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engine: model: fixed incorrect check in Mod_LoadModel
This commit is contained in:
committed by
Alibek Omarov
parent
c3b8696957
commit
c0f1d8c647
@@ -328,8 +328,8 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
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{
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// let the server.dll load custom data
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svgame.physFuncs.Mod_ProcessUserData( mod, true, buf );
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loaded2 = true;
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}
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loaded2 = true;
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}
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#if !XASH_DEDICATED
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else
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