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engine: client: avoid clc_move spam when we're connected but not spawned yet
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@@ -599,7 +599,7 @@ static void CL_CreateCmd( void )
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int input_override;
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int i, ms;
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if( cls.state < ca_connected || cls.state == ca_cinematic )
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if( cls.state <= ca_connected || cls.state == ca_cinematic )
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return;
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// store viewangles in case it's will be freeze
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