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https://github.com/FWGS/xash3d-fwgs.git
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engine: client: initialize cl_textmessage at compile-time
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@@ -37,11 +37,20 @@ GNU General Public License for more details.
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#include "platform/platform.h"
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#define MAX_LINELENGTH 80
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#define MAX_TEXTCHANNELS 8 // must be power of two (GoldSrc uses 4 channels)
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#define TEXT_MSGNAME "TextMessage%i"
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#define TEXT_MSGNAME "TextMessage"
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static char cl_textbuffer[MAX_TEXTCHANNELS][2048];
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static client_textmessage_t cl_textmessage[MAX_TEXTCHANNELS];
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client_textmessage_t cl_textmessage[MAX_TEXTCHANNELS] =
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{
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{ .pName = "TextMessage0", .pMessage = cl_textbuffer[0] },
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{ .pName = "TextMessage1", .pMessage = cl_textbuffer[1] },
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{ .pName = "TextMessage2", .pMessage = cl_textbuffer[2] },
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{ .pName = "TextMessage3", .pMessage = cl_textbuffer[3] },
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{ .pName = "TextMessage4", .pMessage = cl_textbuffer[4] },
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{ .pName = "TextMessage5", .pMessage = cl_textbuffer[5] },
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{ .pName = "TextMessage6", .pMessage = cl_textbuffer[6] },
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{ .pName = "TextMessage7", .pMessage = cl_textbuffer[7] },
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};
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static const dllfunc_t cdll_exports[] =
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{
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@@ -560,31 +569,18 @@ and hold them into permament memory pool
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*/
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static void CL_InitTitles( const char *filename )
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{
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fs_offset_t fileSize;
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byte *pMemFile;
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int i;
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// initialize text messages (game_text)
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for( i = 0; i < MAX_TEXTCHANNELS; i++ )
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{
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char name[MAX_VA_STRING];
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Q_snprintf( name, sizeof( name ), TEXT_MSGNAME, i );
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cl_textmessage[i].pName = copystringpool( clgame.mempool, name );
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cl_textmessage[i].pMessage = cl_textbuffer[i];
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}
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// clear out any old data that's sitting around.
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if( clgame.titles ) Mem_Free( clgame.titles );
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Mem_Free( clgame.titles );
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clgame.titles = NULL;
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clgame.numTitles = 0;
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pMemFile = FS_LoadFile( filename, &fileSize, false );
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if( !pMemFile ) return;
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fs_offset_t fileSize = 0;
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char *pMemFile = (char *)FS_LoadFile( filename, &fileSize, false );
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if( !pMemFile )
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return;
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clgame.titles = CL_TextMessageParse( clgame.mempool, (char *)pMemFile, fileSize, &clgame.numTitles );
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clgame.titles = CL_TextMessageParse( clgame.mempool, pMemFile, fileSize, &clgame.numTitles );
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Mem_Free( pMemFile );
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}
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@@ -1974,13 +1970,12 @@ client_textmessage_t *CL_TextMessageGet( const char *pName )
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int i;
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// first check internal messages
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for( i = 0; i < MAX_TEXTCHANNELS; i++ )
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if( Q_strlen( pName ) == sizeof( TEXT_MSGNAME ) // including the digit
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&& !Q_strncmp( pName, TEXT_MSGNAME, sizeof( TEXT_MSGNAME ) - 1 ))
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{
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char name[MAX_VA_STRING];
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i = pName[sizeof( TEXT_MSGNAME ) - 1] - '0';
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Q_snprintf( name, sizeof( name ), TEXT_MSGNAME, i );
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if( !Q_strcmp( pName, name ))
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if( i >= 0 && i < MAX_TEXTCHANNELS )
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return cl_textmessage + i;
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}
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@@ -4095,14 +4090,14 @@ qboolean CL_LoadProgs( const char *name )
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CL_InitCDAudio( "media/cdaudio.txt" );
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CL_InitTitles( "titles.txt" );
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CL_InitParticles ();
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CL_InitViewBeams ();
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CL_InitTempEnts ();
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CL_InitParticles( );
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CL_InitViewBeams( );
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CL_InitTempEnts( );
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if( !R_InitRenderAPI()) // Xash3D extension
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if( !R_InitRenderAPI( )) // Xash3D extension
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Con_Reportf( S_WARN "%s: couldn't get render API\n", __func__ );
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if( !Mobile_Init() ) // Xash3D FWGS extension: mobile interface
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if( !Mobile_Init( )) // Xash3D FWGS extension: mobile interface
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Con_Reportf( S_WARN "%s: couldn't get mobility API\n", __func__ );
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CL_InitEdicts( cl.maxclients ); // initailize local player and world
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@@ -36,11 +36,6 @@ GNU General Public License for more details.
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#include "voice.h"
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#include "q_client.h"
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// client sprite types
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#define SPR_CLIENT 0 // client sprite for temp-entities or user-textures
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#define SPR_HUDSPRITE 1 // hud sprite
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#define SPR_MAPSPRITE 2 // contain overview.bmp that diced into frames 128x128
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//=============================================================================
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typedef struct netbandwithgraph_s
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{
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@@ -111,6 +106,8 @@ extern int CL_UPDATE_BACKUP;
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#define MAX_EX_INTERP 0.1f
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#define MAX_TEXTCHANNELS 8 // must be power of two (GoldSrc uses 4 channels)
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#define CL_MIN_RESEND_TIME 1.5f // mininum time gap (in seconds) before a subsequent connection request is sent.
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#define CL_MAX_RESEND_TIME 20.0f // max time. The cvar cl_resend is bounded by these.
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@@ -310,6 +307,14 @@ typedef enum
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CL_CHANGELEVEL, // draw 'loading' during changelevel
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} scrstate_t;
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// client sprite types
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enum
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{
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SPR_CLIENT = 0, // client sprite for temp-entities or user-textures
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SPR_HUDSPRITE, // hud sprite
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SPR_MAPSPRITE, // contain overview.bmp that diced into frames 128x128
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};
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typedef struct
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{
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char name[32];
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@@ -731,10 +736,7 @@ extern convar_t cl_fixmodelinterpolationartifacts;
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//=============================================================================
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void CL_SetLightstyle( int style, const char* s, float f );
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void CL_DecayLights( void );
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dlight_t *CL_GetDynamicLight( int number );
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dlight_t *CL_GetEntityLight( int number );
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extern client_textmessage_t cl_textmessage[MAX_TEXTCHANNELS];
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//=================================================
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@@ -1083,6 +1085,10 @@ void R_AddEfrags( cl_entity_t *ent );
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// cl_tent.c
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//
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struct particle_s;
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void CL_SetLightstyle( int style, const char* s, float f );
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void CL_DecayLights( void );
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dlight_t *CL_GetDynamicLight( int number );
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dlight_t *CL_GetEntityLight( int number );
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void CL_WeaponAnim( int iAnim, int body );
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void CL_ClearEffects( void );
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void CL_ClearEfrags( void );
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