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engine: few more cases of missing newline in Cbuf_AddText that I forgot to include in previous commit
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@@ -294,7 +294,7 @@ static screenfade_t *pfnRefGetScreenFade( void )
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static qboolean R_Init_Video_( const int type )
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{
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host.apply_opengl_config = true;
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Cbuf_AddTextf( "exec %s.cfg", ref.dllFuncs.R_GetConfigName());
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Cbuf_AddTextf( "exec %s.cfg\n", ref.dllFuncs.R_GetConfigName());
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Cbuf_Execute();
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host.apply_opengl_config = false;
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@@ -717,7 +717,7 @@ qboolean R_Init( void )
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Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );
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// cvars are created, execute video config
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Cbuf_AddText( "exec video.cfg" );
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Cbuf_AddText( "exec video.cfg\n" );
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Cbuf_Execute();
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// Set screen resolution and fullscreen mode if passed in on command line.
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