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https://github.com/FWGS/xash3d-fwgs.git
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engine: client: treat A button on gamepad the same as Enter in On Screen Keyboard
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@@ -999,7 +999,7 @@ static qboolean OSK_KeyEvent( int key, int down )
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if( osk.curbutton.val == 0 )
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{
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if( key == K_ENTER )
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if( key == K_ENTER || key == K_A_BUTTON )
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{
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osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
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return true;
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@@ -1010,6 +1010,7 @@ static qboolean OSK_KeyEvent( int key, int down )
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switch ( key )
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{
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case K_A_BUTTON:
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case K_ENTER:
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switch( osk.curbutton.val )
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{
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