engine: soundlib: fixes for BE

This commit is contained in:
Alibek Omarov
2026-04-24 08:23:44 +05:00
committed by a1batross
parent 11877f4c96
commit e850728016
2 changed files with 20 additions and 16 deletions

View File

@@ -152,6 +152,8 @@ static qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_c
if( FS_Read( file, &iff_chunk_len, sizeof( iff_chunk_len )) != sizeof( iff_chunk_len ))
return false;
iff_chunk_len = LittleLong( iff_chunk_len );
if( iff_chunk_len < 0 )
return false; // didn't find the chunk
@@ -394,6 +396,7 @@ stream_t *Stream_OpenWAV( const char *filename )
FS_Read( file, chunkName, 4 );
FS_Read( file, &t, sizeof( t ));
t = LittleShort( t );
if( t != 1 )
{
Con_DPrintf( S_ERROR "%s: %s not a microsoft PCM format\n", __func__, filename );
@@ -402,14 +405,15 @@ stream_t *Stream_OpenWAV( const char *filename )
}
FS_Read( file, &t, sizeof( t ));
sound.channels = t;
sound.channels = LittleShort( t );
FS_Read( file, &sound.rate, sizeof( int ));
sound.rate = LittleLong( sound.rate );
FS_Seek( file, 6, SEEK_CUR );
FS_Read( file, &t, sizeof( t ));
sound.width = t / 8;
sound.width = LittleShort( t ) / 8;
sound.loopstart = 0;
@@ -423,7 +427,7 @@ stream_t *Stream_OpenWAV( const char *filename )
}
FS_Read( file, &sound.samples, sizeof( int ));
sound.samples = ( sound.samples / sound.width ) / sound.channels;
sound.samples = ( LittleLong( sound.samples ) / sound.width ) / sound.channels;
// at this point we have valid stream
stream = Mem_Calloc( host.soundpool, sizeof( stream_t ));

View File

@@ -84,37 +84,37 @@ void Sound_Shutdown( void )
uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
{
string name;
file_t *f;
wavehdr_t wav;
size_t filesize;
uint msecs;
string name;
Q_strncpy( name, filepath, sizeof( name ));
COM_FixSlashes( name );
f = FS_Open( name, "rb", false );
file_t *f = FS_Open( name, "rb", false );
if( !f )
return 0;
wavehdr_t wav;
if( FS_Read( f, &wav, sizeof( wav )) != sizeof( wav ))
{
FS_Close( f );
return 0;
}
filesize = FS_FileLength( f );
filesize -= 128; // magic number from GoldSrc, seems to be header size
// magic number from GoldSrc, seems to be header size
size_t filesize = FS_FileLength( f ) - 128;
FS_Close( f );
// is real wav file ?
if( wav.riff_id != RIFFHEADER || wav.wave_id != WAVEHEADER || wav.fmt_id != FORMHEADER )
if( wav.riff_id != LittleLong( RIFFHEADER ) || wav.wave_id != LittleLong( WAVEHEADER ) || wav.fmt_id != LittleLong( FORMHEADER ))
return 0;
if( wav.nAvgBytesPerSec >= 1000 )
msecs = (uint)((float)filesize / ((float)wav.nAvgBytesPerSec / 1000.0f));
else msecs = (uint)(((float)filesize / (float)wav.nAvgBytesPerSec) * 1000.0f);
int avgBytes = LittleLong( wav.nAvgBytesPerSec );
uint msecs;
if( avgBytes >= 1000 )
msecs = (uint)((float)filesize / ((float)avgBytes / 1000.0f));
else
msecs = (uint)(((float)filesize / (float)avgBytes) * 1000.0f);
return msecs;
}