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https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-08 13:21:51 +08:00
engine: server: minor refactoring
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@@ -492,7 +492,7 @@ get model by handle
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*/
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static inline model_t *GAME_EXPORT SV_ModelHandle( int modelindex )
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{
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if( modelindex < 0 || modelindex >= MAX_MODELS )
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if( unlikely( modelindex < 0 || modelindex >= MAX_MODELS ))
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return NULL;
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return sv.models[modelindex];
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}
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@@ -241,7 +241,7 @@ qboolean SV_MoveStep( edict_t *ent, vec3_t move, qboolean relink )
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monsterClip = FBitSet( ent->v.flags, FL_MONSTERCLIP ) ? true : false;
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// well, try it. Flying and swimming monsters are easiest.
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if( ent->v.flags & ( FL_SWIM|FL_FLY ))
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if( FBitSet( ent->v.flags, FL_SWIM|FL_FLY ))
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{
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// try one move with vertical motion, then one without
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for( i = 0; i < 2; i++ )
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@@ -265,7 +265,7 @@ qboolean SV_MoveStep( edict_t *ent, vec3_t move, qboolean relink )
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// that move takes us out of the water.
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// apparently though, it's okay to travel into solids, lava, sky, etc :)
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if(( ent->v.flags & FL_SWIM ) && SV_PointContents( trace.endpos ) == CONTENTS_EMPTY )
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if( FBitSet( ent->v.flags, FL_SWIM ) && SV_PointContents( trace.endpos ) == CONTENTS_EMPTY )
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return 0;
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VectorCopy( trace.endpos, ent->v.origin );
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@@ -303,11 +303,11 @@ qboolean SV_MoveStep( edict_t *ent, vec3_t move, qboolean relink )
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if( trace.fraction == 1.0f )
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{
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if( ent->v.flags & FL_PARTIALGROUND )
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if( FBitSet( ent->v.flags, FL_PARTIALGROUND ))
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{
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VectorAdd( ent->v.origin, move, ent->v.origin );
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if( relink ) SV_LinkEdict( ent, true );
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ent->v.flags &= ~FL_ONGROUND;
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ClearBits( ent->v.flags, FL_ONGROUND );
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return 1;
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}
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return 0;
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@@ -318,7 +318,7 @@ qboolean SV_MoveStep( edict_t *ent, vec3_t move, qboolean relink )
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if( SV_CheckBottom( ent, WALKMOVE_NORMAL ) == 0 )
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{
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if( ent->v.flags & FL_PARTIALGROUND )
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if( FBitSet( ent->v.flags, FL_PARTIALGROUND ))
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{
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if( relink ) SV_LinkEdict( ent, true );
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return 1;
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@@ -329,7 +329,7 @@ qboolean SV_MoveStep( edict_t *ent, vec3_t move, qboolean relink )
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}
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else
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{
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ent->v.flags &= ~FL_PARTIALGROUND;
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ClearBits( ent->v.flags, FL_PARTIALGROUND );
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ent->v.groundentity = trace.ent;
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if( relink ) SV_LinkEdict( ent, true );
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@@ -1313,17 +1313,16 @@ SV_Move
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*/
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trace_t SV_Move( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e, qboolean monsterclip )
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{
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moveclip_t clip;
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vec3_t trace_endpos;
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float trace_fraction;
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moveclip_t clip = { 0 };
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memset( &clip, 0, sizeof( moveclip_t ));
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SV_ClipMoveToEntity( EDICT_NUM( 0 ), start, mins, maxs, end, &clip.trace );
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if( clip.trace.fraction != 0.0f )
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{
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const float trace_fraction = clip.trace.fraction;
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vec3_t trace_endpos;
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VectorCopy( clip.trace.endpos, trace_endpos );
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trace_fraction = clip.trace.fraction;
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clip.trace.fraction = 1.0f;
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clip.start = start;
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clip.end = trace_endpos;
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