game_launch: change Sys_ChangeGame to a stub

This commit is contained in:
Alibek Omarov
2026-02-21 02:15:31 +05:00
parent 436fa98f33
commit 8b0d3557f3

View File

@@ -141,8 +141,11 @@ static void Sys_LoadEngine( void )
static void Sys_UnloadEngine( void )
{
if( Host_Shutdown ) Host_Shutdown( );
if( hEngine ) FreeLibrary( hEngine );
if( Host_Shutdown )
Host_Shutdown( );
if( hEngine )
FreeLibrary( hEngine );
hEngine = NULL;
Host_Main = NULL;
@@ -151,31 +154,14 @@ static void Sys_UnloadEngine( void )
static void Sys_ChangeGame( const char *progname )
{
// a1ba: may never be called within engine
// if platform supports execv() function
if( !progname || !progname[0] )
{
Launch_Error( "Sys_ChangeGame: NULL gamedir" );
return;
}
if( Host_Shutdown == NULL )
{
Launch_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" );
return;
}
strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
Sys_UnloadEngine();
Sys_LoadEngine ();
Host_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame );
// presence of this function tells the engine to allow change game
// but it's never called
return;
}
static int Sys_Start( void )
{
int ret;
pfnChangeGame changeGame = NULL;
#if XASH_SAILFISH
const char *home = getenv( "HOME" );
@@ -190,10 +176,7 @@ static int Sys_Start( void )
Sys_LoadEngine();
if( Host_Shutdown )
changeGame = Sys_ChangeGame;
ret = Host_Main( szArgc, szArgv, szGameDir, 0, XASH_DISABLE_MENU_CHANGEGAME ? NULL : changeGame );
ret = Host_Main( szArgc, szArgv, szGameDir, 0, XASH_DISABLE_MENU_CHANGEGAME ? NULL : Sys_ChangeGame );
Sys_UnloadEngine();