mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
wscript: let building client and dedicated server in the same configuration
This commit is contained in:
342
engine/wscript
342
engine/wscript
@@ -5,6 +5,7 @@
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from waflib import Logs
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from waflib.extras import pthread
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import os
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from copy import copy
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top = '.'
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@@ -37,98 +38,83 @@ def options(opt):
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opt.load('sdl2')
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def find_sdl(conf):
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err_msg = '%s not available! If you want to build dedicated server, specify --dedicated'
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if conf.env.DEST_OS in ['nswitch', 'psvita']:
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err_msg = '%s not available!'
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conf.load('sdl2')
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if conf.options.SDL3:
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if not conf.env.HAVE_SDL3:
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conf.fatal(err_msg % 'SDL3')
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conf.env.XASH_SDL = 3
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else:
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if not conf.env.HAVE_SDL2:
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conf.fatal(err_msg % 'SDL2')
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conf.env.XASH_SDL = 2
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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conf.define('XASH_DEDICATED', 1)
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# Common dependencies, will be linked to both dedicated server and client
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if conf.env.DEST_OS == 'linux':
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conf.check_cc(lib='rt')
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if conf.env.MAGX:
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conf.define('XASH_CRASHHANDLER', 0)
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elif conf.env.DEST_OS == 'haiku':
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conf.env.LIB_HAIKU = ['network']
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conf.env.LIBPATH_HAIKU = ['/boot/system/lib']
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elif conf.env.DEST_OS == 'wasi':
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conf.options.NO_ASYNC_RESOLVE = True
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conf.env.CFLAGS += ['-mllvm', '-wasm-enable-sjlj']
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elif conf.env.DEST_OS == 'sunos':
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conf.check_cc(lib='socket')
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elif conf.env.DEST_OS == 'dos':
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conf.options.STATIC = True
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conf.options.NO_ASYNC_RESOLVE = True
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if not conf.check_cc( fragment='int main(){ int i = socket();}', lib = 'wattcpwl', mandatory=False ):
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conf.define('XASH_NO_NETWORK',1)
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elif conf.env.DEST_OS == 'nswitch':
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# re-enable undefined reference errors
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conf.env.CXXFLAGS += ['-Wl,--no-undefined']
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conf.env.CFLAGS += ['-Wl,--no-undefined']
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# allow the SDL2 sanity check to complete properly by linking in lm normally
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conf.env.LDFLAGS += ['-lm']
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conf.load('sdl2')
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not availiable! Install switch-sdl2!')
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conf.define('XASH_SDL', 2)
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# then remove them to avoid them getting linked to shared objects
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conf.env.LIB_SDL2.remove('stdc++') # remove libstdc++ linking from SDL2, we link it later
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conf.env.LDFLAGS.remove('-lm')
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elif conf.env.DEST_OS == 'psvita':
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# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
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extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub']
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conf.env.LDFLAGS += extra_libs
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conf.load('sdl2')
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not availiable! Install switch-sdl2!')
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conf.define('XASH_SDL', 2)
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# then remove them to avoid them getting linked to shared objects
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for lib in extra_libs:
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conf.env.LDFLAGS.remove(lib)
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elif conf.options.FBDEV_SW:
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# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
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# conf.define('XASH_FBDEV', 1)
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conf.check_cc( lib = 'asound' )
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elif conf.options.SDL12:
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conf.define('XASH_SDL', 12)
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conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2' )
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conf.env.HAVE_SDL2 = True
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else:
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conf.load('sdl2')
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if conf.options.SDL3:
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if not conf.env.HAVE_SDL3:
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conf.fatal('SDL3 not available! If you want to build dedicated server, specify --dedicated')
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conf.define('XASH_SDL', 3)
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else:
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not available! If you want to build dedicated server, specify --dedicated')
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conf.define('XASH_SDL', 2)
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if conf.env.DEST_OS == 'haiku':
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conf.env.LIB_HAIKU = ['network']
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conf.env.LIBPATH_HAIKU = ['/boot/system/lib']
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if conf.env.DEST_OS == 'wasi':
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conf.options.NO_ASYNC_RESOLVE = True
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conf.env.append_unique('CFLAGS', '-mllvm')
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conf.env.append_unique('CFLAGS', '-wasm-enable-sjlj')
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if conf.env.DEST_OS == 'sunos':
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conf.check_cc(lib='socket')
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if conf.options.STATIC:
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conf.env.STATIC = True
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conf.define('XASH_NO_LIBDL',1)
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if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
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conf.check_pthreads(mode='c')
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if conf.env.DEST_OS == 'linux':
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conf.check_cc(lib='rt')
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if hasattr(conf.options, 'DLLEMU'):
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conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
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if conf.env.MAGX:
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conf.define('XASH_CRASHHANDLER', 0)
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conf.env.ENGINE_TESTS = conf.options.ENGINE_TESTS
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if conf.options.ENGINE_FUZZ:
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conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link')
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conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer')
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conf.define('ENGINE_DLL', 1)
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# Client-only dependencies
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if conf.env.CLIENT:
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if conf.env.DEST_OS in ['nswitch', 'psvita']:
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extra_libs = ['-lm']
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if conf.env.DEST_OS == 'psvita':
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extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub']
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conf.define_cond('XASH_ENGINE_TESTS', conf.env.ENGINE_TESTS)
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conf.env.append_unique('CXXFLAGS', ['-Wl,--no-undefined'])
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conf.env.append_unique('CFLAGS', ['-Wl,--no-undefined'])
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conf.env.LDFLAGS += extra_libs
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find_sdl(conf)
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for lib in extra_libs: conf.env.LDFLAGS.remove(lib)
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if conf.env.DEST_OS == 'nswitch': # remove libstdc++ linking from SDL2, we link it later
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conf.env.LIB_SDL2.remove('stdc++')
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elif conf.env.DEST_OS == 'linux' and conf.options.FBDEV_SW:
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conf.check_cc(lib='asound')
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elif conf.options.SDL12: # TODO: move to sdl2.py
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conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2')
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conf.env.XASH_SDL = 12
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conf.env.HAVE_SDL2 = True
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else:
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find_sdl(conf)
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if conf.options.STATIC:
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conf.env.STATIC = True
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conf.define('XASH_NO_LIBDL', 1)
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if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
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conf.check_pthreads(mode='c')
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if hasattr(conf.options, 'DLLEMU'):
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conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
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conf.define('ENGINE_DLL', 1)
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conf.define_cond('XASH_ENGINE_TESTS', conf.options.ENGINE_TESTS)
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conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
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conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
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conf.define_cond('XASH_ENABLE_MAIN', conf.env.DISABLE_LAUNCHER)
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conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE)
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conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1
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@@ -139,140 +125,98 @@ def build(bld):
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# public includes for renderers and utils use
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bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
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is_cxx_link = False
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libs = [ 'engine_includes', 'public', 'dllemu', 'werror' ]
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libs = ['engine_includes', 'public', 'dllemu', 'werror']
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includes = ['server', 'client', 'client/vgui', 'common/soundlib']
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# basic build: dedicated only
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source = bld.path.ant_glob([
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'common/*.c',
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'common/imagelib/*.c',
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'common/soundlib/*.c',
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'server/*.c'])
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source = bld.path.ant_glob(['common/*.c', 'common/imagelib/*.c', 'common/soundlib/*.c', 'server/*.c'])
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if bld.env.ENGINE_TESTS:
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source += bld.path.ant_glob(['tests/*.c'])
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# include platform-specific sources, this shall not fail if directory doesn't exist
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source += bld.path.ant_glob('platform/%s/*.c' % bld.env.DEST_OS)
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# Android _is_ Linux based, after all
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if bld.env.DEST_OS == 'android':
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source += bld.path.ant_glob('platform/linux/*.c')
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# include common POSIX conformant code
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if bld.env.DEST_OS not in ['win32', 'dos']:
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source += bld.path.ant_glob('platform/posix/*.c')
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# include sources for optional features
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if bld.get_define('XASH_CUSTOM_SWAP'):
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source += ['platform/misc/kmalloc.c', 'platform/misc/sbrk.c']
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if bld.get_define('XASH_STATIC_LIBS'):
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source += ['platform/misc/lib_static.c']
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32' ]
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source += bld.path.ant_glob(['platform/win32/*.c'])
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elif bld.env.DEST_OS not in ['dos', 'nswitch', 'psvita']: #posix
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libs += [ 'M', 'RT', 'PTHREAD', 'ASOUND']
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if not bld.env.STATIC:
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libs += ['DL']
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source += bld.path.ant_glob(['platform/posix/*.c'])
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if bld.env.DEST_OS == 'linux':
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source += bld.path.ant_glob(['platform/linux/*.c'])
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if bld.env.DEST_OS == 'irix':
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source += bld.path.ant_glob(['platform/irix/*.c'])
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if bld.env.DEST_OS == 'dos':
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source += bld.path.ant_glob(['platform/dos/*.c'])
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source += bld.path.ant_glob(['platform/stub/s_stub.c'])
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if bld.env.DEST_OS == 'haiku':
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libs.append('HAIKU')
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if bld.get_define('XASH_CUSTOM_SWAP'):
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source += bld.path.ant_glob(['platform/misc/kmalloc.c', 'platform/misc/sbrk.c'])
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if bld.env.STATIC_LINKING:
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source += bld.path.ant_glob(['platform/misc/lib_static.c'])
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is_cxx_link = True
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if bld.env.HAVE_SDL2 or bld.env.HAVE_SDL3:
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libs.append('SDL3' if bld.env.HAVE_SDL3 else 'SDL2')
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source += bld.path.ant_glob(['platform/sdl/*.c'])
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if bld.env.MAGX:
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libs.append('MAGX')
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is_cxx_link = True
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if bld.env.DEST_OS == 'android':
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libs += ['LOG']
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source += bld.path.ant_glob(['platform/android/*.cpp', 'platform/android/*.c', 'platform/linux/*.c'])
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if bld.env.DEST_OS == 'nswitch':
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libs += [ 'SOLDER' ]
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source += bld.path.ant_glob(['platform/posix/*.c'])
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source += bld.path.ant_glob(['platform/nswitch/*.c'])
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32']
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elif bld.env.DEST_OS == 'nswitch':
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libs += ['SOLDER']
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# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
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# we can't do this right away because std::filesystem will complain about not having pathconf(),
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# which we have defined in sys_nswitch.c
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bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
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if bld.env.DEST_OS == 'psvita':
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libs += [ 'VRTLD' ]
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source += bld.path.ant_glob(['platform/posix/*.c'])
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source += bld.path.ant_glob(['platform/psvita/*.c'])
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elif bld.env.DEST_OS == 'psvita':
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libs += ['VRTLD']
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# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
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# also link in all the funky dependencies that aren't in SDL2's LDFLAGS
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bld.env.LDFLAGS += [
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'-Wl,--whole-archive',
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'-lstdc++',
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'-lpthread',
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'-Wl,--no-whole-archive',
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'-lm',
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'-lSceShaccCgExt',
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'-lkubridge_stub',
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'-ltaihen_stub',
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'-lSceShaccCg_stub',
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'-lSceKernelModulemgr_stub',
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'-lSceSblSsMgr_stub',
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'-lSceVshBridge_stub',
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'-lSceKernelDmacMgr_stub'
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bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-lpthread', '-Wl,--no-whole-archive',
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'-lm', '-lSceShaccCgExt', '-lkubridge_stub', '-ltaihen_stub', '-lSceShaccCg_stub', '-lSceKernelModulemgr_stub', '-lSceSblSsMgr_stub', '-lSceVshBridge_stub', '-lSceKernelDmacMgr_stub',
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]
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else: # POSIX
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libs += ['M', 'RT', 'PTHREAD', 'ASOUND', 'HAIKU', 'MAGX', 'LOG', 'SOCKET']
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if not bld.env.STATIC:
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libs += ['DL']
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if bld.env.DEST_OS == 'sunos':
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libs.append('SOCKET')
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if bld.env.SERVER:
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# TODO: avoid possible name collision when client is built without launcher
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# but dedicated server is enabled. They're both called 'xash' in this case
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bld.program(
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source = copy(source),
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target = 'xash',
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use = copy(libs),
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includes = includes,
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defines = 'XASH_ENABLE_MAIN=1 XASH_DEDICATED=1',
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rpath = bld.env.DEFAULT_RPATH,
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install_path = bld.env.BINDIR,
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)
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# add client files
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if not bld.env.DEDICATED:
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source += bld.path.ant_glob([
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'client/*.c',
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'client/vgui/*.c',
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'client/avi/*.c',
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'client/soundlib/*.c',
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'client/soundlib/libmpg/*.c',
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])
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is_cxx_link = True
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libs += ['bzip2', 'MultiEmulator', 'opus', 'opusfile', 'vorbis', 'vorbisfile']
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if bld.env.CLIENT:
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defines = []
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if bld.env.XASH_SDL:
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libs += ['SDL3' if bld.env.HAVE_SDL3 else 'SDL2']
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source += bld.path.ant_glob(['platform/sdl/*.c'])
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defines += ['XASH_SDL=%d' % bld.env.XASH_SDL]
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rpath = bld.env.DEFAULT_RPATH
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# add client files
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if not bld.env.DEDICATED:
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source += bld.path.ant_glob('client/**/*.c')
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libs += ['bzip2', 'MultiEmulator', 'opus', 'opusfile', 'vorbis', 'vorbisfile']
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# Switch and PSVita have custom parameters
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if bld.env.DEST_OS in ['nswitch', 'psvita']:
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rpath = None
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install_path = None
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features = 'cxx c cxxprogram cprogram'
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# Always build as shared library on Android
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elif bld.env.DISABLE_LAUNCHER and bld.env.DEST_OS != 'android':
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install_path = bld.env.BINDIR
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if bld.env.STATIC:
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features = 'cxx c cxxprogram_static cprogram_static'
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elif is_cxx_link:
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features = 'cxx c cxxprogram cprogram'
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if not bld.env.LAUNCHER and bld.env.DEST_OS != 'android':
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f = bld.program
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install_path = bld.env.BINDIR
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defines += ['XASH_ENABLE_MAIN=1']
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else:
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features = 'c cprogram'
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else:
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install_path = bld.env.LIBDIR
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if is_cxx_link:
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features = 'cxx c cxxshlib cshlib'
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else:
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features = 'c cshlib'
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f = bld.shlib
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install_path = bld.env.LIBDIR
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bld(source = source,
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target = 'xash',
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features = features,
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includes = 'server client client/vgui common/soundlib',
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use = libs,
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install_path = install_path,
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nro_install_path = bld.env.BINDIR,
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nacp = 'platform/nswitch/xash3d-fwgs.nacp',
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icon = 'platform/nswitch/icon.jpg',
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sce_sys = 'platform/psvita/sce_sys',
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title_id = 'XASH10000',
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app_name = 'xash3d-fwgs',
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rpath = rpath,
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)
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if bld.env.DEST_OS in ['nswitch', 'psvita']:
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install_path = None
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||||
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f(source = source,
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target = 'xash',
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includes = includes,
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features = 'cxx c',
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use = libs,
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||||
defines = defines,
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||||
install_path = install_path,
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||||
nro_install_path = bld.env.BINDIR,
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nacp = 'platform/nswitch/xash3d-fwgs.nacp',
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icon = 'platform/nswitch/icon.jpg',
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sce_sys = 'platform/psvita/sce_sys',
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title_id = 'XASH10000',
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||||
app_name = 'xash3d-fwgs',
|
||||
rpath = bld.env.DEFAULT_RPATH,
|
||||
)
|
||||
|
||||
56
wscript
56
wscript
@@ -86,24 +86,24 @@ SUBDIRS = [
|
||||
Subproject('dllemu'),
|
||||
|
||||
# disable only by engine feature, makes no sense to even parse subprojects in dedicated mode
|
||||
Subproject('3rdparty/extras', lambda x: not x.env.DEDICATED and x.env.DEST_OS != 'android'),
|
||||
Subproject('3rdparty/nanogl', lambda x: not x.env.DEDICATED and x.env.NANOGL),
|
||||
Subproject('3rdparty/gl-wes-v2', lambda x: not x.env.DEDICATED and x.env.GLWES),
|
||||
Subproject('3rdparty/gl4es', lambda x: not x.env.DEDICATED and x.env.GL4ES),
|
||||
Subproject('ref/gl', lambda x: not x.env.DEDICATED and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)),
|
||||
Subproject('ref/soft', lambda x: not x.env.DEDICATED and x.env.SOFT),
|
||||
Subproject('ref/null', lambda x: not x.env.DEDICATED and x.env.NULL),
|
||||
Subproject('3rdparty/bzip2', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_BZ2),
|
||||
Subproject('3rdparty/opus', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_OPUS),
|
||||
Subproject('3rdparty/libogg', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_OGG),
|
||||
Subproject('3rdparty/vorbis', lambda x: not x.env.DEDICATED and (not x.env.HAVE_SYSTEM_VORBIS or not x.env.HAVE_SYSTEM_VORBISFILE)),
|
||||
Subproject('3rdparty/opusfile', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_OPUSFILE),
|
||||
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
|
||||
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
|
||||
Subproject('3rdparty/MultiEmulator',lambda x: not x.env.DEDICATED),
|
||||
# Subproject('3rdparty/freevgui', lambda x: not x.env.DEDICATED),
|
||||
Subproject('stub/client', lambda x: not x.env.DEDICATED),
|
||||
Subproject('game_launch', lambda x: not x.env.DISABLE_LAUNCHER),
|
||||
Subproject('3rdparty/extras', lambda x: x.env.CLIENT and x.env.DEST_OS != 'android'),
|
||||
Subproject('3rdparty/nanogl', lambda x: x.env.CLIENT and x.env.NANOGL),
|
||||
Subproject('3rdparty/gl-wes-v2', lambda x: x.env.CLIENT and x.env.GLWES),
|
||||
Subproject('3rdparty/gl4es', lambda x: x.env.CLIENT and x.env.GL4ES),
|
||||
Subproject('ref/gl', lambda x: x.env.CLIENT and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)),
|
||||
Subproject('ref/soft', lambda x: x.env.CLIENT and x.env.SOFT),
|
||||
Subproject('ref/null', lambda x: x.env.CLIENT and x.env.NULL),
|
||||
Subproject('3rdparty/bzip2', lambda x: x.env.CLIENT and not x.env.HAVE_SYSTEM_BZ2),
|
||||
Subproject('3rdparty/opus', lambda x: x.env.CLIENT and not x.env.HAVE_SYSTEM_OPUS),
|
||||
Subproject('3rdparty/libogg', lambda x: x.env.CLIENT and not x.env.HAVE_SYSTEM_OGG),
|
||||
Subproject('3rdparty/vorbis', lambda x: x.env.CLIENT and (not x.env.HAVE_SYSTEM_VORBIS or not x.env.HAVE_SYSTEM_VORBISFILE)),
|
||||
Subproject('3rdparty/opusfile', lambda x: x.env.CLIENT and not x.env.HAVE_SYSTEM_OPUSFILE),
|
||||
Subproject('3rdparty/mainui', lambda x: x.env.CLIENT),
|
||||
Subproject('3rdparty/vgui_support', lambda x: x.env.CLIENT),
|
||||
Subproject('3rdparty/MultiEmulator',lambda x: x.env.CLIENT),
|
||||
# Subproject('3rdparty/freevgui', lambda x: x.env.CLIENT),
|
||||
Subproject('stub/client', lambda x: x.env.CLIENT),
|
||||
Subproject('game_launch', lambda x: x.env.LAUNCHER),
|
||||
Subproject('engine'), # keep latest for static linking
|
||||
|
||||
# enabled optionally
|
||||
@@ -131,7 +131,10 @@ def options(opt):
|
||||
grp = opt.add_option_group('Common options')
|
||||
|
||||
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
|
||||
help = 'build Xash Dedicated Server [default: %(default)s]')
|
||||
help = 'only build Xash Dedicated Server [default: %(default)s]')
|
||||
|
||||
grp.add_option('--enable-dedicated', action = 'store_true', dest = 'ENABLE_DEDICATED', default = False,
|
||||
help = 'enable building Xash Dedicated Server alongside client [default: %(default)s]')
|
||||
|
||||
grp.add_option('--gamedir', action = 'store', dest = 'GAMEDIR', default = 'valve',
|
||||
help = 'engine default (base) game directory [default: %(default)s]')
|
||||
@@ -395,13 +398,18 @@ def configure(conf):
|
||||
conf.env.ENABLE_UTILS = conf.options.ENABLE_UTILS
|
||||
conf.env.ENABLE_XAR = conf.options.ENABLE_XAR
|
||||
conf.env.ENABLE_FUZZER = conf.options.ENABLE_FUZZER
|
||||
conf.env.DEDICATED = conf.options.DEDICATED
|
||||
|
||||
if not conf.options.DEDICATED:
|
||||
conf.env.SERVER = conf.options.ENABLE_DEDICATED
|
||||
conf.env.CLIENT = True
|
||||
conf.env.LAUNCHER = conf.env.DEST_OS not in ['android', 'nswitch', 'psvita', 'dos'] and not conf.env.MAGX and not conf.env.STATIC_LINKING
|
||||
else:
|
||||
conf.env.SERVER = True
|
||||
conf.env.CLIENT = False
|
||||
conf.env.LAUNCHER = False
|
||||
|
||||
conf.define_cond('SUPPORT_HL25_EXTENDED_STRUCTS', conf.options.SUPPORT_HL25_EXTENDED_STRUCTS)
|
||||
|
||||
# disable game_launch compiling on platform where it's not needed
|
||||
conf.env.DISABLE_LAUNCHER = conf.env.DEST_OS in ['android', 'nswitch', 'psvita', 'dos'] or conf.env.MAGX or conf.env.DEDICATED or conf.env.STATIC_LINKING
|
||||
|
||||
if conf.env.SAILFISH == 'aurora':
|
||||
conf.env.DEFAULT_RPATH = '/usr/share/su.xash.Engine/lib'
|
||||
elif conf.env.DEST_OS == 'darwin':
|
||||
@@ -410,6 +418,8 @@ def configure(conf):
|
||||
# OpenBSD requires -z origin to enable $ORIGIN expansion in RPATH
|
||||
conf.env.RPATH_ST = '-Wl,-z,origin,-rpath,%s'
|
||||
conf.env.DEFAULT_RPATH = '$ORIGIN'
|
||||
elif conf.env.DEST_OS in ['nswitch', 'psvita']:
|
||||
conf.env.DEFAULT_RPATH = None
|
||||
else:
|
||||
conf.env.DEFAULT_RPATH = '$ORIGIN'
|
||||
|
||||
|
||||
Reference in New Issue
Block a user