mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-07 04:40:43 +08:00
Move controls assets and settings to gamedir/controls
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@@ -113,6 +113,8 @@ public class Settings {
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File d = new File(dir);
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if (!d.exists())
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d.mkdirs();
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else
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return;
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AssetManager assetManager = ctx.getAssets();
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String[] files = null;
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@@ -92,9 +92,12 @@ public class SDLActivity extends Activity {
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// Touch control interp
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public static ControlInterpreter controlInterp;
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// Preferences
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public static SharedPreferences mPref;
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// Controls dir
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public static String mControlsDir;
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/**
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* This method is called by SDL before loading the native shared libraries.
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* It can be overridden to provide names of shared libraries to be loaded.
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@@ -146,6 +149,7 @@ public class SDLActivity extends Activity {
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mIsPaused = false;
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mIsSurfaceReady = false;
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mHasFocus = true;
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mControlsDir = null;
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}
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// Setup
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@@ -216,6 +220,7 @@ public class SDLActivity extends Activity {
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String basedir = intent.getStringExtra("basedir");
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if(basedir == null)
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basedir = mPref.getString("basedir","/sdcard/xash/");
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mControlsDir = basedir + "/" + gamedir + "/controls/";
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setenv("XASH3D_BASEDIR", basedir, true);
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setenv("XASH3D_ENGLIBDIR", getFilesDir().getParentFile().getPath() + "/lib", true);
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setenv("XASH3D_GAMELIBDIR", gamelibdir, true);
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@@ -984,7 +989,8 @@ class SDLMain implements Runnable {
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if(SDLActivity.mUseControls)
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{
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NativeLib engine = new NativeLib();
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engine.initTouchControls_if(SDLActivity.mSingleton.getFilesDir().toString() + "/",
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engine.initTouchControls_if(SDLActivity.mControlsDir,
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(int)SDLSurface.mWidth, (int)SDLSurface.mHeight);
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SDLActivity.controlInterp = new ControlInterpreter(engine,Settings.IDGame.Doom,Settings.gamePadControlsFile,Settings.gamePadEnabled);
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@@ -995,7 +1001,7 @@ class SDLMain implements Runnable {
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TouchControlsSettings.loadSettings(SDLActivity.mSingleton);
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TouchControlsSettings.sendToQuake();
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Settings.copyPNGAssets(SDLActivity.mSingleton,SDLActivity.mSingleton.getFilesDir().toString() + "/",null);
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Settings.copyPNGAssets(SDLActivity.mSingleton, SDLActivity.mControlsDir, null);
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}
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SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());
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