mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: workaround the misalignment issue when reading textures in BSP
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@@ -601,7 +601,7 @@ const mclipnode32_t box_clipnodes32[6] = { BOX_CLIPNODES_INITIALIZER };
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===============================================================================
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*/
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static mip_t *Mod_GetMipTexForTexture( dbspmodel_t *bmod, int i )
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static const byte *Mod_GetMipTexForTexture( dbspmodel_t *bmod, int i, mip_t *out )
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{
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if( i < 0 || i >= bmod->textures->nummiptex )
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return NULL;
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@@ -609,7 +609,9 @@ static mip_t *Mod_GetMipTexForTexture( dbspmodel_t *bmod, int i )
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if( bmod->textures->dataofs[i] == -1 )
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return NULL;
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return (mip_t *)((byte *)bmod->textures + bmod->textures->dataofs[i] );
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const byte *raw = (byte *)bmod->textures + bmod->textures->dataofs[i];
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memcpy( out, raw, sizeof( *out ));
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return raw;
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}
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// Returns index of WAD that texture was found in, or -1 if not found.
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@@ -669,13 +671,13 @@ static fs_offset_t Mod_CalculateMipTexSize( const mip_t *mt, qboolean palette )
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static qboolean Mod_CalcMipTexUsesCustomPalette( model_t *mod, dbspmodel_t *bmod, int textureIndex )
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{
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mip_t *mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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mip_t mipTex;
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if( !mipTex || mipTex->offsets[0] <= 0 )
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if( !Mod_GetMipTexForTexture( bmod, textureIndex, &mipTex ) || mipTex.offsets[0] <= 0 )
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return false;
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// Calculate the size assuming we are not using a custom palette.
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fs_offset_t size = Mod_CalculateMipTexSize( mipTex, false );
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fs_offset_t size = Mod_CalculateMipTexSize( &mipTex, false );
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fs_offset_t remainingBytes;
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// Compute next data offset to determine allocated miptex space
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@@ -2784,21 +2786,22 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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// don't load texture data on dedicated server, as there is no renderer.
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// but count the wadusage for automatic precache
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texture_t *texture = mod->textures[textureIndex];
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const mip_t *mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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mip_t mipTex;
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const byte *mipRaw = Mod_GetMipTexForTexture( bmod, textureIndex, &mipTex );
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const qboolean usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
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const qboolean iswater = Mod_LooksLikeWaterTexture( mipTex->name );
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const qboolean iswater = Mod_LooksLikeWaterTexture( mipTex.name );
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const uint texture_force_flags = r_allow_wad3_luma.value ? IL_ALLOW_WAD3_LUMA : 0;
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 )
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if( bmod->isworld && Q_strncmp( mipTex.name, "sky", 3 ) == 0 && ( mipTex.width / mipTex.height ) == 2 )
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{
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Mod_InitSkyClouds( mod, mipTex, texture, usesCustomPalette ); // load quake sky
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Mod_InitSkyClouds( mod, &mipTex, texture, usesCustomPalette ); // load quake sky
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return;
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}
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// FIXME: for ENGINE_IMPROVED_LINETRACE we need to load textures on server too
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// but there is no facility for this yet
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if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' )
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if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex.name[0] == '{' )
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SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
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// check if this is water to keep the source texture and expand it to RGBA (so ripple effect works)
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@@ -2811,7 +2814,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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// 3. Internal from map
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texture->gl_texturenum = 0;
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Q_strncpy( safemtname, mipTex->name, sizeof( safemtname ));
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Q_strncpy( safemtname, mipTex.name, sizeof( safemtname ));
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if( safemtname[0] == '*' )
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safemtname[0] = '!'; // replace unexpected symbol
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@@ -2828,10 +2831,10 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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}
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// Try WAD texture (force while r_wadtextures is 1)
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if( !texture->gl_texturenum && (( r_wadtextures.value && world.wadcount > 0 ) || mipTex->offsets[0] <= 0 ))
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if( !texture->gl_texturenum && (( r_wadtextures.value && world.wadcount > 0 ) || mipTex.offsets[0] <= 0 ))
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{
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rgbdata_t *pic = NULL;
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int wad_index = Mod_LoadTextureFromWadList( world.wadlist, world.wadcount, mipTex->name, Host_IsDedicated() ? NULL : &pic, texpath, sizeof( texpath ));
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int wad_index = Mod_LoadTextureFromWadList( world.wadlist, world.wadcount, mipTex.name, Host_IsDedicated() ? NULL : &pic, texpath, sizeof( texpath ));
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if( wad_index >= 0 )
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{
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@@ -2853,20 +2856,20 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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return;
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// WAD failed, so use internal texture (if present)
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if( mipTex->offsets[0] > 0 && texture->gl_texturenum == 0 )
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if( mipTex.offsets[0] > 0 && texture->gl_texturenum == 0 )
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{
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string texName;
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const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
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const size_t size = Mod_CalculateMipTexSize( &mipTex, usesCustomPalette );
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Q_snprintf( texName, sizeof( texName ), "#%s:%s.mip", loadstat.name, mipTex->name );
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Q_snprintf( texName, sizeof( texName ), "#%s:%s.mip", loadstat.name, mipTex.name );
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Image_SetForceFlags( texture_force_flags | IL_HOST_ENDIAN );
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, txFlags );
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, mipRaw, size, txFlags );
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}
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// If texture is completely missed:
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if( texture->gl_texturenum == 0 )
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{
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Con_DPrintf( S_ERROR "Unable to find %s.mip\n", mipTex->name );
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Con_DPrintf( S_ERROR "Unable to find %s.mip\n", mipTex.name );
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texture->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
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}
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@@ -2890,14 +2893,14 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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{
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string texName;
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Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
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Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex.name );
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Image_SetForceFlags( texture_force_flags | IL_HOST_ENDIAN );
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if( mipTex->offsets[0] > 0 )
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if( mipTex.offsets[0] > 0 )
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{
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const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
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texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, TF_MAKELUMA );
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const size_t size = Mod_CalculateMipTexSize( &mipTex, usesCustomPalette );
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texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, mipRaw, size, TF_MAKELUMA );
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}
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else
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{
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@@ -2925,9 +2928,10 @@ static void Mod_LoadTexture( model_t *mod, dbspmodel_t *bmod, int textureIndex )
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if( textureIndex < 0 || textureIndex >= mod->numtextures )
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return;
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mip_t *mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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mip_t mipTex;
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const byte *mipRaw = Mod_GetMipTexForTexture( bmod, textureIndex, &mipTex );
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if( !mipTex )
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if( !mipRaw )
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{
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// No data for this texture.
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// Create default texture (some mods require this).
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@@ -2935,17 +2939,20 @@ static void Mod_LoadTexture( model_t *mod, dbspmodel_t *bmod, int textureIndex )
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return;
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}
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if( mipTex->name[0] == '\0' )
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Q_snprintf( mipTex->name, sizeof( mipTex->name ), "miptex_%i", textureIndex );
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if( mipTex.name[0] == '\0' )
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{
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Q_snprintf( mipTex.name, sizeof( mipTex.name ), "miptex_%i", textureIndex );
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memcpy((char *)mipRaw, mipTex.name, sizeof( mipTex.name ));
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}
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texture_t *texture = (texture_t *)Mem_Calloc( mod->mempool, sizeof( *texture ));
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mod->textures[textureIndex] = texture;
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// Ensure texture name is lowercase.
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Q_strnlwr( mipTex->name, texture->name, sizeof( texture->name ));
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Q_strnlwr( mipTex.name, texture->name, sizeof( texture->name ));
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texture->width = mipTex->width;
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texture->height = mipTex->height;
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texture->width = mipTex.width;
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texture->height = mipTex.height;
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Mod_LoadTextureData( mod, bmod, textureIndex );
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}
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