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https://github.com/FWGS/xash3d-fwgs.git
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engine: platform: always create zeroed buffer for audio
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@@ -184,7 +184,7 @@ qboolean SNDDMA_Init( void )
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return false;
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}
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dma.buffer = Mem_Malloc( sndpool, samples * 2 ); //allocate pcm frame buffer
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dma.buffer = Mem_Calloc( sndpool, samples * 2 ); //allocate pcm frame buffer
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dma.samplepos = 0;
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dma.samples = samples;
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dma.format.width = 2;
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@@ -175,7 +175,7 @@ qboolean SNDDMA_Init( void )
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if( !samplecount )
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samplecount = 0x8000;
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dma.samples = samplecount * obtained.channels;
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dma.buffer = Mem_Malloc( sndpool, dma.samples * 2 );
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dma.buffer = Mem_Calloc( sndpool, dma.samples * 2 );
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dma.samplepos = 0;
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sdl_format = obtained.format;
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