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engine: platform: sdl: exclude fake game controller found on Android emulator
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@@ -171,6 +171,18 @@ static void SDLash_GameControllerAdded( int device_index )
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return;
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}
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// this "game controller" only exists on Android within emulator and tries to map
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// keyboard events into game controller events, which as you can expect, doesn't
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// work and I don't understand the intention here. When debugging Xash in Android
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// Studio emulator, just enable hardware input passthrough.
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#if XASH_ANDROID
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if( !Q_strcmp( SDL_GameControllerName( gc ), "qwerty2" ))
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{
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SDL_GameControllerClose( gc );
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return;
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}
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#endif // XASH_ANDROID
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list = Mem_Realloc( host.mempool, g_gamepads, sizeof( *list ) * ( g_num_gamepads + 1 ));
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list[g_num_gamepads++] = gc;
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