,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
}
cl.maxclients = MSG_ReadByte( msg );
gametype = MSG_ReadByte( msg );
int gametype = MSG_ReadByte( msg );
clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS;
@@ -264,12 +255,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
// Quake just have a large packet of initialization data
for( i = 1; i < MAX_MODELS; i++ )
{
pResName = MSG_ReadString( msg );
const char *pResName = MSG_ReadString( msg );
if( COM_StringEmptyOrNULL( pResName ))
break; // end of list
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = t_model;
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
@@ -282,12 +273,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
for( i = 1; i < MAX_SOUNDS; i++ )
{
pResName = MSG_ReadString( msg );
const char *pResName = MSG_ReadString( msg );
if( COM_StringEmptyOrNULL( pResName ))
break; // end of list
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = t_sound;
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
@@ -340,15 +331,12 @@ CL_ParseQuakeClientData
*/
static void CL_ParseQuakeClientData( sizebuf_t *msg )
{
int i, bits = MSG_ReadWord( msg );
frame_t *frame;
int bits = MSG_ReadWord( msg );
// this is the frame update that this message corresponds to
i = cls.netchan.incoming_sequence;
cl.parsecount = i; // ack'd incoming messages.
cl.parsecount = cls.netchan.incoming_sequence; // ack'd incoming messages.
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window.
frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame_t *frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame->time = cl.mtime[0]; // mark network received time
frame->receivedtime = host.realtime; // time now that we are parsing.
memset( &frame->graphdata, 0, sizeof( netbandwidthgraph_t ));
@@ -365,7 +353,7 @@ static void CL_ParseQuakeClientData( sizebuf_t *msg )
cl.local.idealpitch = MSG_ReadChar( msg );
else cl.local.idealpitch = 0;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
if( FBitSet( bits, SU_PUNCH1 << i ))
frame->clientdata.punchangle[i] = (float)MSG_ReadChar( msg );
@@ -568,15 +556,14 @@ CL_ParseQuakeParticles
*/
static void CL_ParseQuakeParticle( sizebuf_t *msg )
{
int count, color;
vec3_t org, dir;
vec3_t org, dir;
MSG_ReadVec3Coord( msg, org );
dir[0] = MSG_ReadChar( msg ) * 0.0625f;
dir[1] = MSG_ReadChar( msg ) * 0.0625f;
dir[2] = MSG_ReadChar( msg ) * 0.0625f;
count = MSG_ReadByte( msg );
color = MSG_ReadByte( msg );
int count = MSG_ReadByte( msg );
int color = MSG_ReadByte( msg );
if( count == 255 ) count = 1024;
R_RunParticleEffect( org, dir, color, count );
@@ -590,14 +577,12 @@ CL_ParseQuakeStaticSound
*/
static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{
int sound_num;
float vol, attn;
vec3_t org;
vec3_t org;
MSG_ReadVec3Coord( msg, org );
sound_num = MSG_ReadByte( msg );
vol = (float)MSG_ReadByte( msg ) / 255.0f;
attn = (float)MSG_ReadByte( msg ) / 64.0f;
int sound_num = MSG_ReadByte( msg );
float vol = (float)MSG_ReadByte( msg ) / 255.0f;
float attn = (float)MSG_ReadByte( msg ) / 64.0f;
S_StartSound( org, 0, CHAN_STATIC, cl.sound_index[sound_num], vol, attn, PITCH_NORM, 0 );
}
@@ -628,8 +613,6 @@ CL_ParseStaticEntity
static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
{
entity_state_t state = { 0 };
cl_entity_t *ent;
int i;
if( !clgame.static_entities )
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
@@ -645,14 +628,14 @@ static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg );
i = clgame.numStatics;
int i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "%s: static entities limit exceeded!\n", __func__ );
return;
}
ent = &clgame.static_entities[i];
cl_entity_t *ent = &clgame.static_entities[i];
clgame.numStatics++;
ent->index = 0; // ???
@@ -692,16 +675,13 @@ CL_ParseQuakeBaseline
*/
static void CL_ParseQuakeBaseline( sizebuf_t *msg )
{
entity_state_t state;
cl_entity_t *ent;
int newnum;
newnum = MSG_ReadWord( msg ); // entnum
int newnum = MSG_ReadWord( msg ); // entnum
if( newnum >= clgame.maxEntities )
Host_Error( "%s: no free edicts\n", __func__ );
// parse baseline
entity_state_t state;
memset( &state, 0, sizeof( state ));
state.modelindex = MSG_ReadByte( msg );
state.frame = MSG_ReadByte( msg );
@@ -714,7 +694,7 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg );
ent = CL_EDICT_NUM( newnum );
cl_entity_t *ent = CL_EDICT_NUM( newnum );
ent->index = newnum;
ent->player = CL_IsPlayerIndex( newnum );
ent->prevstate = ent->baseline = state;

View File

@@ -386,13 +386,14 @@ Do stereo processing
static void DLY_DoStereoDelay( portable_samplepair_t *paint, int count )
{
dly_t *dly = &stereodly;
int delay, samplexf;
if( !dly->lpdelayline )
return; // inactive
for( ; count; count--, paint++ )
{
int delay;
if( dly->mod && --dly->modcur < 0 )
dly->modcur = dly->mod;
@@ -414,7 +415,7 @@ static void DLY_DoStereoDelay( portable_samplepair_t *paint, int count )
// modify delay, if crossfading
if( dly->xfade )
{
samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7;
int samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7;
delay = samplexf + ((delay * dly->xfade) >> 7);
if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax )
@@ -496,14 +497,13 @@ Do delay processing
static void DLY_DoDelay( portable_samplepair_t *paint, int count )
{
dly_t *dly = &monodly;
int delay;
if( !dly->lpdelayline || !count )
return; // inactive
for( ; count; count--, paint++ )
{
delay = dly->lpdelayline[dly->idelayoutput];
int delay = dly->lpdelayline[dly->idelayoutput];
// don't process if delay line and left/right samples are zero
if( delay || paint->left || paint->right )
@@ -613,8 +613,6 @@ Do reverberation for one dly
static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samplepair_t *samplepair )
{
int delay;
int samplexf;
int val, valt;
int voutm = 0;
if( --dly->modcur < 0 )
@@ -624,6 +622,8 @@ static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samp
if( dly->xfade || delay || samplepair->left || samplepair->right )
{
int val, valt;
// modulate delay rate
if( !dly->mod )
{
@@ -636,7 +636,7 @@ static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samp
if( dly->xfade )
{
samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
int samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
delay = ((delay * dly->xfade) / REVERB_XFADE) + samplexf;
if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax )
@@ -688,14 +688,14 @@ static void RVB_DoReverb( portable_samplepair_t *paint, int count )
{
dly_t *dly1 = &reverbdly[0];
dly_t *dly2 = &reverbdly[1];
int vlr, voutm;
if( !dly1->lpdelayline )
return;
for( ; count; count--, paint++ )
{
vlr = ( paint->left + paint->right ) >> 1;
int vlr = ( paint->left + paint->right ) >> 1;
int voutm;
voutm = RVB_DoReverbForOneDly( dly1, vlr, paint );
voutm += RVB_DoReverbForOneDly( dly2, vlr, paint );
@@ -881,9 +881,8 @@ static void SX_Profiling_f( void )
portable_samplepair_t testbuffer[512];
float oldroom = room_type.value;
double start, end;
int i, calls;
for( i = 0; i < ARRAYSIZE( testbuffer ); i++ )
for( int i = 0; i < ARRAYSIZE( testbuffer ); i++ )
{
testbuffer[i].left = COM_RandomLong( 0, 3000 );
testbuffer[i].right = COM_RandomLong( 0, 3000 );
@@ -899,7 +898,7 @@ static void SX_Profiling_f( void )
Con_Printf( "Profiling 10000 calls to DSP. Sample count is 512, room_type is %i\n", idsp_room );
start = Platform_DoubleTime();
for( calls = 10000; calls; calls-- )
for( int calls = 10000; calls; calls-- )
{
SX_RoomFX( testbuffer, 512 );
}

View File

@@ -39,17 +39,16 @@ S_SoundList_f
*/
void S_SoundList_f( void )
{
sfx_t *sfx;
wavdata_t *sc;
int i, totalSfx = 0;
int totalSize = 0;
sfx_t *sfx;
int i, totalSfx = 0;
int totalSize = 0;
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
{
if( !sfx->name[0] )
continue;
sc = sfx->cache;
wavdata_t *sc = sfx->cache;
if( sc )
{
totalSize += sc->size;
@@ -149,7 +148,7 @@ S_FindName
sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
{
sfx_t *sfx;
uint i, hash;
uint i;
string name;
if( COM_StringEmptyOrNULL( pname ) || !snd.initialized )
@@ -162,7 +161,7 @@ sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
COM_FixSlashes( name );
// see if already loaded
hash = COM_HashKey( name, MAX_SFX_HASH );
uint hash = COM_HashKey( name, MAX_SFX_HASH );
for( sfx = s_sfxHashList[hash]; sfx; sfx = sfx->hashNext )
{
if( !Q_strcmp( sfx->name, name ))
@@ -210,17 +209,14 @@ S_FreeSound
*/
void S_FreeSound( sfx_t *sfx )
{
sfx_t *hashSfx;
sfx_t **prev;
if( !sfx || !sfx->name[0] )
return;
// de-link it from the hash tree
prev = &s_sfxHashList[sfx->hashValue];
sfx_t **prev = &s_sfxHashList[sfx->hashValue];
while( 1 )
{
hashSfx = *prev;
sfx_t *hashSfx = *prev;
if( !hashSfx )
break;
@@ -251,12 +247,10 @@ S_BeginRegistration
*/
void S_BeginRegistration( void )
{
int i;
snd.have_ambient_sfx = false;
// check for automatic ambient sounds
for( i = 0; i < NUM_AMBIENTS; i++ )
for( int i = 0; i < NUM_AMBIENTS; i++ )
{
if( !GI->ambientsound[i][0] )
continue; // empty slot
@@ -386,6 +380,7 @@ void S_FreeSounds( void )
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
S_FreeSound( sfx );
memset( s_knownSfx, 0, sizeof( s_knownSfx ));
memset( s_sfxHashList, 0, sizeof( s_sfxHashList ));

View File

@@ -290,8 +290,6 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
if( ch->words ) // sentences are special, count all remaining words
{
int i;
if( FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ) )
return 0;
@@ -300,7 +298,7 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
// here we count all remaining words, stopping if no sfx or sound file is available
// see VOX_LoadWord
for( i = ch->word_index + 1; i < CVOXWORDMAX; i++ )
for( int i = ch->word_index + 1; i < CVOXWORDMAX; i++ )
{
wavdata_t *sc;
int end;
@@ -341,14 +339,9 @@ exceptions).
*/
channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean *ignore )
{
int ch_idx;
int first_to_die;
int life_left;
int timeleft;
int first_to_die = -1;
int life_left = 0x7fffffff;
// check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
if( ignore ) *ignore = false;
if( channel == CHAN_STREAM && SND_FStreamIsPlaying( sfx ))
@@ -358,9 +351,10 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
return NULL;
}
for( ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
for( int ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
{
channel_t *ch = &snd.channels[ch_idx];
int timeleft;
// Never override a streaming sound that is currently playing or
// voice over IP data that is playing or any sound on CHAN_VOICE( acting )
@@ -1019,14 +1013,14 @@ grab all static sounds playing at current channel
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
{
int sounds_left = size;
int i, looped;
if( !snd.initialized )
return 0;
for( i = 0; i < snd.max_channels && sounds_left; i++ )
for( int i = 0; i < snd.max_channels && sounds_left; i++ )
{
const channel_t *ch = &snd.channels[i];
int looped;
if( !ch->sfx || !ch->sfx->name[0] || !Q_stricmp( ch->sfx->name, "*default" ))
continue; // don't serialize default sounds
@@ -1220,14 +1214,13 @@ S_RawSamplesStereo
*/
uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint max_samples, uint samples, uint rate, word width, word channels, const byte *data )
{
uint fracstep, samplefrac;
uint src, dst;
uint src;
if( rawend < snd.paintedtime )
rawend = snd.paintedtime;
fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
samplefrac = 0;
uint fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
uint samplefrac = 0;
if( width == 2 )
{
@@ -1237,7 +1230,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src*2+0];
rawsamples[dst].right = in[src*2+1];
}
@@ -1246,7 +1239,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src];
rawsamples[dst].right = in[src];
}
@@ -1260,7 +1253,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src*2+0] << 8;
rawsamples[dst].right = in[src*2+1] << 8;
}
@@ -1269,7 +1262,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = ( data[src] - 128 ) << 8;
rawsamples[dst].right = ( data[src] - 128 ) << 8;
}
@@ -1309,9 +1302,7 @@ Free raw channel that have been idling for too long.
*/
static void S_FreeIdleRawChannels( void )
{
int i;
for( i = 0; i < snd.max_raw_channels; i++ )
for( int i = 0; i < snd.max_raw_channels; i++ )
{
rawchan_t *ch = snd.raw_channels[i];
@@ -1344,9 +1335,7 @@ S_ClearRawChannels
*/
static void S_ClearRawChannels( void )
{
int i;
for( i = 0; i < snd.max_raw_channels; i++ )
for( int i = 0; i < snd.max_raw_channels; i++ )
{
rawchan_t *ch = snd.raw_channels[i];
@@ -1464,12 +1453,10 @@ S_StopAllSounds
*/
void S_StopAllSounds( qboolean ambient )
{
int i;
if( !snd.initialized ) return;
snd.total_channels = MAX_DYNAMIC_CHANNELS; // no statics
for( i = 0; i < snd.max_channels; i++ )
for( int i = 0; i < snd.max_channels; i++ )
{
if( !snd.channels[i].sfx )
continue;
@@ -1503,14 +1490,13 @@ update global soundtime
static int S_GetSoundtime( void )
{
static int buffers, oldsamplepos;
int samplepos, fullsamples;
fullsamples = snd.samples / 2;
int fullsamples = snd.samples / 2;
// it is possible to miscount buffers
// if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = snd.samplepos;
int samplepos = snd.samplepos;
if( samplepos < oldsamplepos )
{
@@ -1776,13 +1762,12 @@ static void S_Music_f( void )
{
string intro, main, track;
const char *ext[] = { "mp3", "wav" };
int i;
Q_strncpy( track, Cmd_Argv( 1 ), sizeof( track ));
Q_snprintf( intro, sizeof( intro ), "%s_intro", Cmd_Argv( 1 ));
Q_snprintf( main, sizeof( main ), "%s_main", Cmd_Argv( 1 ));
for( i = 0; i < 2; i++ )
for( int i = 0; i < 2; i++ )
{
char intro_path[MAX_VA_STRING];
char main_path[MAX_VA_STRING];

View File

@@ -36,20 +36,17 @@ static void SND_CommitMouthValue( mouth_t *mouth, int savg, int scount )
void SND_MoveMouth8( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qboolean use_loop )
{
const int8_t *pdata = NULL;
int scount;
int savg, data;
uint i;
count = S_RetrieveAudioSamples( sc, (const void **)&pdata, pos, count, use_loop );
if( pdata == NULL ) return;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while( i < count && scount < CAVGSAMPLES )
{
data = pdata[i];
int data = pdata[i];
savg += abs( data );
i += 80 + ((byte)data & 0x1F);
@@ -62,20 +59,17 @@ void SND_MoveMouth8( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qb
void SND_MoveMouth16( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qboolean use_loop )
{
const int16_t *pdata = NULL;
int savg, data;
int scount;
uint i;
count = S_RetrieveAudioSamples( sc, (const void **)&pdata, pos, count, use_loop );
if( pdata == NULL ) return;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while( i < count && scount < CAVGSAMPLES )
{
data = pdata[i];
int data = pdata[i];
data = (bound( -32767, data, 0x7ffe ) >> 8);
savg += abs( data );
@@ -88,9 +82,7 @@ void SND_MoveMouth16( mouth_t *mouth, int pos, const wavdata_t *sc, int count, q
void SND_ForceInitMouth( int entnum )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( entnum );
cl_entity_t *clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
{
@@ -102,9 +94,7 @@ void SND_ForceInitMouth( int entnum )
void SND_ForceCloseMouth( int entnum )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( entnum );
cl_entity_t *clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
clientEntity->mouth.mouthopen = 0;
@@ -112,17 +102,13 @@ void SND_ForceCloseMouth( int entnum )
void SND_MoveMouthRaw( mouth_t *mouth, const portable_samplepair_t *buf, int count )
{
int savg, data;
int scount = 0;
uint i;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while ( i < count && scount < CAVGSAMPLES )
{
data = buf[i].left; // mono sound anyway
int data = buf[i].left; // mono sound anyway
data = ( bound( -32767, data, 0x7ffe ) >> 8 );
savg += abs( data );

View File

@@ -66,14 +66,14 @@ S_GetMusicVolume
*/
float S_GetMusicVolume( void )
{
float scale = 1.0f;
if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
{
// we return zero volume to keep sounds running
return 0.0f;
}
float scale = 1.0f;
if( cls.key_dest != key_menu && musicfade.percent != 0 )
{
scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f );
@@ -191,11 +191,7 @@ S_StreamBackgroundTrack
*/
void S_StreamBackgroundTrack( void )
{
int bufferSamples;
int fileSamples;
byte raw[MAX_RAW_SAMPLES];
int r, fileBytes;
rawchan_t *ch = NULL;
if( !snd.initialized || !s_bgTrack.stream || snd.streaming )
return;
@@ -213,7 +209,7 @@ void S_StreamBackgroundTrack( void )
else if( cls.key_dest == key_console )
return;
ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true );
rawchan_t *ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true );
Assert( ch != NULL );
@@ -225,14 +221,14 @@ void S_StreamBackgroundTrack( void )
{
const stream_t *info = s_bgTrack.stream;
bufferSamples = ch->max_samples - (ch->s_rawend - snd.soundtime);
int bufferSamples = ch->max_samples - (ch->s_rawend - snd.soundtime);
// decide how much data needs to be read from the file
fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
int fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
if( fileSamples <= 1 ) return; // no more samples need
// our max buffer size
fileBytes = fileSamples * ( info->width * info->channels );
int fileBytes = fileSamples * ( info->width * info->channels );
if( fileBytes > sizeof( raw ))
{
@@ -241,7 +237,7 @@ void S_StreamBackgroundTrack( void )
}
// read
r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );
int r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );
if( r < fileBytes )
{

View File

@@ -52,7 +52,7 @@ static qboolean S_ShouldTrimSample16( const int16_t *buf, int channels )
static int S_TrimStart( const wavdata_t *wav, int start )
{
size_t channels = wav->channels, width = wav->width, i;
size_t channels = wav->channels, width = wav->width;
if( wav->type != WF_PCMDATA )
return start;
@@ -61,7 +61,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
@@ -74,7 +74,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
@@ -89,7 +89,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
static int S_TrimEnd( const wavdata_t *wav, int end )
{
size_t channels = wav->channels, width = wav->width, i;
size_t channels = wav->channels, width = wav->width;
if( wav->type != WF_PCMDATA )
return end;
@@ -98,7 +98,7 @@ static int S_TrimEnd( const wavdata_t *wav, int end )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * ( end - 1 )];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
@@ -111,7 +111,7 @@ static int S_TrimEnd( const wavdata_t *wav, int end )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * ( end - 1 )];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
@@ -222,9 +222,6 @@ float VOX_ModifyPitch( channel_t *ch, float pitch )
static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
{
const char *p;
int len;
// HACKHACK: some modders send strings like "/fvox/_period four"
// which should get parsed as "_period four" said by fvox
// it might be incorrect but ignore first slash here for now
@@ -232,7 +229,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
psz++;
// search / backwards
p = Q_strrchr( psz, '/' );
const char *p = Q_strrchr( psz, '/' );
if( !p )
{
@@ -240,7 +237,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
return psz;
}
len = p - psz + 1;
int len = p - psz + 1;
if( len > nsize )
{
@@ -256,8 +253,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
static const char *VOX_LookupString( const char *pszin )
{
int i = -1, len;
const char *c;
int i = -1;
// check if we are an immediate sentence
if( *pszin == '#' )
@@ -289,9 +285,9 @@ static const char *VOX_LookupString( const char *pszin )
if( i == cszrawsentences )
return NULL;
len = Q_strlen( rgpszrawsentence[i] );
int len = Q_strlen( rgpszrawsentence[i] );
c = &rgpszrawsentence[i][len + 1];
const char *c = &rgpszrawsentence[i][len + 1];
for( ; *c == ' ' || *c == '\t'; c++ );
return c;
@@ -362,12 +358,11 @@ static void VOX_MakeDefaultWordParams( voxword_t *voxword )
static qboolean VOX_ParseWordParams( char *psz, voxword_t *pvoxword, voxword_t *default_voxword )
{
int len, i;
char sznum[8], *pszsave = psz;
*pvoxword = *default_voxword;
len = Q_strlen( psz );
int len = Q_strlen( psz );
if( len == 0 )
return false;
@@ -388,6 +383,7 @@ static qboolean VOX_ParseWordParams( char *psz, voxword_t *pvoxword, voxword_t *
for( ;; )
{
char command;
int i;
// find command
for( ; *psz &&
@@ -446,7 +442,7 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
char buffer[512] = { 0 }, szpath[32] = { 0 };
char *rgpparseword[CVOXWORDMAX] = { 0 };
const char *psz;
int i, j;
int j;
int num_words;
voxword_t default_voxword;
voxword_t words_buf[CVOXWORDMAX + 1]; // local scratch: parsed words + null terminator
@@ -490,7 +486,8 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
VOX_MakeDefaultWordParams( &default_voxword );
memset( words_buf, 0, sizeof( words_buf ));
for( i = 0, j = 0; i < num_words; i++ )
j = 0;
for( int i = 0; i < num_words; i++ )
{
char pathbuffer[MAX_SYSPATH];
@@ -589,9 +586,7 @@ void VOX_Init( void )
void VOX_Shutdown( void )
{
int i;
for( i = 0; i < cszrawsentences; i++ )
for( int i = 0; i < cszrawsentences; i++ )
Mem_Free( rgpszrawsentence[i] );
cszrawsentences = 0;
@@ -609,9 +604,8 @@ static void Test_VOX_GetDirectory( void )
"barney/meow", "meow", "barney/",
"/fvox/_period", "_period", "fvox/",
};
int i;
for( i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 3 )
for( int i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 3 )
{
string szpath;
const char *p = VOX_GetDirectory( szpath, data[i+0], sizeof( szpath ));
@@ -623,7 +617,6 @@ static void Test_VOX_GetDirectory( void )
static void Test_VOX_LookupString( void )
{
int i;
const char *p, *data[] =
{
"0", "123",
@@ -645,7 +638,7 @@ static void Test_VOX_LookupString( void )
rgpszrawsentence[cszrawsentences++] = (char*)"SentenceWithSpaces\0 SPAAACE";
rgpszrawsentence[cszrawsentences++] = (char*)"SentenceWithTabsAndSpaces\0\t \t\t MEOW";
for( i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 2 )
for( int i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 2 )
{
p = VOX_LookupString( data[i] );

View File

@@ -381,18 +381,17 @@ Apply automatic gain control to voice samples
*/
static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
{
float gain, modifiedMax;
int average, blockOffset = 0;
int blockOffset = 0;
for( ;; )
{
int i, localMax = 0, localSum = 0;
int localMax = 0, localSum = 0;
int blockSize = Q_min( count - blockOffset, voice.autogain.block_size );
if( blockSize < 1 )
break;
for( i = 0; i < blockSize; ++i )
for( int i = 0; i < blockSize; ++i )
{
int sample = samples[blockOffset + i];
int absSample = abs( sample );
@@ -401,14 +400,14 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
localMax = absSample;
localSum += absSample;
gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
float gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
samples[blockOffset + i] = bound( SHRT_MIN, (int)( sample * gain ), SHRT_MAX );
}
if( blockOffset % voice.autogain.block_size == 0 )
{
average = localSum / blockSize;
modifiedMax = average + ( localMax - average ) * voice_avggain.value;
int average = localSum / blockSize;
float modifiedMax = average + ( localMax - average ) * voice_avggain.value;
voice.autogain.current_gain = voice.autogain.next_gain * scale;
voice.autogain.next_gain = Q_min((float)SHRT_MAX / ( modifiedMax > 1 ? modifiedMax : 1 ), voice_maxgain.value ) * scale;
@@ -435,13 +434,11 @@ static uint Voice_GetOpusCompressedData( byte *out, uint maxsize, uint *frames )
if( voice.input_file )
{
uint numbytes;
double updateInterval, curtime = Platform_DoubleTime();
updateInterval = curtime - voice.start_time;
double curtime = Platform_DoubleTime();
double updateInterval = curtime - voice.start_time;
voice.start_time = curtime;
numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
uint numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
numbytes = Q_min( numbytes, voice.input_file->size - voice.input_file_pos );
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
@@ -510,13 +507,11 @@ static uint Voice_GetGSCompressedData( byte *out, uint maxsize, uint *frames )
if( voice.input_file )
{
uint numbytes;
double updateInterval, curtime = Platform_DoubleTime();
updateInterval = curtime - voice.start_time;
double curtime = Platform_DoubleTime();
double updateInterval = curtime - voice.start_time;
voice.start_time = curtime;
numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
uint numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
numbytes = Q_min( numbytes, voice.input_file->size - voice.input_file_pos );
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
@@ -597,23 +592,15 @@ Process GoldSrc voice data and return number of samples
*/
static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
{
uint32_t crc_in_packet;
uint32_t crc;
size_t offset;
size_t samples;
uint8_t vpc_type;
uint16_t data_len;
OpusDecoder *decoder;
size_t opus_offset;
int decoded;
size_t silence_samples;
uint16_t frame_size;
if( !data || ent <= 0 || ent > cl.maxclients )
return 0;
crc_in_packet = LittleLong( *(uint32_t *)( data + size - sizeof( uint32_t )));
crc = CRC32_INIT_VALUE;
uint32_t crc_in_packet = LittleLong( *(uint32_t *)( data + size - sizeof( uint32_t )));
uint32_t crc = CRC32_INIT_VALUE;
CRC32_ProcessBuffer( &crc, data, size - sizeof( uint32_t ));
crc = CRC32_Final( crc );
@@ -623,7 +610,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
return 0;
}
offset = sizeof( uint64_t );
size_t offset = sizeof( uint64_t );
samples = 0;
if( offset >= size - sizeof( uint32_t ) || data[offset] != GS_VPC_SETSAMPLERATE )
@@ -644,7 +631,9 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
if( vpc_type == GS_VPC_VDATA_OPUS_PLC )
{
decoder = voice.gs_decoders[ent - 1];
OpusDecoder *decoder = voice.gs_decoders[ent - 1];
size_t opus_offset;
if( !decoder )
{
Con_Printf( S_WARN "No decoder available for entity %d\n", ent );
@@ -653,7 +642,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
opus_offset = 0;
while( opus_offset + sizeof( uint32_t ) <= data_len )
{
frame_size = LittleShort( *(uint16_t *)( data + offset + opus_offset ));
uint16_t frame_size = LittleShort( *(uint16_t *)( data + offset + opus_offset ));
opus_offset += sizeof( uint32_t );
// if frame size is 0, it means silence
if( frame_size == 0 )
@@ -677,7 +666,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
Con_Printf( S_WARN "Opus frame size exceeds data length\n" );
return 0;
}
decoded = opus_decode( decoder, data + offset + opus_offset, frame_size,
int decoded = opus_decode( decoder, data + offset + opus_offset, frame_size,
( (int16_t *)voice.decompress_buffer ) + samples, voice.frame_size, 0 );
if( decoded < 0 )
{
@@ -690,7 +679,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
}
else if( vpc_type == GS_VPC_VDATA_SILENCE )
{
silence_samples = data_len / 2;
size_t silence_samples = data_len / 2;
if( silence_samples > GS_MAX_DECOMPRESSED_SAMPLES )
{
Con_Printf( S_WARN "Silence data too large\n" );
@@ -906,8 +895,6 @@ stop recording and notify user dlls
*/
void Voice_Disconnect( void )
{
int i;
Voice_RecordStop();
if( voice.local.talking_ack )
@@ -916,7 +903,7 @@ void Voice_Disconnect( void )
voice.local.talking_ack = false;
}
for( i = 1; i <= MAX_CLIENTS; i++ )
for( int i = 1; i <= MAX_CLIENTS; i++ )
Voice_Status( i, false );
VoiceCapture_Shutdown();

View File

@@ -59,7 +59,6 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
const char *ext = COM_FileExtension( filename );
string loadname;
qboolean anyformat = true;
const loadwavfmt_t *format;
Sound_Reset(); // clear old sounddata
Q_strncpy( loadname, filename, sizeof( loadname ));
@@ -68,7 +67,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
{
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
for( format = sound.loadformats; format && format->ext; format++ )
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++ )
{
if( !Q_stricmp( format->ext, ext ))
{
@@ -84,18 +83,17 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
goto load_internal;
// now try all the formats in the selected list
for( format = sound.loadformats; format && format->ext; format++)
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++)
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
qboolean success = false;
fs_offset_t filesize = 0;
byte *f;
string path;
Q_snprintf( path, sizeof( path ), DEFAULT_SOUNDPATH "%s.%s", loadname, format->ext );
f = FS_LoadFile( path, &filesize, false );
byte *f = FS_LoadFile( path, &filesize, false );
if( f && filesize > 0 )
{
success = format->loadfunc( path, f, filesize );
@@ -119,7 +117,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
}
load_internal:
for( format = sound.loadformats; format && format->ext; format++ )
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++ )
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
@@ -162,7 +160,6 @@ stream_t *FS_OpenStream( const char *filename )
const char *ext = COM_FileExtension( filename );
string loadname;
qboolean anyformat = true;
const streamfmt_t *format;
stream_t *stream = NULL;
Sound_Reset(); // clear old streaminfo
@@ -172,7 +169,7 @@ stream_t *FS_OpenStream( const char *filename )
{
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
for( format = sound.streamformat; format && format->ext; format++ )
for( const streamfmt_t *format = sound.streamformat; format && format->ext; format++ )
{
if( !Q_stricmp( format->ext, ext ))
{
@@ -184,7 +181,7 @@ stream_t *FS_OpenStream( const char *filename )
}
// now try all the formats in the selected list
for( format = sound.streamformat; format && format->ext; format++)
for( const streamfmt_t *format = sound.streamformat; format && format->ext; format++)
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{

View File

@@ -362,9 +362,7 @@ int Stream_ReadMPG( stream_t *stream, int needBytes, void *buffer )
{
// buffer handling
int bytesWritten = 0;
void *mpg;
mpg = stream->ptr;
void *mpg = stream->ptr;
while( 1 )
{

View File

@@ -258,13 +258,12 @@ int Stream_ReadOggOpus( stream_t *stream, int needBytes, void *buffer )
while( 1 )
{
int ret;
byte *data;
int outsize;
if( !stream->buffsize )
{
ret = op_read( ctx->of, (opus_int16 *)stream->temp, OUTBUF_SIZE / stream->width, NULL );
int ret = op_read( ctx->of, (opus_int16 *)stream->temp, OUTBUF_SIZE / stream->width, NULL );
if( ret == 0 )
break; // end of file
else if( ret < 0 )
@@ -298,9 +297,9 @@ int Stream_ReadOggOpus( stream_t *stream, int needBytes, void *buffer )
int Stream_SetPosOggOpus( stream_t *stream, int newpos )
{
int ret;
opus_streaming_ctx_t *ctx = (opus_streaming_ctx_t *)stream->ptr;
if(( ret = op_raw_seek( ctx->of, newpos )) == 0 )
int ret = op_raw_seek( ctx->of, newpos );
if( ret == 0 )
{
stream->buffsize = 0; // flush any previous data
return true;

View File

@@ -268,9 +268,9 @@ int Stream_ReadOggVorbis( stream_t *stream, int needBytes, void *buffer )
int Stream_SetPosOggVorbis( stream_t *stream, int newpos )
{
int ret;
vorbis_streaming_ctx_t *ctx = (vorbis_streaming_ctx_t *)stream->ptr;
if(( ret = ov_raw_seek_lap( &ctx->vf, newpos )) == 0 )
int ret = ov_raw_seek_lap( &ctx->vf, newpos );
if( ret == 0 )
{
stream->buffsize = 0; // flush any previous data
return true;

View File

@@ -176,7 +176,6 @@ Sound_LoadWAV
*/
qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesize )
{
int samples, fmt;
qboolean mpeg_stream = false;
if( !buffer || filesize <= 0 )
@@ -205,7 +204,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
}
iff_dataPtr += 8;
fmt = GetLittleShort();
int fmt = GetLittleShort();
if( fmt != 1 )
{
@@ -276,7 +275,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
}
iff_dataPtr += 4;
samples = GetLittleLong() / sound.width;
int samples = GetLittleLong() / sound.width;
if( sound.samples )
{
@@ -331,12 +330,11 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
// now convert 8-bit sounds to signed
if( sound.width == 1 )
{
int i, j;
signed char *pData = (signed char *)sound.wav;
for( i = 0; i < sound.samples; i++ )
for( int i = 0; i < sound.samples; i++ )
{
for( j = 0; j < sound.channels; j++ )
for( int j = 0; j < sound.channels; j++ )
{
*pData = (byte)((int)((byte)*pData) - 128 );
pData++;
@@ -382,7 +380,6 @@ stream_t *Stream_OpenWAV( const char *filename )
stream_t *stream;
int last_chunk = 0;
char chunkName[4];
int iff_data;
file_t *file;
short t;
@@ -418,7 +415,7 @@ stream_t *Stream_OpenWAV( const char *filename )
}
// get "fmt " chunk
iff_data = FS_Tell( file );
int iff_data = FS_Tell( file );
last_chunk = iff_data;
if( !StreamFindNextChunk( file, "fmt ", &last_chunk ))
{
@@ -485,11 +482,9 @@ assume stream is valid
*/
int Stream_ReadWAV( stream_t *stream, int bytes, void *buffer )
{
int remaining;
if( !stream->file ) return 0; // invalid file
remaining = stream->size - stream->pos;
int remaining = stream->size - stream->pos;
if( remaining <= 0 ) return 0;
if( bytes > remaining ) bytes = remaining;

View File

@@ -219,8 +219,6 @@ client_textmessage_t *CL_TextMessageParse( poolhandle_t mempool, char *pfile, in
void Test_RunTitles( void )
{
poolhandle_t mempool = Mem_AllocPool( __func__ );
client_textmessage_t *tmessages;
client_textmessage_t *null;
int num_titles = 0, num_null_titles = 0;
char titles[] =
"// this is a comment\n"
@@ -258,7 +256,7 @@ void Test_RunTitles( void )
char broken_titles[] = "}\n";
char broken_titles2[] = "{\n{\n";
null = CL_TextMessageParse( mempool, broken_titles, Q_strlen( broken_titles ), &num_null_titles );
client_textmessage_t *null = CL_TextMessageParse( mempool, broken_titles, Q_strlen( broken_titles ), &num_null_titles );
TASSERT_EQi( num_null_titles, 0 );
TASSERT_EQp( null, NULL );
@@ -266,7 +264,7 @@ void Test_RunTitles( void )
TASSERT_EQi( num_null_titles, 0 );
TASSERT_EQp( null, NULL );
tmessages = CL_TextMessageParse( mempool, titles, Q_strlen( titles ), &num_titles );
client_textmessage_t *tmessages = CL_TextMessageParse( mempool, titles, Q_strlen( titles ), &num_titles );
TASSERT_EQi( num_titles, 4 );
TASSERT_NEQp( tmessages, NULL );

View File

@@ -73,9 +73,7 @@ static void GAME_EXPORT VGUI_DrawInit( void )
static void GAME_EXPORT VGUI_DrawShutdown( void )
{
int i;
for( i = 1; i < vgui.texture_id; i++ )
for( int i = 1; i < vgui.texture_id; i++ )
ref.dllFuncs.GL_FreeTexture( vgui.textures[i].gl_texturenum );
Mem_FreePool( &vgui.mempool );
@@ -136,9 +134,7 @@ static void GAME_EXPORT VGUI_UploadTexture( int id, const char *buffer, int widt
// it's a new texture, try to find a copy
if( vgui.textures[id].gl_texturenum == 0 )
{
int i;
for( i = 1; i < vgui.texture_id; i++ )
for( int i = 1; i < vgui.texture_id; i++ )
{
if( vgui.textures[i].gl_texturenum != 0 && !memcmp( vgui.textures[i].hash, hash, sizeof( hash )))
{
@@ -210,26 +206,22 @@ static void GAME_EXPORT VGUI_SetupDrawingText( int *pColor )
static void GAME_EXPORT VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr )
{
float x, y, w, h;
if( !ul || !lr )
return;
x = ul->point[0];
y = ul->point[1];
w = lr->point[0] - x;
h = lr->point[1] - y;
float x = ul->point[0];
float y = ul->point[1];
float w = lr->point[0] - x;
float h = lr->point[1] - y;
SPR_AdjustSize( &x, &y, &w, &h );
if( vgui.enable_texture )
{
float s1, s2, t1, t2;
s1 = ul->coord[0];
t1 = ul->coord[1];
s2 = lr->coord[0];
t2 = lr->coord[1];
float s1 = ul->coord[0];
float t1 = ul->coord[1];
float s2 = lr->coord[0];
float t2 = lr->coord[1];
ref.dllFuncs.Color4ub( vgui.color[0], vgui.color[1], vgui.color[2], vgui.color[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, vgui.textures[vgui.bound_texture].gl_texturenum );

View File

@@ -91,11 +91,11 @@ VID_GetModeString
*/
const char *VID_GetModeString( int vid_mode )
{
vidmode_t *vidmode;
if( vid_mode < 0 || vid_mode >= R_MaxVideoModes() )
return NULL;
if( !( vidmode = R_GetVideoMode( vid_mode ) ) )
vidmode_t *vidmode = R_GetVideoMode( vid_mode );
if( !vidmode )
return NULL;
return vidmode->desc;
@@ -176,9 +176,7 @@ static void VID_Mode_f( void )
{
case 2:
{
vidmode_t *vidmode;
vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) );
vidmode_t *vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) );
if( !vidmode )
{
Con_Printf( S_ERROR "unable to set mode, backend returned null\n" );