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ref: gl: add link to web archive where the ripple animation algorithm was originally described [ci skip]
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@@ -651,6 +651,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
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HALF-LIFE SOFTWARE WATER
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https://web.archive.org/web/20160418004149/http://freespace.virgin.net/hugo.elias/graphics/x_water.htm
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============================================================
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*/
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void R_ResetRipples( void )
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