mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
filesystem: avoid scanning game directory as executable in FS_FindLibrary on Android, generic refactoring
This commit is contained in:
@@ -12,13 +12,10 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include <stdarg.h>
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#include ALLOCA_H
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#include "crtlib.h"
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#include "filesystem.h"
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#include "filesystem_internal.h"
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#include "VFileSystem009.h"
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#include "common/com_strings.h"
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@@ -1254,6 +1254,32 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo, qbo
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return false;
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}
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/*
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================
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FS_PathExecFlag
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guess if path is executable
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only implemented for Android for now
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================
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*/
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static uint32_t FS_PathExecFlag( const char *dir )
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{
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#if XASH_ANDROID
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// on Android, where directories usually lie outside of internal app directory
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// we can't reliably load libraries from
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//
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// currently, launcher passes /data/... path as rodir where downloaded game libraries
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// are stored in. Catch that and mark such path as executable
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if( !Q_strncmp( dir, "/data/", 6 ))
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return FS_EXEC_PATH;
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return 0;
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#else // !XASH_ANDROID
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// FIXME: read noexec flag on *nix systems?
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(void)dir;
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return FS_EXEC_PATH;
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#endif // !XASH_ANDROID
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}
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/*
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================
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FS_AddGameHierarchy
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@@ -1261,9 +1287,8 @@ FS_AddGameHierarchy
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*/
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void FS_AddGameHierarchy( const char *dir, uint flags )
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{
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int i;
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qboolean isGameDir = flags & FS_GAMEDIR_PATH;
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char buf[MAX_VA_STRING];
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const qboolean is_game_dir = FBitSet( flags, FS_GAMEDIR_PATH );
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const uint32_t mount_flags = FBitSet( flags, FS_MOUNT_FLAGS );
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if( COM_StringEmptyOrNULL( dir ))
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return;
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@@ -1274,7 +1299,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
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// recursive gamedirs
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// for example, czeror->czero->cstrike->valve
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for( i = 0; i < FI.numgames; i++ )
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for( int i = 0; i < FI.numgames; i++ )
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{
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if( !Q_stricmp( FI.games[i]->gamefolder, dir ))
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{
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@@ -1299,55 +1324,67 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
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}
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}
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// clear flags not applicable to searchpaths
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ClearBits( flags, FS_MOUNT_FLAGS );
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char buf[MAX_VA_STRING];
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if( !COM_StringEmpty( fs_rodir ))
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{
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// append new flags to rodir, except FS_GAMEDIR_PATH and FS_CUSTOM_PATH
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uint new_flags = FS_NOWRITE_PATH | (flags & (~FS_GAMEDIR_PATH|FS_CUSTOM_PATH));
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if( isGameDir )
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SetBits( new_flags, FS_GAMERODIR_PATH );
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uint32_t new_flags = flags
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| FS_NOWRITE_PATH
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| ( is_game_dir ? FS_GAMERODIR_PATH : 0 )
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| FS_PathExecFlag( fs_rodir );
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// clear flags not applicable to read-only directory
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ClearBits( new_flags, FS_GAMEDIR_PATH | FS_CUSTOM_PATH );
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Q_snprintf( buf, sizeof( buf ), "%s/%s/", fs_rodir, dir );
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FS_AllowDirectPaths( true );
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Q_snprintf( buf, sizeof( buf ), "%s/%s/", fs_rodir, dir );
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FS_AddGameDirectory( buf, new_flags );
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FS_AllowDirectPaths( false );
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}
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if( isGameDir )
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if( is_game_dir )
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{
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Q_snprintf( buf, sizeof( buf ), "%s" DEFAULT_DOWNLOADED_DIRECTORY_SUFFIX "/", dir );
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FS_AddGameDirectory( buf, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
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FS_AddGameDirectory( buf, flags | FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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}
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Q_snprintf( buf, sizeof( buf ), "%s/", dir );
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FS_AddGameDirectory( buf, flags );
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if( FBitSet( flags, FS_MOUNT_HD ))
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Q_snprintf( buf, sizeof( buf ), "%s/", dir );
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FS_AddGameDirectory( buf, flags | FS_PathExecFlag( buf ) | FS_PathExecFlag( fs_rootdir ));
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// paths after can only be addon paths
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SetBits( flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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if( FBitSet( mount_flags, FS_MOUNT_HD ))
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{
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Q_snprintf( buf, sizeof( buf ), "%s_hd/", dir );
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FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
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FS_AddGameDirectory( buf, flags );
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}
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if( FBitSet( flags, FS_MOUNT_ADDON ))
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if( FBitSet( mount_flags, FS_MOUNT_ADDON ))
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{
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Q_snprintf( buf, sizeof( buf ), "%s_addon/", dir );
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FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
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FS_AddGameDirectory( buf, flags );
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}
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if( FBitSet( flags, FS_MOUNT_LV ))
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if( FBitSet( mount_flags, FS_MOUNT_LV ))
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{
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Q_snprintf( buf, sizeof( buf ), "%s_lv/", dir );
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FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
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FS_AddGameDirectory( buf, flags );
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}
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if( FBitSet( flags, FS_MOUNT_L10N ) && !COM_StringEmpty( fs_language ) && Q_isalpha( fs_language ))
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if( FBitSet( mount_flags, FS_MOUNT_L10N ))
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{
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Q_snprintf( buf, sizeof( buf ), "%s_%s/", dir, fs_language );
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FS_AddGameDirectory( buf, flags|FS_NOWRITE_PATH|FS_CUSTOM_PATH );
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FS_AddGameDirectory( buf, flags );
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}
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if( isGameDir )
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if( is_game_dir )
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{
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Q_snprintf( buf, sizeof( buf ), "%s/" DEFAULT_CUSTOM_DIRECTORY, dir );
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FS_AddGameDirectory( buf, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
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FS_AddGameDirectory( buf, flags );
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}
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}
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@@ -1358,28 +1395,34 @@ FS_Rescan
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*/
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void FS_Rescan( uint32_t flags, const char *language )
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{
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const char *str;
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Con_Reportf( "%s( %s )\n", __func__, GI->title );
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Con_Reportf( "%s( %s, 0x%x, %s )\n", __func__, GI->title, flags, language );
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FS_ClearSearchPath();
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flags &= FS_MOUNT_HD|FS_MOUNT_LV|FS_MOUNT_ADDON|FS_MOUNT_L10N;
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// don't let rescan set searchpath flags
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flags = FBitSet( flags, FS_MOUNT_FLAGS );
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if( FBitSet( flags, FS_MOUNT_L10N ))
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if( FBitSet( flags, FS_MOUNT_L10N ) && !COM_StringEmpty( language ) && Q_isalpha( language ))
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{
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Q_strncpy( fs_language, language, sizeof( fs_language ));
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}
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else
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{
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fs_language[0] = 0;
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ClearBits( flags, FS_MOUNT_L10N );
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}
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str = getenv( "XASH3D_EXTRAS_PAK1" );
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const char *str = getenv( "XASH3D_EXTRAS_PAK1" );
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if( !COM_StringEmptyOrNULL( str ))
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FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
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FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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str = getenv( "XASH3D_EXTRAS_PAK2" );
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if( !COM_StringEmptyOrNULL( str ))
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FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH|FS_CUSTOM_PATH );
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FS_MountArchive_Fullpath( str, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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if( Q_stricmp( GI->basedir, GI->gamefolder ))
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FS_AddGameHierarchy( GI->basedir, flags );
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if( Q_stricmp( GI->basedir, GI->falldir ) && Q_stricmp( GI->gamefolder, GI->falldir ))
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FS_AddGameHierarchy( GI->falldir, flags );
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@@ -1453,8 +1496,8 @@ return true if library is crypted
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*/
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static qboolean FS_CheckForCrypt( const char *dllname )
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{
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file_t *f;
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int key;
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file_t *f;
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int key;
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// this encryption is specific to DLLs
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if( Q_stricmp( COM_FileExtension( dllname ), "dll" ))
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@@ -1490,103 +1533,6 @@ static int FS_StripIdiotRelativePath( const char *dllname, const char *gamefolde
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return 0;
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}
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/*
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==================
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FS_FindLibrary
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search for library, assume index is valid
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==================
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*/
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static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dllinfo_t *dllInfo )
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{
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string fixedname;
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searchpath_t *search;
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int index, start = 0, len;
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// check for bad exports
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if( COM_StringEmptyOrNULL( dllname ))
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return false;
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FS_AllowDirectPaths( directpath );
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// HACKHACK remove relative path to game folder
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if( !Q_strnicmp( dllname, "..", 2 ))
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{
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// some modders put relative path to themselves???
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len = FS_StripIdiotRelativePath( dllname, GI->gamefolder );
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if( len == 0 ) // or put relative path to Half-Life game libs
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len = FS_StripIdiotRelativePath( dllname, "valve" );
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start += len;
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}
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Q_strnlwr( &dllname[start], dllInfo->shortPath, sizeof( dllInfo->shortPath )); // always in lower case (why?)
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COM_FixSlashes( dllInfo->shortPath ); // replace all backward slashes
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COM_DefaultExtension( dllInfo->shortPath, "."OS_LIB_EXT, sizeof( dllInfo->shortPath )); // apply ext if forget
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search = FS_FindFile( dllInfo->shortPath, &index, fixedname, sizeof( fixedname ), false );
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if( search )
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{
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Q_strncpy( dllInfo->shortPath, fixedname, sizeof( dllInfo->shortPath ));
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}
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else if( !directpath )
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{
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FS_AllowDirectPaths( false );
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// trying check also 'bin' folder for indirect paths
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search = FS_FindFile( dllname, &index, fixedname, sizeof( fixedname ), false );
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if( !search )
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return false; // unable to find
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Q_strncpy( dllInfo->shortPath, fixedname, sizeof( dllInfo->shortPath ));
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}
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dllInfo->encrypted = dllInfo->custom_loader = false; // predict state
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if( search && index >= 0 ) // when library is available through VFS
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{
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dllInfo->encrypted = FS_CheckForCrypt( dllInfo->shortPath );
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if( search->type == SEARCHPATH_PLAIN ) // is it on the disk? (intentionally omit pk3dir here)
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{
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// NOTE: gamedll might resolve it's own path using dladdr() and expects absolute path
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// NOTE: the only allowed case when searchpath is set by absolute path is the RoDir
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// rather than figuring out whether path is absolute, just check if it matches
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if( !COM_StringEmpty( fs_rodir ) && !Q_strnicmp( search->filename, fs_rodir, Q_strlen( fs_rodir )))
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{
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Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s%s", search->filename, dllInfo->shortPath );
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}
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else
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{
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Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s/%s%s", fs_rootdir, search->filename, dllInfo->shortPath );
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}
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}
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else
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{
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Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s", dllInfo->shortPath );
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Con_Printf( "%s%s: loading libraries from archives is %s\n",
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#if XASH_WIN32 && XASH_X86 // a1ba: custom loader is non-portable (I just don't want to touch it)
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S_WARN, __func__, "non portable and might fail on other platforms"
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#else
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S_ERROR, __func__, "unsupported on this platform"
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#endif
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);
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dllInfo->custom_loader = true;
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}
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}
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else
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{
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// NOTE: if search is NULL let OS to find the library
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Q_strncpy( dllInfo->fullPath, dllInfo->shortPath, sizeof( dllInfo->fullPath ));
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}
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FS_AllowDirectPaths( false ); // always reset direct paths
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return true;
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}
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static poolhandle_t Mem_AllocPoolStub( const char *name, const char *filename, int fileline )
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{
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return (poolhandle_t)0xDEADC0DE;
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@@ -1726,9 +1672,10 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
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if( !COM_StringEmpty( fs_rodir ))
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{
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Q_snprintf( buf, sizeof( buf ), "%s/", fs_rodir );
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FS_AddGameDirectory( buf, FS_STATIC_PATH|FS_NOWRITE_PATH );
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FS_AddGameDirectory( buf, FS_STATIC_PATH | FS_NOWRITE_PATH | FS_PathExecFlag( fs_rodir ));
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}
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FS_AddGameDirectory( "./", FS_STATIC_PATH );
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FS_AddGameDirectory( "./", FS_STATIC_PATH | FS_PathExecFlag( fs_rootdir ));
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// but scan rodir for games first
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if( !COM_StringEmpty( fs_rodir ))
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@@ -2177,7 +2124,7 @@ Return the searchpath where the file was found (or NULL)
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and the file index in the package if relevant
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====================
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*/
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searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t len, qboolean gamedironly )
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static searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t len, uint32_t flags )
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{
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searchpath_t *search;
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@@ -2186,7 +2133,7 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
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{
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int pack_ind;
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if( gamedironly & !FBitSet( search->flags, FS_GAMEDIRONLY_SEARCH_FLAGS ))
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if( flags && !FBitSet( search->flags, flags ))
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continue;
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pack_ind = search->pfnFindFile( search, name, fixedname, len );
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@@ -2245,6 +2192,103 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
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return NULL;
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}
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/*
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==================
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FS_FindLibrary
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search for library, assume index is valid
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==================
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*/
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static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dllinfo_t *dllInfo )
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{
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string fixedname;
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searchpath_t *search;
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int index, start = 0, len;
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// check for bad exports
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if( COM_StringEmptyOrNULL( dllname ))
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return false;
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FS_AllowDirectPaths( directpath );
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// HACKHACK remove relative path to game folder
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if( !Q_strnicmp( dllname, "..", 2 ))
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{
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// some modders put relative path to themselves???
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len = FS_StripIdiotRelativePath( dllname, GI->gamefolder );
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if( len == 0 ) // or put relative path to Half-Life game libs
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len = FS_StripIdiotRelativePath( dllname, "valve" );
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start += len;
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}
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Q_strnlwr( &dllname[start], dllInfo->shortPath, sizeof( dllInfo->shortPath )); // always in lower case (why?)
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COM_FixSlashes( dllInfo->shortPath ); // replace all backward slashes
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COM_DefaultExtension( dllInfo->shortPath, "."OS_LIB_EXT, sizeof( dllInfo->shortPath )); // apply ext if forget
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search = FS_FindFile( dllInfo->shortPath, &index, fixedname, sizeof( fixedname ), FS_EXEC_PATH );
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if( search )
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{
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Q_strncpy( dllInfo->shortPath, fixedname, sizeof( dllInfo->shortPath ));
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}
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else if( !directpath )
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{
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FS_AllowDirectPaths( false );
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// trying check also 'bin' folder for indirect paths
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search = FS_FindFile( dllname, &index, fixedname, sizeof( fixedname ), FS_EXEC_PATH );
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if( !search )
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return false; // unable to find
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Q_strncpy( dllInfo->shortPath, fixedname, sizeof( dllInfo->shortPath ));
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}
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dllInfo->encrypted = dllInfo->custom_loader = false; // predict state
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if( search && index >= 0 ) // when library is available through VFS
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{
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dllInfo->encrypted = FS_CheckForCrypt( dllInfo->shortPath );
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if( search->type == SEARCHPATH_PLAIN ) // is it on the disk? (intentionally omit pk3dir here)
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{
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// NOTE: gamedll might resolve it's own path using dladdr() and expects absolute path
|
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// NOTE: the only allowed case when searchpath is set by absolute path is the RoDir
|
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// rather than figuring out whether path is absolute, just check if it matches
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if( !COM_StringEmpty( fs_rodir ) && !Q_strnicmp( search->filename, fs_rodir, Q_strlen( fs_rodir )))
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{
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Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s%s", search->filename, dllInfo->shortPath );
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}
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else
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{
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Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s/%s%s", fs_rootdir, search->filename, dllInfo->shortPath );
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}
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}
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else
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{
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Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s", dllInfo->shortPath );
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Con_Printf( "%s%s: loading libraries from archives is %s\n",
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#if XASH_WIN32 && XASH_X86 // a1ba: custom loader is non-portable (I just don't want to touch it)
|
||||
S_WARN, __func__, "non portable and might fail on other platforms"
|
||||
#else
|
||||
S_ERROR, __func__, "unsupported on this platform"
|
||||
#endif
|
||||
);
|
||||
|
||||
dllInfo->custom_loader = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// NOTE: if search is NULL let OS to find the library
|
||||
Q_strncpy( dllInfo->fullPath, dllInfo->shortPath, sizeof( dllInfo->fullPath ));
|
||||
}
|
||||
|
||||
FS_AllowDirectPaths( false ); // always reset direct paths
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
===========================
|
||||
FS_FullPathToRelativePath
|
||||
@@ -2286,7 +2330,7 @@ file_t *FS_OpenReadFile( const char *filename, const char *mode, qboolean gamedi
|
||||
char netpath[MAX_SYSPATH];
|
||||
int pack_ind;
|
||||
|
||||
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly );
|
||||
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 );
|
||||
|
||||
// not found?
|
||||
if( search == NULL )
|
||||
@@ -2938,7 +2982,7 @@ static byte *FS_LoadFile_( const char *path, fs_offset_t *filesizeptr, const qbo
|
||||
if( !fs_searchpaths || FS_CheckNastyPath( path ))
|
||||
return NULL;
|
||||
|
||||
search = FS_FindFile( path, &pack_ind, netpath, sizeof( netpath ), gamedironly );
|
||||
search = FS_FindFile( path, &pack_ind, netpath, sizeof( netpath ), gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 );
|
||||
|
||||
if( !search )
|
||||
return NULL;
|
||||
@@ -3086,7 +3130,7 @@ Look for a file in the packages and in the filesystem
|
||||
*/
|
||||
int GAME_EXPORT FS_FileExists( const char *filename, int gamedironly )
|
||||
{
|
||||
return FS_FindFile( filename, NULL, NULL, 0, gamedironly ) != NULL;
|
||||
return FS_FindFile( filename, NULL, NULL, 0, gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 ) != NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3120,7 +3164,7 @@ qboolean FS_GetFullDiskPath( char *buffer, size_t size, const char *name, qboole
|
||||
searchpath_t *search;
|
||||
char temp[MAX_SYSPATH];
|
||||
|
||||
search = FS_FindFile( name, NULL, temp, sizeof( temp ), gamedironly );
|
||||
search = FS_FindFile( name, NULL, temp, sizeof( temp ), gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 );
|
||||
|
||||
if( search && search->type == SEARCHPATH_PLAIN )
|
||||
{
|
||||
@@ -3182,8 +3226,9 @@ int FS_FileTime( const char *filename, qboolean gamedironly )
|
||||
char netpath[MAX_SYSPATH];
|
||||
int pack_ind;
|
||||
|
||||
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly );
|
||||
if( !search ) return -1; // doesn't exist
|
||||
search = FS_FindFile( filename, &pack_ind, netpath, sizeof( netpath ), gamedironly ? FS_GAMEDIRONLY_SEARCH_FLAGS : 0 );
|
||||
if( !search )
|
||||
return -1; // doesn't exist
|
||||
|
||||
return search->pfnFileTime( search, netpath );
|
||||
}
|
||||
|
||||
@@ -31,8 +31,8 @@ extern "C"
|
||||
{
|
||||
#endif // __cplusplus
|
||||
|
||||
#define FS_API_VERSION 4 // not stable yet!
|
||||
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem004" // follow FS_API_VERSION!!!
|
||||
#define FS_API_VERSION 5 // not stable yet!
|
||||
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem005" // follow FS_API_VERSION!!!
|
||||
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
|
||||
|
||||
// search path flags
|
||||
@@ -43,14 +43,17 @@ enum
|
||||
FS_GAMEDIR_PATH = BIT( 2 ), // just a marker for gamedir path
|
||||
FS_CUSTOM_PATH = BIT( 3 ), // gamedir but with custom/mod data
|
||||
FS_GAMERODIR_PATH = BIT( 4 ), // gamedir but read-only
|
||||
FS_EXEC_PATH = BIT( 5 ), // this directory is allowed to have executable code
|
||||
|
||||
FS_SKIP_ARCHIVED_WADS = BIT( 5 ), // don't mount wads inside archives automatically
|
||||
FS_LOAD_PACKED_WAD = BIT( 6 ), // this wad is packed inside other archive
|
||||
FS_SKIP_ARCHIVED_WADS = BIT( 16 ), // don't mount wads inside archives automatically
|
||||
FS_LOAD_PACKED_WAD = BIT( 17 ), // this wad is packed inside other archive
|
||||
|
||||
FS_MOUNT_HD = BIT( 7 ), // mount high definition content folder
|
||||
FS_MOUNT_LV = BIT( 8 ), // mount low violence content folder
|
||||
FS_MOUNT_ADDON = BIT( 9 ), // mount addon folder
|
||||
FS_MOUNT_L10N = BIT( 10 ), // mount localization folder
|
||||
FS_MOUNT_HD = BIT( 24 ), // mount high definition content folder
|
||||
FS_MOUNT_LV = BIT( 25 ), // mount low violence content folder
|
||||
FS_MOUNT_ADDON = BIT( 26 ), // mount addon folder
|
||||
FS_MOUNT_L10N = BIT( 27 ), // mount localization folder
|
||||
|
||||
FS_MOUNT_FLAGS = FS_MOUNT_HD | FS_MOUNT_LV | FS_MOUNT_ADDON | FS_MOUNT_L10N,
|
||||
|
||||
FS_GAMEDIRONLY_SEARCH_FLAGS = FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH
|
||||
};
|
||||
|
||||
@@ -214,15 +214,14 @@ qboolean FS_Delete( const char *path );
|
||||
qboolean FS_SysFileExists( const char *path );
|
||||
const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
|
||||
qboolean FS_GetFullDiskPath( char *buffer, size_t size, const char *name, qboolean gamedironly );
|
||||
void FS_CreatePath( char *path );
|
||||
void FS_CreatePath( char *path );
|
||||
qboolean FS_SysFolderExists( const char *path );
|
||||
qboolean FS_SysFileOrFolderExists( const char *path );
|
||||
file_t *FS_OpenReadFile( const char *filename, const char *mode, qboolean gamedironly );
|
||||
|
||||
int FS_SysFileTime( const char *filename );
|
||||
file_t *FS_OpenHandle( searchpath_t *search, int handle, fs_offset_t offset, fs_offset_t len );
|
||||
file_t *FS_SysOpen( const char *filepath, const char *mode );
|
||||
searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t len, qboolean gamedironly );
|
||||
int FS_SysFileTime( const char *filename );
|
||||
file_t *FS_OpenHandle( searchpath_t *search, int handle, fs_offset_t offset, fs_offset_t len );
|
||||
file_t *FS_SysOpen( const char *filepath, const char *mode );
|
||||
qboolean FS_FullPathToRelativePath( char *dst, const char *src, size_t size );
|
||||
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user